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Aviar Cove

Side Quests from Aviar Cove are optional quests given by Aviar Cove NPCs. They are unlocked by progressing through the main storyline and reaching affection milestones. They're the source of rare and unique items and will on rare occasions unlock Chance Machines or other side quests. Quest guides have been condensed for readability. Full transcripts are available at each section.

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Lief: Solving Inventor's Slump[]

Quest Information
Quest Giver Lief
Prerequisites Main Quest: Lief's Route / Astra's Route
Description "Lief's trying to make a new discovery, but she's got some weird ideas about how."
Full Transcript
Lief: It's no use. My mind is blank. Nothing! Nothing works!


Lief doesn't even bother to say hello as you enter her office, slumping down into her chair with a groan of pure frustration. You're not sure if she's talking to you or herself, but she does sound rather upset.

  • a) What's wrong?
  • b) Are you alright?
  • c) Look at her in confusion.

Lief: I've been working on an improvement to the lightbulbs, a portable power source so people can take them along wherever they need to go. Imagine how helpful that'd be! To ship's captains navigating through thunderstorms, adventurers exploring dark caves... I could even make a whole hat out of lightbulbs if I wanted to, and believe me, I really do. I've almost figured it out, but I've hit a wall in my research. No matter what I try, nothing works. You know when there's an itch on your back that you just can't reach, and the more you try to scratch it, the worse it gets? That's how I feel right now. I know there's a solution, but I don't know how to find it. All my guesses are just confusing me instead of getting me anywhere closer. I can't ignore it anymore. I'm in a slump, That's where you come in.

  • a) I didn't do anything!
  • b) Me?
  • c) What's a slump?

Lief rummages around her worktable until she's cleared a space around a single light bulb, its wire looped around in a snarl.


Lief: See this light bulb? Imagine that this is your mind. When you want light, or ideas, which is what the light represents in this analogy, all you have to do is turn it on.


Lief demonstrates, and the workshop fills with a warm yellow glow.


Lief: Sometimes the light bulb breaks, but since you're in the workshop you have all the tools you need around you to fix it. When you're in a slump though, the light bulb's broken and also the workshop's flooded and everything's underwater! Does that make sense?

  • a) Not really.
  • b) Um...
  • c) I think it does.

Lief: I have to fix this and get my inventor's spirit back, but I can't do this alone. World-hopper, are you with me?

  • a) Of course I am.
  • b) I don't have time right now.

Lief: Great! With you by my side, I know I'll be bursting with inspiration in no time. I already have a few ideas of how to deslumpify myself. We'll just have to go through them one by one until we find something that works.


Lief hurries over to a corner of her cluttered workshop and grabs a roll of blueprint paper, unfurling it onto the table. She sketches as she talks, scrawling notes and confident little doodles of you and her.


Lief: First, let's try the nutrition angle. You know how there are foods that're supposed to be good for the brain? Like how coffee makes you feel more awake, and my parents always told me to finish all my vegetables if I wanted to grow up smart. If all those foods are good for you by themselves, what do you think'll happen when we combine them all together? I'll start up a pot of coffee and grab what I can in town. You go get some healthy foods from other towns, I'm sure there are lots out there. The Lief Brain Brewery is officially in business!


Get 2 vegetables for Lief's "Brain Brewery."

  • a) I think I've got the goods.
  • b) I'll be back.

Lief: So quickly? You're good, world-hopper. I knew you were a winner the minute I first saw you.


In the corner of Lief's workshop is a strange steel contraption, one of the many machines crammed into a small space. The bottom is a funnel that drips liquid into Lief's waiting mug.


Lief: This is what I use to make juice. I call it the Squeezifier!


She dumps all your ingredients into the cylinder, along with some of her own, a liberal dash of coffee and an entire fish. WIth the pull of a lever, the machine crushes the ingredients, producing a sludgy brown liquid.


Pellier: What is that? I can smell it all the way from my office.


Lief: It's brain juice! We think it'll help get me out of my slump.

  • a) Nod in agreement.
  • b) Subtly shake your head.

Pellier: I'm honestly still not certain drinking that won't poison you. You're just putting too much pressure on yourself, Lief. If you take it slow-


Lief: Nope! I can figure that battery out, I know it! I'm almost there. I just need a tiny little boost.


Lief raises the juice to her lips and begins to drink. Her face screws up in disgust as soon as she takes her first sip, but she doesn't stop chugging until she slams her empty mug back onto the table.


Lief: That's--ack-the worst thing I've ever... I need something to get that taste out of my mouth.


Lief erupts into a series of hacking coughs, too unsteady to go pour herself some water or grab a bite to eat. She holds out her hand, clearly expecting you to give her one of the leftover ingredients around you.

  • a) Hand her an apple.
    • Lief bites into the apple with relish, consuming the entire thing in a matter of seconds.
  • b) Give her a whole onion.
    • Lief: Augh! That's not better! Though... at least it's not worse.
    • Thoughtfully, Lief takes another bite.
  • c) Give her the fish.
  • d) Watch her suffer.
    • You stand there in silence as Lief coughs and sputters.

Pellier comes to the rescue as well, having gone to his office to fetch a baguette and a large chunk of pale cheese.


Pellier: It doesn't exactly look like drinking that toxic slime gave you any epiphanies.


It's hard for Lief to respond with her mouth full of bread. She holds up a finger to tell you and Pellier to wait, chewing so quickly you're worried she'll spray crumbs all over the table.


Lief: I did have one really important epiphany...


Pausing dramatically, Lief takes another bite of bread. Pellier huffs with impatience.


Lief: I'm never drinking something like that ever again.


Pellier: Glad you had such an important life lesson. You don't need any supplements to have good ideas, Lief. You're plenty smart on your own. Give it time and maybe the solution will just come to you.


Lief makes a sour face, already moving back to her worktable to begin preparation on her next idea.


Lief: Maybe, but I can't just stay here trying the same things over and over again. I hate being stuck and not knowing what to do. I can't stand it. Besides, if there's a chance to improve the way we do things, shouldn't I at least try?


Pellier: If you feel like you absolutely must test out bizarre productivity practices, I'll support you like always. Though, just to be clear, "support" doesn't mean I'm cleaning that horrible juice up for you. You're on your own for that one.


Lief sends you a sidelong, pleading glance, her puppy dog eyes too wide to be anything but an act.

  • a) No, I'm not touching that.
    • Lief lets out a long sigh of pure woe, but she scrubs out the machine and her mug without any further complaint.
  • b) Maybe I could help a little. +1 Affection with Lief
    • You put all the ingredients away, vegetables in the pantry and fish in the icebox, as Lief scrubs out her dirty dishes in the sink.

Cleaning done, Lief returns to her drafting table with an air of satisfaction, beckoning you over as she begins to scribble out her next idea.


Lief: The first plan didn't work, but that's alright. The first try at anything is almost bound to fail. We're just going to have to keep learning from all our different attempts until something finally works.


Lief thinks for a while, then writes the word SUCCESS! onto the drafting paper. She underlines it and draws a smiling cartoon of a small bird.


Lief: Since trying to fix the slump through my body with better nutrition didn't work, let's try delving deep into the shadows of the mind. It's called meditation. I've read about it! The point is to clear your mind of distractions so you can focus on what's really important, like universal truth and better light bulb designs.


Lief plops down onto the floor, legs folded neatly beneath her wings somewhat like a chicken, and gestures for you to sit down next to her.


Lief: Breathe in... now breathe out again. Close your eyes and picture a smooth, round stone. Now think about that stone slowly turning around in a circle. Oh, and keep breathing! I forgot to tell you that. Now we're supposed to clear our minds and let the stone roll away until we're focusing on absolutely nothing. I've never actually done this part before, but it can't be that hard.


You close your eyes, trying to picture a vast emptiness in your mind's eye, but Lief interrupts you after only a few seconds.


Lief: The ground is way too uncomfortable. I'm going to get some cushions.


Your eyes are still closed, but you can hear Lief thumping around the workshop. She gets you a pillow, too, dropping it right into your lap.


Lief: Right! Where were we?


The two of you breathe in deeply yet again. You feel your muscles begin to relax, the pillow soft and comfortable beneath you.


Lief: It's too bright! I have to cover up the windows.

Your eyes crack open as you watch Lief scramble over to cover the very slight gaps of light peeking through the curtains. She doesn't stop getting distracted afterwards, darting up every few moments to go to the bathroom or grab a snack. Eventually, the two of you are situated in comfortable perfection. You're wrapped in the finest blankets and surrounded by soft pillows, lavender sachets filling the workshop with a soothing scent.


Lief: Breathe in... breathe out. Breathe in...


Lief's last word disappears into a yawn, then silence. You wait for her to start up her mantra again, but she doesn't say anything.

  • a) Check to see if she's okay.
  • b) Ignore her and try to find inner peace.
    • No matter how much you try to clear your mind, there's one thing you just can't ignore - a whistling noise that sounds like a softer version of a howling winter wind.

Your eyes snap open. Even in the darkened workshop, you can see very clearly that Lief has slumped forwards, eyes closed as she snores in her sleep.

  • a) Try to wake her up.
  • b) Let her nap.
    • You let Lief sleep, she looks like she needs it. Without her usual twitchy energy, Lief looks very young and very tired. The skin under her eyes has just barely begun to smudge into dark circles, and a small frown tugs at the corner of her mouth, as if she's still thinking through her problems even in sleep. You let her wake up naturally, waiting and enjoying the peace and quiet of the darkened workshop. Lief starts talking before she even opens her eyes.
    • Lief: Don't wanna wake...
    • She rubs her eyes and blinks rapidly, drawing her blanket tighter around herself, then stands in a burst of motion. By the time she's upright, she's smiling at you, completely alert.
  • c) Take a nap yourself.
    • There's no need to let all the pillows Lief got for you go to waste. You stretch your muscles out and drop off into a dreamless slumber. By the time you wake up, Lief's already brewed you coffee. She hands you a cup and a plate of apple slices.
    • Lief: Looks like we both went to sleep.

Lief: Sorry about passing out on you. I guess that's just what happens when you're really comfortable and aren't allowed to think about anything.

  • a) I meditate just fine.
  • b) Did you have a nice nap?
    • Lief: I feel pretty well-rested now! I guess I needed that.
  • c) We probably should've expected that.
    • Lief: Pellier might've warned us if we'd asked him. I could've had him stand in here with two pots and bang 'em together when it looked like we were falling asleep. I don't know if it'd help us meditate any better, but I bet he'd enjoy it.

Taking barely any time to scribble down one last note, Lief gets ready in a flurry and heads out the door, seemingly secure in the knowledge that you'll follow her.


Lief: There's one last thing that might shake some inspiration out of my brain. I didn't want to resort to it, but at this point there's no other way. I have to have a near-death experience. It always works in those adventure books Johaness likes so much. The hero has all sorts of problems they can't solve and then bam! Attacked by pirates, and they suddenly realize who the true villain always was! If I want an epiphany... I think I'll need something like that to happen to me.

  • a) Uh, that sounds dangerous.
    • Lief: Well... yeah. That's the point. Don't worry, I know how important the "near" part is. A plain old death experience would be useless.
  • b) Are you sure your epiphany will be light bulb-related?
    • Lief: I mean... it's me we're talking about. My whole life is about light bulbs. I'm pretty sure, yeah.
  • c) How are we going to do this...?

Lief: I suppose real genius requires sacrifice. Or something.


Despite her noble words, Lief mopes the entire way to Carneau's office, even wincing as she opens the door.


Carneau: Ah, young Lief! I hope you haven't been setting out seagull traps again! Those are very dangerous, you know.


Lief: What? I haven't... That was ten years ago! And I'm not young anymore. I'm a serious business owner now. I have a light bulb shop.


Carneau: You mean the one trying to supplant Aviar Cove's centuries-old traditional lanterns? Yes, I'm quite aware. Tell me, how is that Pellier? Now, there's a lad with a good head on his shoulders. The two of you ought to follow his lead more often.


Lief: I always do. Hey, can we borrow some of your gliders?


Carneau's feathers ruffle in surprise, and he beams at the two of you, so happy you almost expect him to wipe a tear from his eye.


Carneau: Why, of course! It's always such a joy to see young people interested in the venerable pastime of flight. I'm glad I finally got through to you, Lief. I thought I'd never see the day! I'll... Oh, but of course you'll have to wait. I must finish my duties before I can spend time setting up the equipment.


Lief: We can help, right?


Carneau: No, absolutely not. I'm afraid I can't leave you unsupervised in my office. Not after what happened last time.


Lief: But that's... Actually, that's fair. I completely understand. Even though it was all Pellier's idea.


Lief tries out an innocent smile, but Carneau is unmoved by her wide-eyed stare. Her eyes dart around the office, seeking a solution.


Lief: Oh! How about the world-hopper goes to finish things for you, and I'll stay right here so you can keep an eye on me?


Carneau: I suppose that would be acceptable, but if you try any funny business, I will report right to your aunt Edith. World-hopper, I only have 3 tasks today. I trust you with them.


Help Carneau out by doing 3 daily errands for NPC's of your choice.

  • I'll be back, you sit tight.

Carneau seems to be giving Lief a long lecture on the importance of Aviar Cove tradition. She has a fixed smile on her face, but her eyes are begging you to finish Carneau's tasks soon.


Lief: Are you done with everything? No? It's only three tasks! I mean... Take as long as you need. I'll be waiting.

  • a) Everything's done! (Quested 3/3 Times)
  • b) I'll be done soon, don't die.

Carneau: Excellent! Allow me to arrange for all the necessary equipment. Oh, it's so good to finally see young people take an interest. You won't find anything more noble or wonderful than a good long flight.


Carneau straps you both securely into your flight suits, double-checking each part for safety.


Carneau: Now, go forth and conquer the skies! I would come chaperone you, but...


Lief: You don't have to! We're fine. Thanks, see you, bye!


Lief hustles you away before Carneau can change his mind and decide to accompany you after all. Instead of continuing to the mail carriers' launch site, however, she takes a left and heads away from town.

  • a) Where are we going?
  • b) Do you really think this'll give you an epiphany?
    • Lief: Well, it might! Nothing's ever certain, you know?
  • c) What if this doesn't work?

The two of you climb higher and higher, struggling just a little with the increasingly steep path.


Lief: If I'm still slumped by the time the days' over, I'll just have to try something else. Revise and repeat. If I use my failures to improve my plans, success is just a matter of time.


As you climb, the ground levels out but becomes no less treacherous, ending in a sudden drop. You're at the top of a sheer cliff, and the crumbly rock at the edge feels like it could collapse at any moment.


Lief: You ready? Just do what I do.


Lief strikes a heroic pose, grinning at you, then steps backward off the cliff. You run towards the edge, but instead of screams you hear her wild laughter as she falls.

  • a) Jump after her.
    • You're in freefall, wind whipping past you and ground so very far away. The valley below you stretches out so far into the distance that you can even see the harbor and its tiny little ships. There's a certain perfect clarity to your fall, with nothing around you but the open sky. As you ready your flight suit, you can't help but think about...
    • a) Whether you're living up to your values. +1 Honour
      • Instead of compromising yourself for convenience, it's better to confront difficult problems head-on.
    • b) Everything you still haven't accomplished. +1 Tenacity
      • There's still so much more to do, and a lot of hard work ahead.
    • c) Essential truths about the universe. +1 Comprehension
    • d) Your connections with those around you. +1 Charm
    • The ground grows closer and closer, the trees and roads below you becoming distinct shapes instead of a blurry mass. Lief activates her flight suit at what seems like the very last moment, and you follow her lead, slowing your terrifying plunge. As you glide across the countryside, you spy someone waving at the two of you. It's Pellier, and he does not look very impressed. Lief lands beside him, dropping neatly out of the sky in a crouch. Your own landing is somewhat shakier, but at least you're now on solid ground.
  • b) Freeze in fear.
    • Noticing that you haven't followed her, Lief snaps her flight suit open, gliding along the side of the cliff until she finds a handhold that lets her climb back up.
    • Lief: I know that was scary, but we have suits that let us fly, dummy. We'll be fine. Come on. I'll go with you if it's so scary.
    • Lief holds out her hand.
      • Take her hand.
        • You're in freefall, wind whipping past you and ground so very far away. The valley below you stretches out so far into the distance that you can even see the harbor and its tiny little ships.
        • There's a certain perfect clarity to your fall, with nothing around you but the open sky. As you ready your flight suit, you can't help but think about... (see Jump after her.)
      • Jump on your own. (?)
  • c) Yell her name.

Lief: What a rush! Maybe Carneau really is onto something with this flying thing.


Pellier: Did you have your portable light bulb epiphany?


Lief: Hmm... Nope! But something must have worked, because I feel so much more energized now.

  • a) It was the juice.
  • b) It was the meditation.
  • c) It was the jump.

Pellier: That, or you ate something, took a nap and did something fun with a friend. Who could have known that taking care of yourself would be good for your productivity?


Lief: You might be on to something... A friend... It's you, world-hopper! Spending time with you made me feel so much better. It's like you're my lucky charm. Seriously, though... thank you. I think I just needed some company today. I don't know if I'm going to figure out the portable light bulb any time soon, but I feel much more ready to try. I'll see you next time, world-hopper. Come on, Pellier! We have some inventing to do!


Lief takes off, though she can't quite manage to get enough air to fly. Pellier shakes his head fondly.


Pellier; Just like her to forget. Lief left a note for me to come here and give you this for helping out today. Thanks for keeping her out of trouble. Or, if I know Lief, getting into trouble along with her. She's a little much to keep up with, but I know she appreciates you coming along.


Pellier leaves for the workshop himself, although at a far more reasonable pace. Watching him walk down the path, you get a glimpse of Lief much farther ahead. She's caught another updraft, and now she's in the sky, so far away she's barely more than a dark smudge. With a sudden rush, she swoops upwards, and if you squint a little you can see her flying. Chasing the horizon, silhouetted against the sun.

Rewards: Lief's Mystery Beverage, 1500 Potatoes, +3 Affection with Lief

You visit Lief, who is visibly upset.

  • a) What's wrong?
  • b) Are you alright?
  • c) Look at her in confusion.

Lief explains that she has been trying to invent a portable light but has gotten into a slump

Lief: "I can't ignore it anymore. I'm in a slump, That's where you come in."

  • a) I didn't do anything!
  • b) Me?
  • c) What's a slump?

Lief: "I have to fix this and get my inventor's spirit back, but I can't do this alone. World-hopper, are you with me?"

  • a) Of course I am.
  • b) I don't have time right now. (pause quest)

Lief suggests some kind of super nutritious food to kick of her creative powers.

Get 2 vegetables for Lief's "Brain Brewery."

She begins mixing everything she has gathered. It gives of a putrid smell and Pellier smells it all the way from his office, coming over to ask what it is.

Lief: "It's brain juice! We think it'll help get me out of my slump."

  • a) Nod in agreement.
  • n) Subtly shake your head.

She drinks the concoction and erupts into a series of hacking coughs, too unsteady to go pour herself some water or grab a bite to eat. She holds out her hand, clearly expecting you to give her one of the leftover ingredients around you.

  • a) Give her an apple.
  • b) Give her a whole onion.
  • c) Give her the fish. (?)
  • d) Watch her suffer. (?)

The horrible drink did, in fact, now help. Pellier says she's on her own in cleaning up. She throws you some puppy dog eyes.

  • a) No, I'm not touching that.
  • b) Maybe I could help a little. Affection.+1

After cleaning up the mess, Lief suggest meditating to gain inspiration. It never goes anywhere though, as she keeps getting distracted every few minutes. Finally, with every distraction out of the way, Lief begins a mantra. After a yawn, she grows quiet.

  • a) Check to see if she's okay.
  • c) Ignore her and try to find inner peace.

She has fallen asleep.

  • a) Try to wake her up.
  • b) Let her nap.
  • c) Take a nap yourself.

After some time she wakes up.

Lief: "Sorry about passing out on you. I guess that's just what happens when you're really comfortable and aren't allowed to think about anything."

  • a) I meditate just fine.
  • b) Did you have a nice nap?
  • c) We probably should've expected that.

Lief's last idea is to have a near-death experience, as it always seems to work in books.

  • a) Uh, that sounds dangerous.
  • b) Are you sure your epiphany will be light bulb-related?
  • c) How are we going to do this...?

She leads you to Carneau and asks to borrow his gliders. He explains he has some errands left to be done and doesn't trust Lief with helping, so you set out to do them.

Help Carneau out by doing 3 daily errands for NPC's of your choice.

You borrow the gliders and Lief leads you out of town.

  • a) Where are we going?
  • b) Do you really think this'll give you an epiphany?
  • c) What if this doesn't work?

She takes you to the top of the cliff. With her glider ready, she leaps off with a laugh.

  • a) Jump after her.
    • There's a certain perfect clarity to your fall, with nothing around you but the open sky. As you ready your flight suit, you can't help but think about...
      • a) Whether you're living up to your values. Honour.+1
      • b) Everything you still haven't accomplished. Tenacity.+1
      • c) Essential truths about the universe. Comprehension.+1
      • d) Your connections with those around you. Charm.+1
  • b) Freeze in fear.
    • Lief holds out her hand.
      • a) Take her hand.
        • Same as Jump after her.
      • b) Jump on your own. (?)
  • c) Yell her name.

You meet up with Pellier at the ground.

Pellier: "Did you have your portable light bulb epiphany?"

Lief: "Hmm... Nope! But something must have worked, because I feel so much more energized now."

  • a) It was the juice.
  • b) It was the meditation.
  • c) It was the jump.

Pellier concludes that it's taking care of herself (eating, sleeping, and doing something fun with a friend) that made her feel better.

Rewards
1377-liefs-mystery-beverage
Lief's Mystery Beverage
Potato currency
1500 Potatoes
Like
5 Affection with Lief


Lief: A Lief of Her Own[]

Quest Information
Quest Giver Lief
Prerequisites 500 Affection
Description "Something appears to be making Lief antsy, Pellier wants your help with an enterprising occasion."
Full Transcript
You find your way once again to the winding staircase of Portlight Illuminations. Making your way up the staircase, the canopy of the tree causes the light from the shop to dapple.


Before you even make it to the top step, you hear a familiar voice beckoning to you.

Lief: World-hopper! Hey. Come stand here. No, try two and a half steps to the left.

  • a) Follow Lief's directions.
    • Lief flicks a switch and a display of light bulbs blinks into brilliance, forming a glowing arch around the entryway of the shop.
    • Lief: Ta-da! Do you think it's got wow factor?
      • a) Definitely.
        • Lief: Good. Good! ...Maybe I should still add another layer just in case.
      • b) Not really.
        • Lief: Room for improvement, hmm? I knew Pellier was just humoring me! I'll add some more light bulbs.
      • c) What's wow factor?
        • Lief: You know, it's... Sort of like... When you see the whole thing light up, do you want to say "wow" or not?
          • a) Oh definitely.
            • Lief: Good. Good! ...Maybe I should still add another layer just in case.
          • b) Hmm, not really.
            • Lief: Room for improvement, hmm? I knew Pellier was just humoring me! I'll add some more light bulbs.
      • d) What's this for?
        • Lief: Oh, nothing. Just playing around with the decor!
  • b) What's this about?
    • Lief: Just want to get your opinion on something.
      • a) Follow Lief's directions.
        • Lief flicks a switch and a display of light bulbs blinks into brilliance, forming a glowing arch around the entryway of the shop.
        • Lief: Ta-da! Do you think it's got wow factor?
      • b) No way. I'm staying where I am.
        • Lief: Fine, fine. I guess you can stay there, but the effect is still better with the right positioning.
        • Lief flicks a switch and a display of light bulbs blinks into brilliance, forming a glowing arch around the entryway of the shop. You might be looking at it somewhat off-center, but it's beautiful anyway.
        • Lief: So... in your opinion, would you say that has wow factor?
        • a) Definitely.
          • Lief: Good. Good! ...Maybe I should still add another layer just in case.
        • b) Kind of?
        • c) Not really.
          • Lief: Room for improvement, hmm? I knew Pellier was just humoring me! I'll add some more light bulbs.

Lief darts back into the workshop, and the moment she disappears inside Pellier hurries out from round back.

Pellier: Thank goodness you're here. She's been like this all day. We're hosting her family and most of mine for dinner tonight, and Lief won't admit it, but she's nervous. All that fussing over the doorway... Do you think you could talk to her? You don't have to do anything special, really. I think she just needs a listening ear right now, and for whatever reason she isn't talking to me.

  • a) I don't really have time.
    • Pellier: Well, I hope you reconsider. Since it doesn't look like she's going to calm down any time soon, you'll have plenty of time to think about it.
      • Leave for now.
      • Lief is using a whole bucket of light bulbs to make her display even more elaborate, multiple lines radiating away from the door like a child's drawing of a sun. Pellier sighs as he watches Lief work, looking very disappointed in you, Lief and perhaps even himself.
        • a) I can try to help.
        • b) Leave again.
  • b) I can try to help.

Pellier: Thank you. Here she comes. Act like everything's normal, alright? I don't think she likes it when people fuss over her.

Lief: By the time I'm done with this display, the whole house'll be brighter than daytime!

Pellier: Actually, do you think that can wait? I was thinking of asking the two of you to pick up some extra decorations in town.

Lief: On it!

Lief breaks into an all-out run, leaving you in her dust. You glance at Pellier, who gives you a helpless shrug and motions for you to follow her.

  • a) Slow down!
    • Lief: Oh, sorry. I was just... um. Well, you know me, always full of energy! I must be feeling really peppy today.
      • a) Peppy?
        • Lief: Lively. Excited. Whatever.
      • b) Nod and move on.
      • Lief grows quiet as you continue down the path to town.
  • b) Race you to that tree! +1 Affection
    • Lief: Ha! You're gonna regret that when you lose.
    • Lief has a bit of a head start on you, and she throws herself into running, completely and intently focused on speed.
    • (possible tenacity gate?) However, you're equally determined to win. With a last-second burst of energy, your outstretched hand brushes against the tree moments before Lief crashes into it.
    • Lief: Wow, you're good! We'll have to have a rematch some day.
    • Despite the excitement of your race, Lief grows quiet as you continue down the path to town.

She doesn't even comment on the funny drawing of a boat somebody (probably Johaness) has painted on a wall.

Lief: Hey, maybe you should go get the decorations while I run back and see if Pellier's doing alright. Maybe add a couple more light bulbs to the display, you know? Here's the list of everything Pellier wanted. I even wrote it down for you.

You look down at the list, at the top is written "Get any 3 items from the following!" with a list of decorative items listed out in point form.

  • a) Let me check my pack...
  • b) Go collect the items. (pause quest)
    • You're wandering around town before you realize you've forgotten what you need. You glance down at Lief's list. Lief's handwriting is messier than usual, but at least it's legible, if a little ugly. At the top is written "Get any 3 items from the following!" with a list of decorative items listed out in point form.
      • a) I might have some of these in my pack...
      • b) Go collect the items.

Balancing everything carefully in your arms, you return to the workshop only to find Lief adding yet another lightbulb to the display outside.

Pellier: World-hopper, hello! Thanks for fetching everything for us. You can leave it on the doorstep over there. Why don't you and Lief go take a walk down by the beach? It'll do her nerves some good.

Lief: Nerves? I'm not nervous! What would I even be worried about? Nothing, that's what.

Pellier: Well, if you're not worried about anything, then you won't have any problem taking a relaxing afternoon off so I can make my famous crab cakes in peace.

Lief: Fine! I will have a good time! Come on, world-hopper, let's go have some fun.

Lief stomps away in a huff, but very quickly runs out of steam. She doesn't seem to have a destination in mind, hesitating at the crossroads even though she'd seemed so purposeful before.

  • a) Everything okay?
    • Lief: What? Oh, fine. Sorry, I'm just distracted. Didn't mean to make you miss my usual dazzling company.
  • b) What do you want to do?
    • Lief: Oh, I don't know. I guess anything's fine.
  • c) You know you can always talk to me, right?
    • Lief: Wow, you sound so serious! I mean, it's really sweet, but also kind of funny at the same time.
  • d) Let her be.
    • Lief picks a direction seemingly at random. When the path splits again, leading towards the beach on the left and to town on the right, she pauses in indecision.

Lief: You know what? It doesn't have to be that complicated. You're a fun person, I'm a fun person. Maybe we can just decide to have a good time and bam! Instant happiness. Isn't that right... Hoppy?

  • a) Hoppy?
    • Lief: Yeah, like a casual way to say "World-hopper." That's my new friendly nickname for you. I just made it up.
      • a) I don't like it.
        • Lief: It's... not my greatest effort, I'll admit.
          • a) You don't seem like you're in a good mood.
          • b) You're acting really weird.
            • Lief: Figured me out, huh? I've been trying to pretend everything's normal, but I'm not surprised you figured out something's wrong.
          • c) Wait for her to talk to you.
      • b) I like it.
        • Lief: Really? I mean... good! I give great nicknames.
          • a) You don't seem like you're in a good mood.
          • b) You're acting really weird.
            • Lief: Figured me out, huh? I've been trying to pretend everything's normal, but I'm not surprised you figured out something's wrong.
          • c) Wait for her to talk to you.
  • b) Are you deciding to be happy now?
    • Lief: I'm trying, but I guess... it isn't working very well, is it?
  • c) You don't seem like you're in a good mood.
    • Lief: Oh yeah? Well, I... I guess I'm not. Figured me out, huh? I've been trying to pretend everything's okay, but I'm not surprised you figured out something's wrong.
  • d) You're acting really weird.
    • Lief: Figured me out, huh? I've been trying to pretend everything's normal, but I'm not surprised you figured out something's wrong.

Lief shrugs, idly smoothing down her feathers.

Lief: I'll admit it. I'm worried about dinner. It's our first time hosting ever, and it feels like... this is my one chance to prove to my family that I'm a responsible adult now. It's not a huge deal, just something I've been thinking about. Don't tell Pellier.

  • a) Why not?
    • Lief: Because! One of us getting weird is bad enough. I don't want him to start worrying about me, too.
  • b) He wouldn't be mad at you.
    • Lief: I know that. No, I just feel like...
  • c) Just listen.

Lief: It's kind of my job to be the confident one, you know? Pellier gets nervous easy, and he frets about things not working out. When I let him know just how much I believe in us, it's like that gives him permission to believe in us, too. He shouldn't have to... It's not his job to deal with me being all insecure. This is my mess, and I should be able to handle it.

  • a) It is his job. He's your friend.
    • Lief: I mean, I know he'd help me out if I really needed it. He supported my whole light bulb thing before I even had a prototype. I don't know, maybe I just don't like needing help. When I pretend that I'm already confident about everything, I feel stronger, even if I'm really not as certain as I act.
  • b) You shouldn't have to do this alone.
    • Lief: I mean, yeah. I guess struggling on my own is easier than letting anyone know what's up. I've always been like this. Pellier used to have to tell my parents for me when I got sick, 'cause I'd never admit it on my own. I never even told him, either. Somehow he just knew.
      • a) He's your friend. He wants to help.
        • Lief: I mean, I know he'd help me out if I really needed it. He supported my whole light bulb thing before I even had a prototype. I don't know, maybe I just don't like needing help. When I pretend that I'm already confident about everything, I feel stronger, even if I'm really not as certain as I act.
      • b) Don't you think he can handle it?
        • Lief: I mean, 'course he can! Pellier's one of the strongest people I know!
      • c) What would Pellier say if he heard you talking like that?
  • c) Don't you think he can handle it?
    • Lief: I mean, 'course he can! Pellier's one of the strongest people I know!
      • a) He's your friend, he wants to help.
        • Lief: I mean, I know he'd help me out if I really needed it. He supported my whole light bulb thing before I even had a prototype. I don't know, maybe I just don't like needing help. When I pretend that I'm already confident about everything, I feel stronger, even if I'm really not as certain as I act.
          • a) You shouldn't have to do this alone.
            • Lief: I mean, yeah. I guess struggling on my own is easier than letting anyone know what's up. I've always been like this. Pellier used to have to tell my parents for me when I got sick, 'cause I'd never admit it on my own. I never even told him, either. Somehow he just knew.
          • b) What would Pellier say if he heard you talking like that?
      • b) You shouldn't have to do this alone.
        • Lief: I mean, yeah. I guess struggling on my own is easier than letting anyone know what's up. I've always been like this. Pellier used to have to tell my parents for me when I got sick, 'cause I'd never admit it on my own. I never even told him, either. Somehow he just knew.
  • d) What would Pellier say if he heard you talking like that?

Lief is usually quick with an answer, but that question makes her stop and think. She considers it for a long moment, then lets out a tiny laugh.

Lief: He'd tell me I was an idiot. And he'd make me get over myself and just talk to him already. Imaginary Pellier always has the best ideas.

Lief stands up straighter, already looking in the direction of the workshop.

Lief: "Thanks for being patient with my moods today. I think I needed someone to talk to. Come on, let's go home."

  • Follow Lief back to the work shop.

When you get back to the workshop, Lief ignores the door and goes straight to the kitchen window, banging her fist against the glass. The noise immediately gets Pellier's attention and he cracks the window open.

Pellier: What are you trying to do now, break the glass with your bare hands?

Lief: No! Even though I probably could. I'm... I'm here to talk to you. About being nervous about dinner and my family and everything. The world-hopper kind of convinced me.

Pellier: Come on in. You can help me with dinner.

He opens the door, and you and Lief follow him into the kitchen, where he's lined up baking ingredients neatly against the counter. Lief picks up the mixing bowl without a word and continues working with the dough.

Lief: It's not a huge deal, really. I decided I was okay not doing what the family wanted for me ages ago. It's not I'm going to stop making light bulbs if they disapprove of me now. Worrying about it is useless. It shouldn't matter what they think, but...

Pellier: But somehow it still does?

Lief: Yeah, and I hate it! It feels like I'm back to being a kid again, trying to make them proud of me. I'm not going to change anything for them, but I still want them to be happy with me the way I am. If that makes sense.

Pellier: Of course it does. I feel the same way about my family.

Lief: Really? But you're the good kid! You're everyone's favorite! You used to be in charge of me when we were home alone.

Pellier: I may have a reputation for being well-behaved, but my parents didn't expect me to follow you into the lighting industry, remember? I wouldn't say they disapprove, but they do worry. I understand why, but I still wish they'd trust me to succeed on my own. It's just difficult to convince them that I'll be alright.

  • a) At least you'll always be proud of each other.
    • Lief: Yeah!
    • Lief claps Pellier on the shoulder, forcing her face into a solemn, serious expression.
    • Lief: Pellier, m'boy... You make good business. I'm proud of you. World-hopper, I'm proud of you too, for... doing whatever it is you do all day.
      • a) Making money.
      • b) Talking people through personal crises.
      • c) Business.
      • Lief: Right! That. Anyway, you're always really helpful when we need stuff done, so I'm just going to assume you're a success.
  • b) I'm sure they'll love you no matter what.
    • Lief: Yeah, I know. I'm lucky, and they only really worry about me because they care. I just... don't want them to have to worry.
  • c) It's just one dinner.
    • Lief: I know, but it's also our first time hosting. Only the grown-ups of the family get to do that. This is our chance to finally prove that we belong in that category.

Pellier: Well! Bottling up your feelings didn't do any good. You're feeling nervous about dinner tonight. What are we going to do about it?

Lief keeps mixing the dough as she digests Pellier's words, staring downwards with a slight frown as she considers her problem. She stirs, she thinks, and then, slowly, she begins to smile.

