Side Quests from Silvie's Mine are optional quests given by Silvie's Mine NPCs. They are unlocked by progressing through the main storyline and reaching affection milestones. They're the source of rare and unique items and will on rare occasions unlock Chance Machines or other side quests. Quest guides have been condensed for readability. Full transcripts are available at each section.
Nigel: Nigel and the Thief[]
Quest Information | |
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Quest Giver | Nigel |
Prerequisites | Main Quest: Rescuing Nigel |
Description | "Nigel asks you to investigate mysterious thefts in the mine." |
Full Transcript |
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It seems like Nigel isn't home today. There's a sign on the door of his house that reads "GONE HIDING. YOU'LL NEVER FIND ME!" You look around the sides of the house, even glancing up towards the roof, but there's no sign of him. Maybe you really will never find him. It's on the way into the mines, walking through one of many winding caverns that you finally get a clue to where he is - Nigel's whispered voice.
Nigel: "Sorry about the hiding. I’m on the hunt. Silvie’s Mine is in danger, and we’re the only ones who can save it."
Nigel: "That’s the spirit! With you on board, we’ll catch this criminal in no time!"
You head into town with Nigel, looking in all of the spots Thomas and Pascal might normally be. Finally, you nearly bump into them on the way to the shallow pools of a cavern. Nigel excitedly asks Pascal about the theft.
Pascal: "I swear it was a ghost. I saw it with my own two eyes! I'd just gone for a swim like usual. There are some pretty cool underwater tunnels down in that lake, and it's nice to wash off the grime after a long day of adventuring. I was diving underwater with Thomas here, seeing how long we could hold our breath. That's when I saw this huge flash of bright blue light, shining right into my eyes."
Thomas nods again, leaning against Pascal in a comforting gesture.
Pascal: "Anyway, I kicked my way up to the surface, and through the water I saw some kind of blue, shadowy wraith."
Nigel gasps, his face alight with excitement. It looks like he’s completely absorbed in Pascal’s story.
Pascal: "And then... And then I leapt up with the force of my entire body, kind of like a dolphin, which gave me the extra boost of height I needed to grab the ghost's ankle!"
Your question catches Nigel's attention, as well as Pascal's. The three of you look at Thomas's disapproving expression.
Pascal gestures at the water's edge, where a small pyramid of coal sits in a neat stack.
Nigel: Hmm...
Nigel picks up a lump of coal, weighing it in his hand.
Pascal: "Sure. Good luck catching that ghost there."
Nigel: "And then we'll fix it, because that's what the guards of Silvie's Mine do."
You arrive at Nigel's hideout, but instead of going in Nigel stops in the doorway, looking like he's lost his bounce. Nigel: "No... This can't be..." You peer over his shoulder. The room looks exactly the same, except with one major difference: Nigel's map is gone, two lumps of coal sitting on the table in its place. You try to catch Nigel's attention but he doesn't respond, seemingly stunned by the theft of his precious map.
Nigel: "I can't believe it..."
Nigel takes a deep breath and whirls around, clasping his hands on your shoulders. There is a renewed fire in his eyes, so intense you take an unconscious step backwards.
Nigel: "World-hopper! I need you to take care of the town today. Help people with their tasks, take care of them... All the things we normally do. You're good at it. I know I can trust you to protect them, and right now, you're the only one who can. I'm not leaving this cave until I can figure out how to catch this menace once and for all, because now... It's personal."
Nigel: "Go. Silvie's Mine needs you." Nigel wants you to take care of a few towns' folk by doing daily errands for them, helping out 3 different people in Silvie's Mine should do.
Nigel has somehow found a new map and is scribbling down everything he knows with determined focus. Nigel: "Maybe if we flooded the lower levels... No, that wouldn't work. A ghost would just float right through the water. The plan isn't ready yet. If you go and help... let's say about three people, I think I'll be prepared by then." Nigel wants you to take care of a few towns' folk by doing daily errands for them, helping out 3 different people in Silvie's Mine should do.
Nigel: "Good work! I'm saying that to both of us, because while you were gone I had a breakthrough. See, what we need to do is set a trap. If we find a treasure so tempting the thief won't be able to resist stealing it, we could catch them in the act! Think about it. All those thefts... there's something very interesting about them. Something they all have in common."
Nigel: "That's right! The thief changes to a different target each time, and so far most of the targets have been prominent citizens. If Cairn, Pascal and I were all victims, that means the next one has to be..."
Nigel: "If we gave the thief a chance to finally get their hands on something from her shop, though... that would be a perfect trap. I'll plan out the trap if you get the bait."
Nigel: "Yes! This is exactly what we need. I've been hard at work thinking about the trap, and I think I've found the perfect place. Remember the coal Pascal showed us? I found some gravel sticking to the side, and asked Visin- uh, my forensics consultant where it came from. If we leave the bait out in that cavern and find somewhere to hide, then all we'll have to do is leap out and catch the culprit when they arrive. Come on."
You hear rushing water as Nigel leads you to the place. Apparently, the cave contains an underground river, which Nigel seems to approve of.
Nigel: "Good idea! Nobody ever looks up."
Nigel: "Come on. I'll give you a boost."
Nigel pulls you upwards with ease. He carefully makes sure you're safely balanced on top of the boulder before letting go.
Idra: "World-hopper. And... what does Visindy call you again? Ah, yes, the Destroyer. What are you doing?"
Nigel: "So that's what the coal was for... but nobody's used coal for money in at least a hundred years."
Idra clasps her hands together and lets out a low, vibrating hum. The boulder next to you cracks open, revealing the missing items piled neatly inside.
Nigel: "The streets of the city are safe now, thanks to you. And to me. And Idra, a little, though she also caused all of this in the first place. You've done some good work today. I have to go give all these back now, but... You know how they say crime doesn't pay? Well, I decided early on that justice should. Here. If crime ever strikes again, I hope you'll be there to help me fight it. |
Rewards: Nigel's Chocolate Pudding, 1500 Potatoes, +3 Affection with Nigel |
Nigel is hiding in the mines. He needs your help.
- a) Are you stuck?
- b) Of course I'll help.
- c) I don't know...
Nigel tells you about a thief plaguing the mines and you agree to help him catch them.
You question Pascal first. He starts talking about a ghost.
- a) Wait expectantly.
- b) Raise your eyebrows.
Thomas shakes his head at one point in the story.
- a) What is it, Thomas?
- b) Say nothing.
- a) Ignore Thomas's signals.
- b) What is it, Thomas?
Nigel: "Do you really think it could be something supernatural?"
- a) Sure.
- b) Probably not.
You return to find Nigel's map stolen.
- a) Nigel?
- b) Wait.
- c) Are you okay?
Nigel wants you to complete 3 daily errands for different people in Silvie's Mine.
Nigel: "All those thefts... there's something very interesting about them. Something they all have in common."
- a) The lumps of coal. ↵
- b) Everyone was only stolen from once.
- c) Everything that got stolen was junk. ↵
Nigel: "The thief changes to a different target each time, and so far most of the targets have been prominent citizens. If Cairn, Pascal and I were all victims, that means the next one has to be..."
- a) Idra.
- b) Marvel.
- c) Visindy.
Get something from Marvel's Chance Machine to set as bait.
Nigel: "Where should we hide?"
- a) Behind a boulder. ↵
- b) In the river. ↵
- a) Go back up to the surface.
- b) Keep holding your breath.
- c) On top of a boulder.
Nigel: "Come on. I'll give you a boost."
- a) Take Nigel's hand.
- b) Climb up on your own. ↵
Nigel leaps down at what he thinks is the thief. His foot meets the crystal surface of Idra, which results in it getting hurt.
- a) Get her!
- b) You killed him!
- c) Idra?
Idra said she was adventuring and picking up things as treasure. She claims she left payment.
- a) Payment?
- b) Then the coal...
- c) No, you didn't!
Idra questions why she can't take things and pay with coal.
- a) Well, if she's paying...
- b) Some things are irreplaceable.
- c) That's not the point of adventuring.
- d) Visindy wouldn't like it.
Nigel turns to you and extends his hand.
- a) Bump fists.
- b) Shake hands.
- c) Hug.
Rewards | |
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Nigel's Chocolate Pudding | |
1500 Potatoes | |
3 Affection with Nigel |
Nigel: A Day in the Life of Nigel[]
Quest Information | |
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Quest Giver | Nigel |
Prerequisites | 500 Affection, Side Quest, Nigel and the Thief, Side Quest: Cairn's Secret |
Description | "Nigel recruits you as his town guard partner for a day." |
Full Transcript |
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Nigel starts waving at you when he spots you walking towards his home. He keeps waving for almost a full minute as you walk towards him.
Nigel: You won't regret it! You might even learn a thing or two on the job. You could be my apprentice! I've always wanted a squire to buckle my buckles and sing about our glorious deeds. I can't officially deputize you though, understand? You'd have to swear to risk your life for the good of the town, and well, that's a lot to ask!
Nigel: The first thing is to test your strength and make sure you're ready. I always do my exercises around this time of day, too. It's good to keep up with your training, just in case undead warriors really do come from the bottom of that mine shaft Visindy was telling me about. Nigel picks up a hefty boulder with both hands, groaning in effort, and raises it above his head. Nigel: See? Helps with your upper body strength. It works better if you're in full armor, but since you're new at this you don't have to wear any. Now you try. You crouch down next to the boulder and heave. It lifts a few inches off the floor, your muscles aching with the strain, before it slips from your trembling fingers and crashes back down. Nigel: Not bad for a first try. Don't worry, you'll get it eventually. Maybe on your second try. Maybe on your twentieth! As long as you're tenacious enough to keep going, you'll get it eventually. I have full faith in you! It looks like you'll have to be more Honourable to succeed in Nigel's task. Raise your permanent Honour by 10 and come back.
You've dropped the boulder more times than you can even count, but you think you know how to lift it now. The trick is to bend from the hips instead of straining your back. Bracing yourself, you prepare to lift this rock all the way up to the sky if you have to. Three, two… Every single one of your muscles hurts, sweat dripping down your brow, but you push through, widening your stance to help balance, and raise the boulder up above your head. Nigel: Yes! You did it! World-hopper, look how strong you are! Looking at Nigel's proud, excited face, you feel very strong indeed. Of course, even his excitement can't stop your arms from shaking. You set the rock safely back onto the floor before it can fall and crush your feet. Nigel: That was very impressive for a novice, which is what you are, of course. It looks like you're ready now.
Nigel: Come with me! The townsfolk await! Nigel bounds off into the caverns and you follow, jogging to keep up with his pace. Nigel: I usually run a quick perimeter around town, but since you're with me today let's skip to checking in with the residents. This route takes me near where Marvel and Thomas and Pascal are, so if I hear news of Marvel's store getting burgled or if I get a letter of ransom from someone who's kidnapped Pascal, I can run right there. Which way should I go first?
Go see Marvel Rather predictably, Marvel's at the counter of her shop. She looks up from an account book as Nigel bursts in. Marvel: Careful with that door, or you'll knock something over again. Nigel: Don't worry, Marvel. I didn't come here to break things. That's illegal. I came here to save things! I have a question for you. Marvel: Are you going to ask me if I've seen any trouble or need any help? Nigel: Yes! How'd you know? Marvel: You come in and ask me the same question every day. Of course I'd know. This time you're out of luck. Usually I'd have you help sorting out our new inventory, but today I tracked Pascal down and set him to it. That boy... he gets the job done, but who knows about his methods? Last time I caught him holding what he called an 'inventory-sorting contest' so other people'd compete to see who could finish his chores the fastest. I still can't believe how many people fell for it. The only prize was a firm handshake from Thomas! Nigel: I remember that! Thomas' paw pads are so soft. Marvel: Right... anyway. I'm getting off track. My point is, I can help you better than you can help me right now. Nigel: You can? How? Marvel: By selling you any one of these fine items. Marvel gestures at the rest of the store, and Nigel takes her up on her invitation to shop. He browses through some of the weapons for a little while, but then his nose starts twitching. Nigel: Something smells delicious here. He follows the scent, wandering nose-first through the entire store, and finds a mushroom pot pie tucked away next to Marvel's counter, still steaming from the oven. Nigel: I didn't know you were going into the bakery business! Marvel: I'm not. That's not a product, it's my dinner. Though for the right price... Nigel takes another big sniff. As you get closer, you start to smell it too... the flaky, buttery crust, the aromatic earthiness of mushrooms and onions and the rich promise of cheese and cream. Marvel: It's a bit heavy for me, really. The orc diet tends to focus on nice, healthy proteins. I'd be willing to part with it for just, oh... Sixteen hundred potatoes would be about right. Nigel: We can split it, right? That's only eight hundred eat. I mean, each. We can each have half as a reward once we're done with our rounds.
You hand over your half of the price, Nigel's share already sitting on the counter, and Nigel practically cheers with joy. Marvel wraps the pie up in a little cloth bundle and hands it over. Nigel: I think supporting local small businesses should be considered part of a guard's duties too. Come on, let's go see Thomas. (if you chose Marvel first) You make your way over to Thomas and Pascal's regular haunt with Nigel bounding alongside you. Go see Thomas and Pascal Nigel: I even know a shortcut! Nigel's shortcut involves climbing up a building's roof and down the other side. It almost certainly takes more time than just going around. Pascal: Nigel! Seen any ghosts lately? I'm always in the mood for a good ghost story. Nigel: No, nothing! Not even a whisper of the undead. That's why I'm here, actually! I'm trying to see if you have any reports of trouble yourself, or if you need any help with anything. Pascal: Well... there is something. See this pile of goods? Marvel wants me to sort through all her new products, but… Pascal shrugs helplessly and dramatically. He almost dislodges Thomas, who looks rather unimpressed by his performance, from his usual perch on his shoulder. Pascal: There are just so many, and some of them are so heavy, and my arms... they're so weak. If only I knew someone strong and determined enough to help. Nigel: Oh! Me! I can be that person! I'm very strong! The world-hopper is, too.
After a quick circuit of the rest of town, including close inspections of every suspicious looking bush and a long, lingering stare at the sweet shop's window, Nigel takes you deep within the mountain. Nigel: It's the miners' day off today, so the only people around should be Idra and Visindy. Who should we go see first?
Go see Idra Nigel: Right! Better keep an eye on her... make sure she hasn't been taking things again. I know it was a misunderstanding, but even people who aren't bad can be up to no good! The two of you quietly creep through the caverns, Nigel somehow silencing the clank of his armor. You dart through the shadows until you find Idra, who's looking at a beautiful chunk of polished turquoise. Nigel: Aha! What's going on here? Idra: I am admiring this rock. Nigel: Oh. Well... Is it your rock? Idra: It belongs to the mountain. Nigel nods slowly, taking a long look around the room. Nigel: Everything seems to be in order, so... Carry on, I suppose. Unless there's something I can help you with, like danger or... Idra: Ha! That is very amusing for you to say.
