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Vaer reef

Vaer Reef is the fifth town in Dappervolk, accessible after helping Johaness get a seafarer permit. Quest guides have been condensed for readability. Full transcripts are available at each section.

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The Seanaut[]

Quest Information
Speak With Olievar
Prerequisites Main Quest: A Voyage to the Unknown
Description "As Vaer Reef comes into view, you look on in wonder and amazement."
Full Transcript

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Olievar: Now, that glow you see is a bioluminescent effect created by small creatures that live within the reef. The reef itself is also a living creature, which exists in a tenuous balance with the creatures who live upon it. Based on my research, I've concluded that unlike the prevailing theories regarding underwater ecosystems...

As soon as you caught sight of the reefs, Olievar launched into this sudden academic presentation and hasn't stopped since. But true to Olievar's word, the reefs are a sight to behold. A complex network of buildings, coral, and streets weave seamlessly into the rock formation on the seabed. As you slowly descend from above, the tiny shapes shuffling through the streets and buildings slowly form into different types of fish people.

  • a) Look on in wonder.
  • b) Point at the view.

Johaness: Whoa... How long has this been here?

Olievar: It's hard to say when the first reef civilizations formed, since there are no surviving records from that time. But based on the records in the city library, I believe Vaer Reef has existed in some form longer than any of our surface civilizations. It hasn't always been called that, but it seems that there has always been the notion of a sea paradise protected by Vaer himself.

  • a) Who's Vaer?
    • Johaness: You don't know who Vaer is? Even I know that!
  • b) Why haven't we ever heard of them?
    • Olievar: As you've already gathered, the reef is quite isolated. And I believe they're happy to stay that way. From what I've heard, Vaer provides everything they need on this reef.
      • Who's Vaer?
      • So how did you get here?

Olievar: Would you like to explain it for us, Johaness?

Johaness: He's the guardian deity of order, right? The Justice from the Deep Seas. I don't know as much as Astra, but that's the basic idea.

Olievar: Exactly. Vaer is everything to the reef folk, so I'm sure they can give you a clearer description if you'd like. No matter how long I've lived here, I still only understand Vaer's significance as a mere outsider.

  • So how did you get here?

Olievar: Quite like you, actually. I was out at sea conducting marine research when my boat hit a rough patch and I was stranded out here. I knew I'd probably never make it back to shore, so I decided to dive as far as I could and record my findings for future researchers to discover. Then I found myself here.

At long last, you and your party touch down on the reef, just in front of the city gates.

Olievar: No matter how many times I make the return trip, it's always an incredible sight. Shall we?

  • a) Lead the way.
  • b) Too late to turn back now.

Olievar leads your group through the streets, pointing out various shops and landmarks along the way. Even when the path curves under a rock formation, a soft golden glow from the buildings and coral light the way.

Olievar: ... ah, and this is where you can rent sea-chariots for long-distance travel across the whole reef. Very handy for those without flippers or fins. Do you see those coral clusters on the roof? Those are like weathervanes of a sort, they actually shift direction when the currents around the reef change...

Olievar chats away, happy to have an audience, as Johaness roves all around the path and listens to maybe half of what Olievar is saying. All the while, the fish folk passing by give you all a wide berth and questioning stares.

  • a) Is it just me, or are people staring?
    • Olievar: Hm? Oh, don't worry too much about it. It's unusual for surface dwellers to be down here, but not completely unheard of. There's me, for one. But even I'm not the first, although I might be the one who's stayed the longest.
  • b) Did we do something wrong?
  • c) Do the people here not like you, Olie?
    • Olievar: Hm? Oh, perhaps. That's rather unavoidable in life. Try as you might, not everyone is going to like you. Are you referring to people staring? I wouldn't take it to heart. It's unusual for surface dwellers to be down here, but not completely unheard of. There's me, for one. But even I'm not the first, although I might be the one who's stayed the longest.

Olievar: I've heard that lately there have been more and more world-hoppers appearing on the surface, is that right? If that's so, then it's not unthinkable that there would be some changes down here as well. Although some are more... intentional than others, let's say.

  • a) What does that mean?
    • Olievar: Ah... Perhaps it's not my place to say. I wouldn't want to colour your perspective before you have a chance to see the reef for yourself. But let me know once you've had a good look around. I'd love to hear your thoughts.
  • b) Are you the one making changes?
    • Olievar: Me? Oh no, I'm an observer through and through. I've had to make some alterations to survive down here, and I know that my mere presence has made some waves... But in general, I try to keep to myself and my studies. That's all.

Olievar: On that note, would you like to see my humble abode? You might find it more comfortable than swimming around out here. It's right over there.

They point to a large curved dome structure atop a cliff.

  • a) What the heck is that?
    • Johaness: What is that? Is that your house?
    • Olievar: Well, it's a self-sustaining biome meant to simulate the natural environment of surface dwellers, with special air and water filtration elements of my own design...
    • They trail off, watching Johaness' eyes slowly glaze over.
    • Olievar: ...Yes, it's my house.
  • b) Is that supposed to be humble?
  • c) You live there?
    • Johaness: Whoa, it's so fancy! It looks like a a sculpture!
    • Olievar: If you think this is impressive, just wait until you see some of the structures dedicated to Vaer. Perhaps then you'll realize that I made my home to blend in, not stand out.

Your group makes its way up the hill to Olievar's home. As you get closer, you can see small mechanisms on the wall that appear to be cycling water from the outside.

Olievar: Noticed the filtration system, have you? It produces just enough breathable air and drinkable water to get by. It's actually the same process that goes on in my suit and your breathing apparatus, minus the drinkable water.

Johaness: Isn't this a lot of trouble to live down here? There's gotta be an island where you could set up a base or something.

Olievar: That's, ah... I enjoy living down here. It helps me better understand the reef to live here myself.

  • a) Did something happen?
    • Olievar: That is... one way to put it.
  • b) You can't leave, can you?
    • Olievar: Ah... In the sense that there's still work to be done, yes. I can't leave quite yet.

You step through the entrance of the pyramid, the water from outside rushing into a small room along with you. As soon as the doors close behind you, the water is sucked up into the walls, leaving the three of you standing soaked in the foyer. A sealed container on the wall holds a framed scrap of paper. It reads "Home is where the breathable air is." It's difficult to tell if it is a genuine piece of decoration or a joke.

Olievar: You can take off your breathing apparatus if you'd like. The inside of the house is completely watertight and full of filtered air. Why don't I get you some towels? Here, you can sit down in the kitchen.

Olievar cranks a lever on the wall, unsealing the next door into the dwelling.

Johaness: It's like a secret base!

Olievar: I suppose it is, at that.

  • a) Who are we keeping it secret from?
    • Olievar: The surface, but only as a matter of fact.
  • b) What's the secret?
    • Olievar: If I had to say... I suppose it would be my work, and the very fact I'm down here.

Olievar: It's not meant to be a secret. I certainly don't keep it a secret from anyone living on the reef. But in the sense that very few people on the surface know about my research here, it's... an inadvertant secret.

Olievar leads you into their kitchen, a minimally furnished room with a small prep counter and a table with only one chair. They quickly retrieve two folding stools from another room and set them out for you and Johaness.

Olievar: Right, towels. I'll be right back.

Olievar disappears through another door and up a flight of stairs. You can hear their suit clanking and sloshing with each step. Johaness looks around the sparse kitchen with wide eyes.

Johaness: This is... pretty weird. What do you think of Olie, first mate?

  • a) They seem nice.
  • b) They're a little weird.
    • Johaness: Yeah, a little... But maybe it's just because they don't talk to many surface people? I think they're cool. I've never had a seanaut friend before.
  • c) I don't know if I trust them.
    • Johaness: Really? I guess I kinda understand... But I don't think they're a bad person. I think they're a little nervous because they don't talk to many surface people. My parents used to say that people get a little weird when they've been alone at sea for too long. That's why seafarers need a good crew. Maybe they just need some friends. I've never had a seanaut friend before.

Olievar comes back with their arms full of old, but clean towels.

Olievar: Here we are! Fresh towels. It's been some time since anyone here has needed to dry themselves.

They distribute the towels with a smile.

Olievar: I'll get you some nutrient-fortified water and biscuits. You must be hungry after all that business with the sea snakes.

They busy themselves in the kitchen as you dry yourself off. Now might be a good time to get some more information out of Olievar.

  • a) Ask about the sea snakes.
    • You ask about the sea snakes, and if they always attack ships like that.
    • Olievar: They don't, not usually. They only attack ships and other creatures if they're panicked, or if they think their herd is in danger. If I had to guess, I'd say that the pirates did something to startle them, either to harness their destructive power or to access their usual feeding grounds. But there has also been some strange activity among the sea creatures outside the reef lately, completely separate from the pirates. If they weren't so obviously at the scene of the crime, I might not accuse them so quickly.
  • b) Ask about the pirates.
    • Olievar: Wras and his crew? Yes, they've been a problem in this area for a while. They're not all bad people... they just don't quite fit in to the rules of the reef. It's under Wras' leadership that they've become a force to be reckoned with. He'd do just about anything for personal gain, even disrupting local ecosystems and threatening harm to others, like you saw with the sea snakes. I just hope they don't jeopardize my research...
  • Ask about Olievar's research.
    • Olievar: I study marine flora and its environments! I even have a little garden outside the house, if you'd like to see it later. I suppose that sounds rather dull to a pair of seafaring adventurers, but it's my life's work.
      • a) It doesn't sound dull at all. +1 Affection. with Olievar
        • Olievar: Thank you.
      • b) So plants?
      • c) Do what makes you happy. +1 Affection. with Olievar
        • Olievar: Indeed.

Olievar: Lately, I've been experimenting with the idea of a shared underwater environment for both land and reef dwellers.

Johaness: Like a port city, but underwater?

Olievar: Yes, something like that. Your presence here is proof that land dwellers can get by underwater, but it's not exactly easy, is it? You can't eat most of the food here, and your bodies aren't built for constant swimming... But reef dwellers have a hard time in my terrarium as well.

Johaness: Whoa, so would you make your own city?

Olievar: I don't know if I have the political clout for that. It's only an idea right now. There are all sorts of things to take into account for an equally comfortable underwater environment, so that's where I'm starting my research.

Johaness: That still sounds cool! Right?

  • a) Yeah!
    • Olievar: It's encouraging to hear you say that. For something like this to work, there would need to be equal interest from land-dwellers as well as reef-dwellers.
  • b) I guess.
    • Olievar: It's encouraging to hear you say that. For something like this to work, there would need to be equal interest from land-dwellers as well as reef-dwellers.
  • c) Whatever.

Olievar: Would you two perhaps be interested in helping out with my research? I can always use items from the surface, and if you're interested in coming back to Vaer Reef again in the future...

Johaness: Yeah! Plus if you make your underwater environment thing, then we can invite our other friends too, right?

Olievar: Of course.

Johaness: Though I don't know how much stuff we have left after the Plucky Pigeon got damaged...

Olievar: Oh, it doesn't need to be that much. Just a few everyday items would go a long way. Does that sound doable?

  • a) Sure.
  • b) Johaness basically already agreed for me.
    • Johaness: You're welcome!

Olievar: Thank you! You don't know how helpful this is. As far as types of items, I'm looking for daily essentials. Let's see... I'm not sure of the current standards on the surface, so allow me to be as general as possible. I'd like things to write on, things to hold objects, things to cook with, or things to keep you warm. Breaking those items down will help me analyze their composition and determine a good underwater equivalent. Do you have anything that might work?

Bring Olievar 4 items. Either things to write on, things to hold items, things to cook with, or things to keep you warm.

  • a) Let me check for things to keep you warm.
    • (Warm clothing items)
    • You hand over the odd collection of items. Johaness also hands over a couple of items after rummaging around in his pockets. You spot a damp wrapped candy, a ball of twine, and a paper clip. Olievar beams.
  • b) Let me check for things to cook with.
    • (Food items)
    • You hand over the odd collection of items. Johaness also hands over a couple of items after rummaging around in his pockets. You spot a damp wrapped candy, a ball of twine, and a paper clip. Olievar beams.
  • c) Let me check for things that hold items.
    • (Bags and pouches)
    • You hand over the odd collection of items. Johaness also hands over a couple of items after rummaging around in his pockets. You spot a damp wrapped candy, a ball of twine, and a paper clip. Olievar beams.
  • d) Let me check for things to write on.
    • (Recipes)
    • You hand over the odd collection of items. Johaness also hands over a couple of items after rummaging around in his pockets. You spot a damp wrapped candy, a ball of twine, and a paper clip. Olievar beams.
  • e) I'll be back.

Olievar: This is perfect! Much better than what I had access to before.

  • a) Glad to hear it!
    • Olievar: Thank you for offering these for my research. I'll make sure they don't go to waste.
  • b) What was that?
    • Olievar: Oh, nothing much. Just whatever my occasional land-faring associates could scrounge up from their travels. I hadn't met any in years though. More importantly, thank you for offering these for my research. I'll make sure they don't go to waste.

Johaness: Looking at all our stuff reminded me... Nobody knows we're gone, do they? Nobody back home in Aviar Cove, I mean. I wonder if they're worried.

  • a) Carneau probably is.
    • Johaness: Yeah, but he worries about everything. That's why I didn't tell him when we were going.
    • Olievar: Oh dear. I hope that person is alright.
  • b) I'm sure it's fine.
    • Johaness: Yeah, probably. We haven't been gone that long. Though I wonder how we're gonna get back...

Olievar: Regarding the matter of a return journey, I was thinking I could be of assistance. I have some tools to make basic repairs to your boat, but even then I imagine it will need some help getting back to shore. We could hire a sea-chariot to take it most of the way back. I do not mind being your liaison for that endeavor. And if we are going to repair the boat, sooner is better than later.

Johaness: Yeah, that's true...

Johaness turns to you suddenly.

Johaness: I'm going to take the Pigeon back with Olie, but you should stay here!

  • a) No arguments here.
    • Johaness: Hehe, I thought you might say that! You want to explore the reef, right?
  • b) Wait, why?
    • Johaness: You want to explore the reef, right? Since we came all the way down here, you gotta!

Johaness: Just bring back lots of stories for me, okay? I'll come back too, once the Pigeon is in tip top shape again! You can find all the coolest spots to explore and tell me about them!

Olievar: When you do, you'll both have towels and biscuits waiting for you here. Ah, I've just realized something. While Johaness and I work on the boat, you'll be without a guide for the reef.

  • a) That's true.
  • b) I don't need a guide.
  • c) Don't leave me alone!

Olievar: Luckily, I think I know a few individuals who might serve as good introductions to reef society. One is a prominent dancer and the other is something of a local apothecary.

  • a) I want to meet the dancer.
    • Olievar: I don't see why you can't meet both of them. They're mutually acquainted, so perhaps you'll be able to speak to both of them if you seek them out.
  • b) I want to meet the apothecary.
    • Olievar: I don't see why you can't meet both of them. They're mutually acquainted, so perhaps you'll be able to speak to both of them if you seek them out.
  • c) They both sound boring.
    • Olievar: It's rather early to make that judgement, don't you think? I think they're both fascinating individuals. They're mutually acquainted, so perhaps you'll be able to speak to both of them if you seek them out.

Olievar takes a sheet of rubbery-looking material and stylus from a drawer, then scratches into the surface with the pointed stylus tip.

Olievar: I'll write you directions to where you can find Pyrifera, if not both of them. If you get confused, just ask anyone on the road. They should be able to point you in the right direction. Now, Johaness. Are you ready to depart?

Johaness: Ready! Let's go fix my ship!

Olievar: Well then, let's be off! Good luck exploring the reef, world-hopper. Feel free to drop by again if you'd like to chat.

Rewards: Ocean Terrarium, +3 Comprehension, 1500 Potatoes

Unlocks: Pyrifera, Olievar's Chance Shop, Pyrifera and Clione (Main Quest), Olievar's Daily Errands


You arrive at Vaer Reef.

  • a) Look on in wonder.
  • b) Point at the view.

Olievar: ...it seems that there has always been the notion of a sea paradise protected by Vaer himself.

  • a) Who's Vaer?
  • b) Why haven't we ever heard of them?

Johaness explains that Vaer is the guardian diety of order. Olievar suggest continuing the tour.

  • a) Lead the way.
  • b) Too late to turn back now.

The fish folk passing by give you all a wide berth and questioning stares.

  • a) Is it just me, or are people staring?
  • b) Did we do something wrong?
  • c) Do the people here not like you, Olie?

Olievar: I've heard that lately there have been more and more world-hoppers appearing on the surface, is that right? If that's so, then it's not unthinkable that there would be some changes down here as well. Although some are more... intentional than others, let's say.

  • a) What does that mean?
  • b) Are you the one making changes?

Olievar invites you to their "humble" home. They point to a large curved dome structure atop a cliff.

  • a) What the heck is that?
  • b) Is that supposed to be humble?
  • c) You live there?

Johaness questions why Olievar doesn't live on a nearby island instead of under water. Olievar says they enjoy living there.

  • a) Did something happen?
  • b) You can't leave, can you?

Johaness remarks the house feels like a secret base.

  • a) Who are we keeping it secret from?
  • b) What's the secret?

Olievar goes to fetch some towels.

Johaness: This is... pretty weird. What do you think of Olie, first mate?

  • a) They seem nice.
  • b) They're a little weird.
  • c) I don't know if I trust them.

Now might be a good time to get some more information out of Olievar.

  • a) Ask about the sea snakes.
  • b) Ask about the pirates.

Olievar: I study marine flora and its environments! I even have a little garden outside the house, if you'd like to see it later. I suppose that sounds rather dull to a pair of seafaring adventurers, but it's my life's work.

  • a) It doesn't sound dull at all. +1 Affection.
  • b) So plants?
  • c) Do what makes you happy. +1 Affection.

Johaness: That still sounds cool! Right?

  • a) Yeah!
  • b) I guess.
  • c) Whatever.

Olievar asks for help in their research.

  • a) Sure.
  • b) Johaness basically already agreed for me.

Bring Olievar 4 items. Either things to write on, things to hold items, things to cook with, or things to keep you warm.

  • a) Let me check for things to keep you warm.
    • (Warm clothing items)
  • b) Let me check for things to cook with.
    • (Food items)
  • c) Let me check for things that hold items.
    • (Bags and pouches)
  • d) Let me check for things to write on.
    • (Recipes)
  • e) I'll be back.

Olievar: This is perfect! Much better than what I had access to before.

  • a) Glad to hear it!
  • b) What was that?

Johaness: Nobody knows we're gone, do they? Nobody back home in Aviar Cove, I mean. I wonder if they're worried.

  • a) Carneau probably is.
  • b) I'm sure it's fine.

Johaness: I'm going to take the Pigeon back with Olie, but you should stay here!

  • a) No arguments here.
  • b) Wait, why?

Olievar: While Johaness and I work on the boat, you'll be without a guide for the reef.

  • a) That's true.
  • b) I don't need a guide.
  • c) Don't leave me alone!

Olievar: Luckily, I think I know a few individuals who might serve as good introductions to reef society. One is a prominent dancer and the other is something of a local apothecary.

  • a) I want to meet the dancer.
  • b) I want to meet the apothecary.
  • c) They both sound boring. (?)

Olievar gives you the directions to the apothecary, Pyrifera, before heading off with Johaness to work on the broken ship.

Quest Rewards
Stat Rewards
1,500 Potatoes Image.
1,500 Potatoes
+3 Compre­hension Image.
+3 Compre­hension
Item Rewards
Ocean Terrarium Image.
Ocean Terrarium
Unlocks Olievar's Chance Machine
Olievar's Daily Errands
NPC: Pyrifera
Main Quest: Pyrifera and Clione


Pyrifera and Clione[]

Quest Information
Speak With Pyrifera
Prerequisites Main Quest: The Seanaut
Description "You find Clione and Pyrifera conferring in a kelp garden."
Full Transcript

Olie's directions take you to an empty lot filled with overgrown kelp, so tall you can barely see anything through them. You struggle through the dense growth until you find a little cleared-away patch where two women are having a conversation. One of them looks like she could've been part of the kelp herself, blending into the background with her long, gloomy hair. The other looks distinctly out of place in fine, beautiful clothes and a translucent fish tail skillfully treading the water.

  • a) Hide and eavesdrop.
  • b) Introduce yourself.
    • The two women are startled when you burst into their meeting spot, but they seem to warm up to you after you tell them you're Olie's friend.
    • Pyrifera: Olie did send me a message about giving their surface-dweller friend a tour of the city... [Skip next section.]
Hide and Eavesdrop

Pyrifera: So if you use pearl you can stop things from swelling, but you can't use too much, because it's poisonous... and then your patient dies.

Clione: That must be so stressful.

Pyrifera: It's why I don't like pearl powder. Kelp wraps take more time, but they're safer... except for rock kelp. That could kill your patients too.

Clione: So many things are poisonous!

Pyrifera: Oh, rock kelp isn't... It just shrinks, so if you're not careful that cuts off the blood flow, and then it gets infected, and that's how the patient dies. Sorry, this is depressing... You probably don't want to hear about this.

Clione: Are you kidding? Now, if I get a really annoying co-star, I know exactly how to get rid of them.

Pyrifera: You probably shouldn't kill your co-star with rock kelp, Clione... I mean, if you really wanted to, there would be much better ways...

Clione cozies up to her gloomy friend, her voice taking on a coy, playful tone as she plays with a piece of her friend's long hair.

Clione: Really, Pyri? Tell me more!

Pyrifera: Ah. I probably shouldn't right now. There's someone hiding in those bushes.

Before you can even try to hide or swim away, Clione dives at you. She grabs hold of your ear and gives it a firm yank, dragging you into the clearing.

Clione: Hey! What are you doing spying on us?

  • a) I'm not spying!
  • b) Hey, it's a free city.
  • c) I'm sorry! It was an accident!
  • d) Don't hurt me! I'm Olie's friend!

Clione: ...Oh. I guess we are in a public place. I'm just used to having this gross, weed-filled empty lot to ourselves, for obvious reasons.

Pyrifera: Wait, Clione, I think...

Pyri swims closer to you, then past you entirely as she goes to your pet.

Pyrifera: This animal... Olie sent me a message to be on the lookout for a friend with a pet like that. They asked if one of us could show them around the city.

Clione: Really? Huh. Nice to meet you.



Pyrifera: I'm Pyrifera...

Clione: And I'm Clione. I can't believe Olie thinks we're going to just drop everything to show you around! That's so inconsiderate. We have lives! Right, Pyri?

Pyrifera: Well, I wouldn't go so far as to say I have a life... I mean, I am alive, but that's not the same thing. And what I have to do today isn't that important... but I still have to do it. Sorry.

Clione: So, a tour's off the table, though I guess you could tag along with us while we get our stuff done. Like a Bring-Your-Stranger-To-Work Day! That might be even better than seeing the same old tourist stuff! You'd get to know the real Vaer Reef. Live the authentic experience!

  • a) Sounds fun.
    • Pyrifera: You're alright with it... That's a relief.
  • b) Sounds like a pain.
  • c) Nod noncommittally.

Pyrifera: You should probably go with Clione... My side of town isn't very exciting. Or fun. Or interesting at all, really.

Clione: But it's also the part you live in, which I think is very exciting. And it also has... Um... Oh! Last time I went there, someone almost picked my pocket! If Pyri hadn't noticed, I would've lost all my spuds. So if you like risk and adventure, Pyri would be an excellent guide.

Pyrifera: Getting your things stolen isn't really a fun adventure... But what do I know? Maybe if you really, really like crime...

Clione and Pyrifera get very caught up in their own conversation, seeming to forget you're still here.

  • a) Ahem!
  • b) Try to get their attention.

You try waving your arms around in the water but just get tangled in the tall waves of kelp and sway in the background of their chatter for a while. Maybe it'd be best if you become a bit more charming and come back later.

Gain 16 Charm. charm and see if you can regain their attention.

  • I'll be back...

You return to the kelp garden and look around before seeing Clione and Pyri on a small bench sharing some kelp cake.

  • a) How's this for charming? (Increased 16/16 Times)
  • b) I'll be back...

You swim towards them, more confidently this time. You even manage to weave around the fronds of kelp in your way. Pyrifera spots you first.

Pyrifera: Ah...! Clione! We forgot about them...

Clione looks at you in surprise, as if suddenly remembering you exist.

Clione: I was so caught up in your story about making kelp cakes that the world-hopper must have wandered off!

Pyrifera: I'm sorry, land-dweller. We're usually not this scatter brained... well, Clione never is, so it was my fault.

Clione: It certainly was not! I love being distracted by you.

  • a) Raise your eyebrow at them.
  • b) Keep silent.

Clione: Well, I understand one of us will be giving you a tour of some kind since you're new to the reefs? Who do you want to go with?

Pyrifera: Hm. We should probably tell you more about ourselves before you pick. Clione's a dancer, really famous and talented, and she performs at all the best theaters in the city. As for me... sometimes I bandage people. Or I give them herbs.

Clione: Pyri! Don't sell yourself short!

Clione puts a hand on Pyri's shoulder and addresses you almost aggressively, like a proud teacher showing off their best student's accomplishments.

Clione: She has her own clinic. She helps people when they're sick or hurt, with all sorts of cures and poultices or whatever. It's amazing! She's like, a doctor!

Pyrifera: I'm not really a doctor. I didn't have an apprenticeship or anything.

Clione: She's better than a doctor, because she does everything for free. Seriously, it's impressive.

Pyrifera: I'm not... it's not...

Pyri flails in denial, her hands fluttering in front of her face as if she could bat Clione's praise away, but she's no match for Clione's beaming smile.

Pyrifera: Ah. Anyway, those are our professions. If you have any questions...

  • a) Whose job has better perks?
    • Clione: Mine! Money, fame, invites to all the best parties... You see this dress? I didn't pay for it. Some fashion house sent it to me, because they thought I'd look beautiful in it and that'd be good for business.
    • Pyrifera: Sometimes people buy me some runty vegetables from the market if I've helped them out recently... I know that doesn't compare.
  • b) Who has the harder job?
    • Clione and Pyri share a look. Clione tilts her head slightly to the side, tapping a finger against a chin, as she thinks. Pyri looks like she's trying to disappear into her hair.
    • Clione: I think it's Pyri. You have to memorize so many things, and if you get it wrong, your patients could die. I couldn't live with that kind of pressure.
    • Pyrifera: On the other hand, I could never do your job. You always have to worry about being watched or recognized. And then you have to dance in front of all those people... I can't dance if even one person is looking at me.
    • Clione: Yeah... I know. We've tried.
  • c) Who needs help the most?
    • Clione: I mean... I already have a stylist, choreographer, chauffeur, personal chef and manager. I don't need any more staff. Pyri runs her clinic all alone.
    • Pyrifera: You really don't have to help me. I'm alright. Don't feel obligated.
    • Clione: Do not listen to her. Come on, Pyri! Wouldn't it be nice if you didn't have to weed your whole garden all alone?
  • d) I'm ready to choose.
    • Clione: Finally! Well? Who's it going to be?

You sense that this decision is a fork in the road that will affect your story.

  • a) I choose Clione.
    • Unlocked: Clione, The Dancer (Main Quest)
  • b) I choose Pyrifera.
    • Pyrifera: Really? But why? Are you sure? Well... I guess I don't know your reasons.
    • With one last lingering look, Clione and Pyri say goodbye. Clione departs with a jaunty wave, leaving you and Pyrifera alone in the kelp.
    • Unlocked: Pyrifera, The Healer (Main Quest)
Unlocked: The Dancer (Main Quest) / The Healer (Main Quest)


You find the people you're looking for in an overgrown kelp garden.

  • a) Hide and eavesdrop.
    • You overhear their conversation, which centers around medical treatments and poisons.
    • Clione: Hey! What are you doing spying on us?
      • I'm not spying!
      • Hey, it's a free city.
      • I'm sorry! It was an accident!
      • Don't hurt me! I'm Olie's friend!
  • b) Introduce yourself. [Note: If you choose this option, you miss out on a non-consequential conversation between Pyri and Clione.]

They introduce themselves. Having other tasks to attend to, they suggest you tag along.

  • a) Sounds fun.
  • b) Sounds like a pain.
  • c) Nod noncommittally.

Clione and Pyrifera get very caught up in their own conversation, seeming to forget you're still here.

  • a) Ahem!
  • b) Try to get their attention.

They don't seem to notice you.

Gain 16 permanent Charm. Charm and see if you can regain their attention.

They finally notice you but start delving into conversation again.

  • a) Raise your eyebrow at them.
  • b) Keep silent.

They tell you about their professions. Pyrifera is an apothecary and Clione is a famous dancer.

  • a) Whose job has better perks?
    • Clione.
  • b) Who has the harder job?
    • Pyrifera's job is life or death, Clione has all eyes on her at all times.
  • c) Who needs help the most?
    • Pyrifera.
  • d) I'm ready to choose.

You sense that this decision is a fork in the road that will affect your story.

RedAlert   WARNING: This choice will impact which chance machine is unlocked through the questline.

  • a) I choose Clione.
  • b) I choose Pyrifera.
Quest Rewards
Pyrifera's Route Unlocks Main Quest: The Healer
Clione's Route Unlocks Main Quest: The Dancer


Clione's Route: The Dancer[]

Quest Information
Speak With Clione
Prerequisites Main Quest: Pyrifera and Clione
Description "You choose to follow Clione to experience the Reefs."
Full Transcript

This quest hasn't been fully transcribed yet. You can help Dappervolk Wiki by adding to it!

As Pyrifera goes back to work, Clione looks you over with a critical eye. The water makes her hair float around her face as she swims closer, but somehow that makes it look artfully tousled instead of just messy.

Clione: So what are you, Olie's cousin?

  • a) Yes. (?)
  • b) No, I'm a world-hopper.
    • You try to explain your circumstances to Clione, but once you say the words "different worlds" it's clear that she's stopped paying attention.
    • Clione: Uh huh, okay. That sounds pretty complicated, but at least it all worked out okay. I mean, you're lucky you just forgot your personal history and not like, how to pee.
  • c) No, just a friendly stranger.
    • Clione: So... They don't actually know you and they... what, met you off the street or something? And you just followed them down here? Wow, you are really trusting. You're lucky you went with us and not one of those weird pirates. And we're lucky... Hmm, I don't know if we are yet. We'll see!
      • You're right. You don't know if I'd do anything bad. (?)
      • You can trust me. (?)
      • We'll see. (?)
  • d) Shrug. (?)

Clione: I only stopped by to say hello to Pyri, so I have a carriage waiting around the corner. Good thing, too. Trying to find one in this neighborhood is like trying to catch algae with a hair net.

The carriage, as Clione calls it, is a carriage made out of a hollowed sea sponge, harnessed with rope to a fish-headed person who's absentmindedly picking at some loose scales. They nod at the two of you as you climb in.

Clione: Coral Gardens Community Theater, please.

The fish-person tugs on their harness, and your carriage's opening starts to close like a drawstring bag. Instead of plunging you entirely into darkness, however, the sponge's membrane stretches and grows translucent. You can see the silhouettes of everything on the street, including the fish dragging you along as they swim. Though the soft, pillowy sponge shields you from impact when you bump into things, it's still hard to keep from knocking into Clione. She doesn't seem to be affected as much, floating up to move with each bump instead of getting knocked around by them. You imitate the way she bounces, and the ride gets much smoother.

  • a) Couldn't we just swim there ourselves?
    • Clione: Well... Technically? But swimming all that way would've been so tiring!
  • b) Do you always travel like this?
    • Clione: No, usually I'd take my personal carriage, but I couldn't have brought it to that neighborhood. It'd get stolen in a bubble's pop.
  • c) What's this theater we're going to?
    • Clione: Just a little neighborhood place. I'm donating dance lessons and a free performance to them as my charity for the month. Some of the actors there actually show some promise! I mean, most of them are dire, obviously but that just makes the good ones stand out even more.

Clione: I have to say, it's a good thing Olie found you when they did. Our production could really use the free labor. One measly sea beast sighting and everyone's gone to guard their farms instead of coming to rehearsal! That's what you get with community theater. Always the lowest priority! ...Not that I don't understand that people have other commitments. Or at least I do now, after Pyri explained the whole thing. And yes, making sure you can keep your family fed is technically more important than putting on a play. Even though I don't know what they think they can really do against a sea beast. It's a giant animal! It'll eat all your crops whether you're there or not!