Lief: We do what we always do. We're going to make a plan.

Abandoning the mixing bowl on the counter top, Lief springs up with renewed energy. She starts pacing through the kitchen, using the spoon to gesture instead of her usual pencil.

Lief: First, our goal. What do I want? Total light bulb popularity, fame for the light bulbs, a fortune from selling light bulbs... No, that's too broad. What do I want from this dinner?

She sweeps the spoon through the air to punctuate her sentence. Pellier has to move a pitcher of water out of the way before she can smack it to the floor.

Lief: What I want is for my family to understand why I decided to start a light bulb business instead of going into glass-blowing like everyone thought I would. I want them to believe in me like you do. Step two, obstacles. What's our biggest problem here?

  • a) They still see you as a child.
    • Lief: Right. All of them still remember me in diapers, and light bulbs are so new that when I talk about them it probably sounds like make-believe.
  • b) They don't know what light bulbs are.
    • Lief: My dad's eyes glaze over the second I use the word "electricity." He still thinks it has something to do with thunderstorms, if you believe it.
  • c) Your own attitude.
    • Lief: Hey! That's... I guess you're kind of right. I still feel like a kid most of the time, and that definitely makes it harder to talk to them.
  • d) Let Pellier answer.
    • Pellier: Where do I begin? They don't have the slightest idea about the technology, they remember you skipping out on your studies as a kid, they think glassblowing is the pinnacle of all careers... Most importantly, I think the problem is that you and your family just don't know how to communicate with each other.

Lief: If they still don't understand after tonight I'll let it go, but I want to at least try to meet them on their level. I have to find a way to talk about light bulbs that they'll actually understand.

Pellier: Almost like marketing to a very specific audience.

Lief: Yes! That's exactly it. Pellier, you're a genius! I might not be good at talking to my family, but half of what we've been doing with the store is learning how to market.

Lief brandishes the spoon like a conductor's baton as she speaks, punctuating her sentences with swishy waves or little twirls.

Lief: Customer number one: Auntie Esma. So, so, boring. All she cares about is her stupid jam cellar. How do we sell her a light bulb?

  • a) Make light bulb jam.
    • Lief: I don't think that'd taste very good. Also, it'd be dangerous to feed someone pulverized glass.
    • Pellier: Her jam cellar's rather dark, isn't it? We could convince her to use light bulbs to brighten the place up.
  • b) Make light bulb-shaped jam containers.
    • Lief: "Hmm... the problem is, they wouldn't light up. I want her to love light bulbs, not awkwardly shaped jam jars."
    • Pellier: Her jam cellar's rather dark, isn't it? We could convince her to use light bulbs to brighten the place up.
  • c) Use light bulbs for her dark jam cellar.

Lief: Hey, there's an idea! She's always complaining about dropping jars down there. She has to clean up the glass by candlelight, can you imagine? Perfect! I can see her standing in a nicely-lit jam cellar already.

Lief: Customer number two is Grandpa Hain. He spends all his time lecturing everyone about street crime, which I guess was more of a problem decades ago when he was our age. What are we going to say to him?

  • a) You can use light bulbs for self-defense.
    • Lief: What, like... a weapon? I'm not sure that'd really work, and I'm double not sure I want my light bulbs to be used that way.
    • Pellier: I think what the world-hopper means is that brighter streets at night would make everyone safer. Not just in terms of crime, too. It'd keep people from tripping over things in the dark.
  • b) Criminals hate light bulbs?
    • Lief: Really? I can't see a reason why they wouldn't like 'em. Our light bulbs have mass appeal! Pellier, remind me to do a focus group sometime.
    • Pellier: I think what the world-hopper means is that brighter streets at night would make everyone safer. Not just in terms of crime, too. It'd keep people from tripping over things in the dark.
  • c) Good lighting makes things safer at night.

Lief: Right! Like grandpa always says, criminals love the dark! Always thought he had "criminals" and "vampires" mixed up, but... Grandpa would love the idea of a network of streetlights. He might even get one for his porch!

Lief: Next up are my little cousins. Pellier's might show up too. Our families like having all the kids play together. That's how we met each other, though I was always his favorite.

Pellier: Your cousin Theren's my favorite. You always got me into trouble, and they always brought me snacks. It's no contest.

Lief: You just won't admit I'm the best. Anyway, we've stocked up the kid's table with colored pencils, but I still want something light bulb-y that they'll remember. They don't really care about business, but I still want them to think I'm cool.

Pellier: Well, if we're reduced to seeking the approval of children, perhaps we should meet them on their level as well. Animate a light bulb for a mascot, have it do some tricks...

Lief: Perfect! That's what we call branding in the business.

Lief and Pellier seem to want you to bring a pet hatched from a lightbulb of some sort.

  • a) The business?
    • Lief: The business of... business.
    • a) Well, this pet I have happens to have hatched from a light bulb!
    • b) I'll see what I can do.
  • b) Are you going to keep my pet?
    • Lief: Whoa, no way! I like playing with pets, but I don't like remembering to feed them... or taking them to the doctor... Basically, I'm not responsible enough for a pet of my own.
    • a) Well, this pet I have happens to have hatched from a light bulb!
    • b) I'll see what I can do.
  • c) The pet I have happens to be hatched from a lightbulb!
  • d) I'll see what I can do. (pause quest)
    • Pellier: Lief, you know you really are my favorite, right? I was only teasing earlier.
    • Lief: Uh, obviously. World-hopper, hurry up with that light bulb pet! Pellier's getting mushy over here. I wonder if we can dress it up in a cute outfit... Hey, if we're going to have an official mascot, we might as well go the whole way.
    • You should set a Lightbulb Deer as your active pet and come back to see Lief and Pellier.
      • a) I've got it! Behold!
      • b) I'll be back.

Lief: Oh! What a cool pet, it's all shiny and everything.

Pellier: I bet it's going to be a real hit at the party.

You, Lief and Pellier scramble to get everything ready for her guests' arrival, taking the crab cakes out of the oven and double-checking that you have enough cutlery for everyone. The first people to show up are Pellier's relatives, cousins who come bearing an entire pre-sliced pineapple. Lief's grandfathers show up next. Sure enough, one of them is talking about street crime. Pretty soon, Lief and Pellier are overwhelmed with relatives hugging them and offering food. When a bird couple with Lief's golden hair approaches the three of you, she presents you to them, looking a little nervous.

Lief: "Mom, Dad, this is the world-hopper I've been telling you about."

  • a) Say hello.
  • b) Nod at them nervously.

Lief's parents seem surprisingly ordinary for a couple that's raised such a strange girl, but their enthusiastic greeting makes you finally see the resemblance. Lief introduces you to her uncle, to her grandfathers on her mother's side and grandparents on her father's, and to Pellier's aunt, who's brought her new baby. There's an overwhelming amount of relatives around, and Lief seems like she's going to greet each and every one of them. Before she goes to fulfill her hostess duties, she checks in with you first.

Lief: Don't worry about us. Go mingle! Have some food! Hide in the kitchen if you don't want to talk to anyone. Just let me know when you're done being social.

  • a) Say hello to... is that Carneau?
    • Lief notices you looking at him and hurries to explain.
    • Lief: He's not actually related to me. Ew! It's just that some of my uncles are friends with him, which is why he always shows up.
    • Pellier: And yet, for all your annoyance, you still invited him today anyway.
    • Lief: I mean, yeah, he's always at these things. It would be weird to not have him here. Plus, I think he likes being included.
    • Since Carneau is one of the only people you know at the party, you say hello to him anyway.
    • Carneau: Hello, world-hopper! What a nice surprise to see you here. I imagine you received a friends-of-the-family invite too?
    • The two of you chat for a little before Carneau is pulled away by someone who needs vital advice about traditional Aviar Cove nursery rhymes. He seems to be very popular here.
  • b) Go eat some food.
    • Pellier's famous crab cakes are oven fresh and very warm, crumbling in your mouth with a comforting, savory flavor. There's an entire table full of food, with everything from light bulb-shaped cookies to sunflower-seed tarts. Lief and Pellier have helpfully provided plates at the edge of the table. Her family lines up in a remarkably orderly way as they help themselves to the food.
  • c) Hide in the kitchen with your pet.
    • Escaping to the kitchen, you find that it isn't empty. One of Lief's cousins is hiding there as well, already well-prepared with an open book. They nod to you and you nod back, forming an instant mutual agreement to enjoy the silence. You focus on your pet instead, scratching behind its ears and lifting its limbs to shake hands. You can hear the bustle of the party outside, but nobody disturbs you in your sanctuary.
  • *d) Go back to Lief and Pellier.

Lief: Enjoying the party? Come sit with us!

You're sat right next to Lief and Pellier at dinner, giving you a front-row view of their coordinated light bulb sales pitch. They even drag you in to give testimonials. The night passes in a blur of laughter, delicious food and long conversations. Lief's family lingers at the table long after the leftovers have been packed away, but when they finally start to go Lief motions for you to stay behind.

Lief: I, uh, just wanted to say... I'm glad you were here tonight. Not just because you gave me good advice, but because it wouldn't have felt right without you. You're really important to me, world-hopper. You might not actually be related to me, but if I get to choose you count as part of my family.

Pellier: That means you're obligated to come to the next reunion.

  • a) Hug her.
    • Lief stiffens for a second in surprise, then hugs you back twice as fiercely.
  • b) I don't want to be part of your family.
    • Lief: Too late! No takebacks! Just kidding. We can just be friends.
  • c) You're part of my family, too. +1 Affection
    • Lief: "That's pretty special coming from you, I'm glad!"
  • d) Just smile.
    • Lief grins back at you.

Lief: And as a token of our affection... you can have some of the leftovers from tonight.

Pellier: Please help us finish them. We have so many.

Lief hands you a basket, already packed. You peek inside. Along with little containers of leftover food, including several whole crab cakes wrapped in a pretty handkerchief, Lief's snuck in a gift as well.

Lief: Surprise! Bet you weren't expecting an extra present. It's to remind you that you're always welcome here, no matter what happens. We won't forget you, even if you're cast away to a deserted island and you can't find your way back for fifty years! If that happened, I'd leave a giant light bulb lit at our doorstep so you could always find your way back home. I mean, I hope it doesn't take fifty years before I see you again. We have so much fun together, and I always feel like I can talk to you... let's try for tomorrow! Or next week. Or whenever, really. Come visit again soon, okay? We'll be waiting.

Rewards: Lief's Green Gold Hanging Lights, Bundle of Bulbs, Lief's Totem, Lief's Lightbulb Crown, 5000 Potatoes, +3 Affection with Lief


Lief: "World-hopper! Hey. Come stand here. No, try two and a half steps to the left."

  • a) Follow Lief's directions.
  • b) What's this about?

Lief flicks a switch and a display of light bulbs blinks into brilliance, forming a glowing arch around the entryway of the shop.

Lief: "Do you think it's got wow factor?"

  • a) Definitely.
  • b) Kind of.
  • c) Not really.
  • *d) What's wow factor?
  • *e) What's this for?

Lief breaks into an all-out run, leaving you in her dust. You glance at Pellier, who gives you a helpless shrug and motions for you to follow her.

  • a) Slow down! 
  • b) Race you to that tree! +1 Affection.

Lief: "Here's the list of everything Pellier wanted. I even wrote it down for you."

Items
2412-aurora-feather
Aurora Feather
176-golden-flower-vase
Golden Flower Vase
2304-night-lantern
Night Lantern
178-ornate-lantern
Ornate Lantern
808-ornate-mining-hat
Ornate Mining Hat
806-rune-crystal
Rune Crystal
2385-small-gold-bauble
Small Gold Bauble
113-not-a-wizard-wand
Not a Wizard Wand

Common, Uncommon, Alchemy

111-not-wizard-keys
Not Wizard Keys

Common, Uncommon, Alchemy

140-irins-pixie-wings
Irin's Pixie Wings

All variations

133-magdalenes-apprentice-lamp
Magdalene's Apprentice Lamp

Common, Uncommon, Alchemy

3080-cairns-mechanical-arm
Cairn's Mechanical Arm

Common, Uncommon, Rare

355-cairns-mechanical-jacket
Cairn's Mechanical Jacket

All variations

3077-cairns-mechanical-leg
Cairn's Mechanical Leg

Common, Uncommon, Rare

356-cairns-mechanical-mask
Cairn's Mechanical Mask

All variations

365-cairns-segmented-tail
Cairn's Segmented Tail

All variations

517-idras-crystal-necklace
Idra's Crystal Necklace

Common, Uncommon, Rare

533-idras-sapphire-dress
Idra's Dress

Common, Uncommon, Rare

3138-idras-crystal-gauntlets
Idra's Gauntlets

Common, Uncommon, Rare

527-idras-head-crystals
Idra's Head Crystals

Common, Uncommon, Rare

534-idras-sapphire-heels
Idra's Heels

Common, Uncommon, Rare

536-idras-sapphire-wings
Idra's Wings

Common, Uncommon, Rare

668-nigels-ear-helmet
Nigel's Ear Helmet

Common, Uncommon, Rare

669-nigels-fancy-armour
Nigel's Fancy Armour

Common, Uncommon, Rare

3073-nigels-fancy-ruby-sword
Nigel's Fancy Sword

Rare

3066-nigels-shield
Nigel's Shield

Common, Uncommon, Rare

788-visindys-topaz-boots
Visindy's Boots

Common, Uncommon, Rare

774-visindys-hair-spikes
Visindy's Hair Spikes

Common, Uncommon, Rare

789-visindys-topaz-scarf
Visindy's Scarf

Common, Uncommon, Rare

784-visindys-stalagmites
Visindy's Stalagmites

Common, Uncommon, Rare

After getting the decorations, you, Pellier and Lief start discussing how to win over the family with the lightbulbs.

Lief: "Customer number one: Auntie Esma. So, so, boring. All she cares about is her stupid jam cellar. How do we sell her a light bulb?"

  • a) Make light bulb jam.
  • b) Make light bulb-shaped jam containers.
  • c) Use light bulbs for her dark jam cellar.

Lief: "Customer number two is Grandpa Hain. He spends all his time lecturing everyone about street crime, which I guess was more of a problem decades ago when he was our age. What are we going to say to him?"

  • a) You can use light bulbs for self-defense.
  • b) Criminals hate light bulbs?
  • c) Good lighting makes things safer at night.

To impress Lief's little cousings, Pellier proposes a mascot.

Show Lief and Pellier a lightbulb deer. The pet is not taken from your account.

  • a) The business?
  • b) Are you going to keep my pet?
  • c) The pet I have happens to be hatched from a lightbulb!
  • d) I'll see what I can do.

Among the guests, Lief's family shows up.

Lief: "Mom, Dad, this is the world-hopper I've been telling you about."

  • a) Say hello.
  • b) Nod at them nervously.

Lief says you're part of the family and Pellier explains that means you're invited to the next reunion.

  • a) Hug her. +1 Affection.
  • b) I don't want to be part of your family.
  • c) You're part of my family, too. +1 Affection.
  • d) Just smile.

Lief hands you a gift basket.

Rewards
580-liefs-green-gold-hanging-lights
Lief's Green Gold Hanging Lights
811-bundle-of-bulbs
Bundle of Bulbs
868-liefs-totem
Lief's Totem
1266-liefs-lightbulb-crown
Lief's Lightbulb Crown
Potato currency
5000 Potatoes
Like
3 Affection with Lief  


Astra: The Voice of the Stars[]

Quest Information
Quest Giver Astra
Prerequisites Main Quest: Astra's Route / Lief's Route
Description "Astra can't shake his slump after the lightbulb incident."
Full Transcript
When Astra comes to the door to greet you, he seems to be much more sullen than the last time you spoke.


Astra: Oh. It's you. What do you want?

  • a) I wanted to say hello.
  • b) How’s the stargazing lately?
    • Astra: Would that I had a better answer than "dismal."

Astra scowls and whirls around to stalk back into his tower, leaving you to catch the door and hurry after him.

Astra: Lief's "solution" to the lightbulb problem is, as I expected, proving rather ineffective. Before, I could view the stars clearly from the comfort and warmth of my home. Now, all I can see from my room is a washed out night sky. Even when I sneak out and shut off the lights closest to my tower, it is no use. This town that has long been my home suddenly feels cold and unwelcoming. Even my very livelihood is at risk of collapse.

  • a) Your livelihood?

Astra: In addition to my astronomical endeavors, I also perform star divination. The local periodicals purchase my prognostications and publish them every week. Considering that there are very few who can hear and interpret the voices of the stars, the pay is a mere pittance... but it is enough to supplement my grants and ensure my livelihood. Yet, with this new state of affairs, it is as if my connection to the stars has been severed. I can barely hear their voices at all. When once their celestial messages would wash over me as a heavenly rain, now I stand in the middle of a desert… World-hopper, it is more than a danger to my subsistence. It threatens my very state of mind. That is why, if you are done poking your nose in my affairs, I would ask you to leave. What I need now is peace and quiet.

  • a) Maybe I can help. (Requires 90 Charm)
  • b) Okay, goodbye.
    • Astra: Thank you. Goodbye.
    • Astra goes back to brooding and leaves you to see yourself out.
    • a) Leave.
    • Astra: Ah, you've returned. If you're looking for star divinations, I told you that I cannot hear the voices of the stars, not even from the cliffs outside town.

Astra eyes you skeptically for a moment, but your overflowing charm wins him over.

Astra: ...You appear to have an idea, world-hopper. What are you suggesting? I'll remind you that it's not simply a matter of turning off some lightbulbs, or heading just outside town. I've tried both, and it does no good. Perhaps Aviar Cove is simply cursed by the gods now.

  • a) Why not head much farther outside of town?

Astra: Much farther... Are you suggesting that I go all the way out into the hills? True, that would be far enough from Aviar Cove that there should not be any interference from the lightbulbs… But it is hardly a distance one could cover on a daily basis, especially not when carrying astronomical equipment. It would require at least one overnight trip. I used to go on such excursions with my mother, in fact. But there is simply too much luggage needed for one person to make the trip alone. It is too much of a hassle.

  • a) Why don’t you ask someone to go with you?
  • b) I could help you.
    • Astra: You want to go with me...?  World-hopper, perhaps I underestimated your interest in the stars.


  • a) Yes, I love the stars.
  • b) Actually, I just want to help you.

Astra no longer seems to be listening to you.

Astra: Perhaps such a trip would shake me from my stupor so that I can hear the stars again. Even if I am unsuccessful, at least you will have had the rare opportunity to observe the stars with an expert astronomer. Yes, this is an excellent plan indeed. We will need to begin making preparations at once. I will collect my tools and portable telescopes. You will be responsible for gathering your own outdoors supplies. Because we will be working in darkness, you will need a reliable light source, as well as sufficiently warm clothing. It would also be wise to pack rations for yourself and your pet. I will not be responsible for feeding you. Does this seem manageable?

  • a) Yes, I can handle that.

Astra: Good. Return here when you have assembled your travel supplies. We will set a departure time only when you are ready.

Collect 2 food items, a light source, and equip at least 5 warm pieces of clothing before speaking to Astra again.

  • a) I think I’ve got everything right here.
  • b) I’m on it.

Astra: Have you gathered the necessary travel supplies? We will set a departure time only when you are ready.

Astra looks you up and down, inspecting your clothes and supplies.

Astra: Are you sure you will be warm enough like that? Well, I suppose you know your own needs best. I see that you've also prepared your own food and source of light. The latter will be useful in referencing star charts and taking notes. You'll also help me carry the equipment. Here is your pack.

Astra gestures to a large bag stuffed full of scroll cases and brass instruments.

Astra: As you are the younger of the two of us, I took the liberty of making your pack heavier. My thanks for your consideration of my age.

  • a) ...Don’t mention it.
  • b) I don’t remember offering to do that.

Astra: Anyway, let us be off. There is no reason to wait. The sooner we arrive, the sooner we will be able to see the stars as they were meant to be seen.


Astra heaves a deep sigh and picks up his own, much smaller traveling pack.

Astra: Follow me.

  • a) Follow Astra.

The two of you walk toward the town limits, heading over toward the cliffs. Presumably, the hills that Astra mentioned are on the other side. Astra walks at a surprisingly brisk pace, but does not bother to make conversation. He occasionally looks up to glower at a lightbulb fixture, but otherwise seems caught up in his own thoughts.

  • a) Strike up a conversation.
    • You make a comment about the weather, but Astra doesn't seem to hear you.
    • a) ...Astra?
    • b) Hey, are you listening?
    • Astra startles when he realizes you were trying to talk to him.
    • Astra: Oh. Were you saying something? I did not hear you, so you must not have been speaking very loudly. Try one more time.
    • a) Ask about Astra’s mother.
    • b) Ask about Astra’s tower.
      • Astra: My tower? What about it? It originally belonged to a former professor of mine, a meteorologist. It was already outfitted for sky observation, so I moved into it when he passed away. ...It has not always been in such disarray. I keep irregular hours, and housework has never been my strong suit. When possible, I call in a housekeeper, but I do not always have the funds to do so. However, do not mistake the clutter for slovenliness. I am not lazy, I simply prioritize my studies and astral meditation over housework.
      • Have you always lived there alone?
      • Astra: When I inherited the tower, my mother chose to remain in my childhood home. The allure of the stars was not worth the hassle of moving, she said. As you may have imagined, she was also an astronomer. There are few other types of people who would name their child "Astra." Her involvement with astronomy was closer to a hobbyist than an academic, however. Her primary occupation was that of a tailor. She made the clothes I am wearing now, in fact. They were custom made for me. But it is through her interest in the stars that I found my calling. She was an exceptional person and a capable astronomer. ...Is that sufficient? Or do you have more questions.
    • a) You’ve lived an interesting life.
      • Astra: Hmph. Think what you want.
    • b) Thanks for sharing that with me.
      • Astra: Hmph. You were the one who asked.
    • c) No, that’s all.
    • Astra adjusts his pack and turns back to the road. It's difficult to tell if Astra appreciates your attempt to make conversation or resents it. He barely looks at you for the rest of the journey, only occasionally checking to make sure that you are still there.
  • b) Maintain companionable silence.

He looks stern enough to be mad about something, but as you continue to walk aside him, you realize that this is just his default expression. Astra's path takes you up and over the cliffs around Aviar Cove, through a small patch of woodland, and finally out onto a series of rolling hills. Even though his pack is lighter than yours, the long trek makes Astra's breath ragged and his steps more sluggish.

  • a) Ask if he wants to take a break.
  • b) Offer to carry more of his luggage.

Astra: I am fine. We are almost there.

Some time after Astra saying this, you finally arrive at a tall hilltop. The lookout point is completely bare except for some ferns and a lone tree.

Astra: This is the place. We will make camp and wait for it to get darker.

You and Astra busy yourselves with setting up your camp. Astra's luggage includes sleeping pallets and simple seat cushions, which you arrange next to the astronomical equipment.

Astra: Before we get started, I will explain these tools and how they are to be used. This is an astrolabe. This will allow us to make precise measurements of the inclination of the stars, so that we may record their position in the sky. I have brought my measurements from the most recent months, as well as a reference file in the event that the sky should suddenly change phases.

  • a) Change phases?
  • b) Are you confusing it with the moon?

Astra: What? Even non-astronomers should know that the sky changes phases. But you are a world-hopper, and I will chalk up your ignorance to unavoidable memory loss. Unlike the changing faces of the moon, which are cyclical by virtue of Sol's ever-shifting nature, the phases of the night sky are irregular and sudden. Of course, scholars have been trying to uncover the pattern of the sky phases for years, myself included. But until their secrets are revealed to us, we must be prepared for the whims of the gods. Now, hand me that tripod. I will assemble your viewing station.

Before long, the two of you have completed your stargazing camp. Astra extinguishes the lamps and you are both cast into total darkness. You look up to see a vast ocean of stars, the moon drifting among their multitudes. Astra lets out a soft sigh.

  • a) What’s the matter?
    • Astra: Nothing is the matter.
  • b) Are you afraid of the dark?

Astra: It is simply... a relief. I suppose it feels like coming home after a long absence. Come. Put your eye to the eyepiece and we will begin. Do not forget to remove the lens shutter.

At Astra's direction, you begin to observe the stars. Occasionally, he re-lights the lamps to show you an illustration of a constellation, instructing you in how to locate it. Despite his gruff demeanor, Astra is a surprisingly good teacher.

Astra: It seems you have grasped the basics. I will leave you to look for any constellations you wish. The sky has not changed phases, so these references should be sufficient.

  • a) What about you?

Astra: ...I assume you are referring to my main goal in coming here.

Astra lowers his hands from his telescope and sighs.

Astra: ...I cannot hear them. My soul is much more at ease out here, but I still cannot hear the voices of the stars. Perhaps the gods have turned their backs on me for allowing Aviar Cove to go astray from their light.

  • a) That seems harsh.
    • Astra: They are gods. It is not our place to judge their actions.
  • b) Maybe they have.
  • a) Why not try something different?

Astra: After coming all the way out here, what else is there to try? Journeying across the whole continent?

  • a) Try looking inside yourself.
    • Astra: Look inside myself...? If you are talking about meditation, I already meditate regularly at home.
    • Astra: But perhaps now that we have come this far, something will change. If it will connect me to the stars again, I will try anything.
    • Astra: What about you, world-hopper? Is there some special trick that you can recommend for effective meditation?
    • a) Count your breath.
      • Astra: That is an elementary aspect of meditation Who do you take me for?
      • Astra: But yes, perhaps I have been overthinking the issue. If I approach it as just a simple exercise, maybe a solution will present itself.
      • Astra: World-hopper, you will meditate with me. I will not have you rustling around and breaking my focus.
        • a) No problem.
        • You and Astra replace the lens covers on the telescopes and sit up straight on your cushions. A soft breeze ruffles the grass on the hills around you.
        • Astra: You are free to practice however you feel comfortable. I will close my eyes.
        • Astra closes his eyes and rests his hands on his knees, inhaling and exhaling deeply.
          • a) Take it seriously.
          • You decide to try meditating with Astra in earnest.
          • GALACTIC: Something about the silent night sky calls out to your galactic nature. You enter a deep meditative state.
          • You lose track of how much time passes, but eventually you release your concentration to check on how Astra is doing.
          • He seems deep in his own meditation, so you wait for him to come around.
          • After a short while, Astra opens his eyes as well.
            • a) Well?
            • Astra: I can... I can hear the voices of the stars.
            • Astra's eyes are wide, reflecting the twinkling lights above.
            • Astra: It's faint, but I- I can hear them. Oh, world-hopper, this is so wonderful...!
              • a) That's great!
              • Astra: Indeed.
              • Astra: It is thanks to your encouragement and wisdom. I was wrong to doubt you.
              • Astra: Forgive me, world-hopper, we can go back to our originally scheduled star viewing shortly. For just a moment, I would like to listen to the stars.
                • a) That's fine with me.
                • b) I'll try to listen to them too.
                • Astra: Hah, do as you will. Let me know if you are successful.
                • Astra: I had meant to save this for when we returned to Aviar Cove, but here. I would like to give it to you now.
                • Astra: A small gift, to encourage a fellow star enthusiast.
                • With a perfectly content smile, Astra closes his eyes and tilts his head back to continue listening to the stars.
                • Listen as hard as you might, you can hear nothing except the whistling of the wind, and very occasionally, Astra humming softly to himself.
              • b) About time.
            • b) Can you hear them?
          • b) Fake it.
        • b) If I have to...
    • b) Close your eyes.
    • c) Clear your mind.
  • b) Try bringing yourself closer to the stars.
    • Astra: Closer to the stars...? Just because I am a harpy, that does not mean I can fly. I can only glide, at best. Unless you meant…
    • He slowly turns toward the dark silhouette of the lonely tree nearby.
    • Astra: ...You cannot be serious.
    • a) Why not?
      • Astra: Who do you take me for? I have not climbed a tree since I was a child.
    • b) It’s worth a shot.
    • Astra: ...But I suppose it was your idea to come out here in the first place. If I am going to go along with your absurdity, I may as well see it to its end. If it will connect me to the stars again, I will try anything.
    • Astra fits his telescope with its lens cover and stands up.
    • Astra: You are coming as well. I will need someone to break my fall, should I slip and lose my balance.
    • a) Approach the tree with Astra.
    • You and Astra approach the tree and look up into its shadowy branches. As he reaches for a low branch, Astra mutters to himself.
    • Astra: This is ridiculous… World-hopper, I have changed my mind. You will climb this tree as well. I refuse to be the only one who makes a fool of myself.
    • a) No sweat.
    • b) If I have to…
    • You and Astra make your way up toward the highest reaches of the tree. Astra struggles a great deal, suffering a few near falls, but keeps at it until he makes it to the top. At last, both of your heads break through the foliage at the top of the tree. The wind blows crisp against your face, rustling the leaves at your feet and the grass of the hills even farther below you. Mouth falling ajar, Astra slowly looks upward to the stars.
  • a) Well?
  • b) Can you hear them?

Astra: I can... I can hear the voices of the stars.

Astra's eyes are wide, reflecting the twinkling lights above.

Astra: It is faint, but I - I can hear them. Oh, world-hopper, this is so wonderful...!

  • a) That’s great!
    • Astra: Indeed.
  • b) About time.

Astra: It is thanks to your encouragement and wisdom. I was wrong to doubt you. Forgive me, world-hopper, we can go back to our originally scheduled star viewing shortly. For just a moment, I would like to listen to the stars.

  • a) That’s fine with me.
  • b) I’ll try to listen to them too.
    • Astra: Hah, do as you will. Let me know if you are successful.

Astra: I had meant to save this for when we returned to Aviar Cove, but here. I would like to give it to you now. A small gift to encourage a fellow star enthusiast.

With a perfectly content smile, Astra closes his eyes and tilts his head back to continue listening to the stars. Listen as hard as you might, you can hear nothing except the whistling of the wind, and very occasionally, Astra humming softly to himself.

Rewards: Astra’s Cosmic Canape, 1500 potatoes, +3 Affection with Astra


Outdated Quest
This quest is outdated and some parts may be inaccurate. If you notice an error, you can help Dappervolk Wiki by correcting it.


Astra: "Oh. It's you. What do you want?"

  • a) I wanted to say hello.
  • b) How's the stargazing lately?

Astra tells you about his livelihood being at stake, as he can no longer sell prognostics based on the stars.

Astra: "That is why, if you are done poking your nose in my affairs, I would ask you to leave. What I need now is peace and quiet."

  • a) Are you sure I can't help?
    • Hidden stat gate: 90 charm to pass
  • b) Ok, goodbye. (?)

You suggest Astra take trips to look at the stars further from town. He notes that he could not carry the equipment on his own all the way as it is a night's journey.

  • a) Why don't you ask someone to go with you? (?)
  • b) I could help you.

Astra: "World-hopper, perhaps I underestimated your interest in the stars."

  • a) Yes, I love the stars.
  • b) Actually, I just want to help you.

Astra tells you to gather things needed for the journey.

Collect 2 food items, a light source, and equip at least 5 warm pieces of clothing before speaking to Astra again.

NPC & Town Warm Clothing
Bearnard's Farming Shoes Image.
Bearnard's Farming Shoes
All variants
Buli's Mysterious Dress Image.
Buli's Mysterious Dress
All variants
Lilia's Pressed Shirt Image.
Lilia's Pressed Shirt
All variants
Not a Wizard Trousers Image.
Not a Wizard Trousers
All variants
3's Forest Coat Image.
3's Forest Coat
All variants
Trout's Jacket Image.
Trout's Jacket
All variants
Irin's Jacket Image.
Irin's Jacket
All variants
Magdalene's Cape Image.
Magdalene's Cape
All variants
Barclay's Sweater Image.
Barclay's Sweater
All variants
Barclay's Trousers Image.
Barclay's Trousers
All variants
Glume's Loop Scarf Image.
Glume's Loop Scarf
All variants
Stranger's Cloak Image.
Stranger's Cloak
Stranger's Shirt Image.
Stranger's Shirt
Stranger's Trousers Image.
Stranger's Trousers
Pinot's Academy Cloak Image.
Pinot's Academy Cloak
All variants
Pinot's Academy Shirt Image.
Pinot's Academy Shirt
All variants
Pinot's Academy Trousers Image.
Pinot's Academy Trousers
All variants
Nigel's Fancy Armour Image.
Nigel's Fancy Armour
All variants
Cairn's Mechanical Jacket Image.
Cairn's Mechanical Jacket
All variants
Cairn's Ceremonial Shorts Image.
Cairn's Ceremonial Shorts
All variants
Marvel's Mining Helm Image.
Marvel's Mining Helm
All variants
Marvel's Utility Jacket Image.
Marvel's Utility Jacket
All variants
Nigel's Fur Lined Boots Image.
Nigel's Fur Lined Boots
All variants
Visindy's Silk Coat Image.
Visindy's Silk Coat
All variants
Pascal's Cave Hat Image.
Pascal's Cave Hat
All variants
Pascal's Miner Jacket Image.
Pascal's Miner Jacket
All variants
Pascal's Buckled Shoes Image.
Pascal's Buckled Shoes
All variants
Lief's Puffy Coat Image.
Lief's Puffy Coat
All variants
Astra's Harpy Wings Image.
Astra's Harpy Wings
All variants
Astra's Winter Cloak Image.
Astra's Winter Cloak
All variants
Pellier's Fluffy Vest Image.
Pellier's Fluffy Vest
All variants
Johaness' Mariner Cloak Image.
Johaness' Mariner Cloak
All variants
Celestine's Laced Poncho Image.
Celestine's Laced Poncho
All variants
Celestine's Cardigan Image.
Celestine's Cardigan
All variants
Carneau's Ruffled Shirt Image.
Carneau's Ruffled Shirt
All variants
Carneau's Colonel Cape Image.
Carneau's Colonel Cape
All variants
Carneau's Trim Trousers Image.
Carneau's Trim Trousers
All variants
Poe's Coral Sleeve Coat Image.
Poe's Coral Sleeve Coat
All variants
Poe's Layered Robes Image.
Poe's Layered Robes
All variants
Officiator's Robes Image.
Officiator's Robes
Wildflower Knit Poncho Image.
Wildflower Knit Poncho
Basic Hoodie Image.
Basic Hoodie
All variants
Crochet Shirt Image.
Crochet Shirt
All variants
Leather Gloves Image.
Leather Gloves
All variants
Leather Jacket Image.
Leather Jacket
All variants
Thick Wool Socks Image.
Thick Wool Socks
All variants
Turtleneck Sweater Image.
Turtleneck Sweater
All variants
Seasonal Warm Clothing
Mountain Cloak Image.
Mountain Cloak
Winter Bell Coat Image.
Winter Bell Coat
All variants
Winter Bowtied Boots Image.
Winter Bowtied Boots
All variants
Winter Ribbon Sweater Image.
Winter Ribbon Sweater
All variants
Winter Scarf Image.
Winter Scarf
All variants
Winter Suspender Pants Image.
Winter Suspender Pants
All variants
Winter Worker's Boots Image.
Winter Worker's Boots
All variants
Winter Frost Cloak Image.
Winter Frost Cloak
Winter Frost Scarf Image.
Winter Frost Scarf
Crocheted Scarf Image.
Crocheted Scarf
All variants
Embroidered Fungi Cardigan Image.
Embroidered Fungi Cardigan
All variants
Mariner's Coat Image.
Mariner's Coat
All variants
Plaid Knit Sweater Image.
Plaid Knit Sweater
All variants
Trapper Hat Image.
Trapper Hat
All variants
Wool Bauble Sweater Image.
Wool Bauble Sweater
All variants
Woolen Sheep Sweater Image.
Woolen Sheep Sweater
All variants
Woolen Sock Hat Image.
Woolen Sock Hat
All variants
Cordelia's Prim Beret Image.
Cordelia's Prim Beret
Cordelia's Prim Mantle Image.
Cordelia's Prim Mantle
Fefin's Carnival Gloves Image.
Fefin's Carnival Gloves
Fefin's Carnival Jumper Image.
Fefin's Carnival Jumper
Pitre's Jester Coat Image.
Pitre's Jester Coat
Pitre's Jester Trousers Image.
Pitre's Jester Trousers
Sysel's Cape Image.
Sysel's Cape
Spooky Coat Image.
Spooky Coat
All variants
Skeletal Onesie Image.
Skeletal Onesie
All variants
Aeolin's Furlined Cape Image.
Aeolin's Furlined Cape
Pellumi's Acolyte Robes Image.
Pellumi's Acolyte Robes
Ravan's Scholar Dress Image.
Ravan's Scholar Dress
Soll's Trousers Image.
Soll's Trousers
Vaer's Tunic Image.
Vaer's Tunic
Heartfelt Wish Cape Image.
Heartfelt Wish Cape
Starry Wish Cape Image.
Starry Wish Cape
Monthly Limited Warm Clothing
Jeweled Coat Image.
Jeweled Coat
Masked Wanderer Head Scarf Image.
Masked Wanderer Head Scarf
Winter Scholar Blouse Image.
Winter Scholar Blouse
Winter Scholar Boa Image.
Winter Scholar Boa
Winter Scholar Boots Image.
Winter Scholar Boots
Winter Scholar Cloak Image.
Winter Scholar Cloak
Winter Scholar Dress Robes Image.
Winter Scholar Dress Robes
Winter Scholar Hood Image.
Winter Scholar Hood
Solar Warden Jacket Image.
Solar Warden Jacket
Candlelit Symphonist Frill Coat Image.
Candlelit Symphonist Frill Coat
Chrysalis Painter Coat Image.
Chrysalis Painter Coat
Chrysalis Painter Hood Image.
Chrysalis Painter Hood
Wisteria Garden Cardigan Image.
Wisteria Garden Cardigan
Wisteria Garden Layered Skirt Image.
Wisteria Garden Layered Skirt
Wisteria Garden Trousers Image.
Wisteria Garden Trousers
Spectral Corsair Coat Image.
Spectral Corsair Coat
Spectral Corsair Pantaloons Image.
Spectral Corsair Pantaloons
Dragonglass Bowmaster Boots Image.
Dragonglass Bowmaster Boots
Dragonglass Bowmaster Cloak Image.
Dragonglass Bowmaster Cloak
Dragonglass Bowmaster Tunic Image.
Dragonglass Bowmaster Tunic
Curios Clothier Hanging Mittens Image.
Curios Clothier Hanging Mittens
Curios Clothier Quilted Vest Image.
Curios Clothier Quilted Vest
Gilded Merchant Sweater Image.
Gilded Merchant Sweater
Luminous Technomancer Jacket Image.
Luminous Technomancer Jacket
Spiced Teamaker Coat Image.
Spiced Teamaker Coat
Wolf of the Waste Coat Image.
Wolf of the Waste Coat
Wolf of the Waste Jacket Image.
Wolf of the Waste Jacket
Wolf of the Waste Pants Image.
Wolf of the Waste Pants


Astra: "As you are the younger of the two of us, I took the liberty of making your pack heavier. My thanks for your consideration of my age."

