
Side Quests from Louise Hill are optional quests given by the Louise Hill NPCs. They are unlocked by progressing through the main storyline and reaching NPC affection milestones. They're the source of rare and unique items and will on rare occasions unlock Chance Machines or other side quests. Quests have been condensed for readability. Full transcripts are available at each section.
Bearnard: Bearnard's Shop[]
| Quest Information | |
|---|---|
| Quest Giver | Bearnard |
| Prerequisites | Main Quest: Petty Thievery |
| Description | "Ask Bearnard to show you his wares." |
| Full Transcript |
|---|
Bearnard: On second thought, I’m not sure if I trust you enough to let you into my humble abode just yet. Please understand, a lot’s been happening in these last few months and it’s made even the most trusting folk do things like lock their doors and look over their shoulder. How about I ask you some questions to see if you’re a kid with good sense?
Bearnard: What’s better, oranges or turnips?
|
| Unlocks: Bearnard's Chance Machine |
Bearnard doesn't trust you yet and wants to test if you have some good sense.
- a) Agree tentatively.
- b) Proudly agree, you definitely have some good sense.
- c) Huff impatiently.
- d) Agree tentatively.
- e) Proudly agree, you definitely have some good sense.
Bearnard: What's better, oranges or turnips?
- a) Oranges of course.
- Bearnard: I’ll ask you a different question then. How many turnips should I give to Buli?
- a) You look at him in confusion.
- b) Blink in expectation.
- c) Stare mutely.
- Bearnard takes your silence as confirmation that he shouldn't give her any and unlocks his shop.
- b) Turnips are good wholesome tubers that make a good soup base.
+1
- Bearnard agrees and unlocks his shop.
| Unlocks | |
|---|---|
| Bearnard's Chance Machine | |
Bearnard: The Great Turnip Caper[]
| Quest Information | |
|---|---|
| Quest Giver | Bearnard |
| Prerequisites | Main Quest: Bearnard's Woes |
| Description | "Try to help Bearnard with his main problem in life." |
| Full Transcript |
|---|
Bearnard is pacing around in front of his shop, staring down at a ledgerbook with consternation. His brow furrows and his ears twitch as he runs his paw over the same section of the book several times.
Bearnard: Oh, you startled me. What's wrong? Well, I've been counting my turnip stores over the past few days and... Someone has been sneaking in every day and stealing my turnips!
Bearnard: I just know that Buli is behind this. It's bad enough to steal a turnip now and then, but every day? It's getting out of hand. I need to teach her a lesson...
Bearnard: She's a stubborn one though, it'll take something pretty serious to get her to stop.
Bearnard: Maybe I can replace all my turnip stores with rocks... Just imagine the look on her face when she breaks in, expecting to find turnips! . . . Oh, but then where will I put my turnips? I'd have to make a separate storehouse... No, that won't work. Hmmm...
Bearnard: You too? This is harder than I thought it would be... The thing is, I don't want to hurt her. I just want her to stop. But every time I ask her to stop, she just laughs at me. Have you ever heard Buli laugh? It's very high pitched and difficult to listen to.
Bearnard: Well, I can't stand around fussing about this forever. There's work to be done, and thinking so hard is just giving me a headache. Thanks for trying to help me. Even if it wasn't much good. Maybe Buli will have a change of heart. Or maybe she'll just get bored. Bearnard rubs his head with another sigh before plodding off to the fields. It looks like Bearnard could use a hand. You should go talk to Buli and see what you can do.
You find Buli hauling a large sack of turnips toward the entrance to her shop. The sack is larger than her whole body. Buli: Oh, hey there! Haven't seen you in a while. Or was it just yesterday? Either way, I'm busy - is there something you needed?
Buli raises her eyebrow with an amused smile. Buli: What is it?
|
| Rewards: Bearnard's Turnip Pannacotta, 1500 Potatoes, +3 Affection with Bearnard |
Bearnard wants to teach Buli a lesson about stealing his turnips.
- a) Agree with him.
- b) Defend Buli.
-1
He asks for ideas on how to stop Buli from stealing.
- a) Suggest increased security.
- b) Suggest sending something to Buli's house.
- c) I'm out of ideas.
Your ideas fall flat. You go to confront Buli, who is hauling a bag of turnips inside.
- a) About those turnips you have there...
- a) Are those turnips stolen?
- a) About that... Isn't stealing wrong? (see outcome A)
- b) You're right. Actually, my pet is sick. Can you help? (see outcome B)
- b) ...how are the experiments going lately?
- Actually, my pet is sick. (see outcome B)
- a) Are those turnips stolen?
- b) I have a question for you.
- a) Are those turnips stolen?
- a) About that... Isn't stealing wrong? (see outcome A)
- b) You're right. Actually, my pet is sick. Can you help? (see outcome B)
- b) How are the experiments going?
- Actually, my pet is sick. (see outcome B)
- a) Are those turnips stolen?
- Outcome A: Stealing is wrong
- You try to persuade her to stop stealing. She claims if she doesn't take them, they'd just be animated by world-hoppers. Convincing her that Bearnard might quit if he gets too upset, she gives in a little.
- You obtain 5 stolen turnips.
- You return them to Bearnard, who thanks you for being honourable and not just stealing them back.
- Outcome B: Sick pet
- You trick Buli into thinking that your pet is sick. While taking a look at it, you snatch the stolen turnips.
- You obtain 10 stolen turnips.
- You return to Bearnard and hand over the turnips. Bearnard asks if you stole the turnips from Buli.
- a) Well...
- b) Explain everything.
- c) Hesitate.
- Bearnard doesn't approve of you stealing the turnips back.
| Rewards | |
|---|---|
| 1-3 Affection with Bearnard | |
| 1500 Potatoes | |
| Bearnard's Turnip Panacotta | |
Bearnard: Bearned Out[]
| Quest Information | |
|---|---|
| Quest Giver | Bearnard |
| Prerequisites | 500 Affection |
| Description | "You notice Bearnard's looking a little fatigued lately." |
| Full Transcript |
|---|
You arrive at the farm to see Bearnard leaning against a fence, his eyes closed. As you get closer, you realize that he's... fallen asleep?
Bearnard: Was I - Ah, never mind. What brings you back here?
Bearnard: Lot of things to get through. I'll... get right back to it... Bearnard's speech slows down and his head starts to tilt to the side. It looks like he's starting to nod off again.
Bearnard shakes his head. Bearnard: What? Yeah, of course I'm fine.
Bearnard: I think I know that I'm fine better than you.
Bearnard glares at you for a few moments before letting out a heavy sigh. Bearnard: You're a stubborn one, all right. Guess I was a fool for trying to shake you off. I'll explain myself, so stop looking at me like that. Been out in the fields for extra long days lately. Had a bit of a setback this season, need to work double-time to make up for it. Thought it would be wrapped up in less than a week, but somehow I'm still days behind... Got a little tuckered out trying to make up the difference, so I thought I'd just rest my eyes a moment... I must've nodded off.
Bearnard: Well... I thought I ought to be able to handle on my own.
Bearnard scrunches his brow. Bearnard: It's my farm, I ought to take care of it myself.
Bearnard sighs and looks down at his paws. Bearnard: ... Do you have some time to spare?
Reward: Bearnard's Red Ribbon Sun Hat Bearnard: First things first, when you're working then you've got to wear proper work clothes.
Bearnard: Alright, you've got your hat on and your pet looks happy and fed. All good to go here. Follow me.
You follow Bearnard through his fields until you come to a large field that looks a lot less healthy than the other plots.
Bearnard: I guess I don't talk about it much, huh. Yeah, I used to have a... well, calling them my parent isn't quite right. They took me in when I was just a cub, didn't have any family of my own. Back then, they were the leader of Louise Hill.
Bearnard: Not really. Before I grew up and took over the farm, they decided to leave Louise Hill. It's sort of complicated. But it's not a huge problem for the village. Even without a leader, most folks mind their own business and the village takes care of itself. That's why, even though they weren't that great at being a leader, the village didn't do any worse for it. They were always lazing around and leaving things to the last minute, never taking anything seriously... No matter how much I bugged them, it never changed their attitude. Wouldn't have guessed I'd turn out just as stubborn. Look at me, running my mouth. I think that's enough for a break.
The three of you pick up your shovels and get back to work.
Bearnard: Wow, we really finished it. This would've taken ages for just one person. Now that this is out of the way, I think I can handle the rest on my own. Though if anything else comes up, well...
Bearnard: I always say I'm a solitary bear, everyone knows it. Been that way a long time, ever since this farm went from being a two-person operation to just me. Suddenly turning around and asking for folks to put down their important business to help me... It's not easy.
Maybe it would be easier on Bearnard to suggest one person he can ask for help next time. Next time, he can ask...
Bearnard: And, uh... I think I owe you a thank you. I'll try working on asking people for help, and not being so stubborn. Not many folks I can talk about this sort of touchy-feely stuff with. So thanks for all the help, and for lending an an old bear your ear for a while. I think I'll get a good night's sleep tonight. |
| Rewards: Seedling, Bearnard's Golden Broom, Bearnard's Turnip Stew, Bearnard's Totem, 5000 Potatoes, +3 Affection with Bearnard |
Bearnard has fallen asleep against a fence.
- a) Wake him up.
- b) Let him sleep.
Bearnard wakes up and asks you what brings you to his farm.
- a) I came to check on you.
- b) I came to visit you.
Bearnard tells you that he's fine.
- a) Are you sure?
- b) You don't look fine to me.
He eventually tells you that he's falling behind and has been working hard to make up for it.
- a) It sounds like you need to hire a farmhand.
- b) It sounds like you need a break.
Bearnard: "It's my farm, I ought to take care of it myself."
- a) Just ask for help already.
- b) Ought and can are two different things.
+1 - c) There's nothing wrong with asking for help.
+3
He finally asks for help.
- a) Of course.
- b) Actually, I'm busy right now. (pause quest)
Go equip Bearnard's Red Ribboned Sun Hat and make sure to feed your active pet the Tenacious Cheesecake!
You follow Bearnard to a large field. He asks you to uproot rotten turnips.
- a) Jump right in.
+2 - b) Pace yourself.
+2
Bearnard talks about his childhood and being adopted my the leader of Louise Hill.
Bearnard: "Though if anything else comes up, well..."
- a) You can just ask for help again.
- b) You can just slave away by yourself.
Bearnard: "Suddenly turning around and asking for folks to put down their important business to help me... It's not easy."
- a) People want to help.
- b) It gets easier with practice.
Suggest who Bearnard should ask for help next time.
- a) Calbet.
+1 - b) Old Farmhand.
+1 - c) Lilia.
+1 - d) Fantasia.
+1 - e) Buli.