  • a) You never know. It might help.
    • Clione: You think a gigantic, ancient monster will be scared off by a bunch of farmers making loud noises? All they have are their little saltforks!
  • b) You're right. Sea beasts are dangerous.
    • Clione: Exactly! It's a stupid risk. Why not just leave it to the professionals? Isn't that what we pay taxes for? At least, that's what I pay taxes for. City guards and art festivals. I don't know about you.
      • I pay taxes. (?)
      • I've never paid taxes before.
        • Clione: Seriously? That's so irresponsible.
  • c) They might not know what else to do.
    • Clione: But... They... That's a fair point. I don't know what I'd do myself if all I had was one tiny farm at the borderlands. It must be so frightening. Well, our job is to comfort everyone who's here, waiting to see if their farms and families will be alright. If we can take their minds off things, even for a little while... The show must go on

Clione's rant is interrupted by the carriage slowing to a stop. The fish pulls the sponge open again, giving Clione a fin but leaving you to clamber out yourself.

  • a) Protest. (?)
  • b) Climb out on your own.
    • You try to pull yourself out but slip. Undaunted, you start swimming for the carriage door, kicking furiously through the water.
  • c) Ask for help.
    • Clione looks at the fish, who takes hold of your shoulders and plucks you right out of the carriage. They set you down gently on the ocean floor.
  • d) Lie down in the carriage.
    • You sink into the soft sponge of the carriage, closing your eyes as you relax. The carriage floor is so soft it feels like lying down on a cloud. You could fall asleep here, if you wanted to.
    • Clione: Hello? You're coming with me!
    • Clione's high, loud voice interrupts your comfortable rest. She leans into the carriage opening, grabs hold of your wrist and drags you out.

The theater is an elegant clamshell set into the sand, the slightly tilted top half of the shell providing a backdrop for the performers. The stage has already been decorated with colorful anemones. Clione sighs and throws back her shoulders, straightening her posture. Her smile grows sweeter, her eyes less sharp. When she goes to talk to an octopus with bangles wrapped around each tentacle, it's not so much a swim as a graceful glide.

Clione: Josiah! So good to see you. How are the preparations? We're here to help with anything you might need.

The octopus begins to protest, but Clione shushes her with an enigmatic smile.

Clione: No, no, I mean it! I'm not the talent today. I'm just another volunteer.

They speak for a while, Clione letting out a delicate, tinkly laugh at something the octopus says. She even does a little curtsy goodbye.

Clione: So, down to business. Somebody forgot to go to the store, which means you'll have to grab some food for the concessions stand, and I'll have to stay here and put the table together. Get some traditional reef food. Nothing weird from the surface, okay?

Where could you get underwater food? Maybe playing Vaer Sea Forage would yield some.

Collect 2 aquatic foods and return to Clione.

  • a) I've found some!
  • b) Okay, I'll be back.

By the time you sort out the food, Clione's already set up the table. She's deep in conversation with some of the cast and stage crew, including a shark-headed man in majestic robes.

Clione: Judge Xarion, I'm so very happy you could make it today.

Xarion: I made a commitment to this production, and I intend to keep it.

Clione: Oh, of course! I just meant that I know how busy you are, with all those horrible sea monsters menacing the city. You and your department must have been working so hard to banish them! What have you been doing? Tell me about it!

Xarion: That's confidential information. There's nothing I could tell a civilian.

For a brief moment, you see Clione's jaw tighten in annoyance, before her expression smooths out into bright cheerfulness again.

Clione: So brave! Well, I feel much safer knowing that you and the valiant members of the city guard are protecting us.

The assembled actors cheer in agreement, and their conversation continues without a hint of the previous awkwardness. Clione spots you hovering around the edge of the conversation and excuses herself. Her goodbye takes a while, as everyone else keeps interrupting her attempts to leave with one more comment question or hug. She stays unfailingly polite the whole time, but when she gets back you can see she's worn out.

Clione: Got everything? Good. Let's get to work.

  • a) Was that a fake accent?
    • Clione: What? No! Well, okay, I might be exaggerating a little bit...
  • b) What was that all about?
    • Clione: I was acting a little weird, wasn't I? I thought you'd notice.
  • c) How come you're so nice to them and so mean to me?
    • Clione: What, you want me to giggle and curtsy for you, too?
      • It would be nice. (?)
      • Well... not really.
        • Clione: See? If I actually kept the act up around you all the time, I bet you'd think I was super annoying.
          • No, I wouldn't.
          • I guess.
          • I already think you're super annoying.
  • d) Work quietly.
    • Clione helps you arrange the food on the table into neat groups, putting a net over everything to keep them from floating away.
    • Clione: So... You're probably wondering why I was so different back there.
      • I wasn't.
      • A little.
      • Shrug.

Clione: Look, I don't know if anyone's told you yet, but I'm kind of famous down here. And that's not just my ego talking, it's objective fact. People expect me to behave a certain way. If I'm mean to someone... If I'm less than perfectly nice to someone, it's not the same as a normal person having a bad day, it's Clione the dancer being ungrateful to a fan. I don't get bad days. Anything I do, people will remember. And when I'm being myself, I know I can come across as a little... rude. That's why I have to keep up the act.

  • a) Try a lot rude. (?)
  • b) I haven't noticed.
    • Clione: Wow, you're kind of oblivious... That's not a bad thing! Might make it easier for us to be friends if you don't notice when I'm being rude.
  • c) I like this you better.
    • Clione: Wow, that's pretty rare! You've got unique taste. I mean... thanks. That's kind of nice of you to say.
  • d) Keep a discreet silence.

Clione: You only got to meet this me because Pyri was there. She brings out that side of me, I guess. It must be something about her... Anyway, I'm glad she did. Not that I'm super upset about having to be nice to people! That's just professionalism. But it's also nice to have friends I can let go with, you know? People I don't have to worry about.

Clione won't look you in the eye. She's focused on the table, neatening a pile that was already perfect before.

Clione: Well! I think we're finished. Or at least we better be, since the play's starting soon and you still have to learn your part.

  • a) My part?
    • Clione: It's easy. All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd.
  • b) Don't make me go on stage!
    • Clione: Calm down! It's not like it's really important or anything. You're just an extra. Anyone could act this part! A trained seahorse. A doll in the shape of a person. A lump of living kelp. It's easy. All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd.
  • c) Oh, I hope it's a really good one!
    • Clione: Well, they say there are no good or bad parts, only good or bad actors... Okay, I'm not going to lie to you, it's a bad part. You're in the background. You don't even have any lines. Sorry to burst your dreams of stardom here. It's easy. All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd.

Clione: Got it?

  • a) No, could you repeat that?
    • Clione: Ugh, fine. Left... Right... Up... and swoop down. Write that down, 'cause I'm not saying it again.
  • b) I have it remembered.

Clione: One last thing. You're like, a big pet person, right? See that little one by your side there? I need you to teach it to swim around with you while you do your routine. Otherwise there's going to be a big gap in the ensemble. I normally wouldn't try to train an animal on the day of the show, but we're really hard up for background dancers. We're even having Faima drag around a really big, poofy dress and hoping people think it's a person. Maybe if you make your pet really love you it'll just follow you around naturally? Don't ask me. I don't even walk my own seahorses, I have people for that.

It sounds like you need to raise your pet's Affection Affection. by 10 before the two of you can make your stage debut.

Clione is stretching in preparation for the performance. She extends her limbs out like a starfish, then leans to the side until she turns a slow cartwheel in the water.

Clione: Not done yet? Well, hurry up! We're going to need you soon.

  • a) I'll be back soon.
  • b) We've got the routine down! (Raised Affection 10/10 Times)

The dancers around you are counting down the time, getting ready to move. You decide to swim...

  • a) Left. (correct)
  • b) Right.
    • Swimming the wrong way, you crash into another dancer, who gives you a dirty look. You quickly correct yourself and swim along with the others.
  • c) Up. (?)
  • d) Down. (?)

The audience begins to murmur as you make your appearance onstage. You swim in time with the other dancers, forming a school of fish and fish-people as you move in perfect harmony. Looking down, you realize why they're so excited. Swimming so close together, the shadow you cast on the floor is that of a giant shark.

Xarion: Families fought for survival in endless war, forever struggling to claim their territory.

The dancers in front of him spring into a ballet of battle. Even though you know it's all choreography, they look like they're actually fighting, only narrowly dodging each other's attacks.

The other extras are getting ready to move again. They all begin to turn as one. You swim...

  • a) Left. (?)
  • b) Right
    • You accidentally kick a fellow dancer in the face before the crowd pushes you in the right direction. They try to yell at you, but it's hard to tell what they're saying with your foot in their face.
  • c) Up. (correct)
  • d) Down. (?)

Judge Xarion continues narrating the story. There's no sign of his earlier forbidding expression. Instead, he's totally absorbed in his performance, making his narration as dramatic as he can.

Xarion: The families fought with spite and fury! They were honourless, short-sighted scoundrels, knowing nothing but their own greed.

Clione jumps upwards, her outstretched spear destroying parts of the set as she spins. Her whole body stretches right down to the tip of her tail, and she crouches lower and lower as she spirals until she's curled up on the floor.

That seems to be the next signal. You swim...

  • a) Left. (?)
  • b) Right. (?)
  • c) Up. (correct)
  • d) Down. (?)

Some of the kids in the audience are paying more attention to the giant shark silhouette you and the other dancers make than to the actual story line. They crane their necks as you rise up until you're looking over the audience, Xarion's booming voice growing faint.

Xarion: These are our ancestors, scrabbling in the dirt, knowing only how to steal and destroy. We had no love. No loyalty. No foresight.

The dancers around you reach for each other's hands or fins, including your own.

  • Hold hands with them.
    • When you link your hands together, it's like the whole cast becomes one. Together, you are the shark, king of the waters, a large and terrifying predator.
  • Avoid their grasp.
    • You decide to rely on your observational skills rather than getting dragged along. The other dancers' muscles coil, and you can see them prepare to move.

Xarion: On the day of the most devastating battle Vaer Reef would ever have, something different happened.

The audience feels your shadow upon them before they even see you. One by one, they raise their heads. You and the other dancers, swimming in a formation that makes you look just like a giant shark, swoop down above them.

Xarion: The great shark Vaer swam above them! In his eyes they saw infinity, in each stroke of his fins the power to create waves. Vaer was as vast and majestic as the ocean itself.

Clione leaps into the air, reaching for the shark with an outstretched arm, yearning written in every line of her body. She only barely misses touching the swimmers that make up the very end, and she sinks to the stage bereft.

Xarion: Never before had the warriors felt so insignificant. All their grievances suddenly seemed so small. Compared to a shark so powerful and yet so indifferent, what did their petty concerns matter?

Clione and the other dancers onstage, eyes still on the shark, reach for each other. They clutch each other's arms, finding comfort in their former enemies.

Xarion: A great peace was formed that day, the warriors forever changed. They were so insignificant by themselves, so they vowed to work together to someday create something just as majestic as the shark they'd once witnessed.

The performers, still linking arms, stand up and bow to the audience, who erupt into cheers and applause. Your fellow background dancers begin to disperse.

  • a) Swim to Clione.
    • Clione's already been surrounded by a crowd of admirers. She makes eye contact with you and quietly tilts her head the slightest bit towards the back of the theater. You swim towards the place she'd gestured at and wait, enjoying the bustle of performers around you.
  • b) Hang back.
    • You decide to wait at the edge of the crowd, watching the other performers. Most of the audience seems to be made up of the dancers' friends and relatives, with many of them holding congratulatory bouquets of kelp. As the crowd slowly moves on, you see Clione swimming your way.
  • c) Try to leave.
    • You're not sure where you're going, or where the roads around you lead. Clione took you here in a carriage, and you weren't really focusing on your surroundings on the ride over. You pick a path at random and start swimming. Unfortunately, it turns out to be a loop that leads you right back to the theater, where you catch sight of Clione again.

Clione: Took me a while to get out of there... So! You didn't ruin the production, congratulations! How was your first time on stage?

  • a) Amazing!
  • b) Okay.
  • c) Terrible.

Clione: I remember my first time up there, hearing the audience clap just for me... it was exhilarating. I'm glad I could share performing with you. Now you know how it feels like for me, at least a little. Anyways, I gotta head back to mingle soon. Only way I could even sneak out for a little is to tell everyone I was going to freshen up. You should go hang out with Pyri! Tell her I said hi. And also that I think her hair looks good. And when she says that I haven't even seen it, tell her that I always think her hair looks good. And... Wait, that's a lot, isn't it? I'll leave it at that. I've called another taxi for you that should take you right to Pyri's. Have fun!

  • Go see Pyrifera.
Rewards: Sea Sapling, +3 Charm, 2000 Potatoes, +5 Affection with Clione

Unlocked: Clione's Chance Shop, Clione's Daily Errands, Pyrifera's Apothecary (Main Quest)


Clione: "So what are you, Olie's cousin?"

  • a) Yes.
  • b) No, I'm a world-hopper.
  • c) No, just a friendly stranger.
  • d) Shrug.

Clione calls a carriage to the community theatre.

  • a) Couldn't we just swim there ourselves?
  • b) Do you always travel like this?
  • c) What's this theater we're going to?

Clione explains that a lot of people from the charity production she's in have chosen to abstain to protect their farms from a sea monster. She doesn't understand how that would help.

  • a) You never know. It might help.
  • b) You're right. Sea beasts are dangerous.
  • c) They might not know what else to do.
  • d) Keep quiet.

You arrive. A fish helps Clione out, leaving you to fend for yourself.

  • a) Protest.
  • b) Climb out on your own.
  • c) Ask for help.
  • d) Lie down in the carriage.

Clione asks you to get some traditional underwater food for the production.

Collect 2 aquatic foods and return to Clione.

Clione is in a conversation with judge Xarion and some other people. She puts on an overly sweet and polite air until returning to you.

Clione: "Got everything? Good. Let's get to work."

  • a) Was that a fake accent?
  • b) What was that all about?
  • c) How come you're so nice to them and so mean to me?
    • Clione: What, you want me to giggle and curtsy for you, too?
    • It would be nice. (?)
    • Well... not really.
      • Clione: See? If I actually kept the act up around you all the time, I bet you'd think I was super annoying.
        • No, I wouldn't.
        • I guess.
        • I already think you're super annoying.
  • d) Work quietly.
    • Clione: So... You're probably wondering why I was so different back there.
      • I wasn't.
      • A little.
      • Shrug.

She explains she has to keep up an act or be scrutinized.

  • a) Try a lot rude. (?)
  • b) I haven't noticed.
  • c) I like this you better.
  • d) Keep a discreet silence.

Clione: "Well! I think we're finished. Or at least we better be, since the play's starting soon and you still have to learn your part."

  • a) My part?
  • b) Don't make me go on stage!
  • c) I hope it's a really good one!

Clione: All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd. Got it?"

  • a) No, could you repeat that?
  • b) I have it remembered.

Clione wants to use your pet as an extra. To help it remember the choreography, you'll need to make it love you more.

Raise your pet's Affection Affection. by 10 before the two of you can make your stage debut.

The play begins. Judge Xarion acts as the narrator.

You decide to swim...

  • a) Left. (correct)
  • b) Right.
  • c) Up.
  • d) Down.

You swim...

  • a) Left.
  • b) Right. (correct)
  • c) Up.
  • d) Down.

You swim...

  • a) Left.
  • b) Right.
  • c) Up. (correct)
  • d) Down.

The dancers around you reach for each other's hands, including your own.

  • a) Hold hands with them. (correct)
  • b) Avoid their grasp.

The play ends.

  • a) Swim to Clione.
  • b) Hang back.
  • c) Try to leave.

Clione: "How was your first time on stage?"

  • a) Amazing!
  • b) Okay.
  • c) Terrible.

Clione: "How'd spending time with Pyri go?"

  • a) It was fun.
  • b) It was boring. (?)
  • c) It was okay.

Clione asks you to deliver a greeting to Pyrifera when you visit her.

Quest Rewards
Stat Rewards
2,000 Potatoes Image.
2,000 Potatoes
+3 Charm Image.
+3 Charm
+5 Affection with Clione Image.
+5 Affection with Clione
Item Rewards
Sea Sapling Image.
Sea Sapling
Unlocks Clione's Chance Machine
Main Quest: Pyrifera's Apothecary


Clione's Route: Pyrifera's Apothecary[]

Quest Information
Speak With Pyrifera
Prerequisites Main Quest: The Dancer
Description "You visit Pyrifera after spending some time with Clione."
Full Transcript

Your carriage drops you off at the nearest corner, but seems strangely hesitant to go down the side street to Pyrifera's shop. You make your way on foot down the narrow lane to a small cottage made of coral and stone. There appears to be a sizable garden out back.

  • Go inside.

You open the door and take a look around. The shop is sparsely furnished, with some form of plant life peeking out of every corner. There are even plants dangling from the ceiling. The shop's wares seem to consist of a variety of plants and several kelp sachets sitting on a simple shelf. Behind the counter is a work space with various tools and supplies for tending to plants. Pyrifera stands at that work surface, tidying up her tools when she notices you come in.

Pyrifera: Oh. It's you.

Although she seems confused, she continues to speak in a slow, measured tone.

Pyrifera: Can I help you? ...Are you unwell...? You look... hm... it's hard to tell.

  • a) No?
  • b) Why do you ask?

Pyrifera: My shop... I make medicine. But I don't know if my medicine will work for surface-dwellers. It will probably make things even worse. Perhaps you shouldn't.

  • a) I'm not here for medicine.
    • Pyrifera. Oh. I'm not sure how I can help you then. I mean, I probably couldn't help you even if you were here for medicine. Land dwellers have such different medical needs...
  • b) I'm willing to experiment.
    • Pyrifera: That sounds dangerous... I don't know if I want to take part. N-not that I thought you were offering for me to take part or anything. If you got even sicker than you are now, I would have no idea how to treat you... Please understand. You should seek out a surface-dwelling healer. If you need one.

Pyrifera: There isn't much else to do here. You'd be very bored if you stayed. All I do is tend to my garden... Occasionally see patients... Spend more time in the garden. It's not very interesting. Especially not for a world-hopper. There's no magic or adventure here. Just plants. And sick people. ...You are capable of magic, right? I'm sorry, I shouldn't have assumed...

  • a) Yeah, I can do magic.
    • Pyrifera: Ah. I'm glad. I thought for a moment that I'd assumed wrongly. Perhaps not all world-hoppers can do magic. What if I'd made you feel awful...? Oh, the agony... I'll endeavor to be more careful next time.
  • b) Well, it's not real magic.
    • Pyrifera: Hm. Correct me if I'm wrong, but... You can animate objects, yes? Into living beings? That sounds like magic to me. At least, I can't do that. Not even Vaer can do that. No disrespect to Vaer, of course... Perhaps your gifts come from the gods. They might, for all we know.

Pyrifera: Ah. I should offer you something. Do you like jelly tea? Clione has a type she prefers. You might like it too. I have some in the kitchen -

The front door swings open, cutting Pyrifera off. A small urchin bobs their way into the shop, immediately calling out to Pyrifera. With a distressed wriggle, they announce that the big kids are fighting again, and she needs to make them stop.

Pyrifera: Oh dear. Not again.

  • a) Something wrong?
  • b) Big kids?

Pyrifera: The neighborhood kids. They get into trouble like this. Oh, if only they would stop. But who am I to tell them what to do...

Pyrifera droops dejectedly as she continues mumbling to herself, then eventually turns back to the urchin.

Pyrifera: Can you take us there? Ah. I mean...

She looks back at you.

Pyrifera: I'm sorry. This has nothing to do with you. I just need to see if anyone is hurt.

  • a) It's okay, I'll come too.
    • Pyrifera: Thank you. I'm sorry. For all the trouble. Okay, let's go.
  • b) I love fights, let's go!
    • Pyrifera: That is... somewhat concerning. But maybe you can help restrain the kids. If that's not too much to ask. Okay, let's go.
  • c) You don't need to apologize!
    • Pyrifera: Right. I'm sorry. ...Ah. ...Let's just go.

You and Pyrifera follow the urchin out onto the streets, hurrying down a pathway that ducks beneath a cliffside on the reef above. The bright blue glow that illuminates the upper levels of the reef is dimmer here. Some of the buildings have some sort of lamps, but even more are cast in shadow. Pyrifera notices you looking around and turns away, drawing her shoulders together.

Pyrifera: I'm sorry. It's not a very nice part of the reef to visit. But it isn't as bad as it looks. The kids aren't bad either. They just... fight sometimes.

  • a) Why?
  • b) I get it.
    • Pyrifera: It's good you're... understanding. Is the surface the same?

Pyrifera: Despite Vaer looking over us all, the families in this part of the reef don't have much. They do what they can to get by, but it's not an easy life... The kids try to help their families however they can. Some see no other option than to steal. From other parts of the reef. From each other. It's not a good situation. But maybe it'll change one day...

  • a) Can someone talk to Vaer?
    • Pyrifera: Talk to... Vaer?
    • Pyrifera blinks at you, confused.
    • Pyrifera: He's a god. We're just people. If anyone could talk to him, it would be Xarion. But... ...Never mind.
  • b) Can someone help the families?
    • Pyrifera: Some people do. Very good people. I'm not that good, but I try to help too. I give medicine for free. But it's usually not enough.
  • c) Sounds like it's unavoidable.
    • Pyrifera: Oh... maybe you're right. -1 Dislike.

You and Pyrifera follow the urchin around the corner of a building to see the scene of the fight... or what was the scene of the fight. A few bigger urchins stand hunched over near the wall, with one urchin sitting crumpled on the reef bed. In the middle of it all stands a taller figure, the dim light glinting off his gold necklaces as he shakes his head angrily. It's the pirate from before.

Wras: Idiots, the lot of you! Who's stupid enough to steal from someone who hasn't got anything to begin with, huh?! I ought to kick your spiny little butts so hard you sink into the deep!

Pyrifera: ...Wras?

Wras whirls around to see the two of you.

Wras: What? Can't you see I'm in the middle of something?

Pyrifera: I can see that, yes...

  • a) What's he doing here?!
    • Wras: Look who's talking, surface-dweller.
  • b) You know him?
    • Pyrifera: Unfortunately.
    • Wras: You need something? If not, scram.
    • Pyrifera: We came to stop the fighting. Is anyone hurt?
  • c) Get out of here, pirate!
    • Wras: Look who's talking, surface-dweller. How about I get you a one-way ticket back to shore?
    • Pyrifera: If that's meant to be a threat, I don't think it's very effective. The surface-dweller lives on land and would thrive there. In any case, we're here to stop the fighting. Is anyone hurt?

Wras: Who cares?

He shoots another menacing look at the urchins, whose spines quiver in fear.

Pyrifera: What about your crew? Does anyone need medicine?

Wras: Are we really going to do this right now, Pyri? Nobody needs your stupid medicine, so just float on out of here. You get my drift?

Pyrifera: ...

  • a) Don't talk to her like that.
    • Wras: Oh, did I ruffle some scales? I'm a pirate! We talk however we want!
    • Pyrifera: Thank you, world-hopper. But I'm fine. They're just words. Wras also does not have a very sharp set of sound waves so his voice cannot hurt anyone in the water.
    • Wras: Hey! I resent that, you're full of lies. My voice is plenty sharp.
    • He gnashes his teeth a little and turns to narrow his eyes at the kids again.
  • b) Maybe we should leave.
    • Pyrifera: ...Not yet. I want to check the kids myself. Wras usually doesn't have good intentions.
    • Wras: Gee thanks, Pyri. I love getting all this sand thrown in my face for someone else's fight.
  • c) Hey, you never apologized to my friend.
    • Wras: Your friend? Oh, you mean that half-pint with his little boat? Hah! Why should I apologize for some bad luck with sea snakes? Far as I'm concerned, you two owe me for giving you a little word of advance warning. Seems like all I'm doing is herding incompetent babies lately.
    • He turns and narrows his eyes at the kids again.

Wras: ...You know what? I'm done with these kids. Maybe they'll wisen up and make something useful out of themselves. But hey, that's up to them. Later, losers.

With a dramatic flourish of his fins, Wras kicks off from the ground and swims away into the shadows. Pyrifera turns back to you like nothing happened.

  • a) What was that all about?
    • Pyrifera: He does this sometimes. Gets up in people's business despite no one asking. We all grew up in this neighborhood. We went to the same school these kids go to. It honestly hasn't changed much after all these years.
  • b) Should we follow him?
    • Pyrifera: I don't think that's a very good idea... He does this sometimes. Gets up in people's business despite no one asking. We all grew up in this neighborhood. We went to the same school these kids go to. It honestly hasn't changed much after all these years.
  • c) I really don't like that guy.
    • Pyrifera: He's certainly not pleasant company, is he? He does this sometimes. Gets up in people's business despite no one asking. We all grew up in this neighborhood. We went to the same school these kids go to. It honestly hasn't changed much after all these years.

You look back to the kids to see that the bigger urchins have fled the scene when Wras did. Pyrifera approaches the urchin on the ground.

Pyrifera: Are you alright?

The urchin gets back to their feet, shaken but otherwise unhurt. They insist that they're fine.

  • a) What happened here?
  • b) Did they beat you up?

The urchin hesitates.

Pyrifera: It's okay. You're not going to get in trouble. I'm just a medicine seller. I won't do anything.

The urchin pauses, then slowly starts to tell their story. They admit that they took something from another family's shop. Obviously, the other kids didn't like that, and apparently started pushing them around and threatening to take their stuff instead. Then the rainbow fin guy showed up and started yelling at everyone and causing more chaos.

Pyrifera: I see...

  • a) Do you think he was trying to stop the fight somehow?
  • b) That's one way to break up a fight... make it worse.

Pyrifera: I wonder... A temporary flash of altruism? Maybe a memory of a miserable childhood bubbled to the surface... Though it's more likely that he was just here again to try to recruit more of the urchins into his crew.

She sighs gently with resign, as if knowing full well what that kind of life would mean for them and their families still living in the reef.

Pyrifera: You don't know him, do you?

The urchin shakes their spiny head and says that they've never met him before, but that he said he was a pirate. They shuffle their spines and admit that he was mean, but becoming a pirate sounded kind of cool.

  • a) Maybe he's not so bad.
    • Pyrifera: I wouldn't go as far as to say that, but his demeanor did originate from this place.
  • b) Pirates aren't cool!
    • The urchin bows their head and shrugs in reluctant acceptance.

Pyrifera: If you're not hurt, are you going to go home?

The urchin looks down at the sand. They hesitantly explain that they told their little brothers that they'd come back with something to eat. They add that they're not planning to steal again, but they don't want to go back empty handed either.

Pyrifera: Ah. That's... understandable.

  • a) I can help.
    • Pyrifera: Oh, if you go sea foraging in the coral gardens, it should be possible to get something that way. If you were helping Clione, you might be familiar with that already. I'll stay here and... make sure nothing else happens. Even if it did I'm not sure what I'd do but, maybe my sullen appearance would be a deterrent? Does that sound alright to you...?
    • Leave it to me.
    • Pyrifera: Thank you.
    • Pyrifera gently nudges the urchin with the back of her hand until they thank you too.
  • b) Figure something out yourself.
    • The urchin glares at you and snaps that they were going to, they just haven't. Yet.
    • Pyrifera: Surely there's something we can do for them. Oh, if you go sea foraging in the coral gardens, it should be possible to get something that way. If you were helping Clione, you might be familiar with that already. I'll stay here and... make sure nothing else happens. Even if it did I'm not sure what I'd do but, maybe my sullen appearance would be a deterrent? Does that sound alright to you...?
    • Leave it to me.
    • Pyrifera: Thank you.
    • Pyrifera gently nudges the urchin with the back of her hand until they thank you too.

Go play Vaer Sea Forage and come back with some reef food for the urchin.

  • Be right back.

Pyrifera: Thank you again. For agreeing to help.

  • a) How about this? (Played Game 1/1 Times)
  • b) Be right back.

Pyrifera: That was fast.

You hand over the food to the urchin. They look confused, as if unsure whether the food is for them or not.

  • a) That's right, it's for you.
  • b) Take it or leave it.

The urchin's spines quiver. They look choked up for a second, and then accept the food with gusto. They apologize for not knowing who you are, but thank you sincerely.

Pyrifera: Do you think you can make it home safely?

The urchin nods.

  • a) Take care.
  • b) Good riddance.
  • c) And no more stealing!

The urchin scoots off in a hurry, waving goodbye. Pyrifera heaves a quiet but deep sigh.

Pyrifera: I'm glad no one was hurt. But you ended up helping so much. I'm really very sorry... I would grovel if it would make you feel better. There's not much else in this part of the reefs. Just... trouble. You should have stayed with Clione.

  • a) I had a good time!
    • Pyrifera: Really? That's... odd. But I suppose I can't fault it. You must be... very optimistic.
  • b) It wasn't so bad.
    • Pyrifera: Thank you. I know you're just saying that to placate me, but thank you.
  • c) Yeah, yikes...
    • Pyrifera: Again... I'm very sorry.

Pyrifera: At least... I try to keep my shop in order. Speaking of which... We should head back. It's not safe to keep the shop empty too long. Even if I locked it.

You and Pyrifera make the short swim back to her shop.

Pyrifera: It... might be too late for Clione's jelly tea. Perhaps next time.

  • That reminds me...

You mention that Clione says hello, and that she think's Pyrifera's hair looks good. Even if she hasn't seen it.

Pyrifera: O-Oh. Is that so. That's... nice of her.

Pyrifera grips her hair with both hands, muttering furiously under her breath as she stares in shock.

Pyrifera: She's... always so nice to me. I don't deserve it at all. But if she likes coming here... I can't stop her.

  • a) You two seem like good friends.
    • Pyrifera: Somehow. Somewhat. Thanks to her kindness. She overlooks... all of this.
    • Pyrifera gestures vaguely to herself, the shop, and the neighborhood surrounding it.
    • Pyrifera: She comes to visit so often, even though her neighborhood is much nicer. Just to talk to me... She says I'm too negative about it. She might be right. If you'd like to visit... I suppose you're welcome.
      • Thanks!
      • ...If I have the time.
        • Pyrifera: I can't supply you with any medicine... But perhaps I could make something for your aquatic pets. I hope they never get hurt. But if they do. Or if they ever need medicine, I will try my best to mix something that works.
  • b) Do you like each other or something?
    • Pyrifera looks at you, you're beginning to think that her threatening expression is a cover for embarrassment.
    • Pyrifera: What? No. Well, I... She's just too wonderful of a person. She's talented, honest, and so strong-minded... Everything I'm not, really. I mutter on and on under my breath, it's amazing that she can even make out what I'm saying. But she always does... Even if we were... like that. Nothing good could come of it anyways, well. It would be nice, perhaps... but Clione would be much happier without this dragging her down.
      • I'm sorry for being pushy.
        • Pyrifera makes a sort of gurgly sound as she rushes to object.
        • Pyrifera: You... no, you weren't being pushy. I'm just a disastrously indecisive person when it comes to the important things. But... Please don't tell Clione that we talked about this.
          • Got it. I won't.
          • Alright, if you insist.
      • Don't sell yourself short!
        • Pyrifera makes a sort of gurgly sound as she rushes to object.
        • Pyrifera: I'm selling my attributes as far as they will go... really, you don't need to comfort me when I'm having one of my pessimistic musings. I... would prefer to not speak of this for now.
          • I understand.
          • Okay, fine.

Pyrifera: Anyway... I have some chores to do before the end of the day. But you still have more of the reef to see. Hopefully it will be less... distressingly eventful. I hope you stay safe. While you're visiting the reef, I mean. Oh, but also while you're... doing anything. Please take care.

Rewards: Reef Seedling, +2 Honour, 1500 Potatoes, +3 Affection with Pyrifera

Unlocked: Poe, Pyrifera's Daily Errands, Poe's Story (Main Quest)


You visit Pyrifera in her clinic.

Pyrifera: "Can I help you? ...Are you unwell...? You look... hm... it's hard to tell."

  • a) No?
  • b) Why do you ask?

Pyrifera: "But I don't know if my medicine will work for surface-dwellers."

  • a) I'm not here for medicine.
  • b) I'm willing to experiment.

Pyrifera: "You are capable of magic, right?"