  • a) ...Don't mention it.
  • b) I don't remember offering to do that. (?)

Astra walks at a surprisingly brisk pace, but does not bother to make conversation. He occasionally looks up to glower at a lightbulb fixture, but otherwise seems caught up in his own thoughts.

  • a) Strike up a conversation. (?)
    • a) Ask about Astra's mother.
    • b) Ask about Astra's tower. (?)
  • b) Maintain companionable silence.

Even though his pack is lighter than yours, the long trek makes Astra's breath ragged and his steps more sluggish.

  • a) Ask if he wants to take a break.
  • b) Offer to carry more of his luggage.

You arrive at your destination and Astra starts explaining the equipment.

Astra: "I have brought my measurements from the most recent months, as well as a reference file in the event that the sky should suddenly change phases."

  • a) Change phases?
  • b) Are you confusing it with the moon? (?)

Astra explains what is known of sky phases. After assembling the equipment and extinguishing the lights, the stars are made visible. Astra lets out a soft sigh.

  • a) What's the matter?
  • b) Are you afraid of the dark? (?)

He explains that he feels relief, proceeding to teach you about constellations. After some time, he admits that he can no longer hear the stars.

Astra: "Perhaps the gods have turned their backs on me for allowing Aviar Cove to go astray from their light."

  • a) That seems harsh.
  • b) Maybe they have. Dislike.-1

Astra: "After coming all the way out here, what else is there to try? Journeying across the whole continent?"

  • a) Try looking inside yourself.
  • b) Try bringing yourself closer to the stars.

Astra: "What about you, world-hopper? Is there some special trick that you can recommend for effective meditation?"

  • a) Count your breath. (?)
  • b) Close your eyes. (?)
  • c) Clear your mind.

Astra: "World-hopper, you will meditate with me. I will not have you rustling around and breaking my focus."

  • a) No problem.
  • b) If I have to... (?)

Astra closes his eyes and rests his hands on his knees, inhaling and exhaling deeply.

  • a) Take it seriously.
  • b) Fake it. (?)

You get different narrations depending on your class.

  1. Galactic: Something about the silent night sky calls out to your galactic nature. You enter a deep meditative state.
  2. Human: It takes you some time to clear your mind, but you draw on your natural tenacity to keep at it until you can focus on your breathing.
  3. Animal: Tapping into your animal instincts, you find yourself merging with the flow of the natural world.
  4. Elven: You lose track of how much time passes, but eventually you release your concentration to check on how Astra is doing.

After a short while, Astra opens his eyes as well.

  • a) Well?
  • b) Can you hear them?

Astra: "It is faint, but I - I can hear them. Oh, world-hopper, this is so wonderful...!"

  • a) That's great!
  • b) About time. (?)

Astra: "Forgive me, world-hopper, we can go back to our originally scheduled star viewing shortly. For just a moment, I would like to listen to the stars."

  • a) That's fine with me. (?)
  • b) I'll try to listen to them too.
Rewards
Cosmic canape
Astra's Cosmic Canape
Comprehension. 2 Comprehension
Potatoes. 1500 Potatoes
Affection. 5 Affection with Astra


Astra: Astra's Astrological Quandary[]

Quest Information
Quest Giver Astra
Prerequisites 500 Affection
Description "Astra appears to be ruminating over something recently, hear him out."
Full Transcript
As per Astra's instructions, you make your way up to his tower. The night is clear and some stars can even be seen despite contesting for clarity with the lightbulbs around town.


You barely reach forward to knock on the door before it swings open, revealing Astra looking as surly as usual.

Astra: Hello, world-hopper. Good of you to come, I have a matter that I was just hoping to discuss with you. You and I have continued our association for some time. Would you describe me as...

Astra glances down at a letter in his hands.

Astra: ..."ornery" or "dark?"

  • a) No, not at all. +1 Affection
    • Astra: Yes, I thought that someone as sharp as you would know the difference between an astronomical aesthetic and "dark." Unfortunately, it seems that not everyone is as discerning as you.
  • b) ...Maybe a little.
    • Astra: I suppose I must acknowledge that I do have my darker moods. That would be difficult to argue. But to boil down my entire character to such mean descriptors is simply misleading.
  • c) Sounds about right. -1 Dislike
    • Astra: What?! I can understand how someone might confuse my astronomical aesthetic with a "dark" look, but "ornery?" Isn't that a little presumptuous? I thought you knew me better than that.


  • What's this all about anyway?

Astra: I received this letter from my editor recently. She says... Ah, I am losing my temper again! I will simply read it to you. "Dear Astra, I hope that you are well. I received your divination manuscript for this week and it looks great, as usual -" I am not embellishing, world-hopper. My prognostications are nothing but the true voices of the stars put into our language, but she tends to rate them for their entertainment value. Anyway, she goes on to talk about the manuscript, and then, please listen to this: "Lately I have been concerned about your mental and emotional well-being. Ever since the lightbulb debacle, you seem a little darker than usual. Your fans are used to your being ornery, but I still worry that you're not getting out enough. Please let me know if there's anything I can do to help. Signed, your faithful editor and fan, Vienna." Can you believe this? Never before has she been this meddlesome!

  • a) She sounds like she's worried about you.
    • Astra: Spoken like a true meddler.
  • b) Yeah, don't listen to her.
    • Astra: Indeed! She is far overstepping the boundaries of our professional relationship.

Astra: I'm providing the divinations she wants, am I not? How I spend my personal time is no concern of hers. And what is this nonsense about "getting out more?" I have always been an indoors harpy and that is not going to change.

  • a) Maybe she wants you to have a hobby.
    • Astra: Astronomy is the only hobby I need.
  • b) Maybe she wants you to have more friends.
    • Astra: The stars are all the companionship I need.

Astra: In fact, her notion of "getting out more" and, I'm sure, interacting with others would only give me less time to dedicate to my studies. What's more, the biggest piece of evidence for my rebuttal stands right in front of me.

  • a) Me?
  • b) What do you mean?

Astra: I have fostered a relationship with you, have I not? I have bestowed upon you my great knowledge of the stars and you have helped me in return. I know! I shall perform a star divination for you, right here and now. I still owe you a debt from our previous trip to the countryside. What's more, this will show Vienna that I am spending "quality time" with a close associate.

  • a) Right now?
    • Astra: What better time than now? The celestial energies are always flowing, even if you cannot feel them with your limited senses. But if you are busy, we can perhaps reconvene at another time.
  • b) Do we need to go outside?
    • Astra: That will not be necessary. The celestial energies are always flowing, even if you cannot feel them with your limited senses. But if there is some reason that you cannot participate in the divination now, we can perhaps reconvene at another time.


  • a) No, I'm ready to go!
  • b) Actually...
    • Astra: You have somewhere you must be? Very well. Return when you are prepared to have your innermost mysteries unraveled!
    • Leave.
      • You wander back into Astra's abode, his door is ajar instead of locked for once.
      • Astra: Welcome back, world-hopper! Are you prepared to confront the mysteries of your inner life?
        • a) Yeah, I'm ready!
        • b) Oh, not yet.

Astra: Good. Come with me.

Astra leads you up the winding staircase of his tower, passing through the floor containing his study and proceeding to the top floor. You pass through a gauzy curtain to enter the narrow room, which features a few floor pillows and full wall paintings of the night sky.

Astra: This is where I normally perform my star divinations. Forgive the sparse furnishings, it's meant to minimize distraction from the voices of the stars. Sit down.

  • Sit.

You sit down on one of the floor cushions across from Astra, who settles down with his legs folded.

Astra: Now, everyone in this world is born under the protection of a certain guardian deity, depending on when they were born. Before we proceed, I will need to know your date of birth - Ah. You don't remember such things, do you? It did not occur to me until now, but world-hoppers have no memory of where they came from, correct? That would mean that you do not recall your birthdate either. This is... unfortunate, but not unsalvageable. We will turn to the stars for this as well. Surely they will be able to lead us to your guardian deity.

  • a) Uh...
  • b) What do I need to do?

Astra: Do not worry. I will be your guide. Close your eyes.

Astra closes his eyes and lifts his palms into the air.

Astra: Stars above, lend us your wisdom... Reveal to us the guardian deity of this hopper of worlds...

World-hopper, I will describe to you each of the guardian deities. You will open your soul to the heavens and feel for which guardian deity resonates with you. Let us begin. From what season does your soul hail?


a) Spring, the season of transformation. (March-May)

Astra: Spring, you say... A time of transitions, of upheaval and growth. The guardian deities of spring are Kelbi, Signi, and Aeolin. Kelbi, the deity of the spiral shell, is responsible for our changing seasons. Their emergence from their snail shell heralds the beginning of spring. Signi, on the other hand, presides over the weather. The tears of the weeping one bring us the life-sustaining rain. Last of the spring deities is Aeolin, guardian of the roads and skies. His broad wings and watchful eyes protect travelers from harm. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.

  • a) Kelbi, deity of change. (March)
    • Astra: A child of Kelbi, then... In divination circles, we call them "snails." Snails are hard-working and adaptable, but can be easily swayed.. Their patience sometimes makes them slow-moving, but they get there in the end. Does that sound accurate to you?
      • a) That feels right. (?)
      • b) Can I hear about the other spring deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe spring doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • b) Signi, deity of rain. (April)
    • Astra: A child of Signi, is it? In divination, we call them "goldfish." Goldfish are sensitive and kind, but they tend to live in their own heads. They can sometimes be too idealistic, preferring their imaginations to reality. Does that strike a chord with you?
      • a) That feels right. (?)
      • b) Can I hear about the other spring deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe spring doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • c) Aeolin, deity of travel. (May)
    • Astra: A child of Aeolin, then? In divination, we call them "seabirds." Seabirds are whimsical and creative, but their unique perspective makes them resistant to authority. They can often be restless, preferring new opportunities to stability. Do you feel a connection here?
      • a) That feels right. (?)
      • b) Can I hear about the other spring deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe spring doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • d) Hmm, maybe spring doesn't resonate with me after all...
    • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?

b) Summer, the season of celebration. (June-August)

Astra: The summer months, you say? They are known for their vibrant energy and warmth, as are their guardian deities - Turara, Ivita, and Ingi. Turara the Multifaceted represents beauty and strength, reflecting both virtues in his glittering prisms. Ivita presides over luck and leisure, batting possibilities back and forth between their flighty paws. The final summer deity is Ingi the Unquenchable, deity of heat and flame. Her blazing warmth is the most characteristic of the season. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.

  • a) Turara, deity of beauty. (June)
    • Astra: A child of Turara, then... In divination circles, we call them "gems." Gems are social and empathetic, their strength is in their understanding of others. However, as they tend to be aware of their virtues, they can be arrogant or self-centered. Does that sound accurate to you?
      • a) That feels right. (?)
      • b) Can I hear about the other summer deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe summer doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • b) Ivita, deity of luck. (July)
    • Astra: A child of Ivita, you say? In divination circles, we call them "cats." Cats are free-spirited and relaxed, as well as gifted communicators. But when something threatens their calm, they can be nervous and unreliable. Does that strike a chord with you?
      • a) That feels right.
        • Astra: I knew that the cosmos would guide you toward your true birth month, as well as your guardian deity. If Ivita is your guardian deity... Yes, I can feel a picture forming in my mind...
        • Astra sways back and forth, seemingly gripped by unseen forces.
        • Astra: To you, world-hopper, I present the following divination... "When the pendulum swings far one way, it then rebounds in the opposing direction. Do not be shocked by the universe balancing itself around you. Be an island of peace, a refuge for your loved ones. Good things will come in twos."
        • Astra lets out a deep exhale and opens his eyes again.
      • b) Can I hear about the other summer deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe summer doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • c) Ingi, deity of flame. (August)
    • Astra: A child of Ingi, then. In divination, we call them "embers." Embers are determined and strong-willed, with a magnetic presence that draws others to them. However, they can also become very stubborn and reckless in their pursuit of their goals. Do you feel a connection here?
      • a) That feels right. (?)
      • b) Can I hear about the other summer deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe summer doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • d) Hmm, maybe summer doesn't resonate with me after all...
    • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?

c) Autumn, the season of life. (September-November)

Astra: The autumn months... A time of both harvest and decay, when nature's powers are on full display. The guardian deities of autumn are Thalies, Pann, and Ombra. Thalies, the deer of many branches, presides over wild nature in all of its forms. Every tree and sprout finds refuge in the skyward roots of his antlers. At the same time, the parsnip deity Pann watches over the crops of farmers across the realm, providing rich harvests to see us through the winter. The final autumn deity is Ombra, the sleeping bear. She oversees the waning of all things, from day's light to life itself. When beings are ready to go to their final rest, Ombra welcomes them into her shade.

  • a) Thalies, deity of nature. (September)
    • Astra: A child of Thalies, you say.. In divination, we call them "deer." Deer are gentle and loving, with a knack for organization and analytical thought. However, their perfectionism and efforts to care for others can be overbearing. Does that sound accurate to you?
      • a) That feels right. (?)
      • b) Can I hear about the other autumn deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe autumn doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • b) Pann, deity of harvest. (October)
    • Astra: A child of Pann, then. In divination, we call them "parsnips." Parsnips are honest and reliable, with an adventurous outlook and quick wit. Because they are always reinventing themselves, so they can also grow unpredictable and unstable. Does that sound accurate to you?
      • a) That feels right. (?)
      • b) Can I hear about the other autumn deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe autumn doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • c) Ombra, deity of shadow. (November)
    • Astra: A child of Ombra, you say... In divination, we call them "bears." Bears are dedicated and dutiful, sometimes to the point of selflessness. However, this can make them too serious or seemingly unemotional, even though they often care the most. Do you feel a connection here?
      • a) That feels right. (?)
      • b) Can I hear about the other autumn deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe autumn doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • d) Hmm, maybe autumn doesn't resonate with me after all...
    • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?

d) Winter, the season of wisdom. (December-February)

Astra: The winter months have long been considered a time for reflection and introspection. Their guardian deities, Vaer, Soll, and Ravan, are perhaps the wisest of them all. Vaer, the shark deity of the deep seas, is the keeper of order and bringer of justice. His ferocity is only matched by his dedication to discipline. Soll, the foremost deity of them all, is the many-faced deity of the sun and all light. It is by their benevolence that we have the sun, the stars, and the moon. The final winter deity is Ravan, keeper of ancient wisdom. Steward of scholars and students everywhere, all knowledge in the world can be found behind her wide, curious eyes. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.

  • a) Vaer, deity of order. (December)
    • Astra: A child of Vaer, you say... In divination circles, we call them "sharks." Sharks are judicious and prudent. Their strong self-discipline can make them seem pessimistic, although their reserved nature often hides a good sense of humor. Does that sound accurate to you?
      • a) That feels right.
        • Astra: I knew that the cosmos would guide you toward your true birth month, as well as your guardian deity. If Vaer is your guardian deity... Yes, I can feel a picture forming in my mind...
        • Astra sways back and forth, seemingly gripped by unseen forces.
        • Astra: To you, world-hopper, I present the following divination... "Plan ahead, but plan to replace those plans with new ones. Each resolution is a reflection of your state of mind, not chains to bind you. Be ever scheming, ever accommodating. Red will remind you to be bold."
        • Astra lets out a deep exhale and opens his eyes again.
      • b) Can I hear about the other winter deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe winter doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • b) Soll, deity of the sun. (January)
    • Astra: A child of Soll, then. In divination circles, we call them "moons." Like the moon in our night sky, they are all small manifestations of Soll's light. Moons are visionary and and intuitive, capable of picking up a number of roles or skills. But much like the changing faces of the moon, they can also be temperamental. Does that strike a chord with you?
      • a) That feels right.
        • Astra: I knew that the cosmos would guide you toward your true birth month, as well as your guardian deity. If Soll is your guardian deity... Yes, I can feel a picture forming in my mind...
        • Astra sways back and forth, seemingly gripped by unseen forces.
        • Astra: To you, world-hopper, I present the following divination... "The winds of fate are churning and not always in your favor. Find a safe haven to ride out the storm, there will be clear skies on the other end. When faced with numerous options, sets of three are your friend."
      • b) Can I hear about the other winter deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe winter doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • c) Ravan, deity of knowledge. (February)
    • Astra: A child of Ravan, then.. In divination, we call them "owls." Owls are ambitious and curious, always eager to learn and explore. However, their passion can also come across as arrogant or overcritical. As it so happens, Ravan is my guardian deity as well. What about you, world-hopper, do you feel a connection here?
      • a) That feels right.
        • Astra: I knew that the cosmos would guide you toward your true birth month, as well as your guardian deity. If Ravan is your guardian deity... Yes, I can feel a picture forming in my mind...
        • Astra sways back and forth, seemingly gripped by unseen forces.
        • Astra: To you, world-hopper, I present the following divination... "What you see as a slump is perhaps merely a time for rest and renewal. Silence your inner critic and reflect on your triumphs until you are ready to move again. Triangles will be conducive to creating harmonious spaces."
        • Astra lets out a deep exhale and opens his eyes again.
      • b) Can I hear about the other winter deities again?
        • Astra: Of course. Let the flow of celestial energies guide you in toward your truth.
      • c) Hmm, maybe winter doesn't resonate with me after all...
        • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?
  • d) Hmm, maybe winter doesn't resonate with me after all...
    • Astra: Do not be discouraged, world-hopper. We have merely ruled out some possibilities. I'm certain that the truth of your birth will be revealed soon. Let us try again... From what season does your soul hail?

Astra: Well? What do you think?
  • a) Wow, that's spot-on. +2 Affection
    • Astra: Hah, do not think I will be easily wooed by your praise. I am a professional, after all.
  • b) That doesn't sound right... -1 Affection
    • Astra: Even if it seems random now, it will come true in good time! You will see!
  • c) Sounds bogus to me. (?)

Astra: Of course, there may be small degrees of variation depending on your thoughts and actions. The best way to ensure a positive outcome... Yes, let us see...

Astra spreads his arms wide dramatically, tilting his head backward and taking a deep breath.

  • Ivita Branch
    • Astra: For you, world-hopping cat... You must test your luck with a small act of thievery. Completing this task will guide you toward the correct path, as ordained by the stars. Are you prepared to undertake it?
      • a) Sounds good.
        • Astra: Good. Come back here and let me know when you've finished. Not because I am particularly concerned about you, but so that I can better gauge the results of my divination.
      • b) Sounds like mumbo-jumbo. (?)
Play Turnip Thief 3 times and return to Astra.
  • Leave.
  • Astra: Well? Have you tried your luck as a petty thief?
    • Play Turnip Thief 3 times and return to Astra.
      • a) Not yet, I'll be right back.
      • b) Yes, all done. (Played Game 3/3 Times.)


  • Vaer Branch
    • Astra: For you, world-hopping shark... You must practice discernment by foraging in the sea. Completing this task will guide you toward the correct path, as ordained by the stars. Are you prepared to undertake it?
      • a) Sounds good.
      • b) Sounds like mumbo-jumbo. (?)
        • Astra: Good. Come back here and let me know when you've finished. Not because I am particularly concerned about you, but so that I can better gauge the results of my divination.
Play Vaer Sea Forage 3 times and return to Astra.
  • Leave.
  • Astra: Well? Have you perused the sea?
    • Play Vaer Sea Forage 3 times and return to Astra.
      • a) Not yet, I'll be right back.
      • b) Yes, all done. (Played Game 3/3 Times)


  • Sol Branch
    • Astra: For you, world-hopping moon... You must emulate Soll's ever-changing visage by altering your aspects. Completing this task will guide you toward the correct path, as ordained by the stars. Are you prepared to undertake it?
      • a) Sounds good.
      • b) Sounds like mumbo-jumbo. (?)
        • Astra: Good. Come back here and let me know when you've finished. Not because I am particularly concerned about you, but so that I can better gauge the results of my divination.
Change your outfit once, change your adventuring sprite once, change one of your pet's totems, and return to Astra.
  • Leave.
  • Astra: Well? Have you altered your various aspects with Soll's many faces in mind?
    • Change your outfit once, change your adventuring sprite once, change one of your pet's totems, and return to Astra.
      • a) Not yet, I'll be right back.
      • b) Yes, all done. (Dressed 1/1 Times) (Changed 1/1 Times) (Equipped 1/1 Times)
  • Ravan Branch
    • Astra: For you, world-hopping owl... You must converse with the companions around you in order to better understand the world. Completing this task will guide you toward the correct path, as ordained by the stars. Are you prepared to undertake it?
      • a) Sounds good.
      • b) Sounds like mumbo-jumbo. (?)
        • Astra: Good. Come back here and let me know when you've finished. Not because I am particularly concerned about you, but so that I can better gauge the results of my divination.
Interact with your pet 4 times and return to Astra.
  • Leave.
  • Astra: Well? Have you deepened your understanding of the world?
    • Interact with your pet 4 times and return to Astra.
      • a) Not yet, I'll be right back.
      • b) Yes, all done. (Interacted 4/4 Times)


Astra: Yes, I can tell by your demeanor alone that something has changed in you. Your efforts must have put you on your star-ordained path. I'm certain that [Deity], watching over you from [his/her/their] celestial seat, is most pleased as well. But even more importantly, now I can prove to Vienna that I am not dark or ornery at all. Would a dark, ornery harpy perform a star divination out of the goodness of his heart, then help guide their world-hopper friend onto a good path? Of course not.

  • a) I'm grateful too. +2 Affection, +3 Comprehension
    • Astra: One cannot go through this life without the guidance of the stars. It is enough that you understand this. It proves that I was right to continue my association with you, after all these months.
  • b) It seemed pretty arbitrary though. -2 Affection, +2 Comprehension
    • Astra: Enough! That is the last smarmy comment I will hear out of you! What is the old adage here? There is no need to go out of your way to rain on someone else's parade. In this case, someone else's mystical arts. Even if you refuse to acknowledge it, I have done you a great service today.

Astra looks up at the sound of a knock on the door.

Astra: World-hopper, did you bring someone with you? I am not expecting any visitors.

The two of you return to the front door and open it to see a young woman standing on the front step of the tower.

Vienna: Hello, Astra! I just stopped by to see how you were doing. Did you receive my letter?

Noticing you standing beside Astra, she leans over to get a better look at you.

Vienna: Oh, who's this?

  • a) A friend of Astra's. +3 Affection
  • b) An acquaintance of Astra's.
  • c) A fellow astronomer.

Astra: Indeed! In fact, we have just finished a star divination. As you might imagine, it was challenging because world-hoppers have no memory of their previous lives, and therefore cannot know their birth months. However! With my guidance, this was no problem at all. For starters -

The woman holds up her hands to stop him, laughing.

Vienna: That sounds great! Why don't you turn it into a column for next week's issue? I'm sure your fans would love to hear all about it.

She turns back to you.

Vienna: So you're the famous world-hopper. My name's Vienna, I'm the editor of Astra's astronomy section at the Cove Herald. I've heard so much about you, it's a pleasure to meet you in person.

  • a) A pleasure to meet you too. +3 Affection
  • b) It must be tough dealing with Astra. (?)

Astra rolls his eyes and turns with a dramatic sweep of his robes.

Astra: I don't have time for your idle pleasantries, Vienna. If you're going to use my front door for your social calls, I'll have no part in it. World-hopper, feel free to see yourself out when you've gotten rid of her. You did well today.

With that, Astra heads up the stairs to his study.

Vienna: He seems like he's in a good mood today.

  • a) I thought so too.
    • Vienna: You can tell too? You must know Astra really well.
  • b) That's a good mood?
    • Vienna: Oh, definitely. Trust me, I've worked with him long enough to know when he's really in a bad mood.

Vienna: Did you see the way his eyes lit up when he was talking about the divination he did for you? I haven't seen him so animated in a long time. Ever since the lightbulb incident, I've been worried about how much time he's been spending just sulking in his tower, but it seems like I worried for no reason.

I'm glad he's got a confidant like you. He even seems to trust you with his astronomy talk, which is great. I'm a huge fan of Astra's divinations too - he's a real genius! But I don't really understand all the astronomy stuff, so he can get a little cranky with me. Anyway, while I'm here, will you let me say thank you on Astra's behalf? Don't worry, I'll make sure that Astra's divinations have a place in our paper for years to come! So if you could keep on spending time with him, I'd really appreciate it. As a fan and his editor.

  • a) Count on me.
  • b) Sure, why not.

She offers you a broad smile.

Vienna: Thanks. You know, they say that the world-hoppers are always running around and causing trouble for people. But if world-hoppers are all like you, I think we could really use more of them.

Rewards: Astra's White Harpy Wings, Looking Glass, Astra's Totem, Astra's Golden Telescope, 5000 Potatoes


You head to Astra's, and he greets you at the door with a letter in his hand.

Astra: "Would you describe me as......"ornery" or "dark?""

  • a) No, not at all. + 1Affection.
  • b) ...Maybe a little.
  • c) Sounds about right. -1 Dislike.

Astra complains about this letter from his editor Vienna, who expresses concern for his mental well-being and wants him to get out more.

  • a) She sounds like she's worried about you.
  • b) Yeah, don't listen to her.

Astra: "And what is this nonsense about "getting out more?""

  • a) Maybe she wants you to have a hobby.
  • b) Maybe she wants you to have more friends.

Astra: "What's more, the biggest piece of evidence for my rebuttal stands right in front of me."

  • a) Me?
  • b) What do you mean?

Astra proposes spending "quality time" with him as his close associate in order to both to pay you back and prove Vienna wrong.

  • a) Right now?
  • b) Do we need to go outside?

Astra asks you if you're ready for his grand plan.

  • a) No, I'm ready to go!
  • b) Actually...

Astra wants to perform a star divination on you. He takes you up to his tower to begin, but then realizes something: since world-hoppers don't have any memories of the past, your birth month - and guardian deity - are unknown. To get around this, he proposes letting the stars guide you.

  • a) Uh...
  • b) What do I need to do?

Astra: "From what season does your soul hail?"

Full Readings
Spring, the season of transformation. (March-May)

Spring, you say... A time of transitions, of upheaval and growth. The guardian deities of spring are Kelbi, Signi, and Aeolin. Kelbi, the deity of the spiral shell, is responsible for our changing seasons. Their emergence from their snail shell heralds the beginning of spring. Signi, on the other hand, presides over the weather. The tears of the weeping one bring us the life-sustaining rain. Last of the spring deities is Aeolin, guardian of the roads and skies. His broad wings and watchful eyes protect travelers from harm. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.


Kelbi, deity of change. (March)

A child of Kelbi, then... In divination circles, we call them "snails." Snails are hard-working and adaptable, but can be easily swayed.. Their patience sometimes makes them slow-moving, but they get there in the end.

Divination: Missing.


Signi, deity of rain. (April)

A child of Signi, is it? In divination, we call them "goldfish." Goldfish are sensitive and kind, but they tend to live in their own heads. They can sometimes be too idealistic, preferring their imaginations to reality.

Divination: "It is easy to re-think the same problem over and over again. Change your perspective to shake free of your stagnation. If given the choice, green will guide you toward brighter pastures."


Aeolin, deity of travel. (May)

A child of Aeolin, then? In divination, we call them "seabirds." Seabirds are whimsical and creative, but their unique perspective makes them resistant to authority. They can often be restless, preferring new opportunities to stability.

Divination: "Regrets serve their purpose only in propelling you forward. Do not let the past restrain you from spreading your wings again. If you need a push in the right direction, open a new book. Use lily of the valley to create a serene space."


Summer, the season of celebration. (June-August)

The summer months, you say? They are known for their vibrant energy and warmth, as are their guardian deities - Turara, Ivita, and Ingi. Turara the Multifaceted represents beauty and strength, reflecting both virtues in his glittering prisms. Ivita presides over luck and leisure, batting possibilities back and forth between their flighty paws. The final summer deity is Ingi the Unquenchable, deity of heat and flame. Her blazing warmth is the most characteristic of the season. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.


Turara, deity of beauty. (June)

A child of Turara, then... In divination circles, we call them "gems." Gems are social and empathetic, their strength is in their understanding of others. However, as they tend to be aware of their virtues, they can be arrogant or self-centered.

Divination: "Different shades of yearning draw your attention in all directions at once. Stay focused on what is truly important and move toward it. Make use of deep, deep blue to clear your mind and heart."


Ivita, deity of luck. (July)

A child of Ivita, you say? In divination circles, we call them "cats." Cats are free-spirited and relaxed, as well as gifted communicators. But when something threatens their calm, they can be nervous and unreliable.

Divination: To you, world-hopper, I present the following divination... "When the pendulum swings far one way, it then rebounds in the opposing direction. Do not be shocked by the universe balancing itself around you. Be an island of peace, a refuge for your loved ones. Good things will come in twos."


Ingi, deity of flame. (August)

A child of Ingi, then. In divination, we call them "embers." Embers are determined and strong-willed, with a magnetic presence that draws others to them. However, they can also become very stubborn and reckless in their pursuit of their goals.

Divination: Missing.


Autumn, the season of life. (September-November)

The autumn months... A time of both harvest and decay, when nature's powers are on full display. The guardian deities of autumn are Thalies, Pann, and Ombra. Thalies, the deer of many branches, presides over wild nature in all of its forms. Every tree and sprout finds refuge in the skyward roots of his antlers. At the same time, the parsnip deity Pann watches over the crops of farmers across the realm, providing rich harvests to see us through the winter. The final autumn deity is Ombra, the sleeping bear. She oversees the waning of all things, from day's light to life itself. When beings are ready to go to their final rest, Ombra welcomes them into her shade.


Thalies, deity of nature. (September)

A child of Thalies, you say.. In divination, we call them "deer." Deer are gentle and loving, with a knack for organization and analytical thought. However, their perfectionism and efforts to care for others can be overbearing.

Divination: To you, world-hopper, I present the following divination... "Waiting is the most difficult challenge of all, but sometimes you must wait even longer before the right path will present itself. You have done nothing wrong, do not fear. Take comfort in lilac and remember to breathe."


Pann, deity of harvest. (October)

A child of Pann, then. In divination, we call them "parsnips." Parsnips are honest and reliable, with an adventurous outlook and quick wit. Because they are always reinventing themselves, so they can also grow unpredictable and unstable.

Divination: Missing.


Ombra, deity of shadow. (November)

A child of Ombra, you say... In divination, we call them "bears." Bears are dedicated and dutiful, sometimes to the point of selflessness. However, this can make them too serious or seemingly unemotional, even though they often care the most.

Divination: Missing.


Winter, the season of wisdom. (December-February)

The winter months have long been considered a time for reflection and introspection. Their guardian deities, Vaer, Soll, and Ravan, are perhaps the wisest of them all. Vaer, the shark deity of the deep seas, is the keeper of order and bringer of justice. His ferocity is only matched by his dedication to discipline. Soll, the foremost deity of them all, is the many-faced deity of the sun and all light. It is by their benevolence that we have the sun, the stars, and the moon. The final winter deity is Ravan, keeper of ancient wisdom. Steward of scholars and students everywhere, all knowledge in the world can be found behind her wide, curious eyes. Which of these deities calls out to you? Search in yourself, and the answer will be the month of your birth.


Vaer, deity of order. (December)

A child of Vaer, you say... In divination circles, we call them "sharks." Sharks are judicious and prudent. Their strong self-discipline can make them seem pessimistic, although their reserved nature often hides a good sense of humor.

Divination: To you, world-hopper, I present the following divination... "Plan ahead, but plan to replace those plans with new ones. Each resolution is a reflection of your state of mind, not chains to bind you. Be ever scheming, ever accommodating. Red will remind you to be bold."


Soll, deity of the sun. (January)

A child of Soll, then. In divination circles, we call them "moons." Like the moon in our night sky, they are all small manifestations of Soll's light. Moons are visionary and and intuitive, capable of picking up a number of roles or skills. But much like the changing faces of the moon, they can also be temperamental.

Divination: "The winds of fate are churning and not always in your favor. Find a safe haven to ride out the storm, there will be clear skies on the other end. When faced with numerous options, sets of three are your friend."


