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Side Quests from Silvie's Mine are optional quests given by Silvie's Mine NPCs. They are unlocked by progressing through the main storyline and reaching affection milestones. They're the source of rare and unique items and will on rare occasions unlock Chance Machines or other side quests. Quest guides have been condensed for readability. Full transcripts are available at each section.

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Nigel: Nigel and the Thief[]

Quest Information
Quest Giver Nigel
Prerequisites Main Quest: Rescuing Nigel
Description "Nigel asks you to investigate mysterious thefts in the mine."
Full Transcript
It seems like Nigel isn't home today. There's a sign on the door of his house that reads "GONE HIDING. YOU'LL NEVER FIND ME!" You look around the sides of the house, even glancing up towards the roof, but there's no sign of him. Maybe you really will never find him. It's on the way into the mines, walking through one of many winding caverns that you finally get a clue to where he is - Nigel's whispered voice.


Nigel: "Psst! Psst! World-hopper! Here!"


You look up and see Nigel wedged into a tiny ledge at the corner of the cavern’s ceiling, his long ears the only thing visible from where you stand.


Nigel: "World-hopper, I need your help."

  • a) Are you stuck?
    • [Missing text]
  • b) Of course I'll help.
    • [Missing text]
  • c) I don't know...
    • Nigel: "At least hear me out!"
    • After a bit of struggling, the rest of Nigel emerges from the ledge. He drops down to the floor with a clank of armor.

Nigel: "Sorry about the hiding. I’m on the hunt. Silvie’s Mine is in danger, and we’re the only ones who can save it."


Nigel gazes into the distance, pitching his voice downwards in a deliberate growl.


Nigel: "These mines... they look safe. Friendly. But they're not. They’re... unsafe. There’s an evil creature stalking the good citizens of Silvie's Mine."


Nigel puffs out his chest, angling himself so he’s silhouetted by the torches lighting the cave.


Nigel: "Some say they’re a thief. Some say they’re a menace. I say... they’ve got to be stopped. So... what do you think? Ready to help me catch this fiend?"

  • a) Yes.
  • b) No.
    • Nigel: "Oh... well, I suppose there are some paths a hero has to walk alone. Come back if you change your mind. I’ve always got room for a partner."
    • I'll be back later.
    • Nigel: "I’m not just a knight and a guard today. I’m a detective. An ace detective!" / "I think I could use your help on this one. Though it's not that I can't catch this thief on my own, it would just be nice to have a team."
    • a) I've got time to help now.
    • b) Slink away for now.

Nigel: "That’s the spirit! With you on board, we’ll catch this criminal in no time!"


Nigel reaches up towards the ledge and grabs a roll of paper, which he unfurls onto the floor. It’s a map of Silvie's mine, complete with crudely drawn labels you suspect Nigel made himself. His secret hideout, for example, is illustrated with a doodle of a rabbit with lightning shooting out of its eyes and bulging biceps.


Nigel: Here’s all the places in the mine that were hit; Cairn had an old, rusty gear stolen, one of the miners had an empty lunchbox taken and Pascal says someone took his shoes when he went swimming. None of them actually saw the theft. It looks like they left their things alone just for a moment, but when they got back, everything was gone and all they could find was lumps of coal. The most recent victim was Pascal, so we should go talk to him and see if we can find any clues.

  • Find Pascal with Nigel.

You head into town with Nigel, looking in all of the spots Thomas and Pascal might normally be. Finally, you nearly bump into them on the way to the shallow pools of a cavern. Nigel excitedly asks Pascal about the theft.


Pascal: "It was a ghost!"


You glance at Thomas to see what he thinks about this, and to your surprise he nods in agreement.

  • Look at Thomas in surprise.

Pascal: "I swear it was a ghost. I saw it with my own two eyes! I'd just gone for a swim like usual. There are some pretty cool underwater tunnels down in that lake, and it's nice to wash off the grime after a long day of adventuring. I was diving underwater with Thomas here, seeing how long we could hold our breath. That's when I saw this huge flash of bright blue light, shining right into my eyes."


Thomas nods again, leaning against Pascal in a comforting gesture.


Pascal: "I'm an adventurer. I run towards danger, not away from it. When I saw that light, I swam up towards it as fast as I could."


Nigel: "A man after my own heart! I would've done the exact same thing. If there's something mysterious and dangerous around, it's impossible to not want to go look at it."


Pascal: "You get me, Nigel."


The two share a meaningful look of mutual appreciation.

  • Look on in amusement.

Pascal: "Anyway, I kicked my way up to the surface, and through the water I saw some kind of blue, shadowy wraith."


Nigel gasps, his face alight with excitement. It looks like he’s completely absorbed in Pascal’s story.


Pascal: "I burst onto the water's surface with a shout, grasping for the mysterious, glowing figure. My fingers brushed their leg, but I couldn't latch on."


Nigel: "And then? What happened next?"


Pascal: "Next? Um..."


Pascal looks at Thomas, who looks rather unimpressed, then at Nigel, who looks very impressed, waiting for the next part of the tale with an expectant stare.

  • a) Wait expectantly
  • b) Raise your eyebrows.

Pascal: "And then... And then I leapt up with the force of my entire body, kind of like a dolphin, which gave me the extra boost of height I needed to grab the ghost's ankle!"


Thomas is shaking his head. He seems to be signaling something, and it doesn’t look like Nigel has noticed.

  • a) What is it, Thomas?
  • b) Say nothing.
    • Nigel: "What happened after that?"
    • Pascal: "After ? They, um... they tried to shake me off, but I dodged their blows and held on as tight as I could. Oh, I hope you gave them a reason not to mess with Silvie's Mine!"
    • Thomas’s head-shaking becomes even more frantic. He makes eye contact with you specifically.
    • a) Ignore Thomas's signals. (?)
    • b) What is it, Thomas?

Your question catches Nigel's attention, as well as Pascal's. The three of you look at Thomas's disapproving expression.


Pascal: "Oh, fine! He's angry because I may have been exaggerating, just a little. Sorry, Nigel. I got caught up in telling the story."


Nigel: "Perfectly understandable. It's happened to me a couple of times myself."


Pascal: "It was an actual ghost, though. That part was the truth, though I didn't really... fight it. Or anything like that. Marvel says it's all nonsense and I ought to take better care of things, but look over there!

Pascal gestures at the water's edge, where a small pyramid of coal sits in a neat stack.


Pascal: "That was where I put my shoes before, and now? All that's there is coal. The only person who'd do something weird like that is a ghost."

Nigel: Hmm...


Nigel picks up a lump of coal, weighing it in his hand.


Nigel: "Thanks for the story, Pascal, and don't worry about your shoes. We'll get them back. Nigel the Destroyer is on the case!"


Pascal: "Sure. Good luck catching that ghost there."


Nigel starts walking back to his hideout, looking uncharacteristically thoughtful.


Nigel: "At least now we have our first possible suspect, a ghost. I'm not sure about that story, though... Do you really think it could be something supernatural?"

  • a) Sure.
    • Nigel: "Right! There's no other explanation. I'm excited to go up against a ghost! I wonder what's keeping them in the mortal world. Revenge? Their unsolved murder? The unquenchable desire to steal? No matter what, we'll figure it out."
  • b) Probably not.
    • Nigel: "Are you sure? I don't know. Even if Pascal may have exaggerated a little, I think a ghost culprit is definitely possible! I almost saw a ghost once myself. Turned out it was my own reflection in the end, but I still believe in them. Well, no matter what it is, we'll figure it out."

Nigel: "And then we'll fix it, because that's what the guards of Silvie's Mine do."


You arrive at Nigel's hideout, but instead of going in Nigel stops in the doorway, looking like he's lost his bounce.

Nigel: "No... This can't be..."

You peer over his shoulder. The room looks exactly the same, except with one major difference: Nigel's map is gone, two lumps of coal sitting on the table in its place. You try to catch Nigel's attention but he doesn't respond, seemingly stunned by the theft of his precious map.

  • a) Nigel?
  • b) Wait.
  • c) Are you okay?

Nigel: "I can't believe it..."


Nigel takes a deep breath and whirls around, clasping his hands on your shoulders. There is a renewed fire in his eyes, so intense you take an unconscious step backwards.


Nigel: "World-hopper! I need you to take care of the town today. Help people with their tasks, take care of them... All the things we normally do. You're good at it. I know I can trust you to protect them, and right now, you're the only one who can. I'm not leaving this cave until I can figure out how to catch this menace once and for all, because now... It's personal."


It looks like Nigel wants you to take care of a few towns' folk by doing daily errands for them, helping out 3 different people in Silvie's Mine should do.

  • I'm on it!

Nigel: "Go. Silvie's Mine needs you."

Nigel wants you to take care of a few towns' folk by doing daily errands for them, helping out 3 different people in Silvie's Mine should do.

  • I'll be back!

Nigel has somehow found a new map and is scribbling down everything he knows with determined focus.

Nigel: "Maybe if we flooded the lower levels... No, that wouldn't work. A ghost would just float right through the water. The plan isn't ready yet. If you go and help... let's say about three people, I think I'll be prepared by then."

Nigel wants you to take care of a few towns' folk by doing daily errands for them, helping out 3 different people in Silvie's Mine should do.

  • a) I've made sure the town is safe. (Quested 3/3 Times)
  • b) I'll be back!

Nigel: "Good work! I'm saying that to both of us, because while you were gone I had a breakthrough. See, what we need to do is set a trap. If we find a treasure so tempting the thief won't be able to resist stealing it, we could catch them in the act! Think about it. All those thefts... there's something very interesting about them. Something they all have in common."

  • a) The lumps of coal.
    • Nigel: "Right. Why coal? Why in the exact same place as the missing items? I think it's a calling card the thief leaves specifically to taunt the representatives of the law. That's us, by the way. Or maybe they're a ghost monster made out of coal and can't go anywhere without leaving a trail. Either one! Did you notice anything else?"
  • b) Everyone was only stolen from once.
  • c) Everything that got stolen was junk.
    • Nigel: "Hey! My map was made out of quality paper! Wait... you have a point. The thief mostly stuck to taking things that were cheap. Pascal has adventuring equipment way more valuable than his shoes. Why didn't the thief take any of those? We'll have to think about that more. Is there anything else you noticed?"

Nigel: "That's right! The thief changes to a different target each time, and so far most of the targets have been prominent citizens. If Cairn, Pascal and I were all victims, that means the next one has to be..."

  • a) Idra.
    • Nigel: "Who? Oh, you mean one of the golems! To tell you the truth, I never really thought of them as potential victims. They don't really have anything really worth stealing. Think about it. All they have is rocks, and you can get those anywhere. My map and Cairn's gears were one of a kind. No, I was actually thinking about Marvel. She's one of the few people in town who hasn't had something taken from her yet, probably because she always keeps an eye on her wares."
  • b) Marvel.
    • [Missing text]
  • c) Visindy.
    • [Missing text]

Nigel: "If we gave the thief a chance to finally get their hands on something from her shop, though... that would be a perfect trap. I'll plan out the trap if you get the bait."

  • a) I have the bait.
  • b) I'll be back with something from Marvel's shop!
    • Nigel: "I don't think the ghost is picky. Anything from Marvel's shop should work. This is it... our chance is here! If you have something from Marvel's shop, I mean."

Nigel: "Yes! This is exactly what we need. I've been hard at work thinking about the trap, and I think I've found the perfect place. Remember the coal Pascal showed us? I found some gravel sticking to the side, and asked Visin- uh, my forensics consultant where it came from. If we leave the bait out in that cavern and find somewhere to hide, then all we'll have to do is leap out and catch the culprit when they arrive. Come on."

  • Follow Nigel.

You hear rushing water as Nigel leads you to the place. Apparently, the cave contains an underground river, which Nigel seems to approve of.


Nigel: "Perfect. The sound of the river'll cover up any sounds we make."


The cavern is carved almost completely out of white stone, big pale boulders blocking your line of sight and snowy gravel bordering the rushing river. Nigel places your bait right in the middle, artfully arranging it to look as appealing as possible.


Nigel: "Now! Where should we hide?"