  • a) Yeah, I can do magic.
  • b) Well, it's not real magic.

A small urchin comes into the shop and announce that the big kids are fighting again, and she needs to make them stop.

Pyrifera: "Oh dear. Not again."

  • a) Something wrong?
  • b) Big kids?

Pyrifera: "I'm sorry. This has nothing to do with you. I just need to see if anyone is hurt."

  • a) It's okay, I'll come too.
  • b) I love fights, let's go!
  • c) You don't need to apologize!

Pyrifera: "I'm sorry. It's not a very nice part of the reef to visit. But it isn't as bad as it looks. The kids aren't bad either. They just... fight sometimes."

  • a) Why?
  • b) I get it.

Pyrifera explains that the neighborhood is poor and people have to resort to stealing.

  • a) Can someone talk to Vaer?
  • b) Can someone help the families?
  • c) Sounds like it's unavoidable. -1 Dislike.

You find Wras yelling at the kids.

  • a) What's he doing here?!
  • b) You know him?
  • c) Get out of here, pirate!

Pyrifera asks if anyone needs medicine, Wras calls it stupid and tells her to go.

  • a) Don't talk to her like that.
  • b) Maybe we should leave.
  • c) Hey, you never apologized to my friend.

Wras decides he's done and leaves the scene.

  • a) What was that all about?
  • b) Should we follow him?
  • c) I really don't like that guy.

The urchin gets back to their feet. They insist that they're fine.

  • a) What happened here?
  • b) Did they beat you up?

The urchin explains that they stole from a shop and the bigger kids started threatening them. Wras showed up and started yelling at them.

  • a) Do you think he was trying to stop the fight somehow?
  • b) That's one way to break up a fight... make it worse.

The urchin says that Wras was mean but becoming a pirate sounded kind of cool.

  • a) Maybe he's not so bad.
  • b) Pirates aren't cool!

The urchin is worried about going back home to their little brothers without something to eat.

  • a) I can help.
  • b) Fihure something out yourself.

Go play Vaer Sea Forage and come back with some reef food for the urchin.

The urchin looks confused as you hand over the food.

  • a) That's right. It's for you.
  • b) Take it or leave it.

The urchin accepts the food and thanks you.

  • a) Take care.
  • b) Good riddance.
  • c) And no more stealing!

Pyrifera: "There's not much else in this part of the reefs. Just... trouble. You should have stayed with Clione."

  • a) I had a good time!
  • b) It wasn't so bad.
  • c) Yeah, yikes...

You make your way back to the shop. You deliver the message from Clione.

  • a) You two seem like good friends.
    • Pyrifera somewhat agrees and expresses gratitude that Clione overlooks the neighborhood. She invites you to visit again.
  • b) Do you like each other or something?
    • Pyrifera denies it at first but admits she might have feelings but would just bring Clione down. She asks you not to tell Clione you talked about this.

Pyrifera has to do some chores and tells you to stay safe while visiting the reef.

Quest Rewards
Stat Rewards
1,500 Potatoes Image.
1,500 Potatoes
+2 Honour Image.
+2 Honour
+3 Affection with Pyrifera Image.
+3 Affection with Pyrifera
Item Rewards
Reef Seedling Image.
Reef Seedling
Unlocks Pyrifera's Daily Errands
NPC: Poe
Main Quest: Poe's Story


Pyrifera's Route: The Healer[]

Quest Information
Speak With Pyrifera
Prerequisites Main Quest: Pyrifera and Clione
Description "You choose to follow Pyrifera to experience the Reefs."
Full Transcript

Pyrifera lets out a soft sigh once Clione is gone.

Pyrifera: ...I'm going to head back to my shop.

  • Follow Pyrifera.

You follow Pyrifera back to her shop. She pointedly avoids making direct eye contact by allowing her curtain of hair to fall over her face, even when she holds the door open. After getting inside, she glances around the front room of her shop, as if seeing it again for the first time. You take a look around as well. The shop is sparsely furnished, with some form of plant life peeking out of every corner. There are even plants dangling from the ceiling. The shop's wares seem to consist of a variety of plants and several kelp satchets sitting on a simple shelf. Behind the counter is a work space with various tools and supplies for tending to plants. Pyrifera begins to shuffle behind the counter when she notices you looking at her.

Pyrifera: Oh. I'm... not sure what to do, to be honest.

Although she seems confused, she continues to speak in a slow, measured tone.

Pyrifera: Can I help you? ...Are you unwell...? You look... hm... it's hard to tell.

  • a) No?
  • b) Why do you ask?
    • Pyrifera: My shop... I make medicine.

Pyrifera: But I don't know if my medicine will work for surface-dwellers. It will probably make things even worse. Perhaps you shouldn't.

  • a) I'm not here for medicine.
  • b) I'm willing to experiment.
    • Pyrifera: That sounds dangerous... I don't know if I want to take part. N-not that I thought you were offering for me to take part or anything. If you got even sicker than you are now, I would have no idea how to treat you... Please understand. You should seek out a surface-dwelling healer. If you need one.

Pyrifera: There isn't much else to do here. You'd be very bored if you stayed. All I do is tend to my garden... Occasionally see patients... Spend more time in the garden. It's not very interesting. Especially not for a world-hopper. There's no magic or adventure here. Just plants. And sick people. ...You are capable of magic, right? I'm sorry, I shouldn't have assumed...

  • a) Yeah, I can do magic.
    • Pyrifera: Ah. I'm glad. I thought for a moment that I'd assumed wrongly. Perhaps not all world-hoppers can do magic. What if I'd made you feel awful...? Oh, the agony... I'll endeavor to be more careful next time.
  • b) Well, it's not real magic.

Pyrifera: ...If you don't mind, I have another question. If that's alright. You can say no. I'm sorry if it's a bother.

  • a) What is it?
  • b) Why are you always apologizing?
  • c) You don't need to apologize so much.
    • Pyrifera freezes up, her eyes flash nervously from behind her hair, creating an unintentionally terrifying visage for a moment.
    • Pyrifera: ...Apologizing is a bad habit of mine. Clione often says so. I tend to apologize just in case. You never know when you might upset someone. I'm sorry if it's irritating. ...Oh. ...Anyway. My question.

Pyrifera: I've heard that world-hoppers can combine objects into new objects. I believe it's called alchemy...? I do something similar. Although much less magical. More... mashing plants into other plants. That's how I make medicine. It's not very interesting. But sometimes medicine can be made from unexpected combinations. That's what my teacher taught me. If it's not too much trouble, could you... show me your alchemy? I wonder what might be made from normal reef objects and magic.

  • a) Sure.
  • b) Do I have to use my own items?
    • Pyrifera: Ah, my deepest apologies. I can't offer anything from my stock. Someone might need it. I'm very sorry. But you can come across common reef items... relatively easily. There are many spots to forage nearby. Of course, you can keep the product of your alchemy. If you want. I have no right to ask it from you. I have no right to ask anything of you, actually. What was I thinking?
      • Okay, I'll do it.
        • Pyrifera: Thank you. You really are very generous. Far too generous...
      • Fine, only because you're so pushy.

Play Vaer Sea Forage twice, and then alchemize any item for Pyrifera.

  • Be right back.

Pyrifera: Thank you for sharing your alchemy magic with me. I'm sorry for... making such a selfish request.

  • a) Be right back.
  • b) I've done it! (Played Game 2/2 Times) (Alchemized 1/1 Times)

You present the result of your item alchemy to Pyrifera. She peers at it curiously.

Pyrifera: I... see. This was once made of multiple different objects? I would never have known.

She tilts her head and examines it from a few angles, then nods.

Pyrifera: It's a very unusual process. I'm... not sure if it could be used for medicine. But I'm glad I could see it in person. Thank you.

  • a) Do you want it?
    • Pyrifera: Oh, that is a generous offer, but it's probably better if you keep it... I wouldn't know what to do with it anyways. Not that it's useless, or anything... sorry.. I mean, thank you.
    • Okay, if you're sure.
  • b) You're welcome. +1 Affection.
  • c) Hope it's good for something. +1 Affection.

Pyrifera: I should offer you something as well. Do you like jelly tea? Clione has a type she prefers. You might like it too. I have some in the kitchen -

The front door swings open, cutting Pyrifera off. A small urchin bobs their way into the shop, immediately calling out to Pyrifera. With a distressed wriggle, they announce that the big kids are fighting again, and she needs to make them stop.

Pyrifera: Oh dear. Not again.

  • a) Something wrong?
  • b) Big kids?

Pyrifera: The neighborhood kids. They get into trouble like this. Oh, if only they would stop. But who am I to tell them what to do...

Pyrifera droops dejectedly as she continues mumbling to herself, then eventually turns back to the urchin.

Pyrifera: Can you take us there? Ah. I mean...

She looks back at you.

Pyrifera: I'm sorry. This has nothing to do with you. I just need to see if anyone is hurt.

  • a) It's okay, I'll come too.
    • Pyrifera: Thank you. I'm sorry. For all the trouble.
  • b) I love fights, let's go!
  • c) You don't need to apologize!

Pyrifera: Okay, let's go.

You and Pyrifera follow the urchin out onto the streets, hurrying down a pathway that ducks beneath a cliffside on the reef above. The bright blue glow that illuminates the upper levels of the reef is dimmer here. Some of the buildings have some sort of lamps, but even more are cast in shadow. Pyrifera notices you looking around and turns away, drawing her shoulders together.

Pyrifera: I'm sorry. It's not a very nice part of the reef to visit. But it isn't as bad as it looks. The kids aren't bad either. They just... fight sometimes.

  • a) Why?
  • b) I get it.
    • Pyrifera: It's good you're... understanding. Is the surface the same?

Pyrifera: Despite Vaer looking over us all, the families in this part of the reef don't have much. They do what they can to get by, but it's not an easy life... The kids try to help their families however they can. Some see no other option than to steal. From other parts of the reef. From each other. It's not a good situation. But maybe it'll change one day...

  • a) Can someone talk to Vaer?
    • Pyrifera: Talk to... Vaer?
    • Pyrifera blinks at you, confused.
    • Pyrifera: He's a god. We're just people. If anyone could talk to him, it would be Xarion. But... ...Never mind.
  • b) Can someone help the families?
  • c) Sounds like it's unavoidable. -1 Dislike.

You and Pyrifera follow the urchin around the corner of a building to see the scene of the fight... or what was the scene of the fight. A few bigger urchins stand hunched over near the wall, with one urchin sitting crumpled on the reef bed. In the middle of it all stands a taller figure, the dim light glinting off his gold necklaces as he shakes his head angrily. It's the pirate from before.

Wras: Idiots, the lot of you! Who's stupid enough to steal from someone who hasn't got anything to begin with, huh?! I ought to kick your spiny little butts so hard you sink into the deep!

Pyrifera: ...Wras?

Wras whirls around to see the two of you.

Wras: What? Can't you see I'm in the middle of something?

Pyrifera: I can see that, yes...

  • a) What's he doing here?!
  • b) You know him?
    • Pyrifera: Unfortunately.
  • c) Get out of here, pirate!

Wras: You need something? If not, scram.

Pyrifera: We came to stop the fighting. Is anyone hurt?

Wras: Who cares?

He shoots another menacing look at the urchins, whose spines quiver in fear.

Pyrifera: What about your crew. Does anyone need medicine?

Wras: Are we really going to do this right now, Pyri? Nobody needs your stupid medicine, so just float on out of here. You get my drift?

Pyrifera: ...

  • a) Don't talk to her like that.
    • Wras: Oh, did I ruffle some scales? I'm a pirate! We talk however we want!
    • Pyrifera: Thank you, world-hopper. But I'm fine. They're just words. Wras also does not have a very sharp set of sound waves so his voice cannot hurt anyone in the water.
    • Wras: Hey! I resent that, you're full of lies. My voice is plenty sharp.
  • b) Maybe we should leave.
  • c) Hey, you never apologized to my friend.

He gnashes his teeth a little and turns to narrow his eyes at the kids again.

Wras: ...You know what? I'm done with these kids. Maybe they'll wisen up and make something useful out of themselves. But hey, that's up to them. Later, losers.

With a dramatic flourish of his fins, Wras kicks off from the ground and swims away into the shadows. Pyrifera turns back to you like nothing happened.

  • a) What was that all about?
    • Pyrifera: He does this sometimes. Gets up in people's business despite no one asking. We all grew up in this neighborhood. We went to the same school these kids go to. It honestly hasn't changed much after all these years.
  • b) Should we follow him?
  • c) I really don't like that guy.

You look back to the kids to see that the bigger urchins have fled the scene when Wras did. Pyrifera approaches the urchin on the ground.

Pyrifera: Are you alright?

The urchin gets back to their feet, shaken but otherwise unhurt. They insist that they're fine.

  • a) What happened here?
  • b) Were those other urchins bullying you?

The urchin hesitates.

Pyrifera: It's okay. You're not going to get in trouble. I'm just a medicine seller. I won't do anything.

The urchin pauses, then slowly starts to tell their story. They admit that they took something from another family's shop. Obviously, the other kids didn't like that, and apparently started pushing them around and threatening to take their stuff instead. Then the rainbow fin guy showed up and started yelling at everyone and causing more chaos.

Pyrifera: I see...

  • a) Do you think he was trying to stop the fight somehow?
  • b) That's one way to break up a fight... make it worse.

Pyrifera: I wonder... A temporary flash of altruism? Maybe a memory of a miserable childhood bubbled to the surface... Though it's more likely that he was just here again to try to recruit more of the urchins into his crew.

She sighs gently with resign, as if knowing full well what that kind of life would mean for them and their families still living in the reef.

Pyrifera: You don't know him, do you?

The urchin shakes their spiny head and says that they've never met him before, but that he said he was a pirate. They shuffle their spines and admit that he was mean, but becoming a pirate sounded kind of cool.

  • a) Maybe he's not so bad.
  • b) Pirates aren't cool!
    • The urchin bows their head and shrugs in reluctant acceptance.

Pyrifera: If you're not hurt, are you going to go home?

The urchin looks down at the sand. They hesitantly explain that the other kids might come back for more, and it's a long swim back to their house.

Pyrifera: Ah. You're worried they'll... start a fight again? Should we... help you get home?

They shake their head furiously, saying that getting help from grown-ups would be even worse than getting beat up.

Pyrifera: Is... that so.

  • a) I have an idea.
  • b) Grow up.

You look at your pet, then at the urchin. A larger pet would probably be enough to scare off the other kids...

Pyrifera: Oh. I see. It isn't a problem if we aren't the ones taking him home. Is that what you're thinking?

  • a) Exactly.
  • b) How about it, kid?

The urchin regards your pet, as if gauging their safety level, then nods enthusiastically. They seem excited about the idea of having their own personal magical beast as a bodyguard.

Offer one of your fantastical pets to escort the urchin home and protect him. It's just a short errand, so your pet won't leave your menagerie.

Equip them as your active pet when you're ready.

  • a) Here you go.
  • b) Give me a second.

You give your pet instructions to help the urchin home, and to fend off any potential bullies. You then hand your pet over to the urchin, who looks equal parts awestruck and excited. They muster together their courage and set off toward home.

  • a) Take care!
  • b) Good riddance.
  • c) And no more stealing!

The urchin scoots off in a hurry, not really listening to what you're saying anymore. Pyrifera heaves a quiet but deep sigh.

Pyrifera: I'm glad no one was hurt. But you ended up helping so much. I'm really very sorry... There's not much else in this part of the reefs. Just... trouble. I'll ask Clione to show you a nicer part next time.

  • a) I had a good time!
    • Pyrifera: Really? That's... odd. But I suppose I can't fault it. You must be... very optimistic. At least... I try to keep my shop in order.
  • b) It wasn't so bad.
  • c) Yeah, yikes...

Pyrifera: Speaking of which... We should head back. It's not safe to keep the shop empty too long. Even if I locked it.

You and Pyrifera make the short swim back to her shop.

Pyrifera: Please stay for a moment. I want to offer you something for helping. It's not much, but... A good turn deserves another. That's what my teacher used to say.

  • Thank you.

Pyrifera: Your pets are really... extraordinary. Do they get sick? Would they take medicine? I'm not sure about the surface-dwelling pets, but... Your aquatic pets might. Would you... like to see how it works? It's not as interesting as magic alchemy. But it's probably different from the surface.

  • a) Sure.
  • b) I've been curious this whole time. +1 Affection.
    • Pyrifera: Our ways down here must seem strange. But curiosity is kinder than distrust.
  • c) If you really have nothing better to do.

Pyrifera: It's just back here.

Pyrifera takes you back to her shop counter and pulls some floating tools from rope fastenings on the wall.

Pyrifera: I'll make a burn salve. ...For burns.

  • a) Cool.
  • b) For who?
  • c) How do you get burned underwater?
    • Pyrifera: There are plenty of ways. Underwater volcanos. Thermal vents. Some species of jellyfish and eel. Occasionally... magic. But most normal folk don't get caught up in that.

Moving slowly but purposefully, Pyrifera collects a few different ingredients from various containers and pouches. She seems to measure them mostly by eye, likely from years of practice. She collects her ingredients in a thin, flat strip of kelp, which she ties into a compact ball with a length of string and kneads with her hands.

Pyrifera: This... mixes the ingredients... together.

Once she finishes kneading, she unwraps the kelp packet and plucks off a piece of the mixture, which she rolls into a little golden-brown ball with her fingers.

Pyrifera: So. This is it. You mush it into a paste and apply it to the burn. Um... Ta da?

  • a) That's amazing!
    • Pyrifera: It's really not. Anyone can do this. It just takes reading and time. But thank you. You sound... a little like Clione. Oh. But please don't tell her I said that. ...Anyway.
  • b) That's it?
  • c) Can I have it?

Pyrifera: So if I made medicine for your aquatic pets. I would make it like that. I hope they never get hurt. But if they do. Or if they ever need medicine, I will try my best to mix something that works. Until then... I hope you stay safe. While you're visiting the reef, I mean. Oh, but also while you're... doing anything. Please take care.

Rewards: Reef Seedling, +3 Honour, 2000 Potatoes, +5 Affection with Pyrifera

Unlocked: Clione, Pyrifera's Chance Shop, Pyrifera's Daily Errands, Clione's Theatre (Main Quest)


You follow Pyrifera back to her clinic.

Pyrifera: "Can I help you? ...Are you unwell...? You look... hm... it's hard to tell."

  • a) No?
  • b) Why do you ask?

Pyrifera: "But I don't know if my medicine will work for surface-dwellers."

  • a) I'm not here for medicine.
  • b) I'm willing to experiment.

Pyrifera: "You are capable of magic, right?"

  • a) Yeah, I can do magic.
  • b) Well, it's not real magic.

Pyrifera: "...If you don't mind, I have another question. If that's alright. You can say no. I'm sorry if it's a bother."

  • a) What is it?
  • b) Why are you always apologizing?
  • c) You don't need to apologize so much.

Pyrifera: "If it's not too much trouble, could you... show me your alchemy?"

  • a) Sure.
  • b) Do I have to use my own items?
    • a) Okay, I'll do it.
    • b) Fine, only because you're so pushy.

Play Vaer Sea Forage twice, and then alchemize any item for Pyrifera.

Pyrifera: "It's a very unusual process. I'm... not sure if it could be used for medicine. But I'm glad I could see it in person. Thank you."

  • a) Do you want it?
  • b) You're welcome. +1 Affection.
  • c) Hope it's good for something. +1 Affection.

A small urchin comes into the shop and announce that the big kids are fighting again, and she needs to make them stop.

Pyrifera: "Oh dear. Not again."

  • a) Something wrong?
  • b) Big kids?

Pyrifera: "I'm sorry. This has nothing to do with you. I just need to see if anyone is hurt."

  • a) It's okay, I'll come too.
  • b) I love fights, let's go!
  • c) You don't need to apologize!

Pyrifera: "I'm sorry. It's not a very nice part of the reef to visit. But it isn't as bad as it looks. The kids aren't bad either. They just... fight sometimes."

  • a) Why?
  • b) I get it.

Pyrifera explains that the neighborhood is poor and people have to resort to stealing.

  • a) Can someone talk to Vaer?
  • b) Can someone help the families?
  • c) Sounds like it's unavoidable. -1 Dislike.

You find Wras yelling at the kids.

  • a) What's he doing here?!
  • b) You know him?
  • c) Get out of here, pirate!

Pyrifera asks if anyone needs medicine, Wras calls it stupid and tells her to go.

  • a) Don't talk to her like that.
  • b) Maybe we should leave.
  • c) Hey, you never apologized to my friend.

Wras decides he's done and leaves the scene.

  • a) What was that all about?
  • b) Should we follow him?
  • c) I really don't like that guy.

The urchin gets back to their feet. They insist that they're fine.

  • a) What happened here?
  • b) Were those other urchins bullying you?

The urchin explains that they stole from a shop and the bigger kids started threatening them. Wras showed up and started yelling at them.

  • a) Do you think he was trying to stop the fight somehow?
  • b) That's one way to break up a fight... make it worse.

The urchin says that Wras was mean but becoming a pirate sounded kind of cool.

  • a) Maybe he's not so bad.
  • b) Pirates aren't cool!

The urchin is worried about going home alone in case the older kids will come back but doesn't want help from adults, as that would make it worse.

  • a) I have an idea.
  • b) Grow up. (?)

A larger pet would probably be enough to scare off the other kids...

Pyrifera: "Oh. I see. It isn't a problem if we aren't the ones taking him home. Is that what you're thinking?"

  • a) Exactly.
  • b) How about it, kid?

Offer one of your fantastical pets to escort the urchin home and protect him. It's just a short errand, so your pet won't leave your menagerie. Equip them as your active pet when you're ready.

The urchin gets escorted home by your pet.

  • a) Take care!
  • b) Good riddance. (?)
  • c) And no more stealing!

Pyrifera: "I'll ask Clione to show you a nicer part next time."

  • a) I had a good time!
  • b) It wasn't so bad.
  • c) Yeah, yikes... (?)

You make your way back to the shop. Pyrifera suggests showing you how to make a medicine for your aquatic pets.

  • a) Sure. (?)
  • b) I've been curious this whole time. +1 Affection.
  • c) If you really have nothing better to do. (?)

Pyrifera: "I'll make a burn salve. ...For burns."

  • a) Cool.
  • b) For who?
  • c) How do you get burned underwater?

Pyrifera: "So. This is it. You mush it into a paste and apply it to the burn."

  • a) That's amazing!
  • b) That's it? (?)
  • c) Can I have it?
Quest Rewards
Stat Rewards
2,000 Potatoes Image.
2,000 Potatoes
+3 Honour Image.
+3 Honour
+5 Affection with Pyrifera Image.
+5 Affection with Pyrifera
Item Rewards
Reef Seedling Image.
Reef Seedling
Unlocks Pyrifera's Chance Machine
Pyrifera's Daily Errands
NPC: Clione
Main Quest: Clione's Theatre


Pyrifera's Route: Clione's Theatre[]

Quest Information
Speak With Clione
Prerequisites Main Quest: The Healer
Description "You visit Clione after spending some time with Pyrifera."
Full Transcript
You follow Pyri's directions to the theater, an elegant clamshell set into the sand. The slightly tilted top half provides a backdrop for the performers, and the stage has already been decorated with colorful anemones.

Clione: Over here! So what are you, Olie's cousin?

  • a) Yes.
  • b) No, I'm a world-hopper.
    • You try to explain your circumstances to Clione, but once you say the words "different worlds" it's clear that she's stopped paying attention.
    • Clione: Uh huh, okay. That sounds pretty complicated, but at least it all worked out okay. I mean, you're lucky you just forgot your personal history and not like, how to breathe.
  • c) No, just a friendly stranger.
  • d) Shrug.

Clione: I only stopped by to say hello to Pyri, so I have a carriage waiting around the corner. Good thing, too. Trying to find one in this neighborhood is like trying to catch algae with a hair net.

The carriage, as Clione calls it, is a carriage made out of a hollowed sea sponge, harnessed with rope to a fish-headed person who's absentmindedly picking at some loose scales. They nod at the two of you as you climb in.

Clione: Coral Gardens Community Theater, please.

The fish-person tugs on their harness, and your carriage's opening starts to close like a drawstring bag. Instead of plunging you entirely into darkness however, the sponge's membrane stretches and grows translucent. You can see the silhouettes of everything on the street, including the fish dragging you along as they swim. Though the soft, pillowy sponge shields you from impact when you bump into things, it's still hard to keep from knocking into Clione. She doesn't seem to be affected as much, floating up to move with each bump instead of getting knocked around by them. You imitate the way she bounces, and the ride gets much smoother.

  • a) Couldn't we just swim there ourselves?
  • b) Do you always travel like this?
  • c) What's this theater we're going to?
    • Clione: Just a little neighborhood place. I'm donating dance lessons and a free performance to them as my charity for the month. Some of the actors there actually show some promise! I mean, most of them are dire, obviously but that just makes the good ones stand out even more.

Clione: I have to say, it's a good thing Olie found you when they did. Our production could really use the free labor. One measly sea beast sighting and everyone's gone to guard their farms instead of coming to rehearsal! That's what you get with community theater. Always the lowest priority! ...Not that I don't understand that people have other commitments. Or at least I do now, after Pyri explained the whole thing. And yes, making sure you can keep your family fed is technically more important than putting on a play. Even though I don't know what they think they can really do against a sea beast. It's a giant animal! It'll eat all your crops whether you're there or not!

  • a) You never know. It might help.
  • b) You're right. Sea beasts are dangerous.
  • c) They might not know what else to do.
    • Clione: But... They... That's a fair point. I don't know what I'd do myself if all I had was one tiny farm at the borderlands. It must be so frightening. Well, our job is to comfort to everyone who's here, waiting to see if their farms and families will be alright. If we can take their minds off things, even for a little while... The show must go on!
  • d) Keep quiet.

Clione: Anyway, the show must go on! It's our job to distract people from whatever they might be worried about. Come on, let's go see what we can help with.

Clione throws back her shoulders, straightening her posture. Her smile grows sweeter, her eyes less sharp. When she goes to talk to an octopus with costumes wrapped around each tentacle, it's not so much a swim as a graceful glide.

Clione: Josio! So good to see you. How are the preparations? We're here to help with anything you might need.

The octopus begins to protest, but Clione shushes her with an enigmatic smile.

Clione: No, no, I mean it! I'm not the talent today. I'm just another volunteer.

They speak for a while, Clione letting out a delicate, tinkly laugh at something the octopus says. She even does a little curtsy goodbye.

Clione: So, down to business. Somebody forgot to go the store, which means you'll have to grab some food for the concessions stand, and I'll have to stay here and put the table together. Get some traditional reef food. Nothing weird from the surface, okay?

Where could you get underwater food? Maybe playing Vaer Sea Forage would yield some. Collect 2 aquatic foods and return to Clione.

  • a) I might have found some!
  • b) Okay, I'll be back.
    • Clione circles the heap of shell and rope she's trying to assemble into a stand like a wary animal.
    • Clione: Hmm, maybe this goes here? No, no it doesn't. I wasn't trained for this. Why would they make a table so complicated? I bet Pyri could figure it out. She's so smart.
      • Here's the food.
      • Okay, I'll be back.

By the time you sort out the food, Clione's already set up the table. She's deep in conversation with some of the cast and stage crew, including a shark-headed man in majestic robes.

Clione: Judge Xarion, I'm so very happy you could make it today.

Xarion: I made a commitment to this production, and I intend to keep it.

Clione: Oh, of course! I just meant that I know how busy you are, with all those horrible sea monsters menacing the city. You and your department must have been working so hard to banish them! What have you been doing? Tell me all about it!

Xarion: That's confidential information. There's nothing I could tell a civilian.

For a brief moment, you see Clione's jaw tighten in annoyance, before her expression smooths out into bright cheerfulness again.

Clione: So brave! Well, I feel much safer knowing that you and the valiant members of the city guard are protecting us.

The assembled actors cheer in agreement, and their conversation continues without a hint of the previous awkwardness. Clione spots you hovering around the edge of the conversation and excuses herself. Her goodbye takes a while, as everyone else keeps interrupting her attempts to leave with one more comment question or hug. She stays unfailingly polite the whole time, but when she gets back you can see she's worn out.

Clione: Got everything? Good. Let's get to work.

  • a) Was that a fake accent?
    • Clione: What? No! Well, okay, I might be exaggerating a little bit...
  • b) What was that all about?
  • c) How come you're so nice to them and so mean to me?
  • d) Work quietly.

Clione: Look, I don't know if anyone's told you yet, but I'm kind of famous down here. And that's not just my ego talking, it's objective. People expect me to behave a certain way. If I'm mean to someone... If I'm less than perfectly nice to someone, it's not the same as a normal person having a bad day, it's Clione the dancer being ungrateful to a fan. I don't get bad days. Anything I do, people will remember. And when I'm being myself, I know I can come across as a little... rude. That's why I have to keep up the act.

  • a) Try a lot rude.
  • b) I haven't noticed.
  • c) I like this you better.
    • Clione: Wow, that's pretty rare! You've got unique taste. I mean... thanks. That's kind of nice of you to say.
  • d) Keep a discreet silence.

Clione: You only got to meet this me because Pyri was there. She brings out that side of me, I guess. There's just something about her... Anyway, I'm glad she did. Not that I'm super upset about having to be nice to people! That's just professionalism. But it's also nice to have friends I can let go with, you know? People I don't have to worry about.

Clione won't look you in the eye. She's focused on the table, neatening a pile that was already perfect before.

Clione: Well! I think we're finished. Or at least we better be, since the play's starting soon and you still have to learn your part.

  • a) My part?
  • b) Don't make me go on stage!
  • c) I hope it's a really good one!

Clione: It's easy. All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd. Got it?

  • a) No, could you repeat that?
  • b) I have it remembered.

Clione: One last thing. You're a big pet person, right? See that little one by your side there? I need you to teach it to swim around with you while you do your routine. Otherwise there's going to be a big gap in the ensemble. I normally wouldn't try to train an animal on the day of the show, but we're really hard up for background dancers. We're even having Faima drag around a really big, poofy dress and hoping people think it's a person. Maybe if you make your pet really love you it'll just follow you around naturally? Don't ask me. I don't even walk my own seahorses, I have people for that.

It sounds like you need to raise your pet's Affection by 10 before the two of you can make your stage debut.

  • Okay, I'll be back soon.

Clione is stretching in preparation for the performance. She extends her limbs out like a starfish, then leans to the side until she turns a slow cartwheel in the water.

Clione: Not done yet? Well, hurry up! We're going to need you soon.

Help your pet memorize the routine by raising their Affection by 10 before the two of you make your stage debut.

  • a) Okay, I'll be back soon.
  • b) We've got the routine down! (Raised Affection 10/10 Times)

Clione: Just in time, too! We're ten minutes to conch call. Your dancers are there. Quick, get in position!

Clione pushes you and your pet into the middle of a small crowd before taking off. Without any stage curtain, all of you are hiding behind the outer curve of the shell, waiting to swim onstage. Your fellow background actors are a hubbub of excited conversation. The young man beside you is fixing his jewelry, and several excited moray are running vocal exercises, despite not having any lines. You can see Clione standing a little bit apart from everyone else, smiling but somehow distant, as if she's pretending to be somewhere very far away. A pufferfish lady, cheeks fully inflated, puts a curving conch to her lips and blows, releasing a blast of sound so loud you can feel the vibrations through the water. The show is about to begin.

Xarion: In the years before memory, all was chaos.

Xarion the judge stands at the very back of the stage, hands clasped as he recites his lines. The dancers around you are counting down the time, getting ready to move. You decide to swim...

  • a) Left. (correct)
    • The audience begins to murmur as you make your appearance onstage. You swim in time with the other dancers, forming a school of fish and fish-people as you move in perfect harmony. Looking down, you realize why they're so excited. Swimming so close together, the shadow you cast on the floor is that of a giant shark.
  • b) Right.
  • c) Up.
  • d) Down.

Xarion: Families fought for survival in endless war, forever struggling to claim their territory.

The dancers in front of him spring into a ballet of battle. Even though you know it's all choreography, they look like they're actually fighting, only narrowly dodging each other's attacks. The other extras are getting ready to move again. They all begin to turn as one. You swim...

  • a) Left.
  • b) Right. (correct)
  • c) Up.
  • d) Down.

