Idra is a gem-born golem made from crystals living in the mountain of Silvie's Mine.
Background[]
Idra was a part of an ancient civilization of crystal golems who lived deep under the mountains. Unlike her current self, she frequently ventured up to the surface. One day when she was exploring some shallow caves, the mountain was struck by a tremor and her path home disappeared. She never found her way back.
In her despair, she went into hibernation, waiting for someone from home to find her. Instead, an outsider woke her up, wanting Idra's aid to stop the mountain's tremors which had begun anew. Although apprehensive at first, the two became friends and managed to put a stop to the mountain's unrest.
The last tremor knocked loose a bit of topaz from the mountain walls. Idra knew it was special and carried it with her for hundreds of years until it grew into another golem: Visindy. Their birth filled her with the determination to live on, even though she may never find her former home.
Personality[]
Idra has been under the mountains for thousands of years since the day she was born and is said to know every secret of the mountain but holds them tight. Unlike Visindy, she doesn't particularly like socializing with outsiders.
Relationships[]
Idra and Visindy live together. She acts as a guardian to them and was the one who found them, carrying them as a small topaz for hundreds of years until they grew into a sentient being. Idra adores Visindy and does not tolerate anyone talking bad about or being mean to them.
Though she has a hard time making friends, Idra wishes to befriend Marvel, as they have similar values. She gave her anonymous gifts without daring to talk to her until they managed to strike up a conversation.
Over the years she has had many friends, most of whom who are now long gone. She mentions the orc who founded Marvel's store and a miner boy who painted. The one who perhaps holds most importance to her is the outsider who woke her up from her hibernation.
Golems[]
Golems start of as bits of crystals that grows through hundreds of years until finally emerging as moving, thinking beings. Their bodies are strong and hard to damage and since they are not organic beings, their lifespans may be close to infinite. Some abilities of theirs are nightvision and the manipulation of rocks and crystals. A golem's energy is tied to the heart of the mountain where they were made, so they cannot leave without risking their lives. In non-lethal distances they will simply go into hibernation until returned, unable to get more energy.
Chance Machine[]
Some of the items that Idra wears can be found in her Chance Machine, "Idra's Secret Gallery," together with an assortment of other items. It can only be unlocked by reaching 300 affection with her.
One spin costs 800
. Every 8,000 potatoes spent in this shop will let you pick one item for free.
Here are full previews of Idra's clothing sets:
Affection Milestones[]
Idra will send you letters after reaching certain Affection milestones.
| Milestone | Rewards | Letter |
|---|---|---|
| 300 Affection |
It has been years since I have put my pen to paper, but since I’ve met you… you have been changing all sorts of things, haven’t you? Instead of merely allowing you to drift into and out of my life, I find myself thinking of you when you are not there. Thus, the letter. How strange it feels to write this, to wonder what you are doing now, to imagine your reaction to my words… I am unaccustomed to thinking of someone far away, but it is not an unpleasant experience. Take care, world-hopper. Idra | |
| 500 Affection |
Hello, world-hopper. How old are you now? Ah, you may not remember. I have been losing track of time a little less often lately, perhaps it's because I am attuned to a few things in the present. Visindy and I are doing fine here, you may approach to see for yourself some time. Yes, that is an invitation. Idra | |
| 800 Affection |
Today Visindy and I spoke of the mortals we have known, people who had passed from my mind and memory until you reminded me of my forgotten past. I am trying to grasp on to what I know of them. Trying to bring all the thoughts I'd tucked so neatly away out into the open again. Centuries after you have gone, I think Visindy and I will still speak of you, trading remembrances of your words and your smile even when you are nothing but dust. My memory is like an ill-woven net, letting even things I would wish to hold close slip through its holes, but you, world-hopper... I think you will be impossible to forget. Idra | |
| 1,100 Affection |