  • a) Behind a boulder.
    • Nigel: "Oh! Like this?"
    • Nigel darts behind one of the rocks, crouching as low as he can. Unfortunately, that doesn't seem to be low enough: you can still see his ears sticking out over the top. He glances at you for your reaction, and you shake your head.
    • Nigel: "Let's try somewhere else."
  • b) In the river.
    • You and Nigel plunge into the icy water, sticking to the riverbank so you don't get swept away by the current. At first the water is cool and soothing, but after about a minute your lungs begin to feel the strain of holding your breath.
    • a) Go back up to the surface.
      • Nigel comes up for air when you do.
      • Nigel: "That was harder than I thought it would be. Let's try somewhere else."
    • b) Keep holding your breath.
      • The pressure in your lungs grows, and you start to feel a little dizzy. Your eyes start to slide closed... and then a hand on the back of your shirt hauls you up towards fresh air.
      • Nigel: "You looked like you were about to faint! Don't push yourself too hard. We can always hide somewhere else."
  • c) On top of a boulder.

Nigel: "Good idea! Nobody ever looks up."


Nigel backs up a little and takes a running leap, latching on to the edge of the boulder and pulling himself upward with an audible grunt of effort.

Nigel: "Come on. I'll give you a boost."

  • a) Take Nigel's hand.
  • b) Climb up on your own.
    • You try to climb up on to the boulder, but you can't seem to jump high enough.
    • Nigel: "It's okay. There's no shame in getting a little help sometimes."
    • Take Nigel's hand.

Nigel pulls you upwards with ease. He carefully makes sure you're safely balanced on top of the boulder before letting go.


Nigel: "We have the perfect vantage point from here. All we have to do is wait."


The wait is long and rather boring, especially since you can't talk for fear of alerting the thief to your hiding spot. It all pays off, though, when you spy a flash of blue light out of the corner of your eye.


Nigel: "The thief!"


Nigel launches himself at the thief with a flying kick and a yell.


Nigel: "You're not getting away this ti- ow..."


Peering over the boulder's edge, you see Nigel lying on the ground, clutching his foot in pain. Standing above him, the cavern light reflecting brightly off her blue crystal skin is Idra, looking very confused.

  • a) Get her! (?)
  • b) You killed him!
    • Idra looks down at Nigel, who is groaning in pain on the floor and very obviously alive. When she responds her voice is indignant, even offended.
    • Idra: "I have not! I can see him breathing."
  • c) Idra?

Idra: "World-hopper. And... what does Visindy call you again? Ah, yes, the Destroyer. What are you doing?"


Nigel picks himself off the ground.


Nigel: "We're... we're... Wait, I'm supposed to be asking the questions here! What are you doing? Why are you taking people's things?"


Idra: "Ah, yes, that I can answer. I am adventuring!"


Nigel: "Adventuring?"


Idra: "Yes. You see, adventuring is when you go to a distant and dangerous place, you wander in all sorts of directions and you pick up treasures that you find along the way. Ordinarily, if I want to give a gift to Visindy I carve something or find beautiful rocks, but they have told me so much about this adventuring that I wished to try it too."


Nigel: "You can't take whatever you find on the ground. That's not adventuring, that's just theft!"


Idra: "Really? But adventurers take things that belong to the mountain and myself all the time, like my map to Visindy's birth caverns, which you and the world-hopper found."


Nigel: "That's not the same! We didn't know that was yours, but you knew the things you took belonged to other people."


Idra: "Yes, I took that into consideration. That is why I left payment in exchange."

  • a) Payment?
    • [Missing text]
  • b) Then the coal...
    • [Missing text]
  • c) No, you didn't!
    • Idra: "I did. I left enough coal to purchase replacements for everything I took, with a little extra besides."

Nigel: "So that's what the coal was for... but nobody's used coal for money in at least a hundred years."


Idra starts a little in surprise, tilting her head to the side inquisitively.


Idra: "Ah. Perhaps I have forgotten! I do not remember a change."


Nigel: "We use potatoes for money now, not coal."


Idra: "I see. I will look into these 'potatoes' in the future."


Nigel nods in approval, then shakes his head rapidly, waving his arms in Idra's general direction.


Nigel: "Wait, wait, wait! That's not the point! We got off track... What I mean is, you shouldn't take other people's things, whether or not you pay for them!"


Idra: "Why not? Is that not the purpose of adventuring?"

  • a) Well, if she's paying... (?)
  • b) Some things are irreplaceable.
    • Idra: "There is sense in that. Some objects hold memories in them, or reminders of people long gone..."
    • Idra trails off, only jolting back to awareness when Nigel waves his hand in front of her blank face.
    • Idra: "Ah! Very well."
  • c) That's not the point of adventuring. (?)
  • d) Visindy wouldn't like it.
    • [Missing text]

Idra clasps her hands together and lets out a low, vibrating hum. The boulder next to you cracks open, revealing the missing items piled neatly inside.


Idra: "Please return these with my apologies. I will adventure no longer, and return to carving my gifts for Visindy instead. I thought they might get bored of receiving the same gifts over and over again, but now I think I can carve something new. Seeing you on the ground earlier after you kicked me... it was inspirational. I am sure immortalizing the moment in sculpture will give myself and Visindy much joy."


Nigel: "Um... You're welcome. I think."


Idra gives each of you a nod, and wanders out of the room. She's barely even out of earshot when Nigel lets out a victorious cheer.


Nigel: "We did it! We won! Yes!"


He turns to you and extends his hand.

  • a) Bump fists.
    • [Missing text]
  • b) Shake hands.
    • You and Nigel shake hands respectfully like true professionals.
  • c) Hug.
    • [Missing text]

Nigel: "The streets of the city are safe now, thanks to you. And to me. And Idra, a little, though she also caused all of this in the first place. You've done some good work today. I have to go give all these back now, but... You know how they say crime doesn't pay? Well, I decided early on that justice should. Here. If crime ever strikes again, I hope you'll be there to help me fight it.

Rewards: Nigel's Chocolate Pudding, 1500 Potatoes, +3 Affection with Nigel

Nigel is hiding in the mines. He needs your help.

  • a) Are you stuck?
  • b) Of course I'll help.
  • c) I don't know...

Nigel tells you about a thief plaguing the mines and you agree to help him catch them.

You question Pascal first. He starts talking about a ghost.

  • a) Wait expectantly.
  • b) Raise your eyebrows.

Thomas shakes his head at one point in the story.

  • a) What is it, Thomas?
  • b) Say nothing.
    • a) Ignore Thomas's signals.
    • b) What is it, Thomas?

Nigel: "Do you really think it could be something supernatural?"

  • a) Sure.
  • b) Probably not.

You return to find Nigel's map stolen.

  • a) Nigel?
  • b) Wait.
  • c) Are you okay?

Nigel wants you to complete 3 daily errands for different people in Silvie's Mine.

Nigel: "All those thefts... there's something very interesting about them. Something they all have in common."

  • a) The lumps of coal. ↵
  • b) Everyone was only stolen from once.
  • c) Everything that got stolen was junk. ↵

Nigel: "The thief changes to a different target each time, and so far most of the targets have been prominent citizens. If Cairn, Pascal and I were all victims, that means the next one has to be..."

  • a) Idra.
  • b) Marvel.
  • c) Visindy.

Get something from Marvel's Chance Machine to set as bait.

Nigel: "Where should we hide?"

  • a) Behind a boulder. ↵
  • b) In the river. ↵
    • a) Go back up to the surface.
    • b) Keep holding your breath.
  • c) On top of a boulder.

Nigel: "Come on. I'll give you a boost."

  • a) Take Nigel's hand.
  • b) Climb up on your own. ↵

Nigel leaps down at what he thinks is the thief. His foot meets the crystal surface of Idra, which results in it getting hurt.

  • a) Get her!
  • b) You killed him!
  • c) Idra?

Idra said she was adventuring and picking up things as treasure. She claims she left payment.

  • a) Payment?
  • b) Then the coal...
  • c) No, you didn't!

Idra questions why she can't take things and pay with coal.

  • a) Well, if she's paying...
  • b) Some things are irreplaceable.
  • c) That's not the point of adventuring.
  • d) Visindy wouldn't like it.

Nigel turns to you and extends his hand.

  • a) Bump fists.
  • b) Shake hands.
  • c) Hug.
Rewards
Chocolate pudding
Nigel's Chocolate Pudding
Potato currency
1500 Potatoes
Like
3 Affection with Nigel


Nigel: A Day in the Life of Nigel[]

Quest Information
Quest Giver Nigel
Prerequisites 500 Affection, Side Quest, Nigel and the Thief, Side Quest: Cairn's Secret
Description "Nigel recruits you as his town guard partner for a day."
Full Transcript
Nigel starts waving at you when he spots you walking towards his home. He keeps waving for almost a full minute as you walk towards him.


Nigel: World-hopper! It's good to see you, though I'm not going to be a very good host today- I'll have to go inspect the town for nefarious criminal behavior soon. A guard's job is never over. Evil doesn't sleep, so I sleep with one eye open. Sometimes even two! I wish we could spend more time together, but… Oh! I have the solution! Why don't you come along with me? If anything really dangerous happens, I promise to sacrifice my life to save yours. And it'll be fun!

  • a) I'd be happy to, but please don't sacrifice yourself.
  • b) Maybe some other time.
    • Nigel: No problem. I guess a worldhopper's job is never over either. You've probably got lots to do, like... um... hopping?
    • Leave.
      • You see Nigel mumbling to himself when you return.
      • Nigel: It's a lonely job, protecting the town. Well, not when I'm talking to all the townsfolk, but when I'm walking to town, or walking away from town...
        • a) Actually, maybe I will come along.
        • b) Leave.

Nigel: You won't regret it! You might even learn a thing or two on the job. You could be my apprentice! I've always wanted a squire to buckle my buckles and sing about our glorious deeds. I can't officially deputize you though, understand? You'd have to swear to risk your life for the good of the town, and well, that's a lot to ask!

  • a) I've always wanted to be a squire.
    • Nigel: Wow! Lucky us, matching up like that.
  • b) I'm no one's squire.
    • Nigel: So you think you could be a knight all on your own? That's very confident of you. I'm impressed!
  • c) Make a face.
    • Nigel: Or not. You don't have to be a squire. There isn't anything wrong with being a civilian! We guards need people to guard, after all.

Nigel: The first thing is to test your strength and make sure you're ready. I always do my exercises around this time of day, too. It's good to keep up with your training, just in case undead warriors really do come from the bottom of that mine shaft Visindy was telling me about.

Nigel picks up a hefty boulder with both hands, groaning in effort, and raises it above his head.

Nigel: See? Helps with your upper body strength. It works better if you're in full armor, but since you're new at this you don't have to wear any. Now you try.

You crouch down next to the boulder and heave. It lifts a few inches off the floor, your muscles aching with the strain, before it slips from your trembling fingers and crashes back down.

Nigel: Not bad for a first try. Don't worry, you'll get it eventually. Maybe on your second try. Maybe on your twentieth! As long as you're tenacious enough to keep going, you'll get it eventually. I have full faith in you!

It looks like you'll have to be more Honourable to succeed in Nigel's task. Raise your permanent Honour by 10 and come back.

  • a) I'm finally strong enough! (Increased 10/10 Times)
  • b) I'll be back.
    • Nigel: You're back? Right! I should be encouraging you. I believe in you, world-hopper! You can do it! Stay strong!
    • While you struggle with lifting the boulder even once, Nigel has already finished eight sets. It looks like you'll have to raise your permanent Honour by 10 to succeed.
      • a) I'm finally strong enough! (Increased 10/10 Times)
      • b) I'll be back.

You've dropped the boulder more times than you can even count, but you think you know how to lift it now. The trick is to bend from the hips instead of straining your back. Bracing yourself, you prepare to lift this rock all the way up to the sky if you have to. Three, two… Every single one of your muscles hurts, sweat dripping down your brow, but you push through, widening your stance to help balance, and raise the boulder up above your head.

Nigel: Yes! You did it! World-hopper, look how strong you are!

Looking at Nigel's proud, excited face, you feel very strong indeed. Of course, even his excitement can't stop your arms from shaking. You set the rock safely back onto the floor before it can fall and crush your feet.

Nigel: That was very impressive for a novice, which is what you are, of course. It looks like you're ready now.

  • a) Ready for what?
    • Nigel: To be protected by me as we walk around town on guard business, obviously!
  • b) I feel ready.
    • Nigel: That's the spirit. Confidence is key.
  • c) I don't know if I am.
    • Nigel: That's alright. I'll be right there with you in case of sudden attack from criminals, animals or panic.

Nigel: Come with me! The townsfolk await!

Nigel bounds off into the caverns and you follow, jogging to keep up with his pace.

Nigel: I usually run a quick perimeter around town, but since you're with me today let's skip to checking in with the residents. This route takes me near where Marvel and Thomas and Pascal are, so if I hear news of Marvel's store getting burgled or if I get a letter of ransom from someone who's kidnapped Pascal, I can run right there. Which way should I go first?