Judge Xarion continues narrating the story. There's no sign of his earlier forbidding expression. Instead, he's totally absorbed in his performance, making his narration as dramatic as he can.

Xarion: The families fought with spite and fury! They were honourless, short-sighted scoundrels, knowing nothing but their own greed.

Clione jumps into the air, her outstretched spear destroying parts of the set as she spins. Her whole body stretches right down to her pointed tail, and she crouches lower and lower as she spirals until she's curled up on the floor. That seems to be the next signal. You swim...

  • a) Left.
  • b) Right.
  • c) Up. (correct)
  • d) Down.

Some of the kids in the audience are paying more attention to the giant shark silhouette you and the other dancers make than to the actual storyline. They crane their necks as you rise up until you're looming over the audience, Xarion's booming voice grown faint.

Xarion: These are our ancestors, scrabbling in the dirt, knowing only how to steal and destroy. We had no love. No loyalty. No foresight.

The dancers around you reach for each other's hands, including your own.

  • a) Hold hands with them. (correct)
    • When you link your hands together, it's like the whole cast becomes one. Together, you are the shark, king of the waters, a large and terrifying predator.
  • b) Avoid their grasp.

Xarion: On the day of the most devastating battle Vaer Reef would ever have, something different happened.

The audience feels your shadow upon them before they even see you. One by one, they raise their heads. You and the other dancers, swimming in a formation that makes you look just like a giant shark, swoop down above them.

Xarion: The great shark Vaer swam above them! In his eyes they saw infinity, in each stroke of his fins the power to create waves. Vaer was as vast and majestic as the ocean itself.

Clione leaps into the air, reaching for the giant shark with an outstretched arm, yearning written in every line of her body. She only barely misses touching the swimmers that make up the very end, and she sinks to the stage bereft.

Xarion: Never before had the warriors felt so insignificant. All their grievances suddenly seemed so small. Compared to a shark so powerful and yet so indifferent, what did their petty concerns matter?

Clione and the other dancers onstage, eyes still on the shark, reach for each other. They clutch each other's arms, finding comfort in their former enemies.

Xarion: A great peace was formed that day, the warriors forever changed. They were so insignificant by themselves, so they vowed to work together to someday create something just as majestic as the shark they'd once witnessed.

The performers, still linking arms, stand up and bow to the audience, who erupt into cheers and applause. Your fellow background dancers begin to disperse.

  • a) Swim to Clione.
  • b) Hang back.
    • You decide to wait at the edge of the crowd, watching the other performers. Most of the audience seems to be made up of the dancers' friends and relatives, with many of them holding congratulatory bouquets of kelp. As the crowd slowly moves on, you see Clione swimming your way.
  • c) Try to leave.

Clione: Took me a while to get out of there... So! You didn't ruin the production, congratulations! How was your first time on stage?

  • a) Amazing!
    • Clione: I remember my first time up there... Hearing the audience clap just for me... it was exhilarating. I'm glad I could share performing with you. Now you know how it feels like for me, at least a little.
  • b) Okay.
  • c) Terrible.

Clione: I'd make you help clean up, too, but you've had a long day already. How'd spending time with Pyri go?

  • a) It was fun.
    • Clione: She is pretty fun sometimes, isn't she? Like, she wouldn't call herself fun, but I always have a good time when I'm with her.
  • b) It was boring.
  • c) It was okay.

Clione: Talking about nothing... listening to her explain all that herby medicine stuff... Looking at the way her hair frames her face... Admiring her elegant hands and that cute slouchy way she walks... I mean, she's just... the best. Objectively, I mean! A-anyone would feel the same way I do if they just got to know her enough.

  • a) Are you two... courting or something?
    • Clione: Wow, that's so weird! Anyone who knows both of us always asks me that question! I mean, we're not, but...
      • Uh, okay.
      • It would be weird if you two were courting.
      • Do you have a crush on her?
        • Clione: What? That's so... Why would you think that? I just, you know, really think she's amazing. I think a lot of things are great! Like dancing. And coral gardens. Except Pyri's prettier than a coral garden.
        • You didn't say no.
          • Clione: Didn't I? Well, I mean, I guess I definitely feel, like, some kind of way. You know?
          • Clione gives you a sly, sidelong glance, as if inviting you on a secret.
          • Sounds like you have a crush.
            • Clione: Maybe. Okay, yes, I do! But can you blame me? She's so cute! And we have such a good time together. I'm a little much sometimes, and she can get down on everything, but somehow when we're together... it works. I feel like we'd be good together, you know? Don't you think? She'll like, come hang out with me when I drop by her house spontaneously instead of hiding and pretending she's not home. That's a good sign, right? Wow, I've never really talked about this before. Especially not with someone who knows us both! Okay, based on what you've seen of us, do you think she likes me back? Because sometimes I think she does, and sometimes I'm like, maybe I just want it to be true so badly I'm imagining it. Okay, if you get me started on this we'll be here all day.
        • You're not making any sense right now.
        • It sounds like a very strong friendship.
      • It looks like you're really good friends.
  • b) It looks like you're really good friends.
  • c) Uh, okay.

Clione: Come by my shop sometime and we'll do the full analysis there! I should probably get back to my fans before they riot.

Rewards: Sea Sapling, +2 Charm, 1500 Potatoes, +3 Affection with Clione

Unlocked: Poe, Clione's Daily Errands, Poe's Story (Main Quest)


Clione: "Over here! So what are you, Olie's cousin?"

  • a) Yes.
  • b) No, I'm a world-hopper.
  • c) No, just a friendly stranger.
  • d) Shrug.

Clione calls a carriage to the community theatre.

  • a) Couldn't we just swim there ourselves?
  • b) Do you always travel like this?
  • c) What's this theater we're going to?

Clione explains that a lot of people from the charity production she's in have chosen to abstain to protect their farms from a sea monster. She doesn't understand how that would help.

  • a) You never know. It might help.
  • b) You're right. Sea beasts are dangerous.
  • c) They might not know what else to do.
  • d) Keep quiet.

You arrive. Clione asks you to get some traditional underwater food for the production.

Collect 2 aquatic foods and return to Clione.

Clione is in a conversation with judge Xarion and some other people. She puts on an overly sweet and polite air until returning to you.

Clione: "Got everything? Good. Let's get to work."

  • a) Was that a fake accent?
  • b) What was that all about?
  • c) How come you're so nice to them and so mean to me?
  • d) Work quietly.

She explains she has to keep up an act or be scrutinized.

  • a) Try a lot rude. (?)
  • b) I haven't noticed.
  • c) I like this you better.
  • d) Keep a discreet silence.

Clione: "Well! I think we're finished. Or at least we better be, since the play's starting soon and you still have to learn your part."

  • a) My part?
  • b) Don't make me go on stage!
  • c) I hope it's a really good one!

Clione: All you have to do is stay with the other dancers as they swim. Left... Right... Up... and swoop down with the rest of them. Don't worry about when or where. You'll be surrounded by the other extras, so just move with the crowd. Got it?"

  • a) No, could you repeat that?
  • b) I have it remembered.

Clione wants to use your pet as an extra. To help it remember the choreography, you'll need to make it love you more.

Raise your pet's Affection Affection. by 10 before the two of you can make your stage debut.

The play begins. Judge Xarion acts as the narrator.

You decide to swim...

  • a) Left. (correct)
  • b) Right.
  • c) Up.
  • d) Down.

You swim...

  • a) Left.
  • b) Right. (correct)
  • c) Up.
  • d) Down.

You swim...

  • a) Left.
  • b) Right.
  • c) Up. (correct)
  • d) Down.

The dancers around you reach for each other's hands, including your own.

  • a) Hold hands with them. (correct)
  • b) Avoid their grasp.

The play ends.

  • a) Swim to Clione.
  • b) Hang back.
  • c) Try to leave.

Clione: "How was your first time on stage?"

  • a) Amazing!
  • b) Okay.
  • c) Terrible.

Clione: "How'd spending time with Pyri go?"

  • a) It was fun.
  • b) It was boring. (?)
  • c) It was okay.

Clione talks about how great Pyrifera is.

  • a) Are you two... courting or something?
    • Clione mentions that everyone always asks that. She says that they're not, but that she thinks Pyrifera is amazing. If pressed she mentions that she feels "some kind of way" and that she has a crush.
  • b) It looks like you're really good friends.
  • c) Uh, okay.
Quest Rewards
Stat Rewards
1,500 Potatoes Image.
1,500 Potatoes
+2 Charm Image.
+2 Charm
+3 Affection with Clione Image.
+3 Affection with Clione
Item Rewards
Sea Sapling Image.
Sea Sapling
Unlocks Clione's Daily Errands
NPC: Poe
Main Quest: Poe's Story


Poe's Story[]

Quest Information
Speak With Poe
Prerequisites Main Quest: Pyrifera's Route / Clione's Route
Description "Your wanderings result in meeting Poe, a small school fish."
Full Transcript

Wandering through the alleys of Vaer Reef, you come across a small garden with a colorful sculpture of a shark at the center. Moving a little closer, you realize that the sculpture isn't made of stone at all. It's coral, grown and twisted together in shape to form a miniature reef of its own. There's a whole little ecosystem in there, with tiny fish darting in and out of the shark's mouth. You're not sure if it's the quiet sound of footsteps or sheer instinct that alerts you to a disturbance in the water behind you, but as you admire the sculpture, it starts to feel like you're being watched.

  • a) Turn around.
    • You turn around, but nobody's there. The feeling of being watched only intensifies.
  • b) Look behind the statue.
    • You peek behind the statue, but you're not fast enough. All you see is a flutter of fabric as whoever was hiding there before ducks out of sight.
    • Chase them around the statue.
      • You put on an extra burst of speed, but they're always just a bit too fast for you. It doesn't help that the water you're trying to move through slows down your every step. Running in circles around the statue tires you out, until you're so out of breath you have no choice but to drop down to rest on the ground, letting the water cushion your fall.
    • Sit down and wait for the watcher to come to you.
  • c) Sit down and wait for the watcher to come to you.

You sit there for a while, leaning against the statue and staring upward at the water. It's a little strange to look up at a vast expanse of blue and know it's not the sky, to see air bubbles float past you instead of clouds. After a few moments, something large and red pokes its way into your vision. You turn your head, and discover that big red blob is the fish-shaped head of what appears to be a small child.

Poe: How come you're sitting down now?

  • a) Because I'm tired.
    • Poe: Oh. Why are you tired?
    • Life is tiring.
      • Poe: Yeah... I guess it is.
      • Who are you?
        • Poe: I'm not supposed to tell strangers.
      • What are you?
        • Poe: I'm a kid. Obviously.
      • Were you the one staring at me?
        • Poe: Nnnno? I mean... Kinda. I just, um... I wanted to ask...
    • Because I was chasing somebody. (?) (possible stat barrier)
    • Were you the one staring at me?
      • Poe: Nnnno? I mean... Kinda. I just, um... I wanted to ask...
    • Who are you?
      • Poe: I'm not supposed to tell strangers.
    • What are you?
      • Poe: I'm a kid. Obviously.
  • b) Because I like being on the ground.
    • Poe: It doesn't look that comfy to me.
      • Who are you?
        • Poe: I'm not supposed to tell strangers.
      • What are you?
        • Poe: I'm a kid. Obviously.
      • Were you the one staring at me?
        • Poe: Nnnno? I mean... Kinda. I just, um... I wanted to ask...
  • c) Were you the one staring at me?
    • Poe: Nnnno? I mean... Kinda. I just, um... I wanted to ask...

The fish child looks around nervously, flaring her gills. Once she's sure nobody's around, she leans in and asks you in a too-loud whisper...

Poe: I'm Poe. Are you a pirate?

  • a) Yes.
    • A giant air bubble escapes from the fish child's mouth as she reels backwards in shock.
    • Poe: You are! I knew it!
  • b) No.
    • Poe doesn't exactly seem to accept your answer. She eyes you suspiciously, swimming around you in a slow circle. The effect would be menacing if she wasn't so small.
    • Poe: That's exactly what a pirate would say.
  • c) I'm not telling you.
    • Poe: What? Not fair!

Poe: Wanna know how I figured out you were a pirate? First, it's 'cause you walk kind of funny, like you're not used to being in still waters. That's what happens to pirates when they get used to being on a boat all the time. And then second, when I saw you, you were looking around at everything like you were trying to find things to steal. Also, third, that's just the kind of feeling I get from your style. It's like an aura of adventure! See all my evidence?

  • a) Doesn't everyone look at things when they walk around?
    • Poe: Not really. Most people're too busy trying to get places. They don't notice anything around them unless it's for a reason.
  • b) Wouldn't a real pirate be disguised as a normal person?
    • Poe: Nuh-uh! That's not pirates, that's spies. And sometimes princesses.
  • c) Yes. I'm a pirate, and I'm here to steal.
    • Poe: I knew it! Well, you can't steal my toys. Or my pet rocks. I guess you can steal my homework, but only if you tell Ms. Scorse you were the one who took it.
  • d) Keep silent. (?)

Unlocked: Poe's Daily Errands

Poe leans in, jumping a little and swimming upwards until she's floating around your eye level.

Poe: See? I know your secret! And now... now...

Her furious swimming falters as she does. No longer kicking herself higher, she slowly sinks back down towards the ground. She stares out into the distance, muttering to herself.

Poe: If I turn you in then I'll be a hero... but if I join your pirate crew I could be rich! Though if I'm a hero Mommy will be so proud of me...

Her gills flare as she comes to a decision.

Poe: I-I need more time! I'm gonna figure out what kind of person you are, and then I'll choose.

It looks like Poe will have to learn more about you before she decides if you're an enemy or a new friend.

Maybe you can become more familiar by raising her Affection by 50.

  • You just wait.

Poe: If I capture you they'll throw a parade for me! I could get the keys to the city. And then I'm gonna unlock annnnything I want. Wait, isn't that what a pirate does? Maybe I should join the crew instead... If I join your pirate crew, we'll go on adventures! I'll be so rich, and I'll save mermaids in trouble... Wait, isn't saving people what a hero does? Maybe I should turn you in instead. I don't want to steal any mermaids.

  • a) What about now? (Increased 50/50 Times)
  • b) You just wait.

You keep returning to Poe as you explore Vaer Reef, but every time you see her, she's still undecided. Even when she seems like she's leaning one way or another, she'll change her mind just moments later.

Poe: Pirate or hero... Pirate or hero... Hirate or pero... Oh!

  • a) What is it this time?
  • b) Did you decide?
  • c) Wait for her to speak.

Poe: I forgot! I'm supposed to be helping Mommy right now. She told me to go get kelp and brown algae. If I don't get to the store now, we won't have dinner tonight!

Darting forward at a brisk swim, she grabs onto your hand and pulls you along.

Poe: Gotta hold hands with a grown-up 'fore you cross the street.

  • a) I'm not a grown-up!
  • b) Let me go!
  • c) Be careful!
  • d) Try to keep up with her.

Poe tugs you right into the street, and you swiftly realize why she didn't want to cross alone. Navigating this street is a matter of survival. It's a mess of carriages and swimmers piled on top of each other, all going their own direction. The carriages move freight along the bottom of the ocean floor, and everyone else tries to swim above them. One enterprising young octopus is lugging an entire sack full of pretty rocks above traffic. Poe finds a tiny gap between a drifting turtle and a cart full of urchins and dives for it.

  • a) Pull her back.
    • You're much stronger than Poe, and manage to hold her back until the cart passes.
    • Poe: Hey, we could've made it! Ugh, now we're going to have to go all the way around.
    • Letting out a stream of bubbles as she huffs, Poe points herself at the sky and swims upwards, pulling you above the rest of the slow-moving swimmers in the street. It's surprisingly tiring work, like fighting your way up current while knee-deep in quicksand. At least when you've finally crossed the street, all you need to do is stop swimming and let gravity pull you down.
  • b) Dive with her.
    • You propel yourself forward, shooting through the gap so forcefully that you knock a few sea urchins out of the cart with the disturbance left in your wake.
    • Poe: Wow, you made a real mess. Hope somebody picks that up!

Poe pulls you into the largest building on the street, its walls so covered in pearly shells that it gleams in the light. The doors are shut to protect whatever's inside from ocean waves. Poe slips through them, and pulls you into the disorienting chaos inside. Swimming shoppers crowd the market all the way up to the ceiling, with vendors' stalls squeezed so closely there's no room to move on the floor. Instead of signs, big sculptures mark the areas for different kinds of goods, and almost every stall owner is advertising their wares by yelling out to passersby.

Suddenly, you feel Poe let go of your hand. You turn around, but she's already disappeared into the crowd. What part of the market could she have gone to? You decide to look near the sculpture of...

  • a) A carved clump of seaweed.
    • This is where Poe would have gone to finish her errands, but for some reason she's nowhere to be seen. The stall owners here sell groceries, with huge tubs of algae and baskets of other produce. Next, you decide to look near the statue of...
  • b) A beautiful flowing dress.
    • This part of the market has clothes for any species, from gem-studded crowns shaped for fish heads to bangles in sets of eight for fashion-minded octopi. You don't see Poe here, so you head towards the statue of...
  • c) A child clutching a toy seahorse.
    • You pass by a game that involves catching tiny goldfish with what looks like butterfly nets and a stall selling action figures of warriors mounted on seahorses for battle.

Poe: Wow! It is easier to swim higher this way!

Poe's voice comes from above. You swim upwards, and see a balloon vendor whose shop is all the way up near the ceiling. Poe's holding on to a bunch of balloons in each hand, letting them keep her from sinking down.

Poe: They're only three thousand spuds. Can you believe it? My allowance is twenty spuds a week, so it'll take... Uh... Aw, it'll be forever before I can get them. Unless...

  • a) Unless?
  • b) Let her finish her thought.
  • c) You'll live without them.
  • d) Buy Poe some balloons for 3000 potatoes. +3 Affection., -3000Potatoes.

Poe: I can take these? Really?

Poe watches in a daze of disbelief as you hand the salesperson the spuds. She hugs you with a sudden squeeze, knocking the breath out of you.

Poe: Thank you! Thank you, thank you, thank you! I'll save up and pay you back someday, I promise!

Now that she's no longer distracted by balloons, Poe finally remembers her errand and takes you to the produce section, where she settles down quietly beside a small but well-stocked algae stall.

Poe: I'm s'posed to get a bundle of kelp and two tubs of brown algae, yuck. That stuff tastes like rusted over anchors! Maybe I could just forget it...

  • a) Tell your mom they ran out.
    • Poe Yeah! She's not going to know they don't have it. I'm going to get some coral candy instead.
  • b) Don't. It's healthy for you.
    • Poe: Ugh, fine! Everything healthy just tastes so bad.
  • c) Can I try some?
    • The stall owner hands you a free sample and you slurp it down. The algae is bitter and slimy, and it leaves a stale after taste in your mouth.
    • Poe: So? Should I accidentally forget to buy it? (?)

Groceries bought, you and Poe swim out of the market, then above it. The neighborhood stretches out before you, buildings as far as the eye can see. Poe points to a row of narrow houses painted in vibrant colors.

Poe: That green one's mine. Come on!

Poe swims so quickly that you have to work to really keep up, but she isn't even a little out of breath. She chatters to you on the way.

Poe: So I was thinking about whether I'd become a pirate, and then I thought, why would you become a pirate? How come you're not a farmer? Or a candy store owner? And then I realized... Wait one sec!

Poe darts into the green building. This house, like all the others on the street, has rounded windows and a spherical, domed roof. When you put your hand on the outside of the wall, it feels smooth, like stone.

Poe: I'm back!

Poe swims out the second story window and lets herself sink gently down.

Poe: (If you did not buy the algae) Mommy got mad at me... She didn't believe there wasn't any left. She told me she's gonna buy double the brown algae next time she goes to the market. It's not fair! How come she gets to choose what I eat? I'm the one who has to taste it!

Poe: (If you bought the algae) Mommy was so proud of me! She said I did a good job.

  • Ask her about what she realized.
  • Let her rant.

Poe: Wait, what was I talking about before? Um... Oh, right! I was thinking about why pirates do crime and I thought, maybe you just didn't learn right. Maybe you don't know how not to be a pirate 'cause no one ever taught you. I'm gonna take you to school with me, and then you can get an education! They teach us to be nice to each other and think about our choices and stuff. And fractions! Maybe you could be a fractionologist instead of a pirate.

  • a) Fractionologist doesn't sound like a real job.
    • Poe: You think? Well... Actually, I don't know. But they gotta be teaching us fractions for something, right?
  • b) I don't need school! I already know everything.
    • Poe: Oh, yeah? Well... what's 364 divided by four?
      • Seventy-one. (?)
      • Ninety-one. (correct)
        • Poe: Okay, you got that one, but you won't get this. What color is Vaer?
          • Gray.
            • Poe: Nuh-uh! It's every color and none, 'cause Vaer is all the colors of the ocean. See? This is why you need to go to school.
          • The color of amazingness. (?)
          • Every color and also none. (?) (correct)
          • I don't know. (?)
      • Ninety-three. (?)
      • I don't know. (?)
  • c) I already told you, I'm not a pirate!
    • Poe: Well... Even if you're not a pirate, it still kinda looks like you aren't educated enough. (loops back to options b and d)
  • d) Sure, I'll go to school with you.
    • Poe: Yes! It's not really fun, but it's good for you. I think.

Several other children are also waiting at the corner of the street, each carrying a little basket filled with school supplies and packed lunch. Some of them say hi to Poe, but they don't pay you any attention. A wagon drawn by two old, slow-moving seahorses rolls to a stop in front of you, and the whole line files in. It's more than a little cramped, making it a relief when you finally arrive at Poe's school. The school building is made of what looks like big round pods all stacked up together, each with their own individual door you have to swim up to. Once inside, you see a teacher standing in the middle of the classroom and chairs arranged in a circle around him. All around you, kids are clutching toys, pets and other curious objects.

Poe: Oh no, I forgot it's show and tell day! Everyone else brought cool stuff, too. Deza has a rock collection, Lory has all their mini corals...

Poe searches through her bag, but all she can find are her school supplies and a bottle of brown algae stew.

Poe: Oh! I got it! Teacher, I can go first! I brought a real live pirate!

The classroom hushes as all the kids turn to look at you. Poe gives you an encouraging motion.

Poe: It's okay. Just do something cool and piratey. But, uh, don't steal anything! Or fight anyone.

  • a) Make your pet do a trick.
    • You're going to have to train your pet to do tricks on command. Raising its Affection by 10 should work.
      • One moment.
      • Tell your pet to do the tricks. (Raised Affection 10/10 Times)
        • At your signal, you pet does a somersault, then swims around you in a pretty spiral. Poe has some clay tablets in her bag, and you throw them through the air, letting your pet catch each one in its mouth. The children ooh in appreciation.
        • Poe: It's so cute!
        • Poe begins to cheer, and soon she's leading the class in a cacophony of yells that takes the teacher quite a long time to quiet. There are other show and tells after, but nobody gets quite as much as applause as you did.
  • b) Alchemize an item.
    • You'll need to alchemize one item in order to impress the children.
      • Okay give me a moment.
      • Alchemized! (Alchemized 1/1 Times)
        • At first the kids are confused by the items you bring out and the bubbling vat of blue liquid, but when you transform them into a new item they all gasp, then clap like they've just seen the best magic trick in the world. Poe begins to cheer, and soon she's leading the class in a cacophony of yells that takes the teacher quite a long time to quiet. There are other show and tells after, but nobody gets quite as much applause as you did.
  • c) Hatch a pet.
    • You'll need to hatch a pet in order to impress the children. Any pet should do.
      • I'll be back.
      • I've done it! (Hatched 1/1 times)
        • The kids don't seem too impressed by the inanimate object you bring out, but when it becomes a pet that blinks its eyes for the first time in its new life they burst into excited chatter.
        • Poe: No way! That just came to life! How'd you do that?
        • Poe begins to cheer, and soon she's leading the class in a cacophony of yells that takes the teacher quite a long time to quiet. There are other show and tells after, but nobody gets quite as much as applause as you did.
  • d) Sing a song.
    • These kids are a tough audience, and you're going to need to work hard to impress them. Maybe if you were more charming... Raise your Charm. Charm by 5 to sing a song at show and tell.
        • I'll be back.
        • Start to sing. (Increased 5/5 times)
          • You improvise a simple song with easy lyrics, stringing together nonsense sentences from whatever words come to mind. The kids are confused at first, but soon you have the whole class humming along. Poe begins to cheer, and soon she's leading the class in a cacophony of yells that takes the teacher quite a long time to quiet. There are other show and tells after, but nobody gets quite as much as applause as you did.

Poe: That was awesome! You just went up and it was like, bam! Skills! That was the best show and tell ever. Stenno thought they were so cool bringing their baby brother last time... Ha! We were way better than your brother, Stenno! The teacher gives Poe a stern look, and she quiets, sitting back down in her chair. She hands you a clay tablet and a little stylus.

Poe: Oops, sorry. It's time for science class now.

The teacher begins his lesson, explaining how Vaer's activities affect the ocean's weather patterns. Poe starts off taking notes by etching them onto the soft surface of her tablet, but soon she's distracted and doodling a picture of a shark instead.

  • a) Listen to the lesson.
    • The teacher leads everyone in a call-and-response, naming different wave patterns and waiting for kids to yell out which of Vaer's moods cause them. When the sea is calm, Vaer's sleeping. Turbulent waves mean he's angry, and slow, steady waves mean he's thinking deep thoughts. You take notes on your tablet as the teacher explains how Vaer's moods come in cycles that can be predicted by analyzing the water.
  • b) Pass notes with Poe.
    • You carve a "Hi" onto your tablet and show it to Poe, and she does the same. Next, she draws a caricature of the teacher with his big fins and stripey skin. You draw one back, taking care to detail his very dignified expression, and Poe's resulting giggles are so loud that even the students around you hush her.
  • c) Take a nap.
    • Slouching down in your chair, you let your head droop forward in a comfortable nod. The teacher's voice is loud, but its slow, deliberate rhythm is almost soothing. Your eyes slip closed and your breathing softens, your muscles relaxing as the water around you cradles your body. Without even realizing anything's different, you've drifted off to sleep.
  • d) Draw on your tablet.
    • Pushing your stylus through the soft clay of the tablet takes more effort than you'd expected. You need real force to carve a mark into the clay, and you also have to really push to erase it from the tablet's surface. The first few lines of your drawing go a little wild, but after some practice you're halfway to a decent picture. Though the teacher drones on behind you, you ignore him as you perfect your masterpiece.

You're not expecting the sound of a powerful drumbeat to drown out the teacher's voice, but it looks like all the students were just waiting for it. They put down their tablets and erupt into chatter, some of them running from the room.

Poe: That's the lunchtime drum! It means we finally get to have a break. Come on, let's go play!

The teacher pulls Poe aside before she can race past him. They talk for a little while, glancing over at you a few times during the conversation, and Poe is much more subdued when she returns to you.

Poe: Teacher says you can't stay here after lunch 'cause you're not a student... I'm really sorry! I tried to get him to understand, but he says you hafta go.

  • a) That's too bad.
  • b) I didn't want to be here anyway.
  • c) Say nothing.

Poe: Also... Um... I don't think you're a pirate anymore. I wanted you to be a pirate, because that would've been super cool, but I know a real pirate would have pirate jobs to do instead of hanging out with a kid all the time. Plus, you haven't plundered anything even once since I met you! Even when we went to the marketplace with all those stealable things! But it was really nice to pretend for a while, you know? At least this way I don't have to choose between being a hero and a pirate. That one was tough! I bet even you couldn't decide if you were me.

  • a) Yeah, I couldn't.
    • Poe: See? Told you? You'd probably have to think about it forever, just like I did. And then since the pirate hideout that's s'posed to be in the ruins is on the east side of town, and the courthouse where the judge lives is on the west, you'd be stuck in the middle of town all week. But... maybe when you're done with your adventure, you could come visit me again?
  • b) I'd be a hero.
    • Poe: Wow, that was fast! I guess you're better at deciding things than I am. Hey, if you really want a hero, you should go to the courthouse! That's where they train the best of the best to protect everyone in the reef. They came to give a presentation about it last year. And if you did want to be a pirate... there's always those creepy ruins. Mommy says to stay away from there 'cause it's a pirate's den. And maybe when you're done with your adventure, you could come visit me again?
  • c) I'd be a pirate.
    • Poe: Wow, that was fast! I guess you're better at deciding things than I am. Hey, if you really want to be a pirate... there's always those creepy ruins. Mommy says to stay away from there 'cause it's a pirate's den. But stay away from the courthouse, 'cause that's where they'd catch you for your piracy! It's where they train the best of the best to protect everyone in the reef. They came to give a presentation about it last year. And maybe when you're done with your adventure, you could come visit me again?

Poe: It was fun playing today, though I think I'm kinda done with playing a pirate. We could play shop next time! I have lots of things to sell.

Poe says goodbye and goes to lunch, leaving you in the empty classroom. You can't stay here at her school, but Poe's given you an idea of where you could go next. Though you answered Poe's question, this decision isn't as easy as it seems. Where you choose could define your experience in Vaer Reef. After all, after you've decided on one path, you can't take the other. Which will it be?

  • a) Venture to the Ruins.
    • Unlocked: Wras, Exploring the Ruins (Main Quest)
  • b) Head to the Courthouse.
    • Unlocked: Xarion, Entering the Courthouse (Main Quest)
Rewards: Fish Scale Pendant, +3 Tenacity, 2500 Potatoes, +5 Affection with Poe

Unlocked: Poe's Chance Shop, Exploring the Ruins (Main Quest) / Entering the Courthouse (Main Quest)


You admire a statue and feel as though you're being watched.

  • a) Turn around.
  • b) Look behind the statue.
    • Chase them around the statue.
    • Sit down and wait for the watcher to come to you.
  • c) Sit down and wait for the watcher to come to you.

Poe: "How come you're sitting down now?"

  • a) Because I'm tired.
    • Poe: "Oh. Why are you tired?"
    • Life is tiring.
      • Poe: "Yeah... I guess it is."
      • Who are you?
      • What are you?
      • Were you the one staring at me?
    • Because I was chasing somebody.
    • Were you the one staring at me?
    • Who are you?
  • b) Because I like being on the ground.
  • c) Because I'm out of shape.
  • d) Were you the one staring at me?

Poe: I'm Poe. Are you a pirate?

  • a) Yes.
  • b) No.
  • c) I'm not telling you.

Poe: "Wanna know how I figured out you were a pirate? First, it's 'cause you walk kind of funny, like you're not used to being in still waters. That's what happens to pirates when they get used to being on a boat all the time. And then second, when I saw you, you were looking around at everything like you were trying to find things to steal. Also, third, that's just the kind of feeling I get from your style. It's like an aura of adventure! See all my evidence?"

  • a) Doesn't everyone look at things when they walk around?
  • b) Wouldn't a real pirate be disguised as a normal person?
  • c) Yes. I'm a pirate, and I'm here to steal.
  • d) Keep silent.

Unlocked: Poe's Daily Errands

Poe is convinced you're a pirate no matter what you say.

Poe: "If I turn you in then I'll be a hero... but if I join your pirate crew I could be rich! Though if I'm a hero Mommy will be so proud of me... I-I need more time! I'm gonna figure out what kind of person you are, and then I'll choose."

It looks like Poe will have to learn more about you before she decides if you're an enemy or a new friend. Maybe you can become more familiar by raising her Affection Affection. by 50.

Poe: "Pirate or hero... Pirate or hero... Hirate or pero... Oh!"

  • a) What is it this time?
  • b) Did you decide?
  • c) Wait for her to speak.

Poe explains that she has to get groceries for her mother and has to hold a grown-up's hand to cross the street.

  • a) I'm not a grown-up!
  • b) Let me go!
  • c) Be careful!
  • d) Try to keep up with her.

Poe finds a tiny gap between a drifting turtle and a cart full of urchins and dives for it.

  • a) Pull her back.
  • b) Dive with her.

You lose Poe in the marketplace. You decide to look near the sculpture of...

  • a) A carved clump of seaweed.
  • b) A beautiful flowing dress.
  • c) A child clutching a toy seahorse.

Poe is looking at some balloons that makes swimming upwards easier.