+1
| Rewards | |
|---|---|
| 3 Affection with Bearnard | |
| 5000 Potatoes | |
| Seedling | |
| Bearnard's Golden Broom | |
| Bearnard's Turnip Stew | |
| Bearnard's Totem | |
Buli: Buli's Shop[]
| Quest Information | |
|---|---|
| Quest Giver | Buli |
| Prerequisites | Main Quest: Your First Pet (Part 1) |
| Description | "Buli's Shop" |
| Full Transcript |
|---|
| Buli: Oh hey, I have some items here in my chance shop if you’re looking for supplies! Remember, everything in my shop is random chance, so you may not get exactly what you’re looking for. But, if you’re really lucky, you might just get something even better!
|
| Unlocks: Buli's Chance Machine |
You unlock Buli's shop after a quick meet-up.
| Unlocks | |
|---|---|
| Buli's Chance Machine | |
Buli: Buli's Laboratory[]
| Quest Information | |
|---|---|
| Quest Giver | Buli |
| Prerequisites | Main Quest: Your First Pet (Part 2) |
| Description | "You stumble into the lair of perhaps a mad scientist." |
| Full Transcript |
|---|
You arrive at Buli's shop to find that she's not at her usual post behind the front desk. As you approach the chance machine, you notice that the door behind the counter is slightly ajar. A sign hanging from the doorknob says "PRIVATE, DO NOT ENTER." Dimly flickering lights and a whirring sound are coming from inside.
You walk behind the counter and push the door open to peek inside. Sprite lanterns hanging from the ceiling illuminate a large back room with various work stations and storage racks. It smells like earth and ozone. Dozens of strange contraptions are crammed onto the available work space, each of which has a fresh turnip hooked up to the rigging in some way. Some of them are currently in motion, glowing and whirring, while others seem to be in the process of being assembled. Jugs and bottles of various sizes and shapes line the shelves of a storage rack to your left. About half of them are filled with blue, shimmering essence. One side of the room is dedicated to a mahogany writing desk and large collages of writings and graphs pinned to the wall. A cork board beside the desk is divided into four sections, each marked with a colored tag - yellow, red, green, blue. A sense of powerful magic overflows from the room. Buli herself is nowhere to be seen.
You turn to leave, only to see a furious Buli standing in the doorway. Buli: What are YOU doing in here?!
You try to explain the situation, but Buli is still scowling at you with her arms folded. Buli: Yeah, I'm sure you ACCIDENTALLY wandered into a private room while I wasn't around. More importantly, you didn't snoop into any of my experiments, did you?
Buli: Do you know how important it is to protect intellectual property during the early stages of experimentation? I just HATE when something gets spoiled before it's finished! Buli pauses to take a deep breath, unfolding her arms. Buli: Now that you've seen this much, I don't think I can let you leave...
Buli: Apologizing won't erase what you've seen from your brain. So I think you owe it to me to volunteer yourself to be part of one of my experiments now... If my hypothesis is correct, you might end up with your memories wiped clean. Just like when you first got here. Of course, I can't comment on any potential side-effects.
Buli ushers you back to the front room of her shop, still huffing and puffing. Buli: The issue still remains of you going back into my private quarters without being invited. Maybe I should just ban you from my chance machine shop forever...
Buli considers this for a moment, her expression slowly shifting from vexed to thoughtful. Buli: Hmm... I am a little short on funds this month. Spinning my chance machine might persuade me to feel a little more forgiving. Three times should do the trick.
You notice Buli sitting behind her desk, watching you expectantly. Buli: Have you spun my chance machine 3 times yet?
Reward: +1 Comprehension
What would you like to ask Buli about?
Buli: Well, this has been fun, but I have work to do. Don't forget to stop by and spin my chance machine again soon. You know, for science! |
| Rewards: 1500 Potatoes + Buli's Blue Bow Cake |
You find Buli's Laboratory, seemingly empty.
- a) Call out Buli's name.
- b) Take a peek inside.
Getting no response, you walk behind the counter and push the door open to peek inside. You find a curious laboratory, filled with writings and graphs, shimmering essences, and turnips hooked up to contraptions.
- a) Examine the writings and graphs.
- a) Try out the pen.
- b) Pocket a memo.
- c) Leave before Buli returns.
- b) Inspect the various containers.
- a) Pocket a bottle.
- b) Open a bottle.
- c) Leave before Buli returns.
- c) Observe the strange contraptions.
- a) Flip a switch.
- b) Turn a knob.
- c) Leave before Buli returns.
Buli finds you and furiously asks if you've looked around where you shouldn't.
- a) I may have looked around a little ...
-3 - b) N-no, I only just got here before you came. I didn't see anything, I swear!
-3 - c) [If "Leave before Buli returns" chosen] I just got here right before you came.
+3
Buli: Now that you've seen this much, I don't think I can let you leave...
- Nervously apologize.
Buli: Apologizing won't erase what you've seen from your brain. So I think you owe it to me to volunteer yourself to be part of one of my experiments now... If my hypothesis is correct, you might end up with your memories wiped clean. Just like when you first got here. Of course, I can't comment on any potential side-effects.
- a) Try to reason with her.
- b) Beg for forgiveness.
Either way, Buli orders you out of her lab, and demands that you spin her chance machine 3 times in order to properly apologize.
Buli: Hmm... I am a little short on funds this month. Spinning my chance machine might persuade me to feel a little more forgiving. Three times should do the trick.
- a) Okay, I'm on it!
- b) Isn't that extortion?
Spin Buli's chance machine 3 times.
Buli: Have you spun my chance machine 3 times yet?
- a) Oh um, I was just leaving...
- b) Yep! (Gacha'd 3 Times)
+1
Buli: In honor of your appreciation for the sciences, I'll allow you to ask one question. Of course, if it's something I don't want to share, I'm not obligated to answer it. You get one chance.
What would you like to ask Buli about?
- a) What were those strange contraptions?
- b) What was written on those notes?
- c) What do you use the essence for?
- d) Who are you really Buli?
Buli: Well, this has been fun, but I have work to do. Don't forget to stop by and spin my chance machine again soon. You know, for science!
| Rewards | |
|---|---|
| 1500 Potatoes | |
| Buli's Blue Bow Cake | |
Buli: Buli's Green Thumb[]
| Quest Information | |
|---|---|
| Quest Giver | Buli |
| Prerequisites | 500 Affection |
| Description | "Buli's in a great mood and wants to learn new things." |
| Full Transcript |
|---|
As you pass by Buli's shop, you notice Buli taking various measurements of her front yard with a meter stick and marking off a small plot with string. She hums to herself as she drives a wooden stake into the ground with a heavy bronze bookend as a hammer. It looks like she's in a good mood today.
Buli: Hello, world-hopper! Good timing, I was just thinking of a new riddle. Think you can solve it?
Buli: My first half is unexpected, / For the worse, perhaps sour. It's what clock needles do / With the passing of the hour. My second half is lighter, / Moving skyward so high, It's where balloons go / When you let them fly. What am I?
Buli: The first half was "turn" and the second half was "up," which when you put them together sounds like "turnip." I know the sounds don't perfectly match - but you got it right, didn't you? That just shows how clever you are. Then again, maybe it was too easy. If you've been spending this much time with me, then you should at least know how I feel about turnips. Speaking of which, I have another question for you. Don't worry, this one is much easier. How much do you know about gardening? I've been thinking about growing my own turnips to stabilize my supply, but I don't really have a green thumb.
Buli: Hey, world-hopper. Did you learn anything about gardening?
You explain to Buli the basics of caring for a small garden, based on what you've picked up on your journey. Buli: Hm, a lot of that seems... fairly obvious. But it's probably easier said than done. I don't want to sink too many hours into fumbling around on my own, so will you help me out with getting my turnip garden started? First, we'll need some supplies. I've... acquired most of the gardening tools, but I'm missing some important things. It's just a gardening experiment, so two Seedlings, a Misshapen Turnip, a Pumpkin, and a Cabbage for fertilizer should work. Think you can handle that?
Buli: Okay, I'll finish up clearing out this plot. Come back when you've got two Seedlings, a Misshapen Turnip, a Pumpkin, and a Cabbage. Buli: Do you have those things yet? You need two Seedlings, a Misshapen Turnip, a Pumpkin, and a Cabbage.
You hand over the seedling and fertilizer to Buli. In return, she hands you a pair of gloves. Reward: Bearnard's Farming Gloves Buli: Put your gloves on - how else are you going to help me plant these seedlings?
Buli: Good. It's not like we're working with any corrosive materials, but wearing gloves seems to be good gardening practice. You follow Buli, stepping over the small rope fence she's made, and crouch down beside her in her garden. She pulls out her field notebook and opens to a fresh page, pen at the ready. Buli: You plant the first one, and explain all the little tricks while you're doing it. Then I'll copy you for the second one.
Buli: Then why did all my past attempts at gardening fail?
Buli: Alright, I will try to plant the next one.
Buli: Why, turnips are good wholesome tubers that make a good soup base. What's so strange about wanting to raise my own?
Buli: You've already guessed by now, haven't you? Of all the objects I've studied, turnips are the easiest to animate.
Buli: If I could, that would mean that I'm a world-hopper too.
Buli: Just telling you isn't any fun. Try to use what you know to figure it out. Buli turns back to her turnip plot and carefully plants the seedling, patting the ground down around it with her gloved hands. Buli: How long do turnips take to grow? 5 weeks at the earliest? That's a great deal longer than how long it takes to animate them - maybe I'll stagger the next batch.
Buli: You must have gotten into alchemy by now, so I think you know the answer to that too. Buli finishes planting the seedling, then reaches into her bag and pulls out a slim blue bottle with some kind of liquid inside.
Buli: I heard that turnips don't transplant particularly well, but I wanted to harvest them as soon as possible. So I mixed up a little something to help them along. Let's just test it out on this second one. Buli uncaps the bottle's thin spout and taps out a few drops onto the earth where the turnip seedling is buried. The droplets produce tiny plumes of light blue steam as they hiss and dissolve into the dirt. Buli smiles in satisfaction as she replaces the bottle cap and tucks the potion back into her purse.
Buli: To be honest, it doesn't particularly matter to me what people think of what I do, or how I do it. What matters is results. Maybe you could learn from that philosophy too. After all, you've been here for some time now and how much do you know about your magic, or where it came from? Some food for thought. Buli: Well, I've got to get back to my lab. Can't leave things unattended for too long. You should keep stopping by to check on my garden. I plan to keep adding to it over time. Maybe in a few year's time, it'll be even bigger than Bearnard's farm. That would be too much work to handle by myself though. Hmm... Say, world-hopper, are you looking for a job?
|
| Rewards: Essence Jug, Buli's Magic Golden Pots, Buli's Totem, Buli's Scientific Equipment, 5000 Potatoes |
It looks like Buli's in a good mood.
- a) Say hello.
- b) Keep walking.
Buli: "I was just thinking of a new riddle. Think you can solve it?"
- a) Let's hear it.
- b) I'm a little busy right now. (pause quest)
Buli: "My first half is unexpected, / For the worse, perhaps sour. It's what clock needles do / With the passing of the hour. My second half is lighter, / Moving skyward so high. It's where balloons go / When you let them fly. What am I?"
- a) Let me hear it one more time. (repeat riddle)
- b) I know the answer. (one try)
- Buli: "What's the first letter of the answer?"
- a) H.
- b) T. (correct answer) +1
- Buli: "T is for... Turnip! That's correct!"