Ravan, deity of knowledge. (February)

A child of Ravan, then.. In divination, we call them "owls." Owls are ambitious and curious, always eager to learn and explore. However, their passion can also come across as arrogant or overcritical. As it so happens, Ravan is my guardian deity as well.

Divination: To you, world-hopper, I present the following divination... "What you see as a slump is perhaps merely a time for rest and renewal. Silence your inner critic and reflect on your triumphs until you are ready to move again. Triangles will be conducive to creating harmonious spaces."

  • a) Spring, the season of transformation. (March-May)
    • a) Kelbi, deity of change. (March)
    • b) Signi, deity of rain. (April)
    • c) Aeolin, deity of travel. (May)
    • d) Hmm, maybe spring doesn't resonate with me after all...
  • b) Summer, the season of celebration. (June-August)
    • a) Turara, deity of beauty. (June)
    • b) Ivita, deity of luck. (July)
    • c) Ingi, deity of flame. (August)
    • d) Hmm, maybe summer doesn't resonate with me after all...
  • c) Autumn, the season of life. (September-November)
    • a) Thalies, deity of nature. (September)
    • b) Pann, deity of harvest. (October)
    • c) Ombra, deity of shadow. (November)
    • d) Hmm, maybe autumn doesn't resonate with me after all...
  • d) Winter, the season of wisdom. (December-February)
    • a) Vaer, deity of order. (December)
    • b) Soll, deity of the sun. (January)
    • c) Ravan, deity of knowledge. (February)
    • d) Hmm, maybe winter doesn't resonate with me after all...

Astra announces your divination based upon your chosen birth month/deity.

Astra: "Well? What do you think?"

  • a) Wow, that's spot-on. +2 Affection.
  • b) That doesn't sound right... -1 Dislike.
  • c) Sounds bogus to me. (?)

Astra assigns you a task based on your guardian deity.

  • a) Sounds good.
  • b) Sounds like mumbo-jumbo. (?)

The task will vary based on your previously chosen birth month.

  1. January: Change outfit 1 time, change adventuring sprite 1 time, change pet totem 1 time.
  2. February: Interact with your pet 4 times.
  3. March: Alchemize 3 items.
  4. April: Complete two NPC's daily quests.
  5. May: Answer 3 adventuring riddles correctly.
  6. June: Play Silvie's Artifacts 3 times.
  7. July: Play Turnip Thief 3 times.
  8. August: Increase pet affection by 10.
  9. September: Play Forest Clean Up 3 times.
  10. October: Feed a pet 3 times.
  11. November: Play Starry Night 3 times.
  12. December: Play Vaer Sea Forage 3 times.

Astra is pleased to have helped you and most importantly, proved Vienna wrong.

  • a) I'm grateful too. +1 Affection., +3 Comprehension.
  • b) It seemed pretty arbitrary though. -1 Dislike., +2 Comprehension.

A knock upon the door turns out to be Vienna, the author of the letter, who is making a surprise visit in order to check in on Astra.

Vienna: "Oh, who's this?"

  • a) A friend of Astra's. +3 Affection.
  • b) An acquaintance of Astra's. (?)
  • c) A fellow astronomer. (?)

Vienna: "I've heard so much about you, it's a pleasure to meet you in person."

  • a) A pleasure to meet you too. +3Affection.
  • b) It must be tough dealing with Astra. (?)

Astra makes a dramatic exit, instructing you to show yourself out once you've "gotten rid" of Vienna.

Vienna: "He seems like he's in a good mood today."

  • a) I thought so too.
  • b) That's a good mood?

Vienna mentions that she's a fan of Astra's divinations and will ensure to keep them in the newspaper for a long time to come. She then thanks you on Astra's behalf for spending time with him and asks you to keep visiting him.

  • a) Count on me.
  • b) Sure, why not.

Vienna: "Thanks. You know, they say that the world-hoppers are always running around and causing trouble for people. But if world-hoppers are all like you, I think we could really use more of them."

Rewards
308-astras-white-harpy-wings
Astra's White Harpy Wings
812-looking-glass
Looking Glass
869-astras-totem
Astra's Totem
1252-astras-golden-telescope
Astra's Golden Telescope
Potatoes.
5000 Potatoes


Pellier: Pellier's Day Off[]

Quest Information
Quest Giver Pellier
Prerequisites Main Quest: Advanced Product Design with Pellier
Description "After overworking himself, Pellier finally gets a vacation."
Full Transcript
Pellier seems to be arguing with Lief, his voice getting progressively more irritated as they talk.


Pellier: I’m fine, really. Don’t fret, Lief.


Lief: No, you’re not! I can see the dark circles under your eyes. Dark circles are never a good thing.


Pellier: We’ve just got so much to do… I’ll take a rest after this one batch of paperwork, I swear.


Lief: That’s what you said last time!


Lief spots you and frantically waves you over.


Lief: World-hopper! Come here. Doesn’t Pellier look so stressed? I’ve been trying to convince him to take a break, but he’s being so stubborn!

  • a) He does look a little tired.
    • Lief: See, Pellier? Even the world-hopper agrees!
    • Pellier looks unconvinced, but Lief presses on anyway.
  • b) It’s none of my business.

Lief: Come on. I hate to see you working yourself so hard. Just take a day off. The business will still be here when you come back.


Pellier: Well... I suppose one day of vacation wouldn’t be too much of a setback.


Lief: Excellent! Then for the rest of today, I’m officially banning you from doing any kind of work! World-hopper, you go with him and keep an eye out. If it looks like he’s trying to do anything even a little bit productive, well... You’re authorized to use force.


Pellier: I think that’s going a little too far. I don’t need a babysitter!


Lief: Nope! I know you, Pellier. When it comes to taking care of yourself, all that responsibility and self-control goes right out the window. The world-hopper’s there to make sure you don’t worry yourself into coming right back.


Pellier: I’m not about to -


Lief: Really? Can you look me in the eye and honestly say you don’t have a problem with taking time off?


Pellier: Well...


Lief: You know, if you keep looking like that, the world-hopper’s going to think you don’t want to spend a nice day out together.

  • a) Look sad.
  • b) Look offended.
  • c) Look friendly.
  • d) Look reassuring.

Pellier: Oh! I certainly didn’t mean... I’m sure you’re excellent company, and I’d probably enjoy getting to know you a little better...


Lief: Looks like it’s all settled then! Here, why don’t you take this and have a nice picnic by the beach?


Lief brings out a large picnic basket haphazardly stuffed with what appears to be a whole pantry’s worth of food. You get the sense that she’s been planning this for a while, a feeling that only intensifies when she leans in with a conspiratorial smile.


Lief: There’s also a letter in there just in case. It’ll tell you what to do when Pellier gets difficult.


Pellier: I’m not going to get difficult!


Lief: Then there shouldn’t be any problems. Pellier, world-hopper, I’m locking you out of the shop until dinnertime. Don’t come back any time soon!


You hear her lock the door when she closes it. After a little while, you hear her starting to lock all the windows, too.


Pellier: But... all my things are in there. Sorry for the trouble. Lief does go a little overboard sometimes.


Pellier sighs and shrugs, raising his hands in a helpless gesture.


Pellier: I suppose we don’t have any choice but to go on this picnic, do we?


Pellier makes polite small talk on the way to the beach, pointing out town landmarks like Celestine’s mansion and a public fountain shaped like a seagull. The

weather is perfect for a picnic, sunny but with a slight breeze that makes the heat easier to bear. Even then, the beach isn’t too crowded. Although you’re not alone at the seaside, there’s enough sand for the whole town to fit if they wanted to. The colourful sails of different kinds of ships dot the horizon, and seagulls cry out across the waves.


Pellier: I don’t suppose you could let me take a peek at Lief’s letter? I’d rather find out what surprises she’s got planned for us sooner rather than later.

  • a) Sure. (?)
  • b) No way.
    • Pellier: Ah, I thought as much. Well, it was worth a try, and it is rather honorable of you to stick to Lief’s wishes.

Pellier takes a deep breath, staring at the seaside around you with perhaps a little too much determination.


Pellier: Alright. Leisure time! I’m a hundred percent prepared.


He takes the beach blanket from Lief’s picnic basket and spreads it out onto the sand, carefully weighting each corner down with a rock, then smoothing it down so there are almost no creases.


Pellier: Relaxing. Fun. I… I can’t think of anything to do.

  • a) We could build a sandcastle.
    • Pellier: It certainly seems like we have no shortage of building material.
    • You and Pellier discuss your sandcastle-building strategy for a while, as Pellier insists on analyzing all sandcastle bases to see which is the most structurally sound. Only a few minutes after you begin, however, he starts shifting around uncomfortably, fiddling with his clothes.
    • Pellier: Excuse me for a moment. I think there’s sand in my pocket.
    • Pellier walks off to the side and flips his vest pocket inside out, a small stream of sand pours back onto the beach. He returns to the sandcastle, but it’s barely any time before he starts fidgeting again.
    • a) Sand in your pocket?
    • b) Are you okay?
    • c) Pellier, you’re at the beach. Of course there's sand.
    • Pellier: Ah... yes. Sorry. The sand just gets everywhere, and I can’t stand it, and... Maybe we ought to have the picnic first. I’m not exactly dressed for a beach day.
  • b) We could swim in the water.
    • a) Float on your back.
    • b) Dive underwater.
      • a) Grab his foot. (?)
      • b) Leave him alone.
  • c) Just splash him. (?)

You return to your nicely claimed picnic spot and sit down, opening the basket Lief packed for the two of you.


Pellier: It’s practically bursting with food. Let’s see what we have. Golden conecakes, peach jellies, boxes of chocolate, candied seashells, a lightbulb... Oh, I can’t believe it! Well, I can, but I’m rather indignant about it. She’s only packed desserts! Not a vegetable in sight. I’m sorry, but I can’t eat like this. I think my teeth might rot and fall off from all the sugar. Could you help bring me some vegetables so we can have a nice, healthy lunch? Let’s get 3 different vegetables for some variety.

  • a) I might have them right here.
  • b) Okay, I'll be back.
    • Pellier seems to be hunched over something, though you’re too far away to see what it is.
    • Pellier: You’re back! So soon! Not done yet, are you? I thought it might take you a little longer to get all those vegetables. Though there’s nothing wrong with being quick, of course. I just wasn’t expecting you to have three vegetables already.

As you produce the vegetables and proceed with slicing them up on a small flat stone, you turn away from Pellier. You finish with the vegetable preparation rather quickly, and as you turn back around, Pellier stands up in a scramble of movement, trying to hide something behind his back. A single piece of paper, knocked away by Pellier’s urgency, drifts slowly onto the floor. You pick it up and Pellier lets out a noise of protest. Is it a love letter? His diary? You scan the page, and find only a detailed list of home appliance safety standards and procedures.


Pellier: Alright. You caught me. I... I was secretly doing paperwork. Well. Saying that out loud does make me sound quite ridiculous. Maybe I do have a problem. I’m not very good at relaxing, I’m afraid. There’s so much I have to do, and it’s not... Just saying I’m going to take a break doesn’t make me forget my to-do list. I’m always aware of it, no matter what I’m doing. I know I should rest more, but it’s hard to when there’s a voice at the back of your head telling you that it’s your responsibility to get things done, and if you don’t then your business will fail and your best friend’s dreams will never come true, and it’ll be all your fault...


Pellier’s voice strains as he trails off and he stops, giving you a tired smile.


Pellier: Anyway. That’s just how it is. I’m used to it by now, and I suppose Lief’s learned the signs of me working myself too hard. That must be why she was so insistent on us going to the beach today. She even predicted my trying to sneak some work in. Didn’t she give you a letter for when that happened? Let’s see what she says.


You dig through the picnic basket and find Lief’s envelope. Inside is another, smaller envelope with her advice. You open it and read out her note in a loud, clear voice.

  • "I told you so."

Pellier scoffs, and when you glance at him he’s making a face that looks like he just bit into a lemon.


Pellier: It wouldn’t be Lief if she passed up a chance to rub it in. What does she say next?


You keep reading. "Pellier’s not going to be able to relax, but don’t feel too bad. Luckily for the both of you, I predicted this entire situation. This is because I’ve known him since forever, and also I’m really smart. All you have to do is follow my plan of action. First, leave the beach and walk into town on the pebble path."


Pellier: I must admit, I’m a little curious. I think I know which road she’s talking about. Right this way.


You continue reading Lief’s letter as you walk. "Keep going forward until you pass the big magnolia tree, then turn right."


Pellier: Lief and I used to pick flower petals from the ground here. One time we dared each other to eat them. They, ah, don’t taste very good.

"Keep going down two streets, then go right, then left, then left again. Now, close your eyes, make a wish, turn right and walk backwards forty paces."


Pellier: This is all rather silly, but I suppose I’ll count our steps out, I do hope we don’t trip over anything.

You close your eyes and wish...

  • a) That Pellier has good time today.
  • b) For a nice reward for helping him out.
  • c) That two of you will understand each other more.
  • d) World peace.

Pellier: Are you ready? One, two...


The two of you move slowly backwards, gingerly testing the ground behind you for obstacles with each step.


Pellier: Thirty-seven, thirty-eight... The ground here is uneven, so be careful. Thirty-nine... Forty!


You open your eyes and see a grand old building, its doors flanked by two sculptures of birds about to take flight. At its side is a little plaque that proclaims it the Aviar Cove Official Library.


Pellier. Lief could’ve just told us to go to the library! It isn’t like I could ever forget the way. I used to come here practically every afternoon. I don’t know why I stopped. I suppose I just got too busy to visit...


Pellier stops himself with a shake of his head and smiles at you, motioning to the library doors.


Pellier: No use dwelling on that now. Let’s go in.


The library is large and airy, its tall ceilings and many windows giving it a sense of grandeur. It’s full of bookshelves and inviting, cozy armchairs. Pellier’s already browsing the New Arrivals section by the door, only remembering your presence after a careful study of what appears to be the latest Sir Astor.


Pellier: Oh! Sorry. I saw the display and got distracted. Why don’t we meet up in a little while once we’re both done browsing? I can tell you where all the different sections of the library are. What are you in the mood for right now?

  • a) A nice story.
    • Pellier: The fictional section is on the left. I'm fan of Dancing Diplomat series and other adventure books myself, but they have all sorts of genres - pirates, fairy stories, romance...
    • The shelves reach almost all the way to the ceiling, with some readers clambering confidently upwards on tall, rolling ladders just to reach the right books. Nimble bird librarians with dexterous talons are at hand to help anyone who don’t wish to brave those heights. You look through one of the very topmost shelves and end up with an eclectic mix of books, "Slaughter of the Seventh Sea," "The Teardrop of the Heart’s Frozen Memory" and the first book of the Dancing Diplomat series, "Tango with Taxation Law."
  • b) I want to read something educational.
    • Pellier: That's my favorite, too! You're in luck, they've got excellent nonfiction collection. I remember spending a whole month and half once reading through all of the marine encyclopedias.
    • There’s a little brass sign in front of the nonfiction section thanking "the anonymous donor who has made this collection possible." Along with books and magazines, the library also hosts a collection of fossils, feathers and rare artifacts, all available to be studied. Their books are similarly varied. You end up grabbing "A Brief Yet Comprehensive History of the Cuisine of Aviar Cove," "Fish Tails: Aquatic Animals Volume One" and an unnamed biology journal with a pressed flower attached to each page.
  • c) Shrug.
    • Pellier: If you aren't sure, why not try Reader's Recommendations Shelf? Aviar Cove is quite literary town, so there's always someone looking to introduce people to their favorite series.
    • There’s a little note card beside each book on the shelf explaining what the recommender liked about it. You see Astra’s handwriting on one of them and bend down to look closer. He’s recommended Heavens Above! An Astronomer’s Guide to the Major Constellations of Aviar Cove. It appears to be self-published. The next book you notice is Celestine’s suggestion, the eighteenth issue of Abstract Quarterly, an academic journal devoted to the latest, most interesting theories. A few books down, you see Johaness’s glowing review of Slaughter of the Seventh Sea, a book that seems exciting, if not very age-appropriate. He’s helpfully noted that the book is "non-stop action from page 1 to 135, 20 pages for sailing and more non-stop action from page 155 to THE END." You think about it for a moment, then take all three.
  • d) I can't read.
    • Pellier: Oh! I’m so sorry, I hadn’t considered... If you’d like to learn, there’s a children’s section at the back of the... Wait.
    • Pellier’s emotional journey is clear as you watch his expression - sympathy, then realization, then finally indignant offense.
    • Pellier: You can read! You were reading Lief’s letter just now! If you’re still playing tricks like that, the children’s section should suit your maturity level just fine.
    • The children’s section is actually quite charming, with child-sized shelves carved to look like animals and ships. All the books are a little battered but well cared for. The most popular are on display with stuffed dolls or illustrations that represent the characters. After browsing for a little while, you take "Sprout Tales: The Best Apple Orchard In Town," "Aren’t Vegetables Great?" and the twenty-eighth book in the Pelican Pals Adventures series.
  • e) Ask Pellier where another section is. (?)
  • f) Tell Pellier you're ready to go.

Pellier is still absorbed in the New Releases shelf. It looks almost as if he’s decided to read every book on the shelf, there are stacks of books placed neatly around him in little piles.


Pellier: You’re done already? Well...


Pellier looks longingly at the rest of the books around him. It’s clear that he’s nowhere near finished browsing.


Pellier: I’ll still be a while, I’m afraid. Why don’t you try studying a little? The library’s a good place to concentrate. You might even find that you’re more comprehending afterwards than you were before.

  • Agree to try it out.

Pellier: Very good! I should be about done when you are. Or, well, I might not be, but it would be terribly rude to make you wait any longer than that, in my opinion.


Increase your permanent base Comprehension by 3, try doing the daily stat bonus tasks!

  • Go study.

Pellier’s opened one of his books and has started reading the first chapter. Is he trying to finish it while he’s still at the library?


Pellier: Still studying? I think you seem a little more comprehending already. Not a lot, but you’re making progress!

Increase your permanent base Comprehension by 3, try doing the daily stat bonus tasks!

  • a) I'm done studying. (Increased 3/3 Times)
  • b) I'll keep studying.

Pellier has finally reached the end of the New Releases section, but his stack of books to borrow has already grown to ten. As you watch, he places an eleventh book onto the dangerously tilting pile.


Pellier: You came at the best time. I probably ought to stop at eleven books. I always bring too many home and never get around to reading them. It’s a bad habit, but they all look so interesting... Looks like you’ve had a fruitful day, too. Let me add to your pile here.


He hands you a slim hardcover, a title in embossed silver lettering proclaiming "Mysteries of Aviar Cove."


Pellier: Every child’s probably been scared silly by these town legends dozens of times, but when I saw it I realized that you probably haven’t heard any of these yet. I think most of them are made-up, especially the stories about ancient pirate treasure and the like, but they’re rather entertaining.

  • a) Thanks. +2 Affection
    • Pellier: I hope you enjoy it.
  • b) That's not really my thing. (?)

Pellier helps you sign up for the library, and chats happily to the librarian as they check out your books, stamping the due dates on your paper library checkout card with a satisfying thunk. When you step outside, you realize with a start that the sun’s already gone down, the barest hint of light glimmering across the horizon.


Pellier: Easy to lose track of time, isn’t it? The library spends a fortune on oil lamps each year. I hope we get our light bulbs in there sometime. All that fire next to all those books... I don’t like it. Speaking of light bulbs, didn’t Lief say we could come back to the store at the end of the day? I hope she lets us in, anyway. My house keys are in there.


The walk back to Lief and Pellier’s store isn’t long, but the path is dark and hard to navigate. Fortunately, Pellier knows where he’s going, and has good enough night vision to stop you from tripping over obstacles in your path. The shop is a beacon in the night, the lightbulbs in the window making it stand out from streets away, shining like Lief and Pellier’s own private sun. Lief greets the two of you in the doorway with a cheer.


Lief: Your exile is over! Welcome back to the store. Pellier, I hope you didn’t give the world-hopper too much trouble!


Pellier: Hey! I’m not that bad, am I?

  • a) He was a little difficult.
  • b) Pellier was perfectly well behaved.
  • c) We bring trouble together, like a team. +1 Affection
    • Pellier: Yes! That library will never be the same. Or, well, it will in about a couple weeks, when we go to return all those books.

Lief: I’m glad the two of you had fun. Here, I got you this.


Lief pushes a basket into Pellier’s arms. A handmade card tied to the handle reads "Happy Pellier Day!"


Pellier: What? Is it my birthday? Did I forget again?


Lief: Pellier, your birthday was two months ago! This is just a present to appreciate everything you do to keep the shop running. That’s why the card says Pellier Day! Everyone has a birthday, but there’s only one Pellier.


Pellier looks through the gift basket, growing more excited with each item.


Pellier: New office supplies... a box of jasmine tea... a monthly subscription to Economics In Detail...


Lief: You work really, really hard, and the store wouldn’t be able to run without you. So... thanks! I hope you like the presents.


Pellier: Oh, Lief, you really know me! It’s perfect! And I’m very glad to know that I’m appreciated, though you really didn’t have to...


Pellier’s getting a little teary, overcome with emotion. Lief hands him a handkerchief.


Lief: I wanted to, so there. Now come on, I’ve got spicy noodles for dinner. Your favorite.


Pellier: I thought spicy noodles were your favorite.


Lief: Well... How about we split the difference and just say they’re our favorite?


Pellier gives Lief a mock-stern look and after a second they both burst into giggles, grinning at you to let you in on the joke.


Pellier: I know we just spent all day together, but would you like to stay for dinner? Lief always makes too many noodles, so I’m sure we have enough for three.

  • a) Stay for dinner.
    • Pellier sets another place at the table, and you join them for their meal. The entire shop is filled with laughter as Lief cracks jokes and coaxes you into telling stories about your travels, with Pellier’s dry humor and intelligent remarks livening up the conversation as well. The noodles truly are spicy, but filling and good. Both of them insist on not sending you home empty-handed.
  • b) Go home.

Pellier: Thank you for today. I mean it. I needed that day off more than you know.


Lief: Looks like you really know how to have fun, world-hopper. Bring me next time!


Pellier walks you to the gate, and when you glance back at the shop halfway down the street you can still see the bright light of Lief and Pellier’s store, as well as their silhouettes standing in the doorway, still waving goodbye.

Rewards: Pellier's Honey Lemon Tea, 1500 Potatoes, +3 Affection with Pellier

You visit Pellier, who is arguing with Lief and growing more irritated as they speak. Pellier insists he is fine, despite Lief saying he has dark circles under his eyes. Lief notices you and waves you over frantically, to ask if Pellier look stressed or not.

  • a) He does look a little tired.
  • b) It's none of my business.
    • a) Pellier, you look exhausted.
    • b) Good luck. I'll see you later. (pause quest)

Lief suggest Pellier takes a day off to go to the beach with you. He's still hesitant.

Lief: "You know, if you keep looking like that, the world-hopper's going to think you don't want to spend a nice day out together."

  • a) Look sad.
  • b) Look offended.
  • c) Look friendly.
  • d) Look reassuring.

At beach, Pellier asks if he could read Lief's letter, as he'd like to know what she has planned now, rather than later.

  • a) Sure.
  • b) No way.

Pellier is very determined to have some leisure time, but cannot come up with anything to do.

  • a) We could build a sandcastle.
    • a) Sand in your pocket?
    • b) Are you okay?
    • c) Pellier, you’re at the beach. Of course there's sand.
  • b) We could swim in the water.
    • a) Float on your back.
    • b) Dive underwater.
      • a) Grab his foot. (?)
      • b) Leave him alone.
  • c) Just splash him.

After returning to the picnic, it turns out Lief has packed plethora of sweets and desserts. Pellier says it's too unhealthy, so he asks you to bring 3 vegetables for nice lunch.

Bring 3 vegetables for Pellier's lunch.

After Pellier works on paperwork in secret, you both agree to read Lief's letter. The letter says Lief predicted everything and sends you two on small adventure. At one point, it asks for you to close your eyes, make a wish, turn right and walk backward forty paces.

You close your eyes and wish...

  • a) That Pellier has good time today.
  • b) For a nice reward for helping him out.
  • c) That two of you will understand each other more.
  • d) World peace.

You have arrived at Aviar Cove's Official Library. He's very excited for the New Arrivals section and then suggests you both browse for a while.

Pellier: "What are you in the mood for right now?"

  • a) A nice story.
  • b) I want to read something educational.
  • c) Shrug.
  • d) I can't read.
  • e) Ask Pellier where another section is. ↵
  • f) Tell Pellier you're ready to go.

Increase your permanent base Comprehension by 3, try doing the Daily stat bonus tasks!

Pellier brings you a book of Aviar Cove mysteries.

  • a) Thanks. Affection.+2
  • b) That's not really my thing.

Lief welcomes you both back and says she hopes Pellier was not too difficult.

Pellier: "Hey, I'm not that bad, am I?"

  • a) He was a little difficult.
  • b) Pellier was perfectly well behaved.
  • c) We bring trouble together, like a team. Affection.+1

Lief is glad we had fun and pushes basket in Pellier's arm. It has a card attached that reads "Happy Pellier Day!" He seems to have forgotten it's his birthday. Again. But, no, that was two months ago and Lief is merely present for all his hard work. Pellier is overcome with emotions and then invites you to stay for dinner.

  • a) Stay for dinner.
  • b) Go home.
Rewards
1378-pelliers-honey-lemon-tea
Pellier's Honey Lemon Tea
Potato currency
1500 Potatoes
Like
+5 Affection with Pellier


Pellier: Pellier's Marketing Venture[]

Quest Information
Quest Giver Pellier
Prerequisites 500 Affection
Description "Pellier is all nerves and asks you to help out with Portlight Illumination's first product demonstration."
Full Transcript
You find yourself strolling along the familiar grass lined paths of Aviar Cove. Before long, your steps take you to the entrance of Portlight Illuminations. Before you have a chance to go in or knock, Pellier appears from around the corner.


Pellier: World-hopper! Over here! Hold this, please?

Pellier pushes a crate at you. It's labeled "fragile," and its weight is heavy in your hands.

  • a) Drop it.
    • Pellier: No! You'll bruise the pears!
    • Pellier dives for the crate, but doesn't manage to catch it. The box lands on the ground with a loud squelch.
  • b) Keep carrying it.
    • It's a struggle, but you manage to keep the box steady until Pellier clears a space on the store's front counter and you can set it down.
  • c) What's in it?
    • Pellier: Some very fine fruit. Now, put it right here...

Pellier: I ordered a crateful of pears so I could pick through them and select the most perfect specimens. Er, I'm only just now realizing how odd that sounds, but it's for a special occasion.

  • a) What's happening?
    • Pellier: I suppose I haven't told you yet...
  • b) Wait for Pellier to tell you what's going on.
    • Pellier: I suppose I haven’t told you yet...
  • c) Eat one of the pears.
    • Pellier: Hey! Let me take a look at that first.
    • Pellier snatches the pear from your hand and holds it up to the light, closing one eye as he makes a thorough inspection.
    • Pellier: Hmm, it's a little asymmetrical on top... this is an inferior pear. You can have it.
    • You take a bite. The fruit is crisp but juicy, refreshingly cold and sweet.
    • Pellier: I suppose I haven't told you yet...

Pellier's chest puffs out a little as he makes his announcement, his voice brimming with pride.

Pellier: I managed to get Portlight Illuminations a product demonstration with Celestine! If we impress her with our lightbulbs and convince her to become a customer, all of Aviar Cove high society will follow. We'd set a trend! Imagine us making our debut as the most sought-after artisans in town, with a stamp of approval from Celestine herself...

Pellier's voice drifts off, lost in happy imagination. Lief pokes her head down from the roof, where she's setting up a string of lights, just so you can see her roll her eyes.

Lief: He's pretty much been like that all day. Hey, Pellier, if you like Celestine so much, why don't you marry her?

Pellier: Marry her? I want to be her! Celestine's position in polite society didn't just come from her family. No, she maneuvered her way up there with poise, good taste and excellent organizational skills. I can only hope to one day become half as great. Honestly, I don't know if our product demonstration can even hope to compare to the events she must be used to…

Lief: Pshh. You're already great! Give it a couple years and you'll be the king of fancy party land. This product demonstration's going to dazzle her.

Pellier: Thank you for your faith in me, Lief. It won't be easy making things perfect, but if we all work very hard... Especially if you have time to help, world-hopper. We could really use your good judgment and, er, willingness to help with random tasks.

  • a) I'll help out.
  • b) Don't have time.
    • Pellier: Right! Looks like it's up to myself and Lief, then. Let me know if you change your mind.
    • a) Leave.
      • You return to see Lief hurrying across the front steps with an armful of tomatoes.
      • Lief: Pellier's job is to make sure everything goes smoothly, and mine is to keep him from getting too stressed out. It's a tough gig... but someone's gotta do it.
      • a) Leave.
      • b) I'll help out.
    • b) I'll help out after all.

Pellier: Great! I've got a special mission for you while I rearrange the furniture here. Lief, you're going to have to help me with that.

Lief: Only if you say the magic words.

  • a) Or else?
  • b) You better?
  • c) Please?
  • d) Say nothing.

Pellier: It's alright. I know what they are, they haven't changed since she was eight. Very mature!

Pellier takes a deep breath, directing his words to no one in particular as he announces…

Pellier: Lief... is cooler than me.

Lief: That's all I've ever wanted to hear. Sure, I'll carry anything you want.

Pellier: You see now why I need your diplomatic skills. If I sent Lief on this mission... I don't want to think about it. You see, if we want to make tonight a success, we need to really impress Celestine. I want to match everything to her preferences, from the food to the decor. There's no way for me to find out what she likes myself, since our social circles are so different, but you... You're a world-hopper! The rules don't really apply to you. It wouldn't be rude for you to talk to anyone! Or, well, at least not very much more awkward than any normal conversation you'd have, which is still less uncomfortable than me attempting casual conversation with a noble. Try helping her out with a thing or three like usual, and then when she least expects it, find out everything she likes so we can make sure she has a good time! I think all we'd need is her favorite color, flower and fruit.

  • Okay, I'm off!


Conversing with Celestine

"You go to try and figure out what Celestine likes at Pellier's behest."

You make your way at Pellier's behest up the winding paths to Celestine's Manor. It's as pristine and well cultivated as ever, with flowers winding artfully around the front gardens. Entering through the garden door, you knock on it hesitantly.

Celestine: Ah, world-hopper. Are you here to offer your usual assistance? As always, you are too kind.

Pellier said to help Celestine out with 3 errands before you started asking questions.

  • Yes, I'm here to help.

Celestine: Thank you for always helping to take care of my most pressing tasks. Perhaps if you come back later we can have tea.

Make sure you've helped Celestine with 3 errands before you try to ask her questions.

  • a) Go do more of Celestine's Errands.
  • b) Try to raise the topic of her favorite things. (Quested 3/3 Times)

Celestine: That was quite an amount of work for both of us. I think we deserve a moment of rest. Don't you?

There's a tea set waiting for you on a side table, two cups already poured.

  • a) Your dress... has pretty colors on it.
    • Celestine: Thank you. I was very pleased to find such a beautiful turquoise fabric for the shawl.
    • She doesn't volunteer any other information about colors. Maybe you should move on to another line of questioning.
  • b) Start talking about the philosophy of color.
    • You ramble on about color symbolism for several minutes. Unfortunately, the two of you get so caught up in your conversation that you forget to ask her about her personal preferences at all. She does mention something she read about the interesting properties of the colors white, navy and silver. They may not be favorites, but surely "scientifically interesting" is better than nothing.
  • c) Tell her what Pellier asked you to do.
    • Celestine: Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron.
      • a) He wants to be you when he grows up.
        • That startles Celestine into a genuine laugh, her eyes dancing with mirth as she refills her tea.
        • Celestine: That's rather gratifying to hear. I'll be sure to conduct myself as a good role model when we finally interact.
      • b) Do you think you'll start using their lightbulbs?
        • Celestine: A stronger form of artificial light could be beneficial to my work, but we'll have to see how well they've implemented their ideas. I find that very young inventors often tend to be more enthusiastic than prepared, though they also have the most interesting ideas.
      • c) Can you just tell me your favorites?
        • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus. I hope the two of you use this information well.


  • a) So! Food. Do you like eating?
    • Celestine: I must eat to live, so I do try to enjoy the experience, yes. Fortunately, our family chef is quite talented, and of course the cuisine in Aviar Cove is excellent as well. Roseheart Bistro makes some excellent salads.
  • b) Pretend to be hungry and see what snacks she has.
    • You can't make your stomach growl on command, but you talk about how little you've eaten today until Celestine grows concerned.
    • Celestine: Please, allow me to ring the kitchens for a meal. You're looking quite faint.
    • Very soon, a maid appears in the doorway with a loaf of garlic bread and a bowl of hot tomato soup on a tray. Another maid follows her with two more bowls, one filled with seaweed soup and another with clam chowder. Does Celestine just really like soup, or was that all the kitchens could muster on short notice? Perhaps she thinks that soup is the best option for someone who's been acting unwell. You're not sure if soup is her favorite meal, but at least she doesn't hate it.
  • c) Ask her what restaurants she likes in town.
    • Celestine: Well, I don't think anywhere quite compares to the kitchens at my estate. If I must eat at a restaurant, though, I prefer Roseheart Bistro by the library. They make some very delightful salads.
  • d) Tell her what Pellier asked you to do.
    • Celestine: Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron.
      • a) He wants to be you when he grows up.
        • That startles Celestine into a genuine laugh, her eyes dancing with mirth as she refills her tea.
        • Celestine: That's rather gratifying to hear. I'll be sure to conduct myself as a good role model when we finally interact.
      • b) Do you think you'll start using their lightbulbs?
        • Celestine: A stronger form of artificial light could be beneficial to my work, but we'll have to see how well they've implemented their ideas. I find that very young inventors often tend to be more enthusiastic than prepared, though they also have the most interesting ideas.
      • c) Can you just tell me your favorites?
        • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus. I hope the two of you use this information well.


  • a) Ask her what flowers are planted in her gardens.
    • Celestine: I don't know if I could list them all without consulting our gardener. There are so many, and our displays change by season. It also depends on what I need for my research. A few years ago, half our garden space had to be given over to honeysuckle. Of course, we replanted once that particular experiment was finished, but the smell of honeysuckle brings back such memories… Though it's nice to reminisce, I'm afraid I must return to my work. Please don't hesitate to visit again.
  • b) Do you ever think about flowers?
    • Celestine: Sometimes, particularly in the course of my experiments. Once someone gave me a bouquet of glowing hyacinths and snapdragons... unfortunately, we never could discover how to replicate the effect.
  • c) Tell her what Pellier asked you to do.
    • Celestine: Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron.
      • a) He wants to be you when he grows up.
        • That startles Celestine into a genuine laugh, her eyes dancing with mirth as she refills her tea.
        • Celestine: That's rather gratifying to hear. I'll be sure to conduct myself as a good role model when we finally interact.
      • b) Do you think you'll start using their lightbulbs?
        • Celestine: A stronger form of artificial light could be beneficial to my work, but we'll have to see how well they've implemented their ideas. I find that very young inventors often tend to be more enthusiastic than prepared, though they also have the most interesting ideas.
      • c) Can you just tell me your favorites?
        • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus. I hope the two of you use this information well.


  • Thank Celestine and return to Pellier.