Poe: "They're only three thousand spuds. Can you believe it? My allowance is twenty spuds a week, so it'll take... Uh... Aw, it'll be forever before I can get them. Unless..."

  • a) Unless?
  • b) Let her finish her thought.
  • c) You'll live without them.
  • d) Buy Poe some balloons for 3000 potatoes. +3 Affection., -3,000 Potatoes.

Poe: "I'm s'posed to get a bundle of kelp and two tubs of brown algae, yuck. That stuff tastes like rusted over anchors! Maybe I could just forget it..."

  • a) Tell your mom they ran out.
  • b) Don't. It's healthy for you.
    • Poe's mother will be proud of her later.
  • c) Can I try some?
    • They taste terrible. Repeat branches.

Poe: "I'm gonna take you to school with me, and then you can get an education! They teach us to be nice to each other and think about our choices and stuff. And fractions! Maybe you could be a fractionologist instead of a pirate."

  • a) Fractionologist doesn't sound like a real job.
  • b) I don't need school! I already know everything.
  • c) I already told you, I'm not a pirate!
  • d) Sure, I'll go to school with you.

It's show-and-tell in class. Poe "shows" you as a pirate.

  • a) Make your pet do a trick.
    • Raise your pet's affection Affection. by 10.
  • b) Alchemize an item.
    • Alchemize an item.
  • c) Hatch a pet. (Note: as of 11/20/22, this option does not require hatching a new pet, only that the player must have hatched a pet in the past.)
    • Hatch a pet.
  • d) Sing a song.
    • Gain 5 permanent Charm. Charm.

The teacher begins his lesson, explaining how Vaer's activities affect the ocean's weather patterns.

  • a) Listen to the lesson.
  • b) Pass notes with Poe.
  • c) Take a nap.
  • d) Draw on your tablet.

Poe: "Teacher says you can't stay here after lunch 'cause you're not a student... I'm really sorry!"

  • a) That's too bad.
  • b) I didn't want to be here anyway.
  • c) Say nothing.

Poe admits she doesn't believe you're a pirate anymore but at least she doesn't have to decide what to do and bets you couldn't either in her situation.

  • a) Yeah, I couldn't.
  • b) I'd be a hero.
  • c) I'd be a pirate.

Poe mentions the Ruins where pirates live and the Courthouse where the judge lives.

  • a) Go to the Ruins.
    • Unlocks Wras' Main Quest: Exploring the Ruins
  • b) Go to the Courthouse.
    • Unlocks Xarion's Main Quest: Entering the Courthouse
Quest Rewards
Stat Rewards
2,500 Potatoes Image.
2,500 Potatoes
+3 Tenacity Image.
+3 Tenacity
+5 Affection with Poe Image.
+5 Affection with Poe
Item Rewards
Fish Scale Pendant Image.
Fish Scale Pendant
Unlocks Poe's Chance Machine
"Courthouse" Unlocks NPC: Xarion
Main Quest: Entering the Courthouse
"Ruins" Unlocks NPC: Wras
Main Quest: Exploring the Ruins


Xarion's Route: Entering the Courthouse[]

Quest Information
Speak With Xarion
Prerequisites Main Quest: Poe's Story
Description "You make your way to the Courthouse to meet the judge."
Full Transcript

You follow Poe's directions to a courthouse entirely carved from white stone, starkly different from its coral-covered neighbors. It's shaped like a shark fang, rising proudly above the buildings around it. The fish-headed fellow at the front desk doesn't even bother talking to you. He just gestures at four neat baskets of visitor's badges beside them and goes back to examining his scales.

  • a) Take the badge that reads WITNESS.
  • b) Take the badge that reads VICTIM.
  • c) Take the badge that reads SUSPECT.
  • d) Take the badge that reads SCHOOL TOUR.

The front desk fish unlocks the gate behind them and motions you thorough. You walk into a windowless hallway lit by glowing stones on the ceiling. Every door you try is locked. In some cases, they're blocked by metal bars. You can hear muffled discussions happening somewhere behind those doors, but not quite clearly enough to tell what the people inside are saying. Only the door at the very end is open, light spilling into the hallway from the room inside.

  • a) Go knock.
    • The door is ajar, but you knock on it anyway as you stick your head inside.
      • Walk inside.
  • b) Try to peek.
    • Pressing the rest of your body flush against the wall, you try to poke your head over just enough to see what's inside. There's a desk made of bleach-white coral, the edge of a sumptuous robe... then the whole arm... then the face of a shark-headed man looking right at you. Busted.
      • Walk inside.'
  • c) Wait in the hallway.
    • You stand around in the empty hallway, staring at the walls. Nobody comes to talk to you, and all the other doors remain locked. A man with the head of a shark emerges from the open room, affixing you with an unimpressed stare.
    • Xarion: You may as well come in.
    • Walk inside.
  • d) Walk inside.

A shark-headed man sits at his desk, stone tablets piled in neat stacks around him. There's a little name plate next to the tallest stack that reads JUDGE XARION. He looks at you, taking in everything from your visitor's badge to your land dweller looks, and frowns.


(Witness Badge) Xarion: I don’t remember a witness like you connected to anything we’re keeping an eye on.

(Suspect Badge) Xarion: Unamusing, Mordane must have not been paying attention when you claimed your visitor's badge.

(School Tour Badge) Xarion: Interesting visitor's badge, as School Tours normally operate with more than one student present.


Xarion: What's so important that you'd come in without making an appointment?

  • a) I don't know how to make appointments.
    • Xarion: Hmm. For future reference, you ask Mordane at the front desk. The both of us will waste far less time if you're scheduled.
  • b) Me. I'm very important.
    • Xarion: To yourself, perhaps. Not to me.
  • c) I can go make one right now...
    • Xarion: No, you've already disturbed my work. May as well stay rather than leave and return to disrupt me again.
  • d) Shrug.

Xarion steeples his fingers as he leans in closer, looming high above you. Is he really that tall, or is his chair just abnormally high?

Xarion: Let me guess. You want to join the ranks of Vaer's Justice.

  • a) I want to be a hero!
  • b) That's right.
  • c) How'd you know?
    • Xarion: You're not persionally acquainted with anyone in this courthouse. You have neither committed nor suffered any crimes within the boundaries of this city. Finally, you've wandered around Vaer Reef for days, offering your dubious "help" to any stranger who'd accept it. What else could you be here for?
  • d) No, I don't.
    • Xarion: You're not personally acquainted with anyone in this courthouse. You have neither committed nor suffered any crimes within the boundaries of this city. Finally, you've wandered around Vaer Reef for days, offering your dubious "help" to any stranger who'd accept it. What else could you be here for?
      • I guess there isn't anything.
      • To kill you?
        • Xarion: For what reason? You'd gain nothing from it. I suppose you could merely love violence, but why choose me? My office is perhaps the worst place in Vaer Reef to commit murder, and I am not an easy target. You don't exactly have a talent for deception, world-hopper.
      • I'm... uh, in love with you.
        • Xarion: Nonsense. Absolute nonsense. Claiming a sudden romantic passion is already unbelievable enough. Saying it's directed towards me is downright laughable. Ha. Ha. Ha.
      • A... project? For... school?

Xarion: Unfortunately for you, there's no way you'd be qualified to join Vaer's Justice. Even our newest recruits undergo years of study to become the protectors and peace-keepers of the reef. They must learn skills that take more than a decade to master. Our recruits devote half their lifetimes to learning how to protect the people of Vaer Reef, and still only a third are accepted into the ranks. It's impossible for you to be accepted as a recruit, but we do have another program... Yes, I believe you'd be able to intern. The program is designed for school children, and therefore suited to your qualifications.

  • a) I'm okay with interning.
  • b) I just want to help.
  • c) I bet I could be just as good as any of your recruits.
    • Xarion: This isn't a bet. It's a statement of the facts. Even if your skills are just as good as our rookies, you wouldn't be accepted without their qualifications.
  • d) Accept Xarion's decision.

Xarion reaches into his desk drawer and hands you a new badge. It reads "Littlest Vaer Buddy."

Xarion: Do you like it? We were planning to use the title "Junior Justice Associate," but I thought a more informal name might appeal to the infantile mind.

  • a) It's pretty cool.
    • Xarion: Good. Now, moving on...
  • b) It's a stupid name.
    • Xarion: Feedback noted. Now, moving on...
  • c) Eh, it's okay.

Xarion leads you back into the darkened hallway, locking his own door behind him. He unlocks the one next to it, swimming up into a vertical passageway. The two of you swim up, across and sideways through identical hallways for a very long time. Finally, Xarion brings you to the only room with a window you've seen in the whole building. Light spills in from outside, illuminating a stack of large stone tablets almost as tall as Xarion himself. He lifts half the stack with no apparent effort and slides a single tablet out, leaning it against the wall. It's covered with cute diagrams of cartoon sharks that look oddly like Xarion himself.

Xarion: As per our training guidelines, I'll be giving this presentation with the help of colloquial phrasing, or slang, to ensure that it is accessible to the youth. Ahem. Hello... pals. Today, you learn how to contribute to the delicate balance of order that governs our too-fragile society. At any given moment, we are but a single step away from chaos. Our illusion of safety could be torn from us, replaced by senseless death and destruction. Wouldn't that... mega suck?

Xarion looks at you expectantly. He's pointing to a cartoon depiction of a child wailing as masked pirates steal their toys.

  • a) It would?
    • Xarion: Correct. It would be deeply unpleasant if society collapsed into chaos, and Vaer's Justice works to prevent that from happening.
  • b) It wouldn't.
    • Xarion: I see you're choosing to play the role of a contrary child. As our training guidelines suggest, I will ignore your response and continue as normal.
  • c) Keep quiet.
    • Xarion: That question wasn't rhetorical. You're supposed to answer. Studies show that a call-and-response method is effective in engaging attention and promoting the retention of select information. Again. Wouldn't having our peace and security replaced by the brutish rule of pirate violence mega suck?
      • It would?
        • Xarion: Correct. It would be deeply unpleasant if society collapsed into chaos, and Vaer's Justice works to prevent that from happening.
      • It wouldn't.

Xarion: Do you know how you, an average citizen with no training whatsoever, can help us, an elite judiciary force trained specifically to protect the reef?

  • a) Fighting pirates with my bare hands?
    • Xarion: What? No! That's incredibly dangerous. You might even be a liability in the field.
  • b) Following the rules myself?
    • Xarion: Exactly. Your commitment to being a law-abiding citizen means that we have one less person to worry about.
  • c) Snitching?
    • Xarion: That's not the word I would use, but yes, becoming an informant could be useful if you have valuable information.
  • d) No idea.

Xarion: The first thing you can do... According to the script, I'm meant to tell you to stay in school, but that's not applicable in this situation. The second is that if you see something wrong happening, come to us and let us know. The third is to help around the courthouse as...

Xarion visibly gathers his strength, scowling mightily as he finishes his sentence.

Xarion: As a super cool, icy cold buddy of Vaer. That's all. Orientation over. Let's get to training.

Xarion takes you through another disorienting sequence of near-identical hallways.

  • a) Ask him what interns usually do.
    • Xarion: Usually? Follow us around. Sometimes there's some light filing.
  • b) Don't you have anything more important to do than show me around?
    • Xarion: Ordinarily, yes, but today's my day off. I came into the courthouse to make a preemptive start on next week's work, but there's nothing urgent that requires my attention.
  • c) Is there a lot of crime in Vaer Reef?
    • Xarion: No more than any other city usually, but no less, either. Though pirate activities and sea beast rampages of late have been a real problem. Enough that we must remain vigilant to preserve our safety.
  • d) Swim quietly behind him.

You follow Xarion to an armory and training range protected by no less than three locked doors. He hands you a blunted harpoon with some sort of woven ball attached to the end, and motions at a row of training dummies on the far side of the room.

  • a) Throw as hard as you can.
    • You throw your weapon with all the force you can muster, and watch as it thunks right into the wall. The little woven ball attached to the end unfurls into a net, but all it does is dangle uselessly above the target's head.
    • Xarion: Watch closely.
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.
  • b) Aim right at the target.
    • The harpoon leaves your hand with satisfying force. It lands right in the middle of the training dummy's chest.
    • Xarion: No! What are you doing? If you injure or kill someone you'll be the one on trial!
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.
  • c) Refuse to commit violent acts.
    • Xarion: An admirable philosophy, but one that need not be applied in this particular situation.
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.
    • Xarion: See? Our focus is on safely apprehending subjects. Even if they are dangerous pirates, hurting them would be against everything we stand for.
  • d) Ask Xarion to teach you first.
    • Xarion: Watch closely.
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.

Xarion: Now, practice until you can safely contain your target nine times out of ten. I'm not expecting perfection, but with enough Tenacity you should be able to improve.

It seems like you'll have to raise your permanent base Tenacity stat by 22 in order to successfully complete your training.

  • Okay, I'll be ready soon.

As you struggle with your harpoon. Xarion does a little practicing himself. He throws three harpoons at a time, each one netting a different target.

Xarion: If you find yourself having difficulties with accuracy, try picturing your harpoon as part of your arm. Then imagine tearing that part of your arm off and throwing it across the room.

  • a) Keep practicing.
  • b) I think I'm ready now. (Increased 22/22 Times)

Xarion has you demonstrate your abilities, watching with a critical eye as you net the training dummies eight times... nine times... ten times out of ten.

Xarion: A perfect score... I may have underestimated you. I think you're ready for your real task now.

  • a) Wasn't I awesome?
    • Xarion: You were certainly accurate, if that's what you were asking.
  • b) Do I get to take a harpoon?
    • Xarion: No.
  • c) What am I doing?
    • Xarion: This may surprise you, but I am just about to explain.
  • d) Nod seriously.

Xarion picks up a harpoon and inspects it as he speaks, idly testing its weight in his hands.

Xarion: I've had more reports of theft and destruction of property in the recent months than ever before. Sea beasts have been moving into residential areas, almost as if they've been pushed out of their natural habitats. Relics from the ancient temples have turned up on the black market. We have reason to believe that all of this is the work of one individual. His name is Wras. You might be familiar with him. He's the one who wrecked the ship that brought you here.

  • a) Oh, him!
  • b) I hate that guy.
    • Xarion: Unsurprising, given all that he's done.
  • c) Wras is cool.
    • Xarion: Don't be mistaken. He may have some degree of superficial charm, but that shouldn't be enough to hide his complete lack of moral center.
  • d) I don't really remember.

Xarion: We've been investigating him for a very long time, and we're so close now that I can smell the blood in the water...

The harpoon Xarion's holding cracks in his fist, snapping completely in two. Xarion looks down at it in surprise.

Xarion: Metaphorically, of course. Somehow, Wras has stayed one step ahead of us. He knows all of our members by sight now, and I can't rule out the possibility that he's infiltrated our team. You, however... You're a stranger. He doesn't know that you know me. If you access his headquarters as a visitor, you could find out what he's planning next, and we could prepare for it instead of merely reacting to his crimes. Do you think you're ready for a task like this?

  • a) Yes.
  • b) I don't know...
  • c) Isn't it dangerous?
    • Xarion: Wras is a pirate, of course he is dangerous. That is why you will prepare yourself, should any such situation arise.
  • d) How do I even get him to talk?
    • Xarion: At his core, Wras is a braggart. Act impressed, and he won't be able to stop himself from boasting.

Xarion: His latest hideout is in the ancient ruins a half day's swim from the west side of town. It's completely obvious, and I can't believe the nerve of him—

Xarion visibly collects himself, calming himself as his gills flare in a deep breath.

Xarion: Ah. That's all beside the point. Your mission is to find out whatever you can about Wras's plans, and report back to me once you have.

  • Venture to the Ruins to find Wras.
Unlocked: Wras, Xarion's Daily Errands, Spying on Wras (Main Quest)


You enter the courthouse and take a badge.

  • a) Take the badge that reads WITNESS.
  • b) Take the badge that reads VICTIM.
  • c) Take the badge that reads SUSPECT.
  • d) Take the badge that reads SCHOOL TOUR.

You get directed to a hallway. A door at the far back is slightly ajar.

  • a) Go knock.
  • b) Try to peek.
  • c) Wait in the hallway.
  • d) Walk inside.

A shark-headed man sits at his desk, stone tablets piled in neat stacks around him. A nameplate reads JUDGE XARION. He inspects you.

Xarion: What's so important that you'd come in without making an appointment?

  • a) I don't know how to make appointments.
  • b) Me. I'm very important.
  • c) I can go make one right now...
  • d) Shrug.

Xarion: Let me guess. You want to join the ranks of Vaer's Justice.

  • a) I want to be a hero!
  • b) That's right.
  • c) How'd you know?
  • d) No, I don't.

Xarion explains that it would be impossible for you to join Vaer's Justice, as you don't have the qualifications or training experience.

Xarion: It's impossible for you to be accepted as a recruit, but we do have another program... Yes, I believe you'd be able to intern. The program is designed for school children, and therefore suited to your qualifications.

  • a) I'm okay with interning.
  • b) I just want to help.
  • c) I bet I could be just as good as any of your recruits.
  • d) Accept Xarion's decision.

Xarion reaches into his desk drawer and hands you a new badge. It reads "Littlest Vaer Buddy."

Xarion: Do you like it? We were planning to use the title "Junior Justice Associate," but I thought a more informal name might appeal to the infantile mind.

  • a) It's pretty cool.
  • b) It's a stupid name.
  • c) Eh, it's okay.

Xarion leads you through the long and winding hallways of the Courthouse until you reach another room. He takes out his preparatory materials, then starts his introduction speech, which is written for children.

Xarion: At any given moment, we are but a single step away from chaos. Our illusion of safety could be torn from us, replaced by senseless death and destruction. Wouldn't that... mega suck?

  • a) It would?
  • b) It wouldn't.
  • c) Keep quiet.

Xarion: Do you know how you, an average citizen with no training whatsoever, can help us, an elite judiciary force trained specifically to protect the reef?

  • a) Fighting pirates with my bare hands?
  • b) Following the rules myself?
  • c) Snitching?
  • d) No idea.

He finishes up his speech by telling you to stay in school - which he realizes wouldn't really apply. Xarion takes you through another set of hallways in order for you to begin your training.

  • a) Ask him what interns usually do.
  • b) Don't you have anything more important to do than show me around?
  • c) Is there a lot of crime in Vaer Reef?
  • d) Swim quietly behind him.

The two of you end up in the very secure armory, where weapons and training dummies abound. Xarion hands you a blunted harpoon with some sort of woven ball attached to the end, and motions at a row of training dummies on the far side of the room.

  • a) Throw as hard as you can.
  • b) Aim right at the target.
  • c) Refuse to commit violent acts.
  • d) Ask Xarion to teach you first.

Xarion: Now, practice until you can safely contain your target nine times out of ten. I'm not expecting perfection, but with enough Tenacity you should be able to improve.

It seems like you'll have to raise your permanent base Tenacity. Tenacity stat by 22 in order to successfully complete your training.

Xarion: "A perfect score... I may have underestimated you. I think you're ready for your real task now."

  • a) Wasn't I awesome?
  • b) Do I get to take a harpoon?
  • c) What am I doing?
  • d) Nod seriously.

Xarion: "I've had more reports of theft and destruction of property in the recent months than ever before. Sea beasts have been moving into residential areas, almost as if they've been pushed out of their natural habitats. Relics from the ancient temples have turned up on the black market. We have reason to believe that all of this is the work of one individual. His name is Wras. You might be familiar with him. He's the one who wrecked the ship that brought you here."

  • a) Oh, him!
  • b) I hate that guy.
  • c) Wras is cool.
  • d) I don't really remember.

Xarion: "If you access his headquarters as a visitor, you could find out what he's planning next, and we could prepare for it instead of merely reacting to his crimes. Do you think you're ready for a task like this?"

  • a) Yes.
  • b) I don't know...
  • c) Isn't it dangerous?
  • d) How do I even get him to talk?

You venture to the ruins to find Wras.

Quest Rewards
Unlocks Xarion's Daily Errands
NPC: Wras
Main Quest: Spying on Wras


Xarion's Route: Spying on Wras[]

Quest Information
Speak With Xarion
Prerequisites Main Quest: Entering the Courthouse
Description "You ventures into the ruins after Xarion urges you."
Full Transcript

You head out to the ruins on the east side of town, far from the orderly streets of Xarion's courthouse. The atmosphere is dark and gloomy. Several times you feel the water suddenly shift around you, but when you turn to look there's no one there. If there are pirates hiding out around here, they've done a good job of hiding themselves.

  • a) Hello? Anyone here?
    • You call out to see if anyone is nearby. The kelp sways silently in response. You head deeper towards the ruins when you catch a flash of movement out of the corner of your eye.
  • b) Sneak around some more.
    • You try to blend in with the shadows and silently swaying kelp. If there's anyone here, you'll spot them first. You head deeper toward the ruins when you catch a flash of movement out of the corner of your eye.

Wras: Too easy!

A rope snare springs out from the sand and hooks around your ankle, hoisting you upside down. Wras swims into your field of vision, his teeth an upside-down crescent grin.

  • Swim free!

You kick and pump your arms but the snare just pulls tighter around your ankle.

Wras: Heh. I thought I'd find you sniffing around here eventually. I wonder what I should do with you now. You know how we normally handle intruders?

Wras draws a sharp line across his neck with his clawed finger.

  • a) Wait! I'm here to become a pirate.
    • Wras: Really now? You interested in all the freedom the ocean has to offer? Alright, maybe I'll hear you out...
  • b) Wait! Maybe I can help you.
    • Wras: Help me? How exactly can you help me?
    • a) I have...connections.
    • b) I have magic pets.
      • Wras: Hahahahaha! Not sure how that's gonna help me or my crew, but alright! You got me to laugh at least. I may just hear you out after all...
    • c) I'm cute?
      • Wras: Hahahahaha! Not sure how that's gonna help me or my crew, but alright! You got me to laugh at least. I may just hear you out after all...

He pulls a knife from his belt and cuts you loose.

Wras: But first, we need to get out of the open waters. Never know when Xarion's spies will come sniffing around. I'll take you back to our hideout... but not without some extra precautions.

Wras unwinds one of his scarves and swims around behind you, wrapping the blindfold over your eyes.

  • a) I can't see!
    • Wras: Yep. That's exactly the point, my furry friend. Can't have you going back into town and telling everyone where Wras and his friends keep all their stuff.
  • b) Oh, I know this game!
    • Wras: Hahaha! You're a real joker, you know that? My crew could always use a jester.
  • c) Is this really necessary?
    • Wras: Trust me, it is. I didn't become the captain of my own crew by letting any old chum get the best of me. I like the cut of your jib, but I can't have you going back into town and telling everyone where Wras and his friends keep all their stuff.

Holding you by the shoulders, Wras spins you around a couple times before prodding you sharply in the back.

Wras: Swim.

The two of you start swimming in some direction, with Wras occasionally jabbing you in the back again to switch course.

Wras: By the way, hope there are no hard feelings about your friend's boat. Heh, sea monsters and all!

  • a) There are a lot of hard feelings.
    • Wras: That so? Oh well, too bad for him. Tell him he shouldn't hold on to old grudges, it's just pirate business. Gyahaha!
  • b) It's okay, he's getting it fixed.
    • Wras: That so? Good to hear, glad someone can get some use out of that boat. Don't get me wrong, I wanted it for myself. It was a nice little boat, would've turned us a good profit. But at the end of the day, I'm over it. Gyahaha! It's a new day for new plunder.
  • c) You don't feel bad at all?
    • Wras: Me? What do I have to feel bad for? You and your little pal were in the wrong place at the wrong time. You were dead in the water either way. I saw an opportunity and I took it. I would've made off with a nice new ship too if not for that annoying little seanaut. But I'm over it. It's a new day for new plunder. Gyahaha!

Coming to a sudden stop, you feel Wras grab the blindfold from the back of your head.

Wras: Here we are!

Wras pulls the blindfold off your eyes to reveal a large underwater cavern lit by glowing stones and molluscs. Several pirates lounge in alcoves along the walls, hunched over game boards or playing music together. More tunnels branch off in various directions, voices and music echoing down from the far end.

Wras: Home sweet home, eh?

  • a) It's surprisingly homey.
    • Wras: Well, you've gotta have someplace to call home if you've left the old one.
  • b) Are you really pirates?
    • Wras: What, do we not look like pirates? What were you expecting? More violence and thievery during our off-hours? Just because we're pirates doesn't mean we don't do some normal things sometimes, ya know. ...Though you might want to check your pockets every now and again!

Wras sneers at you as you try to judge whether that was really a joke or not...

Wras: But hey, when it comes down to it, you know what the most important thing about being a pirate is?

  • a) Ambition.
    • Wras: Not a bad answer, but no.
  • b) Freedom.
    • Wras: Not a bad answer, but no.
  • c) Money.
  • d) Friendship.
    • Wras: Hah. Actually, you're not far off from the mark. But not quite there either.

Wras: The answer is trust. A pirate needs to be able to trust his crew. Would you call yourself a trustworthy person?

  • a) Yes.
    • Wras: Heh. Well aren't we a good little surface-dweller. If only earning trust was as easy as saying "yes, I'm trustworthy."
  • b) No.
    • Wras: Haha! It takes some guts to say that in the middle of my hideout, doesn't it? But you know, some of the most trustworthy people wouldn't call themselves trustworthy. They just know what happens if they break the rules.
  • c) It depends.
    • Wras: Haha! Fair enough. You can be water-tight trustworthy when it counts and slippery as an eel when it doesn't. But you know, some of the most trustworthy people wouldn't call themselves trustworthy. They just know what happens if they break the rules.

Wras: Words can only get us so far, so why won't we play a little game?

Wras waves you over to a small table, shooing away his crew members who had been arm wrestling on its surface. The crew members hover around Wras' shoulders as he sits down and pulls out his knife.

Wras: You've got this game on the surface, right? Probably even scarier in the open air, huh. You put your hand down on the table with your fingers apart, like this. I'm going to put this knife in-between each of your fingers. But the way we play is a team game. If I miss and nick your finger, or if you get scared and pull your hand away, both of us lose. We win if we make two full circuits without either of us losing trust. How does that sound?

  • a) That sounds crazy.
    • Wras: Gyahaha! So you don't trust me? Come on, you don't even want to give it a shot? There might be something in it for you at the end.
      • No, I don't trust you.
      • Fine, I'll do it.
        • Wras: That's what I like to hear! Okay, stick your hand out.
  • b) Sounds fun!
    • Wras: That's what I like to hear! Okay, stick your hand out.
  • c) No thank you!
    • Wrase: Gyahaha! So you don't trust me? Come on, you don't even want to give it a shot? There might be something in it for you at the end.
      • No, I don't trust you.
        • Keh, you're no fun. Glad to know you won't even trust me for a little game. If you're not willing to put any trust in us, you're already lacking the most important quality necessary to be a pirate. Maybe... you just need a little crash course in piracy before you're ready to trust.
        • Wras: Tesse! The lockboxes!
      • Fine, I'll do it.
        • Wras: That's what I like to hear! Okay, stick your hand out.
  • d) Fine, I'll do it.

You extend your hand and lay it palm-down against the table. Wras raises his knife with a grin.

Wras: Ready, steady...

Thunk, thunk, thunk, thunk! Wras stabs the knife between each of your fingers with startling speed and accuracy. The crew members nearby whistle and hoot as he reaches your pinky finger and starts working his way back to your thumb. Watching his practiced ease makes you feel...

  • a) Strangely relaxed.
    • It looks like Wras has done this many times before. You get the feeling that he won't mess up... Unless he decides to do it on purpose.
  • b) Even more nervous.
    • Whether it's Wras' crazed grin or his loud crewmates, the whole situation makes your heart beat even faster. Even if he is good at this knife game, there's nothing to stop him from nicking you on purpose.

Thunk, thunk, thunk, thunk! Wras picks up the pace a little as he nears the end of the second circuit. Then, just before he brings the knife down for the final time, his grip seems to falter right above your last finger...

  • a) Pull your hand back!
    • You jump and pull your hand back quickly, before Wras can bring the knife down on it. Wras lifts his head and stares you dead in the eye, then bursts into laughter. His crew follows suit.
    • Wras: Gyahahahahaha! You really thought I was going to take your finger off, didn't you? I figured you'd react, no trust at all. You may have lost us the game, but wouldn't you say we know each other much better now? Gyahaha! Come on, maybe learning some pirate basics will put some salt on your scales.
  • b) Keep your hand still.
    • You keep your eyes fixed on Wras and force your hand to stay still. Thunk! Wras brings his knife down just a hair's breadth away from your finger. He lifts his head and meets your eyes for a silent moment, then bursts into laughter. His crew follows suit.
    • Wras: Gyahahahahaha! You really do have stone cold nerves! I'm impressed, kid! I could've taken your finger clean off if I'd wanted to. You don't get this good at the game without a few little... 'mistakes' along the way. Heh.
      • Thanks for not maiming me.
        • Wras: You're very welcome. You ready for some more pirate basics?
          • You bet.
          • What is it now?
      • Do I get a prize for winning?

Wras: Tesse! The lockboxes!

A fashionably dressed octopus darts into a side tunnel, then swims out with a set of small chests tucked in her tentacles. She sets them down on the table with a flourish.

Wras: Thanks, Tesse. Alright you land lubber, here's the deal. You're not much good as a pirate if you can't steal treasure. We've got three trial boxes here and a set of standard picks. You've picked a lock before, right?

  • a) Oh, loads of times.
    • Wras: Gyahaha! Then this should be no problem!
  • b) I'm a law-abiding citizen.
    • Wras: Hah! Nothing wrong with being a late bloomer!

Wras: So why three boxes, you ask? Well, they get harder to pick the smaller you go. And you know what they say. The harder the lock, the better the treasure. Maybe I'll even let you keep whatever's inside. Which one do you want to try?

  • a) Pick the smallest box.
    • Wras: Alright, your time starts... now!
    • You grab the smallest box and the set of lockpicks and immediately get to work.
  • b) Pick the medium size box.
    • Wras: Alright, your time starts... now!
    • You grab the box and the set of lockpicks and immediately get to work.
  • c) Pick the biggest box.
    • Wras: Alright, your time starts... now!
    • You grab the biggest box and the set of lockpicks and immediately get to work.

Unsuccessful: You're definitely not an expert at this, but you want to give it your best shot anyway. Wras and his crew watch intently as you slide the pick into the lock and start to open it. You try to concentrate and envision the interior of the lock, but you can't seem to make any progress. Wras swishes his fins and the group starts to count down in unison.

Wras: 5... 4... 3... 2... 1... That's time!

You sigh and set the resilient, unopened box down.

  • a) My bad.
  • b) Let me redeem myself!
    • Wras: Hey, don't look so glum. There's some ex-lubbers on my crew who couldn't tie a knot to save their scales for the first few months.
    • A round of laughter and ribbing ripples through the crowd, mostly directed at a single blushing fish pirate.
    • Wras: But hey, he can tie a knot now! Sure, he practiced hard, but he also didn't let our enemies KNOW he was a kelp-finned klutz! That brings us to our next lesson in pirate basics! Bluffing!

Successful: Maybe you're not the most familiar with these types of locks, but you have a good idea of how it's meant to work. Wras and his crew watch intently as you slide the pick into the lock and start to open it. After a long stretch of concentration and fiddling... you feel something click inside the lock. The lid pops open. The roar of approval from the crowd is almost immediate. Wras simply folds his arms and grins.

Wras: There you go! Maybe I'll have to recruit you after all!

You pull the box lid off and look inside to see a few empty clam shells.

  • a) Uh...
  • b) Seriously, Wras?

Wras: Gyahahahahaha! I said that I might let you keep whatever's inside! I never said that the contents were worth anything! Go ahead, help yourself! If you need more dead weight in your pockets, hahahah! But that's a great segue into our next lesson in pirate basics! Bluffing!

Successful (biggest box): Maybe you're not the most familiar with these types of locks, but you have a good idea of how it's meant to work. Wras and his crew watch intently as you slide the pick into the lock and start to open it. After a long stretch of concentration and fiddling... you feel something click inside the lock. The lid pops open. The roar of approval from the crowd is almost immediate. Wras simply folds his arms and grins.

Wras: I guess that was too easy for you, huh!

You pull the box lid off and look inside to see a few handfuls of colored pebbles.

  • a) Uh...
  • b) Seriously, Wras?