Idra: Worry not. I have been this mountain's guardian for centuries longer than you have lived. Idra exchanges the turquoise for an ordinary rock that fits perfectly in her palm. She makes a fist, squeezing, and the rock shatters into shards and dust. Idra: You see? No danger has been allowed to threaten myself or the mountain in many years, and no danger will. I thank you for the offer nevertheless. It was very... what is the word? Sweet. Perhaps you are not a bad influence on Visindy after all. Idra leaves, taking the turquoise with her. Nigel: I'm not a bad influence! I'm the best influence! Do you think if I train hard enough I'll be able to smash rocks like she does? Nigel stares pensively at the shards, kicking them a little with his foot. (if you chose Idra first) Nigel: Come on, let's see if Visindy needs any help.
(if you chose Visindy first) Nigel stares pensively at the shards, kicking them a little with his foot, then shrugs and leaves the cavern, glancing back to make sure you've followed. (➡ To Cairn) Go see Visindy Visindy is the one who finds you, running towards the two of you with a glad greeting. Visindy: World-hopper! Destroyer! What brings you to the mines? No, let me guess... a giant meteor hurtling right at us, threatening to turn the mountain into rubble! Nigel: Do you think there'll be one? I'll punch that meteor right out of the sky! Visindy: Not really. Idra says there probably won't even be a tiny meteor for at least a hundred or so more years, I'm afraid. Perhaps if you have descendants one of them will do the punching! Nigel: Only if they want to. They might end up choosing another path, like ghost hunting or mathematics. Are there any non-meteor things I can help you with? That's why we're here. We're doing our rounds! Visindy: As a matter of fact, yes. I've planned an experiment to test a theory of mine, but I need a plant to complete the concoction.
Visindy: Excellent! Now we'll stir it all up together... pouring the whole thing onto this specially treated cloth should make it completely invulnerable to flame! I found the formula in a book and wanted to see if it'd actually work. If it does, you two can wear it for protection if you ever have to dive into a burning building. Nigel: That'll be helpful. My armor's built for combat, not firefighting. Visindy: Even though your natural lifespans are shorter than mine, well, I still worry. Hopefully this'll help you stay safe. Now, to test it, I'm going to set the whole thing on fire!
Visindy: Thanks for helping anyway. Even if it didn't work, it was still fun, wasn't it? Nigel: The next time you want to set anything on fire, I'll be right there with you. The two of you wave goodbye to Visindy and walk idly through the caverns, wandering more than anything else. (if you chose Visindy first) Nigel: Come on, world-hopper. Let's see if we can find Idra. Go see Cairn Nigel: Cairn said they'd be practicing in one of the caves around here. The ground is so smooth it's perfect for dancing. Sure enough, Cairn is mid-dance when you find them, pirouetting in a perfect spiral. They come to a breathless stop in front of you and Nigel, now a little wobbly on their feet. Nigel: Hi, Cairn! Everything alright? Do you need any help? Maybe someone to hold you up in the air while you do handstands and things? Cairn: I think I'm f-fine. Thanks, though. A quiet rumble from their stomach contradicts the statement. Cairn tries to cover their belly in embarrassment, but the sound doesn't stop. Nigel: Oh! Wait! I've got it! This is perfect! Nigel's bouncing with excitement. He takes the wrapped pie the two of you bought from Marvel's shop and brandishes it in Cairn's face. Nigel: I knew this would come in handy. I could smell it! A guard's instincts are never wrong. Now we can all share this pie together. Cairn: You don't have to… Nigel has already begun to cut the pot pie into somewhat wonky slices with his fencing sword, so pleased by his own cleverness that he's begun humming under his breath. Cairn: I guess I could eat a little. The three of you dig in, sharing stories about your day as you eat. The pot pie tastes like good home cooking, warm and comforting with the richness of mushrooms and cream in each bite. Cairn: P-practice always makes me hungry. It's all that exercise, I think. Nigel: Oh! That must be why I'm hungry all the time. When you're a guard, you're always moving around. When you finish, Cairn thanks both of you for the meal and takes the leftovers back to their Professor, leaving you and Nigel full and happy in his makeshift studio.
Nigel grins at you, waiting for you to ask the question.
Nigel: You, of course! How are you doing? Is there anything you need help with?
Nigel: Here. I hope you like it. I saw it and thought it looked like you a little. Well, maybe not exactly. More of a... similar feeling? Anyway, it's a reminder. If you're ever in distress, come to me and I'll make it best...er. Bester. Better. That's what I'm here for, after all. I know you don't exactly live here, but in my mind, you're one of the people I want to protect too! Nigel bids you goodbye, your work for the day done. As you walk back through the twisting caverns, you see Visindy cleaning up the ashes left over from their experiment. A little further, and you're in town, watching the merchants start to close up shop. Even Marvel's closed a little early, with a note on the door that says she's gone to find her dinner. The bustling activity of the town slows into a quiet evening, and the residents around you begin to hurry home to their books or their family or their friends. You yawn as you head home as well, secure in the knowledge that Silvie's Mine is safe. |
Rewards: Nigel’s Fancy Gold Armour, Black Fin Earring, Nigel’s Totem, Nigel’s Cool Cape, 5000 Potatoes, +3 Affection with Nigel. |
Nigel invites you to accompany him when he goes on patrol.
Nigel: "I've always wanted a squire to buckle my buckles and sing about our glorious deeds."
- a) I've always wanted to be a squire.
- b) I'm no one's squire.
- c) Make a face.
Your training involves lifting rocks off the ground. You barely get it off the ground
It looks like you'll have to be more Honourable to succeed in Nigel's task. Raise your permanent Honour by 10 and come back.
Nigel: "It looks like you're ready now."
- a) Ready for what?
- b) I feel ready.
- c) I don't know if I am.
Nigel asks which route to take first.
- a) Go see Marvel.
- Nigel wants to buy a pie and split it between the two of you.
- Pay 800 to proceed.
- b) Go see Thomas and Pascal.
- Pascal wants you to do his chores.
- a) We can help you.
- Play Silvie's Artifacts three times in order to help Thomas and Pascal.
- b) I don't think that's what Marvel wanted.
- Nigel: "I'm all for hard work, too, but I don't think it's wrong for everyone to pitch in... what do you think, world-hopper?"
- a) Only if we all work together.
- Play Silvie's Artifacts once in order to help Thomas and Pascal.
- b) No way. Marvel warned me about this.
- c) No way. Marvel warned me about this.
- d) Only if we all work together.
- Play Silvie's Artifacts once in order to help Thomas and Pascal.
You finish your rounds and head to the mountain.
Nigel: "It's the miners' day off today, so the only people around should be Idra and Visindy. Who should we go see first?"
- a) Idra!
- Nigel asks Idra if she needs help or there's danger.
- Idra: "Ha! That is very amusing for you to say."
- a) It's not a joke.
- b) Laugh with her.
- c) Look at Nigel.
- b) Visindy!
- Visindy needs a plant for an experiment.
- Give Visindy a plant-based item.
Viable Plant-Based Items | ||||
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Cabbage | Gooseberry | Misshapen Turnip | Plump Turnip | Pumpkin |
Reef Seedling | Turnip Flower | Night Bloom Flower | Mountain Flower | Bell Flower |
Aquatic Flower | Funky Turnip Seeds | Moss Leaf Sprig | Vaer Reef Kelp Garden | Barclay's Petals |
Glume's Leaves | Mycel's Spores | Barclay's Flower Mantle
Common, Uncommon, Alchemized |
Barclay's Garland
Common, Uncommon, Alchemized |
Glume's Rose Eyepatch
Common, Uncommon, Alchemized |
Glume's Vine Chain
Common, Uncommon, Alchemized |
Glume's Vine Shoes
Common, Uncommon, Alchemized |
Irin's Jacket
Common, Uncommon, Alchemized |
Irin's Succulent Hair Clips
Common, Uncommon, Alchemized |
Clione's Coral
Common, Uncommon, Alchemized |
Pyrifera's Hairstyle
Common, Uncommon, Alchemized |
Pyrifera's Kelp Skirt
Common, Uncommon, Alchemized |
- Visindy: "Now, to test it, I'm going to set the whole thing on fire!"
- Visindy no!
- a) Let this play out.
- b) Object to this.
- c) Egg them on.
You visit Cairn in their makeshift dance studio and split the pie between the three of you. Cairn thanks you and heads home.
- a) Are we all done?
- b) What's next?
- c) This was a good day.
- d) Smile at him.
Nigel: "There's only one person left to talk to."
- a) Who?
- b) Give him a quizzical glance.
Nigel: "You, of course! How are you doing? Is there anything you need help with?"
- a) I'm feeling good. How about you?
- b) I've been really struggling lately.
- c) I don't have enough potatoes.
- d) I'm worried about whether this outfit looks good on me.
Rewards | |
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Nigel's Fancy Gold Armour | |
Black Fin Earring | |
Nigel's Totem | |
Nigel's Cool Cape | |
5000 Potatoes | |
3 Affection with Nigel |
Cairn: Stressful Testing[]
Quest Information | |
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Quest Giver | Cairn |
Prerequisites | Main Quest: Return to the Mines |
Description | "After their embarrassing breakdown in the mines, Cairn tries to rebuild themself stronger." |
Full Transcript |
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Cairn: H-Hello again. Thank you again for th-the other day, with the parts. I would have been t-trapped down in the mine without your help. I thought you'd l-like to know, I made some improvements to my robotic parts. They should be a lot stronger now.
Cairn: I've upgraded the plate reinforcement so it should h-hold against impact, and not shatter like last time. That was scary. Anyway, g-go pick a big rock from those cliffs up there. I'll move to, um, underneath the d-drop point.
Cairn quietly mutters rhetorically, "This will be fine, right? ...Yes, because everything is a learning experience. Right." Cairn scurries into position beneath you on the valley floor.
You shove the boulder over the precipice, sending it on a straight drop toward Cairn. The boulder hits the ground with a loud crash, shattering into several pieces. You can't see Cairn at all.
You rush back down to the valley floor to check on Cairn. As the cloud of dust begins to clear, you can just make out an armadillo-shaped silhouette.
There's no response.
Cairn: ... ... ...o.w..ww...
Cairn: ... W-We can be done now. Tests are over.
You help Cairn back down the mountain in silence. Cairn appears to be deep in thought for the whole journey. When you arrive back at Silvie's Mine, Cairn clears their throat.
Cairn: F-For context, the robot parts that the p-professor used to build my new body were actually based on technology from world-hopper pets. So just now I thought... if I can study more pets, I can help the professor w-without being reckless with my body. You're a world-hopper. Can you b-bring me a pet with new tech that I can study?
Carin: Great! Any pet with some i-interesting mechanical or otherwise qualities will do. I'm particularly interested in pets that give off light of their own.
Cairn: Oh w-wow! This pet is d-definitely worth studying. I can't wait to share my findings with the professor.
Cairn: ...Thank you for your c-cooperation! I'd like to see you raise this pet's affection, if that's o-okay! I want to know if it has any bearings on the pet's physical qualities. Cairn anxiously waits for your response, gears jittering slightly.
Cairn: Great! I-I'll await your good news. Cairn wants you to raise your active pet's affection by 25 points.
Cairn: Oh, h-hello! Cairn examines your pet carefully, making notes in their book. Thank you, I h-have enough to report for now. After all this, I think I have a better idea of h-how to make up for last time. I don't need to rush into s-scary things again. I can just make small steps toward getting s-stronger. I wouldn't have realized that without your help. S-So here, take this. It's n-not much, but your pet might like it. C-Come back again soon. |
Rewards: Cairn's Ice Cream, 1500 Potatoes, +3 Affection with Cairn |
Cairn: "I made some improvements to my robotic parts. They should be a lot stronger now."
- a) Congratulations.
- b) All by yourself?
Cairn: "I want to make sure that these new upgrades are r-really solid. Will you help me?"
- a) Okay.
- b) With what?
Cairn: "Does that sound okay?"
- a) Sure. +1
- b) I don't have time right now.
You make your way to a safer location.
- a) Make small talk.
- a) About the weather.
- b) About the mountains.
- b) Walk in silence.
Cairn: "Do any of these walls look like the one in the mines?"
- a) Point out a crumbly section of wall.
- b) Point out a solid granite rock face.
Cairn wants to do another test.
- a) Ready if you are.
- b) Are you sure you're okay?
They want you to drop a rock at them.
- a) Sounds fun. +1
- b) Why a rock?
Choose a rock.
- a) Choose a huge rock.
- b) Choose a medium-ish rock. -1
Cairn is hurt.
- a) Comfort Cairn.
- b) Reprimand Cairn.
Cairn has another favor to ask of you.
- a) Go ahead.
- b) I think I need a break.
Show Cairn an active pet with mechanical or glowing qualities.
Cairn needs another favor.
- a) Sure, I don't mind. +1
- b) Nod reluctantly.
Cairn wants you to raise your active pet's affection by 25 points.
Cairn thanks you and gives you some items as thanks.
Rewards | |
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Cairn's Ice Cream | |
1500 Potatoes | |
3 Affection with Cairn |
Cairn: Cairn's Secret[]
Quest Information | |
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Quest Giver | Cairn |
Prerequisites | 500 Affection |
Description | "While looking for Cairn in the mountains, you stumble onto an unexpected scene." |
Full Transcript |
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Cairn doesn't appear to be at their usual haunts around Silvie's Mine. Where might they be?
You head up into the mountains, following the trail that you and Cairn used before. After a while, you faintly hear what sounds like orchestral music.
Following the music, you come upon a small plateau facing the open air, hidden by a rock outcropping. As you peek over the rocks, you see Cairn in the center of the plateau... dancing? They pirouette with surprising grace to classical music from a record player nearby. Completely caught up in what they're doing, Cairn doesn't seem to notice that you're there. What do you do?
They keep their head stubbornly tucked down and don't acknowledge you.
Cairn: ... ... Ughhhhh... I n-never wanted anyone to see this...
Cairn: I mean, I like dancing... B-But it's not relevant to robotics, and it's k-kind of a waste of time...
Cairn: I-I mean, I've liked music since I was little... One of the ladies at the orphanage where I grew up always played piano. They took us to see a ballet one time and ever since... ... It's an embarrassing story. But d-dancing helps clear my head, so I tried dancing again after the accident. I didn't tell anyone because... well, with my body it's a l-little awkward. But I made modifications so it's easier to move. It helps that I'm small. ... Anyway, we can s-stop talking about this now.
Cairn: S-Show people? Like a r-recital? Oh... Oh I don't know about that.
Cairn: I guess if there's a s-sign or something, so people know they don't have to watch if they don't want to. Then maybe... it would be o-okay.
Cairn: ...But still, I don't th-think I could do it alone. Even the ballet I saw before, it w-wasn't just one dancer. They had a whole group. If it were j-just me, I… Cairn shudders at the thought.
Dance with Cairn Cairn: Y-you... what? Do you like dance?
Cairn: Before we get started on choreography, it would help to spend a l-little time together... you know, to get in sync. We don't have to do anything s-special. Maybe just run some errands together? Complete 3 of Cairn's Daily Quests, then ask Cairn about their choreography again.
I know it s-sounds silly, but being in sync in daily life really does help in dance... A-At least, that's what I read in a book.
Cairn: Yeah, I t-think so. Thanks for all the help. We should be ready to start the c-choreography I've been working on. Are you ready?