  • a) Go see Marvel.
  • b) Go see Thomas and Pascal.

Go see Marvel

Rather predictably, Marvel's at the counter of her shop. She looks up from an account book as Nigel bursts in.

Marvel: Careful with that door, or you'll knock something over again.

Nigel: Don't worry, Marvel. I didn't come here to break things. That's illegal. I came here to save things! I have a question for you.

Marvel: Are you going to ask me if I've seen any trouble or need any help?

Nigel: Yes! How'd you know?

Marvel: You come in and ask me the same question every day. Of course I'd know. This time you're out of luck. Usually I'd have you help sorting out our new inventory, but today I tracked Pascal down and set him to it. That boy... he gets the job done, but who knows about his methods? Last time I caught him holding what he called an 'inventory-sorting contest' so other people'd compete to see who could finish his chores the fastest. I still can't believe how many people fell for it. The only prize was a firm handshake from Thomas!

Nigel: I remember that! Thomas' paw pads are so soft.

Marvel: Right... anyway. I'm getting off track. My point is, I can help you better than you can help me right now.

Nigel: You can? How?

Marvel: By selling you any one of these fine items.

Marvel gestures at the rest of the store, and Nigel takes her up on her invitation to shop. He browses through some of the weapons for a little while, but then his nose starts twitching.

Nigel: Something smells delicious here.

He follows the scent, wandering nose-first through the entire store, and finds a mushroom pot pie tucked away next to Marvel's counter, still steaming from the oven.

Nigel: I didn't know you were going into the bakery business!

Marvel: I'm not. That's not a product, it's my dinner. Though for the right price...

Nigel takes another big sniff. As you get closer, you start to smell it too... the flaky, buttery crust, the aromatic earthiness of mushrooms and onions and the rich promise of cheese and cream.

Marvel: It's a bit heavy for me, really. The orc diet tends to focus on nice, healthy proteins. I'd be willing to part with it for just, oh... Sixteen hundred potatoes would be about right.

Nigel: We can split it, right? That's only eight hundred eat. I mean, each. We can each have half as a reward once we're done with our rounds.

  • a) Let me go find my wallet.
    • Marvel: Take your time. Nigel, feel free to browse the shop while you wait.
    • Get 800 potatoes to pay for half of the pie with Nigel.
    • Go get the potatoes.
    • Marvel: Suppose I'll have to buy something else for dinner... Not sure what, though. Depends on what shops are still open after I've closed up. You're paying a little more than I did when I bought it, but consider it a convenience fee. As well as a delivery fee. And a finder's fee.
    • Get 800 potatoes to pay for half the pie with Nigel.
    • a) I have eight hundred potatoes right here.
    • b) I'll be back.
  • b) I have eight hundred potatoes right here.

You hand over your half of the price, Nigel's share already sitting on the counter, and Nigel practically cheers with joy. Marvel wraps the pie up in a little cloth bundle and hands it over.

Nigel: I think supporting local small businesses should be considered part of a guard's duties too. Come on, let's go see Thomas.

(if you chose Marvel first) You make your way over to Thomas and Pascal's regular haunt with Nigel bounding alongside you.


Go see Thomas and Pascal

Nigel: I even know a shortcut!

Nigel's shortcut involves climbing up a building's roof and down the other side. It almost certainly takes more time than just going around.

Pascal: Nigel! Seen any ghosts lately? I'm always in the mood for a good ghost story.

Nigel: No, nothing! Not even a whisper of the undead. That's why I'm here, actually! I'm trying to see if you have any reports of trouble yourself, or if you need any help with anything.

Pascal: Well... there is something. See this pile of goods? Marvel wants me to sort through all her new products, but…

Pascal shrugs helplessly and dramatically. He almost dislodges Thomas, who looks rather unimpressed by his performance, from his usual perch on his shoulder.

Pascal: There are just so many, and some of them are so heavy, and my arms... they're so weak. If only I knew someone strong and determined enough to help.

Nigel: Oh! Me! I can be that person! I'm very strong! The world-hopper is, too.

  • a) We can help you.
    • Nigel: Yes! We'll sort it out.
    • You'll need to play Silvie's Artifacts 3 times in order to help Thomas and Pascal.
      • We'll be back.
        • You come back to Pascal dozing on a large rock and Thomas sitting attentively next to him. Pascal jumps up at the sound of your return.
        • Pascal: How'd it go guys?
          • a) It's all done for you! (Played Game 3/3 Times)
            • Pascal: Wow, thanks! You two are real solid people, you know. You saved a life today. Come on, Thomas, let's go adventuring!
            • Nigel: We're off to a good start. We've already helped one person, and that's just the beginning.
          • b) We'll be back.
  • b) I don't think that's what Marvel wanted.
    • Pascal: Okay, I'll admit it, she probably wouldn't want you to help. I can practically hear her giving her big speech about responsibility and hard work... Well, I'd rather work smart than work hard. As long as things are finished, I don't see why there'd be an issue.
    • Nigel: I'm all for hard work, too, but I don't think it's wrong for everyone to pitch in... what do you think, world-hopper?
    • a) Only if we all work together.
    • b) No way. Marvel warned me about this.
      • Pascal: Well, it was worth a try. No hard feelings, right?
      • Nigel: We will! I'll see you tomorrow.
      • Pascal: Good luck with the rest of things.
  • c) No way. Finish your own work/Marvel warned me about this. (?)
  • d) Only if we all work together.
    • Pascal: That's a fair bargain. Thanks for your help, I wasn't kidding about the heavier items you know.
    • You'll need to play Silvie's Artifacts once in order to help Thomas and Pascal.
      • a) We've done our part! (Played Game 1/1 Times)
        • It takes the three of you (four including Thomas, who helps by running around and bumping his head against anyone who gets off-task) a while, but working together is surprisingly fun. Nigel's enthusiasm keeps you cheerful, and Pascal makes up funny stories about the stranger items Marvel's decided to stock.
      • b) Alright, let's do this. (?)
        • Pascal: All done! I'm glad you two were here with me. It would've taken a while if I was just by myself.
        • Nigel: We're happy to help! That's what guards and knights are for. Come on world-hopper, let's go see what else needs doing out there.
        • (if you chose Pascal and Thomas first) Rather predictably, Marvel's at the counter of her shop. She looks up from an account book as Nigel bursts in.

After a quick circuit of the rest of town, including close inspections of every suspicious looking bush and a long, lingering stare at the sweet shop's window, Nigel takes you deep within the mountain.

Nigel: It's the miners' day off today, so the only people around should be Idra and Visindy. Who should we go see first?

  • a) Idra!
  • b) Visindy!

Go see Idra

Nigel: Right! Better keep an eye on her... make sure she hasn't been taking things again. I know it was a misunderstanding, but even people who aren't bad can be up to no good!

The two of you quietly creep through the caverns, Nigel somehow silencing the clank of his armor. You dart through the shadows until you find Idra, who's looking at a beautiful chunk of polished turquoise.

Nigel: Aha! What's going on here?

Idra: I am admiring this rock.

Nigel: Oh. Well... Is it your rock?

Idra: It belongs to the mountain.

Nigel nods slowly, taking a long look around the room.

Nigel: Everything seems to be in order, so... Carry on, I suppose. Unless there's something I can help you with, like danger or...

Idra: Ha! That is very amusing for you to say.

  • a) It's not a joke.
  • b) Laugh along with her.
  • c) Look at Nigel.

Idra: Worry not. I have been this mountain's guardian for centuries longer than you have lived.

Idra exchanges the turquoise for an ordinary rock that fits perfectly in her palm. She makes a fist, squeezing, and the rock shatters into shards and dust.

Idra: You see? No danger has been allowed to threaten myself or the mountain in many years, and no danger will. I thank you for the offer nevertheless. It was very... what is the word? Sweet. Perhaps you are not a bad influence on Visindy after all.

Idra leaves, taking the turquoise with her.

Nigel: I'm not a bad influence! I'm the best influence! Do you think if I train hard enough I'll be able to smash rocks like she does?

Nigel stares pensively at the shards, kicking them a little with his foot.

(if you chose Idra first) Nigel: Come on, let's see if Visindy needs any help.

  • Go find Visindy.

(if you chose Visindy first) Nigel stares pensively at the shards, kicking them a little with his foot, then shrugs and leaves the cavern, glancing back to make sure you've followed. (➡ To Cairn)


Go see Visindy

Visindy is the one who finds you, running towards the two of you with a glad greeting.

Visindy: World-hopper! Destroyer! What brings you to the mines? No, let me guess... a giant meteor hurtling right at us, threatening to turn the mountain into rubble!

Nigel: Do you think there'll be one? I'll punch that meteor right out of the sky!

Visindy: Not really. Idra says there probably won't even be a tiny meteor for at least a hundred or so more years, I'm afraid. Perhaps if you have descendants one of them will do the punching!

Nigel: Only if they want to. They might end up choosing another path, like ghost hunting or mathematics. Are there any non-meteor things I can help you with? That's why we're here. We're doing our rounds!

Visindy: As a matter of fact, yes. I've planned an experiment to test a theory of mine, but I need a plant to complete the concoction.

  • a) Let me check if I've got one in my pocket.
  • b) I'll go look for one.
    • Nigel: I'll help Visindy get the rest of the experiment together. It'll all be ready by the time you're back.
    • I'll be back.
    • Visindy: I actually got the idea from a conversation I had with you, Destroyer. I think you'll like the final product if everything's successful. Do you have a plant of some kind yet? We're nearly done setting up the experiment, but I don't mind waiting.
    • Get Visindy some type of plant item to help with their experiment.
    • a) Let me check if I have one.
    • b) I'll be back with one.

Visindy: Excellent! Now we'll stir it all up together... pouring the whole thing onto this specially treated cloth should make it completely invulnerable to flame! I found the formula in a book and wanted to see if it'd actually work. If it does, you two can wear it for protection if you ever have to dive into a burning building.

Nigel: That'll be helpful. My armor's built for combat, not firefighting.

Visindy: Even though your natural lifespans are shorter than mine, well, I still worry. Hopefully this'll help you stay safe. Now, to test it, I'm going to set the whole thing on fire!

  • a) Visindy, no!
    • Visindy: Sorry. I don't mean to frighten you! How about I cut off a little piece and test that one first?
    • True to their word, Visindy snips off a corner of the cloth, touching it to a lit match. Instantly, it lights up in a plume of flame.
    • Nigel: Aah! No!
    • Visindy snaps their hand shut, snuffing out the fire.
    • Nigel: Are you alright? That was so much fire!
    • Visindy: I'm fine. I've had my fair share of scrapes in the past, but my crystal's quite strong. It'd take a crucible to even scorch me.
    • Nigel: Hmm... You're made of rock, and my armor's made of metal. Do you think it'd protect me if I tried to do the same thing?
    • Visindy: I don't now. Let's find out!
    • a) Object to this.
      • Nigel: I guess not trying to set my hand on fire does make a certain amount of sense.
    • b) Egg them on.
      • With your support, Visindy sets a section of cloth on fire, though this time they put it in Nigel's hand, not their own. Nigel smothers the flame as quickly as he can, but he still lets out a yelp of pain.
      • Nigel: Ouch! Any longer and I really would have been burnt.
  • b) Let this play out.
    • With a flourish, Visindy casts a lit match onto the cloth. It immediately bursts into flame, a roaring fire taller than Visindy themself.
    • Nigel: Stay back! I'll thump it out with my feet!
    • Nigel readies himself, foot already tapping against the floor as he prepares to leap into action. Luckily, Visindy's hand on his shoulder stops him.
    • Visindy: It's alright. I cleared the area to make sure there wouldn't be any other fuel around, so if we leave it for long enough, it'll just slowly burn itself out. I'm a little disappointed that my fireproofing solution made things more flammable instead, but the caves will be fine.
    • Nigel: Oh, well... I guess we'll just leave it.
    • Visindy: I'll stay here to make sure it all burns out. I may get in trouble with Idra, but I suppose I deserve it for not double checking the formula. Thanks for helping anyway. Even if it didn't work, it was still fun, wasn't it?

Visindy: Thanks for helping anyway. Even if it didn't work, it was still fun, wasn't it?

Nigel: The next time you want to set anything on fire, I'll be right there with you.

The two of you wave goodbye to Visindy and walk idly through the caverns, wandering more than anything else.

(if you chose Visindy first) Nigel: Come on, world-hopper. Let's see if we can find Idra.


Go see Cairn

Nigel: Cairn said they'd be practicing in one of the caves around here. The ground is so smooth it's perfect for dancing.