Returning to Pellier

"After conversing with Celestine, you return to deliver the information to Pellier and prepare for the big day."

As you walk towards the shop, you can hear Lief calling to Pellier from their backyard.

Lief: This chair is way too heavy! Get over here and come help me.

Pellier: I don't know, Lief. I thought someone so much cooler than me didn't need any help. If you want me to carry that chair for you, you'll have to admit it. I'm the coolest of them all.

Lief: Aren't you supposed to be the mature one in this partnership?

Pellier: I am, but that doesn't mean I won't sink to your level... Oh! World-hopper! You're here!

Pellier spies you coming down the road and rushes over, all thoughts of coolness or chairs abandoned. He takes out a tiny notebook, poised to record your findings.

Pellier: World-hopper! How was Celestine? Did you find out her favorite color?

  • a) Turquoise, silver and champagne. (correct)
  • b) Red-brown, white and emerald.
  • c) White, navy and silver.
  • d) Yellow-brown, vomit green and beige gray.
    • Pellier: That doesn't really sound like Celestine... but perhaps she has hidden depths. What did she tell you about her favorite food?

Pellier: I'll make a note of it. Did you manage to discover her favorite food?

  • a) Baked Brussels sprouts, fresh bread and fresh fruit. (correct)
  • b) Soups, and a lot of them!
  • c) Salads from Roseheart Bistro.
  • d) Stale bread, rotten apples and pure grease.
    • Pellier: Ugh! Why would she like that? That sounds disgusting! Er, I mean... I shouldn't judge. Perhaps it's a cultural difference. What about her favorite flowers?

Pellier: I see... We can definitely prepare that in time. What about her favorite flowers?

  • a) Honeysuckle.
  • b) Glowing Hyacinths and snapdragons.
  • c) Stinky swamp flowers.
  • d) White amaryllis and gladiolus. (correct)

Very Incorrect: Pellier: Are you really sure all of this is correct? I don't presume to know anything about Celestine, but it's a little odd that her preferences would be so different from her public persona.

  • a) I'm sure.
    • Pellier: I don’t know about this… but I trust you. Now I’ll have to order everything, set up the decorations, prepare our script, rehearse with Lief so she doesn’t forget her lines...
  • b) No, I was just messing with you.
    • Pellier: I thought as much! What a relief. I know it's just a joke to you, but you had me very concerned! Please tell me the truth this time. What are Celestine's favorite colors?

Somewhat Incorrect: Pellier: Oh, that sounds quite lovely. Though… Are you really sure all your answers are correct? I don’t presume to know anything about Celestine, but it’s a little odd that her preferences would be so different from her public persona.

  • a) I'm sure.
    • Pellier: I don’t know about this… but I trust you. Now I’ll have to order everything, set up the decorations, prepare our script, rehearse with Lief so she doesn’t forget her lines...
  • b) No, I was just messing with you.
    • I thought as much! What a relief. I know it's just a joke to you, but you had me very concerned! Please tell me the truth this time. What are Celestine's favorite colors?

Correct: Pellier: Alright. That's all the information I need. Now it's time for me to order all Celestine's favorites, set up the decorations, prepare our script, rehearse with Lief so she doesn't forget her lines...

Pellier continues to recite his to-do list in a nervous mutter, interrupted only by Lief having to nudge past him with a big sign that reads "Portlight Illuminations: This Way."

Lief: You can do it, Pellier! I believe in you!

Pellier: You don't even know what I'm supposed to be doing.

Lief: Doesn't matter. Still believe in you.

Pellier: Well, I suppose I ought to try and live up to your faith in me. World-hopper, I have one last job for you. We both know Celestine is fond of world-hopper pets. Do you think you could lend one of them to us for a little while? A pet that's been socialized well would be perfect. Maybe you could interact with it to get them used to playing with humans? If you could make it more affectionate…

You're going to have to raise a pet's affection by 20 to meet Pellier's exacting standards.

  • a) Is this pet friendly enough? (Raised Affection 20/20 Times)
  • b) I'll be back.
    • Pellier: You're back? How is your pet doing, is it still skittish?

Pellier: Perfect, and right on time! Everything else is prepared, so all we have to do is wait. Which is the hardest part, because if I wait I start to think, and if I think I'll start to panic... I need a distraction. Shall I tell you a story?

  • a) Nod.
  • b) Shake your head.
    • Pellier: Right, of course... Oh, I can't stand the silence! I'll just tell myself the story, alright? You can take a nap if you don't want to listen.


Pellier: This old bedtime story is about how Lief's family and mine became close. It starts a very long time ago, when a terrible storm flooded Aviar Cove… Back then, Lief's ancestors had wings big enough to fly to shelter. From my family, though, only one young boy escaped. He begged and pleaded for them to save his kin, but each one looked at the howling winds outside and each one refused. My ancestor cried until his voice grew hoarse, but just as he began to lose hope a kind traveler sat down by his side and added her voice to his pleas. The birds couldn't help but ask. The traveler had not been to Aviar Cove before. Why did she care so much about a stranger's woes?

  • a) Because she was a busybody?
    • Pellier: Not quite, though that's a good guess. My grandparents always said she explained it this way...
  • b) Because he was really loud and annoying? (?)
  • c) Because she'd secretly met him before?
    • Pellier: Not quite, though that's a good guess. My grandparents always said she explained it this way...
  • d) Stay quiet and listen to the story.

Pellier: The traveler thought about it for a little while and said, "When I saw this child crying, I chose not to look away. I may not know his family, but I too have sorrowed. Understanding his pain, I felt it as my own." Though they tried to harden their hearts, the birds could not help but look at the child again. Seeing his fear and his worry, they imagined how they would have felt if it had been their family caught in the flood. One by one, they understood, and together they flew into the storm. It was a long night, but my ancestor and the traveler had each other, and the traveler's friend with the honourable face held the door shut against the wind. When morning came, my ancestor's family had all been rescued. Out of gratitude and empathy, the two families swore to always understand each other, and we've been close ever since. The traveler was my favorite as a child. I'm not physically strong or a scientific genius like Lief, but I can be persuasive and kind. Just like the traveler and Celestine.

Pellier gazes out the window, a tiny smile on his face. His thoughts seem more contemplative now than nervous, and it isn't long before the two of you spot Celestine coming down the street, flanked by two of her maids.

Pellier: Right. I hope we're ready for this.

Pellier looks around at his decorations with pride. He and Lief have scattered the path to the shop with flower petals and hung up cheerful ribbons and strings of light along the garden fence.

Pellier: Welcome to Portlight Illuminations! Would you like something to drink? A snack? Perhaps an informational brochure? Please, have a seat.

As Lief and Pellier bustle around her, Celestine glances your way and gives you a subtle nod of acknowledgement.

  • a) Nod back.
  • b) Make a funny face.
  • c) Raise an eyebrow.
  • d) Wink.

Pellier and Lief have set up comfortable chairs and a table full of food in the back garden, as well as an overwhelming amount of lightbulbs. Though they're turned off right now, the glass still twinkles in the setting sun. Various flowers hang from the garden walls as extra decoration. They start with a comparison of a lightbulb's glow to the traditional oil lamp, then move into a lively explanation of the technology. So in tune they finish each other's sentences, Lief and Pellier completely transfix their audience. In a grand finale, Lief flips a switch and turns on every lightbulb in the garden at once, filling the air with a brilliant glow. One of Celestine's maids is so impressed that she drops her plate. Unfortunately, your pet is curled up in her lap, which means it gets covered in bits of food and runs off. When the maid tries to catch it, she slips on a flower petal and has to grab a string of lightbulbs to steady herself. Lief's lightbulb display begins to topple under the maid's weight, knocking over the oil lamp onto Pellier's explanatory posterboards. They immediately catch on fire, and Pellier's jaw drops as he watches his careful plans literally go up in flames.


Failure
  • a) Find some water.
    • You grab a pitcher from the table. Lief sees you and runs into the house for her own bucket of water. Together, you hurl the water onto the flames. The moment it hits, the fire surges with a cloud of steam, releasing an even larger flame into the air. You and Lief have to dive to the floor to avoid the explosion.
    • Lief: Oh, of course... it's an oil fire! Throwing water on hot oil just makes things worse. I can't believe we forgot.
  • b) Gape in shock. (?)
  • c) Scream as loud as you can.
    • Your shriek is shrill enough to make Pellier wince, but thankfully he seems less rattled than you are.

Celestine's calm voice cuts through the chaos in the situation. Her maid helps you up with an outstretched hand.

Celestine: Don't do that again, or it'll only get worse! The fire is still small. If we clear the area of flammable objects, it'll burn itself out in a few hours.

Pellier: Oh. I... I'm sorry. That, er, concludes our demonstration, I suppose.

Celestine: I'm sorry too, for being unable to purchase your products at this time. Your lightbulbs look impressive, but it doesn't seem as if Portlight Illuminations is ready to be an official supplier for my family's homes. I am, however, still interested to see how your business develops. Perhaps we should set up another meeting next year, when you have more experience.

Pellier: Of course! That would be absolutely fantastic. Thank you for giving us another chance.

Pellier keeps up a polite smile until Celestine and her staff have left, then sinks to the ground in despair, staring at the still-flickering flames.

Pellier: We messed up. I messed up. This was such a huge chance for us, and I failed you, Lief. If we can't get any clients, how is the business even going to survive?

Lief: It's not your failt, the fire was a freak accident! And it was only your first time doing a presentation anyway, and we have other ways to make money even if we can't sell any lightbulbs...

Lief waves to get your attention and mouths the words "chance shop" several times. Maybe she wants you to give Pellier's chance machine a spin?

  • a) Sidle away to spin Pellier's shop.
  • b) I'll still be shopping at your chance store, Pellier. (Gacha'd 1/1 Times)

Pellier: Oh, world-hopper... our best and only customer.

Lief: Yeah, we can't let the world-hopper down, can we? We have to keep going.

Pellier: You're right. I'll find other customers, and we'll keep practicing our demonstration until it's perfect. We can't give up now. Next year, when we meet Celestine again, we'll have the experience we need. World-hopper, let me at least give you something for your help today. I know your tried as hard as you could. I'm sorry it didn't work out, but facing failure is a lot easier with you by my side. I think it helps to just know I'm sharing my experience with you, good or bad. I hope you'll be there with us as we try to improve. We weren't good enough to win the contract today, but we will be. I just... I just have to be better. You can go home first. I should probably stay here to make sure nothing else catches on fire. I'll see you next time you come visit, world-hopper.


Success
  • a) Find some water.
    • You grab a pitcher from the table, but when you can run up to the fire you find your path blocked by Celestine's umbrella.
    • Celestine: Don't! Pouring water on an oil fire is dangerous. It'll only spread the flames.
  • b) Gape in shock.
  • c) Scream as loud as you can.
    • Your shriek is shrill enough to make Pellier wince, but thankfully he seems less rattled than you are.

Pellier looks just as surprised as you are for a split second, but then he pulls himself together and turns to address his audience.

Pellier: Behold! With oil lamps, disaster is always just around the corner, but if you use our lightbulbs…

He takes a lightbulb and smashes it against the fence behind him. It shatters loudly, but doesn't catch on fire.

Pellier: You'll be in much less danger of burning the house down.

Just in time, Lief runs out of the house, carrying a heavy rug that they both use to smother the flames. Pellier takes a bow for both of them, his shoulders slumping in relief, and Celestine rewards them with a round of applause.

Celestine: Very impressive. Not only the technology, but your grace under pressure as well. Supplying lighting for my family's homes will be no small task, but I have faith that you two will rise to the challenge. I'll place my first order now, and I'd like to invite the two of you to a dinner I'm hosting next week. It'll be a chance to meet potential business partners and scientific peers.

Pellier: Of course! Yes! We'd be delighted.

They chat for several more minutes, hammering out the details of the lighting order, before Celestine takes her leave. Pellier seems very composed and professional as he says goodbye, but as soon as she's gone he lets out a tiny cheer.

Pellier: We did it! We've got customers! Portlight Illuminations will survive! We won't have to borrow money from Lief's mother anymore!

With a whoop, Lief links Pellier's arm with her own and spins him around in a victory dance. She holds her other hand out to you as well.

  • a) Dance around with them.
    • The three of you spin around together until you're too dizzy to move anymore and have to sit down, laughing the whole time.
  • b) Stay where you are.
    • Lief and Pellier spin around together until they're too dizzy to move anymore and have to sit down, laughing the whole time. You stand on the sidelines, ducking away when it looks like they might run into you.
  • c) Give her a high five.
    • Lief and Pellier spin around together until they're too dizzy to move anymore and have to sit down, laughing the whole time. Whenever their uncoordinated dancing takes them towards you, one of them reaches their hand out for a high five.

Lief: I'm gonna start cleaning up. Pellier, don't you dare move a muscle. You've worked hard enough today, so just stay there and take a break for once.

Pellier doesn't complain, leaning back in his chair with a dazed look on his face.

Pellier: I almost can't believe all that actually happened. Did you see us up there? That was amazing! I've never felt more scared... or more alive.

He reaches under the snack table and takes out a gift wrapped in shiny blue paper, which he places in your lap.

Pellier: I really couldn't have done it without you, world-hopper. You know, whenever I heard that old story about my ancestor, I only ever thought about how persuasive the traveler was, but there's more to her than her skills. She chose to stand by a stranger just because she knew they needed help. You did the same thing when we first met. You helped us even though you didn't know who we were. Maybe you should be one of my role models, too! No, wait, that might be awkward since we're already friends…

  • a) We'll be each other's role models.
    • Pellier: I like the sound of that! It's always good to learn from each other. Well, enjoy the gift. And please take as much food as you like home with you, I went a little overboard preparing snacks so we have too many leftovers.
    • +3 Affection Reward
  • b) You're not my friend. (?)
  • c) You can be my apprentice.
    • Pellier: Ha! I'd take you up on the offer to learn world-hoppery secrets if I didn't already have a business of my own. I'm happy where I am, and I hope you're happy where you are, too.
    • +2 Affection Reward

Pellier: And... I just wanted to say... I'm glad you're in my life, world-hopper. I really am.

Rewards: Pellier’s Fluffy Golden Vest, Feather Quill, Pellier’s Totem, Pellier’s Bookshelf, 5000 Potatoes, 0-3 Affection with Pellier


Pellier pushes a crate at you. It's labeled "fragile," and its weight is heavy in your hands.

  • a) Drop it.
  • b) Keep carrying it.
  • c) What's in it?

Pellier: "I ordered a crateful of pears so I could pick through them and select the most perfect specimens. Er, I'm only just now realizing how odd that sounds, but it's for a special occasion."

  • a) What's happening?
  • b) Wait for Pellier to tell you what's going on.
  • c) Eat one of the pears.

Celestine has agreed to attend a Portlight Illuminations product demonstration. Pellier has a special mission for you while he prepares.

Lief: "Only if you say the magic words."

  • a) Or else?
  • b) You better?
  • c) Please?
  • d) Say nothing.

Pellier wants you to find out what Celestine likes to be able to replicate it at the demonstration. You leave to visit Celestine.

Conversing with Celestine

Help Celestine out with 3 errands before starting to ask questions.

There's a tea set waiting for you on a side table, two cups already poured.

Alert

NOTE: Choosing "Tell her what Pellier asked you to do" at any option will immediately complete this questline, and you won't get the rest of the dialogue with Celestine.

  • a) Your dress... has pretty colors on it.
    • Celestine: "Thank you. I was very pleased to find such a beautiful turquoise fabric for the shawl."
  • b) Start talking about the philosophy of color.
    • She mentions that she's scientifically interested in white, navy and silver but they may not be her favorites,
  • c) Tell her what Pellier asked you to do.
    • Celestine: "Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron."
      • a) He wants to be you when he grows up. ↵
      • b) Do you think you'll start using their lightbulbs? ↵
      • c) Can you just tell me your favorites?
        • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus.
  • a) So! Food. Do you like eating?
    • Celestine: "I must eat to live, so I do try to enjoy the experience, yes. Fortunately, our family chef is quite talented, and of course the cuisine in Aviar Cove is excellent as well. Roseheart Bistro makes some excellent salads."
  • b) Pretend to be hungry and see what snacks she has.
    • You're not sure if soup is her favorite meal, but at least she doesn't hate it.
  • c) Ask her what restaurants she likes in town.
    • Celestine: "Well, I don't think anywhere quite compares to the kitchens at my estate. If I must eat at a restaurant, though, I prefer Roseheart Bistro by the library. They make some very delightful salads."
  • d) Tell her what Pellier asked you to do.
    • Celestine: "Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron."
      • a) He wants to be you when he grows up. ↵
      • b) Do you think you'll start using their lightbulbs? ↵
      • c) Can you just tell me your favorites? ↵
        • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus.


  • a) Ask her what flowers are planted in her gardens.
    • Celestine: "A few years ago, half our garden space had to be given over to honeysuckle. Of course, we replanted once that particular experiment was finished, but the smell of honeysuckle brings back such memories…"
  • b) Do you ever think about flowers?
    • Celestine: "Once someone gave me a bouquet of glowing hyacinths and snapdragons... unfortunately, we never could discover how to replicate the effect."
  • c) Tell her what Pellier asked you to do.
  • Celestine: "Is that so? All the flattery in the world won't sway my opinion if the technology isn't up to par, but it is considered a courteous idea to tailor an event to the likes of a potential patron."
    • a) He wants to be you when he grows up. ↵
    • b) Do you think you'll start using their lightbulbs? ↵
    • c) Can you just tell me your favorites?
      • Celestine: Of course. My favorite colours are turquoise, silver and champagne, my favorite foods are roasted Brussels sprouts, fresh bread and fresh fruit, and my favorite flowers are the white amaryllis and gladiolus.

You thank Celestine and return to Pellier.

Returning to Pellier

Pellier: "World-hopper! How was Celestine? Did you find out her favorite color?"

  • a) Turquoise, silver and champagne. (correct)
  • b) Red-brown, white and emerald.
  • c) White, navy and silver.
  • d) Yellow-brown, vomit green and beige gray.

Pellier: "I'll make a note of it. Did you manage to discover her favorite food?"

  • a) Baked Brussels sprouts, fresh bread and fresh fruit. (correct)
  • b) Soups, and a lot of them!
  • c) Salads from Roseheart Bistro.
  • d) Stale bread, rotten apples and pure grease.

Pellier: "I see... We can definitely prepare that in time. What about her favorite flowers?"

  • a) Honeysuckle.
  • b) Glowing Hyacinths and snapdragons.
  • c) Stinky swamp flowers.
  • d) White amaryllis and gladiolus. (correct)

Incorrect: Pellier: "Are you really sure all your answers are correct? I don’t presume to know anything about Celestine, but it’s a little odd that her preferences would be so different from her public persona."

  • a) I'm sure.
  • b) No, I was just messing with you. ↵↵

Correct: Pellier: "Alright. That's all the information I need. Now it's time for me to order all Celestine's favorites, set up the decorations, prepare our script, rehearse with Lief so she doesn't forget her lines..."

Pellier wants to borrow a pet, since Celestine is interested in them, and make sure they are friendly.

You're going to have to raise a pet's affection Affection. by 20 to meet Pellier's exacting standards.

Pellier: "I need a distraction. Shall I tell you a story?"

  • a) Nod.
  • b) Shake your head.

Pellier tells a story of Lief's ancestor's saving his during a storm when no one else would. Why would they do that?

  • a) Because she was a busybody?
  • b) Because he was really loud and annoying? (?)
  • c) Because she'd secretly met him before?
  • d) Stay quiet and listen to the story.

Pellier finishes telling the story. Cekestine arrives. As Lief and Pellier bustle around her, Celestine glances your way and gives you a subtle nod of acknowledgement.

  • a) Nod back.
  • b) Make a funny face.
  • c) Raise an eyebrow.
  • d) Wink.

A string of events causes Lief's notes to catch on fire.

  • a) Find some water.
    • Failure: You pour water on the flames. Since it's an oil fire, this only worsens it.
    • Success: Celestine stops you from pouring water on the flames, since it's an oil fire. Pellier manages to turn the situation to their advantage, showing the dangers of oil lamps.
  • b) Gape in shock.
    • Success: Pellier manages to turn the situation to their advantage, showing the dangers of oil lamps.
  • c) Scream as loud as you can.


Overall Failure: Celestine does not feel that Portlight Illuminations are ready for a partnership but is willing to give them another chance next year.

Overall Success: Celestine is impressed and is willing to discuss a partnership.


Pellier: "Maybe you should be one of my role models, too! No, wait, that might be awkward since we're already friends…"

  • a) We'll be each other's role models. (+3 Affection. Reward)
  • b) You're not my friend. (?)
  • c) You can be my apprentice. (+2 Affection. Reward)

Pellier thanks you for your help, no matter the outcome.

Rewards
726-pelliers-fluffy-golden-vest
Pellier's Fluffy Golden Vest
810-feather-quill
Feather Quill
870-pelliers-totem
Pellier's Totem
1273-pelliers-bookshelf
Pellier's Bookshelf
Potatoes. 5000 Potatoes
Affection. 0-3 Affection with Pellier


Johaness: Stories from Across the Sea[]

Quest Information
Quest Giver Johaness
Prerequisites Main Quest: Returning to Johaness
Description "Johaness wants to hear stories from distant lands to inspire his future adventures."
Full Transcript
Johaness: Hiya, friend! Been doing all kinds of exciting world-hoppery things? I'm jealous... I wish I could be out exploring, but I need to do my chores and take care of the shop… But since you're visiting today, I can take a break, right? Let's play for a while!
  • a) Yeah, let's play!
    • Johaness: Yay! Okay, just give me a second!
  • b) You should take care of your chores first. (?)

Johaness rummages around beneath the counter and plunks down a hand painted wooden sign that reads "BE RIGHT BACK."


Johaness: That should do it! Let's go walk on the beach.

  • a) Lead the way!
  • b) Sigh and follow Johaness outside.

You and Johaness head outside, strolling down the path to the seaside. Johaness swings his arms energetically, looking out toward the water.


Johaness: Wow, the clouds look really cool today! But I read in a book that clouds can make navigating at sea difficult because you can't see the stars. I hope Mom and Dad are able to navigate today. I wonder if it there's even clouds where they are..?


Johaness sighs and half-heartedly kicks at a pebble.


Johaness: I wish I were out there with them instead of here.

  • a) Maybe when you're older. (?)
  • b) There are still things you can do on land.
    • Johaness: Yeah! I even started drawing up the boat I'm gonna build to go on my first adventure - you wanna see?

You follow Johaness up onto the dunes, where he plops down onto a patch of grass and pulls a battered notebook from his bag and opens it up in his lap.


Johaness: I think I'm gonna build a cutter. Or a junk. I have designs for both, I haven't decided yet.


He flips between pages covered in boat sketches, pointing out some feature of one before moving to the next one.


Johaness: Aren't the headsails in this one cool? I feel like this one would let me go faster, but then this one is probably safer in bad weather.

  • a) I'd pick the faster one. (?)
  • b) Go for the safer one. +1 Affection
    • Johaness: Yeah, that's what a lot of the books recommend for beginner sailors too. I guess it doesn't matter how fast I can go if I can't make it go in the right direction. But then again, what if I run into some kind of sea monster? Do I want a more durable boat, or one that can outrun it?

Johaness: I could think about this stuff all day. I wonder what kind of boat Mom and Dad ended up choosing for their voyage? Maybe they picked something bigger since they've got two people to sail it instead of just one. I guess I'll find out when I see them - then we can exchange sea stories! I've read a lot in books, but it's different when you hear it from someone who's really been across the sea, you know? Hey, do you have any stories like that?

  • a) No.
  • b) Not yet.

Johaness: Aw, bummer. But you know lots of people from traveling around the world, right? There's gotta be someone who's been across the sea and can tell a story. If I can't go out there and make my own stories, or hear my mom and dad's stories yet, I can at least hear other people's stories for now. Can you go find one of your friends who's been across the sea and bring back a story for me?

  • a) Sure.
    • Johaness: Yess! Thank you so much!
  • b) What's in it for me? (?)

Johaness: I'll be around, so just come back to the shop when you've got a story to share. Johaness wants to hear a story from across the sea. Who do you know who might have been to the other side of the world? You think for a while and conclude that it has be someone who's not from around here. They would have to be old enough to have traveled around the world.

  • I'll be back.

UNLOCKED: ASKING THE FARMHAND ABOUT HIS PAST


The trip back up to Louise Hill takes the better part of a day, requiring the crossing of a river to make good time. The Old Farmhand is tending a field as you look around the town for him.


Old Farmhand: Hello there! Nice to see you again. I was just finishing up some mending. There are all sorts of ways for clothes to get damaged on the farm, as you might imagine. I have never been particularly gifted with a needle, but after all this practice, I've become quite the passable tailor! Ah, but I forget my manners. What brings you to Louise Hill today, youngster?

  • Have you ever been across the sea?

You explain the situation to Farmhand, saying that you're looking for a story for your friend in Aviar Cove.


Old Farmhand: A story from across the sea, eh? That's a rather unusual request. If he's talking about the other continent, then - Er, I mean... I may have had a brief stint in the lands across the sea some time ago. But it has been so many years now that it's hard to say. My memory is a bit hazy...

  • a) That's not something you forget. (?)
  • b) Please? It's for a young boy.
    • Old Farmhand: I'm not sure what the boy's age has to do with anything... but I suppose one must make an effort to stoke the flames of youthful dreams.

Old Farmhand: Well, perhaps if I had something to jog my memory, I would be able to remember a story or two… If I recall correctly, I used to wear a fair amount of gold in those days. A special sort of gold that can only be created through artificing... or in your case, item alchemy. Perhaps if I had some new garments that resembled what I wore back then, I'd be able to remember more clearly. What do you say, youngster?

  • a) I can do that.
    • Old Farmhand: Marvelous!
  • b) Sounds like you want some free clothes. (?)

Old Farmhand: As for the garments in question, they were much like the clothes I wear now, but colored in a fine iridescent gold. While it would have taken a royal tailor and artificer to craft them before, I imagine your alchemy can make short work of it! I look forward to seeing the final product.


Give the Old Farmhand an alchemized piece of clothing from his clothing set.

  • a) I might have it here…
    • Old Farmhand: Fantastic! Let's see here…
  • b) I'll be right back. (?)

You hand over the alchemized clothing to the Old Farmhand, who turns it over in his hands with a broad smile.


Old Farmhand: Yes, this greatly reminds me of what I used to wear back in the day... Fine work, young artificer, fine work indeed. With just the feel of this fabric this in my hands, I can feel all the memories coming back to me...

  • a) About time.
  • b) Tell me more.

Old Farmhand: Yes, the town of which I speak is a large walled kingdom on the continent across the sea… For some dozens of generations it has been ruled by a powerful royal family of gargoyles. Well, whether or not they're "pure" gargoyles is a somewhat contentious point. There have been dragons in and out of the royal lineage for some time as well. Where was I? Ah yes, the royals. Don't let the grandeur of gargoyles and dragons fool you, the royal family and their ilk are a boring lot. All talk, no action. Their kingdom boasts some of the most exceptional magical talent in the world, yet all they do is squabble about politics. Such a waste. Come to think of it, I suppose a kingdom where nothing happens won't make for a very interesting story.

  • a) What did you do there?
    • Old Farmhand: Me? Oh, I was just in and out, really. Just passing through. I certainly had nothing to do with the magic in that kingdom. Why, if anything, I worked on the outskirts of the kingdom, in one of the farming villages. You could say I was training for my eventual debut as a farmhand.
  • b) Nothing happened at all? (?)

Old Farmhand: That reminds me, there was a bit of interesting activity around the woodlands on the edge of the kingdom...

  • Interesting activity?

Old Farmhand: "Rebel forces" is perhaps too strong a word, but "bandits" is not giving them enough credit. "Enthusiastic political dissenters," you could say? At any rate, there was a group of people who disagreed with the decisions of the nobility, and by extension the monarchy. Occasionally they would steal from some baron and use the funds to put on an anti-royal demonstration. I cannot say that they were numerous or effective, but when that is the only remotely interesting news in the kingdom, word does spread. In summary, the kingdom itself was filled with stuffy politics and slow moving decrees. The only interesting things happened outside of it on the outskirts. I wonder how that kingdom is doing nowadays... Back when I was still there, it was getting quite… Hm... Ahem, in any case. I'm afraid nothing else is coming to mind. As I said, I was only in the kingdom briefly, and I really had nothing to do with the people there. Is that sufficient for a story?

  • a) Look at him suspiciously, but nod.
  • b) I think this will make my friend happy.

Old Farmhand: Please give my regards to your friend, and thank you again for the lovely garments.

  • Return to Aviar Cove.


UNLOCKED: RETURNING TO REGALE JOHANESS


You meander thoughtfully back to Aviar Cove. On the way, you consider all of the things you learned from the Farmhand. You have a feeling he's not telling you the whole truth about the other continent and make a mental note to look into it later. Before long, you find yourself back at the picturesque seaside of Aviar Cove, Johaness notices you and waves from the top of a sand dune.


Johaness: Hiya, friend! Did you find someone with a story yet?

  • I sure did.

Johaness: Oh boy! I wanna hear, I wanna hear!


In the blink of an eye, Johaness slides down the sand dune and stops just short of crashing into you.


Johaness: Let's go sit by the shore! We can watch the waves and it'll be like we're really out there, across the sea.

  • Follow Johaness.

You and Johaness head over to the last dry spot on near the waves, Johaness rambling the whole way.


Johaness: While I was waiting for you to get back, I tried to guess what kind of story it would be. Adventure stories are the most exciting, right? But then I thought, not everyone in the world has adventures. But maybe it's a revenge story - those are more common, I think. There's lots of those in the storybooks.


You gingerly sit down in the sand, while Johaness plunks himself down, creating a small plume of sand and looks up at you expectantly.


Johaness: Okay! I'm ready.


His eyes sparkle in anticipation. Will you tell him the story exactly how the Old Farmhand told it to you?

  • a) Tell him the story as-is. (?)
  • b) Jazz up the story for him.
    • You decide to put some extra pizazz in the story, since Johaness seems so excited to hear it.

Clearing your throat, you set the stage for your story in kingdom ruled by a gargoyle royal family and dragon nobility, a land of gifted wizards and political intrigue. At all the talk of gargoyles and magic, Johaness' face lights up with wonder.


Johaness: Wow, like real folk heroes..! And the wizards, and the royal gargoyles! Can they use magic too? Wow, gargoyle sorcerers...!


You continue your tale to include the band of rebels that operate on the fringes of the kingdom, stealing from the rich to spread their message to the world.


Johaness: Wait wait, tell me more about the people in the woods! They're like freedom fighters, right? That's so cool!


(If you jazzed the story up)

Thanks to your spruced-up storytelling, Johaness seems completely in love with this fantasy of a faraway land. He continues asking questions and you answer to the best of your ability, sometimes adding extra details on the fly.

  • Finish embellishing the story.


Johaness: Wow... That's way, way better than what I imagined! I've got so many ideas for things I want to build now! Like the cabin on my boat - it may not be big enough to invite a dragon or a gargoyle on board! I'll need to make the door wider, and raise the ceiling a little… I want to get back to my workshop right away!


Johaness scrambles to his feet, but pauses and reaches into his bag before he runs away.


Johaness: Here, this is for you! I made it to say thanks for finding a story for me! Plus a bonus, since the story was so good. But I'll have even better souvenirs when I come back from the other continent, so just wait for those too!


(If you didn’t jazz up the story) (?)


Johaness: Thanks again for everything, friend. I just remembered I still have the be right back sign up in my shop, so I'm gonna head back now, I'll see you around!

Rewards: Johaness’ Ship Hat, Johaness’ Seaside Sorbet, 1500 Potatoes, +3 Affection with Johaness.

You visit Johaness in his shop. He tells you he has many chores to do and has to attend to the shop but since you're over, he could take a break to play.

  • a) Yeah, let's play!
  • b) You should take care of your chores first. (?)

Johaness decides you'll go on a walk on the beach.

  • a) Lead the way!
  • b) Sigh and follow Johaness outside.

As you're walking, Johaness starts talking about his parents. He says he wishes he could be out on the sea with them.

  • a) Maybe when you're older.
  • b) There are still things you can do on land.

Johaness shows you the drawings for the ship he wants to build. He hasn't decided between two of the models, one who would be faster and one who would be safer in bad weather.

  • a) I'd pick the faster one. (?)
  • b) I'd pick the safer one. Affection.+1

He asks if you've got any cool stories from across the sea.

  • a) No.
  • b) Not yet.

Johaness wants you to find a friend who's been across the sea and bring back a story for him.

  • a) Sure.
  • b) What's in it for me? (?)

You conclude that it has to be someone old who would have traveled some in their life.

Asking the Farmhand About His Past[]

Travel to Louise Hill and talk to the Old Farmhand. You ask him if he's ever traveled across the sea. He says that he has been to another continent but seems reluctant to talk about it, saying that his memory is a little hazy.

  • a) That's not something you forget.
  • b) Please? It's for a young boy.

Old Farmhand says he would need clothes like the ones he used to wear back in the day to "jog his memory". Gold ones, made from item alchemy.

  • I can do that.
  • Sounds like you want some free clothes.

Give the Old Farmhand an alchemized piece of clothing from his clothing set.

With the item in his hands, Old Farmhand says he can feel the memories coming back to him.

  • a) About time.
  • b) Tell me more.

Old Farmhand tells you about a walled-off kingdom on the continent across the sea ruled by a royal family of gargoyles. Dragons have also been on the throne. He says that while it sounds interesting, they are a boring lot, all talk and no action. Exceptional magic talent wasted on political squabbles. He reckons it wouldn't make for a very good story.

  • a) What did you do there?
  • b) Nothing happened at all?

He tells you that in the woods by the outskirts of town, there were something like a rebel group who would steal from the baron to put up anti-royal demonstrations. It was supposedly the most interesting thing there. Old Farmhand asks if that is sufficient for a story.

  • a) Look at him suspiciously, but nod.
  • b) I think this will make my friend happy.

Returning to Regale Johaness[]

After you travel back to Aviar Cove, you meet up with Johaness to tell him the story. Will you tell him the story exactly how the Old Farmhand told it to you?

  • a) Tell him the story as-is. (?)
  • b) Jazz up the story for him.

You finish telling the story. Johaness thanks you, inspired, and heads back to the shop to do his chores.

Some of these items might be a bonus for jazzing up the story, as Johaness mentions a bonus because it was so good - please verify! (Verifying: If you tell the story as-is, you do not get the Ship Hat.)

Rewards
1376-johaness-seaside-sorbet
Johaness' Seaside Sorbet
569-johaness-ship-hat
Johaness' Ship Hat
Potato currency
1500 Potatoes
Like
7 Affection with Johaness


Johaness: Myths and Legends[]

Quest Information
Quest Giver Johaness
Prerequisites 500 Affection
Description "You join Johaness for a cozy game night while a storm rages outside."
Full Transcript
You make your way over to Johaness' Seaside house, as usual he doesn't appear to be at the register. The back door is ajar and instead of ringing the beach bell, you head out to find him. Rather than being farther down by the beach however, you see Johaness a few feet away, stacking some outdoor stools under the awning.

Johaness: Hiya, friend! Do you wanna come over and hang out later? It’s supposed to storm today.

  • a) Sure.
  • b) What does a storm have to do with it?
    • Johaness: Huh? Nothing, I guess… Well, Carneau says I’m not supposed to go outside when it’s storming. So if I gotta stay cooped up inside, I might as well hang out with my friend!
      • a) Okay.
      • b) Makes sense.