Cairn takes out the record player again and winds the hand crank, restarting the music from the beginning. Cairn: Okay, s-so this song is counted in beats of four, and you start l-like this... You move to the center of the plateau with Cairn and start to mimic their movements. They're an awkward instructor at first, but they gradually ease into giving you instructions. Cairn: L-Let's try that part again. ...Seven, eight, and step ball-change. Then step, kick, chassé step tuck jump. ...One more t-time? Seven, eight, and...
Cairn: Then s-step, kick...
You continue practicing with Cairn until you get the hang of it. Cairn also seems more comfortable dancing with you by the end. Cairn: I... I think we can do this. You were a g-great student. So... what next?
Cairn: Right, yes... we s-should probably figure out who would want to watch the recital. Who will you invite?
Once you finish up your invitations, you go to the meeting place that you told everyone, a flat stretch of mountain wall that faces the open air. Before long, the residents of Silvie's Mine begin to gather for the show. It's a full house. It looks like they've all been discussing it amongst themselves. Everyone is gathered to watch, even Idra.
You see Cairn come around the corner with their hand-crank record player, still half-hiding behind it. Cairn: O-Oh, there you are. [If you invited everyone] Cairn: Wow, everyone is here. Oh no. E-Everyone is here.
Cairn: Y-You're right. Okay. Deep b-breaths. You help Cairn set up the record player next to the "stage." Once preparations are finished, you stand next to Cairn as they turn to face the crowd. Cairn: U-Um... Tha-Thank you for coming to watch us dance. ...We'll, uh, get started now. Cairn turns the crank on the record player, their hands shaking. Cairn: O-Okay... Starting positions?
You take starting positions with Cairn as the music starts. After all your practice, you remember the opening steps like the back of your hand. You can hear appreciative murmurs from the crowd. Cairn is visibly flustered, but sticking to their choreography. You can hear them whispering counts under their breath. Cairn: Seven, eight, and...
Cairn: Then step, kick, and...
You catch Cairn smiling out of the corner of your eye, looking almost as happy as when you first saw them dancing in the mountains. The two of you finish your routine in ending position and the small crowd begins to applaud. [if invited] In particular, Visindy and Marvel give very appreciative applause. Cairn: Wow, I guess they actually liked it. Th-Thank you again, everyone. I think I need to lie down.
You help Cairn off the stage and wave goodbye to the crowd, who gradually go back to their daily activities. Cairn looks exhausted, so you help them carry the record player back to their usual spot.
Cairn: That was... an e-experience. I didn't think I could do something like that... b-but I guess I did. And it's m-mostly thanks to you. If you hadn't encouraged me, I would have n-never thought about dancing in front of people. It m-must be all your natural charm. Maybe I can sh-show the professor sometime. For now, I just want a nice long nap... Here, take this. F-For all your help. Now... I think I'm going to go relax for a while, then get back to work. This w-was fun, but there's still lots of work to do at the lab. T-Take care.
Find Cairn a Co-Star Cairn: What...? Who-Who do you think would want to dance with me...? I can't think of anyone...
After reassuring Cairn, you head back down to Silvie's Mine to find a volunteer to dance with Cairn in the performance. Not moments after entering town, Nigel bounds over to you. Nigel: Good day! I hope you are having a good day, at least. I was just practicing my lance forms, but it doesn't seem to be going well today. But a knight never slacks on their important training, even on bad days! What about you?
Nigel: You have my attention! You explain the situation and ask if Nigel would like to dance alongside Cairn in the show. Nigel: Dance! I am... not an expert. But, Cairn needs help... He frowns, looking torn. Maybe if you improve Nigel's mood, he'll feel more confident about dancing. Raise Nigel's affection by 9 points, then ask him again.
Nigel: Yes, thanks to you, I feel much more confident now. All knights have bad days sometimes! As far as helping Cairn... I would love to help, but I'm Nigel the Destroyer, not Nigel the Dancer...
Nigel: Okay, where's Cairn? I'll go learn this dance right now. You point Nigel in the right direction and watch him hurry off. In the meantime, you should start inviting people to watch the show.
Once you finish up your invitations, you go to the meeting place that you told everyone, a flat stretch of mountain wall that faces the open air. Before long, the residents of Silvie's Mine begin to gather for the show. It's a full house. It looks like they've all been discussing it amongst themselves. Everyone is gathered to watch, even Idra.
You see Cairn come around the corner with Nigel. They're half-hiding behind their hand-crank record player. Cairn: O-Oh, there you are. Wow, everyone is here. Oh no. E-Everyone is here.
Cairn: Y-You're right. Okay. Deep b-breaths. Nigel: Don't worry, our practice will pay off! You join the crowd as Cairn sets up the record player next to the "stage." Once preparations are finished, Nigel and Cairn turn to face the crowd. Cairn: U-Um... Tha-Thank you for coming to watch us dance. ...We'll, uh, get started now. Cairn turns the crank on the record player, their hands shaking. Nigel twitches restlessly as he waits for the music to start.
Cairn: Oh my god this is so embarrassing. The music starts and Cairn and Nigel take their starting positions. It seems like they practiced a lot, but they still make a slightly awkward team. Nigel in particular seems to struggle with timing and facing the right diretion. Nonetheless, the crowd seems tickled by their performance. You hear appreciative murmurs. Cairn is visibly flustered, but sticking to their choreography. You can see them whispering counts under their breath.
Cairn: ..! You catch Cairn smiling out of the corner of your eye, looking almost as happy as when you first saw them dancing in the mountains. Soon, Cairn and Nigel bring their routine to a close in their ending positions. Nigel finishes a little earlier than Cairn, blinking in confusion until the music ends. Everyone in the small crowd begins to applaud. In particular, Visindy and Marvel give very appreciative applause. Cairn: Wow, I guess they actually liked it. Nigel: They sure did!! Cairn: Th-Thank you again, everyone. I think I need to lie down.
Cairn and Nigel wave goodbye to the crowd, who gradually go back to their daily activities. Nigel helps Cairn carry the record player back to their usual spot. Cairn: Th-Thank you for helping out, Nigel. I'm a little t-tired... But I'll thank you properly later. Nigel: It was nothing! I'm always here if you need help! Cairn: Ahah... Thank you... Nigel bounces off back to town, waving all the way until he's out of sight. Cairn looks exhausted.
Cairn: That was... an e-experience. I didn't think I could do something like that... b-but I guess I did. And it's m-mostly thanks to you. If you hadn't encouraged me, I would have n-never thought about dancing in front of people. It m-must be all your natural charm. Maybe I can sh-show the professor sometime. For now, I just want a nice long nap... Here, take this. F-For all your help. Now... I think I'm going to go relax for a while, then get back to work. This w-was fun, but there's still lots of work to do at the lab. T-Take care.
|
Rewards: Cairn's Mechanical Moonstone Jacket, Bronze Globe, Cairn’s Totem, Cairn’s Music Player, 5000 Potatoes, +3 Affection with Cairn |
Cairn doesn't appear to be at their usual haunts around Silvie's Mine. Where might they be?
- a) The mines.
- b) The mountains.
You find Cairn dancing to classical music on a secluded plateau.
- a) Careful not to spook them, say hello.
- b) Watch quietly a little longer.
Cairn notices you sooner or later.
- a) Cairn?
- b) Apologize for interrupting.
- Stat gate: Charm and comprehension met. (no affection loss) (150 pts?)
- Stat gate: Tenacity met (no affection loss) (150 pts?)
- Stat gate: Charm and comprehension not met. ↵
Cairn: "I n-never wanted anyone to see this..."
- a) Why? You're pretty good.
- b) Is it embarrassing?
Cairn: "I mean, I like dancing... B-But it's not relevant to robotics, and it's k-kind of a waste of time..."
- a) There's nothing wrong with embracing your hobbies.
- b) You can make dancing relevant to robotics if you want.
Cairn tells you about how they became interested in dancing.
Cairn: "... Anyway, we can s-stop talking about this now."
- a) Okay, sure.
- Cairn: "...You really don't think it's weird?"
- a) It's a little weird. -1
- b) Why would it be weird?
- Cairn: "It's not like it's anything a-anyone would want to see."
- a) You won't know unless you show them.
- b) You should show off anyway!
- b) You could show more people.
Cairn: "Oh... Oh I don't know about that."
- a) Ask what their worries are.
- b) Encourage them!
They agree to try but doesn't want to do it on their own.
- a) Volunteer to dance with Cairn.
- See branch!
- b) Volunteer to find Cairn a co-star.
- See branch!
Branch: Dance with Cairn
Cairn: "Do you like dance?"
- a) Yes. +1
- b) No but it's okay.
Complete 3 of Cairn's Daily Quests, then ask Cairn about their choreography again.
Cairn: "L-Let's try that part again. ...Seven, eight, and step ball-change. Then step, kick, chassé step tuck jump. ...One more t-time? Seven, eight, and..."
- a) Step-ball change. (correct)
- b) Kick-ball change.
Cairn: "Then s-step, kick..."
- a) Chassé turn tuck jump.
- b) Chassé step tuck jump. (correct)
Who will you invite to the show? You can choose more than one.
- a) Nigel.
- b) Marvel.
- c) Thomas & Pascal.
- d) Visindy.
- e) Idra.
- f) [After one invite] That should do it.
The crowd gather for the recital.
Cairn: "Oh no. E-Everyone is here."
- a) You can do this.
- b) We practiced for this.
Cairn: "O-Okay... Starting positions?"
- a) Showtime!
- b) Here goes nothing.
Cairn: "Seven, eight, and..."
- a) Step-ball change. +1
- b) Ball-change step.
Cairn: "Then step, kick, and..."
- a) Chassé step stag leap.
- b) Chassé step tuck jump. +1
You finish the performance and help Cairn off the stage. They thank you for everything.
Find Cairn a Co-Star
Cairn: "What...? Who-Who do you think would want to dance with me...? I can't think of anyone..."
- a) Just trust me.
- b) I'll find someone.
You run into Nigel, who asks what you're doing.
- a) Actually, can I ask you a favor?
- b) I'm on a very important mission.
Raise Nigel's affection by 9 points, then ask him again.
Nigel: "I would love to help, but I'm Nigel the Destroyer, not Nigel the Dancer..."
- a) Think of it as knight training.
- b) Think of it as helping those in need.
Who will you invite to the show? You can choose more than one.
- a) Invite Marvel.
- b) Invite Visindy.
- c) Invite Thomas & Pascal.
- d) Invite Idra.
- [After one invite] e)That should do it.
The crowd gathers for the recital.
Cairn: "Wow, everyone is here. Oh no. E-Everyone is here."
- a) You can do this.
- b) You've got Nigel with you!
You join the crowd as Cairn and Nigel prepares.
- a) Well, here goes nothing.
- b) Cheer loudly.
Cairn and Nigel performs. It's a little clunky but the crowd seems appreciative.
- a) Bravo!
- b) Clap politely.
They finish the performance and you help Cairn off the stage. They thank you for everything.
Rewards | |
---|---|
Cairn's Mechanical Moonstone Jacket | |
Bronze Globe | |
Cairn's Totem | |
Cairn's Music Player | |
5000 Potatoes | |
3 Affection with Cairn |
Marvel: Helping Around the Shop[]
Quest Information | |
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Quest Giver | Marvel |
Prerequisites | Main Quest: Goods to Market |
Description | "Marvel enlists you to help with a jewelry order from an important customer." |
Full Transcript |
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Well hello. Going down into the mines today? If you are, I have an errand to ask of you. It should be a good learning opportunity for you. Of course, you'll still be compensated.
Marvel: Great, let's get to it. I've got an order for some gemstone jewelry, so we'll be needing some gems from the mines. You ever have a chance to go collecting artifacts, combining gems - that sort of thing?
You should go play Silvie's Artifacts 2 times and return to Marvel.
Marvel: All done? Judging by all the gems you've got there, I'd say just about.
Marvel leads you behind the counter and past a heavy curtain to the back room of Marvelous Metalworks. The workshop room is divided into two portions. One side is a smithy with a furnace and a whole wall open to the outside for ventilation. The other side is a cozy work area for crafting. Neatly labeled wooden boxes of tools and parts line the shelves beside a work bench. The work area is softly lit by a few sprite lanterns. Off to the side stands a small table with a kettle and mugs under an intricately crocheted cloth.
Marvel: Not the most complicated thing in the world, but it ought to look nice. They requested a set of primarily topaz and sapphires, so set any big ones aside, then group the rest regardless of size. We can still use the smaller ones for accents even if they're not topaz or sapphire.
Marvel: Alright, I'll get to work on chiselling these big ones so we can fit them into their settings. These small ones are already a good shape, so go ahead and polish those. For the sapphires, use this paste and buffer. It may not look it, but that paste is made from diamond. Normally these kinds of jobs would go to a lapidary specialist, but it's fun to do it by yourself every now and then. You think you can handle it?
Under Marvel's instruction, you begin to polish the smaller stones. You quickly realize that this process will take a very long time.
You continue your work in companionable silence until Marvel sets down her tools with a hearty sigh.
Marvel: Now there's a happy coincidence.
You enter Marvel's kitchen, a small, cozy room with no shortage of crocheted decor. Sitting beside the sink is a wooden box full of various teas. Which tea do you choose?
When the tea is just about ready, Marvel joins you in the kitchen. She's holding a covered plate.
The tea is warm and soothing, while the cake is soft and fluffy - the perfect reward after a long work session. At least, that's what Marvel's expression says.
Marvel: I'm used to working on my own, but having a helper is a nice change. Especially a charmer like you. Thanks for all the stories. Here, have a slice of cake for the road.
Rewards: Charming Mousse Cake, 1-3 Charm Marvel: By the way, you've got a knack for working with gems. We don't always get jewelry orders at the shop, but you can keep your skills sharp with the artifact combiner any time. Now, that's enough work talk. More tea?
|
Rewards: Marvel's Strawberry Shortcake, 1500 Potatoes, +3 Affection with Marvel |
Marvel has an errand for you.
- a) Sure.
- b) I'm a little busy now.
Marvel: "You ever have a chance to go collecting artifacts, combining gems - that sort of thing?"
- a) Yes.
- b) No.
Play Silvie's Artifacts 2 times and return to Marvel.
Marvel leads you to the back room to help her polish the gems you collected.
- a) What are we making?
- b) Who is the order for?
You work quietly.
- a) Ask about Marvel's hobbies.
- a) Did you make that? (?)
- b) You must really like crafting. +1
- a) Work in silence.
You quickly realize that this process will take a very long time.
- a) Focus on your work. +1
- b) Ask Marvel more questions about her life.
Lend Marvel an Apprentice Teapot.
- a) I have one right here for you. +3
- b) I'll go get one!
- c) I don't really collect teapots...
Choose a tea.