Sure enough, Cairn is mid-dance when you find them, pirouetting in a perfect spiral. They come to a breathless stop in front of you and Nigel, now a little wobbly on their feet.

Nigel: Hi, Cairn! Everything alright? Do you need any help? Maybe someone to hold you up in the air while you do handstands and things?

Cairn: I think I'm f-fine. Thanks, though.

A quiet rumble from their stomach contradicts the statement. Cairn tries to cover their belly in embarrassment, but the sound doesn't stop.

Nigel: Oh! Wait! I've got it! This is perfect!

Nigel's bouncing with excitement. He takes the wrapped pie the two of you bought from Marvel's shop and brandishes it in Cairn's face.

Nigel: I knew this would come in handy. I could smell it! A guard's instincts are never wrong. Now we can all share this pie together.

Cairn: You don't have to…

Nigel has already begun to cut the pot pie into somewhat wonky slices with his fencing sword, so pleased by his own cleverness that he's begun humming under his breath.

Cairn: I guess I could eat a little.

The three of you dig in, sharing stories about your day as you eat. The pot pie tastes like good home cooking, warm and comforting with the richness of mushrooms and cream in each bite.

Cairn: P-practice always makes me hungry. It's all that exercise, I think.

Nigel: Oh! That must be why I'm hungry all the time. When you're a guard, you're always moving around.

When you finish, Cairn thanks both of you for the meal and takes the leftovers back to their Professor, leaving you and Nigel full and happy in his makeshift studio.

  • a) Are we all done?
    • Nigel: No, there's one more person left to help.
  • b) What's next?
    • Nigel: There's one more person we have to talk to.
  • c) This was a good day.
    • Nigel: We did good work together! There's only one person left to talk to.
  • d) Smile at him.

Nigel grins at you, waiting for you to ask the question.

  • a) Who?
  • b) Give him a quizzical glance.

Nigel: You, of course! How are you doing? Is there anything you need help with?

  • a) I'm feeling good. How about you?
    • Nigel: Me? Hmm… I'm happy too! We helped a lot of people today, and I got to spend time with a friend. There isn't anything else I could ask for. Well, alright, there are a lot of things I could ask for, like a sword that's made out of ice that freezes any enemies it touches, but I'm really happy with today too. Oh! Before I forget! I got you something.
  • b) I've been really struggling lately. (?)
  • c) I don't have enough potatoes.
    • Nigel: I guess world-hopping isn't exactly a lucrative profession, but you can always come to me for odd jobs! Or anyone else in town, really. We're a little less bustling than we used to be, but we all try to help each other out. I don't know how much it'll help, but... I got you something.
  • d) I'm worried about whether this outfit looks good on me.
    • Nigel: Well, I think it looks great! Take it as a compliment from a rabbit who puts on the same suit of armor every day. I don't know how much it'll help, but... I got you something.

Nigel: Here. I hope you like it. I saw it and thought it looked like you a little. Well, maybe not exactly. More of a... similar feeling? Anyway, it's a reminder. If you're ever in distress, come to me and I'll make it best...er. Bester. Better. That's what I'm here for, after all. I know you don't exactly live here, but in my mind, you're one of the people I want to protect too!

Nigel bids you goodbye, your work for the day done. As you walk back through the twisting caverns, you see Visindy cleaning up the ashes left over from their experiment. A little further, and you're in town, watching the merchants start to close up shop. Even Marvel's closed a little early, with a note on the door that says she's gone to find her dinner. The bustling activity of the town slows into a quiet evening, and the residents around you begin to hurry home to their books or their family or their friends. You yawn as you head home as well, secure in the knowledge that Silvie's Mine is safe.

Rewards: Nigel’s Fancy Gold Armour, Black Fin Earring, Nigel’s Totem, Nigel’s Cool Cape, 5000 Potatoes, +3 Affection with Nigel.


Nigel invites you to accompany him when he goes on patrol.

Nigel: "I've always wanted a squire to buckle my buckles and sing about our glorious deeds."

  • a) I've always wanted to be a squire.
  • b) I'm no one's squire.
  • c) Make a face.

Your training involves lifting rocks off the ground. You barely get it off the ground

It looks like you'll have to be more Honourable to succeed in Nigel's task. Raise your permanent Honour Honour. by 10 and come back.

Nigel: "It looks like you're ready now."

  • a) Ready for what?
  • b) I feel ready.
  • c) I don't know if I am.

Nigel asks which route to take first.

  • a) Go see Marvel.
    • Nigel wants to buy a pie and split it between the two of you.
    • Pay 800Potatoes. to proceed.
  • b) Go see Thomas and Pascal.
    • Pascal wants you to do his chores.
    • a) We can help you.
      • Play Silvie's Artifacts three times in order to help Thomas and Pascal.
    • b) I don't think that's what Marvel wanted.
      • Nigel: "I'm all for hard work, too, but I don't think it's wrong for everyone to pitch in... what do you think, world-hopper?"
      • a) Only if we all work together.
        • Play Silvie's Artifacts once in order to help Thomas and Pascal.
      • b) No way. Marvel warned me about this.
    • c) No way. Marvel warned me about this.
    • d) Only if we all work together.
      • Play Silvie's Artifacts once in order to help Thomas and Pascal.

You finish your rounds and head to the mountain.

Nigel: "It's the miners' day off today, so the only people around should be Idra and Visindy. Who should we go see first?"

  • a) Idra!
    • Nigel asks Idra if she needs help or there's danger.
    • Idra: "Ha! That is very amusing for you to say."
      • a) It's not a joke.
      • b) Laugh with her.
      • c) Look at Nigel.
  • b) Visindy!
    • Visindy needs a plant for an experiment.
    • Give Visindy a plant-based item.
Viable Plant-Based Items
197-cabbage
Cabbage
177-gooseberry
Gooseberry
173-misshapen-turnip
Misshapen Turnip
174-plump-turnip
Plump Turnip
180-pumpkin
Pumpkin
1398-reef-seedling
Reef Seedling
2393-turnip-flower
Turnip Flower
2394-night-bloom-flower
Night Bloom Flower
2395-mountain-flower
Mountain Flower
2396-bell-flower
Bell Flower
2397-aquatic-flower
Aquatic Flower
2406-funky-turnip-seeds
Funky Turnip Seeds
2408-moss-leaf-sprig
Moss Leaf Sprig
1238-vaer-reef-kelp-garden
Vaer Reef Kelp Garden
2834-barclays-petals
Barclay's Petals
2842-glumes-leaves
Glume's Leaves
2838-mycels-spores
Mycel's Spores
145-barclays-flower-mantle
Barclay's Flower Mantle

Common, Uncommon, Alchemized

144-barclays-garland
Barclay's Garland

Common, Uncommon, Alchemized

160-glumes-rose-eyepatch
Glume's Rose Eyepatch

Common, Uncommon, Alchemized

1195-glumes-vine-chain
Glume's Vine Chain

Common, Uncommon, Alchemized

167-glumes-vine-shoes
Glume's Vine Shoes

Common, Uncommon, Alchemized

139-irins-jacket
Irin's Jacket

Common, Uncommon, Alchemized

138-irins-succulent-hair-clips
Irin's Succulent Hair Clips

Common, Uncommon, Alchemized

942-cliones-growing-coral
Clione's Coral

Common, Uncommon, Alchemized

968-pyriferas-hairstyle
Pyrifera's Hairstyle

Common, Uncommon, Alchemized

972-pyriferas-kelp-skirt
Pyrifera's Kelp Skirt

Common, Uncommon, Alchemized

  • Visindy: "Now, to test it, I'm going to set the whole thing on fire!"
    • Visindy no!
    • a) Let this play out.
    • b) Object to this.
    • c) Egg them on.

You visit Cairn in their makeshift dance studio and split the pie between the three of you. Cairn thanks you and heads home.

  • a) Are we all done?
  • b) What's next?
  • c) This was a good day.
  • d) Smile at him.

Nigel: "There's only one person left to talk to."

  • a) Who?
  • b) Give him a quizzical glance.

Nigel: "You, of course! How are you doing? Is there anything you need help with?"

  • a) I'm feeling good. How about you?
  • b) I've been really struggling lately.
  • c) I don't have enough potatoes.
  • d) I'm worried about whether this outfit looks good on me.
Rewards
670-nigels-fancy-gold-armour
Nigel's Fancy Gold Armour
804-black-fin-earring
Black Fin Earring
835-nigels-totem
Nigel's Totem
1271-nigels-cool-cape
Nigel's Cool Cape
Potato currency
5000 Potatoes
Like
3 Affection with Nigel


Cairn: Stressful Testing[]

Quest Information
Quest Giver Cairn
Prerequisites Main Quest: Return to the Mines
Description "After their embarrassing breakdown in the mines, Cairn tries to rebuild themself stronger."
Full Transcript
Cairn: H-Hello again. Thank you again for th-the other day, with the parts. I would have been t-trapped down in the mine without your help. I thought you'd l-like to know, I made some improvements to my robotic parts. They should be a lot stronger now.
  • a) Congratulations.
  • b) All by yourself?


Cairn: Well, obviously. I-I'm an apprentice roboticist, remember? Breaking down in the mines last time was a little e-embarrassing, not to mention harmful to the professor's reputation. So I want to make sure that these new upgrades are r-really solid. Will you help me?

  • a) Okay.
  • b) With what?
    • Cairn: Stress tests. I want to make sure that these new upgrades won't break s-so easily. B-but if I test them alone and they do break, then I'll be stranded. ...It's e-easier to ask you than someone else. Since you saw me break l-last time. Will you help?
  • a) Sure. +1 Affection
  • b) I don't have time right now.


Cairn: Great. L-Let's go. We might cause some d-damage, so we should go somewhere more remote. Follow me.

  • Follow Cairn.


You follow Cairn up into the mountain peaks surrounding Silvie's Mine. They're surprisingly nimble, despite their size and shape. Cairn clambers over the boulders single-mindedly, mumbling softly to themself.

  • a) Make small talk.
    • What will you ask?
    • a) About the weather.
      • Cairn: Hm? The weather? It's pretty normal for this time of year, a-at this altitude. Are you cold? I don't f-feel the cold as much as organic beings do now, so l-let me know if you need to turn back for an extra coat. We're almost there.
    • b) About the mountains.
      • Cairn: They're really old. But the paths have been here for a l-long time.
        • Ask about Cairn's hobbies.
          • Cairn: H-Hobbies? W-W-Why do you ask?
          • Cairn avoids your gaze squirrelishly at the mention of a hobby.
          • Cairn: ...Um, I study with the professor. I run errands for them too. Th-That takes up most of my time. Careful, this part is steep. W-Watch your step.
          • Walk carefully and quietly.
        • Walk in silence.
  • b) Walk in silence.


You and Cairn traverse a few narrow, steep paths and come over a small peak to reveal a rocky valley below.


Cairn: Nobody should f-find us here. Do you remember the way back? I-In case I suffer extreme damage and need to be h-hauled back. But that shouldn't happen. ...I hope that doesn't happen.


You descend to the valley floor together. There are a number of different rock features, as well as evidence of previous rock slides.


Cairn: O-Okay, I want to reenact the circumstances that caused me to break down the f-first time. When I rammed the rock wall in compact mode. The closest equivalent, or m-maybe even more severe, would be good.


Cairn mutters under their breath, "I'm tougher now, so it should be fine."


Cairn: Do any of these walls look like the one in the mines?

  • a) Point out a crumbly section of wall.
  • b) Point out a solid granite rock face.
    • Cairn: That one? It looks p-pretty hard... But you're right, this will be a good challenge. Th-That's the point of stress tests, right?
    • Cairn: Okay, s-stand back.
    • Back up twice.
    • You back up an ample amount. Cairn takes a moment to focus themself, staring down the rock wall.
    • Cairn: It's just a test. It's okay if it goes wrong, then I can fix it again.
    • Their engines revving to life, they jump in the air and form a compact ball before hitting the ground and rolling full-speed toward the solid rock wall. They collide with a loud crash. A cloud of dust kicks up from the site of the collision.
    • Cairn?
    • The dust clears and Cairn slowly stumbles to their feet in front of a small crater in the wall. Sparks fly from their shoulder as they begin to experimentally flex their joints.
    • Cairn: Ow ow ow ow... That was a little harder than expected... Ok, w-well... I'm not totally non-functional. Let's see...


Cairn: I'll need to t-touch up some areas, but we can continue the tests. Are you r-ready?

  • a) Ready if you are.
  • b) Are you sure you're okay?