Wras: Gyahahahahaha! I said that I might let you keep whatever's inside! I never said that the contents were worth anything! Go ahead, help yourself! If you need more dead weight in your pockets, hahahah! But that's a great segue into our next lesson in pirate basics! Bluffing!


Wras pushes off from the table and gestures for you to follow.
  • a) So what exactly are we doing?
  • b) Do I just need to lie?

Wras: Hah, just listen up!

Wras leads you through one of the tunnels, which curves sharply and takes you up, up... until you emerge into a large underground lagoon. A massive ship sits anchored in the middle of the open water, with several smaller vessels clustered nearby.

Wras: We're going to do a little make-believe, just like when we were little shrimps, alright? You're going to convince me to sell you my ship. You can use whatever methods you want. Ready? Go!

Floating in the water before his own ship, Wras looks at you expectantly. You scramble to make a good bluff. You say that Wras should sell you his ship because you...

  • a) Have a lot of money!
    • Wras' eyes light up.
    • Wras: Is that so! But you don't look rich... if anything, you dress a little funny. How can I know that you really do have money?
      • I live in a huge house.
      • I have hundreds of loyal retainers.
      • Here, look at all these spuds! +1 Honour. Honour
        • Wras: Wrong move, kid! Rule number one of bluffing! Never, ever show the other person what's in your hands unless you absolutely have to! If you're bluffing right, their imaginations will always dream up something bigger than what you've actually got. Alright, one more bluffing test!
  • b) Have powerful magic powers!
    • Wras: Really now? So you're threatening me, eh? You've got guts, lubber... But you can't fool me! You're no more magical than the barnacles on my hull! If you're going to bluff, at least choose something believable!
      • This is hard!
      • But I really do have magic powers! +1 Honour. Honour
        • Wras: The heck you do! If you've got magical powers, then call down some lightning or control the waves! But you can't do that, can you? That's what I thought! Maybe you'll pick a better bluff next time! Alright, one more bluffing test!
  • c) Want it for your birthday, pretty please?
    • Wras just stares at you, then erupts into raucous laughter.
    • Wras: Your birthday, eh? How old are we turning then, seven?! Gyahahaha! I know I said this was all an act like little shrimps do, but I didn't say you needed to fully become a shrimp!
    • a) But it really is my birthday soon!
      • Wras: Really now? Well, hopefully you'll spend your birthday the right way - stealing treasure and tricking people out of their stuff! Alright, one more bluffing test!
    • b) Guess I'm not cut out for bluffing.

Wras paces a little before you, a confidence in his stance as he looks over at his ship. You notice out of the corner of your eye some pirates emerging from the ship, they must have been working on it without your noticing. They all seem to be staring at you and Wras however, you wonder what's going on...

Wras: ...Where were you before you came to find me?

You see a maniacal glint in Wras' eyes as he sizes up your response.

  • a) ...Oh, uh, just in town.
  • b) Nowhere! I think.
    • Wras: HAH! Like I'd just believe a sniveling liar! My crew have been keeping tabs on you since you arrived in the sea.
  • c) Swallow nervously.
    • Wras: HAH! Caught you with your tongue tied. My crew have been keeping tabs on you since you arrived in the sea.
  • d) At the courthouse.
    • Wras: Well! At least you had the common sense to tell the truth. My crew have been keeping tabs on you since you arrived in the sea.

Wras: Get 'em.

At Wras' command, pirates stream out of the ship and from every possible corner or entryway. You're surrounded in an instant.

  • a) Cower.
    • You cower on the ground, trying to appear as small as possible. Wras' pirate crew brandish all kinds of weaponry inches from your face as they taunt and laugh raucously.
  • b) Prepare to defend yourself.
    • You try to assume a fighting stance, trembling with adrenaline as you face your assailants. Wras' pirate crew brandish all kinds of weaponry inches from your face as they taunt and laugh raucously.
  • c) Shout insults in an attempt to bluff.
    • You think of all the insults you can muster and start shouting them out desperately. Wras' pirate crew brandish all kinds of weaponry inches from your face as they taunt and laugh, drowning out your yells in seconds.

Wras: So, what'll it be? A quick or a slow way?

  • a) S-slow?
    • Wras: Haha, unfortunately, it looks like my crew don't have the patience today.
  • b) Quick!
    • Wras: Your wish is my command!!
  • c) H-Halt, I'm a member of Vaer Justice! You're in violation of the reef's safety!
    • Wras: Well if that pompous bilgeweed, Xarion, recruited you, then that's all the more reason for us to send you to the depths!

Wras grins fanatically as he calls his pirates to attack. You squeeze your eyes shut in panic. Suddenly, there's complete silence. You hesitantly open your eyes and see a grinning Wras in your face.

Wras: Hahahaha!! You should have seen your face!

The pirate crew all burst out laughing behind him, with loud hoots added in for good measure. You stare at them in a mix of confusion and slight hopefulness.

Wras: It'd be a waste to dispose of a perfectly good source of self-generating money!

Wras cackles.

  • a) So... you want me to pay you?
    • Wras: Now you're catching on.
  • b) What money?
    • Wras: Come now, our bluffing lesson is over, and you've failed!

Wras: It's simple, you can pay us or give us something of value, or you're never leaving here again. What'll it be?

  • a) Fine, how much?
    • Wras: How much have you got? Don't lie now, a land lubber like you could never be one of us.
      • Hand over 1000 potatoes. -1,000 Potatoes.
      • Hand over 2000 potatoes. -2,000 Potatoes.
      • Hand over 3000 potatoes. -3,000 Potatoes.
        • Wras: This should do nicely. Lads, throw 'em out!
        • Immediately, you're lifted and hauled bodily around and a sack is thrown over your head. As you're carried along, raucous yells surround you, a cacophony that you try to discern.
        • Wras: ...Spectacle... Yea- Feast day is goin' to be...
        • You can't catch any more of the conversation, and before you know it, you're left alone in a shallow bed of seaweed on the outskirts of town. After removing the sack from your head, neither Wras nor the crew are anywhere in sight.
      • One moment...
        • Wras is tapping his feet impatiently as you rummage around for your potato stash.
        • Wras: Well?
  • b) Rummage in your pack for something to fork over.
    • Wras: Oh, what's this? A treasure from the surface? This should do nicely. Lads, throw 'em out!
    • Immediately, you're lifted and hauled bodily around and a sack is thrown over your head. As you're carried along, raucous yells surround you, a cacophony that you try to discern.
    • Wras: ...Spectacle... Yea- Feast day is goin' to be...
    • You can't catch any more of the conversation, and before you know it, you're left alone in a shallow bed of seaweed on the outskirts of town. After removing the sack from your head, neither Wras nor the crew are anywhere in sight.
  • c) ...You'll never take me alive!!
    • Wras: We don't want to take you anywhere, now throw 'em out, grab any valuables!
    • Immediately, you're lifted and hauled bodily around and a sack is thrown over your head. As you're carried along, raucous yells surround you, a cacophony that you try to discern.
    • Wras: ...Spectacle... Yea- Feast day is goin' to be...
    • You can't catch any more of the conversation, but you suddenly feel a tug at your pack. You scramble to keep a hold on your things, but you...
      • Drop your potatoes.
      • Drop an item.
        • You sigh at the absence of your treasure, and let the pirates carry you out of their lair.
        • Before you know it, you're left alone in a shallow bed of seaweed on the outskirts of town. After removing the sack from your head, neither Wras nor the crew are anywhere in sight.
      • Faint.
Unlocked: Wras' Daily Errands, Returning to Xarion


You enter Wras' hideout.

  • a) Hello? Anyone here?
  • b) Sneak around some more.

You get captured.

  • a) Wait! I'm here to become a pirate.
  • b) Wait! Maybe I can help you.
    • Wras: "Help me? How exactly can you help me?"
      • I have...connections.
      • I have magic pets.
      • I'm cute?

He pulls a knife from his belt and cuts you loose. You're promptly blindfolded.

  • a) I can't see!
  • b) Oh, I know this game!
  • c) Is this really necessary?

Wras: "By the way, hope there are no hard feelings about your friend's boat. Heh, sea monsters and all!"

  • a) There are a lot of hard feelings.
  • b) It's okay, he's getting it fixed.
  • c) You don't feel bad at all?

Wras shows you their lair.

Wras: "Home sweet home, eh?"

  • a) It's surprisingly homey.
  • b) Are you really pirates?

Wras: "But hey, when it comes down to it, you know what the most important thing about being a pirate is?"

  • a) Ambition.
  • b) Freedom.
  • c) Money.
  • d) Friendship.

Wras: "The answer is trust. A pirate needs to be able to trust his crew. Would you call yourself a trustworthy person?"

  • a) Yes.
  • b) No.
  • c) It depends.

Wras wants to play the knife game. If one loses, everyone loses, so trust has to be present.

  • a) That sounds crazy.
  • b) Sounds fun!
  • c) No thank you!
  • d) Fine, I'll do it.

Wras stars the game on your hand. Watching his practiced ease makes you feel...

  • a) Strangely relaxed.
  • b) Even more nervous.

His grip seems to falter right above your last finger...

  • a) Pull your hand back!
  • b) Keep your hand still.

Wras: "I could've taken your finger clean off if I'd wanted to."

  • a) Thanks for not maiming me.
  • b) Do I get a prize for winning?

Wras: "You ready for some more pirate basics?"

  • a) You bet.
  • b) What is it now?

Wras: "You've picked a lock before, right?"

  • a) Oh, loads of times.
  • b) I'm a law-abiding citizen.

Wras presents three boxes of different sizes. The smaller the box, the harder the lock, the bigger the treasure.

Hidden Comprehension. Comprehension gate ahead. No prize or affection gain either way.

  • a) Pick the smallest box.
  • b) Pick the medium size box.
  • c) Pick the biggest box.

Successful: Wras is impressed. You pull the box lid off and look inside to see a few empty clam shells.

  • a) Uh...
  • b) Seriously, Wras?

Next up, Wras tells you to sell him a ship. You say that Wras should sell you his ship because you...

  • a) Have a lot of money!
    • Wras says you don't look rich and asks you how he can know if you have money.
      • I live in a huge house.
      • I have hundreds of loyal retainers.
      • Here, look at all these spuds! +1 Honour.
  • b) Have powerful magic powers!
    • But I really do have magic powers! +1 Honour.
  • c) Want it for your birthday, pretty please?
    • Wras laughs and belittles you.
      • But it really is my birthday soon!
      • Guess I'm not cut out for bluffing.

He gives you one last bluffing test.

Wras: "...Where were you before you came to find me?"

  • a) ...Oh, uh, just in town.
  • b) Nowhere! I think.
  • c) Swallow nervously.
  • d) At the courthouse.

Wras: "Get 'em."

At Wras' command, pirates stream out of the ship and from every possible corner or entryway. You're surrounded in an instant.

  • a) Cower.
  • b) Prepare to defend yourself.
  • c) Shout insults in an attempt to bluff.

Wras: "So, what'll it be? A quick or a slow way?"

  • a) S-slow?
  • b) Quick!
  • c) H-Halt, I'm a member of Vaer Justice! You're in violation of the reef's safety!

Wras: "Hahahaha!! You should have seen your face! It'd be a waste to dispose of a perfectly good source of self-generating money!"

  • a) So... you want me to pay you?
  • b) What money?

Wras: "It's simple, you can pay us or give us something of value, or you're never leaving here again. What'll it be?"

  • a) Fine, how much?
    • Wras: "How much have you got?"
      • Hand over 1000 potatoes. -1,000 Potatoes.
      • Hand over 2000 potatoes. -2,000 Potatoes.
      • Hand over 3000 potatoes. -3,000 Potatoes.
  • b) Rummage in your pack for something to fork over.
  • c) ...You'll never take me alive!!
    • You are hauled away.
      • Drop your potatoes.
      • Drop an item.
      • Faint.

You're left alone in a shallow bed of seaweed on the outskirts of town.

Quest Rewards
Unlocks Wras' Daily Errands
Main Quest: Returning to Xarion


Xarion's Route: Returning to Xarion[]

Quest Information
Speak With Xarion
Prerequisites Main Quest: Spying on Wras
Description "You return to Xarion after your encounter with Wras."
Full Transcript

When you return to the courthouse, the front desk fish takes one look at you and tells you to go around the side door. It's made of a gray stone the same color as the wall, and you almost walk right past it. The door swings open with the slightest push, revealing Xarion holding a little jar of algae and a folded blanket. He pushes them towards you.


Xarion: Take these and sit. They should help relieve some stress after your first assignment.

  • a) Drink the algae.
    • The algae is the same hearty consistency as oatmeal. It tastes slightly sweet, and warms your throat as you drink.
  • b) Wrap yourself in the blanket.
    • You pull the blanket around you. It's woven from long strangs of seaweed, with a texture that feels soft against your skin.
  • c) Don't take anything.
    • Xarion: I'd prefer not to.
  • d) Aren't you going to sit down, too?

Xarion: So. What did you find?

  • a) Tell Xarion about Wras's plans.
  • b) Ask Xarion to pay you for the information.
    • Xarion: How very mercenary of you. No principles at all... what makes you any different than Wras himself? There will be no bribery afoot in this establishment. Besides, you'll receive wages for your internship anyway.

Xarion pays close attention to your story, with an almost unnerving amount of eye contact.

Xarion: Something big, on feast day... As I thought. He's going to attack us and try to free all of his captured crew members.

  • a) You captured his crew?
    • Xarion: We captured them for being instrumental in multiple crimes of late, but they are currently refusing to implicate their leader as the mastermind behind all of it. Most likely because they expect him to help them escape.
  • b) Will everything be okay?
    • Xarion: I cannot guarantee anything, but with this information I'm confident that we'll get the results we're looking for.
  • c) As you thought?
    • Xarion: There are only so many paths open to a man in his situation.
  • d) Silently reflect on what Xarion told you.

Xarion: Your task has proved valuable even beyond confirming Wras' next steps. I understand Wras. I have to, after chasing him for so long. You, on the other hand, were an unknown quantity. You're not a stranger anymore, world-hopper. You've proven yourself. Good work. We'll double our reinforcements around the crew members, and make sure everyone knows to be on high alert. I hear you're talented at a special form of crafting called alchemy. Could you design some disguises for our team members? I believe wearing different protective gear may make them more difficult for Wras' people to spot.

Give Xarion 4 pieces of sturdy alchemy clothing from the surface.

  • Okay, I'll be back.
  • I think I have what you're looking for right here!

Xarion is glaring at what seems to be a board game. When you take a closer look, you realize that he's looking at a diorama of what must be the crew member location, and moving around little figurines that represent Vaer Justice members.

Xarion: Attacking on feast day... how reprehensible. Is nothing sacred?

  • a) Head back out.
  • b) I have the clothing items right here. (Alchemized 4/4 Times)
    • (Alchemized rarity: Astra's Talon Boots. Bearnard's Farming Gloves, Bearnard's Farming Shirt, Bearnard's Farming Shoes, Bearnard's Farming Overalls. Cairn's Mechanical Jacket, Cairn's Mechanical Mask. Calbet's Armour, Calbet's Archery Boots. Fantasia's Rogue Boots, Fantasia's Training Shirt. Lilia's Gauntlets, Lilia's Soldier Leggings, Lilia's Training Armor. Marvel's Miner Overalls, Marvel's Mining Helm, Marvel's Utility Jacket. Nigel's Fancy Armour, Nigel's Ear Helmet. Pascal's Miner Jacket, Pascal's Buckled Shoes, Pascal's Cave Hat.)

Xarion holds the equipment you've alchemized up to the light. Whatever he sees in it seems to satisfy him, and he sets them back down with a nod.

Xarion: Excellent craftsmanship. We'll be lucky to have this when the time comes.

He hands you a sack of sea spuds in exchange.

Xarion: The days ahead will be dangerous, world-hopper. Ready yourself. Speak to the friends you've made, sharpen your own skills... We'll do our best to protect you and the rest of the city, but there are never any guarantees. The help you've provided has been invaluable. We know where Wras will be. We know what he's planning to do. And when he comes to us...

Xarion smiles, exposing all of his very sharp pointed teeth.

Xarion: We'll be prepared.

He takes his leave then, already barking out an instruction to the front desk fish. You're left behind, with a sack of spuds and a warning of imminent danger. It might be time to talk to your friends.

  • Head out into town.
Rewards: Golden Shark Crown, +3 Tenacity, 3000 Potatoes, +3 Affection with Xarion

Unlocked: Conferring with Clione (Main Quest)


Xarion: "Take these and sit. They should help relieve some stress after your first assignment."

  • a) Drink the algae.
  • b) Wrap yourself in the blanket.
  • c) Don't take anything.
  • d) Aren't you going to sit down, too?

Xarion: "So. What did you find?"

  • a) Tell Xarion about Wras's plans.
  • b) Ask Xarion to pay you for the information.

Xarion: "Something big, on feast day... As I thought. He's going to attack us and try to free all of his captured crew members."

  • a) You captured his crew?
  • b) Will everything be okay?
  • c) As you thought?
  • d) Silently reflect on what Xarion told you.

Xarion: "Could you design some disguises for our team members?"

Alchemize 4 times and give Xarion 4 pieces of sturdy surface clothing.

Alert   Tip: these clothing variants can be obtained via Evolving Alchemy.

Sturdy Surface Clothing
Bearnard's Red Farming Gloves Image.
Bearnard's Red Farming Gloves
Bearnard's Red Farming Overalls Image.
Bearnard's Red Farming Overalls
Bearnard's Yellow Farming Shirt Image.
Bearnard's Yellow Farming Shirt
Bearnard's Red Farming Shoes Image.
Bearnard's Red Farming Shoes
Calbet's Cloud Armour Image.
Calbet's Cloud Armour
Calbet's Sky Archery Boots Image.
Calbet's Sky Archery Boots
Fantasia's Dusk Rogue Boots Image.
Fantasia's Dusk Rogue Boots
Fantasia's Dusk Training Shirt Image.
Fantasia's Dusk Training Shirt
Lilia's Golden Gauntlets Image.
Lilia's Golden Gauntlets
Lilia's Golden Soldier Leggings Image.
Lilia's Golden Soldier Leggings
Lilia's Golden Training Armor Image.
Lilia's Golden Training Armor
Astra's Bronze Talon Boots Image.
Astra's Bronze Talon Boots
Cairn's Mechanical Moonstone Jacket Image.
Cairn's Mechanical Moonstone Jacket
Cairn's Mechanical Moonstone Mask Image.
Cairn's Mechanical Moonstone Mask
Marvel's Bronze Mining Helm Image.
Marvel's Bronze Mining Helm
Marvel's Red Miner Overalls Image.
Marvel's Red Miner Overalls
Marvel's Red Utility Jacket Image.
Marvel's Red Utility Jacket
Nigel's Golden Ear Helmet Image.
Nigel's Golden Ear Helmet
Nigel's Fancy Gold Armour Image.
Nigel's Fancy Gold Armour
Pascal's Buckled Fire Shoes Image.
Pascal's Buckled Fire Shoes
Pascal's Red Cave Hat Image.
Pascal's Red Cave Hat
Pascal's Fiery Miner Jacket Image.
Pascal's Fiery Miner Jacket


Xarion compliments your work and starts preparing for the Feast Day raid.

Quest Rewards
Stat Rewards
3,000 Potatoes Image.
3,000 Potatoes
+3 Tenacity Image.
+3 Tenacity
+3 Affection with Xarion Image.
+3 Affection with Xarion
Item Rewards
Golden Shark Crown Image.
Golden Shark Crown
Unlocks Main Quest: Conferring with Clione


Wras' Route: Exploring the Ruins[]

Quest Information
Speak With Wras
Prerequisites Main Quest: Poe's Story
Description "Missing description."
Full Transcript

You head out to the ruins on the east side of town, just like you heard from Poe. The atmosphere is dark and gloomy. Several times you feel the water suddenly shift around you, but when you turn to look there's no one there. If there are pirates hiding out around here, they've done a good job of hiding themselves.

  • a) Hello? Anyone here?
  • b) Sneak around some more.
    • You try to blend in with the shadows and silently swaying kelp. If there's anyone here, you'll spot them first. You head deeper toward the ruins when you catch a flash of movement out of the corner of your eye.

Wras: Too easy!

A rope snare springs out from the sand and hooks around your ankle, hoisting you upside down. Wras swims into your field of vision, his teeth an upside-down crescent grin.

  • Swim free!

You kick and pump your arms but the snare just pulls tighter around your ankle.

Wras: Heh. I thought I'd find you sniffing around here eventually. I wonder what I should do with you now. You know how we normally handle intruders?

Wras draws a sharp line across his neck with his clawed finger.

  • a) Wait! I'm here to become a pirate.
    • Wras: Really now? You interested in all the freedom the ocean has to offer? Alright, maybe I’ll hear you out…
  • b) Wait! Maybe I can help you.
    • Wras: Help me? How exactly can you help me?
    • I have...connections.
    • I have magic pets.
    • I'm cute?
      • Wras: Hahahahaha! Not sure how that's gonna help me or my crew, but alright! You got me to laugh at least. I may just hear you out after all...

He pulls a knife from his belt and cuts you loose.

Wras: But first, we need to get out of the open waters. Never know when Xarion's spies will come sniffing around. I'll take you back to our hideout... but not without some extra precautions.

Wras unwinds one of his scarves and swims around behind you, wrapping the blindfold over your eyes.

  • a) I can't see!
  • b) Oh, I know this game!
    • Wras: Hahaha! You're a real joker, you know that? My crew could always use a jester.
  • c) Is this really necessary?
    • Wras: Trust me, it is. I didn’t become the captain of my own crew by letting any old chum get the best of me. I like the cut of your jib, but I can’t have you going back into town and telling everyone where Wras and his friends keep all their stuff!

Holding you by the shoulders, Wras spins you around a couple times before prodding you sharply in the back.

Wras: Swim.

The two of you start swimming in some direction, with Wras occasionally jabbing you in the back again to switch course.

Wras: By the way, hope there are no hard feelings about your friend's boat. Heh, sea monsters and all!

  • a) There are a lot of hard feelings.
  • b) It's okay, he's getting it fixed.
    • Wras: That so? Good to hear, glad someone can get some use out of that boat. Don’t get me wrong, I wanted it for myself. It was a nice little boat, would’ve turned us a good profit. But at the end of the day, I’m over it. Gyahaha! It’s a new day for a new plunder.
  • c) You don't feel bad at all?
    • Wras: Me? What do I have to feel bad for? You and your little pal were in the wrong place at the wrong time. You were dead in the water either way. I saw an opportunity and I took it. I would've made off with a nice new ship too if not for that annoying little seanaut. But I'm over it. It's a new day for new plunder. Gyahaha!

Coming to a sudden stop, you feel Wras grab the blindfold from the back of your head.

Wras: Here we are!

Wras pulls the blindfold off your eyes to reveal a large underwater cavern lit by glowing stones and mollusks. Several pirates lounge in alcoves along the walls, hunched over game boards or playing music together. More tunnels branch off in various directions, voices and music echoing down from the far end.

Wras: Home sweet home, eh?

  • a) It's surprisingly homey.
    • Wras: Well, you've gotta have someplace to call home if you've left the old one.
  • b) Are you really pirates?
    • Wras: What, do we not look like pirates? What were you expecting? More violence and thievery in our off hours? Just because we’re pirates doesn’t mean we don’t do some normal things sometimes, ya know. ...Though, you might want to check your pockets every now and again!

Wras sneers at you as you try to judge whether that was really a joke or not...

Wras: But hey, when it comes down to it, you know what the most important thing about being a pirate is?

  • a) Ambition.
    • Wras: Not a bad answer, but no.
  • b) Freedom.
    • Wras: Not a bad answer, but no.
  • c) Money.
    • Wras: Not a bad answer, but no.
  • d) Friendship.
    • Wras: Hah. Actually, you're not far off from the mark. But not quite there either.

Wras: The answer is trust. A pirate needs to be able to trust his crew. Would you call yourself a trustworthy person?

  • a) Yes.
  • b) No.
    • Wras: Haha! Takes some guts to say that in the middle of my hideout, doesn’t it?
  • c) It depends.
    • Wras: Haha! Fair enough. You can be water-tight trustworthy when it counts and slippery as an eel when it doesn't.

Wras: But you know, some of the most trustworthy people wouldn't call themselves trustworthy. They just know what happens if they break the rules. Words can only get us so far, so why won't we play a little game?

Wras waves you over to a small table, shooing away his crew members who had been arm wrestling on its surface. The crew members hover around Wras' shoulders as he sits down and pulls out his knife.

Wras: You've got this game on the surface, right? Probably even scarier in the open air, huh. You put your hand down on the table with your fingers apart, like this. I'm going to put this knife in-between each of your fingers. But the way we play is a team game. If I miss and nick your finger, or if you get scared and pull your hand away, both of us lose. We win if we make two full circuits without either of us losing trust. How does that sound?

  • a) That sounds crazy.
    • Wras: Gyahaha! So you don’t trust me? Come on, you don’t wanna give it a shot? There might be something in it for you at the end.
      • No, I don't trust you.
      • Fine, I'll do it.
        • Wras: That's what I like to hear! Okay, stick your hand out.
  • b) Sounds fun!
    • Wras: That's what I like to hear! Okay, stick your hand out.
  • c) No thank you!
  • d) Fine, I'll do it.

You extend your hand and lay it palm-down against the table. Wras raises his knife with a grin.

Wras: Ready, steady...

Thunk, thunk, thunk, thunk! Wras stabs the knife between each of your fingers with startling speed and accuracy. The crew members nearby whistle and hoot as he reaches your pinky finger and starts working his way back to your thumb. Watching his practiced ease makes you feel...

  • a) Strangely relaxed.
    • It looks like Wras has done this many times before. You get the feeling that he won't mess up... Unless he decides to do it on purpose.
  • b) Even more nervous.
    • Whether it's Wras' crazed grin or his loud crewmates, the whole situation makes your heart beat even faster. Even if he is good at this knife game, there's nothing to stop him from nicking you on purpose.

Thunk, thunk, thunk, thunk! Wras picks up the pace a little as he nears the end of the second circuit. Then, just before he brings the knife down for the final time, his grip seems to falter right above your last finger...

  • a) Pull your hand back!
  • b) Keep your hand still.
    • You keep your eyes fixed on Wras and force your hand to stay still. Thunk! Wras brings his knife down just a hair's breadth away from your finger. He lifts his head and meets your eyes for a silent moment, then bursts into laughter. His crew follows suit.
    • Wras: Gyahahahahaha! You really do have stone cold nerves! I'm impressed, kid!

Wras: I could've taken your finger clean off if I'd wanted to. You don't get this good at the game without a few little... 'mistakes' along the way. Heh.

  • a) Thanks for not maiming me.
    • Wras: You're very welcome.
  • b) Do I get a prize for winning?
    • Wras: Hah! Your prize for winning is all your fingers attached! I never said there’d be a prize, did I? That’s your first pirate lesson, know the conditions of your agreements.

Wras: You ready for some more pirate basics?

  • a) You bet.
  • b) What is it now?

Wras: Tesse! The lockboxes!

A fashionably dressed octopus darts into a side tunnel, then swims out with a set of small chests tucked in her tentacles. She sets them down on the table with a flourish.

Wras: Thanks, Tesse. Alright you land lubber, here's the deal. You're not much good as a pirate if you can't steal treasure. We've got three trial boxes here and a set of standard picks. You've picked a lock before, right?

  • a) Oh, loads of times.
    • Wras: Gyahaha! Then this should be no problem.
  • b) I'm a law-abiding citizen.
    • Wras: Hah! Nothing wrong with being a late bloomer!

Wras: So why three boxes, you ask? Well, they get harder to pick the smaller you go. And you know what they say. The harder the lock, the better the treasure. Maybe I'll even let you keep whatever's inside. Which one do you want to try?

  • a) Pick the smallest box.
    • Wras: Alright, your time starts... now!
    • You grab the smallest box and the set of lockpicks and immediately get to work.
  • b) Pick the medium size box.
  • c) Pick the biggest box.
    • Wras: Alright, your time starts... now!
    • You grab the biggest box and the set of lockpicks and immediately get to work.

Successful: Maybe you're not the most familiar with these types of locks, but you have a good idea of how it's meant to work. Wras and his crew watch intently as you slide the pick into the lock and start to open it. After a long stretch of concentration and fiddling... you feel something click inside the lock. The lid pops open. The roar of approval from the crowd is almost immediate. Wras simply folds his arms and grins.

(Smallest Box) Wras: There you go! Maybe I'll have to recruit you after all!

You pull the box lid off and look inside to see a few empty clam shells.

(Medium Box) Wras: Hah, that wasn't so hard, was it? Glad to see you've got some basics down!

You pull the box lid off and look inside to see a few pieces of colorful coral.

(Biggest Box) Wras: Guess that was too easy for you, huh?

You pull the box lid off and look inside to see a few handfuls of colored pebbles.

  • a) Uh...
  • b) Seriously, Wras?

Wras: Gyahahahahaha! I said that I might let you keep whatever's inside! I never said that the contents were worth anything! Go ahead, help yourself! If you need more dead weight in your pockets, hahahah! But that's a great segue into our next lesson in pirate basics! Bluffing!

Wras pushes off from the table and gestures for you to follow.

  • a) So what exactly are we doing?
  • b) Do I just need to lie?

Wras: Hah, just listen up!

Wras leads you through one of the tunnels, which curves sharply and takes you up, up... until you emerge into a large underground lagoon. A massive ship sits anchored in the middle of the open water, with several smaller vessels clustered nearby.

Wras: We're going to do a little make-believe, just like when we were little shrimps, alright? You're going to convince me to sell you my ship. You can use whatever methods you want. Ready? Go!

Floating in the water before his own ship, Wras looks at you expectantly. You scramble to make a good bluff. You say that Wras should sell you his ship because you...

  • a) Have a lot of money!
    • Wras' eyes light up.
    • Wras: Is that so? But you don’t look rich… if anything, you dress a little funny. How can I know that you really do have money?
      • I live in a huge house.
      • I have hundreds of loyal retainers.
        • Wras: Ohhh, is that so? Color me impressed! +1 Charm. Charm
        • Wras: I don’t know if I’d actually sell you my ship if this were a real deal, but that wasn’t bad! You’ve got the basics down.
      • Here, look at all these spuds!
  • b) Have powerful magic powers!
  • c) Want it for your birthday, pretty please?
    • Wras just stares at you, then erupts into raucous laughter.
    • Wras: Your birthday, eh? How old are we turning then, seven?! Gyahahaha! I know I said this was all an act like little shrimps do, but I didn't say you needed to fully become a shrimp!
      • But it really is my birthday soon!
        • Wras: Really now? Well, hopefully you'll spend your birthday the right way - stealing treasure and tricking people out of their stuff!
      • Guess I'm not cut out for bluffing.

Wras: Alright, this last lesson has a little more input from your end. You world-hoppers can alchemize items, right? Now that’s a skill. We pirates end up with all kinds of junk, but not all of it is useful. What say you to alchemizing some fun toys for my crew? Maybe a cool cutlass or crossbow… or even just an actual toy. Everyone loves toys, and we have lots of downtime.

  • a) Sure, why not.
  • b) What counts as a toy?
    • Wras: Anything that helps you have a good time! Conventional toys, tools for games, instruments, weapons… you name it.When you’ve got a bunch of vagabonds cooped up in a hideout all day, you can find a way to play with just about anything.
      • Sounds doable.
      • Fine, if you insist.

Wras: Great! The crew’ll be over the moon when I tell them. Three toys should do the trick.

Alchemize three items that can be toys for Wras' pirate crew.

Wras: How are those toys coming along? The crew can’t wait to see what you throw together in that wacky alchemy pot. Hey! You really made those through alchemy? That’s nuts! Looks like I was right to keep an eye on the surface after all. Hehehe… Anyways, I’ll take these and pass them onto the crew! Here’s a little something for the effort. +500 potatoes

Wras: With that, your lessons in pirate basics are finally complete! Congratulations, you’re not as much of an ungainly land lubber as you were before! You ready for your first mission? As a provisional crew member, of course.

  • a) Whoa, already?
    • Wras: That’s right, pirate life isn’t all play, you’ve got to put in the work!
  • b) Yes, sir!