- a) Soothing Green Tea. +1
- b) Fragrant Rosehip Tea. +1
- c) Strong Black Tea.+1
- d) Pungent Cave Root Tea.+1
Marvel thanks you for helping out and you thank her back. +1
Tea Rewards | |
---|---|
Charming Mousse Cake | |
Rewards | |
Marvel's Strawberry Shortcake | |
1500 Potatoes | |
3 Affection with Marvel |
Marvel: Marvel's Messy Attic[]
Quest Information | |
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Quest Giver | Marvel |
Prerequisites | 500 Affection |
Description | "Marvel needs to clean her attic, full of old memories and even older junk." |
Full Transcript |
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You decide to visit Marvel's shop, she's behind the counter rummaging around the shelves. There are some cleaning supplies stacked in the corner.
Marvel: I appreciate it. As for what you'll be cleaning... Embarrassed to admit, but it's my attic. I've left that junk heap gathering dust for way too long. Now that I have a helper I can trust, I think it's time to finally tackle that mess. And I'm not exaggerating when I say it's a mess. As in, you'll want to wear something you don't mind getting dirty. Change into some simple work clothes and come back, then we'll get started.
Marvel: Great, let's go then.
Marvel leads you back into her workshop and up a flight of stairs. Marvel: It's just up through here. Use your own judgment for what's worth keeping and what gets thrown away. Ask me if you've got any questions. Just be careful not to break anything. You follow Marvel down a short hallway to another flight of stairs leading up to a trap door in the ceiling. Marvel unlocks the attic with her ring of keys and climbs up before offering you her hand.
At first, the attic is too dark to see anything. The air is musty and just climbing through the trap door leaves dust on your hands. Suddenly, the room is illuminated with a soft glow as Marvel produces a sprite lantern. The sprite lantern's glow shines on dust motes floating through the air, mountains of trunks and boxes, and strangely shaped objects covered in canvas cloth. Marvel: ... Yup. A whole lot of junk. Rags, water, mops, and brooms are over here. Let's collect scrap and trash in this corner. Use this hankie to cover your nose and mouth. Best of luck, soldier.
Marvel: Now there's stuff from whole generations of Orcsons up here, so you might just find something valuable. In that case, set it near the lantern or gimme a holler. Where will you start cleaning first?
What will you clean next?
You approach an old desk in the corner, which looks like it was designed for children. Perhaps Marvel used this when she was younger? You wipe down the desk cover with your rag before taking a peek inside the desk drawers. The drawers are filled with pencils, children's toys, and old ratty notebooks.
You pick out a notebook covered in cartoonish doodles and flip open to the first page. On the inside cover is Marvel's name, written in large, child-like script. Across from it, the first page is titled "THINGS I WILL DO SOME DAY," followed by a long list. Do you keep reading?
This is...
At the sight of the notebook, Marvel's face blushes bright red. She snatches it from your hands and steps between you and the desk. Marvel: Leave this area to me, you go clean up somewhere else.
Marvel: I wonder sometimes if the kid version of myself would be disappointed by who she grew up to be. I had all these plans for the things I was going to do, the people I would meet.
Marvel: Turns out it's hard to see the world when you've got a shop to manage and a family to take care of. Even if you meet plenty of folk doing business, half of them will try to pull a fast one on you, or make promises and not follow through… But I suppose it's my own fault for getting so fed up with the world that I stopped wanting to see more of it. I just got tired of being disappointed all the time. That's probably why seeing that notebook got me so worked up. You forget you're disappointed until you remember that you used to be different. ...Look at me, chattering away. You probably don't want to hear any of this.
Marvel: Well, there's only so much a person can dwell on things. And that's why this silly old list needs to go back where you found it, or in the junk pile.
Marvel: Hmm. Now that I'm looking at it again, I think I've already done some of these. I've made my own pick axe, that was easy enough. I've also, strangely enough, met someone who can use magic. That would be you and Pascal. The rest are pretty out there. Like "meet a spirit?" That's not going to happen any time soon.
Marvel: Don't tell me you're actually a spirit. Or do you mean... one of those pets of yours? I've heard Pascal talk about something called Fantastical Pets before. What's that you use to make them? Alchemy? You describe fantastical pet alchemy to Marvel. Marvel: I see, that sounds interesting. I don't want to ask you to make a spirit pet on account of some silly notebook. ... But if you could alchemize one somehow, I'd sure like to see the whole process in action.
Marvel: Take as much time as you need. Like I said, this list is just a silly kid's daydreams. Marvel continues to page through the notebook with a rare, wistful look in her eyes. Alchemize a Spirit Messenger and equip it as your active pet to show Marvel.
Marvel is still lost in her thoughts, occasionally glancing down at the notebook. Marvel: ... Hm? Did you need something? Alchemize a Spirit Messenger and designate it as your active pet to show Marvel.
You show Marvel your Spirit Messenger and watch her eyes widen. Marvel: Oh wow... It really is a ghost. It's a pleasure to meet you. Marvel shyly shakes [Pet Name] the Spirit Messenger's forelimb. Marvel: I have to say, this is not how I imagined this cleaning day going. But thanks to your help, I got to cross something new off of this old list. After thinking about it more, I don't think it's something I should have to do for my kid self's sake… ...But maybe it wouldn't hurt to make a new list as an adult. Something more manageable.
Marvel: Yeah. This was a real learning experience for me. Hope you learned something interesting too, digging around in all that old junk. You know how the saying goes. One person's pile of junk is another person's box of jewels. I asked you for help because I couldn't ask just anyone, and I'm glad I did.
Marvel: On that note, here's a little something I dug out of that mess. Marvel presses an angular object into your hands. Marvel: It's yours. A souvenir of the day.
Marvel: Anyway, we've still got a whole attic to clean. You ready to head back into the field?
You and Marvel head up to the attic again, which is just as dusty but not as formidable as it was before. Marvel: Alright, if we find any more embarrassing relics from my childhood, I think I'm better equipped to handle them now. She picks up the sprite lantern and shines it around the room, stopping on a container of old scroll cases. Marvel: Ah, here's what I was doing before we stopped. You think you can help me out going through these scroll cases? My great-granddad saved all the papers and letters he had, but he didn't organize them so much as shove them all in these tubes. Guess he was counting on his great-granddaughter and her very patient friend to do the sorting for him. Letters go in this stack, business documents go here, and his sketches go here. If it's too old to read, toss it. Got it?
You and Marvel settle down on the attic floor, cracking open each scroll case and emptying out their contents to sort through them. Most of the papers are yellowing and frayed, but are in surprisingly good condition thanks to their containers. Toward the bottom of the stack, you find a smaller scroll case that only holds one rolled and tied piece of paper. As you carefully untie and unroll it, you realize that it's an old map of the mines. This is...
You spread the map out on the floor while Marvel holds the sprite lantern above it. Marvel: Huh... Yeah, this is Silvie's Mine all right. See here? This is the main entrance. Glancing over the lower half of the map, Marvel frowns and shakes her head. Marvel: But these lower tunnels look all wrong. I know that mine like the back of my hand, and there's no passages that go that deep. Who even made this map?
Marvel: No, he was a real stickler for details. He wouldn't have made a bogus map like this. Searching the corners of the map, you spot a sigil signed in gold ink, still bright and shiny despite the age of the document. It's made up of long, looping strokes that form mirrored segments. You feel like you may have seen this shape somewhere before… Spotting the sigil, Marvel just sighs. Marvel: I bet some adventurer thought they were real clever, making a fanciful map like this and signing it with a heroic sigil. Let's hold on to this one, maybe Pascal will get a kick out of it. Just put it back in its case and set it over there.
As you roll up the map again, you notice that the deep passages of the mines, the ones that supposedly don't exist, seem to lead to a large open space deep beneath all the other tunnels. If the map is drawn to scale, that space would be bigger than all of Silvie's Mine... Marvel: Hey, world-hopper? If you're done, I've got something for you.
Marvel: We might not be able to get through all of this cleaning in one go, so I wanted to give you today's pay before I forget. I know rifling through old stuff isn't the most exciting thing in the world, so I hope this makes it worth your while. And hey, maybe some of the things you found here might come in handy somewhere down the line. As for me, I'll sleep better knowing that things are getting squared away up here. Maybe that can be the first thing on my new "Things I Will Do Some Day" list: "Finish cleaning your family's massive attic." Alright! Now that the scrolls are done, we can probably fit in a little more cleaning before we call it a day. Let's get a move on. That list won't finish itself. |
Rewards: Marvel’s Golden Crystal Pickaxe, Rune Crystal, Marvel’s Breakfast Table, 5000 Potatoes, +3 Affection with Marvel |
Marvel asks you to help her clean. Before starting, she wants you to change to some working clothes.
Marvel wants you to wear at least 3 clothing items from her or Bearnard's shops.
NOTE: Currently, Rare versions of items are not counted for this quest, and Bearnard's Hats do not count at all.
Marvel unlocks the attic with her ring of keys and climbs up before offering you her hand.
- a) Take Marvel's hand.
- b) Climb through on your own.
Where will you start cleaning first?
NOTE: Choosing "Junk" for any option will skip you to the "Old Notebook" section of this quest without receiving the story behind the item you find.
- a) Around the dusty vanity.
- You find a curious pendant. This is...
- a) Junk.
- b) Worth asking Marvel about.
- b) Underneath the heavy canvas cloth.
- You find an antique telescope. This is...
- a) Junk.
- b) Worth asking Marvel about.
- c) Inside the faded trunk.
- You find a framed portrait. You think it's...
- a) Junk.
- b) Worth asking Marvel about.
You come across an old notebook and flip through it. It appears to be a list Marvel wrote as a child with what she would do in the future. Do you keep reading?
- a) Yes.
- b) No.
You think it's...
- a) Junk.
- b) Worth asking Marvel about.
Marvel: "What's that you got there?"
- a) Is this yours?
- b) Er, nothing...
Marvel gets embarrassed and tells you to clean elsewhere. You ask her about the notebook.
(Tenacity Stat Gate)
Marvel: "This can just go in the junk pile."
- a) Are you sure?
- b) It's worth saving.
Marvel: "We ought to get back to work."
- a) Suggest taking a break with a cup of tea. +1
- b) Suggest taking a break with a walk around the hills. +1
She tells you about how she were as a child and everything she couldn't do as she grew up.
Marvel: "...Look at me, chattering away. You probably don't want to hear any of this."
- a) That's not true.
- b) You can keep talking.
Marvel: "Well, there's only so much a person can dwell on things. And that's why this silly old list needs to go back where you found it, or in the junk pile."
- a) You could still finish it.
- b) What would your kid self think?
She realizes that she's already done some things on her list. You suggest doing at least one more, to meet a spirit.
Alchemize a Spirit Messenger and designate it as your active pet to show Marvel. (cannot be pre-made!)
Marvel: "Maybe it wouldn't hurt to make a new list as an adult. Something more manageable."
- a) That sounds good.
- b) Let me know if I can help.
Marvel thanks you for your help.
Gifts | |
---|---|
2 Honour | |
Marvel's Totem |
Marvel: "Anyway, we've still got a whole attic to clean. You ready to head back into the field?"
- a) Nod eagerly.
- b) Nod and groan a little.
Marvel: "Letters go in this stack, business documents go here, and his sketches go here. If it's too old to read, toss it. Got it?"
- a) Got it.
- b) No problem. I was born to sort.
You find an old map of the mines that looks like it's been drawn incorrectly. It is...
- a) Junk.
- b) Worth asking Marvel about.
Marvel explains that it's probably a junk map, and that someone signed it with a heroic sigil. The map showcases a large hollow area beneath Silvie's Mine... fake, of course, but if it wasn't, it'd be larger than the whole town...
Marvel: "Hey, world-hopper? If you're done, I've got something for you."
- a) What is it?
- b) One second.
Marvel deems the attic too big to finish in one day and gives you today's pay.
Rewards | |
---|---|
Marvel's Golden Crystal Pickaxe | |
Rune Crystal | |
Marvel's Breakfast Table | |
5000 Potatoes | |
3 Affection with Marvel |
Thomas & Pascal: A Virtuous Adventurer[]
Quest Information | |
---|---|
Quest Giver | Thomas & Pascal |
Prerequisites | Main Quest: Finishing the Transaction |
Description | "When it comes to the four virtues, Thomas and Pascal don’t quite see eye to eye." |
Full Transcript |
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You make your way up to the ramshackle building that Thomas and Pascal live in. When you approach them, it looks like Thomas is tugging on Pascal's shirt sleeve with his teeth and glaring at him.
Pascal: Ah, you saw that? It's nothing serious, he was just getting on my case -
Pascal: Anyway, I'm totally going to make the money back before it's due, and this new hook will help. Imagine all the new areas in the mine that I can explore with this. If I find some rare ore or fossil, then I'll be able to use that to make up the difference right away. But Thomas was getting on my case for chancing it.
Pascal: Him and Marvel both are always criticizing every little thing I do. I mean, I know that neither of us remember our parents, but I bet that this is what having annoying parents is like. Like, I know that Thomas and Marvel are just trying to look out for me, but I'm my own person too. Maybe it's because the people in this world work on their own value system.
Pascal: You know, the four main virtues of this world - Tenacity, Honour, Charm, and Comprehension. They're pretty important if you want to get by around here. You've noticed that by now, right? You seem like the Comprehending/Charming/Tenacious/Honourable sort, since you're a galactic/elven/human/animal. But you shouldn't judge a book by its cover. Which virtue do you think is the most important?
Pascal: What about you, Thomas? What do you think is the most important virtue?
Pascal: But I have trouble with the idea of Honour sometimes. It can be totally different depending on the culture and individual, so it's tough to say whether or not you're acting Honourably. Let's just say for example, is it Honourable for us world-hoppers to go around helping people? Or should we mind our own business because we're outsiders, and we might not understand the rules here?
Pascal: Okay, but just because you feel that way, that doesn't mean that everyone else does. It's tough sometimes, is all I'm saying. With what we know right now, it's basically impossible to figure out what our purpose is here, so you have to take a gamble with whatever you choose. Personally, I think that if you're comprehensive enough, you can work out the most logical answer in each situation. And if you're not comprehensive enough right now, there's ways that you can cheat with a little world-hopper magic. Do you know what I'm talking about?
Pascal: Yeah, I'm talking about totems. It took me a while to figure out that when Thomas equipped a totem, those benefits would be transferred to me too. I mean it makes sense in retrospect, since we're partners and all, but it took a while to get used to the idea of enhancing certain virtues with a magical object.
Show Pascal an active pet with 20 of any stat and 3 totems equipped.
Pascal: Did you figure out how to enhance your virtues using pet totems? If you're having trouble getting your hands on totems, try spending some time with the people in this world!
Pascal: I'm glad you've got totems down. Clever use of totems will get you pretty far in interacting with the people here. I mean, except for maybe honour. Still can't figure out how that one helps anything. If you've got smarts, determination, and communication skills, that seems like enough to power through any problem to me.
Pascal: So the Winter Mystic and their friends came to this town which was seated on a tall hill, where the people always suffered from lightning strikes. Trees would burst into flame during every storm, it was quite a predicament. Because they'd heard stories of how smart the Winter Mystic was, the people asked them to build a new type of house that would withstand the lightning. But the Winter Mystic was smarter than that. Instead, they studied the lightning and built just one structure that was taller than the rest... And gave it a special metal fitting to channel the lightning to the ground. That's how we have lightning rods now, thanks to them comprehending the lightning rather than trying to beat it with brute force. What do you think? Cool, right?