Cairn: I'm fine. N-Next is impact resistance by m-means of falling weight. ...That means you're going to drop a rock on me.

  • a) Sounds fun. +1 Affection
    • Cairn: Y-Yeah, science is fun.
    • Cairn mutters under their breath, "Hopefully they mean the experiment part and not the 'dropping a rock on Cairn' part."
  • b) Why a rock?

Cairn: I've upgraded the plate reinforcement so it should h-hold against impact, and not shatter like last time. That was scary. Anyway, g-go pick a big rock from those cliffs up there. I'll move to, um, underneath the d-drop point.

  • a) Choose a huge rock.
    • You clamber up onto the cliff ledge partway up the valley wall and choose a big, hefty boulder.
    • Cairn: W-Wow, that looks good! That should be a good test weight.
  • b) Choose a medium-ish rock. -1 Affection

Cairn quietly mutters rhetorically, "This will be fine, right? ...Yes, because everything is a learning experience. Right." Cairn scurries into position beneath you on the valley floor.

  • Push the rock.

You shove the boulder over the precipice, sending it on a straight drop toward Cairn. The boulder hits the ground with a loud crash, shattering into several pieces. You can't see Cairn at all.

  • Hurry down.

You rush back down to the valley floor to check on Cairn. As the cloud of dust begins to clear, you can just make out an armadillo-shaped silhouette.

  • Call out to Cairn.

There's no response.

  • Find Cairn.

Cairn: ... ... ...o.w..ww...


Cairn is collapsed face down in the middle of the rubble, looking pretty badly roughed up. Their plating is fractured in several places, sparks flying from the chinks.


Cairn: ... O-Oh, hi. I g-guess the tests were a success? I know... what parts need fixing again. Ah hah hah... Y-You look kind of freaked. I can e-explain.


With a scraping heave-ho, Cairn manages to push themself into a precarious seated position against a piece of rubble.


Cairn: ...E-Ever since I was little, everyone a-always treated me like a weakling. The professor was the o-only one to treat me like a normal person, even after th-the accident. It's scary to break. ...But being s-scared of breaking is even worse. That's why I wanted to make improvements and f-face it... so I wouldn't be scared. ... I guess in the end, I s-still broke though.


Cairn shifts to hide their face. The movement produces a sharp metal screech.

  • a) Comfort Cairn.
    • You place a hand on Cairn's arm and gently remind them that being scared doesn't equate to weakness, and that they're still young and have time to learn.
    • Cairn: ... You're right. I can learn from this, and be smarter next time... and n-not get so caught up in feeling upset... ... I guess I just wanted the professor to be proud of me.
  • b) Reprimand Cairn.

Cairn: ... W-We can be done now. Tests are over.

  • Head back to town.

You help Cairn back down the mountain in silence. Cairn appears to be deep in thought for the whole journey. When you arrive back at Silvie's Mine, Cairn clears their throat.


Cairn: I th-thought about what you said... And I think I have more to learn before I can run those k-kinds of tests by myself. If you don't m-mind, there's one more favor I want to ask.

  • a) Go ahead.
    • Cairn: Thank you.
  • b) I think I need a break.

Cairn: F-For context, the robot parts that the p-professor used to build my new body were actually based on technology from world-hopper pets. So just now I thought... if I can study more pets, I can help the professor w-without being reckless with my body. You're a world-hopper. Can you b-bring me a pet with new tech that I can study?

  • Sure.

Carin: Great! Any pet with some i-interesting mechanical or otherwise qualities will do. I'm particularly interested in pets that give off light of their own.


Show Cairn an active pet with mechanical or glowing qualities

  • a) Here Cairn, meet my pet!
  • b) I'll be back.
    • Carin: D-Do you have an interesting pet with you?

Cairn: Oh w-wow! This pet is d-definitely worth studying. I can't wait to share my findings with the professor.


You let Cairn inspect your pet for a while.


Cairn: Hm... Yes, very interesting... I see, I see...


After some time, they straighten up to address you.


Cairn: This is all s-so fascinating! I've written down some observations which should come in useful for my robotics studies.


Your [Pet], [Pet Name] perks up at Cairn's good mood, sniffing curiously.


Cairn: S-say... would you mind doing me another favour? G-gosh I know I've been asking a lot of you today so I understand if you don't want to.

  • a) Sure, I don't mind. +1 Affection
  • b) Nod reluctantly.

Cairn: ...Thank you for your c-cooperation! I'd like to see you raise this pet's affection, if that's o-okay! I want to know if it has any bearings on the pet's physical qualities.

Cairn anxiously waits for your response, gears jittering slightly.

  • Okay.

Cairn: Great! I-I'll await your good news.

Cairn wants you to raise your active pet's affection by 25 points.

  • a) I've done it, say hello to my pet who loves me a little more now. (Raised Affection 25/25 Times)
  • b) I'll be back!

Cairn: Oh, h-hello! Cairn examines your pet carefully, making notes in their book. Thank you, I h-have enough to report for now. After all this, I think I have a better idea of h-how to make up for last time. I don't need to rush into s-scary things again. I can just make small steps toward getting s-stronger. I wouldn't have realized that without your help. S-So here, take this. It's n-not much, but your pet might like it. C-Come back again soon.

Rewards: Cairn's Ice Cream, 1500 Potatoes, +3 Affection with Cairn

Cairn: "I made some improvements to my robotic parts. They should be a lot stronger now."

  • a) Congratulations.
  • b) All by yourself?

Cairn: "I want to make sure that these new upgrades are r-really solid. Will you help me?"

  • a) Okay.
  • b) With what?

Cairn: "Does that sound okay?"

  • a) Sure. Affection.+1
  • b) I don't have time right now.

You make your way to a safer location.

  • a) Make small talk.
    • a) About the weather.
    • b) About the mountains.
  • b) Walk in silence.

Cairn: "Do any of these walls look like the one in the mines?"

  • a) Point out a crumbly section of wall.
  • b) Point out a solid granite rock face.

Cairn wants to do another test.

  • a) Ready if you are.
  • b) Are you sure you're okay?

They want you to drop a rock at them.

  • a) Sounds fun. Affection.+1
  • b) Why a rock?

Choose a rock.

  • a) Choose a huge rock.
  • b) Choose a medium-ish rock. Dislike.-1

Cairn is hurt.

  • a) Comfort Cairn.
  • b) Reprimand Cairn.

Cairn has another favor to ask of you.

  • a) Go ahead.
  • b) I think I need a break.

Show Cairn an active pet with mechanical or glowing qualities.

Cairn needs another favor.

  • a) Sure, I don't mind. Affection.+1
  • b) Nod reluctantly.

Cairn wants you to raise your active pet's affection by 25 points.

Cairn thanks you and gives you some items as thanks.

Rewards
1367-cairns-ice-cream
Cairn's Ice Cream
Potato currency
1500 Potatoes
Like
3 Affection with Cairn


Cairn: Cairn's Secret[]

Quest Information
Quest Giver Cairn
Prerequisites 500 Affection
Description "While looking for Cairn in the mountains, you stumble onto an unexpected scene."
Full Transcript
Cairn doesn't appear to be at their usual haunts around Silvie's Mine. Where might they be?
  • a) The mines.
    • You take a quick look around the entrance to the mines, but it doesn't seem like Cairn is down there.
    • Try the mountains.
  • b) The mountains.

You head up into the mountains, following the trail that you and Cairn used before. After a while, you faintly hear what sounds like orchestral music.

  • Follow the music.

Following the music, you come upon a small plateau facing the open air, hidden by a rock outcropping. As you peek over the rocks, you see Cairn in the center of the plateau... dancing? They pirouette with surprising grace to classical music from a record player nearby. Completely caught up in what they're doing, Cairn doesn't seem to notice that you're there. What do you do?

  • a) Careful not to spook them, say hello.
    • You wait for a moment when Cairn's movements begin to slow before calling out to them.
    • Cairn: ...!!!
    • Freezing in place, Cairn slowly turns to look at you. They make a tiny shrieking noise and curl up into a ball on the spot.
  • b) Watch quietly a little longer.
    • Cairn continues to dance freely, throwing in chassés and small jumps to match the music. You've never seen them look so relaxed and content. The music comes to a sudden stop and Cairn stops as well, heading back toward the record player. As they crouch down to wind up the hand crank, their eyes fall upon you.
    • Cairn: ...!!!
    • They make a tiny shrieking noise and try to hide themself behind the record player.


  • Approach them.

They keep their head stubbornly tucked down and don't acknowledge you.


Cairn: ... ...

  • a) Cairn?
    • Cairn: ... ...
  • b) Apologize for interrupting.
    • (Charm and Comprehension stats met) With your impressive Charm and Comprehension, you offer a sincere apology to Cairn for accidentally interrupting their dance session.

Cairn: ... ... Ughhhhh... I n-never wanted anyone to see this...

  • a) Why? You're pretty good.
    • Cairn: W-What...?! You don't have to say that j-just to make me feel better!
  • b) Is it embarrassing?
    • Cairn: O-Obviously!!

Cairn: I mean, I like dancing... B-But it's not relevant to robotics, and it's k-kind of a waste of time...

  • a) There's nothing wrong with embracing your hobbies.
    • Cairn: ... I guess so. I once read somewhere that having creative hobbies can improve your c-capacity for lateral thinking. And n-now that you mention it, the professor has other hobbies besides building robots... So I guess I can have one too.
  • b) You can make dancing relevant to robotics if you want.
    • Cairn: ...Now that you m-mention it, I have learned some important things about articulated motion from dancing. M-Maybe I can make robot parts for dancing some day. The professor told me once that it's i-important to have personal motivation for your work. I already have lots even without dancing... B-but more can't hurt.


  • Ask how Cairn became interested in dancing.

Cairn: I-I mean, I've liked music since I was little... One of the ladies at the orphanage where I grew up always played piano. They took us to see a ballet one time and ever since... ... It's an embarrassing story. But d-dancing helps clear my head, so I tried dancing again after the accident. I didn't tell anyone because... well, with my body it's a l-little awkward. But I made modifications so it's easier to move. It helps that I'm small. ... Anyway, we can s-stop talking about this now.

  • a) Okay, sure.
    • Cairn: ...You really don't think it's w-weird?
    • a) It's a little weird. -1 Dislike
    • b) Why would it be weird?
      • Cairn: I mean, I guess it isn't... any stranger than the rest of me. I've just never d-danced in front of anyone else. It's not like it's anything a-anyone would want to see.
      • a) You won't know unless you show them.
      • b) You should show off anyway!
  • b) You could show more people.

Cairn: S-Show people? Like a r-recital? Oh... Oh I don't know about that.

  • a) Ask what their worries are.
    • Cairn puts their head down and thinks about this for a second.
    • Cairn: What if... what if everyone thinks it's bad? I mean, I don't think anyone would be mean about it. A-And if it's bad, I'm not going to force anyone to watch it.
  • b) Encourage them.
    • You reassure Cairn that nobody in Silvie's Mine would be disrespectful, and that only interested parties would come anyway.
    • Cairn: That's... that's true. ...

Cairn: I guess if there's a s-sign or something, so people know they don't have to watch if they don't want to. Then maybe... it would be o-okay.

  • Agree on the sign.

Cairn: ...But still, I don't th-think I could do it alone. Even the ballet I saw before, it w-wasn't just one dancer. They had a whole group. If it were j-just me, I…

Cairn shudders at the thought.

  • a) Volunteer to dance with Cairn.
    • See branch.
  • b) Volunteer to find Cairn a co-star.
    • See branch.

Dance with Cairn

Cairn: Y-you... what? Do you like dance?

  • a) Yes. +1 Affection
    • Cairn: O-Oh! Then y-yes, if you wouldn't mind... T-To be honest, I wouldn't have guessed that you dance! But I guess the same goes for me.
  • b) No but it's okay.
    • Cairn: Oh... I-I mean, you don't have to do that... But you wouldn't have suggested it if you weren't willing to, huh... I guess I'll take you up on your offer. It's not difficult, I p-promise!

Cairn: Before we get started on choreography, it would help to spend a l-little time together... you know, to get in sync. We don't have to do anything s-special. Maybe just run some errands together?

Complete 3 of Cairn's Daily Quests, then ask Cairn about their choreography again.

  • Sounds good.

I know it s-sounds silly, but being in sync in daily life really does help in dance... A-At least, that's what I read in a book.

  • Are we synced now? (Quested 3/3 Times)

Cairn: Yeah, I t-think so. Thanks for all the help. We should be ready to start the c-choreography I've been working on. Are you ready?

  • Learn Cairn's dance.