- c) S.
- d) Q.
- Buli: "What's the first letter of the answer?"
- c) I give in.
Buli: "The first half was "turn" and the second half was "up," which when you put them together sounds like "turnip." "
Buli then asks you how much you know about gardening. She's been thinking about growing her own turnips to stabilize her supply, but she doesn't really have a green thumb.
- a) I've learned some things from Bearnard. (If Bearnard's affection is 75+)
- b) I know how it works in theory. (If Comprehension
is at least 40) - c) Not much, to be honest.
- You should raise your affection with Bearnard to 75, or raise your comprehension to 40, then come back and talk to Buli.
You explain to Buli the basics of caring for a small garden, based on what you've picked up from Bearnard. She muses that it seems fairly obvious, but is likely easier said than done, and dispatches you to collect some supplies.
Fetch two Seedlings, a Misshapen Turnip, a Pumpkin, and a Cabbage.
- Sure thing.
- Reward: Bearnard's Farming Gloves.
After Buli gives you a pair of gloves, she demands that you equip them.
- a) Equip the Farming Gloves.
- Place Bearnard's Farming Gloves in your Wardrobe if they are not there already, then equip them to your outfit and save your avatar.
- b) Okay, I have my gloves on.
Buli: "You plant the first one, and explain all the little tricks while you're doing it. Then I'll copy you for the second one."
- a) Carefully plant the seedling.
- b) Haphazardly plant the seedling.
Buli watches you critically as you plant the seedling and mentions that she didn't do it much differently than you did, then wonders why her past attempts at gardening failed.
- a)The watering and weeding is more important.
- b) Because I'm magical.
Buli decides to plant the next one.
- What do you need all these turnips for again?
Buli: "What's so strange about wanting to raise my own?"
- a) We both know there's no reason to play dumb. +3

- b) Be honest, Buli.
Buli: "You've already guessed by now, haven't you? Of all the objects I've studied, turnips are the easiest to animate."
- Can you use animation magic?
Buli: "If I could, that would mean that I'm a world-hopper too."
- Are you?
Buli slyly mentions that she won't tell you, then finishes planting the seedling and complains about turnips taking 5 weeks to grow while animation magic is so much faster.
- a) Why do you want to animate things quickly?
- b) Why do you need so many?
Buli: "You must have gotten into alchemy by now, so I think you know the answer to that too."
She pulls out a slim blue bottle with some kind of liquid inside.
- a) What is that?
- b) Don't change the subject.
It seems she's mixed up something to help the turnips grow faster. Buli pours the liquid on the planted seedlings, and it hisses blue steam as it dissolves into the ground.
- a) You're pretty amazing, Buli. +2

- b) You're kind of strange, Buli.
Buli explains that she doesn't care what people think about her or her methods - what matters is results. She then also pointedly suggests that you could do the same, since you've been here for a while and still don't know much about your magic. After mentioning that she plans to grow her garden bigger than Bearnard's, she asks you if you're looking for a job.
- a) Time to complete the quest and escape.
- b) Nod, smile, and complete the quest.
| Rewards | |
|---|---|
| 5000 Potatoes | |
| Buli's Totem | |
| Buli's Scientific Equipment | |
| Buli's Magic Golden Pots | |
| Essence Jug | |
Calbet: Calbet's Correspondence[]
| Quest Information | |
|---|---|
| Quest Giver | Calbet |
| Prerequisites | Main Quest: Meeting Calbet |
| Description | "You get a little insight into Calbet's frustrations." |
| Full Transcript |
|---|
You find Calbet behind the tavern, firing arrows at a wooden post with a piece of paper pinned to it. He's pretty focused on what he's doing and doesn't seem to notice you approach.
Calbet: Anyway, while you're here you might as well help me out. Pull my arrows out of the post, would you? And throw away that paper, too.
You approach the post to pull out the arrows, when Calbet's target catches your eye. It has some sort of handwritten text on it. "Dearest Calbet, I hope you're doing well! We sent you another bushel of carrots. I hope you got them." Is this... a letter? You glance at the bottom of the page. It's signed, "Love, Ma and Pa!"
Calbet: It's not important, anyway! I have thousands more just like it. All those boring letters do is remind me why I moved to Louise Hill in the first place. I did have a reason besides this place desperately needing to up its cool factor, you know.
Calbet: I don't really like to talk about it. But I guess I can make an exception this time... I know you appreciate my coolness - like everyone else around here - but it wasn't always like that. Where I grew up, I got teased all the time. Probably because they were super jealous of me. Or - it was my parents' fault! They always made me these lunches with nothing but vegetables. Before long, everyone started calling me CALbage! You know, because it sounds like cabbage - but mixed with my name. And my parents still kept forcing me to eat vegetables anyway! They just don't get it at all. That's why I moved away, as soon as I was old enough.
Calbet: So when I was old enough, I left that place in a hurry. Now I totally have lots of friends and everyone loves me, and I don't need those rude kids anymore! Or my parents!
Calbet: Way to like, be a good listener. That's a great way to make people like you. Anyway, I bet talking about other stuff will make me feel better.
Calbet leads you around the edge of town, onto a grassy knoll on the outskirts. When you reach the top of the hill, he plops down with a sigh, setting his bow beside him.
Calbet: So like, what about you? Are your parents totally lame, too?
[Does it bother you that they aren't around?]
Calbet: I mean like - obviously I'm totally fine without my parents, but... I guess it would be kind of... weird not having them around. I never really thought about that before. I always assumed they'd be, like... around to annoy me until I get old and...
Calbet: Ughhh, I can smell it on you. Outdated social funk. Gross! I mean - thanks. Really. Don't worry, you'll get your cool points back in no time. But I have a few questions for you, while you're still like, under the old people spell. Would you sacrifice your happiness for someone else's?
Calbet: What about vegetables? How do you feel about them now?
Calbet: Okay, last question - what's the most important thing to you?
Calbet: Seriously though, I don't know if I understand things any better than before... But still, it was like, really cool of you to do that for me. I think I might try and visit my parents sometime or something. They're still annoying, but you've made me remember that I care about them too. I guess you're a pretty tenacious world-hopper, aren't you? Thanks for helping me out. See you around. |
| Rewards: Calbet's Cabbage Cake, 1500 Potatoes, +3 Affection with Calbet |
Calbet is practicing archery.
- a) Say Hello.
- b) Keep quiet and observe.
- He seems upset.
- a) Say hello.
- b) Ask if he's okay.
Calbet gives you a letter from his parents and tells you to throw it away.
- a) Take the letter.
- Calbet: "Why did you pick that up? That's t-totally... uncool! ...Wait. You didn't read it, did you?!"
- a) I... Well... (?)
- b) Of course not!
-?
- b) Throw it away.
- a) Ask about the letter.
- b) Give him the arrows.
- a) Say Something.
- b) Stay Quiet.
Calbet tells you about how he used to get bullied because his parents always sent him so many vegetables in his lunch box.
- a) I like vegetables.
- b) That sounds awful. (?)
- c) Was it really that bad? (?)
He says it's the reason that he moved and that he doesn't need his parents.
- a) You don't miss your parents at all?
- b) You're better off without them.
Calbet shows you a secret place.
- a) Admire the beautiful view.
- b) Quietly sit next to Calbet.
Calbet asks about your parents.
- a) Shrug.
- b) I don't remember...
Calbet: "Does it bother you they aren't around?"
- a) A little.
- b) Not really.
Calbet wants you to make some "old-fashioned" forum posts to understand his parents better.
Make 3 posts in the forums.
Calbet: "Would you sacrifice your happiness for someone else's?"
- a) In a heartbeat.
- b) Under the right circumstances.
- c) No, look out for yourself.
Calbet: "How do you feel about vegetables?"
- a) I love vegetables!
- b) They're ok.
- c) I would rather die.
Calbet: "What's the most important thing to you?"
- a) Helping other people.
- b) Figuring out where I came from.
- c) I don't know yet, I'm still trying to find out.
- d) You are, of course.
+3
Calbet realizes that he still loves his parents, even if they're annoying.
| Rewards | |
|---|---|
| Calbet's Cabbage Cake | |
| 500 Potatoes | |
| 3 Affection with Calbet | |
Calbet: Calbet's Cooking Venture[]
| Quest Information | |
|---|---|
| Quest Giver | Calbet |
| Prerequisites | 500 Affection, Side Quest: Calbet's Correspondence |
| Description | "Looks like Calbet's brewing up a new found interest." |
| Full Transcript |
|---|
| Calbet is loitering by the tavern entrance, lost in thought. When he sees you he perks up a bit.
Calbet nods sagely. Calbet: Of course, it'd be silly to pass up an opportunity to hang with me. I'll have to clear my schedule first, of course. There are loads of other people I was planning to see, but they can wait. While I'm taking care of that, you could bring me some things that we'll need for what I have planned. A pumpkin and cabbage would work well. And before you say anything uncool about it, yes I know - I don't like vegetables even though I'm asking you for them. Just get them, I'll explain later. In the meantime, I'll be here. Uh, clearing my schedule. Obviously.
Calbet: So... do you know much about cooking?
Calbet: This whole thing sounds completely ridiculous. But... I feel like we know each other pretty well now. So I don't think you'd lie to me... And my instincts about people are totally on the nose. Calbet thinks for a moment. Calbet: Is there anyone else that knows a lot about this world-hopper stuff?
Calbet: B-Buli? He considers the possibility for a while before finally nodding with determination. Calbet: I guess it can't be helped. We need to go see Buli so she can confirm your crazy story. But, uh... you take the lead, okay?
When you arrive, Buli is organizing a few of the wares on display in her shop. She quickly glances up as you approach. Buli: Hello, world-hopper. Something on your mind?
Buli: He does? It's nice of you to ask for him then. Did he trick you into running errands to "raise your popularity?" Confused, you glance around... but Calbet is nowhere to be found. Until you notice a pair of rabbit ears sticking out from behind a large urn. Buli: Well? What was his question?
He thinks about that for a moment, then nods to himself. Calbet: I didn't really pay much attention to pets before, but... I've gotta see this weird animating thing for myself. Could you, like, turn one of the items you brought into a pet? I'll prepare a different dessert for us while you're doing your magic or whatever. Just remember, it's gotta be pretty rad to impress me! So pick the one that you think will be the coolest.
Calbet takes you to his favorite spot, a grassy knoll overlooking Louise Hill. You remember it quite well. At the top you find a picnic blanket spread over the ground, along with some plates and silverware. A beautiful green cake sits in the middle, garnished with intricate details in its mint-colored frosting. Calbet sits on the blanket, and the Pumpkin Pup/Cabbager settles happily at his side/into his lap. Calbet: So this is what world-hopper magic can do, huh? This definitely earns you some cool points. I may not be able to make pets from items, but I do make a pretty rad... uh, cabbage... cake. Here, try a slice. [If Cabbager hatched]: Calbet looks down at the Cabbager and then back at the cake. [If Cabbager hatched]: Calbet: Maybe you should cut yourself a slice while I distract our little cabbage friend here. You know, just in case that one was its friend or something...