Rewards: +2 Comprehension
Nigel: I just accepted a security request from one of my best clients, the local tailor. He received a shipment of valuable cloth in his shop, and he'd like someone to stand guard over it while he sees to some business in the mines. There are two entrances to his shop, so I was looking for some honourable folk to help me protect it. After all, there is no greater honour than in service! I'm sure that the experience of doing well by other people will help you understand the meaning of Honour. Are you interested?
Pascal: Actually, I just remembered that I have some important exploring to do in the mines as well...
Nigel: Now that our honourable guards have assembled, there's no more time to waste! Onward!
You and your pet head around the side of the shop toward the back door with Pascal. You and your pet head around the side of the shop toward the back door with Pascal. The back entrance is fairly unremarkable. A few crates are stacked beside a wooden door, which is locked with a heavy padlock. The view through the back windows is covered by dark curtains, though there appears to be some light on inside. When you listen, you can hear Nigel conversing with the store owner inside. After a few moments, he bids the store owner farewell and the lights turn off.
Pascal holds the grappling hook by a small length of its rope, swinging it by his side like a lasso. Keeping it spinning by his side, he jogs back and forth, putting a little distance between himself and the back door.
The grappling hook seems to fly through the air in slow motion as it sails over the top of the crates... and directly into the window of the shop. With a loud crash, the hook breaks through the window and dangles through the new jagged hole in the glass by its rope.
Nigel: So there's no intruder? That's a relief! But our client won't be pleased to hear that his shop windows are damaged...
Pascal: Was it? I mean, it was the only thing that made sense... I couldn't just put all the burden on Nigel. I'm sorry to drag you into this too. You tried to stop me and everything... But I did something really uncool. My bad. The least I can do is try to fix it on my own... well, with the help of a repair person.
Pascal: Really? I thought I was just doing the most logical thing.
Pascal: Thanks. I'll repay the favor someday. Okay, time to go take care of that glass! You'll be a good, honourable guard and watch our backs, right? I'm counting on you. |
Rewards: Thomas & Pascal's Cinnamon Roll, 1500 Potatoes, +3 Affection with Thomas & Pascal |
Thomas and Pascal are arguing by their shack.
- a) What were you arguing about?
- b) It looked like Thomas was upset with you.
Pascal reveals that he carelessly spent money on a new grappling hook.
- a) Neat. +1
- b) How much did that cost?
Pascal says he might find some rare things to sell but Thomas disagrees with his logic.
- a) I agree with Thomas.
- b) Nothing ventured, nothing gained.
Pascal: "Which virtue do you think is the most important?"
- a) Tenacity.
- b) Honour.
- c) Charm.
- d) Comprehension.
Thomas climbs up onto Pascal's shoulder and reaches down to pat Pascal's upper chest with their paw. What virtue does he think is most important?
- a) Honour? / Also Honour?
- b) Lung capacity?
Pascal wonders if world-hoppers should help out or not because of their status as outsiders.
- We should always try to help people.
- We shouldn't interfere too much.
Pascal: "And if you're not comprehensive enough right now, there's ways that you can cheat with a little world-hopper magic. Do you know what I'm talking about?"
- a) Yes.
- b) No.
Pascal asks if you've gotten any good totems yet.
- a) You bet I do.
- b) Actually, not yet.
Show Pascal an active pet with 20 of any stat and 3 totems equipped.
Do you want to hear a story from Pascal?
- a) Sure. +1
- b) Not really.
What did you think of the story?
- a) That's a good story. +1
- b) I've heard better.
Rewards | |
---|---|
2 Comprehension | |
1 Affection with Thomas & Pascal |
Nigel appears when you were talking about honour.
Nigel: "May I ask why you were talking about Honour just now?"
- a) Pascal doesn't understand the value of honour.
- b) Thomas was bothering us about being honourable.
Nigel asks if you are interested helping out with a case.
- a) Sounds great!
- b) I don't know...
Pascal: "Sorry you got dragged into all this, but do you mind sticking around? If it's just standing around, some company would make a huge difference."
- a) My pleasure.
- b) I guess we're doing this.
Pascal: "Wait a second, why is Thomas more reassuring than me?"
- a) He's more honourable.
- b) He's soft and fuzzy.
Pascal says he could practice with his grappling hook while waiting.
- a) We should focus on guarding the shop.
- b) Do a trick!
Pascal wants to throw it at some crates by a window.
- a) Go for it!
- b) Wait, don't!
He hits the window. Nigel and Thomas comes back to see what happened.
- a) Explain what happened.
- b) Let Pascal explain himself.
Nigel explains that he (Nigel) will have to pay for the window. Pascal thinks that's unfair.
- a) So what should we do instead?
- b) Someone needs to take responsibility.
Pascal and Thomas thank you for everything.
- a) Don't mention it.
- b) Anything for another world-hopper.
Rewards | |
---|---|
1500 Potatoes | |
3 Affection with Thomas & Pascal | |
Thomas & Pascal's Cinnamon Roll |
Thomas & Pascal: Pascal's Missing Half[]
Quest Information | |
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Quest Giver | Thomas & Pascal |
Prerequisites | 500 Affection |
Description | "Pascal can’t find Thomas." |
Full Transcript |
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When you approach the inn where Thomas and Pascal stay, you notice Pascal pacing back and forth while muttering to himself.
You notice that Thomas isn't in his normal place at Pascal's side. Pascal looks pretty frazzled.
Pascal heaves a heavy sigh. Pascal: He's been missing since last night and I'm starting to get a little freaked out. He goes out on his own sometimes, but never for this long. What if he got hurt? What if he got lost? Pascal is struggling to maintain composure.
Pascal: You're right, now's not the time to be standing around here. I'll just leave a letter for him so he knows we're looking for him.
You stand back and watch Pascal write a quick note to Thomas and fix it in an easily visible spot. Pascal: Okay, that should do it. Let's go.
Pascal: We've been all over this area together, so he should know it just as well as I do... he could be literally anywhere. But if you didn't see him on your way here, then he's probably not in town. I had a look around earlier too, and Marvel said she hadn't seen him. ...Let's go look in the mines. If something went wrong and he can't come back on his own, the mines are the most likely place. It looks like the very suggestion that Thomas might be hurt and stuck down in the mines is painful for Pascal to imagine.
Pascal: ...Thanks. I hope you're right.
You and Pascal head to the entrance to the mines and descend to the first level. Pascal's eyes scan back and forth, examining every nook and cranny for signs of Thomas. Pascal: He's got way better eyes than me, so I doubt he'd fall into an open pit or anything like that… But the mines can get confusing without a map, and he wouldn't have been able to carry one on his own… ...Who am I kidding, Thomas has a better sense of direction than I do.
Pascal: Come on, let's go look down that cavern.
You and Pascal proceed down a long tunnel that opens up into a shimmering underground lake. Pascal: Thomas and I used to come here a lot when we first came to Silvie's Mine. It looks kind of like the inside of an alchemy engine, doesn't it? ...I'll go check on this side of the lake, you go look over there.
Searching around some more doesn't yield any clues. Maybe Pascal has found something?
You find Pascal sitting by the lakeside, a little farther away from where you left him, staring morosely at the surface of the water. Pascal: I'm not a very good partner, am I? Thomas is always taking care of me, but when it counts, I can't even take care of him...
Pascal: ...So yesterday, we had an argument. I was going through my collection of treasures and gadgets, and Thomas seemed to think that I had too many. I think he wanted to tell me that I could just sell them all and pay off my debts. But all the different items I've collected are like keepsakes from my time in this world. I've got memories attached to all of them, some of them with Thomas too. Which are really the only memories I've got. ...If I could do that conversation over again, I'd want to explain that to him. Instead, I just got mad and told him to mind his own business.
Pascal: ...I wish I hadn't said those things.
Pascal: I mean, I want him to know how much he means to me. Even if I said some stupid stuff, we're partners, and I want to keep adventuring together forever… Just saying it like that doesn't feel like it's enough. Maybe I could get him something special?
Pascal: Thomas' favorite food is pumpkin pie. I could make one for him from scratch. Kind of a good option, considering the money situation.
Pascal: Alright, let's head back to the surface then. I want it to be ready by the time Thomas gets back. I guess it was kind of a waste for you to come searching the mines with me. Still, I think I was able to clear my head by coming down here and talking to you. So thank you.
You and Pascal head back to town. Pascal still looks upset, but now he has a sense of determination in his step. Once you arrive back at Thomas and Pascal's room at the inn, Pascal gets to work immediately. Pascal: It looks like I have everything I need to make the crust, but I'm missing a few ingredients, namely the filling. You wouldn't happen to have one, would you? Looks like Pascal wants you to gather 3 different vegetable fillings for the pie.
You gather all the vegetable ingredients and pass them to Pascal. Pascal: Great, I'll get to work on the filling now. I know it's a little boring, but do you mind waiting while I make it? I think it'll mean more if I make it by myself. There's books and games if you want to read or play with your pet.
Pascal: Hey, I'm just about finished. It still needs cream on top, but Marvel should have whipping cream at her place. Wanna come with me to borrow some? She won't lecture me if you're there.
You and Pascal head over to Marvel's shop, Pascal carrying his almost-complete vegetable medley pie. Pascal: I hope Thomas likes it. I mean, can anyone stay mad if they have pie? I'll make sure to apologize properly too. When you enter the shop, there's nobody behind the counter. Pascal opens up the folding countertop and heads back toward the kitchen. Pascal: Marvel? Are you here? You hear a sudden commotion from the kitchen. Pascal: Huh? What was that?
When you and Pascal enter the kitchen, an unexpected scene greets you. The table is set with places for three. The serving dishes in the middle are stacked high with baked dumplings and potato cakes. Standing on a chair, Marvel is in the process of pinning a banner to the wall that reads "HAPPY BIRTHDAY PASCAL". And perched at the head of the table is... Pascal: THOMAS!!
You quickly move out of the way as Pascal rushes over to Thomas, nearly dropping the pie in his hurry. Pascal scoops Thomas up into his arms and gives them a big hug. Pascal: Oh man, I missed you so much, I was so worried...! I'm sorry I said all those mean things, I realized later how dumb I was… I shouldn't have gotten angry when you were just trying to help. Wait a second, were you gone all this time just for... this? Thomas manages to squeeze out of Pascal's grip enough to nod, glancing at Marvel, then back to Pascal. Pascal: Since when is it my birthday? I don't even know my birthday. Marvel: Well, we don't either, so we picked the next best thing. It's the anniversary of the day you arrived in this world. Been planning this for a while, so we spent all day making your favorite foods. Wanted to decorate a little more before fetching you, but now's as good a time as any. Marvel looks at you with a wry grin. Marvel: Didn't expect you to be here too, but we'll set out an extra plate.
Marvel: Of course. You're always helping these two out, so I'd say that's earned you a spot at the table. Meanwhile, Pascal looks a bit dazed and overwhelmed. Regaining his senses, he turns back to Thomas. Pascal: I, uh... I made a vegetable medley pie. It was supposed to be an "I'm sorry" present, but if you're not actually mad at me… Thomas shakes their head and nuzzles Pascal's arm. Marvel takes the pie and sets it on the table. Marvel: Well, no reason we can't eat it with the rest of the food. You two wash your hands and sit down.
You head over to the sink with Pascal to wash your hands. Thomas perches on Pascal's shoulder and comes with you. Pascal: Wow, it's just... such a relief that Thomas wasn't actually mad at me, or lost somewhere. I had completely forgotten that today is the day that I first came here. I guess it makes sense as a birthday in this world? And that would mean that Thomas' birthday is coming up soon too. What should we do for your birthday, buddy? Thomas just swishes their tail back and forth impatiently as Pascal washes his hands. Pascal turns back to you. Pascal: I know this is all pretty sudden, but I'm glad you're here too. I guess it's weird to give you a gift on my birthday, but I want you to have this. Pascal pats his hands dry and reaches into his pack.
Gift: Thomas & Pascal's Totem Pascal: I was really happy to make another world-hopper friend when we first met, and it meant a lot to have your help today. Thanks for sticking with me, even though I was probably a nervous wreck. So eat up, okay? It's all my favorite foods, so obviously it's all delicious.
You, Thomas, and Pascal join Marvel back at the table, and waste no time in digging into the food. Thomas seems to really enjoy Pascal's vegetable pie, and Pascal looks thrilled to have more potato cakes than he can eat. Even Marvel, who normally only has sharp words for Pascal, can't keep a smile off her face. Trading stories about adventure, the four of you eat until you're stuffed. |
Rewards: Pacal’s Gold Hoarder Backpack, Ornate Mining Hat, Pascal’s Spelunking Gear, 5000 Potatoes, +3 Affection with Thomas & Pascal. |
Thomas has gone missing. Pascal asks if you've seen him around.
- a) Haven't seen him.
- b) He's not with you?
Pascal worries whether something has happened to him.
- a) Try to stay calm.
- b) Let's go look for him.
Pascal: "I'll just leave a letter for him so he knows we're looking for him."
- a) Can Thomas read?
- b) Good plan.
It looks like the very suggestion that Thomas might be hurt and stuck down in the mines is painful for Pascal to imagine.
- a) I'm sure we'll find him.
- b) I'm sure Thomas is okay.
You begin with searching the mines. Pascal thinks Thomas might have gotten lost, even though he's got a better sense of direction than he has.
- a) Do you really think he got lost?
- b) We all have bad days.
You venture further down the mines until you stumble upon the glowing lake.
Pascal: "...I'll go check on this side of the lake, you go look over there."
- a) Search near the waterside.
- b) Search around the stalagmites.
You return to Pascal.
Pascal: "I'm not a very good partner, am I? Thomas is always taking care of me, but when it counts, I can't even take care of him..."
- a) Do you have something you want to talk about?
- b) That's not true.
- c) Sit down next to Pascal.
Pascal tells you about his and Thomas's argument that took place the other night. Thomas wanted him to sell some of his collected trinkets to pay off his debt but Pascal got angry and told him to mind his own business.
- a) Ouch.
- b) I'm sure he didn't take it personally.
Pascal: "...I wish I hadn't said those things."
- a) It's a little late now. -1
- b) What are you going to do now?
He wants to apologize to Thomas but doesn't know what to say yet.
- a) He might come back on his own. (leads to other option)
- b) And what are you going to say?
Pascal wants to bake Thomas's favourite snack, pumpkin pie, as a part of the apology.
- a) Sounds like a good plan.
- b) It's better than nothing.
You return to town and begin the preparations.
Looks like Pascal wants you to gather 3 different vegetable fillings for the pie.
Vegetables | ||||
---|---|---|---|---|
Plump Turnip | Pumpkin | Misshapen Turnip | Gooseberry | Cabbage |
Funky Turnip |
While he makes the pie, he asks you to wait around.
Pascal: "There's books and games if you want to read or play with your pet."
- a) Pass the time by reading.
- You pick out a random book and sit down with your pet.
- a) Read aloud.
- b) Just show them the pictures and read silently.
- b) Pass the time by playing games.
- You pick up a board game. What pieces should you choose?
- a) Choose the red pieces.
- b) Choose the blue pieces.