Cairn takes out the record player again and winds the hand crank, restarting the music from the beginning.

Cairn: Okay, s-so this song is counted in beats of four, and you start l-like this...

You move to the center of the plateau with Cairn and start to mimic their movements. They're an awkward instructor at first, but they gradually ease into giving you instructions.

Cairn: L-Let's try that part again. ...Seven, eight, and step ball-change. Then step, kick, chassé step tuck jump. ...One more t-time? Seven, eight, and...

  • a) Step-ball change.
    • Cairn: N-Nice! So seven, eight, and step-ball change.
  • b) Kick-ball change.
    • Cairn: A-Almost. You want to s-step-ball change, the kick comes later. ...So, seven, eight, and step-ball change.

Cairn: Then s-step, kick...

  • a) Chassé turn tuck jump.
    • Cairn: W-Why are you turning over there? I-I mean, I'm not making fun. You don't need to turn. It's j-just step, kick, then chassé step tuck jump.
      • a) Got it.
  • b) Chassé step tuck jump.
    • Cairn: Great! Step, kick, then chassé step tuck jump.


Cairn: Let's r-run through it again from the top.

  • Got it.

You continue practicing with Cairn until you get the hang of it. Cairn also seems more comfortable dancing with you by the end.

Cairn: I... I think we can do this. You were a g-great student. So... what next?

  • Invite the others to the show.

Cairn: Right, yes... we s-should probably figure out who would want to watch the recital.

Who will you invite?

  • a) Nigel.
    • You almost bump into Nigel on your way into town, you invite him to the dance show.
    • Nigel: Dance? Cairn will? I see... Very well! I will go! I look forward to this dance show! It should be spectacular!
    • Who else will you invite?
  • b) Marvel.
    • You find Marvel at her shop and invite her to the dance show.
    • Marvel: Cairn's putting on a dance recital? Well, that's a new one. Sure, I can step away from the shop for a spell. I'll get my brother to cover the desk. Gotta cheer the little one on. Tell Cairn to break a leg. .Not literally, though.
    • Who else will you invite?
  • c) Thomas & Pascal.
    • You find Thomas & Pascal loafing around town and invite them to the dance show.
    • Pascal: Cairn? The shy one, right? They seriously dance? Huh, I didn't think they had it in them. Sure, we'll go. Looking forward to it!
    • Who else will you invite?
  • d) Visindy.
    • You trek into the caverns to find Visindy and invite them to the dance show.
    • Visindy: A dance performance? Oh, that sounds lovely! I didn't know that Cairn could dance. I look forward to the performance!
    • Who else will you invite?
  • e) Idra.
    • You find Idra meditating deep in the mines and invite her to the dance show.
    • Idra: No. ... ... You are still here. ... Very well. I will think on it.
    • Who else will you invite?
  • f) [After one invite] That should do it.

Once you finish up your invitations, you go to the meeting place that you told everyone, a flat stretch of mountain wall that faces the open air. Before long, the residents of Silvie's Mine begin to gather for the show. It's a full house. It looks like they've all been discussing it amongst themselves. Everyone is gathered to watch, even Idra.

  • Where's Cairn?

You see Cairn come around the corner with their hand-crank record player, still half-hiding behind it.

Cairn: O-Oh, there you are.

[If you invited everyone] Cairn: Wow, everyone is here. Oh no. E-Everyone is here.

  • a) You can do this.
  • b) We practiced for this.

Cairn: Y-You're right. Okay. Deep b-breaths.

You help Cairn set up the record player next to the "stage." Once preparations are finished, you stand next to Cairn as they turn to face the crowd.

Cairn: U-Um... Tha-Thank you for coming to watch us dance. ...We'll, uh, get started now.

Cairn turns the crank on the record player, their hands shaking.

Cairn: O-Okay... Starting positions?

  • a) Showtime!
  • b) Here goes nothing.

You take starting positions with Cairn as the music starts. After all your practice, you remember the opening steps like the back of your hand. You can hear appreciative murmurs from the crowd. Cairn is visibly flustered, but sticking to their choreography. You can hear them whispering counts under their breath.

Cairn: Seven, eight, and...

  • a) Step ball-change. +1 Affection
    • You move in perfect sync with Cairn's step-ball change.
    • Cairn whispers as you dance.
    • Cairn: Hey, we're doing pretty good.
  • b) Ball-change step.
    • Your movement is a little out-of-step with Cairn's, but they don't seem bothered by it.
    • Cairn whispers as you dance.
    • Cairn: Heh, I guess anyone can mess up.

Cairn: Then step, kick, and...

  • a) Chassé step stag leap.
    • You attempt a different jump from Cairn, which produces an odd asymmetrical effect.
    • Cairn: Huh, maybe that's their artistic touch..?
  • b) Chassé step tuck jump. +1 Affection
    • You and Cairn land from your tuck jump in unison, timed well with the music.
    • Cairn: Yes!

You catch Cairn smiling out of the corner of your eye, looking almost as happy as when you first saw them dancing in the mountains. The two of you finish your routine in ending position and the small crowd begins to applaud.

[if invited] In particular, Visindy and Marvel give very appreciative applause.

Cairn: Wow, I guess they actually liked it. Th-Thank you again, everyone. I think I need to lie down.

  • Help Cairn off stage.

You help Cairn off the stage and wave goodbye to the crowd, who gradually go back to their daily activities. Cairn looks exhausted, so you help them carry the record player back to their usual spot.

  • Check on Cairn.

Cairn: That was... an e-experience. I didn't think I could do something like that... b-but I guess I did. And it's m-mostly thanks to you. If you hadn't encouraged me, I would have n-never thought about dancing in front of people. It m-must be all your natural charm. Maybe I can sh-show the professor sometime. For now, I just want a nice long nap... Here, take this. F-For all your help. Now... I think I'm going to go relax for a while, then get back to work. This w-was fun, but there's still lots of work to do at the lab. T-Take care.

  • Complete quest.

Find Cairn a Co-Star

Cairn: What...? Who-Who do you think would want to dance with me...? I can't think of anyone...

  • a) Just trust me.
  • b) I'll find someone.

After reassuring Cairn, you head back down to Silvie's Mine to find a volunteer to dance with Cairn in the performance. Not moments after entering town, Nigel bounds over to you.

Nigel: Good day! I hope you are having a good day, at least. I was just practicing my lance forms, but it doesn't seem to be going well today. But a knight never slacks on their important training, even on bad days! What about you?

  • a) Actually, can I ask you a favor?
  • b) I'm on a very important mission.

Nigel: You have my attention!

You explain the situation and ask if Nigel would like to dance alongside Cairn in the show.

Nigel: Dance! I am... not an expert. But, Cairn needs help...

He frowns, looking torn. Maybe if you improve Nigel's mood, he'll feel more confident about dancing.

Raise Nigel's affection by 9 points, then ask him again.

  • a) I believe you can do it. (Increased 9/9 Times)
  • b) Got it.
    • Nigel: I'm not familiar with dancing... but Cairn needs help...
    • Nigel looks torn. Maybe if you improve his mood, he'll feel more confident about dancing. Raise Nigel's affection by 9 points, then ask him again.

Nigel: Yes, thanks to you, I feel much more confident now. All knights have bad days sometimes! As far as helping Cairn... I would love to help, but I'm Nigel the Destroyer, not Nigel the Dancer...

  • a) Think of it as knight training.
    • Nigel: You're right! Knights don't just fight and save people, they also go to fancy parties and dance with noble-people! I almost missed a chance for training! That was a close one.
  • b) Think of it as helping those in need.
    • Nigel: You're right! Even if they're not very good at something, a real knight would never turn their back on a friend! I nearly forgot that important part of the knight's code! That was a close one.

Nigel: Okay, where's Cairn? I'll go learn this dance right now.

You point Nigel in the right direction and watch him hurry off. In the meantime, you should start inviting people to watch the show.

  • a) Invite Marvel.
    • You find Marvel at her shop and invite her to the dance show.
    • Marvel: Cairn's putting on a dance recital? Well, that's a new one. Sure, I can step away from the shop for a spell. I'll get my brother to cover the desk. Gotta cheer the little one on. Tell Cairn to break a leg. ...Not literally, though.
    • Who else will you invite?
  • b) Invite Visindy.
    • You trek into the caverns to find Visindy and invite them to the dance show.
    • Visindy: A dance performance? Oh, that sounds lovely! I didn't know that Cairn could dance. I look forward to the performance!
    • Who else will you invite?
  • c) Invite Thomas & Pascal.
    • You find Thomas & Pascal loafing around town and invite them to the dance show.
    • Pascal: Cairn? The shy one, right? They seriously dance? Huh, I didn't think they had it in them. Sure, we'll go. Looking forward to it!
    • Who else will you invite?
  • d) Invite Idra.
    • You find Idra meditating deep in the mines and invite her to the dance show.
    • Idra: No. ... ... You are still here. ... Very well. I will think on it.
    • Who else will you invite?
  • e) [After one invite] That should do it.

Once you finish up your invitations, you go to the meeting place that you told everyone, a flat stretch of mountain wall that faces the open air. Before long, the residents of Silvie's Mine begin to gather for the show. It's a full house. It looks like they've all been discussing it amongst themselves. Everyone is gathered to watch, even Idra.

  • Where's Cairn?

You see Cairn come around the corner with Nigel. They're half-hiding behind their hand-crank record player.

Cairn: O-Oh, there you are. Wow, everyone is here. Oh no. E-Everyone is here.

  • a) You can do this.
  • b) You've got Nigel with you!

Cairn: Y-You're right. Okay. Deep b-breaths.

Nigel: Don't worry, our practice will pay off!

You join the crowd as Cairn sets up the record player next to the "stage." Once preparations are finished, Nigel and Cairn turn to face the crowd.

Cairn: U-Um... Tha-Thank you for coming to watch us dance. ...We'll, uh, get started now.

Cairn turns the crank on the record player, their hands shaking. Nigel twitches restlessly as he waits for the music to start.

  • a) Well, here goes nothing.
  • b) Cheer loudly.
    • Nigel gives you an enthusiastic thumbs up.

Cairn: Oh my god this is so embarrassing.

The music starts and Cairn and Nigel take their starting positions. It seems like they practiced a lot, but they still make a slightly awkward team. Nigel in particular seems to struggle with timing and facing the right diretion. Nonetheless, the crowd seems tickled by their performance. You hear appreciative murmurs. Cairn is visibly flustered, but sticking to their choreography. You can see them whispering counts under their breath.

  • a) Bravo!
  • b) Clap politely.

Cairn: ..!

You catch Cairn smiling out of the corner of your eye, looking almost as happy as when you first saw them dancing in the mountains.

Soon, Cairn and Nigel bring their routine to a close in their ending positions. Nigel finishes a little earlier than Cairn, blinking in confusion until the music ends. Everyone in the small crowd begins to applaud. In particular, Visindy and Marvel give very appreciative applause.

Cairn: Wow, I guess they actually liked it.

Nigel: They sure did!!

Cairn: Th-Thank you again, everyone. I think I need to lie down.

  • Meet Cairn off stage.

Cairn and Nigel wave goodbye to the crowd, who gradually go back to their daily activities. Nigel helps Cairn carry the record player back to their usual spot.

Cairn: Th-Thank you for helping out, Nigel. I'm a little t-tired... But I'll thank you properly later.

Nigel: It was nothing! I'm always here if you need help!

Cairn: Ahah... Thank you...

Nigel bounces off back to town, waving all the way until he's out of sight. Cairn looks exhausted.

  • Check on Cairn.

Cairn: That was... an e-experience. I didn't think I could do something like that... b-but I guess I did. And it's m-mostly thanks to you. If you hadn't encouraged me, I would have n-never thought about dancing in front of people. It m-must be all your natural charm. Maybe I can sh-show the professor sometime. For now, I just want a nice long nap... Here, take this. F-For all your help. Now... I think I'm going to go relax for a while, then get back to work. This w-was fun, but there's still lots of work to do at the lab. T-Take care.

  • Complete quest.
Rewards: Cairn's Mechanical Moonstone Jacket, Bronze Globe, Cairn’s Totem, Cairn’s Music Player, 5000 Potatoes, +3 Affection with Cairn


Cairn doesn't appear to be at their usual haunts around Silvie's Mine. Where might they be?

  • a) The mines.
  • b) The mountains.

You find Cairn dancing to classical music on a secluded plateau.

  • a) Careful not to spook them, say hello.
  • b) Watch quietly a little longer.

Cairn notices you sooner or later.