Calbet: Anyway, thank you for showing me this pet. I'm sorry that I didn't believe you right away. You've been trustworthy through and through. You always do what I ask, and you do a good job. I've been thinking, actually... this whole pet thing. I guess the rest of us around town aren't so different from this little critter.
Calbet: We were all just living our ordinary lives here, until you showed up. I've been hearing about all of the people you've been helping, and it's totally inspiring. Ever since I was picked on as a kid, I started thinking... 'I wanna do everything I can to make people feel welcome.' It's kind of my life's passion, you know?
Calbet: I don't want to be a social guide forever, though. Actually, my dream is to start my own town. Be the mayor or something. I'd make sure everyone always had what they needed, and everyone was nice to each other. It'd be full of cool people! No one who was lame or mean would be allowed to stay there.
Calbet: I haven't told anyone about my dream in a long time. I was always afraid they'd say I was too irresponsible to do something like that. But you always have my back, huh? I'm glad I met you. He gets to his feet, nodding at you. Calbet: Thanks again, for everything. I guess you should- He takes a step back and the pet follows him. Blinking, he tries to step away again, but it seems determined to stay with him. Calbet: Um... what's it doing?
Calbet: What? You mean it, like... wants to stay with me? He seems surprised, but he crouches next to it, patting its head gingerly. Calbet: What do you think? Do you want to give Calbet the pet? It must be equipped as your active pet to permanently transfer ownership of it to Calbet.
|
| Rewards: 2 Affection with Calbet, 5000 Potatoes, Calbet's Cloud Armour, Calbet's Hairstyle Clouds, Cabbage, Calbet's Picnic Basket, Calbet's Totem |
Calbet is loitering outside of the tavern. He asks you to hang out and help him get some things.
Fetch Calbet a Pumpkin and a Cabbage.
Calbet asks if you know much about cooking.
- a) Not really.
- Calbet suggests the two of you make a vegetable dessert for a picnic.
- a) Vegetable dessert?
- b) That sounds nice!
+1
- b) I know a little.
- Calbet suggests the two of you make a vegetable dessert for a picnic.
- a) Vegetable dessert?
- b) That sounds nice!
+1
- c) Does alchemizing pets count?
- You explain the concept to a confused Calbet, who asks if you just grab random animals and throw them into a pot.
- a) No, I animate them from items with my world-hopper magic.
- b) That's exactly what I do.
-1
Calbet gets curious when you mention cabbages could be animated into pets. You visit Buli's house to learn more. Calbet has hidden behind a vase, leaving you by yourself to ask Buli to confirm.
- a) Attempt to coax Calbet out of hiding.
- a) Force Calbet out of hiding.
- When you look behind the vase, Calbet is gone. You join up with him by the tavern. He's upset about trying to rat him out.
- a) Why were you hiding? (?)
- b) You're right, I'm sorry.
+1
- Calbet: "At least you can recognize when you've messed up. But you ruined my vibe. We definitely can't go back and talk to B... Buli now."
- a) Does that mean you believe me now? (?)
- b) Are you afraid of Buli or something?
- b) Ask Buli to explain pet animating.
+1
- a) Force Calbet out of hiding.
- b) Ask Buli to explain pet animating.
+1
Calbet wants you to show him your skills while he makes a dessert and asks you to pick the one you think would be coolest.
- a) Pick the Pumpkin.
- Start incubating the Pumpkin.
- c) Pick the Cabbage.
- Start incubating the Cabbage.
Calbet wants you to incubate your chosen vegetable and animate it into a pet.
You follow Calbet to the picnic he has set up. He asks you to take the first slice out of the cake.
- a) Cut a slice for yourself.
+1
- The taste is...
- a) Delicious!
- b) Well made, but not really my thing...
- The taste is...
- b) Politely decline.
Calbet says that their lives changed after you came there and describes wanting people to feel welcome because he didn't always feel that way.
- a) You're a good social guide, Calbet!
- b) That's a noble goal.
Calbet wants to start his own town with only cool and nice people.
- a) That sounds nice.
+1 - b) It'd be cool of you to welcome the mean ones too though...
- c) I believe in you!
+1
He starts to leave. The pet seems to have taken to him.
- a) I guess it's yours now.
- b) It must be good at detecting coolness.
- c) I think it likes you.
Do you want to give Calbet the pet? It must be equipped as your active pet to permanently transfer ownership of it to Calbet.
- a) Give Calbet your pet.
+1
- Help Calbet come up with a name.
- (Cabbager) What about... Calbage
- Calbet names the pet Calbage.
- a) Pick something cool!
- Calbet names the pet Buddy.
- b) I'm sure it'll be happy with any name you pick!
- Calbet names the pet Buddy.
- (Cabbager) What about... Calbage
- Help Calbet come up with a name.
- b) Keep your pet.
| Rewards (gave away pet) | |
|---|---|
| Cabbage | |
| Calbet's Cloud Armour | |
| Calbet's Hairstyle Clouds | |
| Calbet's Picnic Basket | |
| Calbet's Totem | |
| 5000 Potatoes | |
| 3 Affection with Calbet | |
Old Farmhand: Farmhand's Lost Treasure[]
| Quest Information | |
|---|---|
| Quest Giver | Old Farmhand |
| Prerequisites | Main Quest: Meeting the Old Farmhand |
| Description | "You try to locate Farmhand's lost trinket." |
| Part 1 Transcript |
|---|
|
Farmhand: Good day, young world-hopper. I imagine by now that you're adjusting to life here quite well, getting your bearings together and finding your place in the world. But since you are a newcomer to this world, there is still much that you do not know about how things came to be. If you have a moment to spare, I have a bit of a history lesson for you. Would you care to listen?
Farmhand: Good! Let's get right to it. As you've probably gathered by now, there are various types of towns and regions all around the world. Oftentimes, the culture of a certain area is determined by what sort of livelihoods its residents have. Louise Hill, for example, has a good climate and topography for agriculture. Other towns have access to resources that make them more suited to crafting and trading. As you travel to more towns and meet all sorts of people, I'm sure you'll come to understand what I mean firsthand. Which brings me to my main point! Have you ever heard of artificers, young world-hopper?
Farmhand: Now allow me to explain: artificers are skilled inventors who create all manner of fantastic items. They differ from craftspeople in that their main focus is creating new, unique items for specific use rather than traditional items for everyday use. For example, a craftsperson might spend their whole life mastering and refining the creation of tried-and-true tools that have been widely used for centuries. Meanwhile, an artificer may instead spend their time inventing entirely new and novel tools to address unique, evolving needs. In your travels, you may even come across some artificers who specialize in imbuing items with magical properties - but of course, I wouldn't know anything about that. I simply know some people who create such things. Anyway, the artificing community has been thrown into a bit of a tizzy lately, thanks to the arrival of you world-hoppers.
Farmhand: As it turns out, you world-hoppers have a unique ability to create items yourself! It's a rather mysterious process, but one that I've had the pleasure of teaching and observing as various world-hoppers come through Louise Hill. How about it? Would you like to try some item alchemy for yourself?
Farmhand: It's quite simple, really. All you have to do is place five items into your alchemy engine and activate it. The results of such magic can be quite varied, ranging from neat baubles to impressive and powerful new items! You'll have to experiment with different reagents to see what you can come up with. And don't forget to write down any particularly interesting recipes that you come across! Go ahead, try combining five items at your item alchemy engine now. I'm curious to see what you'll create!
Farmhand: Ah, you're back young one. Have you alchemized something fantastical from five items yet?
Farmhand: Oho, what a fine creation! Looks like you're now a certified item alchemist. Well, I don't have a paper certificate for you, but that fancy item that you've produced seems like certification enough to me. How do you feel now that you're entering the ranks as an item artificer? A little wiser? Actually... There's some dispute about whether world-hoppers should be considered artificers, as the results of your alchemy can seem quite random at times. But I'm of the opinion that a little variety never hurt anyone! So now that you're a genuine artificer, I have a favor that I was hoping to ask of you...
Farmhand: Well, the truth is... I was in possession of a rather rare artifact. At least, until recently. It was made by a master artificer - not me, of course - and there's not another like it in the world. I can't seem to find it no matter where I look. The last time I remember seeing it was before I passed through 3's Forest last week. I heard that you have been venturing out into the forest lately, and I was wondering if you could perhaps ask around about it during your next visit.
Farmhand: Ah yes, I suppose you will need to know... a certain amount about it, in order to locate it. Although it belongs to me, I cannot claim to be an artifact expert - it was a gift, you understand - so as I can best remember... It is... silver. And round - able to be held in one's hand. And there's a system of needles and dials in the center.
Farmhand: That is... not too far off, but the interesting thing is that - I mean, yes. That's probably a good way to think of it. In fact, that's how I'd characterize it too, as I have no idea what is inside it. However, I can tell you that the artifact is drawn to magic. The person who made it - definitely not me - designed it that way. Now, is that enough detail for you? Please let me know if you're able to find it, young one. I'd be ever so grateful. You will need to ask around 3's Forest to see if anyone has seen the Old Farmhand's artifact.
|
| Unlocked: Does Glume Have the Artifact? Does Mycel Have the Artifact? Does Barclay Have the Artifact? |
| Part 2 Transcript |
|---|
| Does Glume have the artifact?
As you try your best to describe the missing artifact to Glume, she begins to grin smugly. Glume: Oh, that thing? Yes, I know where it is.
Glume: Such a pity for you, because you won't be able to find it... As it belongs to me now. And I'm not giving it back. Glume seems pretty pleased to refuse you... is it possible that she's lying about having the artifact? You should probably go talk to Barclay and Mycel.
Barclay: Oh hello there, world-hopper. Do you need something?
Barclay: An artifact? No, I don't know anything about that. Somebody else in the forest probably picked it up.
As you approach, Mycel doesn't seem to notice that you're there. Mycel: . . . . . . . . . Oh, you're here. But why?
You try your best to describe the missing artifact to Mycel, who looks unperturbed. Mycel: I don't know what you're talking about. I have no such artifact. Is this a ruse to make me divulge my secrets? How foolish. If you have not the sight, there is nothing to see. Mycel doesn't seem to recognize the description of the artifact, but her tone is strange... is it possible that she's lying?
Your head is starting to get a bit turned around...
You find a secluded clearing in the forest to sort through your thoughts...
Mycel: World-hopper, I told you that I know nothing of this artifact. Yet, here you are again... Are you sure that you want to accuse Mycel?
Mycel stares at you blankly for a few moments before a smile slowly slips across her face. Mycel: ...Perhaps you do have eyes to see after all. How did you know? She reaches into her bag and pulls out a shining silver device, its dials seem to churn restlessly. Mycel: I feel no need to return this small curiosity. It was discarded in the forest, and in the forest it shall stay. It seems that Mycel did in fact have the artifact all along! ...yet how will you convince her to return it?
She gives you the Old Farmhand's missing artifact. You notice the needles on its front spinning alternately between you and Mycel. Mycel: Now please, go. Had I known it would bring others into my enclave, I would have never picked it up. You should return the artifact to the Old Farmhand.