You check with Pascal if he's ready. The two of you go to borrow some whipped cream from Marvel to finish it off. When you get there, no one is behind the counter. You go into the kitchen to investigate and are greeted with a surprise party, celebrating Pascal's birthday as the day he came to Dappervolk. Thomas is there too. They reunite.
Marvel: "Didn't expect you [the player] to be here too, but we'll set out an extra plate."
- a) Is it really okay if I join?
- b) Thank you!
Marvel: "You two wash your hands and sit down."
- a) Yes, Ma'am.
- b) Yes, Mom.
Pascal thanks you for all help and gives you his totem as a gift. +3
Gift | |
---|---|
Thomas & Pascal's Totem |
Rewards | |
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Pascal's Gold Hoarder Backpack | |
Ornate Mining Hat | |
Pascal's Spelunking Gear | |
5000 Potatoes | |
3 Affection with Thomas & Pascal |
Visindy: Visindy's Experiments[]
Quest Information | |
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Quest Giver | Visindy |
Prerequisites | Main Quest: Leaving the Caverns |
Description | "Visindy is curious about everything around them." |
Full Transcript |
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Visindy beams when they see you, excitedly waving you over.
Visidny: Oh! Just the person I was looking for. I’m in need of a research assistant, and thought you might be up to the task! We were such a good team last time, after all. What do you say?
Visindy: Excellent! I’m glad you’re on board. You see, after my hypothesis about the secret ancient underground civilization was proved correct by Idra, I decided to revisit some of my earlier ideas and see if they might be right, too. That’s where you come in. Idra’s lived in these mines for thousands of years, but last time was one of the only instances anyone’s ever pried information out of her fiendishly secretive mind. Come on! Let’s see if we can make it happen again.
When the two of you find her, Idra has both her hands upon a pillar of stone rising from the cave floor. Her eyes are closed and she’s… is she whispering to it?
Visindy: Idra!
Visindy bursts in with a yell, but Idra doesn’t even seem startled. You get the feeling that she’s used to this happening.
Visindy: Your ability to be mysterious and confusing has foiled me before, but no longer!
Visindy strikes a dramatic pose, presenting you to Idra with a sweep of their arm. You see Idra trying to hide a smile, but not very well.
Visindy: I have brought the world-hopper here! With my insight and the world-hopper’s attention span combined, you face a powerful opponent!
Visindy leans in, steepling their hands together like some sort of stage play criminal mastermind.
Visindy: So! Admit it! This mountain, these mines… they used to be an ocean!
Visindy puffs up a little and begins to pace, their hands moving in seemingly unconscious gestures as they make their argument.
Visindy: Originally, I dismissed this hypothesis because I’d never seen anything oceanic about these caves, but then I realized. I’ve never seen the ocean! I wouldn’t even recognize the scent of the sea if it was right in front of me, let alone a lingering smell from hundreds of years ago. And maybe there’s no record in the histories of the waters disappearing in a drought or a large wave because... because...
Visindy stops abruptly, a look of awe and dawning realization making their mouth hang slightly open.
Visindy: What if… the ocean never left? What if the ocean’s still here? Idra, it’s time to tell me the truth!
You hear a stifled sound from Idra’s direction, almost a laugh, but when you look at her Idra’s face is still as stone. She gives Visindy a long stare, looking down at them without expression.
Visindy: ...Please.
Idra continues to look at Visindy, who squirms under her gaze.
Idra: Alright, I apologize for being rude. I should’ve asked nicely instead of shouting. Idra, will you please tell me?
When Idra speaks, it’s with a gentle, lilting cadence that doesn’t quite manage to hide the amusement in her voice.
Idra: Have you finished your studies, Visindy?
Visindy: Er...
Momentarily struck speechless, Visindy excuses themselves with a nod and steers you to another cavern, leaning in for a conspiratorial whisper.
Visindy: Look, I may have gotten distracted from my actual studies and neglected them just a little, but we can’t stop now! If we wait for me to finish studying, Idra might have forgotten I asked at all, and you… you might be dead!
Visindy: Alright, I admit I have no idea how long an ordinary world-hopper lifespan is. You dying might be an exaggeration. My point is, it’s too long! And I shouldn’t have to study anything. I’m hundreds of years old! That’s practically full grown. Could you bring me a couple of items that are imbued with Comprehension so I can equip it and pretend I’m done? Idra won’t notice, I swear.
Visindy thanks you for the items, flings them on and hurries to Idra, the smile on their face slightly too large.
Visindy: I’ve finished my studies, Idra! As, um, you can clearly see.
They begin to fidget suspiciously as they speak, but they somehow still manage to keep their voice steady. When Idra smiles, they let out an audible sigh of relief.
Idra: So you have. Let us work through your reasoning, then. You may not be able to recognize things of the sea, but you know people who could, correct? Have they ever mentioned a similarity?
Visindy: Hmm... No, I can't say they have. I've never read anything about it either. There aren't any oceans around the mountain now, so if there ever were, that would have been far in the past. Since you have memories from long before even the oldest book I'd read, I thought I'd ask you first.
Idra: Your reasoning is sound, and I will answer. There is no mountain sea either in my memories or the stories of my people. If you were to continue searching for signs from before my lifetime, though, how would you go about it?
Visindy: I'd look for fossils! Though... most of the fossils older than you are on the very deepest part of the caves, and those were blocked off ages ago. Thank you Idra. I suppose I don't have a way to find out for sure at this point, but I think I should put this in the 'not likely' category for now.
Idra: I am glad to be of service.
You and Visindy say goodbye to Idra and leave to wander the caverns, Visindy chattering to you all the while.
Visindy: I'll check that off the list, and we'll move on to testing the, er...
Visindy's voice lowers to an embarrassed mumble. You can't really make out the words they say next.
Visindy repeats themself, a little louder, but all you can hear is "wrmthr."
Visindy: I mean the worm theory, alright? Look, I know the idea of giant worms carving out tunnels is ridiculous, and I admit that I don't have the slightest shred of evidence, but... It was one of my first theories. Plus, Idra remembered it, so that has to count for something, right?
Visindy: Though I acknowledge this is a subjective opinion, Idra's the smartest person I know. We can't just ask her for this one, though, so we'll have to be more hands-on. That's why I asked the Destroyer to get me these.
Visindy thrusts a jar of squirming, squiggly worms in your face, a beaming smile on theirs.
They tip the jar out and let the wriggling mass of worms fall onto the floor.
Visindy: Now, how shall we test this?
Visindy: I'm excited to hear your conclusions.
Visindy makes a quick note of this. Their handwriting is neat and angular, each letter carefully printed in a perfect line.
Visindy: There's only one last thing to test out, but this one'll need a little bit more effort. You see, I'm curious about world-hoppers, but I don't think you and Pascal are a large enough sample size. You've traveled around the continent: do you know anyone who studies world-hopper magic?
Visindy: I was thinking earlier about world-hopper magic, and how you bring objects to life, and it reminded me of how we golems are hatched from stone. There could be something about the crystals that has the same properties as world-hopper magic, which means... if you hatched a crystal, maybe I'd get a little sibling. I've actually always wanted one! I love Idra, but I feel like it would be nice to have a larger family. If I had a cute younger sibling, I'd teach them all about the mines, and make tiny versions of my robes for them to wear... Say, how do you feel about "Voddo" as a name?
Visindy: Could you hatch something from a Topaz Trinket for me? I think that's the same sort of crystal I came from, so if it all works out there might be a little version of me.
Visindy: How do you feel about "Melog" as a name? No? I admit it: my entire naming scheme is based on saying words backwards. I just wasn't sure how to pronounce "Ydnisiv."
Visindy hums to themself as they write their letter to Buli, lost in a daydream.
You should hatch a Topaz Trinket for Visindy.
Visindy: That's fantastic! Where are they? Let me see! ...Oh. Is that what hatched? I suppose I'm not getting a little sibling after all. Maybe I got a bit too ahead of myself. I'm always getting excited for things that won't really happen! You'd think I'd have learned by now.
They walk towards the exit and the sheep walks with them, nosing at their heels.
Visindy: Wait... are you following me?
Experimentally, Visindy heads in the opposite direction. The sheep follows.
Visindy: You are! I... I suppose it's not your fault you're not a golem, is it? I'm sorry I got angry. You can't help being who you are.
Distress forgotten, Visindy pets the sheep and starts to play with it, leading it on a merry chase. They move through the caverns at a light jog, always checking to see if the sheep (and you) have kept up. They only slow down when they see Idra, coming to a stop beside her with the sheep at their heels.
Visindy: Idra! Look! It followed me home, and it came from a crystal, just like us! Can I keep it?
Visindy: Here! This is for you, your wages for being my assistant today. Let's do this again sometime. We don't stop being a great team just because of a few setbacks, after all, and I think I'm always going to enjoy spending time with you. |
Rewards: Visindy's Crystal Rain Jelly, 1500 Potatoes, +3 Affection with Visindy |
Visindy is in need of a research assistant to help get information out of Idra.
- a) Sounds like fun.
- b) Not right now. (Pauses quest)
Visindy strikes a dramatic pose, presenting you to Idra with a sweep of their arm.
- a) Stifle a laugh.
- b) Raise your eyebrow.
Visindy: "Look, I may have gotten distracted from my actual studies and neglected them just a little, but we can’t stop now! If we wait for me to finish studying, Idra might have forgotten I asked at all, and you… you might be dead!"
- a) Look at Visindy.
- b) Take offense.
- c) Act confused.
Bring Visindy 2 items imbued with Comprehension.
Visindy: "I'll check that off the list, and we'll move on to testing the, er..."
- a) What?
- b) Wait for them to continue.
Visindy repeats themself, a little louder, but all you can hear is "wrmthr."
- a) Wrmthr?
- b) Say that again?
- c) Look at them skeptically.
Visindy tells you it's the worm theory.
Visindy: "It was one of my first theories. Plus, Idra remembered it, so that has to count for something, right?"
- a) It does. +1
- b) Not really.
Visindy thrusts a jar of squirming, squiggly worms in your face, a beaming smile on theirs.
- a) Cool.
- b) Gross.
- c) Scream.
Visindy: "Now, how shall we test this?"
- a) Measure them.
- Visindy: "Good idea. Will you help me untangle them so we can lay them out?"
- a) No way.
- b) Sure.
- a) Watch them eat through dirt.
- b) See if they'll eat through stone.
- a) (After one answer) I think we have enough evidence.
Visindy: "I'm excited to hear your conclusions."
- a) I think your theory's possible.
- b) I think your theory's impossible.
Visindy: "You see, I'm curious about world-hoppers, but I don't think you and Pascal are a large enough sample size. You've traveled around the continent: do you know anyone who studies world-hopper magic?"
- a) There is someone in Louise Hill...
- b) There's someone in Louise Hill, but she's the worst.
- c) No, I don't.
- Visindy: "Oh... are you sure?"
- a) Tell Visindy about Buli.
- b) Tell Visindy about Buli, but warn them, too.
- c) Refuse to mention Buli at all.
- Visindy: "Oh... are you sure?"
Visindy speculates that animating a crystal could make them a little sibling. They suggests "Voddo" as a name.
- a) Um...
- Visindy: "No good, huh? How about Ardi?"
- a) Isn't that just "Idra" backwards?
- b) Ardi's fine.
- c) Maybe you should take some more time to think about it.
- b) It's not great. (?)
- c) Voddo's a great name.
Incubate a Topaz Trinket and show Visindy the pet that hatches.
Visindy: "Idra! Look! [The Topaz Sheep] followed me home, and it came from a crystal, just like us! Can I keep it?"
Note: You will not lose your pet, no matter your response.
- a) Jerk your head up in surprise.
- b) Let out a cry of protest.
- c) Smile at their antics.
Rewards | |
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Visindy's Crystal Rain Jelly | |
1500 Potatoes | |
3 Affection with Visindy |
Visindy: Visindy's Pursuits[]
Quest Information | |
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Quest Giver | Visindy |
Prerequisites | 500 Affection |
Description | "Visindy wants to know more about the most important part of their life." |
Full Transcript |
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As you stroll through the mines looking for Visindy, you spot something golden sticking out from behind a boulder - Visindy’s feet. They appear to be hiding, though not very well.
Visindy: You might be wondering why I was hiding. I'd be wondering too, if I were you. See, our adventure with Idra's old map made me realize... I don't really know that much about her. That is to say, I do know things about Idra, but at the same time, I don't know other things. Does that make any sense to you?
Visindy: What I was trying to say is... Idra's family. She's my guardian, someone who takes care of me and teaches me about the world. But even though I know all of her opinions about adopting pets and what caves are dangerous, there's a whole other side of her I have no idea about. That story she told us, about her first friend? I'd never even heard it before! I want to hear more stories like that, about her past or maybe about her dreams for the future. Like how I dream about finding out all the secrets of the universe, and the Destroyer dreams about defending the town from attacking dragons by making them our friends. And then of course we ride the dragons into battle, and fly to the mountain's peak. Then- Well, it's a very complex dream. What would yours be?
Visindy: See, now the two of us know each other better, but I couldn't just go up and ask something like that to Idra. It would be- oh, I can't even imagine it, but it would be so very awkward. No, there's only one way to do this.
Visindy: We've got to follow Idra around and see what she does in her spare time. It's the only way. Do you think you could come along?
Visindy: Yes! With the two of us together, Idra won't stand a chance. Ah, in a nice way, of course. I have to admit, I'm looking forward to the prospect of sneaking around a little. We'll be like cats stalking their prey! Though... if we're to hide unseen, you're going to need a bit of camouflage. I can blend in with the walls and crystals around us, but your clothing stands out. Being stylish is usually a good thing, but Idra'll spot you in a second if we don't get you in a disguise. Anything from either my or Idra's shops should be rock-like enough to make you look like a rock yourself.
Visindy: Just don't tell Idra what we're doing if you see her! I'll be right here. Sorry, but I can't just lend you something from my shop. What would all my other customers say? It's the principle of the thing. Equip 3 Idra or Visindy items to perfect your disguise.
Visindy: You look fantastic! Just like an oddly-shaped boulder. Now, come along behind the boulder. I think I hear Idra coming. Sure enough, Idra wanders into the cave, gliding through without even a glance at your and Visindy's hiding spot. The two of you follow at a distance. Idra walks through secret mountain passageways you've never seen before, stopping to duck behind an underground waterfall, emerging with a chunk of blue-green tourmaline cradled in her arms. Visindy looks at you, eyes wide, and makes a series of elaborate hand gestures, miming a little walking person with two fingers, then flapping their hands like a bird.
Visindy: I was trying to signal you! I know where Idra's going now, she's headed towards town. Which is very strange, of course. She hates it there! Says there are too many residents. Still following Idra, Visindy takes out a small notebook and scrawls down a comment, presumably about Idra's odd behavior. As you near town, both of you fall back, trying to look as unobtrusive as possible. If someone recognizes either of you and comes to say hi, you'll get caught in no time. Luckily for you, Idra seems just as invested in avoiding other people as you are. She stays almost entirely hidden, darting through the shadows so silently that if you weren't looking, you wouldn't know she was there.