Wras: You know Xarion? Blinged out robes, big gold hammer, always has that pompous look on his face. Hard to miss him. He and I don’t exactly get along great. We’ve had our disagreements. Like whether or not I deserve to answer for my crimes, hah! Still, that doesn’t mean I don’t want to keep tabs on what he’s doing. That’s where you come in. Go to his office and see what you can find out about his recent activities. If he asks what’s up, just say you want to become one of his little cronies. Say you love paperwork and being a square, he’ll love that. Then when you’re done, you report back here to me. Whatever payment you get, half of it goes to the crew. Got it?

  • a) Sounds good to me.
    • Wras: Good.
  • b) I want more than half.
    • Wras: For solo work, your cut is 50%. That's how it is for everyone in the crew. Don't be stingy.
  • c) I'm not sure about this…

Wras: This is the benefit of new additions to the crew - Xarion doesn’t know their faces yet. We’re counting on you, greenhorn. Do a good job and who knows, you might make a name for yourself here.

Unlocked: Xarion, Wras' Daily Errands, Spying on Xarion (Main Quest)


You head out to the ruins on the east side of town, just like you heard from Poe.

  • a) Hello? Anyone there?
  • b) Sneak around some more.

Wras finds and threatens you.

  • a) Wait! I'm here to become a pirate!
  • b) Wait! Maybe I can help you.
    • Wras: "Help me? How exactly can you help me?"
      • I have...connections.
      • I have magic pets.
      • I'm cute?

He pulls a knife from his belt and cuts you loose.

  • a) I can't see!
  • b) Oh, I know this game!
  • c) Is this really necessary?

The two of you start swimming in some direction, with Wras occasionally jabbing you in the back again to switch course.

  • a) There's a lot of hard feelings
  • b) It's okay, he's getting it fixed
  • c) You don't feel bad at all?

Wras pulls the blindfold off your eyes to reveal a large underwater cavern lit by glowing stones and molluscs.

  • a) It's surprisingly homey.
  • b) Are you really pirates?

Wras: "But hey, when it comes down to it, you know what the most important thing about being a pirate is?"

  • a) Ambition.
  • b) Freedom.
  • c) Money.
  • d) Friendship

Wras: "The answer is trust. A pirate needs to be able to trust his crew. Would you call yourself a trustworthy person?"

  • a) Yes.
  • b) No.
  • c) It depends.

Wras wants to play the knife game. If one loses, everyone loses, so trust has to be present.

  • a) That sounds crazy.
  • b) Sounds fun!
  • c) No thank you!
  • d) Fine, I'll do it

Wras starts the game on your hand. Watching his practiced ease makes you feel...

  • a) Strangely relaxed.
  • b) Even more nervous

His grip seems to falter right above your last finger...

  • a) Pull your hand back!
  • b) Keep your hand still.

Wras: "I could've taken your finger clean off if I'd wanted to."

  • a) Thanks for not maiming me.
  • b) Do I get a prize for winning?

Wras: "You ready for some more pirate basics?"

  • a) You bet.
  • b) What is it now?

Wras: "You've picked a lock before, right?"

  • a) Oh, loads of times.
  • b) I'm a law-abiding citizen.

Wras presents three boxes of different sizes. The smaller the box, the harder the lock, the bigger the treasure.

Hidden Comprehension. Comprehension gate ahead. No prize or affection gain either way.

  • a) Pick the smallest box.
  • b) Pick the medium size box.
  • c) Pick the biggest box.

Next up, Wras tells you to sell him a ship. You say that Wras should sell you his ship because you...

  • a) Have a lot of money! (?)
  • b) Have powerful magic powers!
    • But I really do have magic powers! +1 Honour.
  • c) Want it for your birthday, pretty please?
    • Wras laughs and belittles you.
      • But it really is my birthday soon!
      • Guess I'm not cut out for bluffing.

Wras wants you to alchemise 3 toys for his crew. +500 Potatoes.

Wras: You ready for your first mission? As a provisional crew member, of course.

  • a) Whoa, already?
  • b) Yes, sir!

Wras instructs you to spy on Xarion by working at the courtouse and give half of the payment to the crew.

  • a) Sounds good to me.
  • b) I want more than half.
  • c) I'm not sure about this…
Quest Rewards
Unlocks NPC: Xarion
Wras' Daily Errands
Main Quest: Spying on Xarion


Wras' Route: Spying on Xarion[]

Quest Information
Speak With Wras
Prerequisites Main Quest: Exploring the Ruins
Description "Missing description"
Full Transcript

You follow Wras' directions to a courthouse entirely carved from white stone, starkly different from its coral-covered neighbors. It's shaped like a shark fang, rising proudly above the buildings around it. The fish-headed fellow at the front desk doesn't even bother talking to you. He just gestures at four neat baskets of visitor's badges beside them and goes back to examining his scales.

  • a) Take the badge that reads WITNESS.
  • b) Take the badge that reads VICTIM.
  • c) Take the badge that reads SUSPECT.
  • d) Take the badge that reads SCHOOL TOUR.

The front desk fish unlocks the gate behind them and motions you thorough. You walk into a windowless hallway lit by glowing stones on the ceiling. Every door you try is locked. In some cases, they're blocked by metal bars. You can hear muffled discussions happening somewhere behind those doors, but not quite clearly enough to tell what the people inside are saying. Only the door at the very end is open, light spilling into the hallway from the room inside.

  • a) Go knock.
    • The door is ajar, but you knock on it anyway as you stick your head inside.
      • Walk inside.
  • b) Try to peek.
  • c) Wait in the hallway.
    • You stand around in the empty hallway, staring at the walls. Nobody comes to talk to you, and all the other doors remain locked. A man with the head of a shark emerges from the open room, affixing you with an unimpressed stare.
    • Xarion: You may as well come in.
      • Walk inside.
  • d) Walk inside.

A shark-headed man sits at his desk, stone tablets piled in neat stacks around him. There's a little name plate next to the tallest stack that reads JUDGE XARION. He looks at you, taking in everything from your visitor's badge to your land dweller looks, and frowns.


(Witness Badge) Xarion: I don’t remember a witness like you connected to anything we’re keeping an eye on.

(Suspect Badge) Xarion: Unamusing, Mordane must have not been paying attention when you claimed your visitor's badge.

(School Tour Badge) Xarion: Interesting visitor's badge, as School Tours normally operate with more than one student present.

Xarion: What's so important that you'd come in without making an appointment?

  • a) I don't know how to make appointments.
    • Xarion: Hmm. For future reference, you ask Mordane at the front desk. The both of us will waste far less time if you're scheduled.
  • b) Me. I'm very important.
    • Xarion: To yourself, perhaps. Not to me.
  • c) I can go make one right now...
  • d) Shrug.

Xarion steeples his fingers as he leans in closer, looming high above you. Is he really that tall, or is his chair just abnormally high?

Xarion: Let me guess. You want to join the ranks of Vaer's Justice.

  • a) I want to be a hero!
  • b) That's right.
  • c) How'd you know?
  • d) No, I don't.

Xarion: You don't know anyone in the courthouse, and since you haven't committed a crime or had one committed against you, and you've wandered around the Reef "helping" strangers for days, what else could it be?

  • a) I guess there isn't anything.
  • b) To kill you?
  • c) I'm... uh, in love with you.
    • Xarion: Nonsense. Absolute nonsense. Claiming a sudden romantic passion is already unbelievable enough. Saying that it's directed towards me is downright laughable. Ha. Ha. Ha.
  • d) A... project? For... school?

Xarion: Unfortunately for you, there's no way you'd be qualified to join Vaer's Justice. Even our newest recruits undergo years of study to become the protectors and peace-keepers of the reef. They must learn skills that take more than a decade to master. Our recruits devote half their lifetimes to learning how to protect the people of Vaer Reef, and still only a third are accepted into the ranks. It's impossible for you to be accepted as a recruit, but if you’d like to learn more about the judicial system of Vaer Reef… Yes. That can be arranged.

  • a) I just want to help.
    • Xarion: An admirable sentiment.
  • b) I bet I could be just as good as any of your recruits.
  • c) Accept Xarion's decision.

Xarion reaches into his desk drawer and hands you a new badge. It reads "Littlest Vaer Buddy."

Xarion: Do you like it? We were planning to use the title "Junior Justice Associate," but I thought a more informal name might appeal to the infantile mind.

  • a) It's pretty cool.
    • Xarion: Good. Now, moving on...
  • b) It's a stupid name.
    • Xarion: Feedback noted. Now, moving on…
  • c) Eh, it's okay.
    • Xarion: Feedback noted. Now, moving on…

Xarion leads you back into the darkened hallway, locking his own door behind him. He unlocks the one next to it, swimming up into a vertical passageway. The two of you swim up, across and sideways through identical hallways for a very long time. Finally, Xarion brings you to the only room with a window you've seen in the whole building. Light spills in from outside, illuminating a stack of large stone tablets almost as tall as Xarion himself. He lifts half the stack with no apparent effort and slides a single tablet out, leaning it against the wall. It's covered with cute diagrams of cartoon sharks that look oddly like Xarion himself.

Xarion: As per our training guidelines, I'll be giving this presentation with the help of colloquial phrasing, or slang, to ensure that it is accessible to the youth. Ahem. Hello... pals. Today, you learn how to contribute to the delicate balance of order that governs our too-fragile society. At any given moment, we are but a single step away from chaos. Our illusion of safety could be torn from us, replaced by senseless death and destruction. Wouldn't that... mega suck?

Xarion looks at you expectantly. He's pointing to a cartoon depiction of a child wailing as masked pirates steal their toys.

  • a) It would?
    • Xarion: Correct. It would be deeply unpleasant if society collapsed into chaos, and Vaer's Justice works to prevent that from happening.
  • b) It wouldn't.
    • Xarion: I see you’re choosing to play the role of a contrary child. As our training guidelines suggest, I will ignore your response and continue as normal.
  • c) Keep quiet.
    • Xarion: That question wasn’t rhetorical. You’re supposed to answer. Studies show that a call-and-response method is effective in engaging attention and promoting retention of select information. Again, wouldn’t having our peace and security replaced by the brutish rule of pirate violence mega suck?
    • It would?
    • It wouldn't.
      • Xarion: I see you’re choosing to play the role of a contrary child. As our training guidelines suggest, I will ignore your response and continue as normal.

Xarion: Do you know how you, an average citizen with no training whatsoever, can help us, an elite judiciary force trained specifically to protect the reef?

  • a) Fighting pirates with my bare hands?
  • b) Following the rules myself?
    • Xarion: Exactly. Your commitment to being a law-abiding citizen means that we have one less person to worry about.
  • c) Snitching?
    • Xarion: That's not the word I would use, but yes, becoming an informant could be useful if you have valuable information.
  • d) No idea.

Xarion: The first thing you can do... According to the script, I'm meant to tell you to stay in school, but that's not applicable in this situation. The second is that if you see something wrong happening, come to us and let us know. The third is to help around the courthouse as...

Xarion visibly gathers his strength, scowling mightily as he finishes his sentence.

Xarion: As a super cool, icy cold buddy of Vaer. That's all. Orientation over. Let's get to training.

Xarion takes you through another disorienting sequence of near-identical hallways.

  • a) Ask him what interns usually do.
  • b) Don't you have anything more important to do than show me around?
    • Xarion: Ordinarily, yes, but today’s my day off. I came into the courthouse to get a preemptive start on next week’s work, but there’s nothing urgent that requires my attention.
  • c) Is there a lot of crime in Vaer Reef?
    • Xarion: No more than any other city usually, but no less, either. Though pirate activities and sea beast rampages of late have been a real problem. Enough that we must remain vigilant to preserve our safety.
  • d) Swim quietly behind him.

You follow Xarion to an armory and training range protected by no less than three locked doors. He hands you a blunted harpoon with some sort of woven ball attached to the end, and motions at a row of training dummies on the far side of the room.

  • a) Throw as hard as you can.
    • You throw your weapon with all the force you can muster, and watch as it thunks right into the wall. The little woven ball attached to the end unfurls into a net, but all it does is dangle uselessly above the target's head.
  • b) Aim right at the target.
    • The harpoon leaves your hand with satisfying force. It lands right in the middle of the training dummy's chest.
    • Xarion: No! What are you doing? If you injure or kill someone you'll be the one on trial!
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.
  • c) Refuse to commit violent acts.
  • d) Ask Xarion to teach you first.
    • Xarion: Watch closely.
    • Xarion takes a harpoon and throws it through the water. You watch it sail in a perfect arc... above the target's head. When it hits the ground next to the target, though, the little woven ball at the end unfurls into a net that traps the training dummy.

Xarion: Now, practice until you can safely contain your target nine times out of ten. I'm not expecting perfection, but with enough Tenacity you should be able to improve.

It seems like you'll have to raise your permanent base Tenacity stat by 22 in order to successfully complete your training.

  • Okay, I'll be ready soon.

As you struggle with your harpoon. Xarion does a little practicing himself. He throws three harpoons at a time, each one netting a different target.

Xarion: If you find yourself having difficulties with accuracy, try picturing your harpoon as part of your arm. Then imagine tearing that part of your arm off and throwing it across the room.

  • a) Keep practicing.
  • b) I think I'm ready now. (Increased 22/22 Times)

Xarion has you demonstrate your abilities, watching with a critical eye as you net the training dummies eight times... nine times... ten times out of ten.

Xarion: Not bad, but there are many more skills that a disciple of Vaer learns before they can be allowed to join Vaer’s Justice. Don’t mistake our preference for peace as weakness, Vaer demands strength.

Xarion hurls the spear. It pierces completely through a training dummy and embeds itself in the wall, taking most of the head with it.

Xarion: Skill.

This time it's two spears, both thrown at the same time. Two more training dummies fall.

Xarion: And of course, precision.


You feel a current of water against your cheek, and realize that Xarion's thrown a spear into the wall next to you, so quickly you didn't even notice him raise his hand.

Xarion: I think you’d do well to remind Wras of that when you inevitably report back to him. Tell him that we know what he’s doing. We’re going to stop him from terrorizing the citizens of Vaer Reef, and I will not rest until the day that he is finally found guilty in court for all of his senseless crimes.

  • a) You knew all along?
    • Xarion: Did you think Wras was the only one in Vaer Reef with watchful eyes?
  • b) Please don't hurt me!
    • Xarion: I am a man of the law, world-hopper. You have done nothing to break the peace of Vaer Reef, and so you need not fear me... yet.
  • c) He made me do it!
    • Xarion: Really? Wras is a scoundrel, but he's never forced someone to join his crew. That's more due to the unreliability of unwilling labor than any moral qualms, but the fact remains.
  • d) I'll tell you everything!

Xarion: Make no mistake, world-hopper. You may hail from as distant of a land as you like, but as long as you walk these streets, you are under my jurisdiction. In a city the size of Vaer Reef, the law is the only thing that keeps the most vulnerable among us safe. Wras himself proves that we cannot rely on goodwill alone to protect the most vulnerable among us. If you see the value of peace and stability in an ocean where every wave has the potential to bring chaos, I suggest you rethink your association with Wras and consider what is at stake here: the very lives of those that have made this reef their home.

  • a) Maybe I will.
    • Xarion: My office doors will be open to you, world-hopper.
  • b) Never!
    • Xarion: Ah. I see you’re determined to align yourself with pirate miscreants. Think about what you’re doing, world-hopper… there are consequences to your actions. People who will be hurt.
  • c) I'll think about it.
    • Xarion: I suppose that at this juncture, that is all I can ask of you.

Xarion opens the door and calls in a pair of Vaer's Justice members, as humorless as they are muscular. He yanks the spear next to you out of the wall and puts it gently back in the weapons rack.

Xarion: Justice Kelpo and Holen will see you out. Remember what you’ve learned today, world-hopper, and please give Wras my regards.

  • Get escorted out.
Unlocked: Xarion's Daily Errands, Returning to Wras (Main Quest)


You head to the courthouse at Wras' direction. At the front desk, you are ignored by the receptionist and prompted to choose a badge.

  • a) Pick the badge that says WITNESS.
  • b) Pick the badge that says SUSPECT.
  • c) Pick the badge that says VICTIM.
  • d) Pick the badge that says SCHOOL TOUR.

You continue into the building, and overhear a muffled conversation behind a closed door.

  • a) Go knock.
  • b) Try to peek.
  • c) Wait in the hallway.
    • Xarion walks out of the room, unimpressed, and says you may as well come in.
  • d) Walk inside.

(Chose SCHOOL TOUR badge) Xarion is disgruntled, noting that usually school tours have more than one student present. He asks why you'd come in without making an appointment.

  • a) I don't know how to make appointments.
  • b) Me. I'm very important.
  • c) I can go make one right now...
    • He says you've already disturbed him, so you may as well stay.
  • d) Shrug.

Xarion figures you want to join Vaer's Justice.

  • a) I want to be a hero!
  • b) That's right.
  • c) How'd you know?
  • d) No, I don't.

He deduces that since you don't know anyone in the courthouse, and since you haven't committed a crime or had one committed against you, and you've wandered around the Reef "helping" strangers for days, what else could it be?

  • a) I guess there isn't anything.
  • b) To kill you?
  • c) I'm... uh, in love with you.
  • d) A... project? For... school?

Xarion says there's no way you could join, since being a justice requires years of study. He says there are still things you could learn about the judicial system, even though you can't be part of it.

  • a) I just want to help.
    • He says that's an admirable sentiment.
  • b) I bet I could be just as good as any of your recruits.
  • c) Accept Xarion's decision.

Xarion hands you a badge that says "Littlest Vaer Buddy," and asks if you like it.

  • a) It's pretty cool.
  • b) It's a stupid name.
  • c) Eh, it's okay.

He leads you down a series of hallways, into a room with stone tablets and a window. He says he'll be using slang during his presentation to help you understand it. Beginning the presentation, it's clear that Xarion doesn't know any "slang" as he describes how terrible it would be were Vaer Reef to fall into lawless chaos.

  • a) It would?
    • "Correct."
  • b) It wouldn't.
  • c) Keep quiet.

He continues with the presentation, saying Vaer's Justice works to prevent the collapse of society. He asks if you know how an average citizen could help the elite judiciary force.

  • a) Fighting pirates with my bare hands?
  • b) Following the rules myself?
    • "Exactly."
  • c) Snitching?
  • d) No idea.

He says that by abiding by the law, the justices have one less person to worry about. Besides staying in school, the best way to help Vaer's Justice is to tell the law when a crime is committed. He scowls as he tells you that you could also help around the courthouse as a "super cool, icy cold buddy of Vaer." He announces the orientation is now over, and it's time for training. He leads you down more twisting hallways, and you have an opportunity to chat.

  • a) Ask him what interns usually do.
  • b) Don't you have anything more important to do than show me around?
  • c) Is there a lot of crime in Vaer Reef?
    • He says it's about the same as other cities, but pirates and sea beasts have been a problem recently.
  • d) Swim quietly behind him.

Xarion brings you to a weapons training room and armory. Once inside, he hands you a blunted harpoon, and directs you to a group of training dummies.

  • a) Throw as hard as you can.
  • b) Aim right at the target.
    • You land a direct hit. Xarion is angry, and says you'll be the one on trial if you commit violence.
  • c) Refuse to commit violent acts.
  • d) Ask Xarion to teach you first.

Xarion shows you how to use the harpoon to trap someone.

It seems like you'll have to raise your permanent base Tenacity. Tenacity stat by 22 in order to successfully complete your training.

Once you are able to net dummies ten out of ten times, Xarion demonstrates that Vaer's Justice still need to know how to do damage. He then reveals that he's aware you're spying on him for Wras, and tells you to convey the message that they know what he's doing, and plan to stop him.

  • a) You knew all along?
  • b) Please don't hurt me!
  • c) He made me do it!
  • d) I'll tell you everything!

Xarion thinks you should rethink your association with Wras.

  • a) Maybe I will.
  • b) Never!
  • c) I'll think about it.

He calls two other justices to escort you out, and says to give Wras his regards.

Quest Rewards
Unlocks Main Quest: Returning to Wras


Wras' Route: Returning to Wras[]

Quest Information
Speak With Wras
Prerequisites Main Quest: Spying on Xarion
Description "Missing description."
Full Transcript

You leave the spacious and well kept area of Xarion's courthouse and make your way back to the shadowy crags where you first found Wras. It takes a little bit of memory exercise before you find your way back to his hideout, but eventually the scenery looks more and more familiar.

Wras: Boo. Look who’s back. You scoped out Xarion’s place?

  • Yeah, I did.

Wras: Finally! So how did it go? Tell me everything, and spare no details.

  • a) Tell him everything.
    • You tell Wras everything, exactly as it happened, including the amount of your reward.
    • Wras just folds his arms and nods along.
    • Wras: Hah, I should have known, that cartilaginous coward.
  • b) Lie.
    • You give Wras a pared-down version of what happened with Xarion, leaving out anything that would give away Xarion's position.
    • You embellish with a few lies for good measure, including the amount of your reward.
    • Wras just folds his arms and nods along.
    • Wras: Hah, that sounds like him. That Chondrichthyan chump.

Wras mulls over this new information for a moment, seeming to commit it to memory. He then nods and claps you on the shoulder.

Wras: Good work, lubber! Maybe there’s hope for you yet. I’ll be taking the crew’s portion of your reward now. (Told Truth)

Wras: Not bad, lubber. I was right to send you for this job. I'll be taking the crew's portion of your reward now. (Told Lie)

Wras is asking you for 2000 spuds. Will you pay?

  • a) Here you go. Do you trust me now?
  • b) ...I may have spent those spuds.
    • Wras: Seriously? Why did we even work on your pirate skills? We should've been teaching you basic money management. That's money you owe the crew, so go earn it back. Nobody ever earned trust by having loose purse strings.
    • Oh look, I have the spuds after all...
    • I'll be back.
      • Wras: And? How are we doing now, my fraudulent friend?
      • I've got the spuds, here you go.
        • Wras: About time. Make sure that doesn't happen again, got it?
        • Do you trust me now?
      • Still a little short

Wras: Gyahahahah! That’s cute, land lubber. Guess what? I never planned to trust you in the first place. You’d have to scrub my decks for a year before I’d trust the likes of you. But let’s just say that thanks to your hard work, you’ve moved up a little in my books.

  • a) Ugh... Thanks, I guess.
    • Wras just cackles more. +3 Affection.
  • b) Better than nothing. (?)
  • c) You think I'm cute?
    • Wras just cackles more. +1 Affection.

Wras: Right, before I forget. You should come to town square on the next Vaer Feast day! Xarion caught some of my crewmates not too long ago and I think they deserve to be out and celebrating too, don’t you think? Let’s just say it’ll be a real show.

  • a) That sounds dangerous.
    • Wras: Only if people try to get in our way!
  • b) Can I help?
    • Wras: I don’t think so. This is kind of a complicated operation, and you’re still a little green around the gills. Just try not to get in our way. You might get hurt.
  • c) Weren't they captured by Xarion for a reason?
    • Wras: Who cares? They're my crew, and heck if I'm going to let Xarion get his way. Besides, the only people who might get hurt are people who get in our way. And if they have any sense, they won't.

Wras: Oh, and I don’t care if you go and tell Xarion about our little talk here. I bet he already knows anyway. That’ll just make it even sweeter when I rub this one in his smug face. Gyahahahaha! See you next feast day, lubber. Don’t be late or you’ll miss the fun!

Wras swims away, still cackling to himself. That seems to be how he ends conversations. It sounds like the feast day festivities might be a lot more dangerous, or exciting, than you thought. You should talk to the other residents of Vaer Reef and see if they plan to go.

Rewards: Prism Lolly, Gem Studded Ring, +3 Charm, +5 Affection with Wras


Wras: Finally! So how did it go? Tell me everything, and spare no details.

  • a) Tell him everything.
  • b) Lie.

Wras: Good work, lubber! Maybe there’s hope for you yet. I’ll be taking the crew’s portion of your reward now.

Wras is asking you for 2,000 spuds. Will you pay?

You have to pay to continue. After paying, you ask if he trusts you now. -2,000 Potatoes.

Wras: Gyahahahah! That’s cute, land lubber. Guess what? I never planned to trust you in the first place. You’d have to scrub my decks for a year before I’d trust the likes of you. But let’s just say that thanks to your hard work, you’ve moved up a little in my books.

  • a) Ugh... Thanks, I guess. +3 Affection.
  • b) Better than nothing.(?)
  • c) You think I'm cute? +1 Affection.

Wras: Right, before I forget. You should come to town square on the next Vaer Feast day! Xarion caught some of my crewmates not too long ago and I think they deserve to be out and celebrating too, don’t you think? Let’s just say it’ll be a real show.

  • a) That sounds dangerous.
  • b) Can I help?
  • c) Weren't they captured by Xarion for a reason?

It sounds like the feast day festivities might be a lot more dangerous, or exciting, than you thought. You should talk to the other residents of Vaer Reef and see if they plan to go.

Quest Rewards
Stat Rewards
+3 Tenacity Image.
+3 Tenacity
+3 Affection with Wras Image.
+3 Affection with Wras
Item Rewards
Prism Lolly Image.
Prism Lolly
Gem Studded Ring Image.
Gem Studded Ring
Unlocks Main Quest: Conferring with Clione


Conferring with Clione[]

Quest Information
Speak With Clione
Prerequisites Main Quest: Wras' Route / Xarion's Route
Description "You look for Clione to ask about her thoughts."
Full Transcript

On your way to Clione's house, you spot a flyer for a show she's starring in. The first performance is in just a few hours, at the town square right next to Xarion's courthouse. You hurry over, but the area's been blocked off. The lone security guard, a kelp-haired person with an intimidating stature, stops you before you can get any further, but Clione spots you and waves you through.

Clione: It's okay! My friend's on the list. Last name Hopper, first name World? Thanks so much.

The kelp-haired person checks their stone tablet, looks at you and nods. You're ushered beyond the barriers, where Clione is waiting for you.

Clione: So what are you doing here? Wishing me luck before the performance? Trying to get a backstage pass?

You're here to talk to Clione about the feast, but will she really listen to you? You'll only be able to advise her if she has enough Affection for you.

  • a) Invite her to the feast. (?)
  • b) Warn her away from the feast.
    • Clione: But we do the big feast day show every year! I made a commitment. The star performer can't just skip out!
    • Clione: Though, if you really think it's dangerous... I haven't flexed my diva muscles in a while. Maybe I could demand we move the show somewhere safer, like away from the courthouse.
    • Clione folds her arms dramatically and clicks her tongue to express her obvious annoyance with the whole situation.
    • Clione: Those pirates... It's one thing that they have to break the law, but endangering my whole production? I'll feel so much safer once they're all finally brought to justice. I've got enough to worry about already, ya know?
  • c) My name's not World.
    • Clione: Really? Are you sure? Well, I guess you'd know. My mistake!

You sense that in order to hear her honest thoughts about the conflict, you'll need at least 50 affection with her.

  • a) Invite her to the feast. (?)
  • b) Warn her away from the feast.
  • c) Ask her about the conflict between Xarion and Wras.
    • Clione: What do I think about Wras and Xarion? Isn't Wras like, a pirate thug? If he's breaking the law, I don't see why he should be immune to any punishment. It would be pretty scary if Wras was allowed to just run around with all his free crew members doing whatever they wanted. I hope Xarion doesn't endanger the festival goers though, he can get carried away sometimes with trying to protect everyone all the time. Anyways, it's really a no-brainer.
    • Take your leave.
  • d) Leave for now.

Clione: See you later! Seriously, if you want a backstage pass, you're already on the list. Or front-row tickets? Just let me know!

  • Thank her and go.
Unlocked: Clione's Directorial Debut (Side Quest), Conferring with Pyrifera (Main Quest)


You're here to talk to Clione about the feast, but will she really listen to you? You'll only be able to advise her if she has enough Affection for you.

  • a) Invite her to the feast. (?)
  • b) Warn her away from the feast.
  • c) My name's not World.

You sense that in order to hear her honest thoughts about the conflict, you'll need at least 50 Affection. affection with her.

  • a) Invite her to the feast. (?)
  • b) Warn her away from the feast.
  • c) Ask her about the conflict between Xarion and Wras.
  • d) Leave for now.
Quest Rewards
Unlocks Main Quest: Conferring with Pyrifera
Clione's Side Quest: Clione's Directorial Debut


Conferring with Pyrifera[]

Quest Information
Speak With Pyrifera
Prerequisites Main Quest: Conferring with Clione
Description "You look for Pyrifera to ask about her thoughts."
Full Transcript

You head to Pyri's clinic, where you find her slowly picking the spines off an anemone.

Pyrifera: Ah. World-hopper... I haven't made any preparations for guests today. I should offer you a snack. But I don't have any. Sorry.

You're here to talk to Pyri about the feast, but will she really listen to you? You'll only be able to advise her if she has enough Affection for you.

  • a) What are you doing with the anemone?
    • Pyrifera: It's good as a poultice, to make wounds heal faster. But I don't want the spines to poke the patient, so...
  • b) Warn Pyri about the feast.
    • Pyrifera: That's fine. I wasn't planning on going. I don't like crowds or loud noises... They can be, startling.
    • Pyrifera: Clione wanted me to go with her before, but I never worked up the courage. Maybe it's for the best. I just hope Clione isn't obligated to go, she should stay safe too.
    • Pyrifera:I should probably warn my patients that it might be dangerous to go. I don't think they'd listen to me, but I could try...
  • c) Invite Pyri to the feast. (?)

You sense that in order to hear her honest thoughts about the conflict, you'll need at least 50 affection with her.

  • a) Warn Pyri about the feast. (?)
  • b) Invite Pyri to the feast.
    • Pyrifera: You want me to come to the feast? I don't know... Me and loud places, they don't go together. Crowds aren't really compatible with me, either. Clione wanted me to go with her before, but I never worked up the courage. She's kind so she hasn't insisted on it since then, but I know she'd probably be really happy if I went. I guess I could go if you really insist. I just wouldn't feel like I belong...
    • Ask Pyri about the conflict between Xarion and Wras.
  • c) Ask Pyri about the conflict between Xarion and Wras.
    • Pyrifera: Wras? He's villainous and self serving. But... perhaps I know why he became this way. The town never helped him when he was hungry. It's never really helped any of us in this neighborhood. He must've grown to resent the reef for that, because he chose to leave everything behind to become a pirate. Shortly after, he completely stopped caring if his selfish choices hurt all of us... These days, it seems that he's driven mostly by his resentment toward authority. Xarion, on the other fin, represents exactly that. He's the foremost justice in the reef and his position holds significant authority. But I don't think it's his fault that things are the way they are here... It's been this way since before any of us were even born. Though, I guess I don't really know if Xarion understands our needs either. But even so... his unrelenting resolve to protect the town is equally matched by Wras' endless desire to thwart his efforts. The two are not unlike each other, in an odd way. So I suppose Wras wants to free his crew members now? Maybe if Judge Xarion let them go, there wouldn't have to be a fight... They'd probably just come back though.
    • Thank her for the information and say goodbye.
  • d) Leave for now.

Pyrifera: Goodbye, world-hopper. I hope you have a good time at the feast. If you go, at least.

  • Leave.
Unlocked: A Life of Medicine (Side Quest), Conferring with Olievar (Main Quest)


You're here to talk to Pyri about the feast, but will she really listen to you? You'll only be able to advise her if she has enough Affection for you.

  • a) What are you doing with the anemone?
  • b) Warn Pyri about the feast.
  • c) Invite Pyri to the feast. (?)

You sense that in order to hear her honest thoughts about the conflict, you'll need at least 50 Affection. affection with her.

  • a) Warn Pyri about the feast. (?)
  • b) Invite Pyri to the feast.
  • c) Ask Pyri about the conflict between Xarion and Wras.
  • d) Leave for now.
Quest Rewards
Unlocks Main Quest: Conferring with Olievar
Pyrifera's Side Quest: A Life of Medicine


Conferring with Olievar[]

Quest Information
Speak With Olievar
Prerequisites Main Quest: Conferring with Pyrifera
Description "You look for Olievar to ask about their thoughts."
Full Transcript

You find Olie in their terrarium, as usual. After taking off your breathing apparatus, your entire head feels lighter.

Olievar: Hello again! Would you like some crackers? They're all the way from the surface. Food in Vaer Reef is lovely, but I do find myself missing drier textures on occasion.