Farmhand: Hello, young artificer! That look in your eyes... have you recovered my artifact?
As you exchange the Old Farmhand's artifact for your reward, you notice the dials on the device face start to spin toward the Farmhand.
Farmhand: Once again, thank you for your assistance. Do stop by again if you'd like to brush up on your social history at any point. |
| Rewards: Not a Wizard's Glowing Jelly, 1500 Potatoes, +3 Affection with Old Farmhand |
Farmhand: "I have a bit of a history lesson for you. Would you care to listen?"
- a) Yes, I'd love to know more.
- b) Actually, I'm busy right now. (pause quest)
Farmhand: "Have you every heard of artificers, young world-hopper?"
- a) Yes I have!
-1 - b) No, what is an artificer?
+1
Farmhand: "Would you like to try some item alchemy for yourself?"
- a) Absolutely!
- b) How does it work?
He wants you to alchemize any 5 items 1 time.
- a) Yes, I did! (Alchemized 1/1 times)
+1
+1 - b) I'm still working on it. (pause quest)
Old Farmhand wants you to find the artifact he lost in Three's Forest.
- a) I can do that!
- b) Why not go yourself?
Farmhand: "It is silver...and round - able to be held in one's hand. And there are a system of needles and dials in the center."
- a) Like a compass?
- b) Like a clock?
You will need to ask around 3's forest to see if anyone has Old Farmhand's magic artifact.
Unlocks: Does Barclay/Glume/Mycel have the artifact?
Speak to all 3 Witches before you accuse one of having the artifact.
- Glume says that she has the artifact, but she refuses to give it back to you.
- Mycel says that she doesn't know anything about the artifact, and that she doesn't have it.
- Barclay says that he doesn't know anything about the artifact either, but that Glume is definitely lying about having it.
Of the three witches, who will you accuse?
- a) Accuse Barclay.
- b) Accuse Glume.
- c) Accuse Mycel. (correct)
- Mycel has it but refuses to give it up. How will you make her?
- a) Persistence. Refuse to back down!
- Possibly Tenacity check (stats unknown, currently tested with 31 Tenacity allows a pass)
- b) Honour. Appeal to her sense of morality!
- Possibly high Honour check or impossible due to Mycel's comprehension virtue
- c) Cunning. Deceive her!
- Possibly Charm check (stats unknown, currently tested with 30 Charm allows a pass)
- d) Intellect. Try to reason with her!
- Possibly high Comprehension check or impossible due to Mycel's comprehension virtue
- e) Chance. Rely on your luck!
- Possibly 50/50 chance
- a) Persistence. Refuse to back down!
- Mycel has it but refuses to give it up. How will you make her?
No matter who you accuse or if you get the item, listen to the Old Farmhand's story.
| Rewards | |
|---|---|
| Not a Wizard's Glowing jelly | |
| 1500 Potatoes | |
| 3 Affection with Old Farmhand | |
| Retrieved Artifact | |
| 2 Comprehension | |
| Not a Wizard Hat | |
| Apprentice Teapot | |
| Plump Turnip | |
| 3 Affection with Old Farmhand | |
| Artifact Still Missing | |
| 1 Comprehension | |
Old Farmhand: A Familiar Farm Companion[]
| Quest Information | |
|---|---|
| Quest Giver | Old Farmhand |
| Prerequisites | 500 Affection |
| Description | "The Old Farmhand reminisces about identity and companions." |
| Full Transcript |
|---|
| You arrive at the Old Farmhand's perch behind the tavern to see him looking a bit harried, without the usual sheen in his beard.
Old Farmhand: I've had some spectacular days of farm work in the last week. As you know, I am a farmhand. I help out on a number of farms around Louise Hill, as seasonality and needs dictate. But as you also know, I have not always been a farmhand! I've done all sorts of things in my life, dabbled in things perhaps including but not limited to some light magic... Anyway, my point is that despite my age, I am relatively new to farm work. Always keeping a beginner's mind, as they say. As such, I often come across new... skills, or techniques that would have never even occurred to me in my previous life. There's a great deal more mess than I'd anticipated. Without going into too much detail, let us just say that there are good and less good things about farm life. In all these educational experiences, I realized that there is one area in which farmers are quite similar to world-hoppers. A riddle for you - can you guess what it is?
Old Farmhand: Farmers are wont to bond with their animals in a particular way, especially the animals that help out around the farm. There are few bonds stronger than that between a farmer and her sheepdog, I'd say. Something about the routine of working together, day in and day out, builds an unshakeable trust. When I was watching a farmer out in the fields with her sheepdog, I thought of you and your pets. After all, you were the one who gave your pets life - it is no surprise that you are close. Ah, but I must be careful not to make any assumptions. How would you describe your relationship with your pets?
Old Farmhand: Speaking of the bonds of trust between world-hopper and pet, / Now that you've mentioned a familial bond between world-hopper and pet, I am reminded of yet another type of person with a special creature companion. Let us make this the last of three queries. Will you hazard a guess at this creature-accompanied career?
Old Farmhand: Specifically, I was referring to the wizard tradition of owning a familiar. Though there are certainly circumstances of a familiar owning its wizard! Some familiars are even made through magic - making them rather similar to your world-hopper pets, although the type of magic is different. Familiars are meant to protect their masters from harm, deliver important messages to fellow wizards, and simply keep their masters company. Some wizards even say that their familiar feels like an extension of their own body. Seeing a farmer with her sheepdog, you with your pet... I must admit, it makes me long for a familiar of my own. Any proper wizard should have one. Not that I am a wizard, of course. Ahem. So, my young friend, I was hoping you would assist me in this endeavor and use your world-hopper magic to provide me with a familiar.
Old Farmhand: As for what type of familiar, I was hoping for a dragon. Perhaps a tad ostentatious or old-fashioned, but I am a bit of a traditionalist. Of course, it couldn't be a very large dragon - that would be a bit of a surprise for a quiet town like Louise Hill. If fairy tales are to be believed, sleepy hamlets and large dragons do not mix well. As for the how, I heard a bit about alchemy on the forums. It seems that alchemizing a dragon should be possible, bt I'm not sure exactly what combination of pets will yield a dragon. Perhaps consult your fellow world-hoppers on this. Or, if you are feeling adventurous, there is always the option of trying random combinations. I look forward to seeing this small dragon familiar! In the meantime, I'll wait here until you're finished. Go alchemize an Emerald Dragonlet pet and put it in your active pet slot. Note that completing this task will require you to relinquish your alchemized pet.
Old Farmhand: There you are, have you alchemized that new familiar for me yet?
Old Farmhand: Oh? What's that you have there? You show the Old Farmhand the Emerald Dragonlet that you alchemized for him. It flexes its wings and peers curiously at him, seeming hesitant to leave your side. Old Farmhand: What a marvelous creature...! It's even lovelier than I had imagined. Pleased by the praise, the Dragonlet shows off its glimmering scales and lets out a little squeak before scampering over to investigate the man in the strange robes. Old Farmhand: Oh, hello there! A pleasure to make your acquaintance. The Old Farmhand crouches down to greet it, extending one hand gently in its direction. The dragonlet stares blankly at his hand, then trots forward and begins sniffing at him, poking its nose into the sleeves of his robes. The Old Farmhand looks delighted.
The dragonlet starts by poking at the Farmhand's palm experimentally with its claws. Satisfied, it climbs up onto his wrist and begins scaling his arm. Old Farmhand: O-Oh! Quite adventurous, this one. You've got some climbing legs, haven't you? I suppose I should come up with a name, shouldn't I? That's customary when a wizard greets their familiar for the first time - not that I'm a wizard. Something with a nice ring to it... How about Jesper?
Old Farmhand: Hm, but I feel that we can do better. Perhaps... Elinor? Brianus? No, that's not quite right either... While Farmhand is thinking about this, the Dragonlet makes its way up to his shoulder and starts poking around inside his beard. Old Farmhand: Goodness! This one will roam wherever it pleases, it seems. That gives me an idea - Wander! Your name will be Wander, little one. He reaches up and rubs the crown of the newly-dubbed Wander's head with his finger. Wander wiggles its tail and nips at Farmhand's finger in response. Old Farmhand: "You know, this dragon reminds me a bit of myself when I was young."
Old Farmhand: Perhaps you'll allow me to tell a little story. I promise that I will keep it brief. But first, I'd like to ask you one more question: Do you think that life goes by too fast or too slow?
Old Farmhand: Let me tell you the story of a young man who was so eager to learn that he spent all of his time obsessing over this one thing, perfecting it as meticulously as he could. He was not compelled by anyone or anything to do so, he simply loved learning and loved being able to do new things with what he learned. Eventually, he became so proficient at this one thing that he found himself in a position of considerable power and responsibility. People came from far and wide to hear his counsel on... Oh, various matters. Before he knew it, he was an old man, surrounded by chattering idlers who had very little to do with the thing that he loved. This wasn't what he had wanted at all. So he left. He left it all behind, in search of a simpler and quieter life. Little did he know, there was even more for him to learn, even in the quietest corner of the world that he could find. Imagine his delight that he, who had thought himself beyond the peak of his years, had found something new to love and learn. That was when he realized - when I realized that there is never any reason to rush. Even when you grow old, there is still time to explore and discover. That is my final advice to you. Do not hurry yourself, trying to achieve it all at once. Enjoy life as it happens, and rest assured that you can continue exploring.
Old Farmhand: Allow me to offer my thanks for alchemizing a familiar for me. It isn't much, but I lead a humble life nowadays. Perhaps if you come back to visit, Wander and I will be able to sit down with you for some tea and a chat. The dragonlet in question appears to be in the process of exploring the Old Farmhand's many pockets. Its tail flicks back and forth happily. Old Farmhand: I think we'll spend the next while getting to know one another. I look forward to learning the ins and outs of proper dragon care. But more than that, it feels good to have a companion by my side. I feel like a proper wizard - I mean, a farmhand. Yes. A farmhand. |
| Rewards: 2 Affection with Old Farmhand, 5000 Potatoes, Not a Wizard Gold Hat, Not a Wizard Gold Robe Drapings, Apprentice Teapot, Not a Wizard's Totem, Not a Wizard Beard |
Old Farmhand: "Oh, hello there! How go your travels?"
- a) Same as usual.
- b) You look tired.
Old Farmhand: "In all these educational experiences, I realized that there is one area in which farmers are quite similar to world-hoppers. A riddle for you - can you guess what it is?"
- a) We're always busy. (?)
- b) We come in all shapes and sizes.
- c) We have pets. (correct answer)
+2
Old Farmhand: "How would you describe your relationship with your pets?"
- a) They're like my children.
+2 - b) They're my trusted companions.
+2 - c) They're like decoration.
Old Farmhand: "Will you hazard a guess at this creature-accompanied career?"
- a) Witches.
- b) Wizards. (correct answer)
- c) Falconers.
Old Farmhand asks you to provide him with a familiar.
- a) Sure.
- b) Not right now.
Go alchemize an Emerald Dragonlet pet and put it in your active pet slot. Note that completing this task will require you to relinquish your alchemized pet.
- I'll be back.