If "Idra the Social Butterfly" has been completed Finally, she stops right outside Marvel's store. Visindy: Is she going to try and make friends again? I should write that down. Visited... Marvel. She places the crystal neatly on Marvel's doorstep, and turns to walk away. Visindy whispers furiously after her retreating form. Visindy: Idra! No! Go back! That's not how you make friends! Despite Visindy's muttering, Idra walks on. What stops her is something else; the creak of Marvel's door opening behind her. Marvel bends down to pick up the crystal at her feet, then looks at Idra frozen in her tracks in front of her. Marvel: You... Are you the one who's been leaving these for me? Just like before, Idra can only nod. Visindy lets out a near-silent groan even as they scrawl down a description of the conversation in their notebook. Visindy: Come on, Idra... Talk to her! You can do it! Marvel: Well... thanks. They sell well. Marvel looks just as awkward as Idra does, fidgeting with the crystal before shaking off her discomfort with a decisive nod. Marvel: I can't let you just give them to me. You should pick something from the shop in exchange. Marvel gestures at the open doo to her shop, but Idra looks right past it and points to the violets planted in a little box on Marvel's windowsill instead. Marvel: Are you sure? They're not worth very much. Idra nods twice this time. She takes the pot from Marvel carefully, running her hand lightly along the purple petals. Idra: Oh! It is soft! Marvel: That's flowers for you. If you come back sometime I can get a shipment of some real nice ones in: orchids, lilies, these creepy yellow ones from Three's Forest... Idra: I would like that very much. Idra walks off smiling, and Visindy celebrates with a whispered exclamation. Visindy: She finally talked to her! Go Idra! Yes! They fling their arms upward in silent triumph... and accidentally throw their notebook, which flies out of their hand and right into the well. Visindy: No! My notes! The water supply! Nigel: Don't worry! I caught it! Visindy: A talking well? No, it can't be. If "Idra the Social Butterfly" has not been completed Finally, she stops right outside Marvel's store. Idra balances her rock along the side of the well, arranging it precisely to her satisfaction. Visindy: What is she doing? Some sort of ritual, maybe? Despite Visindy's muttering, Idra walks on. What stops her is something else; the creak of Marvel's door opening behind her. Marvel: Haven't seen you around before. Are you new in town? Idra does not reply, staring at Marvel with what appears to be frozen shock. Visindy gasps quietly, beside themself with glee. Visindy: It's Marvel! What's Idra going to say to her? I'm so glad we came all the way here to listen to Idra's conversations. This is riveting stuff! Marvel: Well, it's good to meet new customers. You're always welcome to come see what wares we have in the store. Idra gazes at Marvel, fascination in her eyes... No, not fascination. Condescension? Fear? Even I can't read her. She raises an arm in the ancient gesture of her people - wait, no, she's just pointing at a flowerpot. Marvel: You want to buy a flower? That'll be three hundred potatoes. Idra: Would you be willing to barter for it instead? Idra takes the crystal from the side of the well and hands it to Marvel, whose eyes widen when she sees the crystal's shine. Marvel: That'd be worth a whole lifetime's supply of flowers. Idra: My lifetime or yours? Marvel: Er... Whichever one is shorter, I reckon. Idra: Good! If we used my lifetime, I would be cheating you. Marvel doesn't seem to understand Idra's meaning, but she's happy enough to exchange the flowers for the crystal anyway. Idra takes the pot from Marvel carefully, running her hand lightly along the purple petals. Idra: Oh! It is soft! Marvel: That's flowers for you. Thanks for shopping here today. Idra wanders off, Marvel goes back into her store, and Visindy rushes over to the well. Visindy: Let's go see what she was doing here. Visindy sticks half their whole body into the well, trying to get a good look. They yelp in surprise at what they see inside and jerk back, flailing. Visindy: My notebook! It dropped! Nigel: Don't worry! I caught it! Inside the well, holding himself up with hands and feet braced against its walls, is Nigel. Visindy's notebook is balanced on top of his head, nestled between his ears. Visindy: Destroyer! What are you doing down there? Are you stuck? Nigel: No, it's training! I'd come up to say hello, but a guard's got to finish his quests, even when they're only for his own personal development. I'll just headbutt the notebook back upwards.
Visindy hugs their notebook to their chest with a sigh of relief. Visindy: Thank you very much, Destroyer. Will you be alright down there? Is there anything we can do for you? Nigel: A good guard needs nothing but their own strength and integrity! And the support of their friends. And... I could also go for a snack. Visindy: We'll get you one! It's the least we could do. Something sweet, right? Nigel: I'll eat anything as long as you don't try to feed me moss again. Visindy: I still don't understand why you couldn't eat that. Moss is still vegetable matter! What makes it different from carrots or turnips? World-hopper, you should probably be in charge of snack preparation. I'm not exactly a food expert. Find some kind of sweet food item for Nigel's snack.
Nigel: Drop it down! I'll catch it in my mouth! Visindy aims very carefully and lets the food fly, giggling all the while. Nigel's mouth is too full for him to thank you, but he gives you both a thumbs up. Visindy: Come on, now let's-oh, no. We've lost Idra! Frantically, Visindy runs to the end of the street, but there's no sign of Idra; Just a small vegetable garden filled with tomatoes and gravel raked into a beautiful sweeping pattern around them. Visindy: I can't believe I got so distracted! This always happens when I come to town. I try to stay on task, but… Things here are so exciting, with all the people around, and, er… Visindy gestures at the tomatoes. Visindy: These things! These are interesting, too. What are they? Why are they this color? Do they live?
Visindy yawns, stretching a little as they sit down among the tomato plants. Visindy: See? That's... what I mean. There's a lot. Stuff to... interesting. They yawn again, head drooping as their eyelids slide closed.
A voice sounds behind you as you let Visindy nap. Idra: They will not wake until they return to the mountain's heart. Idra appears seemingly from out of nowhere, emerging from the shadows to sweep past you and pick up Visindy with ease. She balances them on her hip, like carrying a small child. Idra: We become tired if we venture too far from the mountain's core. Visindy has fallen into hibernation, and only going home will revive them. She leaves and you follow her. Visindy's eyes are peacefully closed in sleep. Though they look too big to be carried, Idra doesn't seem to even notice their weight. As you get closer to the mountain, Visindy begins to stir, first mumbling incoherently into the air, then shaking themself awake with a yelp of surprise. Visindy: Idra! Sorry you had to come get me. How many years was it this time? They struggle out of Idra's arms, straightening their clothes self-consciously once they're on the floor. Idra: It has only been a few minutes, Visindy, because... Now it's Idra's turn to look self-conscious. She doesn't even manage to look Visindy in the eye, staring somewhere above their left shoulder instead. Idra: I saw that you were following me, and I decided to follow you to find out why. Visindy: Well, you could have just asked me! And... I suppose I could have just asked you. See, Idra, I was following you around because I wanted to learn more about you. We've never really talked about your past, or all the secret golem tasks you do, or if you get worried or scared about things sometime... You've always listened to my troubles, but I want to support you, too! Idra: You do help me, Visindy. Just by being you. Idra rubs an invisible speck of dirt from the top of Visindy's head. Visindy groans in embarrassment, and Idra smiles back, a mischievous twinkle in her eye. Idra: I do understand what you mean. There are things I could not say to you when you were a child, but now you have grown, Visindy, perhaps more quickly than I can even bear. I am so very glad to know the adult you have become. You may have to take the lead in this conversation, but we may speak of anything you wish. Visindy thinks about it a little, flipping furiously through their little notebook, before finally finding the right question among the many they have considered about Idra all these long years. Visindy: What's your favorite color? Idra: Favorite color? Should I have chosen one? Gray, I suppose. The mountain is gray. Visindy: What about your favorite food? Idra: Visindy, we do not eat. Visindy: I know, but you can still have a favorite, can't you? Just to look at, or to smell. I'll let you think about it. Visindy's practically bouncing with happiness as they pull you aside.
Visindy: I'm glad you came along with me today. It would've been so stressful if I had to go alone! Besides, now that you're here, I can give you your gift. I saw this the last time I was in town and it made me think of you. Then I forgot about it in all the excitement, but now that everything's settled I realized it's been in my pocket the whole time! I'll see you next time, right? I can tell you all about what Idra thinks of music then. Namely... has she ever heard any? Does she like it? Did it affect her psychological development? Don't worry, I'll be asking you the same questions, too. I'm going to need more notebooks! With a wave goodbye, Visindy rejoins Idra and you head to town. Idra: Visindy! I have come to a conclusion. My favorite food is rocks. Their and Idra's voices echo through the tunnels. Even as you reach the outskirts of town, you hear it still - Visindy's excited question and Idra's patient response. |
Rewards: Visindy's Mirage Stalagmites, Visindy’s Pearlescent Chiffon Robes, Topaz Trinket, Visindy’s Totem, Visindy’s Worm Terrarium, 5000 Potatoes, +3 Affection with Visindy. |
As you stroll through the mines looking for Visindy, you spot something golden sticking out from behind a boulder - Visindy’s feet. They appear to be hiding, though not very well.
- a) I know you're there.
- b) I wonder where Visindy is.
- c) Wait for them to talk to you.
They come out of hiding, pondering if they truly know Idra.
Visindy: "I do know things about Idra, but at the same time, I don't know other things. Does that make any sense to you?"
- a) Yes.
- b) No.
- c) Shrug.
Visindy asks what your dream is.
- a) Flying with dragons sounds nice.
- b) I want riches and glory.
- c) I want to find the secrets of the universe, too.
- d) I don't know.
Visindy: "See, now the two of us know each other better, but I couldn't just go up and ask something like that to Idra. It would be- oh, I can't even imagine it, but it would be so very awkward. No, there's only one way to do this."
- a) Have a conversation with her?
- b) Read her diary?
- c) Travel back in time?
- d) What is it?
You are to follow Idra and see what she does in her free time but will need a disguise to blend into the background.
Equip 3 Idra or Visindy items to perfect your disguise.
You follow Idra and see her collect a piece of tourmaline. Visindy looks at you, eyes wide, and makes a series of elaborate hand gestures, miming a little walking person with two fingers, then flapping their hands like a bird.
- a) What?
- b) Make hand signals back.
- c) Look confused.
You follow Idra into the town. She leaves the piece of tourmaline at Marvel's doorstep and tries to sneak away but Marvel notices her, thanking her for giving them to her and wanting to give her something back in return. Idra points at some violets planted in Marvel's windowsill. They strike up a conversation about flowers and Visindy scribbles down the conversation in their notebook.
Triumphant that Idra finally managed to talk to Marvel, the notebook slips from Visindy's hands right into the town's well. Luckily, Nigel is "training" down there and catches it. He offers to headbutt it back up.
- a) I'm not sure about this.
- b) We'll be here to catch it.
- c) Look for an alternate solution.
Visindy asks Nigel if there's anything he needs. He says he could go for a snack.
Find some kind of sweet food item for Nigel's snack.
Nigel thanks you and Visindy notices Idra is gone. Instead, you stumble upon a small tomato garden.
Visindy: "These things! These are interesting, too. What are they? Why are they this color? Do they live?"
- a) They're tomatoes.
- b) They're lizard eggs.
- c) They're delicious.
- d) Just smile.
While Visindy is excited about the tomatoes they begin to fall asleep.
- a) Visindy?
- b) Shake them.
- c) Let them sleep.
Idra appears behind you and explain that they will not wake until they return to the heart of the mountain. She carries them there with ease while you following her lead. When Visindy wakes up, they explain why they were following you and Idra says that she was following them back to find out why.
She says that Visindy is welcome to ask anything they want about her, now that they're grown. Visindy asks her questions about her favorite color and food and is practically bouncing with happiness as they pull you aside.
- a) Looks like it all worked out.
- b) Aren't those questions a little...
- c) Say nothing.
Rewards | |
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Visindy's Mirage Stalagmites | |
Visindy's Pearlescent Chiffon Robes | |
Topaz Trinket | |
Visindy's Totem | |
Visindy's Worm Terrarium | |
5000 Potatoes | |
3 Affection with Visindy |
Idra: Idra's Memories[]
Quest Information | |
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Quest Giver | Idra |
Prerequisites | Main Quest: Origin Remembrance |
Description | "Idra needs your help reliving old memories." |
Full Transcript |
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Idra is balancing on a tiny pillar of upraised stone, her eyes entirely closed. Is she asleep? Resting? Deep in thought? You can't tell.
Idra: Hello, world-hopper. You are idle. Follow me.
The path Idra takes is seemingly random. She doubles back on herself, sometimes stopping in the middle of a room to stare at nothing at all. She doesn't even stop walking when you reach what you think is your destination, switching instead to pacing in circles around the room instead of wandering about the caverns.
Idra: I wonder...
Idra: Bend your head.
Idra: I... I caught her. When she fell, all those years ago. You brought the memory back to me. Do you remember the friend I told you about? The outsider?
Idra: I told her when we first met that hopping around the cave on one leg with a geode balanced on her head was the ancient ritual of my people, and she'd have to follow it to gain my trust. However, that was a lie! I only made it up because I wished for her to leave me alone, and I thought she'd give up if speaking to me was difficult.
Idra: You see, my friend had a very honorable, trustworthy face. You, on the other hand... I will not speak further about it. Perhaps if you learned how to put on an honourable air...
Idra: Hello, you again? Ah... yes. How did you fair trying to improve your honourable qualities?
Idra: You look like an upstanding individual now. I'm impressed.
You size Idra up. What would be the best way to insult her?
Idra: Her next words... Yes, I remember them now. "I know you're hurting, but you can't hide forever." Speak them, if you will, with as much emotion as you can.
Idra's voice, echoing slightly against the bare rock, is dreamlike and indistinct as she is caught in the curious trance of her memories.
Idra: No. It's not the same.
She glances at you out of the corner of her eye every once in a while, as if reassuring herself that you're still there. Eventually, after a while, she closes her eyes and begins a shaky, deliberate inhale. The breath she takes is unsteady and unpracticed. She holds it in for a long time until she remembers to breathe out again.
You join in carefully, timing your breaths so that you and Idra inhale at the same moment, so in sync that it sounds like the two of you are breathing with the same pair of lungs. You breathe together for a while, until Idra lets out one final exhale and returns to her usual stillness.
Idra is once again as calm and still as a quiet lake, but now you know what lies beneath the surface. She receives the scroll with both hands, drawing herself back to her usual dignified height. Idra: Thank you. I have a great deal of writing to do now. I will write about my friend, and... I will write about you, as well. Tell me, does your society still use coal as currency?
Idra: Well, you may keep the Split Geode, if you like. Perhaps it will prove to be good for something other than balancing upon your head. |
Rewards: Split Geode, Idra's Crystal Cake, 1500 Potatoes, +3 Affection with Idra |
Idra is balancing on a tiny pillar of upraised stone, her eyes entirely closed. Is she asleep? Resting? Deep in thought? You can't tell.
- a) Say hello.
- b) Wait for her to notice you. ↵
- c) Walk away and leave her alone. (pause quest)
- Idra: "Since you are here again, I assume you're finished with whatever task you had before."
- a) I'm here to help. (?)