Johaness: Okay, great! It’ll be like a slumber party! We’re gonna need games and snacks, obviously. How about I get the games and people snacks, and you get the pet snacks? Come to think of it, why haven’t we done this before? This is gonna be the best party ever!

Get 4 Candied Shells, one of each colour, then talk to Johaness again.

  • a) Leave.
    • Johaness: Hiya! I’m getting the game ready, how’s the snack hunt going?
    • Get 4 Candied Shells, one of each colour, then talk to Johaness again.
      • Be right back.
      • All finished!
  • b) I have snacks already.

Johaness: Oh, nice! Your pet should be good to go, even if it storms for a while.

Johaness: I got lots of snacks for us too! Sea salt crackers, salty caramels, salt and lemon potato wisps… I hope you like salty stuff! Okay, are you ready to play the game I prepared?

  • a) Sure am!
  • b) Ready as I’ll ever be.

Johaness: Nice! Let’s go!

Johaness takes you behind the shop counter and up the narrow stairs to the second floor of Artisan Sailing Crafts.

Johaness: My room’s at the end of the hall.

You pass a couple of closed doors on your way down the hall, presumably belonging to Johaness’ parents and grandfather. Johaness throws open the door to his room and beams. The slant-ceiling room is impressively tidy for a kid’s bedroom, which he seems to have accomplished by throwing everything onto his desk. Although you can already see storm clouds through the skylight, the room is illuminated by warm candlelight. Johaness sits down on a worn, marine patterned rug, and pulls out some scratch paper and books.

Johaness: The game is called Myths and Legends. Have you ever played before? It’s like playing make-believe, except you just say what you’re gonna do instead of actually doing it. And then you just imagine your character doing it in the world of Myths and Legends - maybe it’s easier to just do it instead of explaining! I’m going to be the Myth Master for this game.

  • a) What does that mean?
  • b) Okay, what do I do?

Johaness: So you’re going to play a Hero, which is like a legendary person who goes around the world helping people and finding treasure! The Myth Master makes all sorts of quests for the Heroes, and gives them help from NPHs - those are Non-Player Heroes. Basically I’ll give you a situation and you just tell me what your Hero does, okay?

  • a) Okay.
  • b) Can I do anything I want?
    • Johaness: Sort of. There’s different hero classes, and some classes can do things that other classes can’t.

Johaness: Okay, let’s choose your hero class first. You can be a bard, a healer, a warrior, or a mystic. Depending on what class you choose, you’ll be better at certain things. Each class... Uh....

Johaness opens one of his books, hunts for the appropriate passage, then starts to read.

Johaness: “Bards are charismatic and friendly. They excel in artistic expression, socializing, and communing with nature.”

Johaness: “Healers are compassionate and wise. Using their healing arts, they cure diseases and bring hope to the land.”

Johaness: “Warriors are strong-willed and just. Unafraid of confrontation, they solve problems by facing them head-on.”

Johaness: “Mystics are cunning and bold. They often seek an alternate path from the rest, armed with their wits and rogue magic.” So you pick one of those, and you use your Hero’s special talents to complete your quest. Which kind of Hero do you want to play?

  • a) A bard.
  • b) A healer. (?)
  • c) A warrior.
  • d) A mystic.
  • e) Can I hear those again?
    • Johaness: Okay!

Johaness: Nice! Okay, now we can start the game. Just remember what your Hero’s strengths are, okay? If you make good choices, I can award you more Hero Points so your character gets stronger! The quest we’re going to play is from this book…

Johaness picks up one of the game tomes when a flash of lightning illuminates the whole room through the skylight for just a moment, then leaves you both in dim candlelight again. Johaness is frozen, the book clutched tightly in his hands.

  • a) What’s wrong?
    • Johaness: Wrong? Nothing. I’m okay.
  • b) Are you scared of lightning?
    • Johaness: What? No, I’m not a little kid anymore.

Johaness: You know, it’s like when you see lightning, you want to wait until you hear the thunder. Right?

As if on cue, you hear a low rumble of thunder in the distance. It’s hard to tell in the dim light, but you think you see Johaness flinch.

Johaness: Haha. There it is. Anyway, let’s get back to the game!

  • a) Okay!
  • a) Are you sure you’re okay? -1 Affection
    • Johaness: Yeah, geez. Do you wanna play or not?
      • a) Yeah, sorry.
      • b) Okay, okay.

Johaness: Okay! Remember, I’ll tell you what’s happening in the story, and you tell me what your character does. Easy!

Johaness clears his throat and begins to read from the Myths and Legends game tome in an exaggeratedly mystical voice.

Johaness: “Long, long ago... In the land of Myths and Legends... A lone hero rose to challenge the might of the evil princess Barette! Princess Barette had broken the treaty her people made with the dragons, and kidnapped a dragon all for herself! Now, only a true hero can journey to the princess’ Enchanted Keep in the middle of the Cursed Forest, and save the dragon from his captivity.”

Johaness looks up from his book with a grin.

Johaness: That’s you, you’re the hero. “You’ve arrived at the Cursed Forest, but it is deep, dark, and full of hidden dangers... You need to find the Enchanted Keep, but you do not know the way. What do you do?”

  • a) Uh... (?)
  • b) I ask the woodland creatures for help.
    • Johaness: Okay, sounds good!
    • (Bard) Johaness: "You take out your bard's lute and play a short tune to summon the woodland creatures to your side. Once they've had a chance to enjoy your song, you ask them if they can lead you to the Enchanted Keep. A few of them seem too frightened, but a brave robin and badger offer to show you the way."
    • (Mystic) Johaness: "You make a plea for help to the woodland creatures, but they don't seem to trust you. They're too afraid of the Enchanted Keep to take a chance on an outsider... Luckily, you run into a forest hermit on the trail! He offers you directions, but he makes fun of you for not knowing the way. You didn't gain any Hero Points, but you head off for the Enchanted Keep.
  • c) I charge straight through.
    • (Warrior) Johaness: Heck yeah! "You charge right through the forest. Any of the forest creatures who may have given you trouble steer clear of your forward charge. It takes a while, and you get turned around a couple times, but you keep at it until you arrive in front of the Enchanted Keep."
    • Johaness: Nice, you made it! That's worth a Hero point!
  • d) I get the lay of the land first.
    • Johaness: Alright! “You carefully pick a tree that looks both tall and sturdy enough and gingerly climb to the top, avoiding any dangerous branches. From the top of the tree, you have a good vantage point to survey the forest around you. You deduce that the Enchanted Keep is probably along one of the rivers, and spot a suspicious clearing toward the heart of the forest.”

Johaness: Nice! Now you can make it to the Enchanted Keep, plus you get a Hero Point! / Nice, you did it! That’s worth a Hero point!

  • a) I think I'm getting the hang of it.
    • Johaness: See, I told you it wasn't so hard!
  • b) This is pretty easy.
    • Johaness: Oh yeah? Let's see how you handle this next part.

Johaness: Okay, now you’re arriving at the Enchanted Keep. “The ivy-draped fortress walls of the Enchanted Keep loom dark and high above you. The spires of its towers gleam with an evil magic. You notice that the sounds of the forest seem to fall away as you approach. The only noise is the rushing of the river, and the creak of the Keep’s water mill. Before the heavy doors of the Keep stands an imposing guard with a poleaxe. Due to the shadows of their helmet, you can’t tell if they’ve noticed you or not.” What do you do?

  • a) Try talking to the door guard.
    • Johaness: Got it! “You step forward confidently and hail the door guard, who does not respond right away. You try calling out to them again. After a few moments, the door guard finally lifts their head and responds in a low voice.”
    • (Bard) Johaness: “‘Are you... the musician that Princess Barette called for?’ With your charming demeanor and a convenient happenstance, you’ve gained access to the Enchanted Keep! The guard steps aside and opens the door for you.”
  • b) Sneak around the door guard.
    • (Mystic) Johaness: Sounds good! “Carefully avoiding the guard’s eyes, you camouflage yourself in the undergrowth and sneak over to the sides of the fortress walls. With your natural dexterity and keen ear, you use the vines to quickly and safely climb up the wall.”
  • c) Challenge the door guard.
    • (Warrior) Johaness: Got it! "You march forward and call out a challenge to the door guard. For a moment they say nothing, then they slowly brandish their poleaxe and begin to walk forward. You ready your sword and shield. As soon as the guard is close enough, he attacks with incredible speed! But you parry his poleaxe with your shield and strike back! You trade blows with the guard until finally, you see an opening and strike him down. Now, nothing stands between you and the Enchanted Keep."

Johaness: Good going! That’s a Hero Point in the bag! / (? - If didn't get hero point)

  • a) Okay, where’s the dragon?
  • b) Let me at that evil princess.

Johaness: "You walk through the deserted courtyard of the Enchanted Keep. You had heard that the Evil Princess Barette drove out the castle’s original residents, but the silence is still eerie... As you head toward the central tower of the Keep, an oppressive darkness weighs down on your shoulders. A chill runs down your spine -"

A flash of lightning goes off in the middle of Johaness’ sentence, making him jump and clutch his book with trembling arms. Not even a second later, a loud boom of thunder shakes the whole house. Your pet shudders by your side, nuzzling close for comfort. Johaness just stares wide-eyed up at the skylight, as if waiting for another lightning strike.

  • a) Why don’t we take a break?
  • b) Are you scared?

Johaness: What? No, I’m fine! I just got surprised. We were at a spooky part in the story, that’s all! Hey, your pet looks real spooked... Why don’t you take care of them, I’ll go get some more candles from my grandpa’s room.

Before you can argue, Johaness scrambles to his feet and heads out into the dark hallway, his book still in hand. Even if you wanted to follow him, your pet still seems startled... You should cheer it up first.

Raise your pet’s affection by 3, then go find Johaness.

  • Turn your attention to your pet.

Your pet blinks at you, then looks back out at the rolling storm clouds... You should cheer it up before you go find Johaness.


Raise your pet’s affection by 3, then go check on Johaness.

  • a) That should do it. (Raised Affection 3/3 Times)
  • b) Turn your attention to your pet.

Thanks to your attentive care, your pet seems to be calmer now. They stand tall by your side and look into the hallway after Johaness.

  • Go find Johaness.

You and your pet venture into the hallway, looking for an open door in the dark. Through the window at the end of the hallway, you see another lightning flash outside, followed by a thunder crash. You hear a muffled shriek from one of the bedrooms.

  • a) Johaness?
  • b) Go inside.

You enter the bedroom to find a small, dark shape huddled beside the bed with a heavy book in his arms. As you approach, Johaness lifts his head and sniffs.

Johaness: I’m not... I tripped. It’s dark.

  • a) It’s okay to be scared.
    • Johaness: I’m not scared...! … Is it that obvious...?
      • a) Yeah.
      • b) It’s okay.
  • b) I don’t like the thunder either. +1 Affection
    • Johaness: Really...? Even though you’re a big kid? Huh...
  • c) Don’t be a baby. (?)

Johaness: I’m not scared of stuff like bugs and heights, you know! Thunder is just... loud. Grandpa used to play Myths and Legends with me when it thundered... it was still scary, but at least the game was fun. And in the game, even if it’s scary, you can just find special items to make your hero stronger… Not that they need it, heroes are already brave.

Johaness seems upset... Maybe you have an item that can hearten him.

  • a) One moment.
    • (Give him one: Honour Totem, Fantastical Bells, Stoic Tiara, Golden Flower Vase, Bundle of Succulents, Honourable Single Horn, Honourable Wings, Honourable Cape)
  • b) Rummage around in your rucksack.

Johaness: Huh...? I can borrow this? Are you sure? Haha... This kind of reminds me of one of those rare item in Myths and Legends. I think it’s called a Brave Soul Emblem. It makes you unafraid for the duration of the battle. I know it’s just a game, but... Thanks. I got the candles, so do you wanna finish the game?

  • a) Let’s do it.
  • b) We might as well.

You, Johaness, and your pet head back down the hall to Johaness’ bedroom, where the candlelit rug is still waiting for you. Johaness lights a few more candles and arranges them around the room before settling down with his Myth Master tome again.

Johaness: Okay! Where were we again?

  • a) I was about to find the evil princess.
  • b) Time to rescue that dragon.

Johaness: Right! Okay, so you made it inside the Enchanted Keep… “As you head toward the central tower of the Keep, an oppressive darkness weighs down on your shoulders. A chill runs down your spine as you come to the heavy tower doors and push them open. A long torch-lit throne room stretches out before you. The main hall and galleries are all empty, except for a small figure sitting on the throne at the back of the dais. 'Are you the rat that’s been nosing around my fortress?’ The evil princess Barette calls out to you. She crosses her legs and leans against her elbow, looking bored as she conjures a flame in her open palm. 'So? What do you want?’ Okay, how do you want to approach the princess?

  • a) Fight her.
    • (Warrior) Johaness: "You draw your sword and issue your challenge to Princess Barette. In response, she simply laughs and slides off her throne. The torches in the hall suddenly start to burn with a deep purple flame, casting grim shadows on Barette's face. 'It's a fight you want? Then it's a fight you'll get.'
    • Johaness: Alright, you're going to fight the evil princess! That's pretty Warrior-ish, so you get a Hero Point!
      • Let's do this!
        • Johaness: "With a wave of her hand, Barette sends a volley of purple fireballs in your direction. You're able to deflect them with your shield, charging forward to strike her with your sword!"
        • Johaness' eyes light up as he gets into the description of your fight.
        • Johaness: "Once you're past her fireballs, the princess is forced to draw her own sword to fend you off. You trade blows and magic blasts across the length of the throne room. Slowly, you start to notice Barette's attacks slowing down. You wait for the right opportunity to strike, when Barette suddenly throws down her sword. 'Ugh! I've had enough of this!'"
          • Huh?
          • Does that mean I win?
  • b) Trick her.
    • Johaness: Alright, you’re gonna trick the evil princess?
    • (Mystic) Johaness: That’s pretty Mystic-y, so you get a Hero Point!
    • Johaness: “You step forward and explain that you’re an envoy of the Crown, and that they’re planning to send an army to stop her......but if she gives up the dragon and leaves the Keep, she can settle things without any fighting. Barette sizes you up for a few moments before calling out to you again. 'And why should I listen to you?'"
      • a) “I’ll set up a meeting with the Crown for you.”
      • b) “I’ll plead to the Crown on your behalf.”
      • Johaness: “Barette blinks, surprised. ‘You’d... do that for me?’ She stands up suddenly with a delighted laugh. 'Well, I guess I don’t need that dragon anymore!’”
      • a) ...Huh?
      • b) Does that mean I win?
  • c) Negotiate with her.
    • Johaness: Alright, you’re gonna sweet talk the evil princess?
    • (Bard) Johaness: That’s pretty Bard-ish, so you get a Hero Point!
    • Johaness: “You step forward and try to explain that it’s probably not worth breaking a treaty with the dragon kingdoms to have this dragon. At first, Barette just looks bored listening to you, but you can see her slowly becoming more attentive to your compelling words. Once you finish your argument, she stands up and folds her arms. ‘So? Am I supposed to just let it go?’”
    • a) "Do you have any reason to keep it?"
      • Johaness: “Barette thinks about this for a moment, then throws up her hands with a loud sigh. 'I guess I’ve already done what I wanted to do! So fine, I’ll let the darn thing go.'”
      • a) Great!
      • b) That was easier than I thought.
    • b) "That would be wisest."
  • d) Is it too late to run away? (?)

Johaness: "‘I only ever stole that dragon in the first place to get the Crown Princess’ attention. So if I’ve already done that, I don’t have to keep it anymore. It’s definitely not worth dealing with shrimpy heroes busting into my Keep. But maybe now, she’ll stop acting so high and mighty up in her dumb castle. Here, take the key to the dungeon.’ She tosses a large iron key toward your feet, then wraps her dark cloak around her shoulders. ‘So long, Hero! The dragon is your problem now!’ She lets out a shrill cackle and disappears in a puff of purple smoke." Congratulations! You took care of the Evil Princess Barette!

  • a) Piece of cake!
  • b) Was she really evil?
    • Johaness: Hmm, I don’t know. But that’s what the book says.

Johaness: Okay, let’s get that dragon! “You pick up the dungeon key and head for the stairs at the back of the throne room, which lead below the keep. You follow the stairs down to a dungeon hall. The cells are mostly empty, lit by small grates in their ceilings. The only occupied cell is the largest one at the end of the hall, where a large black dragon sits curled up behind the bars. Its body barely fits inside the cell. Above its head is a big grate in the ceiling which is connected to a lever outside its cell door.” What do you want to do?

  • a) Pull the lever.
  • b) Try to talk to it.
    • Johaness: “You call out a greeting to the dragon, but it only narrows its eyes at you and flexes its wings quietly. It seems like it doesn’t know whether or not to trust you.”
      • Pull the lever.

Johaness: “You pull the lever and the grate in the ceiling falls open with a loud slam. The dragon lifts its head and looks up, then down to you. It gives you a brief nod before unfurling its massive black wings. For a couple seconds, you’re left in the darkness as the dragon launches itself off the ground and through the open ceiling. Only when it’s through the grate and spreading its wings in the skies above does the light pour down onto you again.” ... And that’s it! Congratulations, you freed the dragon and completed your hero’s quest! How did you like Myths and Legends?

  • a) It was great! +1 Affection
    • Johaness: Yay! I’m glad you liked it!
  • b) You call this fun? -1 Affection
    • Johaness: Oh... So you didn’t like it? Well, I guess thanks for playing all the way to the end with me...

Johaness: Normally your Hero would get stronger at the end of a quest, but we’re just playing a one-time quest for fun. Still, we can total up your Hero Points and see what kind of Hero Title you’d earn!

  • a) How did I do?
    • (If you got every Hero Point) Johaness: Hmm, so the book says: “You are a Legendary Hero! You made good use of your strengths to complete your quest and bring peace to the land.” Wow, that’s really good! Maybe you should be the Myth Master next time? Here, why don’t you take this to celebrate?
    • Thank you. +1 Starry Night Parfait
    • (If you got two Hero Points) Johaness: Hmm, so the book says: “You are a Grand Adventurer! You may have stumbled in your path, but you fought with integrity and heart to the end of your quest.” That's pretty good! Here, why don't you take this to celebrate?
    • Thank you. +1 Strawberry Candied Shells
  • b) I don't really care. -1 Affection
    • Johaness: Oh, uh... I guess the titles don’t matter that much! We don’t have to read them.
    • Johaness shuts the Myths & Legends book and clears his throat, looking for a moment like he might cry.
    • Johaness: But still, I’m glad we finished the game together! So thank you for that.

Johaness: I don’t have that many friends who like the same stuff that I like, so I don’t get to play much now that Grandpa is gone. Plus, it’s a little scary living out here alone, especially when it thunderstorms... wait a second!

Johaness looks up at the skylight and breaks into a bright smile.

Johaness: It stopped raining! I didn’t even notice! Oh right, do you want this honourable token back?

  • a) I don't need it. +1 Affection
  • b) You can keep it! +2 Affection

Johaness: Thank you! I'll save it for emergencies. I think I'll be okay now even without special equipment though, I just have to be braver. Especially since I have such a good friend rooting for me.

You spend the rest of the evening with Johaness, switching to a few other simpler board games played with stone pieces. Your pet falls asleep in the corner of the room.

Rewards: Johaness’ Seaside Lavish Sunset Backdrop, Toy Boat, Johaness’ Totem, Johaness’ Bell Staff, 5000 Potatoes, +3 Affection with Johaness.


Johaness: "Hiya, friend! Do you wanna come over and hang out later? It’s supposed to storm today."

  • a) Sure.
  • b) What does a storm have to do with it?
    • Johaness: "Huh? Nothing, I guess… Well, Carneau says I’m not supposed to go outside when it’s storming. So if I gotta stay cooped up inside, I might as well hang out with my friend!"
      • a) Okay.
      • b) Makes sense.

Johaness wants some snacks to make a slumber party.

Get 4 Candied Shells, one of each colour, then talk to Johaness again.

Johaness: "Okay, are you ready to play the game I prepared?"

  • a) Sure am!
  • b) Ready as I’ll ever be.

Johaness wants to play Myths and Legends, a make-believe game of imagination. He wants to be the Myth Master, and instructs you that you'll be the Hero.

  • a) What does that mean?
  • b) Okay, what do I do?

Johaness: "Basically I’ll give you a situation and you just tell me what your Hero does, okay?"

  • a) Okay.
  • b) Can I do anything I want?

Johaness lists off the different types of classes. Each class has a "correct" route through the game that will earn you hero points as you play.

  • Bards are charismatic and friendly. They excel in artistic expression, socializing, and communing with nature.
  • Healers are compassionate and wise. Using their healing arts, they cure diseases and bring hope to the land.
  • Warriors are strong-willed and just. Unafraid of confrontation, they solve problems by facing them head-on.
  • Mystics are cunning and bold. They often seek an alternate path from the rest, armed with their wits and rogue magic.

Johaness: "Which kind of Hero do you want to play?"

  • a) A bard.
  • b) A healer.
  • c) A warrior.
  • d) A mystic.
  • e) Can I hear those again?

Johaness picks up one of the game tomes when a flash of lightning illuminates the whole room through the skylight for just a moment, then leaves you both in dim candlelight again. Johaness is frozen, the book clutched tightly in his hands.

  • a) What’s wrong?
  • b) Are you scared of lightning?

Johaness nervously explains that he's just waiting to hear the thunder that follows the lightning. You hear a low rumble of thunder in the distance. It’s hard to tell in the dim light, but you think you see Johaness flinch.

Johaness: "Haha. There it is. Anyway, let’s get back to the game!"

  • a) Okay!
  • a) Are you sure you’re okay? -1 Dislike.
    • Johaness: "Yeah, geez. Do you wanna play or not?"
      • a) Yeah, sorry.
      • b) Okay, okay.

Johaness: "“You’ve arrived at the Cursed Forest, but it is deep, dark, and full of hidden dangers... You need to find the Enchanted Keep, but you do not know the way. What do you do?”"

  • a) Uh... (?)
  • b) I ask the woodland creatures for help. (Correct for Bard)
  • c) I charge straight through. (Correct for Warrior)
  • d) I get the lay of the land first.

Johaness describes the way that your character makes it to the keep, which is different depending on the class and route that you choose.

Johaness: "Nice! Now you can make it to the Enchanted Keep, plus you get a Hero Point!"

  • a) I think I'm getting the hang of it.
  • b) This is pretty easy.

Johaness: “Before the heavy doors of the Keep stands an imposing guard with a poleaxe. Due to the shadows of their helmet, you can’t tell if they’ve noticed you or not.” What do you do?

  • a) Try talking to the door guard. (Correct for Bard)
  • b) Sneak around the door guard. (Correct for Mystic)
  • c) Challenge the door guard. (Correct for Warrior)

Johaness: "Good going! That’s a Hero Point in the bag!"

  • a) Okay, where’s the dragon?
  • b) Let me at that evil princess.

A flash of lightning goes off in the middle of Johaness’ sentence, making him jump and clutch his book with trembling arms. Not even a second later, a loud boom of thunder shakes the whole house. Your pet shudders by your side, nuzzling close for comfort. Johaness just stares wide-eyed up at the skylight, as if waiting for another lightning strike.

  • a) Why don’t we take a break?
  • b) Are you scared?

Johaness: "Hey, your pet looks real spooked... Why don’t you take care of them, I’ll go get some more candles from my grandpa’s room."

Raise your pet’s affection by 3 Affection., then go find Johaness.

You hear a muffled shriek from one of the bedrooms.

  • a) Johaness?
  • b) Go inside.

You enter the bedroom to find a small, dark shape huddled beside the bed with a heavy book in his arms. As you approach, Johaness lifts his head and sniffs.

Johaness: "I’m not... I tripped. It’s dark."

  • a) It’s okay to be scared.
    • Johaness: "I’m not scared...! … Is it that obvious...?"
      • a) Yeah.
      • b) It’s okay.
  • b) I don’t like the thunder either. +1 Affection.
  • c) Don’t be a baby. (?)

Johaness seems upset... Maybe you have an item that can hearten him.

  • a) One moment.
  • b) Rummage around in your rucksack.
Heartening Items for Johaness
196-bundle-of-succulents
Bundle of Succulents

Tradesmarket

172-fantastical-bells
Fantastical Bells

Tradesmarket

176-golden-flower-vase
Golden Flower Vase

Tradesmarket

11-honour-totem
Honour Totem

Tradesmarket

904-honourable-capelet
Honourable Capelet

Tradesmarket

893-honourable-single-horn
Honourable Single Horn

Tradesmarket

899-honourable-wings
Honourable Wings

Tradesmarket

175-stoic-tiara
Stoic Tiara

Tradesmarket


Your item heartens Johaness and he perks up, saying that it reminds him of an items in Myths and Legends called a Brave Soul Totem, which makes you unafraid for the duration of the battle.

Johaness: "Thanks. I got the candles, so do you wanna finish the game?"

  • a) Let’s do it.
  • b) We might as well.

Johaness: "Okay! Where were we again?"

  • a) I was about to find the evil princess.
  • b) Time to rescue that dragon.

In the game, you encounter the evil princess Barette.

Johaness: “‘So? What do you want?’” Okay, how do you want to approach the princess?

  • a) Fight her. (Correct for Warrior)
  • Princess Barette draws her sword and says if it's a fight you'll want, it's a fight you'll get.
      • Let's do this!
        • After a spirited fight, Princess Barette finally throws down her sword and says she's had enough of this.
          • Huh?
          • Does that mean I win?
  • b) Trick her. (Correct for Mystic)
    • You try to trick her. She asks why she should listen to you.
      • “I’ll set up a meeting with the Crown for you.”
      • “I’ll plead to the Crown on your behalf.”
  • c) Negotiate with her. (Correct for Bard)
    • "Do you have any reason to keep it?"
    • "That would be wisest."
  • d) Is it too late to run away? (?)

If you succeed, the princess easily agrees to release the dragon.

Johaness: "Congratulations! You took care of the Evil Princess Barette!"

  • a) Piece of cake!
  • b) Was she really evil?

Johaness: "“Above its head is a big grate in the ceiling which is connected to a lever outside its cell door.” What do you want to do?"

  • a) Pull the lever.
  • b) Try to talk to it. ↵

Johaness: "How did you like Myths and Legends?"

  • a) It was great! +1 Affection.
  • b) You call this fun? -1 Dislike.

Johaness: "Normally your Hero would get stronger at the end of a quest, but we’re just playing a one-time quest for fun. Still, we can total up your Hero Points and see what kind of Hero Title you’d earn!"

Johaness: "It stopped raining! I didn’t even notice! Oh right, do you want this token back?"

  • a) I don't need it. +1 Affection.
  • b) You can keep it! +2 Affection.

You spend the rest of the evening with Johaness, switching to a few other simpler board games played with stone pieces.

Rewards
566-johaness-seaside-lavish-sunset-backdrop
Johaness' Seaside Lavish Sunset Backdrop
813-toy-boat
Toy Boat
871-johaness-totem
Johaness' Totem
1265-johaness-bell-staff
Johaness' Bell Staff
Potatoes. 5000 Potatoes
Affection. 3 Affection with Johaness


Carneau: The History of the Cove[]

Quest Information
Quest Giver Carneau
Prerequisites Main Quest: Carneau's Route / Celestine's Route
Description "Carneau loves his town's history, but isn't sure how to share it with the next generation."
Full Transcript
After walking through the corridors of city hall, you come to Carneau's office and knock on the door.


Carneau: Come in!


Although he was a bit distraught when you last spoke about Celestine and Johaness, his voice sounds as commanding and cheerful as usual.

  • a) Enter hesitantly.
    • You slowly open the door and step inside the office.
  • b) Enter boldly.
    • You throw the door wide open and stride into the office.


Unlike the controlled chaos you saw during your previous visits, the topography of the room is totally dominated by mountains of letters and archival binders. Carneau struggles to sort out the various papers in front of him so he can get to his feet and greet you.

(Enter hesitantly) Carneau: No need to be shy, fledgling! What brings you here today?

(Enter boldly) Carneau: That's quite an entrance, fledgling! Did something good happen to you today?

  • a) Just wanted to see how you're doing.
    • Carneau: That's very kind of you.
  • b) Looks like you're kind of a mess right now.
    • Carneau: Ahah... Loath as I am to admit it, that is a fair estimation.

Carneau: I suppose I was rather out-of-sorts when we parted previously. It's no wonder that you might remember and be concerned. Allow me to speak of myself for a moment, if only to alleviate a few of those concerns. I have more or less made my peace with Celestine's final missive. It's clear that I did not make enough of an effort to understand her. However, my proposal for a Council of Elders falling on deaf ears was a bit difficult to swallow. All this time, I've been wracking my bird brain to think of some other way to preserve this town's traditions. Of course, there is the Aviar Cove Historical Society, but it's not quite the same.

  • What's the Aviar Cove Historical Society?

Carneau: Exactly! Therein lies the problem. As I've said many times, Aviar Cove has a rich and fascinating history. The Historical Society was created to celebrate and spread awareness of that history. A fine goal, indeed! However, over the years the membership has begun to skew toward older academics… I suspect that their primary motivation in joining was access to our archives. They show little interest in sharing the intrigue of our history with the younger generation. That said, the work of the Historical Society is rather impressive, if not particularly accessible to the greater public! As a member of the Society's Board, I read all of our members' papers and proposals. Say, fledgling, have you any interest in history?

  • a) I love history!
    • Carneau: Splendid! I was not aware we had such an aficionado beneath our beaks! Why don't we take a trip down to the Historical Society right now? The archives are housed within this very building. I imagine you'll find it quite stimulating.
      • a) Let's go!
        • Carneau: And what good timing! A little stroll is just what I needed!
      • b) Reluctantly follow. (?)
  • b) It's alright.
    • Carneau: A lukewarm response, but I daresay there's the potential to change your mind yet! It just so happens that the Historical Society archives are housed within this very city hall building. Might I interest you in a tour? You might just find that there is more to history than you thought.
      • a) Why not, let's go!
        • Carneau: And what good timing! A little stroll is just what I needed!
      • b) Reluctantly follow. (?)
  • c) I never liked history. (?)

Carneau sweeps you out of his office, striking up another conversation as he guides you down the hallway.


Carneau: Now, you might be wondering how I came to be on the Board of the Historical Society. Well, during my student years, one of my specialties was history - specifically, the history of conveyance and correspondence. Not only that, my father was the previous Chair of the Board. Our family has been deeply involved in the historical community for many generations. ...That is, with the exception of my daughter. She is a bit different. She's chosen to fly a different path.

  • a) Ask about Carneau's daughter.
    • Carneau: Yes, I have a daughter. I had been hoping that she would take after her father, and her grandfather before him, and become a member of the Air Carriers. But it seems that all I managed to instill in her is a love of the open skies, and a stubbornness to match my own. She's now left the nest to seek her fortune elsewhere.
    • Carneau clears his throat as he leads you down a hall of portraits of previous mayors.
    • Carneau: Enough about my daughter. We were discussing the Historical Society, yes?
  • b) Ask about Carneau's father.
    • Carneau: A fine bird, as fine as they come. He served as an Air Carrier as soon as he finished his studies until the day he retired. I'm proud to call myself his son. He often talked about how important it was that this town's traditions were preserved for the next generation. It's part of what makes Aviar Cove so unique. Speaking of which, here we are!

Carneau leads you to a large pair of doors with frosted glass windows and an old metal sign that reads "Aviar Cove Historical Society." Carneau pushes open the doors to reveal a drab-looking reception room, an dimly lit cross between a local museum showcase and a library reading room. There are old maps of the Aviar Cove region on the walls and a few glass display cases of memorabilia, but the room itself is spectacularly empty. A tired-looking harpy behind the front desk looks up for one moment, then looks right back down at her book.


Carneau: Good day to you as well, Lise! Well, fledgling? What do you think?

  • a) It's, um, nice.
    • Carneau: You have a good eye for quality! You won't find such a well curated collection of local history anywhere else in the continent! Of course, there are always improvements to be made with regards to presentation, but I digress. Come, take a look at this!
  • b) It's a little sad.
    • Carneau: Ah, you mean the lights? Yes, we've had to be rather strict with the budget in recent years, so the lights are kept to a minimum unless we have a certain number of visitors. On the other hand, this is also a way of reducing the risk of accidental fire damage to our collection! Look on the bright side, eh? But I digress. Come, take a look at this!

Carneau waves you over to a landscape painting of some sea-facing cliffs and a bay, which you realize is Aviar Cove without any of the modern buildings.


Carneau: Before Aviar Cove was a cultural center and delivery hub, it was a humble fishing village. But even before that, it was said to be a congregation point for tribes of nomadic seabirds. Can you not imagine those proud long-fliers of old, traveling for days to find roost among these majestic cliffs? Every year, we hold a large festival in the center of town and invite residents from all the surrounding villages to celebrate this tradition. That said, not everyone knows the history of the festival. I've heard it referred to as a mere commercial holiday, but those of us who know are properly appreciative.


Carneau's eyes sparkle as he talks, gazing up at the bright blue sky in the painting.


Carneau: Of course, this image is simply an artistic rendition, but my father loved it. He was actually the one who commissioned it and had it displayed here. That's how important the historical foundation of this town was to him, and now to me. That's why I must think of some way I can do my part to preserve it.

  • a) You're doing a good job already. +1 Affection
    • Carneau: Thank you, fledgling. If I succeeded in helping at least one person appreciate our history, my work will have been worth it.
  • b) You need to work harder. (?)

Carneau: But so long as I am mayor, I feel that I must keep striving to do even better! Especially given that my previous plans were not well received. But what to do... There must be something! What say you? Pretend for a moment that you are an Aviar Cove youth - Johaness, for instance. Would you be interested in visiting the Historical Society?

  • a) No.
  • b) Not really.

Carneau: Your candor is appreciated. Yes, I'm sure he would say that history is stuffy and boring, and he's more interested in some nonsense like sea adventures. If he just gave it a moment of thought, he'd realize that history is just as vibrant and alive as those adventure stories he likes so much.


Carneau glances back to the landscape painting with a sigh.


Carneau: What would resonate with a youth like Johaness?

  • a) Make it more fun.
    • Carneau: Fun? Is learning about history and engaging in our traditions not already fun enough? ...I suppose if it were, the youth would already be doing it. But that does not mean I can simply change our traditions to be more fun - they would cease to be traditions! One needs to be firm when dealing with tradition, to make sure that nothing important is lost.
  • b) Make it more relevant. (?)


  • a) Would your father want you to be so inflexible? (?)
  • b) Is that what it means to be a good leader?
    • Carneau's eyes widen and he simply stares at you for a moment, stunned.
    • Carneau: ...I had thought that was the case, but... am I not a good leader?

Carneau looks down for a moment, before looking up at the painting one more time.


Carneau: I only wanted to show the next generation the beauty of Aviar Cove as my father once saw it... but I suppose I can't expect everyone to see things the same way. Or rather, if I want to see Aviar Cove as the next generation sees it, I must change my own perspective… Thank you for opening my eyes, fledgling. Now, what are we to do about the Historical Society? Perhaps if we brightened the lights up in here, it would be more comfortable?

  • It needs something new.

Carneau: Something new, eh? My first instinct is to protest, but you've reminded me of something that my father used to say. He once told me that nothing is truly "new" in the eyes of history. Everything has its roots in what came before it, in some form or another. How could I have forgotten this for so long? At any rate, what did you have in mind?