  • a) Cairn?
  • b) Apologize for interrupting.
    • Stat gate: Charm and comprehension met. (no affection loss) (150 pts?)
    • Stat gate: Tenacity met (no affection loss) (150 pts?)
    • Stat gate: Charm and comprehension not met. ↵

Cairn: "I n-never wanted anyone to see this..."

  • a) Why? You're pretty good.
  • b) Is it embarrassing?

Cairn: "I mean, I like dancing... B-But it's not relevant to robotics, and it's k-kind of a waste of time..."

  • a) There's nothing wrong with embracing your hobbies.
  • b) You can make dancing relevant to robotics if you want.

Cairn tells you about how they became interested in dancing.

Cairn: "... Anyway, we can s-stop talking about this now."

  • a) Okay, sure.
    • Cairn: "...You really don't think it's weird?"
    • a) It's a little weird. -1 Dislike.
    • b) Why would it be weird?
      • Cairn: "It's not like it's anything a-anyone would want to see."
      • a) You won't know unless you show them.
      • b) You should show off anyway!
  • b) You could show more people.

Cairn: "Oh... Oh I don't know about that."

  • a) Ask what their worries are.
  • b) Encourage them!

They agree to try but doesn't want to do it on their own.

  • a) Volunteer to dance with Cairn.
    • See branch!
  • b) Volunteer to find Cairn a co-star.
    • See branch!

Branch: Dance with Cairn

Cairn: "Do you like dance?"

  • a) Yes. +1 Affection.
  • b) No but it's okay.

Complete 3 of Cairn's Daily Quests, then ask Cairn about their choreography again.

Cairn: "L-Let's try that part again. ...Seven, eight, and step ball-change. Then step, kick, chassé step tuck jump. ...One more t-time? Seven, eight, and..."

  • a) Step-ball change. (correct)
  • b) Kick-ball change.

Cairn: "Then s-step, kick..."

  • a) Chassé turn tuck jump.
  • b) Chassé step tuck jump. (correct)

Who will you invite to the show? You can choose more than one.

  • a) Nigel.
  • b) Marvel.
  • c) Thomas & Pascal.
  • d) Visindy.
  • e) Idra.
  • f) [After one invite] That should do it.

The crowd gather for the recital.

Cairn: "Oh no. E-Everyone is here."

  • a) You can do this.
  • b) We practiced for this.

Cairn: "O-Okay... Starting positions?"

  • a) Showtime!
  • b) Here goes nothing.

Cairn: "Seven, eight, and..."

  • a) Step-ball change. +1 Affection.
  • b) Ball-change step.

Cairn: "Then step, kick, and..."

  • a) Chassé step stag leap.
  • b) Chassé step tuck jump. +1 Affection.

You finish the performance and help Cairn off the stage. They thank you for everything.


Find Cairn a Co-Star

Cairn: "What...? Who-Who do you think would want to dance with me...? I can't think of anyone..."

  • a) Just trust me.
  • b) I'll find someone.

You run into Nigel, who asks what you're doing.

  • a) Actually, can I ask you a favor?
  • b) I'm on a very important mission.

Raise Nigel's affection by 9 points, then ask him again.

Nigel: "I would love to help, but I'm Nigel the Destroyer, not Nigel the Dancer..."

  • a) Think of it as knight training.
  • b) Think of it as helping those in need.

Who will you invite to the show? You can choose more than one.

  • a) Invite Marvel.
  • b) Invite Visindy.
  • c) Invite Thomas & Pascal.
  • d) Invite Idra.
  • [After one invite] e)That should do it.

The crowd gathers for the recital.

Cairn: "Wow, everyone is here. Oh no. E-Everyone is here."

  • a) You can do this.
  • b) You've got Nigel with you!

You join the crowd as Cairn and Nigel prepares.

  • a) Well, here goes nothing.
  • b) Cheer loudly.

Cairn and Nigel performs. It's a little clunky but the crowd seems appreciative.

  • a) Bravo!
  • b) Clap politely.

They finish the performance and you help Cairn off the stage. They thank you for everything.

Rewards
357-cairns-mechanical-moonstone-jacket
Cairn's Mechanical Moonstone Jacket
805-bronze-globe
Bronze Globe
836-cairns-totem
Cairn's Totem
1256-cairns-music-player
Cairn's Music Player
Potato currency
5000 Potatoes
Like
3 Affection with Cairn


Marvel: Helping Around the Shop[]

Quest Information
Quest Giver Marvel
Prerequisites Main Quest: Goods to Market
Description "Marvel enlists you to help with a jewelry order from an important customer."
Full Transcript
Well hello. Going down into the mines today? If you are, I have an errand to ask of you. It should be a good learning opportunity for you. Of course, you'll still be compensated.
  • a) Sure.
  • b) I'm a little busy now.

Marvel: Great, let's get to it. I've got an order for some gemstone jewelry, so we'll be needing some gems from the mines. You ever have a chance to go collecting artifacts, combining gems - that sort of thing?

  • a) Yes.
    • Marvel: Well look at you, already an expert? That'll make this quick. Head down into the mines and combine some gems for me. It's a big order, so two tries should do the trick. Any questions? If not, you're free to get going.
  • b) No.
    • Marvel: Hey, this will be a learning experience after all. It's dead simple, you just activate one of the artifact combiners down in the mines and smash your collected gems together until you've got gems that are good enough to use. It takes a little getting used to, but we're not in any special rush. For an order of this size, should take about two tries at it. Any questions? If not, you're free to get going.

You should go play Silvie's Artifacts 2 times and return to Marvel.

  • I'll be back.


Marvel: I know I said I wasn't in a hurry, but I won't have any lollygagging in my shop.

  • a) I've done it! (Played Game 2/2 Times)
  • b) I'll be back.

Marvel: All done? Judging by all the gems you've got there, I'd say just about.


She brushes off her hands and opens up the folding portion of the counter.


Marvel: That means it's time for part two. Come on back to the workshop with those gems and we can get started.

  • Go to the back of the shop.

Marvel leads you behind the counter and past a heavy curtain to the back room of Marvelous Metalworks. The workshop room is divided into two portions. One side is a smithy with a furnace and a whole wall open to the outside for ventilation. The other side is a cozy work area for crafting. Neatly labeled wooden boxes of tools and parts line the shelves beside a work bench. The work area is softly lit by a few sprite lanterns. Off to the side stands a small table with a kettle and mugs under an intricately crocheted cloth.


Marvel: Set the gems down on the table there, we'll sort them before chiselling and polishing. Put these gloves on.


You spread out the gems on the work table and put on a pair of thin gloves.


Marvel: Don't worry about the chiselling, I'll take care of that. I'll just want your help doing the first round of polishing.

  • a) What are we making?
    • Marvel: We're making a set of jewelry for an anniversary present. Some nobleperson's order.
  • b) Who is the order for?
    • Marvel: A nobleperson from a different town. They want a set of jewelry for an anniversary present.

Marvel: Not the most complicated thing in the world, but it ought to look nice. They requested a set of primarily topaz and sapphires, so set any big ones aside, then group the rest regardless of size. We can still use the smaller ones for accents even if they're not topaz or sapphire.


You and Marvel begin to separate out the gems into organized piles. Marvel works quietly, as usual. Do you want to ask her anything?

  • a) Ask about Marvel's hobbies.
    • Marvel: Where'd that come from all of a sudden? Hobbies, huh? I'm busy with the shop most days, but I take care not to work myself to the bone. Eating right, sleeping right, and all that. Sometimes I go on walks around the hills for my health. Being down in the mines all day isn't good on the lungs. Plus making things here and there.
    • She nods in the direction of the crocheted cloth on the tea table.
    • a) Did you make that?
    • b) You must really like crafting. +1 Affection
    • Marvel: It's not anything special. You learn to be good with your hands from doing this kind of work. Gets to the point that having nothing to do with your hands feels odd. Though I gotta say, it leaves you with an overabundance of blankets and baskets. Maybe I'll open up a side shop some day.
    • Smile with Marvel.
    • While chatting, you and Marvel finish sorting the gems into neatly organized piles.
  • b) Work in silence.

Marvel: Alright, I'll get to work on chiselling these big ones so we can fit them into their settings. These small ones are already a good shape, so go ahead and polish those. For the sapphires, use this paste and buffer. It may not look it, but that paste is made from diamond. Normally these kinds of jobs would go to a lapidary specialist, but it's fun to do it by yourself every now and then. You think you can handle it?

  • No problem.

Under Marvel's instruction, you begin to polish the smaller stones. You quickly realize that this process will take a very long time.

  • a) Focus on the work.
  • b) Ask Marvel more questions about her life.
    • Marvel: Feeling chatty today, eh? Just watch your hands while you're working, be careful not to get anything in your eyes or mouth. Don't really understand the sudden interest. Lived in Silvie's Mine my whole life, always worked the same job. About the most "exciting" thing is wrangling strays like you and Pascal when you come to town.
    • Have you ever wanted to travel?
    • Marvel pauses in what she's doing before she responds to your question.
    • Marvel: I get out sometimes, but I try not to go too far. Don't even want to think about what would happen if there were trouble at the shop or at home. Still, it's not unheard of for someone to leave the mine. An old friend of mine left when we were younger, started her own business making sprite lanterns in 3's Forest. She never much liked life here, good on her for doing what she wanted to do. Not all of us have that option. Anyway, I bet you get out and about. Tell me about one of the places you've been.
    • a) Tell her about Louise Hill.
    • b) Tell her about 3's Forest. +3 Affection
      • You tell Marvel about the mysterious forest that you explored before coming to Silvie's Mine for the first time. You make sure to talk about the beleaguered sprout who you met first, as well as the forest's imperious guardian sprite. Of course, your story would be incomplete without a description of the three forest witches, each curious in their own way. While you talk and polish, Marvel sets up a work station with a bunch of tools to start chiselling the gems into shape. Occasionally she looks up from her work to chuckle at a funny part of your story, or dubiously raise a brow.
      • Marvel: I thought Mags preferred the forest to the mine because it was quieter, but it sounds like a rowdy place to me. I didn't even know that we had living sprouts before you world-hoppers came along. Not to mention those witches. What a piece of work. Thanks for the story. Now I've got plenty of things to ask Mags in my next letter.
      • Keep working.

You continue your work in companionable silence until Marvel sets down her tools with a hearty sigh.


Marvel: All right, that's enough for now. I'll take over the polishing for these big gems. Once that's done, let's take a break. Do you have a teapot handy? Thanks to a certain clumsy errand boy, mine's broken.

  • a) I have one right here for you. +3 Affection
  • b) I'll go get one!
    • Marvel: Where's that teapot, then?
  • c) I don't really collect teapots...

Marvel: Now there's a happy coincidence.


You give Marvel your Apprentice Teapot. She immediately hands it right back to you.


Marvel: Make us some tea while I wrap up. Kettle's on the table, kitchen's just through there. Got plenty of teas, pick whatever suits your fancy. We'll be having it with cake.


Marvel points out a door near the entryway curtain.

  • Enter Marvel's kitchen.

You enter Marvel's kitchen, a small, cozy room with no shortage of crocheted decor. Sitting beside the sink is a wooden box full of various teas. Which tea do you choose?

  • a) Soothing Green Tea.
  • b) Fragrant Rosehip Tea.
    • You boil some water and steep a pot of Rosehip tea. Its fragrant, floral aroma fills the kitchen.
  • c) Strong Black Tea.
  • d) Pungent Cave Root Tea.

When the tea is just about ready, Marvel joins you in the kitchen. She's holding a covered plate.


Marvel: All done? Pick a spot at the table and pour us a mug each.


While you serve the tea, Marvel uncovers the plate of cake and cuts a slice for each of you. Lastly, she pops a tea cosy on your teapot and sits down with a sigh.


Marvel: Thanks again for your help today. Dig in.

  • Help yourself to tea and cake.

The tea is warm and soothing, while the cake is soft and fluffy - the perfect reward after a long work session. At least, that's what Marvel's expression says.


Marvel: This tea is nice. Good choice. And thanks again for coming around the shop.

  • No problem, thanks for having me. +1 Affection

Marvel: I'm used to working on my own, but having a helper is a nice change. Especially a charmer like you. Thanks for all the stories. Here, have a slice of cake for the road.

  • Wrap the extra cake up and store it away for later.

Rewards: Charming Mousse Cake, 1-3 Charm

Marvel: By the way, you've got a knack for working with gems. We don't always get jewelry orders at the shop, but you can keep your skills sharp with the artifact combiner any time. Now, that's enough work talk. More tea?


Between you and Marvel, you finish off the full pot.