- b) I want to know why you want me to come with you first.
- c) I'm just passing by. (pause quest)
Idra: "You are idle. Follow me."
- a) Follow her.
- b) Ask her why.
- Idra: "I would like to have your assistance on a task."
- a) What kind of task?
- b) Accept her explanation.
- c) Tell her you're actually quite busy. (Pauses quest.)
Idra wanders around, seemingly at random, before beginning to circle in place.
- a) Ask if this is where you have to do her task.
- b) Ask her where you are.
Idra: "You must stand on one leg, balance this geode on your head and hop a circle around this room."
- a) What? ↵
- b) Why?
- a) Agree to do as she asks.
- b) Demands she tells the purpose of her task.
- a) Yes
- b) Not really,
- c) No, and I'm not doing this.
- c) Tell her there's no way you'd do something so stupid. (?)
- c) Agree to do what she asks.
You begin to do the task.
Idra: "And then she trips - I mean, you trip - right there."
- a) Fall flat on your face. +1
- b) Pretend to fall, but slowly.
- c) Refuse to fall.
Idra: "Do you remember the friend I told you about? The outsider?"
- a) I don't.
- b) Yes, I do.
Idra: "Ah! I realize what's wrong now. It's your face."
- a) Take offense.
- b) Wait for her to explain.
Raise your Honour to 85.
Idra: "Now, you insult me."
- a) Protest, you don't want to insult Idra.
- b) Agree, insulting Idra sounds just fine.
You size Idra up. What would be the best way to insult her?
- a) Insult her face. (no affection change)
- b) Insult her personality.
- c) Insult her life choices.
- d) Insult Visindy. -1
Idra: "Her next words... Yes, I remember them now. "I know you're hurting, but you can't hide forever." Speak them, if you will, with as much emotion as you can."
- a) I know you're hurting, but you can't hide forever!
- b) Remain silent.
Idra: "Then I came out of my cave, and she smiled at me."
- a) Smile at Idra.
- b) Blink.
Idra: "Even you will leave someday. Only Visindy... Visindy may yet outlive me, and then they too will be alone."
- a) Sit beside her.
- b) Pat her on the shoulder.
- c) Try to say something reassuring.
- d) Stay where you are.'
Bring Idra two papery items (recipe scrolls)
Idra: "Tell me, does your society still use coal as currency?"
- a) We do.
- b) Not anymore.
Rewards | |
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Split Geode | |
Idra's Crystal Cake | |
1500 Potatoes | |
3 Affection with Idra |
Idra: Idra the Social Butterfly[]
Quest Information | |
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Quest Giver | Idra |
Prerequisites | 500 Affection |
Description | "Idra is attempting to become more social." |
Full Transcript |
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Visindy: Right, now try asking Nigel Jr. a question about their hometown.
Idra: If your hometown was truly so amazing, Nigel Jr., then why did you leave it? Visindy: Er... I’m not sure if I’d call that friendly, but you’re making good progress! Why not try... Oh! World-hopper! Over here! Visindy frantically waves you over, greeting you with a relieved smile as Idra gives you a polite nod. Visindy: You came at just the right time. We could really use some help, if you’re feeling up for practice conversations, or advice-giving, or... Moral support! That would help, too.
Visindy: Oh, fantastic! Idra: … I am very glad of your assistance. You’ll be a much better conversational partner than Ms. Pebble. After all, you are the inspiration for all this practice. For so long I shut myself away from anyone but Visindy, believing no one worth the inevitable pain of loss, but the conversations we’ve had together, the memories you brought back to me… They are worth all the pain in the world. I will never regret having known you, even though some day you too shall pass from my sight. I am tired of allowing fear to rule me. I will face the world and all its sorrows, come what may. It is time for me to make a friend. Idra looks very serious as she says this, her resigned determination more suited to a declaration of war than friendship.
Visindy: Of course, the minute she told me about her new resolve I volunteered to be Idra’s personal social coach! Between the two of us, she’ll be the belle of the ball in no time. Metaphorically, I mean. In fact, the world-hopper will be perfect for our next lesson - compliments! This is more of an advanced friendship tactic, but it’s nice to let people know what you appreciate about them. Try giving the world-hopper a compliment! Idra: I see. Allow me to contemplate them for a moment. Something I find admirable in the world-hopper… Idra looks at you for a very long time, frowning slightly in concentration. She hums, deep in thought, then lets out an exclamation of sudden epiphany. Idra: Ah! I have found my answer.
(Honourable/Animal Class) Idra: You seem to have developed a basic understanding of right and wrong. Very well done! (Charming/Elvish Class) Idra: You have spent a significant amount of time attempting to gain my affection. It must have been very tiring. (Comprehensive/Galactic Class) Idra: You have the ability to understand and carry out simple instructions. Very well done!
She smiles at you, clearly pleased with herself. Visindy: Right, and your compliment is… Idra: That was my compliment. I have successfully pinpointed the world-hopper’s best attribute. Was I successful?
Idra: Perhaps we ought to practice a conversation again. If you act as charming as you can, I will see what I can learn from imitating you. Visindy: Right! It’d be quite helpful for Idra to talk for a while with someone who radiates charm. Maybe it’ll rub off on her! Though... I don’t think you’re quite there yet. Maybe if you take a few deep breaths and do some vocal exercises? I’ll coach Idra a little more in the meantime. Visindy seems to want you to have 120 charm in order to continue.
Visindy: You look ready to dazzle! Alright, Idra… Idra faces you, her gaze directed to somewhere above your left shoulder. Idra: Hello. My name is Idra, and I live deep within the mountain. It is very nice to meet you.
With no one sure of what to say next, the three of you fall into an awkward silence, Idra gazing off into the distance. Visindy fidgets a little. Idra: Now we are uncomfortable again, and I do not know what to say next. World-hopper, you have befriended strangers all across the land. What would you have me do?
Visindy: Do you think you’re ready to try talking to someone in town? Idra steels herself, standing up straighter with a nod. Idra: I am not certain if I will succeed in this errand of friendship, but I think I have learned all I can from practice. Visindy: Excellent! i went through all the people I know of in town and found the perfect friendship candidate for you. Marvel, from the shop!
Idra: From the stories you have told me, she seems to be the most sensible of any of the town’s residents. Far better than the adventurer and the rabbit, at least. Visindy: I think you’d have a lot in common. You’re smart. She’s smart. You know a lot of things, and she knows a lot of things too! Oh, I wish I could be there to see you make friends myself!
Visindy: Both of us get tired if we leave the mountain for too long, but Idra can last a little longer than I can. Maybe because she’s older! Though maybe if I went and came back very quickly… Idra: I forbid it. If you collapsed with no one to look after you, I could never forgive myself. I will take the world-hopper with me, and they can give you a full report when we return. You are coming with me, are you not?
Idra’s movements grow stiffer and more awkward the closer you get to town. It could be an effect of her moving away from the heart of the mountain, or it could be nerves. With Idra, it’s hard to tell. She makes no move to open the doors to Marvel’s store, so you walk in first, Idra trailing after you.
Marvel: Welcome! Idra opens her mouth, about to speak, then immediately closes it again, choosing instead to give Marvel an awkward nod. She spends the next five minutes pretending to browse Marvel’s shelves, walking slowly toward Marvel at the counter, only to change her mind and turn away at the last minute. Marvel: Need help with anything? Idra freezes, almost as if she thinks that if she doesn’t move, Marvel will forget she’s there. Unfortunately for her, she’s too close to Marvel to be mistaken for a statue. Marvel: Are you alright? Idra grabs a pretty painted doll from the shelf beside her without looking at it and holds it in front of her, deflecting Marvel’s attention from her face. Marvel: Do… you want to buy this? After a long moment, Idra nods again, the quietest muffled grunt you’ve ever heard accompanying the movement. Marvel: Right. That’ll be four hundred potatoes. After a bit of rummaging, Idra produces a single potato, which she gives to Marvel. She then looks at you almost helplessly, gesturing to the lone potato on the counter. It looks like Idra doesn’t have any more money.
You pay for the doll and Marvel wraps it up in brown paper, handing it to Idra with a gruff smile. Marvel: Glad you liked this one. It’s been sitting on that shelf for ages, but it’s pretty enough that it ought to go to someone who appreciates it. Idra makes a small movement that’s somewhere between a curtsy and a bow, a mute bob of her head that Marvel awkwardly returns. Idra: Goodbye! You look at Idra, surprised at her sudden exclamation, but she’s already halfway out the door. When you follow her, she’s sits down against the town well, staring at the doll with a strange expression on her face. Behind the well, you spot movement, and a flash of light glinting off something made of metal, or glass. It looks like someone’s there, peeking around the corner at you and Idra.
Cairn: H-hi. I... I’m Cairn. I live a little far away from town, so I probably haven’t met you before, and I wanted to come and say hi, which... which I just did. Idra: Hello. I am Idra. Idra pauses, then continues almost hesitantly, her voice much quieter than before. Idra: I do not know what else to say. Cairn: That’s alright. I never know what to say when I meet new people, either. Idra: There is room by the well, if you’d like to sit. Idra gestures at the empty spaces next to her, and you and Cairn both sit down. It’s very quiet, there doesn’t even seem to be anyone on the streets.
Idra is the one who finally breaks the silence, staring fixedly at the ground in front of her. Idra: Would you like to stack rocks? Cairn: What’s that? Idra: Rock-stacking is...was... one of the favored pastimes of my people. You take the rocks around you and use them to build the tallest tower you can. Cairn: That sounds fun. The three of you make a good team, especially with Cairn’s various tools and Idra’s vast knowledge of all kinds of stones. Together, you collect a staggering variety of rocks, building them into a tower about as tall as you are. Cairn: I think that’s about as tall as we can build it. Which is good, because I should get back soon before the Professor starts to worry. Idra: I understand. Time holds little meaning for me, but I do begin to fret if I look for Visindy and cannot find them. Perhaps... Perhaps you could visit us. There are quite a few interesting rocks at our home. Cairn: I’d like that. Maybe next time we can stack the rocks into a bridge! Or in the shape of a person. We'll decide on something, anyway. There is a definite bounce in Idra’s step as the two of you report back to Visindy, who she greets with what is practically a shout. Idra: Visindy! I have made a friend! Visindy: Oh, I always knew you could do it! What did you say to each other? Are they going to come visit? You have to tell me every single detail. I mean it! Don’t leave anything out. Idra takes Visindy’s instructions to heart, perhaps a little too well. She doubles back to fill in information she’d missed, goes on long tangents into her memories... It’s the most you’ve ever heard her speak, and Visindy’s lucky you’re there to help them make sense of it. Idra: Then Cairn promised to visit, which means that now I have another friend. Perhaps if I try again with Marvel, I shall have more. Visindy: Oh er, speaking of, thanks for paying for the doll. We golems don’t exactly use money very much, since we don’t need to eat or pay rent or anything, so sometimes we can forget how important it is to other people. Let me pay you back. Idra: Thank you, Visindy. In addition, world-hopper… I would like to give you a small gift. This... It could not have happened without you. Knowing you has changed me. You have inspired me to return to the world outside the mountain, with all its beauty and its joys, and for that I am proud to call you a friend as well. That is… if you consider me a friend as well.
Idra: Though my circle of friends may grow, you will always be my second favorite.
Idra: Every time I see you, you bring such new and surprising changes to my life. I look forward to your next visit. |
Rewards: Idra’s Golden Dress, Split Geode, Idra’s Totem, Idra’s Flower Basket, 5000 Potatoes, +3 Affection with Idra, +1 Affection with Visindy. |
Idra is training social interaction with Visindy. They ask you to act as moral support.
- a) Agree to help.
- b) Refuse to help.
Idra gives you a speech, vowing not to let the fear of death rule her and allowing her friendship with you to blossom.
- a) Well up a little, you're so proud.
- b) Nod and match her seriousness.
Idra gives you a "compliment" based on your highest stat and asks if it was successful.
- a) Yes.
- b) I'm offended.
- c) You could have phrased it better.
Visindy seems to want you to have 120 charm in order to continue.
You begin Idra's social training anew.
Idra: "Hello. My name is Idra, and I live deep within the mountain. It is very nice to meet you."
- a) That's great. Maybe you could show me around sometime.
- b) Introduce yourself.
- c) Do you like it here?
An uncomfortable silence falls after some failed attempts.
Idra: "Now we are uncomfortable again, and I do not know what to say next. World-hopper, you have befriended strangers all across the land. What would you have me do?"
- a) Try smiling to seem more approachable.
- b) Try to be a good listener.
- c) Be yourself.
Visindy suggests Idra tries to interact with Marvel first as they have much in common in terms of personality.
Visindy: "Oh, I wish I could be there to see you make friends myself!"
- a) Why can't you?
- b) Sympathize with Visindy.
Idra: "You are coming with me, are you not?"
- a) Yes, I am.
- b) No, I'm going home.
- c) Only if you ask nicely.
You guide Idra to Marvel's shop. She awkwardly pretends to browse the shelves and when pressed with interaction from Marvel, she panics and pretends she wants to buy a doll. However, she does not have the sum of potatoes necessary.
- a) Pay for Idra. -399
- b) Excuse yourself and come back later.
You follow Idra out of the shop where she sits down against the town well. Someone seems to be hiding behind it.
- a) Investigate.
- You find Cairn hiding, debating talking to Idra.
- a) You should.
- b) She's trying to make new friends lately.
- c) She's probably just as nervous as you are.
- b) Go talk to Idra.
- Idra doesn’t say anything as you approach her, acknowledging you only with a flick of her eyes.
- a) Are you all right?
- b) Say nothing.
Cairn comes out of hiding and introduces themselves to Idra. She greets them back. Idra gestures at the empty spaces next to her, and you and Cairn both sit down. It’s very quiet, there doesn’t even seem to be anyone on the streets.
- a) Sit in comfortable silence.
- b) Squirm in awkwardness.
- c) Introduce Cairn and Idra to each other.
Idra initiates a game of stacking rocks. She invites Cairn to come over sometime and they accept. When you get back, she tells Visindy every detail. At the end of it, she says how proud she is of you being her friend.
Idra: "That is… if you consider me a friend as well."
- a) Of course we're friends.
- b) We're not really friends.
Idra: "I am glad to know you. Though my circle of friends may grow, you will always be my second favorite [Visindy]."
- a) Second?
- b) Thank you.
- c) Say nothing.
Visindy thanks you as well and pays you back for the doll.
Rewards | |
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Idra's Golden Dress | |
Split Geode | |
Idra's Flower Basket | |
5000 Potatoes | |
3 Affection with Idra 1 Affection with Visindy |
[]
Quest Types | |
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Louise Hill | Main Quests • Side Quests • Daily Quests |
Three's Forest | Main Quests • Side Quests • Daily Quests |
The Red Tower | Side Quests • Daily Quests |
Silvie's Mine | Main Quests • Side Quests • Daily Quests |
Aviar Cove | Main Quests • Side Quests • Daily Quests |
Vaer Reef | Main Quests • Side Quests • Daily Quests |
Peddler's Port | Side Quests • Daily Quests |
The Frog Pond | Daily Quests |
Other | Event Quests |