After meeting the other residents of Aviar Cove, you should have a good idea of the new technologies and creations they have to offer.

  • Share your ideas with Carneau.

You tell Carneau about Lief and Pellier's lightbulbs, Astra's high-powered telescope, and Johaness' intricate miniature boats.


Carneau: I see, I see... I hadn't thought about those things as history, but I suppose they will go on to become history, will they not? Perhaps that is what we should call our new exhibit! "History In the Making!" After all, if we are to introduce something new to our collection, we should highlight it with a proper exhibit in the front hall. I can begin preparations with the Society straightaway. In the meantime, would you mind gathering the materials we need for our exhibit? One sample from each of the parties we discussed should be sufficient. But please take note, they'll become the property of the Historical Society afterward. How does that sound?

  • a) Sounds good.
  • b) I don't have time right now. (?)

Carneau: Wonderful! Then I will proceed with preparations on my end. I'll also contact Lief, Pellier, Astra, and Johaness in advance, so they'll know that we'll be displaying their work.


Go collect a Bundle of Bulbs, a Looking Glass, and a Toy Boat and return to Carneau.

  • a) I've got them, here you are!
  • b) I'll be back with them. (?)

You hand over the items that you've collected from the inventors and crafters of Aviar Cove. Carneau examines them with a satisfied nod.


Carneau: Yes, I daresay that this should make for a spectacular exhibit! Not only that, it's sure to add a bit of flavor to our archives. The preparations for the exhibit are more or less complete on our end. Lise was quite helpful in that respect. She does not look like it, but she's a very hard worker. I am planning on holding a reception for the opening night, to which I would like to extend my cordial invitation. As you are the mastermind of this event, it would remiss of me to do otherwise. On that note, I was wondering if you would listen to the speech that I am preparing to deliver. Normally I am very confident in my oration, but given my wrong-headedness in everything leading up to this exhibit... I want to ensure that I strike the correct tone.

  • a) I'd love to hear it.
    • Carneau: Most appreciated, fledgling! Without further ado then! +1 Affection
  • b) I'm not a fan of speeches. (?)

Carneau puffs himself up and clears his throat before launching directly into his speech.


Carneau: Thank you, scholars and gentlebirds, for gathering at our humble Historical Society this evening. It fills me with joy to see many familiar faces in the room… He continues to list various acknowledgements and thanks to the noblefolk of Aviar Cove. Your attention begins to wander until you hear his tone pick up again.


Carneau: ... But of course, no set of acknowledgements would be complete without recognizing the contributions of our hardworking citizens. They are the ones who made the very exhibition items that you see here tonight. True, these newfangled "light bulbs" and observation apparatus may not strike some of you as particularly historical, but I am here to proudly assert otherwise. For instance, the glass in these bulbs is made through a traditional glassblowing style developed in Aviar Cove. And please note the artisanal technique in these miniature seacraft - it is derived from our long history of ornamental carpentry. From wood chimes to figureheads! Not only that, it may surprise you to learn that the first long distance viewing scope was invented by Aviar Cove seabirds to watch the coast! So, gathered friends, I encourage you to embrace these elements of our culture as warmly as you might our oldest traditions. With some time, I'm sure they will become esteemed traditions in their own right. ... ... And that's when the applause begins, one hopes. What do you think?

  • a) It was wonderful.
    • Carneau glows with pride.
  • b) A little long. (?)
  • c) Zzzz... (?)

Carneau: I made my most earnest attempt at expressing what we discussed during the planning of this event. I'm so glad that it came across the way I hoped. Of course, this also is thanks to your help. Thank you again for your help, fledgling. I look forward to seeing you at the exhibit's opening reception. Before you go, I simply must offer you something in return for your time, and more importantly, the gift of your perspective. Had I been left to my own devices, I may never have come up with this sort of forward-looking plan. From now on, I hope to redouble my efforts as mayor. This time, I'll make sure to listen to all of our citizens, not just our elders. With any luck, this will be the first step toward a brand new, more open-minded Mayor Carneau! I hope you'll visit us often to witness it firsthand!

  • Nod cheerily and complete quest.
Rewards: Carneau’s Picnic Loaf, 1500 Potatoes, +3 Affection with Carneau


Outdated Quest
This quest is outdated and some parts may be inaccurate. If you notice an error, you can help Dappervolk Wiki by correcting it.

You visit Carneau in his office after the ordeal with Celestine. He invites you in.

  • a) Enter hesitantly.
  • b) Enter boldly.

Carneau comments about your entrance and asks about your day. You note how the office is messier than last time you were there.

  • a) Just wanted to see how you're doing.
  • b) Looks like you're kind of a mess right now. (?)

Carneau says that he's more or less made peace with his feelings going unrequited and admits that he did not make enough of an effort to understand her. On another note, he is still concerned about the traditions of the town disappearing and talks a bit about the Aviar Cove Historical Society. He asks if history interests you.

  • a) I love history!
  • b) It's alright.
  • c) I never liked history. (?)

Carneau suggests taking a trip down to the Historical Society right now.

  • a) Let's go!
  • b) Reluctantly follow.

As you walk, Carneau starts talking about his interest in history and his family. You can ask about both his father and daughter.

  • a) Ask about Carneau's daughter.
  • b) Ask about Carneau's father.

You enter the Historical Society, a surprisingly empty, drab-looking cross between a library and a museum. Carneau asks what you think.

  • a) It's, um, nice.
  • b) It's a little sad.

He shows you a painting of Aviar Cove back in the days and talks a little history. He was history has been important to many of the residents and that is why he must find a better way of preserving it.

  • a) You're doing a good job already. Affection.+1
  • b) You need to work harder.

Carneau: "Pretend for a moment that you are an Aviar Cove youth - Johaness, for instance. Would you be interested in visiting the Historical Society?"

  • a) No.
  • b) Not really.

What would you recommend to make youths more interested?

  • a) Make it more fun.
  • b) Make it more relevant.

Carneau stands firm on his belief that you can't simply change traditions to make youngsters interested.

  • a) Would your father want you to be so inflexible?
  • b) Is that what it means to be a good leader?

With your feedback, Carneau suggests opening an exhibit around modern things that will one day become history. You'll need some new inventions to display.

Go collect a Bundle of Bulbs, a Looking Glass, and a Toy Boat and return to Carneau.

Tip: Every one of these items can be obtained through Candied Shells Alchemy.

After you hand over the items to Carneau, he asks you to listen to the speech he has written for the event and point out if anything sounds off.

  • a) I'd love to hear it. Affection.+1
  • b) I'm not a fan of speeches. (?)

Carneau delivers a long speech about the historical roots of the newer inventions and asks what you think.

  • a) It was wonderful. (?)
  • b) A little long.
  • c) Zzzz... (?)

Carneau: "With any luck, this will be the first step toward a brand new, more open-minded Mayor Carneau! I hope you'll visit us often to witness it firsthand!"

Rewards
1374-carneaus-picnic-loaf
Carneau's Picnic Loaf
Potato currency
1500 Potatoes
Like
5 Affection with Carneau


Carneau: A Heart to Heart with Carneau[]

Quest Information
Quest Giver Carneau
Prerequisites 500 Affection
Description "Carneau invites you to take a letter delivery walk with him."
Full Transcript
You pass through the golden gates of Carneau's town hall, inside you're expecting the mayor to be at his desk perhaps, or doing other mayor-like things. Instead, Carneau nearly jostles into you as he enters the hall, seemingly in a cheerful hurry.

Carneau: Ho there, fledgling! Just the world-hopper I was hoping to see! I see that you've scarcely just arrived, but what do you say to stretching your legs on this fine day?

  • a) I love stretching my legs!
    • Carneau: A wonderful attitude! Indeed, there remains much that I can still learn from you!
  • b) Sounds like a pain.
    • Carneau: Don't be so stiff! A nice jaunt once a day is good for the body and mind.

Carneau: I daresay I've let myself become a bit lax lately, what with all the paperwork and meetings. Not today! Although I am Mayor, I am still a proud Air Carrier! As for the reason for our excursion, it just so happens that one of our Junior Air Carriers has forgotten a package before leaving on his route, and all of our other Carriers are already out and about. I was just in need of a break, so I will be delivering it in their stead! And since you have appeared so fortuitously, I would love to have your company!

  • a) It would be my pleasure.
  • b) I guess it’s too late to say no.
    • Carneau: Think of it as a chance to see the goings-on in town, as well as catch up with your good friend Carneau.

Carneau: Well then, off we go!

Carneau picks up a hefty paper parcel from a basket near his door, gingerly slips it into a Air Carrier bag, and leads the way outside.

Carneau: Now, the recipient of this package lives on the other side of Aviar Cove, so we'll be taking the long way around today. This gives us plenty of time to catch up! What have you been up to lately, fledgling?

  • a) Talk about your pets.
    • You tell Carneau about how your pets have been doing, answering Carneau's many questions about where your pets came from, and how to best take care of them.
    • Carneau: I'll always be fascinated by you world-hoppers and your pets. To think that all of them used to be ordinary objects... quite extraordinary! I can understand why Celestine is so fascinated by them. By the by, I had the chance to speak to her the other day, and it seems she's quite ready to put that whole letter business behind us. I hadn't realized before, but she can be a bit frightening, can't she? Of course, I mean that in the most respectful way.
  • b) Talk about your new outfits.
    • You tell Carneau about the outfits you've put together recently, as well as all the work that it took to assemble the different items of clothing.
    • Carneau: World-hopper, I had no idea you were so fashion conscious! Color this old bird impressed. I'm a one-outfit sort of bird. If you check the inside of my wardrobe, you'll see seven of the same shirt. Though if I had a single piece of fashion advice, it would be that no outfit is complete without a sword!
  • c) Talk about your adventures.
    • You tell Carneau about all of the adventures you've had lately, describing the people you've met and the riddles you've solved.
    • Carneau: Goodness, world-hopper, I knew you were busy but I hadn't realized the extent! If you told me that those were the works of a hero in a folktale, I wouldn't bat an eye. For me, just the daily hustle and bustle of life in Aviar Cove is enough. Even today, just delivering this package with you, is an adventure in itself. Perhaps that makes me seem rather boring in your eyes? But I think that's precisely the sort of attitude a mayor should have. I'll leave the adventures to you fledglings.
  • d) Just shrug. You don't have much to talk about.

You and Carneau continue your small talk until you arrive at a small cottage on the edge of town. The front of the building appears to be a shoe shop. Carneau removes his hat as he knocks on the door and enters, greeting the shopkeeper with a booming voice.

Carneau: Ho there! Parcel delivery!

You watch Carneau hand the package over to the shopkeeper and shake their hand with a friendly smile, exchanging pleasantries.

Carneau: Ah, and let me introduce my assistant for the day! Come here, fledgling!

Carneau waves you over and introduces you to the shopkeeper.

  • a) Smile and wave.
  • b) Stand there awkwardly and wait for it to be over.

After a few more minutes of small talk, Carneau replaces his hat with a brisk nod.

Carneau: Well, we should be going! A good day to you!

You say your goodbyes to the shopkeeper and head back out onto the street. Carneau whistles a merry tune, a little skip in his step.

Carneau: Nothing like a job well done, eh fledgling? Introducing you to the good shopkeep at the end was a fresh sort of experience as well! It was almost as if we were father and child, out on the job together!

  • a) I had a good time too. +1 Affection
    • Carneau: Wonderful to hear!
  • b) I'm not your child though.
  • c) Thanks for bringing me along, Dad. +2 Affection
    • Carneau: Ha ha ha! The pleasure was all mine, fledgling!

Carneau: But ah, I wish I could have experienced this at least once with my actual child.

  • a) Actual child?
  • b) You mentioned that you had a daughter...

Carneau: Yes, my daughter Ava. She does not live in Aviar Cove anymore. When she was very young I tried to bring her along on my delivery route, but she would always become distracted and wander away. Gave me quite a few scares, actually. Then when she was older, I tried introducing her to the Junior Air Carriers, but she'd have none of it. Always a free spririt, our Ava. She left the nest at a rather young age, saying she wanted to find her own path in life rather than become an Air Carrier. Nowadays I only ever hear from her in letters, and I understand the situation is much the same for her mother. Ah, her mother and I are separated now, but we're still good friends. Anyway, I've made my peace with her not following in her father's flight trail, and her grandfather's before him, but I wish she would come back and visit now and again.

  • a) Why don't you go visit her?
    • Carneau: That's the thing, she's always on the move. She never seems to stay in one town for very long. By the time I've made plans to see her, I'll find a new return address on the next letter. That, and I cannot simply leave my post as mayor for long periods of time. I have my responsibility to the people of Aviar Cove, as well as my responsibility as a father.
  • b) She'll come back when she's ready.
    • Carneau: I suppose you're right, but I cannot help but miss her. Not a single day goes by that I don't wonder how she's doing, if she's in good health and enjoying her life. Do I sound like a busybody? Well, I'm a proud mayor and a prouder father, it's in both job descriptions.

Carneau: Actually, Ava happens to have a birthday coming up. I was trying to think of something nice to get her, but I found myself circling around the question of "what?" She's quite stubborn, you see. She's complained that my gifts in the past have been too lavish, but when I ask her what she would like, she says that she doesn't need anything. But as her father, I can hardly just let her birthday pass by without any sort of gift. You wouldn't happen to have any ideas, would you? You're a wanderer yourself, so perhaps you'll have some insight into her lifestyle.

  • a) Sure, I can help you think of something.
    • Carneau: Splendid!
  • b) This is the real reason you called me out, isn't it?
    • Carneau: Found me out, have you? The timing of your visit was just too good to pass up! What do you say, fledgling? Will you lend a helping hand to an old friend?
      • Gladly.
        • Carneau: Splendid!
      • Okay, okay.

Carneau: Why don't we go back to that plaza we passed earlier? That seems like a good place to sit and have a conversation.

You and Carneau stroll back toward the plaza with the striking sculpture and take a seat beside a fountain.

Carneau: I've sent Ava various gifts over the years. Clothes, sundries, writing supplies... The response has always been lukewarm. Put yourself in my daughter's shoes. If you were a young person living on your own, what would you be happy to receive?

  • a) Money.
    • Carneau: Oh no, she would hate that. Ava's always been very firm about supporting herself, without any help from her mother or me. If anything, a gift is the one way I can try to support her without incurring her wrath.
      • Okay, what sort of things does she like?
  • b) It's the thought that counts.
    • Carneau: But that doesn't mean that just anything will do. I want to let her know that I care, that I made the effort to think about her.
      • Okay, what sort of things does she like?
  • c) What sort of things does she like?
    • Carneau: Well, she's actually chosen to make her living as a poet! Would you believe that? Ever since she was young, she loved writing and playing with words. We'd often play word games together, although she'd often win. I think she was around ten years old when I stopped being a match for her.

Carneau: I've bought her books of poetry and journals in the past, but then she complains that I don't have good taste. To this, I have no rebuttal. While I am rather well-informed on famous orators or essayists, I cannot match her when it comes to the world of poetry.

  • a) It's better to stick to what you know.
    • Carneau: Hm... Normally I would agree, but I can't say that Ava has much interest in parcel conveyance or Aviar Cove history… That has always been a bit of a sore spot in our relationship, I'm afraid.
  • b) Maybe you're a poet and you don't even know it!
    • Carneau: Ho ho, indeed! Birds of a feather write poetry together, eh? But no, I can't say I've ever had an eye for poetry... That was perhaps one of the sore points in my relationship with Ava. I always wished that she would take more interest in parcel conveyance or Aviar Cove history - our family's traditions.

Carneau: But I am a new bird now, with new perspective! There is more to this world than tradition, eh? Aeolin's beak, perhaps that's it! Perhaps what I need to do in order to show that I care is to show her that I care about her interests too! Poetry, hm... We know that buying books of poetry does not work, so…

  • a) It has to be from the heart. +2 Honour
    • Carneau: From the heart...
  • b) It has to be something only you could give. +1 Charm
    • Carneau: Something only I can give...

Carneau: Do you mean that I should write a poem myself? That... That's a fantastic idea, fledgling! Stupendous! Wonderful! Ava will never see it coming! Oh, why did I not think of this before? Thank you for helping me sort through my thoughts. You've truly a knack for understanding others. That said, I have never written a poem before. I have written plenty of letters, but poetry seems to require a certain brevity. As you may know by now, brevity has never been my strong suit. What I need is inspiration! Something to give my natural wordsmithing abilities a bit of an artistic boost, so to speak. Any suggestions, fledgling?

  • It just so happens that I'm a master of charm.
    • Carneau: That is encouraging! What is your secret? Some world-hopper magic, perhaps?
      • Basically.
      • Well, almost.

You explain how world-hopper pets have attributes just like people do, and how being around certain pets can make you feel more charming or tenacious.

Carneau: Incredible! You world-hoppers are always full of surprises. If I've understood you correctly, you mean that if I spend time in the company of a particularly charming pet, I will become more charming myself? This is not such a difficult concept to swallow! It is much the same with people, is it not? The real question is, do you have such a charming pet in your retinue? I would most love to meet them, and perhaps borrow a bit of their charming aura.

Set a pet with at least 25 charm as your active pet.

  • One moment, let me go find one.
    • Carneau: I wait with bated breath to see this charming pet!

Set a pet with at least 25 charm as your active pet. This pet will not be removed from your menagerie.

  • a) Be right back.
  • b) There's someone I'd like you to meet.

You show your pet to Carneau. His eyes widen in surprise and delight.

Carneau: Why, I have never seen such a charming creature! Hello there, new friend! My name is Carneau. A pleasure to make your acquaintance.

Sure enough, Carneau is thoroughly smitten with your pet after only a few moments.

Carneau: Now, you say that if I merely spend time with this pet of yours, I will become more charming myself? I suppose there is no better way to find out than to put my pen to the test! Let us see if your pet's charming aura will guide my writing hand!

Carneau produces some paper and pen with a flourish as your pet settles by his side.

Carneau: Hm... Where to start...

  • a) Kick it off with a bang.
    • Carneau: I see! Something with impact, then. I'm familiar with the tactic from speechwriting. Let's see...
    • Carneau begins to write.
    • Carneau: “'What is poetry but silliness!' you once heard me say. / Consider this my apology for what transpired that day." Ah, but I think I should soften the impact a little before I keep going...
  • b) Start small and build up.
    • Carneau: Yes, I agree, we should ease her into it. Let's see…
    • Carneau begins to write.

Carneau: "I'm sure your old dad writing a poem for you / Is unusual form, but I hope it rings true." Ah, but I think I should explain a bit more of the context before I keep going… “'What is poetry but silliness!' you once heard me say. / Consider this my apology for what transpired that day." "While considering this poem, I quickly realized..." Oh dear. Can you think of a word that rhymes with "realized?"

  • a) Surprised.
    • Carneau: Of course! Thank you, fledgling. "While considering this poem, I quickly realized / Poetry’s a tough nut to crack—but I should not be surprised!" "My Ava loves a challenge, a tall mountain to climb. / I’m happy you’ve found one to enjoy for some time."
  • b) Analyzed.
    • Carneau: Of course! Thank you, fledgling. "While considering this poem, I quickly realized / Poetry’s more than just words to be analyzed / "It’s a means of correspondance with a true beating heart / And I’m proud that you’ve chosen to make it your art."

Carneau: Why, that's not half bad! I'd like it to end with a flourish, but how...?

  • a) Write freely.
    • Carneau: You're right, I shouldn't overthink it. Just write as I think... "Happy birthday, dear Ava, may your skies always be clear / And may your poems brighten the world for another long year."
  • b) Write poetically.
    • Carneau: Poetically...? Hm, perhaps something like... "Happy birthday, dear Ava, from your father Carneau. / May your poet’s soul guide you wherever you go."

Carneau: Goodness, fledgling, I think we've done it! We've written a real poem!

  • a) It's not bad for a first attempt. +1 Affection
    • Carneau: That's precisely what I thought!
  • b) It's wonderful, she'll love it. +3 Affection
    • Carneau: I certainly hope so! But I would not begrudge her turning her nose up at it either. Poetry is her bread and butter, after all. That said, I'm glad that we took the time to do this.
  • c) Stick to your day job.

Carneau: I know that I am not a spectacular poet, but I learned so much more about Ava through writing this one poem than I did during hours of scratching my head at other people's poetry. I understand now that it takes a good deal of concentration and practice, as well as exposing yourself to new experiences.

Carneau nods in the direction of your pet with a smile.

Carneau: And not all poets have the help of a little world-hopper magic like I did! My most heartfelt thanks to you, fledgling. I'm always grateful for your perspective and the gift of your time. As a celebration of our first poetic collaboration, what say you to another round?

  • a) Practice makes perfect!
    • Carneau: Come, my fellow troubadour! Let us spin rhymes and paint pictures with words! Ah, but before we get carried away on our bardic journey, I'd like you to have this. For always lending a helping hand when I need it the most. Now, without further ado... The blank page awaits!
  • b) I think I'll pass.
    • Carneau: I was only kidding, fledgling. I've borrowed enough of your time. Before you go, I'd like you to have this. For always lending a helping hand when I need it the most. Now, perhaps it's high time I allow you and your pet to retire for the day. As for myself, I have some more mayor-ly duties that need my attention. But first, I am off to select some fine stationery, then it's back to city hall! Farewell, fledgling!
Rewards: Carneau’s Gold Colonel Cape, Ornate Gold Cage, Carneau’s Totem, Carneau’s Old Courier Bag, 5000 Potatoes, +3 Affection with Carneau.


Carneau: "I see that you've scarcely just arrived, but what do you say to stretching your legs on this fine day?"

  • a) I love stretching my legs!
  • b) Sounds like a pain.

One of their junior air carriers have forgotten a package. Carneau asks if you want to accompany him in its delivery.

  • a) It would be my pleasure.
  • b) I guess it’s too late to say no.

Carneau: "This gives us plenty of time to catch up! What have you been up to lately, fledgling?"

  • a) Talk about your pets.
  • b) Talk about your new outfits.
  • c) Talk about your adventures.
  • d) Just shrug. You don't have much to talk about.

You deliver the package to a shop at the edge of town. Carneau waves you over and introduces you to the shopkeeper.

  • a) Smile and wave.
  • b) Stand there awkwardly and wait for it to be over.

Carneau: "It was almost as if we were father and child, out on the job together!"

  • a) I had a good time too. +1 Affection.
  • b) I'm not your child though.
  • c) Thanks for bringing me along, Dad. +1 Affection.

Carneau: "But ah, I wish I could have experienced this at least once with my actual child."

  • a) Actual child?
  • b) You mentioned that you had a daughter...

Carneau talks about his daughter Ava, who has moved away from Aviar Cove and was never interested in the air couriers. He wishes she would visit him.

  • a) Why don't you go visit her?
  • b) She'll come back when she's ready.

Carneau mentions that she's always moving around and that he misses her, but still wants to show her he cares. He then asks if you can help him find a birthday gift for her.

  • a) Sure, I can help you think of something.
  • b) This is the real reason you called me out, isn't it?
    • Carneau: "Found me out, have you? The timing of your visit was just too good to pass up! What do you say, fledgling? Will you lend a helping hand to an old friend?"
      • a) Gladly.
      • b) Okay, okay.

Carneau: "I've sent Ava various gifts over the years. Clothes, sundries, writing supplies... The response has always been lukewarm. Put yourself in my daughter's shoes. If you were a young person living on your own, what would you be happy to receive?"

  • a) Money.
  • b) It's the thought that counts.
  • c) What sort of things does she like?

Carneau reveals that she's actually chosen to make her living as a poet.

Carneau: "I've bought her books of poetry and journals in the past, but then she complains that I don't have good taste. To this, I have no rebuttal. While I am rather well-informed on famous orators or essayists, I cannot match her when it comes to the world of poetry."

  • a) It's better to stick to what you know.
  • b) Maybe you're a poet and you don't even know it!

Carneau: "Poetry, hm... We know that buying books of poetry does not work, so…"

  • a) It has to be from the heart. +2 Honour.
  • b) It has to be something only you could give. +1 Charm.

Carneau wants to gift her a poem but doesn't feel he has the charm. You tell him that you might.

Carneau: "That is encouraging! What is your secret? Some world-hopper magic, perhaps?"

  • a) Basically.
  • b) Well, almost.

Set a pet with at least 25 charm as your active pet. This pet will not be removed from your menagerie.

Alert Tip: You can use Totems to achieve 25 charm. Here's a list of totems that award high (4 or greater) charm!

Totems with High Charm
2391-emerald-lantern
Emerald Lantern

6 Charm.
Tradesmarket

2384-dewdrop-sweet-dumpling
Dewdrop Sweet Dumpling

5 Charm.
Tradesmarket

1743-totem-of-kinship
Totem of Kinship

5 Charm.
Tradesmarket

1349-calbets-totem
Calbet's Totem

5 Charm.
Tradesmarket

2386-forest-dew-bauble
Forest Dew Bauble

4 Charm.
Tradesmarket

1353-glumes-totem
Glume's Totem

4 Charm.
Tradesmarket

2400-jadeite-stone
Jadeite Stone

4 Charm.
Tradesmarket

1942-leafy-dewdrop
Leafy Dewdrop

4 Charm.
Tradesmarket

1941-leafy-totem
Leafy Totem

4 Charm.
Tradesmarket

2383-lotus-sweet-dumpling
Lotus Sweet Dumpling

4 Charm.
Tradesmarket

2827-wicked-fruit
Wicked Fruit

4 Charm.
Tradesmarket


Carneau: I wait with bated breath to see this charming pet!

  • a) Be right back.
  • b) There's someone I'd like you to meet.

Carneau greets your pet and gets a quill and paper.

Carneau: "Hm... Where to start..."

  • a) Kick it off with a bang.
  • b) Start small and build up.

Carneau: "Oh dear. Can you think of a word that rhymes with "realized?""

  • a) Surprised.
  • b) Analyzed.

Carneau: "Why, that's not half bad! I'd like it to end with a flourish, but how...?"

  • a) Write freely.
  • b) Write poetically.

Carneau: "Goodness, fledgling, I think we've done it! We've written a real poem!"

  • a) It's not bad for a first attempt. +1 Affection.
  • b) It's wonderful, she'll love it. +3 Affection.
  • c) Stick to your day job.

Carneau: "As a celebration of our first poetic collaboration, what say you to another round?"

  • a) Practice makes perfect!
  • b) I think I'll pass.
Rewards
382-carneaus-gold-colonel-cape
Carneau's Gold Colonel Cape
815-ornate-gold-cage
Ornate Gold Cage
872-carneaus-totem
Carneau's Totem
1258-carneaus-old-courier-bag
Carneau's Old Courier Bag
Potato currency
5000 Potatoes
Like
3 Affection with Carneau


Celestine: Uplifting Discoveries[]

Quest Information
Quest Giver Celestine
Prerequisites Main Quest: Celestine's Route / Carneau's Route
Description "What exactly does Celestine do all day in that big house?"
Full Transcript
When you arrive back at Celestine's Manor, she's in the main hall. She holds her closed umbrella at her side as she walks.

Celestine: Hello, world-hopper. A pleasure to see you again. Did you have more business with me? Some additional communication from Carneau, perhaps?

  • I just wanted to see what you're up to.

Celestine: A social call? Please, come in then. Have a seat.

Celestine escorts you to the sitting area in her library, preparing a tray of light refreshment like she did the first time you met. A small stack of papers sits neatly beside her chair, divided with gold bookmarks. Judging by the quill resting on top, perhaps she had been working on them when you arrived.

Celestine: I'm afraid I have no noteworthy news to share. Did you wish to discuss anything in particular?

  • a) What are those papers?
  • b) Why are you so formal all the time?
    • Celestine: Would you prefer that I were less formal with you? I apologize if you find my tone off-putting. I was raised to speak with a certain level of decorum, and old habits are difficult to break.Please take my formality as an indicator of respect. That is how it is intended.
    • Ask about the papers.

Celestine: Ah, these? I should have tidied them up before inviting a guest inside.

Celestine picks up the papers and arranges them into a neat stack, careful to keep the bookmarks in place.

Celestine: They're application letters for scholarships and grants. I offer a few such funds, and as such I review applicants on a rolling basis. Mostly unrelated to world-hoppers and alchemy, unfortunately. Do not let me bore you with such talk if it does not interest you.

  • a) It seems important. (?)
  • b) What are they for then?
    • Celestine appraises you for a moment, then shakes her head.
    • Celestine: Scientific research, artist residencies... It varies, really. You'll have to forgive me for not going into the technical or financial details. Some of it would simply take too long to explain. May I offer you something else to drink?

Celestine seems hesitant to talk to you about her work. Maybe if you could gain her trust, as well as prove that you were clever enough, she would open up to you.

Reach 100 Comprehension and gain 15 additional Affection with Celestine, then speak to her again.

  • Excuse yourself politely.

Celestine: Hello, world-hopper. A pleasure to see you again. Was there still something you wished to discuss?

Celestine seems hesitant to talk to you about her work. Reach 100 Comprehension and gain 15 additional Affection with Celestine, then speak to her again.

  • a) Tell me more about those scholarships. (Increased 15/15 Times)
  • b) I'll be back.

Celestine looks you over again, raising her brows at what seems to have changed in you.

Celestine: I'll admit you seem sharper than most. But why do you persist in asking about this? If you are a scholar or artist, you need only apply through the conventional channels.

  • a) I'm interested in what you're doing. +3 Affection.
    • Celestine: ...Your interest seems genuine. Given your helpfulness as of late, I suppose I could speak somewhat candidly with you.
  • b) I just want your money. (?)

Celestine: You must forgive me. With regards to the scholarships and grants, I have met with many who claim to be interested, but are simply looking for a quick way to acquire funds. My family's resources are what allow me to offer such financial aid, but it is precisely because my family is well known that I must be vigilant for swindlers. To be honest, it's quite tiring. I wish that I could simply spend more time focusing on the earnest applicants, as well as my own research.

  • a) That sounds difficult.
    • Celestine: Your sympathy is appreciated, but I recognize that I am rather privileged to have such lofty problems.
  • b) Must be tough being rich. (?)

Celestine: Say, world-hopper, do you enjoy riddles? I am curious as to how a sharp wit like yours will respond to this one. What hovers without wings, rises on the breeze yet cannot be lifted?

  • a) A mist. (?)
  • b) A kite. (?)
  • c) A bubble.

Celestine: That's right, a bubble. To be specific, they don't float in still air, they're carried on the breeze. But if the gas inside the bubble was a gas lighter than air, it would be pushed upward, just as bubbles of air rise to the surface of water. I find things like this fascinating. While I cannot perform alchemy like you world-hoppers, I am at least capable of studying chemistry. There are so many interesting things that can be done even without magic, given the correct tools and a good idea. That said, there are limits to what I can accomplish with only my time and knowledge. However, by providing financial assistance to others, I can potentially increase the number of interesting developments in my lifetime tenfold! That alone is reason enough to dedicate my time and resources to others. Of course, new technology and art in Aviar Cove will also be good for the town as a whole... but I would be dishonest if I said that it was a purely philanthropic endeavor. Ah, it seems I've lost all sense of my conversational graces, going on like this... there are not many with whom I can discuss this so candidly.

  • a) I don't mind.
  • b) You could be more honest with others.

Celestine: Thank you, world-hopper. But no, the decorum serves the dual purposes of preserving my family's image, as well as keeping the swindlers at bay. That, and I cannot simply give out my secrets to anyone who comes asking... You understand, of course. However, if you are truly interested, I can offer you a tour of my atelier. The work I do there is published for anyone to read, so it is not particularly sensitive. Do you have some time to spare?

  • a) Ask Celestine for a tour.
    • Celestine: With pleasure. Just between you and me, I have always wanted an opportunity to share my atelier with someone from outside of my immediate circle.
    • Celestine: Chemists who have been conducting research for several years are too used to the apparatus as simply a means to an end. But it is sometimes wonderful to take a step back and appreciate the tools of our trade through fresh eyes.
  • b) Ask Celestine about her more secret research.
    • Celestine: I beg your pardon? I'm not sure what you might be referring to...
    • Celestine shifts every so slightly so she's blocking your view of a partitioned corner of the library.
    • You decide not to press the issue.
      • Ask Celestine for a tour.

Celestine collects her parasol and begins to lead you out of the library.

Celestine: Please follow me.

  • a) Walk alongside Celestine.
    • You fall into step beside Celestine, letting her lead you out of the library and deeper into the heart of the manor.
  • b) Follow behind Celestine.
    • You walk along a few paces behind Celestine, letting her lead you out of the library and deeper into the heart of the manor.

The tap of Celestine's parasol on the floors echoes down the long, quiet corridors. Save for the paintings and sculptures along the walls, the halls seem completely empty.

  • a) Does no one else live here?
    • Celestine: My parents and siblings are fond of travel. They often go abroad for various charitable or recreational purposes.
    • Celestine: As the heir to our family name, as well as the most inclined to stay indoors, it makes sense that I should stay behind and watch the house. I do not mind. As a general habit, I prefer solitude. We employ some housekeeping staff, but most of them do not live on the premises. I have one full time aide. I imagine she is out in the gardens at this time of day.
  • b) What are all these rooms?
    • Celestine: The ordinary rooms that one would build into a house, but perhaps a few too many and too large for one person.
    • Celestine: My family is often abroad, hence the unoccupied rooms.
    • Celestine: As the heir to our family name, as well as the most inclined to stay indoors, it makes sense that I should stay behind and watch the house. I do not mind. As a general habit, I prefer solitude. We employ some housekeeping staff, but most of them do not live on the premises. I have one full time aide. I imagine she is out in the gardens at this time of day.
  • Is it difficult being the heiress?

Celestine: A strange question. Every walk of life has its difficulties. I am capable of handling mine. We've arrived.

Celestine brings you to an unmarked door, no different than the other doors in the hallway. Removing a ring of keys from her pocket, she unlocks the door and pulls it open for you to enter.

Celestine: After you, world-hopper.

  • Enter Celestine's atelier.

You step inside a well lit room with high ceilings and tall windows, decorated in white and soft blue. Were it not for the long tables of science equipment and drawing boards propped on easels, it could easily be mistaken for a sun room or parlour. Upon the tables sit various stoppered glass containers connected with thin tubes. Some of the spouts are sealed with balloons rather than stoppers, which perch aloft on top of the rims. The drawing boards are covered with various round and oblong shapes, accompanied by dozens of neatly written equations.

Celestine: Welcome to my atelier, world-hopper. Would you like to guess what I'm developing in here?

  • a) Gas?
    • Celestine: Not an easy thing to deduce, considering that most of them cannot be visually distinguished. Very clever. Affection.+1
    • Celestine: Most people only notice the liquids used in processing the gases and do not think of the gases themselves.
  • b) Balloons?
    • Celestine: You're very close. I am studying the gases that go into the balloons, but developing the material that composes the balloons is also an important component of my research.
  • c) Interior design? (?)

Celestine: The purpose behind all this is not simply to fill pretty balloons, but to produce enough buoyancy that one could lift cargo or passengers with the balloons. Gases for such purposes are called lifting gases. A rather self-explanatory name. You know of the Air Carrier's flight suits, yes? Rather than relying on the wearer's body and starting elevation, lifting gases would allow flight of a full vessel. By using such a vessel, I am hoping to produce a alternative method for bodies that may not accommodate a flight suit. I am still experimenting with different designs for vessel structure, but the possibilities are very exciting - and world-hopper pet technology provides new inspiration all the time. Ah, but I have talked enough. Please tell me your thoughts.