I put my pen to paper again. Without you, my mind slides over years and centuries of the same - the stones, the mountain’s heart, Visindy and their friends. Now, I stop to consider the movement of weeks and days. You have so little time, world-hopper. Am I greedy to take so much of it for myself? I wish that you were made of stone, or that stone was as unfeeling as they say, because then I would not so distinctly fear your passing. But it is not only fear - there is joy, too, that of all the too-brief years you possess, you have spent some of them with me. Please, world-hopper, the next time you think of me... come to the mountain and grant me the gift of your time. Idra P.S. Visindy says they want to know if three days feels very much longer than two days to you, or if you can feel the difference between five weeks and four. | |
| 1,500 Affection |
|
I found a gem today that I had never seen before, not in all my thousands of years. It is beautiful, and all the more so for being new. Perhaps it is one of the many changes you have brought to my life since we have met. As I have changed, so have the caverns, becoming something different and perhaps even better. I wrote once that I am unaccustomed to thinking of others far away. I have been getting more practice lately, reminiscing with Visindy of those long gone. It is much easier now that I have someone to do it with. What surprises and startles me now is that I have begun wishing you would think of me. Take this stone, and let it remind you of me when you have gone to distant lands. When you look at it, think of me, and know that I await your return. Idra |
| Player Birthday (300 Affection) |
You have had the luck to survive another year, congratulations. I must admit that I am glad to see that you have managed it. Your flesh is so fragile, and yet... your mind and your heart are perhaps, at times, stronger than even my own. Do not lose your strength, world-hopper. Let it carry you through your next year, and the one after that, on and on for as long as can be sustained. Idra |
| Milestone | Rewards | Letter |
|---|---|---|
| -400 Affection |
You bested me once, world-hopper, owing to the kindness of Visindy. And perhaps that was a mistake on my part, to have allowed it to happen. I will not make further allowances—I see you clearly now. Idra | |
| -900 Affection |
Time and time again you come to me and compound your irreverence. I regret giving you the trials--I should have turned you away from the onset. Now you have wormed your way in here, persistent as moss. Idra | |
| -1,500 Affection |
If I could ban you from the mountain, I would. It is surprising how much you enjoy pestering me, so much like a child you are. Truthfully, it reminds me a little of Visindy, back at the beginning. But you are not Visindy, world-hopper, and I have no patience for your antics. Idra |
Daily Quests[]
A total of three daily quests, also called errands, can be completed for Idra each day. The order and kind of quests are randomized. For more information see Daily Quests: Silvie's Mine.
| Daily Quests | ||
|---|---|---|
| Task | Options | Rewards |
| Show her a pet with at least 5 base Comprehension |
Equip a totem to a pet with at least 5 base Comprehension |
|
| Play Silvie's Artifacts. | ||
| Complete Visindy's daily quest. | Complete Visindy's daily quest. |
|
| Complete one of Visindy's daily errands but say you bullied them by accident. | ||
| Give Idra a trinket that won't rot. | Give her a non-organic item. |
|
| Give her a food item. | ||
| Find an item for Idra's home improvement project. | Give her a night/day time item. |
|
| Give her a weird item. | ||
Chit Chat[]
Chit-chatting with a NPC will give you a maximum of +1
per day. They will repeat the same sentences over and over but it’s a nice way of getting to know a bit more about Dappervolk and its inhabitants.
Low Affection:
- "You’re back! I… Oh, it is only the world-hopper. For a moment you looked like..."
- "I hope you are kind to Visindy. If you are not, I will not be pleased. Or merciful."
- "Not many venture this deep into the mountains. What do you seek to find here?"
High Affection:
- "I am glad that you did not give up in your attempt to befriend me. If you had… my life would be poorer without you in it."
- "World-hopper! You have come to visit me. I do not remember how to be good company, but I will try."
Trivia[]
- Her favorite color is gray (like the mountain).
- Her favorite "food" is rocks.
[]
| NPCs by Town | |
|---|---|
| Louise Hill | |
| Three's Forest | |
| The Red Tower | |
| Silvie's Mine | |
| Aviar Cove | |
| Vaer Reef | |
| Peddler's Port | |
| The Frog Pond | |
| Event Towns | |