Old Farmhand: "There you are, have you alchemized that new familiar for me yet?"
- I've done it, here's your new dragon!
The Old Farmhand looks delighted. The dragonlet starts climbing on him.
- s) It likes you.
- b) You must smell funny.
Old Farmhand tries to find a name for his new familiar.
Old Farmhand: "How about Jesper?"
- a) Sounds cool.
- b) Sounds cute.
- c) Sounds silly.
Regardless of your answer, he gives it a new name.
Old Farmhand: "You know, this dragon reminds me a bit of myself when I was young."
- a) How so?
- b) Did you also bite people?
- c) Were you also small?
Old Farmhand: "Do you think that life goes by too fast or too slow?"
- a) Too fast.
- b) Too slow.
- c) Just right.
+2
Old Farmhand tells you his story.
- a) Thank you for the story.
+2 - b) ...Is that all? (?)
| Rewards | |
|---|---|
| 3 Affection with Old Farmhand | |
| 5000 Potatoes | |
| Not a Wizard Gold Hat | |
| Not a Wizard Gold Robe Drapings | |
| Apprentice Teapot | |
| Not a Wizard's Totem | |
| Not a Wizard Beard | |
Fantasia: Fantasia's Fretting[]
| Quest Information | |
|---|---|
| Quest Giver | Fantasia |
| Prerequisites | Main Quest: A Stroll with Fantasia / A Chat with Lilia |
| Description | "Fantasia's experiencing a Lilia-related dilemma." |
| Full Transcript |
|---|
| As you approach the training grounds, you notice Fantasia pacing the length of the training grounds. They seem agitated, muttering to themselves so quietly you can only pick up every other word.
By the time you reach them, Fantasia seems calm and composed. The only sign that anything's wrong is the occasional twitch of their tail. Fantasia: Lovely today, isn't it? All that sky. I was just... relaxing.
They clap a hand over their mouth, but it's too late for them to pretend nothing's wrong now. Fantasia: Well, happened is... when I was cleaning up the training grounds earlier, I found this.
Fantasia: That's a really nice idea, but I don't think it's very realistic. There's only one way to get to the bottom of this. We'll do a reenactment.
Fantasia pauses for a moment and then sighs, clearly frustrated with the situation. Fantasia: Oh, this is going nowhere! Thank you for humoring me, but I don't think either of us have any idea why she didn't tell me. It doesn't matter, anyway. I'm just going to be happy for her. This is a good thing. Eisen's is so prestigious, and Lilia will flourish there. I know it. I just... I just won't be there to make her laugh when she's had a bad day. Or coax her into taking a break instead of training until it's dark outside. Or make her tea the way she likes it.
Fantasia notices you approaching, their eyes filled with anticipation.
Fantasia: Thank you, you're a lifesaver!
Fantasia barely notices your reaction as they continue telling you about Lilia.
You arrive in the town, where you find Lilia peering at a display in a shop window. Fantasia approaches Lilia and hastily hands her the care package. Lilia looks at the two of you in confusion.
You notice that Lilia is trembling a little, blinking rapidly as she avoids Fantasia's gaze.
It takes you a while to catch up to Lilia. As you call out to her, she turns around, startled.
Lilia: The thing is...
Lilia: I feel terrible for running off on them over this, they didn't deserve to be treated like that! I need to go back and apologize.
As you make your way back, you notice Fantasia pacing anxiously in the distance. As if they could sense you coming, they abruptly stop and turn their gaze toward the two of you. Fantasia: Lilia! Are you... is everything alright?
Lilia: Are you sure? I know that you really like living here in Louise Hill. You don't have to move because of me!
|
| Rewards: 1500 Potatoes, +3 Affection with Fantasia, Fantasia's Sunbaked Mousse Cake |
You see Fantasia.
- a) Leave them to their business.
- b) Approach quietly.
- c) Approach loudly.
Fantasia acts strange.
- a) Ask if something is wrong.
- b) Wait for them to tell you.
- c) Ask where Lilia is.
They show you a letter with the news. Fantasia wonders why Lilia hadn't told her.
- a) Maybe she was kidnapped. (?)
- b) Maybe she hasn't had the chance.
- c) Maybe its a surprise party.
Fantasia thinks it's all unlikely. So why?
- a) Because she hates Fantasia.
-2 - b) Because she's worried about the letter.
- c) Because she's not good at communication.
- d) Because she's nervous about their reaction.
Give them Lilia's Training Lances, Fantasia's Dagger Gloves and an Honourable item (Honour Totem, Honourable Red Velvet Cake, Pink Snail Friends, Pink Snail Helm or Red Shortbread Conecake).
Fantasia describes how much Lilia means to them.
- a) You can't help but smile along with them.
- b) Look at Fantasia with an understanding expression.
- c) Wait for them to get to the point.
Fantasia gives the care package to Lilia and tells her she's worked hard.
- a) Agree with Fantasia.
- b) Shuffle nervously.
Fantasia asks you to go talk to Lilia.
- a) Of course.
- Lilia explains that she has a problem and wishes she could talk to Fantasia about it. She explains her problem and goes to talk to Fantasia.
- a) Tap your foot impatiently. (?)
- b) Stay quiet and let them have their moment.
+3 (Fantasia) - c) You find yourself smiling along with them.
+3 (Fantasia)
- Lilia explains that she has a problem and wishes she could talk to Fantasia about it. She explains her problem and goes to talk to Fantasia.
- b) I don't think I should get involved. (?)
| Rewards | |
|---|---|
| 1500 Potatoes | |
| Fantasia's Sunbaked | |
Fantasia: Fantasia's Future[]
| Quest Information | |
|---|---|
| Quest Giver | Fantasia |
| Prerequisites | 500 Affection, Side Quest: Lilia's Guard Watch |
| Description | "Fantasia considers their place in the world." |
| Full Transcript |
|---|
| Fantasia is sprawled out on the grass in the training grounds. They wave cheerfully as you approach.
You accept their invitation and settle down next to them on the field. It's a beautiful day, the sun covered by only a few drifting clouds, and the grass is nice and soft beneath the two of you. Fantasia: Hmm... maybe I should be training right now. Or running errands in the village. Or organizing my closet. The problem is, I don't really feel like doing any of those things. My whole life, all I ever wanted was to be safe, fed, and happy. Now that I'm not struggling to survive anymore, I don't really know what to do with myself. Everyone else has something they dedicate themselves to - Bearnard has his farm, Buli has her experiments, and Lilia... They smile, a little wistfully, a certain light entering their eyes. Fantasia always looks a little different when they talk about Lilia. Fantasia: Lilia works harder than anybody else I know. I want to be as dedicated to something as she is someday, so I can be proud to stand by her side. I think you and I both understand what it's like to be directionless. When you woke up, not knowing where you were from... how did you figure out what you wanted?
Fantasia: This will be fun, I promise. I've planned a busy itinerary for us. I want to try out everything until I can find something to really get excited about! Since everyone in Louise Hill is so passionate about what they do, I thought I might learn from their examples. First up is Buli: she's the expert on... whatever she's doing with her experiments, so let's visit her and ask her to teach us what she knows.
Buli: Hm? Oh, hello animator. And Fantasia too, I see. I still have plenty of Essence Jugs in stock.
When you ask Buli to take you and Fantasia on as temporary apprentices, you think for a moment that you've finally managed to surprise her. She stares at the two of you for a split second of shocked silence, but recovers quickly enough that you're not sure it ever really happened. Buli: I am flattered that you're so interested in my work! And I'd be... delighted to have your help as apprentices. Of course, it won't be easy. You'll need the Tenacity of someone who won't rest until they've found the truth, the Comprehension of someone who truly seeks to understand the world around them, and... a certain amount of resources. Specifically, turnips. Your first job as apprentices is to acquire some fresh specimens from Bearnard's farm, and quickly! Discovery waits for no one!
Buli: That was the only task I had for you today, but you've been very good apprentices. Come back tomorrow.
Fantasia lets out a long sigh as the two of you leave. Fantasia: I don't think I really expected anything else, but it was a worth a try. Their mood quickly lightens, and they shoot you a mischievous grin as you walk back towards the training grounds. Fantasia: Stealing those turnips, though. What a rush! Just like old times. Don't worry, I left some potatoes at Bearnard's house as payment. I hid them in his kitchen cabinet. That'll be a nice surprise at dinnertime! I guess I really have reformed now. Lilia would get upset if I hadn't paid... and besides, I enjoy paying for things now that I can. The next thing we're trying out is farming, just like Bearnard. They dig around in their pocket and produce a single misshapen turnip. Fantasia: Good thing I didn't give Buli all the turnips we took. Now, uh... what do we do with this?
Fantasia: And now we wait for it grow! How long does that take again?
Fantasia's face falls. Fantasia: That's so long. And I have to water it every day? Farming is a lot harder than I realized. I should give Bearnard more potatoes. Maybe I'll leave a stack on his doorstep. They sigh and stand up, mournful expression gone like it never was. Fantasia: Our next task is the one I'm most excited about. We're going to help Lilia guard Bearnard's fields! I really hope this one works out. Guard duty isn't the most interesting thing ever, but just imagine us as partners and knights together! We could even get matching armour... I can't wait! Come on, let's go!
Lilia waves as soon as she spots the two of you, a big sweep of her arm you can see from all the way across the fields. (If Lilia's Guard Watch has been completed:) Paws dances excitedly at her feet, running forward to greet you first. Lilia: I'm so happy both of you are joining me today. I've even prepared tea and some new stools. The stools look a little out of place on Bearnard's farm, with their fancy, plush cushions and ornately carved legs. Lilia: I took them from the parlor back home. I hope they're alright. Lilia enthusiastically explains how she guards Bearnard's fields. It involves a lot of looking around in complete silence. While she's distracted by arranging the new stools in the perfect configuration, Fantasia turns to you discreetly and whispers. Fantasia: What she said about utter focus and alertness... How do you do that, again?
Fantasia: Hmm. I'll keep that in mind. Thanks! They shuffle over to their post, equidistant from you and Lilia. Together, the three of you can easily keep an eye on all of the fields at once. It's a beautiful day outside. Even though Bearnard's fields have been ravaged by thieves, they still look lush and green in the afternoon sun. You smell nothing but turnips and sun-warmed earth, and hear nothing but birdsong. You look over at Fantasia to check on how they're doing... and catch them slowly nodding off, head drooping downwards despite their best efforts. (If Lilia's Guard Watch has been completed:) Paws nips lightly at their heels, and they jolt awake with a soft yelp. Fantasia: Aaah! What - ? They notice you and Lilia staring at them, and sink back downwards onto their stool. Fantasia: Ah... sorry. Lilia: It's alright. You just looked so peaceful I didn't want to disturb you. Fantasia: I won't fall asleep again, I promise! I'll guard jogging in place if I have to. You and Fantasia finish the rest of your shift without incident, but they sag, exhausted, after Lilia bids the two of you a cheerful goodbye. (If Lilia's Guard Watch has been completed:) Paws happily wags their tail beside her. Fantasia: So much for matching uniforms. I'm just happy Lilia wasn't angry at me for falling asleep. There's only one more person to learn from now.