  • a) It sounds great!
    • Celestine: I'm pleased to hear that you think so. As there are not many with whom I can discuss these topics, I am grateful for your coming here.
      • When will it be done?
        • Celestine: It will still be some time. I am struggling to find a combination of lifting gases and vessel material that will provide sufficient, safe buoyancy. I say "safe" because some of these gases are flammable. Of course, there is the option of heated atmospheric gas - air, in other words. Simply heating atmospheric gases will cause a vessel to rise, but there are limits on how heavy of a payload it can accommodate, and one must carry a sufficient amount of fuel. Pardon me, your initial question was "when." The simplest answer is "I don't know." But I'm quite excited for that day. [Repeat branch]
      • Is there any way I can help?
  • b) When will it be done?
    • Celestine: It will still be some time. I am struggling to find a combination of lifting gases and vessel material that will provide sufficient, safe buoyancy. I say "safe" because some of these gases are flammable. Of course, there is the option of heated atmospheric gas - air, in other words. Simply heating atmospheric gases will cause a vessel to rise, but there are limits on how heavy of a payload it can accommodate, and one must carry a sufficient amount of fuel. Pardon me, your initial question was "when." The simplest answer is "I don't know." But I'm quite excited for that day.
      • It sounds great!
      • Is there any way I can help?
  • c) Is there any way I can help?
    • Celestine: Perhaps not directly with my work around lifting gases, as there are safety hazards that I would rather not subject a young traveler to, but I occasionally have some item procurement errands that I cannot entrust to my house staff or aide. It's very kind of you to offer. I take it that this means you have at least some interest in what I am doing?
  • d) Not my thing, but good luck. (?)

Celestine: To be frank, there is something small you could help me with. I've been looking for the perfect material for a delicate component of the aircraft, I'd find and like to test various metals and alloys. It's not always easy to find a well traveled helper who would know where to find these rarer materials, would you be able to help? You would be fairly compensated of course.

  • a) Sure, I'd love to.
    • Celestine: Brilliant, thank you!
  • b) On second thought, not interested. (?)

Celestine: I've made up a list of items, anything from here would be prime testing material. Why don't you obtain two things from this list?

Celestine unfurls a scroll with a neat cursive list written on it.

  • a) Take a look at the list.
  • b) Okay, I'll be back!
    • Celestine: Welcome back, how is the material procurement proceeding?
    • Obtain 2 metal or alloy items for Celestine to test out.
      • [Common/Uncommon/Rare Rarity: Bearnard's Farming Spade, Black Librarian Glasses, Bronze Globe, Cairn's Mechanical Jacket, Cairn's Mechanical Mask, Cairn's Segmented Tail, Carneau's Prized Sword, Cerulean Circlet, Fantasia's Dagger Gloves, Fantasia's Desert Halo, Fantasia's Sword, Gold Bead Bracelets, Gold Ear Cuff, Gold Librarian Glasses, Gold Monocle, Gold Single Bead Necklace, Gold Spiked Bracelet, Gunmetal Single Bead Necklace, Librarian Frames Black, Librarian Frames Brown, Librarian Frames Red, Lilia's Battle Tiara, Lilia's Gauntlets, Lilia's Training Armor, Lilia's Training Lances, Looking Glass, Magma Stone Shard, Nigel's Ear Helmet, Nigel's Fancy Armor, Nigel's Fancy Sword, Night Lantern, Not a Wizard Keys, Not a Wizard Trinket, Not a Wizard Wand, Onyx Bead Bracelets, Onyx Ear Cuff, Onyx Monocle, Onyx Spiked Bracelet, Ornate Gold Cage, Pirate Coin Shell, Poe's Citizen Badge, Record Token, Sea Reef Sword, Silver Bead Bracelets, Silver Ear Cuff, Silver Single Bead Necklace, Silver Librarian Glasses, Silver Monocle, Silver Spiked Bracelet, Small Gold Bauble, Topaz Shoulder Guard, Wras' Adorned Headfins, Wras' Golden Cane, Xarion's Crown, Xarion's Judicial Medallion, Xarion's Wrist Amulet.
    • a) Can I look at the list again?
    • b) I'll be back.

Celestine: Wonderful, these materials should be great candidates for my early prototypes.

Celestine produces a small silver bell which she rings to summon a helper. They help her take the items back to the Atelier.

Celestine: As for payment, I think this much should suffice.

  • Take your payment.

Celestine: As an additional thank you for your time, allow me to give you a small parting gift. It was refreshing to speak with you in person about my research - most of my collaborators live far away, and my correspondence with them is mainly through letters. Until now, perhaps that has been the only form of communication where I could truly be myself. If you're interested in learning more about lifting gases and lighter than air skycraft, you should be able to find a few papers published under my name. As for my research that is not published... well, perhaps we will have to see how our working relationship unfolds from here on. For today, I hope that you're satisfied with the contents of my atelier. Feel free to continue taking a look around, I can explain more if you would like. Once you've seen your fill, I will escort you back to the door. Musn't have you getting lost in these large halls.

Rewards: Charming Mousse Cake, 2000 Potatoes, Celestine’s Cream Rose Tea, +3 Affection with Celestine.


You visit Celestine for a social call. She says she has nothing noteworthy to share with you but asks if you wanted to discuss something.

  • a) What are those papers?
    • Celestine tells you it's for scolarship and grants that she gives out but doesn't want to bore you.
    • a) It seems important.
    • b) What are they for then?
  • b) Why are you so formal all the time?

Celestine seems hesitant to talk about things in detail, perhaps afraid that she will bore you.

Reach 100 Comprehension and gain 15 additional Affection with Celestine, then speak to her again.

After reaching the goals she admits that you seem sharper than most but questions why you want to hear about the scholarships.

  • a) I'm interested in what you're doing. Affection.+3
  • b) I just want your money. (?)

Celestine opens up about how she has to be careful of people who want to take advantage of her family's wealth.

  • a) That sounds difficult.
  • b) Must be tough being rich.

She asks if you enjoy riddles and gives you one to solve: What hovers without wings, rises on the breeze yet cannot be lifted?

  • a) A mist.
  • b) A kite.
  • c) A bubble. (Correct)

Celestine talks about her interests but apologizes for going on.

  • a) I don't mind.
  • b) You could be more honest with others.

She offers to show you some of her work, at the same time stating that she can't give out the more secret details of what she works on.

  • a) Ask Celestine for a tour.
  • b) Ask Celestine about her more secret research.

Celestine asks you to follow her.

  • a) Walk alongside Celestine.
  • b) Follow behind Celestine.

You follow her down a long, mostly empty hallway with many doors.

  • a) Does no one else live here?
  • b) What are all these rooms?

Celestine shows you her atelier and asks you to guess what she's developing.

  • a) Gas? Affection.+1
  • b) Balloons?
  • c) Interior design?

She tells you she's developing a way for balloons to carry passengers using gas and wants to hear your thoughts.

  • a) It sounds great!
  • b) When will it be done?
  • c) Is there any way I can help?
  • d) Not my thing, but good luck. (?)

Celestine asks if you could find some metal testing materials for her.

Give Celestine two metal objects.

Metal Objects
1590-silver-monocle
Basic Monocle

All variations

1096-gold-bead-bracelets
Bead Bracelets

All variations

2496-bearnards-farming-spade
Bearnard's Farming Spade

Common, Uncommon, Rare

805-bronze-globe
Bronze Globe
355-cairns-mechanical-jacket
Cairn's Mechanical Jacket

Common, Uncommon

356-cairns-mechanical-mask
Cairn's Mechanical Mask

Common, Uncommon

365-cairns-segmented-tail
Cairn's Segmented Tail

Common, Uncommon

392-carneaus-prized-sword
Carneau's Prized Sword

Common, Uncommon

2316-cerulean-circlet
Cerulean Circlet
1574-gold-ear-cuff
Ear Cuff

All variations

122-fantasias-dagger-gloves
Fantasia's Dagger Gloves

Common, Uncommon, Rare

1193-fantasias-desert-halo
Fantasia's Desert Halo

Common, Uncommon, Rare

2549-fantasias-sword
Fantasia's Sword

Common, Uncommon, Rare

2138-librarian-frames-black
Librarian Frames

All variations

1578-golden-librarian-glasses
Librarian Glasses

All variations

118-lilias-battle-tiara
Lilia's Battle Tiara

Common, Uncommon, Rare

114-lilias-gauntlets
Lilia's Gauntlets

Common, Uncommon, Rare

116-lilias-training-lances
Lilia's Training Lances

Common, Uncommon, Rare

812-looking-glass
Looking Glass
2410-magma-stone-shard
Magma Stone Shard
668-nigels-ear-helmet
Nigel's Ear Helmet

Common, Uncommon

669-nigels-fancy-armour
Nigel's Fancy Armour

Common, Uncommon

674-nigels-fancy-sword
Nigel's Fancy Sword

Common, Uncommon

2304-night-lantern
Night Lantern
111-not-wizard-keys
Not Wizard Keys

Common, Uncommon, Rare

1194-not-a-wizard-trinket
Not a Wizard Trinket

Common, Uncommon, Rare

113-not-a-wizard-wand
Not a Wizard Wand

Common, Uncommon, Rare

815-ornate-gold-cage
Ornate Gold Cage
2414-pirate-coin-shell
Pirate Coin Shell
991-poes-citizen-badge
Poe's Citizen Badge

Common, Uncommon

2367-record-token
Record Token
2322-sea-reef-sword
Sea Reef Sword
1099-gold-single-bead-necklace
Single Bead Necklace

All variations

1094-silver-spiked-bracelet
Spiked Bracelet

All variations

2385-small-gold-bauble
Small Gold Bauble
2310-topaz-shoulder-guard
Topaz Shoulder Guard
1019-wras-adorned-headfins
Wras' Adorned Headfins

Common, Uncommon

1015-wras-golden-cane
Wras' Cane

Common, Uncommon

1047-xarions-crown
Xarion's Crown

Common, Uncommon

1052-xarions-judicial-medallion
Xarion's Judicial Medallion

Common, Uncommon

1044-xarions-wrist-amulet
Xarion's Wrist Amulet

Common, Uncommon

She thanks you and gives you some parting gifts.

Rewards
1375-celestines-cream-rose-tea
Celestine's Cream Rose Tea
Charming-mousse-cake
Charming Mousse Cake
Potato currency
2000 Potatoes
Like
3 Affection with Celestine


Celestine: Celestine's Reluctant Occasion[]

Quest Information
Quest Giver Celestine
Prerequisites 500 Affection
Description "Celestine politely summons you through a letter, you wonder what she wants to discuss."
Full Transcript
You arrive yet again at Celestine's manor, holding the letter that you received via the Aviar Cove Air Carrier mail service. Written on fine paper with an elegant script and sealed with Celestine's family crest, the letter read…


"Dear world-hopper,

I have hope that this letter will reach you in a timely fashion, as I’ve requested the help of our speediest mail couriers. I have a matter of some import that I would like to discuss with you.

If you could pay me a visit at your earlier convenience, I would be very appreciative. May this letter find you at an opportune time and may you arrive safely at my doorstep.

Yours most fondly, Celestine

P.S. I have a house guest staying with me, but they will be rather engrossed in their studies. If you wish to avoid disturbing them, please come directly to my personal laboratory when you arrive."

Obeying the summons in the letter, you've arrived on her doorstep, where the heavy doors once again fall slightly ajar to greet you. What will you do?

  • a) Go straight to Celestine’s lab
    • You step into the entrance hall and make your way to Celestine's lab in the back of the manor.
    • As you walk down the hallway, you can hear the sound of a harp being played elsewhere in the house. The melody is slow and almost eerie.
  • b) Have a quick look around.
    • You decide to take a quick look around. Just looking won't disturb anyone. Grabbing hold of the large door handles to the library entrance, you open the door a crack and peek your head inside... There doesn't appear to be anyone in the library, but there are several large tables arranged in the center of the room rather than the usual armchairs. Several tomes are stacked on the tables and left open, as if someone had just stepped away from their work. You step closer and look at the...
      • a) Large green book. (?)
      • b) Thin red book.
        • You lean over the table and glance through the open pages of the thin red volume.
        • The book is titled BREATHING LIFE. It takes a few moments of skimming the lines, but you realize that the book seems to be about animation and alchemy.
        • It approaches the topic from a philosophical perspective before going into the history of various alchemists attempting to create life, or bring things back to life.
      • c) Small blue book.
        • You lean over the table and glance through the open pages of the small blue book.
        • The book is titled MANY SKIES: THE NATURE OF OUR COSMOS. The writer seems to have a long-winded way of explaining things, but he seems to be talking about observing multiple night skies.
        • It's difficult to follow his argument, but he seems to be making the case for multiple dimensions.
    • As you reach to turn the page, you hear someone beginning to play the harp from the adjacent room. Is this the guest that Celestine mentioned? Her letter said to avoid disturbing them...
      • Leave.
      • You exit the library and leave the mysterious harp player behind you. Although you go down several long halls to reach Celestine's lab at the back of the manor, you can still hear the slow, eerie melody of the harp at your back, as if it follows your steps.

The moment that you arrive at the door of Celestine's lab, the harp playing stops abruptly.

  • a) Knock.
    • You knock on the door and hear Celestine's voice from within.
    • Celestine: Come in.
  • b) Enter.

You open the door to Celestine's lab to see her setting down a notebook and quill, picking up her parasol to circle around her work bench to greet you.

Celestine: Good day, world-hopper. I’m so glad that you could make it. I assume you received my letter?

  • a) I did.
  • b) Was here someone around here playing the harp?
    • Celestine blinks and regards you with a vacant expression.
    • Celestine: I haven't heard any harp playing. Perhaps you heard some wind chimes from the garden?

Celestine: You already know that I have something to discuss with you. Let us sit by the window and speak.

You move across Celestine's lab to a small tea table beside the window. On your way, you notice an experiment in progress off to the side. A small parcel tied to a balloon floats through the air, as if carried by an invisible force. Slowly but surely, it makes its way from one flag marker to another. Celestine notices you observing her experiment.

Celestine: As you can see, my research is coming along. But pay it no mind; I have repeated this experiment several times.

  • a) It’s really impressive.
    • Celestine: It is simply a small step toward my goal, nothing worth praise yet.
  • b) It’s smaller than I thought.
    • Celestine: I am conducting experiments with miniature prototypes before building larger models. All things in good time.
  • c) No comment.

You sit down at the tea table. Celestine draws the curtains and pours you both a cup of tea.

Celestine: Now, I have a somewhat unpleasant request to make of you. Rest assured, you will be compensated for your troubles. That said, I would be loath to ask this of anyone else. However recent our friendship, you have proven yourself to be considerably reliable.

  • a) What is it?
  • b) Now you’ve got me worried...
    • Celestine: Please, hear me out first. I know that I am asking the unreasonable.

Celestine: I have been asked to attend the annual gala at the Aviar Cove Institute of Art. It is the largest and most exclusive social event of the year. I would like you to come with me as my guest.

  • a) ...Is that all?
    • Celestine: To you, it may seem like a light request. To me, it is a source of considerable stress.
  • b) Are you asking me on a date?
    • Celestine: When you hear the rest of my request, you will realize why that joke is in poor taste. -1 Dislike.
  • c) Of course.
    • Celestine: Reliable as always. +1 Affection.

Celestine: Allow me to explain further. I go to these sorts of events relatively often, but the gala is uniquely important in Aviar Cove’s… courtship calendar.

Celestine's sigh reveals her exasperation at the word "courtship."

Celestine: Unfortunately, I have received several invitations to attend together from various individuals around town. They consider themselves my suitors. It is customary to attend the gala as a pair, and my family has also been encouraging me to stop attending with my sister and simply choose a suitor. I believe that this would absolutely send the wrong message to these individuals. Thus, I would like you to attend with me instead.

  • a) Are you sure I’m the right person?
    • Celestine: I believe so. Quite separate from our friendship, you are an outsider to Aviar Cove. I imagine most of them will have no idea what to do with you. Most importantly, they will not engage you as a threat or as competition. They will simply internalize the fact that none of them were chosen. I'm hoping that this will send a clear message.
    • Celestine: Of course, if the situation makes you uncomfortable, I will not force your hand. That would make me just as unpleasant as these would-be suitors. Say the word and we will pretend that this conversation never happened. I will find another way of dealing with them.
      • Actually, I want to help you.
        • Celestine: You have no idea how relieved I am to hear you say that.
      • Sorry, I can't help you. (?)
  • b) It would be my honor.
    • Celestine: You have no idea how relieved I am to hear you say that.

Celestine: First things first, you will need to dress for the occasion. Prepare an outfit that is suitably formal. Second, I’d also like to maximize your world-hopper mystique. A fantastical or legendary pet in our retinue should do quite nicely. To strike the appropriate amount of awe… Perhaps a pet that is regal, yet wild. That should do nicely. Of course, it will also need to be adorned for the occasion, and charming enough to impress the other guests. Perhaps I am asking too much?

  • a) Anything for you.
    • Celestine: You flatterer. +1 Affection.
  • b) Maybe a little...
    • Celestine: As I said before, you'll be compensated for your hard work. Just know that this gesture has immeasurable personal value to me.

Celestine: Let us begin our preparations. We can start with the easiest task to accomplish. May I see what you plan to wear to the gala - keeping in mind that it is the fashion event of the season?

  • Oh, um-

Celestine: Keep in mind that the gala is the fashion event of the season, and that I have an image to maintain.

Put on at least 3 tops and 2 accessories from Celestine, Astra, or Carneau, update your avatar once, and return to Celestine.

Celestine is attentively working at her study when you drop by again.

Celestine: Well? Have you acquired an outfit for the gala?

She looks you over from head to toe expectantly.

  • a) How does this look? (Dressed 1/1 Times)
  • b) I'll be back.

Celestine: … So that’s what you’ve chosen?

Celestine appraises your wardrobe choice silently for a moment before offering a small nod.

Celestine: I suppose it will do. After all, the point is for you to be a mysterious world-hopper above all else. Next is the matter of the pet. I trust that you know how to alchemize one? Why don’t you alchemize a Fantastical pet, or even more impressive, a Legendary pet! While you are making your preparations, I need to draft a number of letters informing those solicitors that I’ll be attending with someone else. Even if I am busy, please allow me to observe the alchemization process. I never tire of it, no matter how many times I see it. Once the alchemy is complete, we can adorn the new pet with totems to assure it will charm the guests - my totem among them, of course. This will make it clear that the pet is affiliated with our party. We wouldn’t want an overeager party guest trying to steal your precious pet.

Alchemize a fantastical or legendary pet for Celestine and put it in your active pet slot.


Celestine: Even if I am busy, please allow me to observe the alchemization process. I never tire of it, no matter how many times I see it.

  • a) I’ll be back!
  • b) Here it is! (Alchemized 1/1 Times)

Fantastical: Celestine: Magnificent... It takes my breath away every time. +2 Affection.

Legendary: Celestine: Oh, that was truly spectacular! What a beautiful pet, I understand this is Legendary, I’ve been studying up on world-hopper magic. +3 Affection.

She leans down carefully and strokes the pet.

Celestine: Hello, little one. It is a pleasure to make your acquaintance.

Slowly drawing herself back to her full height, Celestine turns back to you.

Celestine: Before we are ready for the party, we must prepare appropriate totems for our lovely escort. In addition to totems you have, I also have something for you.

Celestine reaches into her sleeve and withdraws a shining bulb-shaped totem with two carved wings on either side.

Celestine: This is for you, to equip to your new pet at the gala. We’ll also require some additional charm in the form of two other totems.

Equip Celestine's Totem as well as 2 other totems to your pet to give it at least 6 charm.

  • Accept the totem and take your leave

Reward: Celestine's Totem


Celestine is sorting through some letters as you return.

Celestine: Welcome back to my abode. How have you fared with acquiring additional charm totems for your new pet?

  • a) How do they look now?
  • b) Just a moment.

Celestine: I’d say they look prepared to turn heads at the city’s most sophisticated gala. With any luck, certain unsavory guests will pay more attention to our escort than to me. I think we’ve finished everything in the way of preparations. Did you have any more business before the gala?

  • a) Actually, yes. I’ll be back.
    • Celestine: Of course. Please let me know when you are ready.
      • Leave.
  • b) Nope, I’m ready to go.
    • Celestine: Good. I’ll send for you when I’ve completed my own preparations.
      • Okay.

You leave Celestine's manor and head down toward the center of town. After some time passes, you hear a carriage approaching and turn to see it slowing to a halt alongside you. The door opens to reveal Celestine, who waves you in.

Celestine: Shall we?

  • Enter the carriage.

You and your pet clamber into the carriage and sit down beside Celestine, who leans forward to speak to the driver.

Celestine: To the gala.

The carriage takes off down the streets, the scenery of downtown Aviar Cove twinkling by, illuminated by brightly glowing lamps. There are vendors and quaint little shops with their wares displayed along the windows around doorsteps.

Celestine folds her hands neatly in her lap and smiles at you.

Celestine: My apologies for keeping you waiting.

  • a) Don’t worry about it.
  • b) How did you know where to find me?
    • Celestine: You stand out. It was not so difficult.

After a short ride, the carriage pulls up outside the Aviar Cove Institute of Art. The elegant golden sign is flanked by carved white gates.

The driver comes around to Celestine's side and helps her out first.

  • a) Follow Celestine.
  • b) Climb out the other side.

You get out of the carriage to see the front of the museum decorated with gold banners for the gala. Aviar Cove socialites and notables are scattered across the steps to the entrance, chatting to one another or speaking to newspaper reporters. Celestine collects her parasol and joins you on the sidewalk, taking in a deep breath.

Celestine: Well then, let’s go inside. If anyone asks you any strange questions, simply follow my lead.

  • a) Go up the stairs.
  • b) Offer her your arm.
    • Celestine: Thank you, but that won’t be necessary.

You and Celestine head up the ramp to the entrance, your pet trotting by your side. The other guests turn their heads when Celestine passes, which she meets with polite waves and smiles. Your pet, on the other hand, elicits some murmurs of surprise and awe. Celestine offers you a conspiratorial smile.

Celestine: This seems to be working nicely.

The attendant at the door greets Celestine by name and waves you both through. They raise an eyebrow at your pet but say nothing.

Your pet leading the way, the three of you enter the large museum entrance hall, which is decorated even more lavishly than the front of the building. Looking around the room, you see flowers, garlands, tapestries, chandeliers, banquet tables stacked with cakes and fruit... There's even an ice sculpture of a pegasus standing proudly on the center table. Celestine, on the other hand, ignores the decorations and scans the crowd.

Celestine: I need to to say hello to a few specific people before anyone else… Politics, you see. Come with me.

  • a) Yes ma’am.
  • b) Can we get some cake first?
    • Celestine: I forget that it is your first time attending. Very well, let us retrieve some cake and make our rounds.
    • You quickly swing by the banquet table, eyeing the large variety of food available. You set your eyes on a delicate tart with cream cheese icing and with the most decorum you can muster, ferret it onto a napkin and make your way back to Celestine at the center of the hall.
    • Return to Celestine with cake in hand.
      • Reward: Starry Night Parfait

Celestine leads the way to a small cluster of birds with an academic air.

Celestine: Good to see you, Professors. When was it that we last spoke?

Celestine directs the conversation with ease, the birds fanning out to face the two of you. After the initial niceties, she gestures to you.

Celestine: Allow me to introduce my companion for the evening, as well as our escort.

  • a) Introduce yourself.
    • You introduce yourself, which is met with some titters and wide eyes.
    • One professor, a golden winged harpy leans toward Celestine and asks in a hushed whisper, "does that mean that they have... no family line?"
    • Celestine: It’s more precise to say that their family probably does not exist in this world. They would still be wherever the world-hopper came from.
  • b) Introduce your pet.
    • You introduce your pet, which is met with some titters and wide eyes. One professor, a blue songbird with white neck ruffles leans toward Celestine and asks in a hushed whisper, "does that mean that this creature... came from nothing?"
    • Celestine: It's more precise to say that prior to the world-hopper's influence and magic, it was merely an assortment of inanimate objects.

"Oh my..." "My word...!" The professors gasp.

Celestine: Speaking of family, I was very impressed by your aunt’s presentation to the university board last week...

Celestine changes the topic smoothly, exchanges more pleasantries, and ends the conversation.

Celestine: You did well. I apologize for their nosiness. One’s origins is everything to these people, you see.

  • a) I’m not offended.
    • Celestine: Indeed. It's best not to take these things personally.
  • b) Does that ever bother you?
    • Celestine: That’s an interesting question. I do not agree with them, but I am not bothered unless I know that their intention is to upset me. Then it becomes an affront, which is its own social dance. An explanation for another time. Shall we move on?

With that, she sweeps you off to the next group of party-goers and the cycle repeats itself anew.

  • a) Keep smiling. +1 Charm.
  • b) Keep your head up. +1 Tenacity.

Several conversations later, you begin to notice a small change in Celestine's expressions. She still smiles and laughs just the right amount, but it seems more tired than before. With the gala now in full swing, it doesn't look like the social hour will end any time soon. Perhaps there's a way you can draw Celestine away from the hustle and bustle for a while…

  • a) Create a distraction.
    • Glancing back over to the ice sculpture of the pegasus, you get an idea for a distraction. For it to work, you'll need a spare set of lightbulbs and your pet's cooperation.
    • Ready a Bundle of Bulbs and raise your pet's affection by 1.
      • a) Good to go. (Raised Affection 1/1 Times)
      • b) One second.
      • c) Actually, maybe the subtle approach is better.
        • You hand the bulbs to your pet and send it over to the pegasus statue, where it deposits the bulbs on the stand. With the addition of the bulbs, the ice pegasus lights up in brilliant, warm glow. The reflections from the ice send the light all across the room, and heads immediately start to turn.
        • The sounds of your pet trotting around the base of the statue even makes it sound like the statue is living. Your distraction works immediately. The party-goers around you start to glance over at the pegasus and chatter excitedly.
        • Celestine is not so easily fooled.
        • Celestine: World-hopper, did you…?
          • Time to sneak away!
  • b) Choose a more subtle approach.
    • Looking down at your pet, you get an idea for an offer that Celestine can graciously accept, even in front of the party guests. For it to work, you'll need a looking glass and your pet's cooperation.
    • Ready a Looking Glass and raise your pet's affection by 1.
      • a) Good to go. (Raised Affection 1/1 Times)
      • b) One second.
      • c) Actually, maybe a distraction would be better.
        • You sneak the looking glass to your pet and nudge it in Celestine's direction without the party-goers noticing. It trots over to Celestine and nuzzles the side of her dress, offering up the looking glass with a pleading look. Celestine blinks, then exchanges a knowing look with you before turning back to the party guests.
        • Celestine: Oh…! It seems that our evening’s escort wants me to see something outside. A rare constellation, perhaps? Please excuse me.
        • She bows out of the conversation and approaches you to speak in hushed tones.
        • Celestine: World-hopper, did you…?
          • Time for a break?

Celestine: ...I suppose I was feeling a bit worn down by all the socializing. Yes, perhaps now is a good time for a small respite.

The three of you make your way outside to a secluded patio with a few chairs. Celestine sits down with a sigh.

Celestine: Thank you for your patience thus far, world-hopper. Before the end of the evening, I think I should have fulfilled my social responsibilities for this event.

  • a) Why does this matter so much?
    • Celestine: I’ve spoken previously of my grandmother, yes? It’s no exaggeration to say that she was the life of this gala in her youth. An impressive feat for an academic among merchants and nobility. Her prominence in the Aviar Cove social scene was important for two reasons. First, the wealthy became more inclined to donate to academia or the arts, rather than to build an addition to their summer house.
    • Celestine: Second, it inspired others to take an interest in academia themselves, when they saw that the life of the researcher did not have to be stuffy books and essays all day. That is all thanks to my grandmother. I cannot say that I am filling her shoes completely, but her legacy is important to me. I will not simply let it die.
    • Celestine: As a worldly world-hopper, you must find these aspirations quite mundane.
      • a) I think it’s admirable.
        • Celestine: You don’t say. I wonder if I have some of my grandmother’s influence after all.
      • b) If it matters to you, it’s important.
        • Celestine: Well spoken. +2 Affection.
        • Celestine: You're right, I must remain firm in my convictions. No one else will do that for me.
      • c) Don’t worry about my opinion.
        • Celestine: Quite right. One can enjoy another's company without needing to agree on everything.
  • b) What happened to those suitors?
    • Celestine: I did not bother pointing them out to you, but we did speak to a few of them. I hope that your presence tonight was enough to send a message, but we will see if this is reflected in their letters after the gala.
    • Celestine: There is no need to concern yourself in the aftermath. You have already done enough, and the work is quite tiresome. (repeats)

Celestine: Still, attending the gala with you has been a different experience than all my years of attendance thus far. I will treasure those looks of surprise from the other guests for many years to come. That aside, I made a wise choice in asking you to join me tonight. I cannot remember the last time I spoke so earnestly about my grandmother. It is a good reminder of why I am here, and what I am working for. Before we go back in, I’d like you to have this. It is just a small token of my thanks, but I imagine I will have more chances to show my gratitude as our friendship continues.

  • a) Of course.
  • b) Looking forward to it.

Celestine: Well then. Shall we return to the party?

Celestine retrieves her parasol and the three of you rejoin the bright, bustling gala.

Rewards: Celestine’s Laced Gothic Umbrella, Feather Bottle, Celestine’s Blue Essence Rings, 5000 potatoes, +3 Affection with Celestine


You arrive yet again at Celestine's manor, holding the letter that you received via the Aviar Cove Air Carrier mail service.

  • a) Go straight to Celestine's lab.
  • b) Have a quick look around.
    • You peek around the library and decide to look at the...
    • a) Large green book.
    • b) Thin red book.
    • c) Small blue book.

You make your way to Celestine's lab, hearing an eerie harp being played. The music stops as you arrive at the door.

  • a) Knock.
  • b) Enter.

Celestine greets you, and assumes you received her letter.

  • a) I did.
  • b) Was there someone around here playing the harp?

Celestine mentions that there's no one playing the harp. You watch an experiment of hers: a small parcel tied to a balloon floats through the air, as if carried by an invisible force. Celestine notices you observing her experiment.

  • a) It's really impressive.
  • b) It's smaller than I thought.
  • c) No comment.

Celestine has a somewhat unpleasant favor to ask you.

  • a) What is it?
  • b) Now you've got me worried...

Celestine is attending the annual gala at the Aviar Cove Institute of Art, and wants you to come with her.

  • a) ...Is that all?
  • b) Are you asking me on a date? Dislike.-1
  • c) Of course. Affection.+1

She explains that the event is important in Aviar Cove's courtship calendar, and that suitors want to go with her. She thinks attending the event with one of them may send the wrong message, and instead wants you to attend with her.

  • a) Are you sure I'm the right person?
  • b) It would be my honor.

Celestine wants you to put on formal wear and equip a fantastical or legendary pet as your active pet.

  • a) Anything for you. Affection.+1
  • b) Maybe a little...

Put on at least 3 tops and 2 accessories from Celestine, Astra, or Carneau, update your avatar once, and return to Celestine.

NOTE: Although Carneau's Pigeons are now categorized as Props[1], they still count as Accessories for the purposes of this quest.

Viable Clothing Items
Tops
296-astras-harpy-wings
Astra's Harpy Wings

All variations

291-astras-constellation-dress
Astra's Constellation Dress

All variations

420-celestines-laced-poncho
Celestine's Laced Poncho

All variations

431-celestines-soft-knit-sweater
Celestine's Soft Knit Sweater

All variations

393-carneaus-ruffled-shirt
Carneau's Ruffled Shirt

All variations

381-carneaus-colonel-cape
Carneau's Colonel Cape

All variations

Accessories
427-celestines-prim-ruffles
Celestine's Prim Ruffles

All variations

389-carneaus-pigeons
Carneau's Pigeons

All variations


Celestine appraises your wardrobe. Next, she wants you to alchemize a fantastical or legendary pet.

Alchemize a fantastical or legendary pet for Celestine and put it in your active pet slot.

Fantastical: Affection. +2
Legendary: Affection. +3

Celestine greets your pet. She wants it equipped with three totems, including one of her own making.

Equip Celestine's Totem as well as 2 other totems to your pet to give it at least 6 charm.

Rewards
873-celestines-totem
Celestine's Totem


Celestine needs some time to prepare before the gala. You leave her manor and are soon met by a carriage.

Celestine: "My apologies for keeping you waiting."

  • a) Don’t worry about it.
  • b) How did you know where to find me?

The driver comes around to Celestine's side and helps her out first.

  • a) Follow Celestine
  • b) Climb out the other side.

Celestine: "Well then, let’s go inside. If anyone asks you any strange questions, simply follow my lead."

  • a) Go up the stairs.
  • b) Offer her your arm.

Celestine: "I need to to say hello to a few specific people before anyone else… Politics, you see. Come with me."

Celestine leads the way to a small cluster of birds with an academic air.

Celestine: "Allow me to introduce my companion for the evening, as well as our escort."

  • a) Introduce yourself.
  • b) Introduce your pet.

Celestine: "You did well. I apologize for their nosiness. One’s origins is everything to these people, you see."

  • a) I’m not offended.
  • b) Does that ever bother you?

With that, she sweeps you off to the next group of party-goers and the cycle repeats itself anew.

  • a) Keep smiling. Charm.+1
  • b) Keep your head up. Tenacity.+1

Perhaps there's a way you can draw Celestine away from the hustle and bustle for a while…

  • a) Create a distraction.
  • b) Choose a more subtle approach.

You create a distraction and you both manage to sneak away.

Celestine: "Thank you for your patience thus far, world-hopper. Before the end of the evening, I think I should have fulfilled my social responsibilities for this event."

  • a) Why does this matter so much?
    • She says she does it to get the wealthy to invest in science and inspire others but thinks you must find it rather mundane.
      • a) I think it’s admirable.
      • b) If it matters to you, it’s important. Affection. +2
      • c) Don’t worry about my opinion.
  • b) What happened to those suitors? ↵

Celestine: "Before we go back in, I’d like you to have this. It is just a small token of my thanks, but I imagine I will have more chances to show my gratitude as our friendship continues."

  • a) Of course.
  • b) Looking forward to it.

You rejoin the bright, bustling gala.

Rewards
417-celestines-laced-gothic-umbrella
Celestine's Laced Gothic Umbrella
814-feather-bottle
Feather Bottle
1259-celestines-blue-essence-rings
Celestine's Blue Essence Rings
Potato currency
5000 Potatoes
Like
3 Affection with Celestine


Site Navigation[]

Quest Types
Louise Hill Main Quests  •  Side Quests  •  Daily Quests
Three's Forest Main Quests  •  Side Quests  •  Daily Quests
The Red Tower Side Quests  •  Daily Quests
Silvie's Mine Main Quests  •  Side Quests  •  Daily Quests
Aviar Cove Main Quests  •  Side Quests  •  Daily Quests
Vaer Reef Main Quests  •  Side Quests  •  Daily Quests
Peddler's Port Side Quests  •  Daily Quests
The Frog Pond Daily Quests
Other Event Quests

References[]

  1. Official Changelog of Oct. 11, 2022 https://dappervolk.com/forum/post/2482477 Retrieved Dec. 21, 2022
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