You're here to talk to Olie about the feast, but will they really listen to you? You'll only be able to advise them if they have enough Affection for you.

  • a) Eat some crackers.
    • The crackers are thin and crispy, almost tasteless except for a very slight tinge of salt. They crunch loudly between your teeth.
    • Olievar: I wonder if I could find a way to let Pyrifera and Clione try them as well... Perhaps if I designed a reverse breathing apparatus that gave them limited contact with air.
  • b) Warn Olie about the feast.
    • Olievar: I will be sad to miss the festivities, but if it's that dangerous I'm surprised they aren't cancelling it entirely!
    • Olievar: Any kind of accident could happen, especially with such a large crowd. It'd only take a single slip to turn the whole situation into a tragedy.
  • c) Invite Olie to the feast. (?)

You sense that in order to hear their honest thoughts about the conflict, you'll need at least 50 affection with them.

You return to see Olie carefully snipping away some unruly kelp growth around their domed house.

  • a) Warn Olie about the feast.
  • b) Invite Olie to the feast.
  • c) Ask Olie about the conflict between Xarion and Wras.
    • Olievar: Rather an interesting situation. It's true that Wras has broken the laws of Vaer Reef, but you and I are not exactly citizens, are we? We had no say in the creation of those laws, and as outsiders we're bound to have our own standards that differ from the laws of the reef. I suppose your stance would depend on whether you think the laws Wras has broken are fair. Speaking philosophically, you might not even believe in the authority of any laws at all! Personally, I like living in a place where the law prevents anyone from chasing out the strange outsider with pitchforks and... hmm, I don't suppose they could even use torches here, could they? So long as I can continue my work in peace, I have no qualms with what the citizens of the reef decide would be best in the current situation. It's their town and their livelihoods, after all.
      • Say goodbye.
  • d) Leave for now.

Olie waves goodbye. You strap on your breathing apparatus and walk through the airlock and back out into the sea. After your all too brief break in Olie's terrarium, the water pressure feels heavier than usual in light of the decision approaching you.

  • Head into town.
Unlocked: The Great Festival (Main Quest)


You're here to talk to Olie about the feast, but will they really listen to you? You'll only be able to advise them if they have enough Affection for you.

  • a) Eat some crackers.
  • b) Warn Olie about the feast.
  • c) Invite Olie to the feast. (?)

You sense that in order to hear their honest thoughts about the conflict, you'll need at least 50 Affection. affection with them.

  • a) Warn Olie about the feast. (?)
  • b) Invite Olie to the feast. (?)
  • c) Ask Olie about the conflict between Xarion and Wras.
  • d) Leave for now.
Quest Rewards
Unlocks Main Quest: The Great Festival


The Great Festival[]

Quest Information
Speak With Xarion
Prerequisites Main Quest: Conferring with Olievar
Description "You're finally close to the day of the Festival, time to prepare yourself for the final confrontation!"
Full Transcript

Wandering around town, your mind strays back to recent events and the views of the townsfolk you spoke to. You absently watch a few school fish throw what looks like barnacles through seaweed hoops, celebrating with echoing cheers whenever one makes it in. The festival is not for a fort night, as far as you can remember. You feel...

  • a) Apprehensive.
    • You try to shake off your nerves physically but the water's friction causes you to just sway slowly instead.
  • b) Excited.
    • You try to calm your excitement by thinking of the worst case scenario, but suddenly feel a small tug on your clothes.
  • c) Afraid...
    • You try to psych yourself up by thinking of the best case scenario, but suddenly feel a small tug on your clothes.

Looking down, you realize you're being stared at by a crowd of curious school fish, their barnacle game now abandoned. Before you can say anything, they start babbling to each other about why you don't look like a sea person. One of them darts around you in a circle to observe you from all angles. You tell them you're a visitor from the surface, and they all chatter excitedly; offering up bits of knowledge about the sea, their town, and where to stay if you're a tourist.

After getting dragged around town for a while, you end up alone again in front of an inn, full of knowledge on what to eat and where to stay. Your apprehension temporarily forgotten. You figure you might as well stay the night at the inn since the festival isn't starting for another day. The innkeeper is an imposingly portly giant goldfish with pomp in his every movement. You manage to book an air bubble room made especially for land creatures, it appears to be technology made by Olievar. You eat and sleep well, dry for the first time in a while.

The morning is signaled by a chorus of dreamy sea music, made by angelfish swimming along the roads and playing what look like golden panpipes. You feel oddly refreshed, despite not being able to tell too well from the light whether it would be morning or night on the surface. You grab a quick breakfast of kelp sponge and re-enter the water. You feel heavy at first, and then surprisingly light again, treading the currents towards the festival grounds on the other side of town. The closer you get, the more citizens are on the streets, all of them swimming in more or less the same direction. Slowly you begin to see signs of the festival along the paths. Beautiful kelp forests line the paths, illuminated with glimmering lanterns and glowing coral. The paths all wind their way to the base of various coral covered canyons, and continue upwards to shrines at the top. There's a great billowing banner describing Vaer's festival ahead of you, and you spot Xarion not far beneath it, a group of Vaer Justices disguised in some familiar armour are milling around as well. Xarion immediately spots you as you swim over.

Xarion: World-hopper. Here to join the feast, I see. Are you prepared to perform the rituals of the shrine?

  • a) What's that?
    • Xarion: I suppose I never fully described the rituals to you. It was my mistake, as an outsider would have little knowledge of our customs. Each year, the people of Vaer Reef climb these sacred paths up the canyons to reach the shrines located all around the city. They do so in order to pray to Vaer for guidance, whether it be an end to a problem, a prosperous next year, safety, or happiness. We believe that Vaer will only act if in doing so, order and balanced are maintained. This ritual is normally reserved for denizens of the sea, but all are welcome. May Vaer judge you justly.
    • Xarion clears his throat, and looks at you pointedly.
    • Xarion: Are you ready to perform the ritual now?
      • Yes. Can you take me there?
      • No. I'm not ready for the festival yet.
        • Xarion: Then what are you doing here? Go! Make yourself ready, for Vaer's sake, and don't speak to me again until you are.
        • Against the nature of his usual composure, Xarion snaps at you shortly. You'd better come back when you're fully ready for the festival.
          • Upon your return, you see Xarion pacing about the entrance to the festival paths, occasionally checking in with a disguised Vaer Justice member for a quick word.
          • Xarion: World-hopper, I see you have returned. So, are you ready for the festival now?
            • Not yet.
            • I'm ready now.
  • b) Yes. Can you take me there?

Xarion beckons you with a jerk of his head, and strides into the packed street. The crowds part for him as soon as they see his imposing height and judge's robes, and all you have to do is follow along. After making your way up the path, you reach a shrine with walls so covered in coral that you can't tell where they end and the coral begins, tiny fish the size of your fingernail swimming in clouds around them. Towering up over the walls, in stone so black it seems to swallow all the light that falls upon it, is a monument in the shape of a lunging shark.

Xarion: Swim upwards, and place your tribute into the mouth of Vaer. Since you're unfamiliar with the customs, I took the liberty of preparing something for you. We wouldn't want you throwing random vegetables into the sacred statue.

Xarion hands you a small sculpture, the stone carved into intricate, abstract ribbons.

Xarion: When you give your offering, ask Vaer for guidance on what troubles you. Whether you worship him or not, you swim in his domain. That is enough for him to answer.

  • a) Swim up.
  • b) Look around.
    • A stream of petitioners makes their way to the shark shrine. Robed priests of Vaer walk through the courtyard, directing lost children and supporting elderly worshippers too frail to swim to the shrine alone.
  • c) Thank Xarion.
    • Xarion gives you a quick, awkward nod.

You join the crowd of people swimming towards the shark's mouth, and find yourself stuck behind a group of friends more interested in chattering to each other than moving. Out of the corner of your eye, you spot a flash of bright gills. Is that Wras? You crane your neck to see, but even if he was here, he's already melted back into the crowd. When you finally get to the top, you stop and take it all in. The shark sculpture has an open mouth large enough that it could swallow you in a single bite, and teeth so sharp that parents carefully keep their kids away. You ready your tribute.

  • a) Ask Vaer what you should do about Wras and Xarion.
  • b) Ask for protection for Vaer Reefs.
  • c) Ask for whatever will bring you the most personal gain.
  • d) Ask nothing. You don't need this deity's advice.

You drop your offering into the shark's mouth. As it tumbles into the inky void, you start to feel a sinking sensation tugging at your limbs, almost like you're falling, too.

  • a) Kick your way back upwards.
    • You struggle against something stronger than gravity. It feels like the ocean itself wants to push you down, but you won't let it have you. You thrash and fight, baring your teeth. It feels like your teeth are stronger, sharper than they were before. You have so many of them, and each one is a warning to your enemies.
  • b) Let yourself drop.
    • It feels like falling asleep, a slow sinking through water that envelops you closer than any embrace. You surrender yourself to the ocean, letting it take you wherever it will. You can feel the ocean's currents. They sweep you along, exactly where you want to go, so in sync that it almost feels like you put them there yourself.
  • c) Call for help.
    • You open your mouth to scream, but water rushes in to fill it before you can say a single word. You wait to choke, to thrash and drown, but the panic never comes. When you inhale, the water around you fills your lungs without pain, as if you were always meant to breathe this way. You remember you had a breathing apparatus before, but it's disappeared.
  • d) Pray to Vaer.
    • You plead for help, or at least mercy, but no divine words come to reply. Instead, you feel a distinct sense of being watched. You turn around, but see no one, not even the crowds that had surrounded you before.

Something feels different. You're more alive now, more aware, almost like jolting awake from a very long dream. Down below you, you can see all of Vaer Reef laid out like a miniature model, the crowds like streams of swimmers flowing towards the mass of feast goers at the center of town. Vaer Justice members are dotted at every intersection. They nod at Xarion as he passes by, giving their reports on any pirate activity with whispered words. Not far away, you spot Wras trying to hide his distinctive fins with a very large hat and a coat. He blends in with the crowds for the most part, joining a very large family at their table, falling into line behind a row of construction workers. They're only a single street apart, so close that all Xarion would have to do to see him is turn around.

  • a) Xarion, he's right there!
    • Xarion and Wras both hear your shout. Wras is already moving before you reach the end of your sentence, but Xarion spots him before he escapes. Vaer Justice members swiftly form a perimeter around the street, blocking Wras' route and ushering civilians out of the way.
  • b) Wras, you need to hide!
    • Xarion and Wras both hear your shout. Wras is already moving before you reach the end of your sentence, but Xarion spots him before he escapes. Vaer Justice members swiftly form a perimeter around the street, blocking Wras' route and ushering civilians out of the way.
  • c) Stay silent and see what happens.
    • Xarion looks around him in a slow sweep, a slight twitch the only sign that he's spotted Wras. He gives his team at the end of the street a discreet signal, and they begin to move in. Wras notices two Vaer Justice members beginning to move closer, but by then it's too late for him to escape.

Xarion: No use trying to escape. Surrender now, and Vaer might even show you mercy.

Wras: Oh, I'm not running away this time. Looks to me like you're the one who should be asking me to let you off easy.

Emerging from the crowd and casting off their civilian disguises, Wras' crew assemble around him, here to protect their captain. Xarion and Wras glare at each other for a tense moment, each waiting for the best moment to strike, when a shadow covers them, blotting out the light. It's your shadow, cast against the courthouse wall in the shape of a mighty shark.

Wras: What...

Xarion: World-hopper...

  • a) Consider Xarion.
    • You look at Xarion, and his whole life unspools before your eyes. You see long nights working at the courthouse, agonizing over every choice, fighting for justice despite the people who mocked him for caring so much. He learned very young that life wasn't fair, so he decided to make it fair, even if he had to do it alone. There is a hazy vision in his mind of the world as it is supposed to be, as it could be if everyone just tried.
  • b) Consider Wras.
    • Wras lifts his chin defiantly when you turn your full attention onto him, but there's a hint of an uncertain tremble in the way he stands. You've reminded him of childhood stories of Vaer the vast and powerful. He believed in them as a kid, but Vaer never seemed to answer his wishes. Eventually, he decided that if he wanted anything he would have to claw his way into it himself. Nobody ever took responsibility for him, and now he doesn't need to be responsible for anybody else. To Wras, that's a fair trade.
  • c) Look at the bigger picture.

Xarion's team and Wras' crew are just as frozen, united in mutual awe. As your eyes skim over them, you see their histories too, a flood of memories almost overwhelming your mind. One of them remembers the feast as a day stretching far back into their childhood, a day full of celebration and making new friends from different walks of life. Another remembers the turmoil they went through years ago due to a devastating event, and getting guidance from Vaer during the festival. You see a parent heaping food onto their child's plate. A pickpocket strolling through a crowd of targets, taking whatever they please. A group of friends on the cusp of adulthood, celebrating the last days of their youth. Alone, each seems like such a small, private moment amongst a vast sea of memories. But somehow every one of them feels as precious and important as any hero's tale. Seeing them, you're reminded of the minute, mortal every day parts of life, and soon you begin to feel smaller, too. You sink down towards Xarion and Wras, the water easing your fall. The shadow on the courthouse flickers and fades, shrinking down to your own familiar size.

Xarion: A message from Vaer...

Wras: No way. It can't be.

Xarion: Do you have any other explanation?

Wras glares sullenly at the ground. Xarion turns to you with fervent awe.

Xarion: Receiving Vaer's wisdom at this moment of conflict is no coincidence. He must have chosen you to impart his wisdom. What happens here must be your decision, as it is Vaer's will. We shall all abide by your verdict...

As you look around you, citizens and pirates alike are left in awe, staring at you with wonder. Quiet murmurs of agreement can be heard throughout the crowd. They are waiting for your decision - Vaer's decision.

You sense that this decision represents a fork in the road and will determine something important.

  • a) Order and law are important. Wras's crew must answer for their crimes.
  • b) We should not force our will on others. Wras's crew should be freed.
Order and Law (Xarion's Route)

Wras: Typical. Vaer sides with the killjoys who suck up to him. What else is new?

Xarion: It's not surprising that Vaer would recognize all we do to maintain his justice. As for you, Wras... Everyone in Vaer Reefs has a legal right to attend the feast, so you will be allowed to stay. However, I can make statements as a private citizen, and so I will. Get out.

Wras: Don't worry, judge. I wouldn't come to your boring little party even if you begged me to.

Xarion: I have no intention of ever pleading for you to attend anything. That would be completely out of character for me. Didn't I just tell you to get out?

Wras: And I will!

Wras defiantly stomps away, his crew trailing after him. Xarion strides off in the opposite direction, motioning for you to walk with him. As you half swim, half plod along beside Xarion, his entire demeanor seems somewhat... lighter, perhaps even contented that Vaer himself had finally recognized everything he had been working so hard to uphold for all of these years. The expression on his face, however, appears entirely unchanged. You eventually catch him glance over at you, as if he could tell that you were surveying his composure after everything that had just transpired.

Xarion: It is not often that a complete outsider to the reef proves so instrumental in the goings-on of our town. And at that, chosen by Vaer himself to act on his behalf... I suppose my gratitude is in order, as your part in everything that has happened here was surely not a coincidence. Vaer must recognize something important in you, though I know not what. I do not care to speculate on it, as I am neither a priest nor a scientist. But I shall recognize it for what it is, as it has been centuries since Vaer has spoken to us so directly. You are welcome in Vaer Reef and my courthouse from this point forward, and your title of Littlest Vae- Junior Associate Justice, has been hereby promoted to Honorary Intermediate Associate. However, I must attend to the rest of my feast day duties now that this crisis has been brought to a conclusion. This way please, I will show you to the festivities before I depart.

You follow Xarion to a town square filled with tables of chattering citizens and booths set up with children's games. You have to line up for the buffet, but there seems to be plenty for everyone. He leaves you at a table full of senior citizens with strict instructions for them to take care of you. They help you identify everything on your plate, and include you in their gossip. By the time you've eaten your fill, you have recipe tips for five different kinds of kelp cake and know more than you've ever wanted to about the dramatic love octagon in the Vaer Reef Gardening Club. Your new friends direct you to yet another line when you tell them you're leaving. This one is at Vaer's shrine, where volunteers are handing out gifts to everyone as a symbol of the city's goodwill. When you receive yours, one of them recognizes you as the person who stopped Wras from breaking into the courthouse and insists that you take an extra gift for your heroic deed. As you leave the feast, you see families playing fair games at the festival booths, amateur musical groups performing on the community stage, a tired Vaer Justice member keeping an eye on a group of rowdy children. The people of Vaer Reef linger at the feasting grounds long into the evening, idle and content, and you leave secure in the knowledge that today you protected their peaceful, ordinary days.

Rewards: +3 Comprehension, +5 Affection with Xarion, -3 Affection with Wras

Unlocked: Xarion's Chance Shop, Poe's Conclusions (Main Quest), Marine Field Study (Side Quest), A Great Heist (Side Quest), A Trial of Suspicion (Side Quest)

Free the Pirates (Wras' Route)

Wras: Ha! Where's your deity now, judge? Looks like you're not as righteous as you think.

Xarion is so shaken that he can't even reply. He slumps over, only barely managing to put a hand on the wall to steady himself. Wras takes the opportunity to gloat some more.

Wras: You're the one who dedicated your life to the guy, and now he's on my side. Gyahaha! How does it feel knowing all of that was a worthless mistake?

Xarion: I dedicated my life to justice. To protecting the city! No matter what this sign from Vaer means, I will never regret doing what's right.

Xarion recovers from his despair, standing up to stare Wras right in the eye. Wras's expression is unreadable. He could be anything from angry to impressed, and when he breaks the staring contest, it's with his usual smirk.

Wras: Huh. I thought for a second there I'd finally broken you. Too bad.

Wras makes a signal to a crew member, who hands him a large, ornate staff. He knocks it on the floor, and is answered by a rumbling from below. The ground shakes, dangerously unstable, until a giant crab bursts out of a tunnel, followed by several more. With a whoop of delight, Wras swings himself onto the largest crab and yanks on the reins, directing it at small marble building adjacent to the courthouse. He and his crew don't just free their comrades, they destroy the building until it crumbles into dust. Clouds of debris swirl up in plumes in the waters. The streets fill up with spectators, drawn there by the commotion. Many of the escaped pirates melt into the crowd. Some reunite with Wras, and others take off for parts unknown. Wras rides out triumphantly from the rubble on his giant crab, and starts throwing treasure into the audience.

Wras: Loot for everyone! It's time to celebrate! Vaer Reef is free!

With a wink, he throws a bundle directly at you. A squid standing next to you tries to seize it first, but you snatch it before they can. As you inspect your reward more carefully, you realize that what's inside are actually chocolate coins and assorted gem candies... There's a mad scramble for Wras's gifts as he scatters them into the crowd. It's total pandemonium, and the chaos spills out into the streets beyond, rowdy and uncontained.

Wras and his crew hold their wild celebration into the early hours of the morning, tossing even more fake treasure into the crowd at random. There's yelling and dancing in the streets as they watch citizens climbing over each other to grab more of the fake treasure. A few Vaer Justice members have stayed behind to try and keep citizens from fighting each other over all of the fake treasures in the streets, but they're no match for the city's rebellious mood. A savage joy has seized Vaer Reef, made it more alive than you'd ever seen it before, and you dance among the people knowing that you were instrumental in this outcome. Wras will surely welcome you heartily when you return to their hideout, perhaps he'll even make you an honorary crew member now.

Rewards: +3 Comprehension, +5 Affection with Wras, -3 Affection with Xarion

Unlocked: Wras' Chance Shop, Poe's Conclusions (Main Quest), Marine Field Study (Side Quest), A Great Heist (Side Quest), A Trial of Suspicion (Side Quest)


You feel...

  • a) Apprehensive.
  • b) Excited.
  • c) Afraid...

Xarion: "World-hopper. Here to join the feast, I see. Are you prepared to perform the rituals of the shrine?"

  • a) What's that?
  • b) Yes. Can you take me there?

Xarion: "Swim upwards, and place your tribute into the mouth of Vaer. Since you're unfamiliar with the customs, I took the liberty of preparing something for you. When you give your offering, ask Vaer for guidance on what troubles you."

  • a) Swim up.
  • b) Look around.
  • c) Thank Xarion.

You ready your tribute.

  • a) Ask Vaer what you should do about Wras and Xarion.
  • b) Ask for protection for Vaer Reefs.
  • c) Ask for whatever will bring you the most personal gain.
  • d) Ask nothing. You don't need this deity's advice.

You drop your offering into the shark's mouth. As it tumbles into the inky void, you start to feel a sinking sensation tugging at your limbs, almost like you're falling, too.

  • a) Kick your way back upwards.
  • b) Let yourself drop.
  • c) Call for help.
  • d) Pray to Vaer.

Something feels different. You're more alive now, more aware, almost like jolting awake from a very long dream. Down below you, you can see all of Vaer Reef laid out like a miniature model, the crowds like streams of swimmers flowing towards the mass of feast goers at the center of town. You spot Xarion and Wras, only a street apart.

  • a) Xarion, he's right there!
  • b) Wras, you need to hide!
  • c) Stay silent and see what happens.

Xarion and Wras have a confrontation when a shadow covers them, blotting out the light. It's your shadow, cast against the courthouse wall in the shape of a mighty shark.

  • a) Consider Xarion.
    • You look at Xarion, and his whole life unspools before your eyes. You see long nights working at the courthouse, agonizing over every choice, fighting for justice despite the people who mocked him for caring so much. He learned very young that life wasn't fair, so he decided to make it fair, even if he had to do it alone. There is a hazy vision in his mind of the world as it is supposed to be, as it could be if everyone just tried.
  • b) Consider Wras.
    • Wras lifts his chin defiantly when you turn your full attention onto him, but there's a hint of an uncertain tremble in the way he stands. You've reminded him of childhood stories of Vaer the vast and powerful. He believed in them as a kid, but Vaer never seemed to answer his wishes. Eventually, he decided that if he wanted anything he would have to claw his way into it himself. Nobody ever took responsibility for him, and now he doesn't need to be responsible for anybody else. To Wras, that's a fair trade.
  • c) Look at the bigger picture.

As you look around you, citizens and pirates alike are left in awe, staring at you with wonder. They are waiting for your decision - Vaer's decision.

You sense that this decision represents a fork in the road and will determine something important.

RedAlert   WARNING: This decision impacts which chance machine you initially unlock.

  • a) Order and law are important. Wras's crew must answer for their crimes.
    • Unlocks Xarion's Chance Machine later on!
  • b) We should not force our will on others. Wras's crew should be freed.
    • Unlocks Wras' Chance Machine later on!

If you choose Xarion's route, Wras leaves the festival, and Xarion confesses that he feels reassured by Vaer's presence today, as if his spirit has been soothed. He promotes you to Honorary Intermediate Associate, and the two of you enjoy the festival.

If you choose Wras' route, Xarion despairs, and Wras is delighted. He makes you an honorary pirate, and the two of you enjoy the festival.

Quest Rewards
Stat Rewards
+3 Comprehension Image.
+3 Comprehension
Unlocks Main Quest: Poe's Conclusions
Olievar's Side Quest: Marine Field Study
Wras' Side Quest: A Great Heist
Xarion's Side Quest: A Trial of Suspicion
Xarion's Route Unlocks Xarion's Chance Machine
+5 Affection Affection. with Xarion
-3 Affection Dislike. with Wras
Wras' Route Unlocks Wras' Chance Machine
+5 Affection Affection. with Wras
-3 Affection Dislike. with Xarion


Poe's Conclusions[]

Quest Information
Speak With Poe
Prerequisites Main Quest: The Great Festival
Description "You find Poe, who muses over the great festival."
Full Transcript

You stumble across the oddest things in Vaer Reef. Today it's a street that's been turned into a massive obstacle course. A troop of children are determinedly making their way through, while their parents sigh and swim over the course instead.

  • a) Go through the obstacles.
    • The starting point is a little tunnel a few feet above you. It takes you in a curving path, looping backwards a few times before you finally crawl out through the exit. Next is a set of dangling hoops. You leap up through the first one, but a tug at your clothes pulls you back before you can swim through the second. It's Poe, staring up at you.
    • Poe: World-hopper! You're here too! Come sit with me.
      • I want to finish the obstacle course.
        • Poe: You can do that later, come on! Let's go, let's go, let's go!
      • Go away, brat.
      • Go sit with her.
  • b) Swim around.
    • There are handholds carved into the building closest to the street. You use them to help pull yourself upwards as you kick towards the rooftops. When you finally haul yourself onto the roof, Poe's waiting there, staring down at you.
    • Poe: World-hopper! You're here too! Come sit with me.
      • You could've helped me up.
        • Poe: Oh... Oops.
      • Go away, brat.
      • Go sit with her.

Poe takes you to a small walkway in the gap between two buildings. It's a bit of a squeeze, but the two of you manage to sit side by side, Poe dangling her legs off the railing.

Poe: So... Did you really have a vision from Vaer?

  • a) Yes.
    • Poe: Gosh, I knew it!
      • Laugh a little.
  • b) No.
    • Poe: Oh. Are you sure? Everyone's saying you did.
      • Nod.
  • c) I don't know.
    • Poe: Hmm... Maybe it's a mystery!
      • Maybe.
Chose Xarion's Route

Poe: I heard you got shark teeth and grew two thousand leagues tall and you used your laser eyes to super-smite Wras and his whole pirate crew!

  • a) That's exactly what happened.
    • Poe: I knew it! That's so cool!
    • Poe: I totally missed the whole thing 'case I was busy playing in the bubble pit. Which was worth it! I'm only allowed to go on feast days when it's free. It's so tickly! And the bubbles make you float! Everyone in class says it's a baby thing and feast days are boring, but they're lying and bubble pits are the best.
  • b) That's not really how it happened.
  • c) Do I look like I have laser eyes?
    • Poe contemplates your question with the utmost seriousness. She stares at you for almost a full minute, unnervingly silent.
    • Poe: Yes. I totally missed the whole thing 'case I was busy playing in the bubble pit. Which was worth it! I'm only allowed to go on feast days when it's free. It's so tickly! And the bubbles make you float! Everyone in class says it's a baby thing and feast days are boring, but they're lying and bubble pits are the best.

Poe goes quiet for a little while. The two of you have a pretty good view of the obstacle course from where you're sitting, and she seems content to watch a group of over-dressed office workers struggle up the climbing wall.

Poe: Hey...

She doesn't look at you when she speaks, eyes resolutely fixed forward.

Poe: Do you think you made the right choice?

  • a) Yeah.
    • Poe: You protected the city... Like a hero and everything! I can't believe you managed to quell a whole piratey uprising...
  • b) No, I don't.
    • Poe: Oh... it must've been hard. I guess everyone messes up sometime. Maybe someday you'll get to fix it.
  • c) I'm not sure.
    • Poe: What, really? And they still let you choose for them? I thought grown-ups had it all figured out, but if you don't even know what the right thing is, does anyone?
Chose Wras' Route

Poe: I heard you transformed into a giant shark and you wrecked the festival grounds with your giant shark fins and then knocked Judge Xarion over while cackling about piracy!

  • a) That's completely accurate.
  • b) That's a little exaggerated.
    • Poe: Aww... I guess some things really are too good to be true.
  • c) I don't look that giant, do I?

Poe: Anyway, I didn't get to see it 'cause Mommy said it was too dangerous and I had to go home. But all the neighborhood kids are playing pirate treasure now! I'm not allowed to, but it's not like she can stop me. She has to work the whole weekend to fix the road those giant crabs tore up when they tunneled in.

Poe goes quiet for a little while. The two of you have a pretty good view of the obstacle course from where you're sitting, and she seems content to watch a group of over-dressed office workers struggle up the climbing wall.

Poe: Hey...

She doesn't look at you when she speaks, eyes resolutely fixed forward.

Poe: Do you think you made the right choice?

  • a) Yeah.
  • b) No, I don't.
  • c) I'm not sure.
    • Poe: What, really? And they still let you choose for them? I thought grown-ups had it all figured out, but if you don't even know what the right thing is, does anyone?


Poe: Well... at least you're famous! Everyone's going to be talking about feast day for at least a month! My cousin Kasi says it's 'cause nothing ever happens here. I asked them where things do happen and they tossed their head and said "Um, other places?" Up on the surface, I'll bet. I heard it's super dangerous! I mean, I've heard a lot of things. Is it true that you all walk everywhere upside down? Are there really talking rocks and dancing mushrooms? You don't look like you eat bad kids for breakfast, but I heard that about surface-dwellers, too.

  • a) Everything you heard is true.
  • b) Don't believe anything people tell you about the surface.
  • c) It's a complicated place.
  • d) It's a secret.

Poe: You've traveled so far. I wish I could be like you. A lone wanderer, on the open road... A drifter, solving problems wherever you go...

  • a) I wish I could have a home.
    • Poe: Well... Maybe Vaer Reef can be your home? I mean, I can't actually let you into my house. Mommy and Daddy would notice. But if you come back, I'll always have time to talk to you! I promise.
  • b) It's lonelier than it sounds.
    • Poe: Well... Maybe Vaer Reef can be your home? I mean, I can't actually let you into my house. Mommy and Daddy would notice. But if you come back, I'll always have time to talk to you! I promise.
  • c) That's right. I'm leaving, and I'm not looking back!
  • d) I love seeing something new every day.

Poe: I know you're going to have to go sooner or later, but... No matter how far you travel, remember that you can always come back, okay? Maybe you'll get possessed by Vaer again, and I'll actually get to see it! There's so much out there for you to see. So many adventures, and new people, and wacky coincidences. And dangerous conspiracies! And giant mutant scary monsters... Okay, maybe those last few are from theater plays, but still! There's a lot of excitement and mystery out there, somewhere. You just have to go find it!

You nod along and listen to Poe's elaborate ramblings well into the rest of the afternoon. The obstacle course is eventually dispersed, and street traffic resumes its usual more orderly procession. Poe eventually jumps up and bids a hasty farewell, remembering her unfinished school project and the inevitability of dinner time. You promise to come visit often before waving her off. Looking over the expanse of Vaer Reef and up towards the surface of the ocean, you reflect on your recent adventures and find a newfound font of energy welling in your heart.

Rewards: Coral Depths Post Border, 3000 Potatoes, +5 Affection with Poe

Unlocked: Poe Looks at New Worlds (Main Quest), The Haunted Temple (Side Quest)


The street has been turned into an obstacle course.

  • a) Go through the obstacles.
  • b) Swim around.

Poe: "World-hopper! You're here too! Come sit with me."

  • a) I want to finish the obstacle course.
  • b) Go away, brat.
  • c) Go sit with her.

Poe: "So... Did you really have a vision from Vaer?"

  • a) Yes.
  • b) No.
  • c) I don't know.

Poe details an exaggerated version of what happened at the festival from what she's heard from others

  • a) That's completely accurate.
  • b) That's a little exaggerated.
  • c) (If Xarion) Do I look like I have laser eyes? / (If Wras) I don't look that giant, do I?

Poe: "Do you think you made the right choice?"

  • a) Yeah.
  • b) No, I don't.
  • c) I'm not sure.

She talks about what she's heard about the surface, like people walking upside down, and eating kids.

  • a) Everything you heard is true.
  • b) Don't believe anything people tell you about the surface.
  • c) It's a complicated place.
  • d) It's a secret.

Poe: "You've traveled so far. I wish I could be like you. A lone wanderer, on the open road... A drifter, solving problems wherever you go..."

  • a) I wish I could have a home.
  • b) It's lonelier than it sounds.
  • c) That's right. I'm leaving, and I'm not looking back!
  • d) I love seeing something new every day.
Quest Rewards
Stat Rewards
3,000 Potatoes Image.
3,000 Potatoes
+5 Affection with Poe Image.
+5 Affection with Poe
Item Rewards
Coral Depths Post Border Image.
Coral Depths Post Border
Unlocks Main Quest: Poe Looks at New Worlds
Poe's Side Quest: The Haunted Temple


Poe Looks at New Worlds[]

Quest Information
Speak With Poe
Prerequisites Main Quest: Poe's Conclusion
Description This quest is not available.
Full Transcript

This is the end of the main questline until the next town update! This quest is not available.

Unlocked: Unknown Town, Unknown Quest (Main Quest)


This is the end of the main questline until the next town update!

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