Fantasia: No, of course not. I meant you! Helping people out and playing with pets sounds like a fine time. Do you think I could spend some time with one of your pets? It has to be one I can really connect with, the kind of pet I understand perfectly... I can wait by the Training Fields if you need time to look for one. Fantasia would like to see a pet hatched from Fantastical Bells as your active pet.
Fantasia is dozing contentedly near the fence / Fantasia is sitting on the fence, swinging their legs merrily. You'll need a Bell Fox as your active pet to continue. You can hatch one by incubating Fantastical Bells.
Fantasia: They're perfect! I can already tell that we're going to be good friends. Alright, let's see... Sit! The bell fox doesn't seem to understand, even when Fantasia demonstrates. Fantasia: I guess you're not in the mood for tricks today. How about a little exercise? Fetch! They grab a stick from the ground and throw it towards the horizon. The bell fox watches it, but doesn't move. Fantasia: Not a fan of running around, are you? That's okay, neither am I. Let's try one last thing. Catch! They produce a treat from their coat pocket and throw it into the air. The bell fox watches the treat intently... and leaps at the perfect moment, catching the treat in its mouth. Fantasia: See? I knew you could do it! You just needed the right incentive. I don't think I'm going to be an expert pet trainer any time soon, but at least we taught you one thing today. Fantasia waves goodbye to the pet. It nods solemnly at them. Fantasia: Phew, I'm beat. Let's see what Lilia's up to.
The two of you meet up with Lilia as the sun slips slowly beneath the horizon. She's brought a small fruit tart from her family's kitchens. Fantasia: I'm exhausted! Lilia: You worked hard today. Did you find anything you liked doing?
Lilia: How about you, Fantasia? Fantasia: Me? I don't think I really connected with anything today. If we're just going to judge by results, it was a bit of a disaster! You saw how my time as a guard went... Lilia: If you really have your heart set on being a guard, I'm sure all you'd need is a little practice. Fantasia doesn't even try to stifle their giggle, eyes dancing with quiet merriment. Fantasia: Thanks, but you really don't need to reassure me. I liked the idea of wearing a guard uniform more than I actually liked being a guard. Besides, even though I didn't really discover any hidden talents or new passions, I had fun today, and I learned more about the other villagers. I'll just have to resign myself to being ordinary and well-fed. But that's okay. I'm happy just to be among friends. Lilia: Fantasia, you tried so many things today. Even when you knew you wouldn't be good at them. Even when you weren't sure whether or not they'd work out. I don't think that's ordinary, I think that's incredible. Fantasia: Lilia...
Fantasia: Having someone along with me made it an adventure, even when things didn't work out. Remember when I told you about how Lilia's dedication inspired me? Well, you inspire me too. You've never let not having your memories keep you from trying different things and helping people out, and I really admire that. Here. This is to thank you... for being such a good friend. |
| Rewards: Fantastical Bells, Fantasia's Dusk Fox Tail, Fantasia's Totem, Fantasia's Desert Hood, 5000 Potatoes, +3 Affection with Fantasia |
Fantasia invites you to relax on the grass.
- a) Sit with Fantasia.
- b) Remain standing.
Fantasia: "When you woke up, not knowing where you were from... how did you figure out what you wanted?"
- a) I didn't, I'm still just going with the flow.
- b) The things I love just stood out to me.
- c) I belonged somewhere, once. I'm just trying to return.
- d) When I realized there were people who needed help, nothing else mattered.
Fantasia: "If you're free right now... I've been thinking about trying out a few new hobbies, and I'd like it if you could come with me."
- a) Sure!
- b) Maybe later.
You walk over to Buli's house. She offers you Essence Jugs.
- a) Maybe later. Right now, we need your help...
- b) Nice try, but we're here to learn from you.
- c) We need something else this time...
You ask Buli to be her apprentices. Your first job as apprentices is to steal Turnips from Bearnard's farm.
- a) Sure.
- Play 3 rounds of Turnip Thief.
- b) If we do, will you finally tell us what you're using them for?
- c) I should have expected as much.
- d) I'd really rather not...
- Spin Buli's Chance Machine once.
Buli applauds you and says to come back tomorrow.
- a) Protest.
- b) Leave Buli's shop.
You leave her house with a turnip. Fantasia wants to try farming and wonders what to do with it.
- a) Dig a hole.
- a) Water it.
- b) Put the turnip inside.
- b) Water it.
- c) Look at them skeptically.
Fantasia: "And now we wait for it grow! How long does that take again?"
- a) Years.
- b) Days.
- c) Weeks.
Fantasia admits they doesn't have the patience. You follow Fantasia to Lilia's training field and join her on guard duty.
Fantasia: "What she said about utter focus and alertness... How do you do that, again?"
- a) Scan the horizon attentively.
- b) Think about something you're interested in.
Fantasia: "There's only one more person to learn from now."
- a) Calbet?
- b) The Old Farmhand?
They're talking about you. They want to play with one of your pets.
Fantasia wants you to equip a pet hatched from Fantastical Bells.
You play a bit before heading back to Lilia.
Lilia: "Did you find anything you liked doing?"
- a) I liked helping Buli.
- b) I liked trying to farm.
- c) I liked guard duty.
- d) I liked playing with my pet.
- e) I don't really have a preference.
Lilia and Fantasia are having a moment.
- a) Clear your throat awkwardly.
- b) Give them some privacy.
- c) Watch them affectionately.
Fantasia thanks you for accompanying them today.
| Rewards | |
|---|---|
| 3 Affection with Fantasia | |
| 5000 Potatoes | |
| Fantasia's Dusk Fox Tail | |
| Fantastical Bells | |
| Fantasia's Totem | |
| Fantasia's Desert Hood | |
Lilia: Lilia's Guard Watch[]
| Quest Information | |
|---|---|
| Quest Giver | Lilia |
| Prerequisites | Main Quest: A Chat with Lilia / A Stroll with Fantasia |
| Description | "You help Lilia guard Bearnard's turnip field." |
| Full Transcript |
|---|
| As you pass the training grounds, you notice Lilia and Fantasia calling out to passersby.
Lilia smiles enthusiastically.
A loud rumble comes from Lilia's stomach, startling the both of you and making her blush.
Lilia: Oh, you're back. Did you finish your first knightly quest?
Lilia: Thank you for the food, you did a good job.
Lilia: I... I don't know how to say this... Someone stole Bearnard's turnips again. On my watch. I tried not to daydream too much, but it only took one moment of distraction for the turnips to go missing anyway. I was so excited to live up to the family legacy that I lost track of why I started the Knights in the first place. I failed. I...
Lilia: So she asked you to steal them? Bearnard's always had his suspicions, but I never thought... Well, I have heard rumors that she uses turnips in her experiments. And I never see her visiting Bearnard's shop. I don't think I'm ready to confront anyone right now, but... Would you go talk to Buli about it? See if she'll return the turnips she took?
As you enter Buli's shop, you notice that the door to her back room is ajar. You catch a glimpse of what looks like Buli in some sort of mysterious laboratory...
You march over to the door and swing it open before Buli notices that you're there. You catch her mid-experiment, as she's slicing turnips into different sections and dropping them into various bubbling bowls.
Buli: It's a little late for you to act righteous, isn't it? You've taken your fair share of turnips in your time and no harm done!
Buli: You can't give them back now, can you? They're alive now. What would Bearnard do with living turnips? ...Probably raise them as his own children, now that I think about it! Anyway, you see why I can't help you. Come back when you have more turnips for me, won't you?
When you return, you find Lilia still looking upset. But by the looks of it, she's been working out her frustrations by demolishing all the training dummies in the field.
Lilia: So there's no way to return the turnips to Bearnard... I can't fix what happened, but there has to be some way to make it up to him... Bearnard and I can't guard his fields alone, but we might be able to do it with some help. Do you think you could animate a guard for us? A nice Plump Turnip from Bearnard's fields would do nicely. I think he'd like having a living turnip companion around.
Lilia: Welcome back, world-hopper. Have you animated a Plump Turnip into Turnipling for us yet?
Lilia: Thank you so much! I realize hatching a pet magically probably takes a lot out of you. I think I'll name them... Paws.
Lilia: Hello, Paws! My name is Lilia. You're going to be helping me and my friend Bearnard keep these fields safe. I'm still learning how to be a guardian myself, but I think I can teach you a few things! Hm, let's see... I've always been guided by the lessons that I've learned from my family's stories and the many books that I've read. For example, you must devote your whole self to the welfare of the people, and always work to the best of your ability. But most importantly... Most importantly... Well, I always thought the most important lesson was 'a knight does not fail in her duties'. But I don't think that's always possible. I tried as hard as I could, and I still made a mistake... I think it's time for a new guideline.
Lilia: Do you understand, Paws?
Lilia: I'm not sure if that's a yes, but I'll accept that answer!
Lilia: With Paws by my side, I feel much better about my ability to keep Bearnard's fields safe. Even though I'm not ready quite yet to be the kind of knight who can save a whole town, at least I can be the kind of knight who learns from her mistakes! I really do admire how helpful you are to everyone, you know. Thank you for everything you've done today. Here's something to remember your time as a member of the Knights of the Neighborhood! |
| Rewards: Lilia's Peach Jelly, 1500 Potatoes, +3 Affection with Lilia |
Lilia wants you to help protect Bearnard's turnips.
- a) Sure, I'll join.
- b) No thanks.
- Fantasia asks you to reconsider.
- a) When you put it that way...
- b) Lilia can take care of herself.
- c) Maybe Later.
- Fantasia asks you to reconsider.
You join the Guard. Lilia feels like she is fulfilling her family's purpose and asks if that sounds silly.
- a) It's not silly.
- b) It's a little silly.
- c) If it matters to you, its important.
Lilia asks for a food item.
Something seems off.
- a) Ask if something is wrong.
- b) Wait for her to talk to you.
Lilia reveals that turnips got stolen on her watch.
- a) Accuse Calbet. (she doesn't think so, pick again)
- b) Accuse Old Farmhand. (she doesn't think so, pick again)
- c) Accuse Fantasia. (she doesn't think so, pick again)
- d) Accuse Bearnard. (she doesn't think so, pick again)
- e) Accuse Buli.
You leave to talk to Buli.
- a) Beg her to give back the turnips.
- b) You need to give them back, or else!
- c) We need to talk about the turnips you've stolen.
Buli laughs at you and tells you that you've stolen too.
- a) Try to argue with her.
- b) Stay silent.
You return to Lilia without the turnips.
- a) Tell Lilia why the turnips can't be returned.
- b) Tell Lilia about Buli and confess your own involvement.
+1
+1
Lilia wants a Turnipling to help her guard the turnips. Equip it as an active pet.
Lilia then asks for some advice.
- a) Never underestimate the strength of friendship.
+1
+1 - b) Think about the results of your choices before you act.
+1 - c) Always stay true to your principles.
+1 - d) Keep trying even when it seems that all is lost.
+3
+1
| Rewards | |
|---|---|
| 3 Affection with Lilia | |
| 1500 Potatoes | |
| Lilia's Peach Jelly | |
Lilia: A Present for Fantasia[]
| Quest Information | |
|---|---|
| Quest Giver | Lilia |
| Prerequisites | 500 Affection |
| Description | "Lilia deliberates over what she can do for Fantasia." |
| Full Transcript |
|---|
| As you approach the training fields, you notice Lilia studying some training dummies with a critical eye. She seems to be deep in thought.
Lilia: Oh, hello there friend! I'm so glad that you're here. I have a difficult choice ahead of me and could definitely use your help, if you don't mind. You see, I was looking at the grounds here and I realized that it's full of my equipment. Fantasia has barely any of their own. I wanted to make some for them, but I don't know what would be best. Targets for ranged weaponry, perhaps? Or maybe a training dummy for short-range combat? I can't ask them myself. I want it to be a surprise, and I'm not very good at being subtle... Do you have time to ask Fantasia which they'd like better?
Lilia: Wonderful! I knew that I could count on you, world-hopper. I'll go get some materials for the project while you talk to Fantasia.
As you make your way to the back of the training grounds, you find Fantasia by a pleasant, grassy hill. They seem to be stretching, but you notice them wince in pain as you approach. Fantasia: Oh, hello world-hopper. Have you come to lay in the grass and watch the clouds go by? It's quite relaxing, but if you accidentally fall asleep, it sure is a recipe for a backache... The ground here is surprisingly hard, even though all of the grass makes it look nice and soft. I'm trying to stretch though, so Lilia won't worry about me too much - I'm sure it's nothing.
Fantasia: Oh? What's on your mind, world-hopper? What would you like to ask Fantasia about? Remember, Lilia wants your project to be a surprise - play it cool.
You can't believe what a mess the training grounds are when you return. Broken pieces of wood lie shattered on the ground, along with various tools and equipment. Streaks of spilled paint have dyed the grass red and blue. When Lilia sees you, she drops the paintbrush she's using to turn one of the training dummies purple and rushes over. Lilia: So? What did Fantasia say? Relaxing with Lilia This quest has not been transcribed. You can help Dappervolk Wiki by adding it! Long-Range Combat
Lilia: Okay, so I know what we want to make now, but... I don't know how to make them. I don't know how to make anything, actually. My impression is that we use... wood?
Lilia: Let's head into town and ask around, I'm sure someone will be able to help us. You agree and travel with Lilia into town - who will you talk to first?
You thank Bearnard for the materials and haul them back to the training grounds with Lilia. It takes a while to learn how to use the saw, but Lilia keeps trying until she's cutting perfectly even slices. With Bearnard's advice, a lot of practice, and a few narrowly-avoided accidents, you manage to make quite a few targets of different sizes. Lilia: The targets are perfect now, but I don't know... It still doesn't feel like enough. Lilia looks downwards, playing with the ends of her hair. Lilia: The truth is... crafting isn't the only thing I didn't learn growing up. I never learned how to make friends either, so I never really had any... While the other children in town played with each other, I was always studying and training alone. And then I grew up and met Fantasia. They were my first friend, and when I convinced them to move to Louise Hill, I finally didn't have to be alone anymore. She smiles softly, a wistful look on her face as she reminisces about the past. Lilia: I'm comfortable around people now, all because of how patient Fantasia was with me after we met. That's why making the training grounds perfect is so important to me. I want to show them how much I appreciate them always being there for me, and i want Louise Hill to feel like their home.
You and Lilia continue on, setting up the targets and preparing them for their final reveal to Fantasia... ...When the time comes, Lilia leads Fantasia up the path to the training grounds. Fantasia's eyes are tightly closed, with Lilia guiding them gently with a hand on their back. Lilia: And... here. You can open your eyes now. Surprise! Fantasia's jaw drops as they take in the brightly-painted targets that you and Lilia set up all around the training grounds. Lilia is beaming with excitement. Fantasia: Oh... wow. It's so beautiful! And - you did this for me? I - Lilia... Lilia: I realized that you didn't have any equipment of your own at the training grounds, and... I wanted this to feel more like home - your home! Fantasia: Louise Hill has been my home for a long time, Lilia. Of course this is home. You're here, aren't you? Lilia and Fantasia gaze at each other for a long moment, both of them unsure of what to say. Fantasia breaks the silence first, awkwardly tugging at their tail. Fantasia: A-anyway! It's so cozy here now, thanks to all of your efforts. I don't want to leave! Do you think the three of us could camp out here tonight? So the three of you set up everything for an evening at the training grounds. Fantasia tests out their new targets, eventually coming up with a trick where they throw a knife backwards over their shoulder. Lilia gathers enough wood to make a campfire, and runs back home to grab her camping gear and some food for the three of you. Lilia: And now for my favorite part of camping - telling stories by the fire! Lilia tells a historical tale whe read during her studies, about an army held back by a lone knight, clad in golden armor. Fantasia tells a scary story about a soul-snatching monster, who only moves through shadows to avoid a sun god's gaze. Now it's your turn. You don't remember any stories from your homeland, but you've been in this strange new place long enough to hear a few...
As the three of you sit and chat away into the night, you're slowly mesmerized by the merry crackle of the campfire in front of you. You don't notice yourself dozing off until you slowly blink back awake from the evening chill, the fire long since died down to embers. When you go to tell Lilia and Fantasia that you'll go set up the tent, you find both of them already curled up together, fast asleep. |
| Rewards: 5 Affection with Lilia, 5000 Potatoes, Lilia's Golden Battle Tiara, Lilia's Golden Hairstyle, Stoic Tiara, Lilia's Battle Dress, Lilia's Totem |
You come across Lilia at the training grounds, attempting to improve them in some way for Fantasia. Lilia wonders whether you'll ask Fantasia whether she prefers ranged or short-ranged weapons... but in a casual way, since this is meant to be surprise.
- a) Agree to help Lilia.
- b) Tell her you don't have time right now. (pause quest)
You set off to find Fantasia and find them on a hill. They ask whether you're here to watch the clouds.
- Actually, I have some questions for you.
What would you like to ask Fantasia about? Remember, Lilia wants your project to be a surprise - play it cool.
This quest has two "versions." One will ask you to build a hammock for Fantasia ("What's your favorite thing to do at the training grounds?"), and one will ask you to build training ground targets ("Could you teach me about your training?").
- a) I need some advice on what to do in a fight.
- b) Could you teach me about your training?
- c) What's your favorite thing to do at the training grounds?
- (After asking one question) Thank them and return to Lilia.
After asking two questions, Fantasia will become suspicious, although you can keep asking questions.
Long-Range Combat
You return to Lilia, who has completely made a mess of the training grounds. She asks you how it went with Fantasia.
- a) They definitely prefer ranged combat! +5

- b) Ask Lilia why the training grounds are so messy. (?)
Lilia suggests making some targets for Fantasia's dagger throwing.
- Okay, I'm ready!
Lilia then realizes she doesn't know how to make a target.
NOTE: If you choose "I know exactly how to make a target," you will miss out on the chance to gain +1
.
- a) I know exactly how to make targets!
- She's relieved that you know how to make one, since she didn't learn how (growing up in a noble family) and asks you about the method.
- a) Uh... Turnips?
- b) Paper, maybe?
- c) Admit that that you don't know the answer. +1

- She's relieved that you know how to make one, since she didn't learn how (growing up in a noble family) and asks you about the method.
- b) You know, I don't really know either... +1
+1 
Lilia suggests you get a second opinion on the method of target-making, and the two of you head into town. Who should you ask first how to make a target?
- a) Talk to Bearnard.
- Bearnard offers to sell you wood for making targets if you spin his chance machine 3 times.
- a) Sigh and agree to pay for the materials.
- b) Sounds fair enough!
- Go spin Bearnard's chance machine 3 times to pay for the materials needed to help Lilia.
- Bearnard offers to sell you wood for making targets if you spin his chance machine 3 times.
- b) Talk to Buli.
- Buli has a trick but demands twenty turnips from Bearnard's field in exchange.
- a) Agree to Buli's deal.
- Lilia pulls you away before you can agree to Buli's deal.
- b) Reject Buli's deal.
- a) Agree to Buli's deal.
- Buli has a trick but demands twenty turnips from Bearnard's field in exchange.
- c) Talk to Calbet.
- d) Talk to Old Farmhand.
Relaxing with Lilia
You return to Lilia, who has completely made a mess of the training grounds. She asks you how it went with Fantasia.
- a) Their favorite thing to do is relax with you, actually. +5

- b) Ask Lilia why the training grounds are so messy.
Lilia suggests making a hammock for Fantasia.
- a) That sounds like a great idea!
- b) I bet Fantasia would love that.
She then realizes she doesn't know how to make one.
NOTE: If you choose "I know exactly how to make a hammock," you will miss out on the chance to gain +1
.
- a) I know exactly how to make a hammock! (?)
- b) You know, I don't really know either... +5
+1 
Lilia suggests you get a second opinion on the method of target-making, and the two of you head into town. Who should you ask first how to make a hammock?
- a) Talk to Bearnard.
- Bearnard says you could buy the cloth from him by spinning his chance machine 3 times.
- a) I'd like to purchase cloth from Bearnard. +3
- Go spin Bearnard's chance machine 3 times to pay for the materials needed to help Lilia.
- b) I'd like to find my own cloth materials.
- a) I'd like to purchase cloth from Bearnard. +3
- Bearnard says you could buy the cloth from him by spinning his chance machine 3 times.
- b) Talk to Buli. (?)
- c) Talk to Calbet. (?)
- d) Talk to Old Farmhand. (?)
You and Lilia finish the present together, though it takes a while. Lilia explains that she wants Fantasia to feel at home in Louise Hill, since Fantasia has been her best - and only - friend for such a long time.
- a) You're doing a great job Lilia, don't sell yourself short. +3

- b) Don't worry, Fantasia will love the surprise! (?)
- c) Smile reassuringly. (?)
Lilia brings Fantasia to the surprise and it turns out that Fantasia absolutely loves it, and proposes a sleepover at the training grounds to celebrate. Fantasia, Lilia and you set up a cozy camp. What story should you tell by the fire?
- a) Tell a story about a warrior who fought with spirit and not violence. +1

- b) Tell a story about a shield strong enough to hold back hurricanes. +1

- c) Tell a story about a girl who told a story about a boy who told a story about... +1

- d) Tell a story about yourself, and all the things you've experienced here. +1

| Rewards | |
|---|---|
| 5 Affection with Lilia | |
| 5000 Potatoes | |
| Lilia's Golden Battle Tiara | |
| Lilia's Golden Hairstyle | |
| Stoic Tiara | |
| Lilia's Battle Dress | |
| Lilia's Totem | |
[]
| Quest Types by Town | |
|---|---|
| Louise Hill |
|
| Three's Forest | |
| The Red Tower | |
| Silvie's Mine | |
| Aviar Cove | |
| Vaer Reef | |
| Peddler's Port | |
| The Frog Pond | |







