Rewards: Marvel's Strawberry Shortcake, 1500 Potatoes, +3 Affection with Marvel

Marvel has an errand for you.

  • a) Sure.
  • b) I'm a little busy now.

Marvel: "You ever have a chance to go collecting artifacts, combining gems - that sort of thing?"

  • a) Yes.
  • b) No.

Play Silvie's Artifacts 2 times and return to Marvel.

Marvel leads you to the back room to help her polish the gems you collected.

  • a) What are we making?
  • b) Who is the order for?

You work quietly.

  • a) Ask about Marvel's hobbies.
    • a) Did you make that? (?)
    • b) You must really like crafting. Affection.+1
  • a) Work in silence.

You quickly realize that this process will take a very long time.

  • a) Focus on your work. Affection.+1
  • b) Ask Marvel more questions about her life.

Lend Marvel an Apprentice Teapot.

  • a) I have one right here for you. Affection.+3
  • b) I'll go get one!
  • c) I don't really collect teapots...

Choose a tea.

  • a) Soothing Green Tea. Charm.+1 
  • b) Fragrant Rosehip Tea. Charm.+1 
  • c) Strong Black Tea.Comprehension.+1
  • d) Pungent Cave Root Tea.Comprehension.+1

Marvel thanks you for helping out and you thank her back. Affection.+1

Tea Rewards
Charming-mousse-cake
Charming Mousse Cake
Rewards
1369-marvels-strawberry-shortcake
Marvel's Strawberry Shortcake
Potato currency
1500 Potatoes
Like
3 Affection with Marvel


Marvel: Marvel's Messy Attic[]

Quest Information
Quest Giver Marvel
Prerequisites 500 Affection
Description "Marvel needs to clean her attic, full of old memories and even older junk."
Full Transcript
You decide to visit Marvel's shop, she's behind the counter rummaging around the shelves. There are some cleaning supplies stacked in the corner.


Marvel: Ah, perfect timing. Today I've got a pretty hefty favor to ask of you, if you're game. It involves cleaning.

  • a) I can clean.
  • b) Maybe not today.
    • Marvel: Fair enough. If you change your mind, come on back. I'll make sure you're paid for your time.
    • Leave.
      • Marvel: Welcome back. In the mood for some cleaning?
        • a) You bet.
        • b) Not yet.

Marvel: I appreciate it. As for what you'll be cleaning... Embarrassed to admit, but it's my attic. I've left that junk heap gathering dust for way too long. Now that I have a helper I can trust, I think it's time to finally tackle that mess. And I'm not exaggerating when I say it's a mess. As in, you'll want to wear something you don't mind getting dirty. Change into some simple work clothes and come back, then we'll get started.


Marvel wants you to wear at least 3 clothing items from her or Bearnard's shops.

  • a) I think these clothes are fine.
  • b) I’ll be back.
    • Marvel: All done changing? You're really fine with getting that dirty?
      • a) Yes, this is fine.
      • b) Hold on, let me go change.

Marvel: Great, let's go then.

  • Follow Marvel.

Marvel leads you back into her workshop and up a flight of stairs.

Marvel: It's just up through here. Use your own judgment for what's worth keeping and what gets thrown away. Ask me if you've got any questions. Just be careful not to break anything.

You follow Marvel down a short hallway to another flight of stairs leading up to a trap door in the ceiling. Marvel unlocks the attic with her ring of keys and climbs up before offering you her hand.

  • a) Take Marvel's hand.
  • b) Climb through on your own.

At first, the attic is too dark to see anything. The air is musty and just climbing through the trap door leaves dust on your hands. Suddenly, the room is illuminated with a soft glow as Marvel produces a sprite lantern. The sprite lantern's glow shines on dust motes floating through the air, mountains of trunks and boxes, and strangely shaped objects covered in canvas cloth.

Marvel: ... Yup. A whole lot of junk. Rags, water, mops, and brooms are over here. Let's collect scrap and trash in this corner. Use this hankie to cover your nose and mouth. Best of luck, soldier.

  • Attack the mess.

Marvel: Now there's stuff from whole generations of Orcsons up here, so you might just find something valuable. In that case, set it near the lantern or gimme a holler.

Where will you start cleaning first?

  • a) Around the dusty vanity.
    • There's a vanity against the wall that looks like it could use some cleaning. You pick up one of the rags and start wiping the thick layer of dust off of the counter. The mirror takes several swipes before you can actually see your reflection. Once the counter is marginally cleaner, you start to go through the drawers. They're filled with old trinkets - letter openers, corkscrews, hairpins… Maybe one of Marvel's ancestors crafted some of these themselves? As you rifle through the trinkets, sorting out the probably-valuable from the obvious junk, you come across a curious pendant. A large vaguely heart-shaped garnet lies in a gold border setting with a delicate three-pronged pattern across its front. Just a few rubs with the rag reveals a bright shine. This is…
      • a) Junk.
        • You toss the garnet pendant in the junk pile and move on.
        • It looks like Marvel is going through the trunks now. What will you clean next?
          • a) Inside the antique writing desk.
      • b) Worth asking Marvel about.
        • Marvel: Find something?
        • You show Marvel the garnet pendant.
        • Marvel: Ahh, we had one of those up here? Probably belonged to my grandmother. It's an Honour Bound Talisman. The design in front is the emblem of the patron hero of healing. Grandma wasn't a doctor or anything, but she was the superstitous type. It's supposed to keep you safe from disease and improve blood circulation.
        • Does it really?
        • Marvel: It's a rock. But these kinds of antique charms are still valuable, so it's a good find. I'll put it in the keep pile.
        • Marvel sets the Honour Bound Talisman beside the sprite lantern and goes back to searching through the trunks.
  • b) Underneath the heavy canvas cloth.
    • There's a number of large objects covered by a canvas drop cloth. When you begin to lift it, a huge cloud of dust flies up in your face. Thanks to Marvel's hankie, you manage to take the canvas cloth off and examine the objects beneath. There are more trunks and boxes, but a large brass tripod stand catches your eye. Propped up against it is a rectangular leather case embossed with a star pattern.
    • Open the case.
    • You wipe a thick layer of dust off of the leather case and set it down on the ground to unbuckle the clasps. Inside the case is an antique brass telescope, cushioned on a faded velvet cloth. The metal surface is etched with constellation patterns and strange carved designs, although some portions appear to be worn away from prolonged use and age. This is...
    • a) Junk. (?)
    • b) Worth asking Marvel about.
      • Marvel: Found the telescope, eh? That thing has been in the house for ages. Not sure who it first belonged to. Not even sure if it still works. You might need to take it apart and clean the lenses - probably not worth the effort, honestly. Still, the engraving work is solid. It's actually got all sixteen guardian constellations engraved on the barrel if you look close. I wouldn't mind keeping this one a little longer. You can leave it where it is.
      • You refasten the telescope case and put it back where you found it. Marvel goes back to cleaning the vanity.
  • c) Inside the faded trunk.
    • You kneel next to one of the trunks and wipe down its cover with a rag before unlatching the lid. A musty smell wafts up into your face from the piles of memorabilia inside. The sheaves of old newspapers appear to be the main culprit. You start to sort through the contents of the trunk, which range from stacks of old letters to old ledger books from the early days of the smithy. Hidden behind a pile of yellowed papers, you find a small sketched portrait in a frame. Pictured are seven people standing in front of the entrance to a mountain cave. The woman in the middle, towering over the rest, flashes a toothy smile at the viewer. This is...
    • a) Junk. (?)
    • b) Worth asking Marvel about.
      • Marvel: Hm? A framed portrait?
      • You show Marvel the portrait you found.
      • Marvel: ...Huh! Well this is interesting.
      • What is?
      • Marvel: This must've been done around the time that Silvie's Mine was founded. I can tell because this...
      • She points to the smiling woman in the center.
      • Marvel: This is Silvie. And this...
      • She points to the stern-looking orc standing on the end of the line.
      • Marvel: That's probably my great great grandma, or something like that. My parents always said that our family went back to the founding of the town. I guess this is how they knew. I'll hold onto this. Thanks for picking it out.
      • Give Marvel the portrait.
      • Marvel sets the framed portrait beside the sprite lantern and goes back to excavating under the canvas cloth.

What will you clean next?

  • Inside the antique writing desk.

You approach an old desk in the corner, which looks like it was designed for children. Perhaps Marvel used this when she was younger? You wipe down the desk cover with your rag before taking a peek inside the desk drawers. The drawers are filled with pencils, children's toys, and old ratty notebooks.

  • Pick a notebook and flip through.

You pick out a notebook covered in cartoonish doodles and flip open to the first page. On the inside cover is Marvel's name, written in large, child-like script. Across from it, the first page is titled "THINGS I WILL DO SOME DAY," followed by a long list. Do you keep reading?

  • a) Yes.
    • The notebook is impressively doodled-in. The margins are covered with flowers, flying machines, and sparkling gemstones. Some of the items from the "THINGS I WILL DO SOME DAY" list include "ride a pirate ship," "meet a spirit," "play with a mermaid" ... Young Marvel seems to have had an impressive imagination.
  • b) No.
    • You shut the notebook again before Marvel notices that you were reading it.

This is...

  • a) Junk. (?)
  • b) Worth asking Marvel about.
    • You turn to call out to Marvel when you see her standing over your shoulder.
    • Marvel: What's that you got there?
      • a) Is this yours?
      • b) Er, nothing…

At the sight of the notebook, Marvel's face blushes bright red. She snatches it from your hands and steps between you and the desk.

Marvel: Leave this area to me, you go clean up somewhere else.

  • Ask about the notebook.
    • With your fine-tuned Tenacity, you doggedly ask Marvel why she's so embarrassed about the notebook.
    • Marvel: … … Well, who wouldn't be a little embarrassed? Someone else finding something like this in a grown person's attic. But you're right, it's no big deal. This can just go in the junk pile.
      • a) Are you sure?
      • b) It's worth saving.
        • Marvel is quiet for a moment, looking down at the notebook again.
        • Marvel: ... It's just silliness. We've already wasted too much time talking about this. We ought to get back to work.


  • a) Suggest taking a break with a cup of tea.
    • Marvel: ... You know, my brother is always telling me to take more breaks too. Says I work too much. Why not. This junk heap isn't going anywhere. A cup of tea should brighten the mood.
    • Make Marvel some tea. +1 Affection
    • You make a pot of tea and sit down with Marvel at the kitchen table. She flips through the notebook, sighing.
  • b) Suggest taking a break with a walk around the hills.
    • Marvel: ... You know, my brother is always telling me to take more breaks too. Says I work too much. Why not. This junk heap isn't going anywhere. The air will do us good.
    • Go for a walk with Marvel. +1 Affection
    • You and Marvel head out to the hiking trails outside of town. Marvel flips through the notebook as she walks, sighing.

Marvel: I wonder sometimes if the kid version of myself would be disappointed by who she grew up to be. I had all these plans for the things I was going to do, the people I would meet.

  • What changed?

Marvel: Turns out it's hard to see the world when you've got a shop to manage and a family to take care of. Even if you meet plenty of folk doing business, half of them will try to pull a fast one on you, or make promises and not follow through… But I suppose it's my own fault for getting so fed up with the world that I stopped wanting to see more of it. I just got tired of being disappointed all the time. That's probably why seeing that notebook got me so worked up. You forget you're disappointed until you remember that you used to be different. ...Look at me, chattering away. You probably don't want to hear any of this.

  • a) That's not true.
  • b) You can keep talking.

Marvel: Well, there's only so much a person can dwell on things. And that's why this silly old list needs to go back where you found it, or in the junk pile.

  • a) You could still finish it.
    • Marvel: Finish it..? Have you seen some of the stuff on here? What kind of business do I have on a pirate ship? ... Though, some of these aren't completely crazy.
    • Why not try at least one?
  • b) What would your kid self think?
    • Marvel: That's… She'd probably say that I should do what I can, even if I can't do everything.
    • That sounds like a good plan.

Marvel: Hmm. Now that I'm looking at it again, I think I've already done some of these. I've made my own pick axe, that was easy enough. I've also, strangely enough, met someone who can use magic. That would be you and Pascal. The rest are pretty out there. Like "meet a spirit?" That's not going to happen any time soon.

  • Actually...

Marvel: Don't tell me you're actually a spirit. Or do you mean... one of those pets of yours? I've heard Pascal talk about something called Fantastical Pets before. What's that you use to make them? Alchemy?

You describe fantastical pet alchemy to Marvel.

Marvel: I see, that sounds interesting. I don't want to ask you to make a spirit pet on account of some silly notebook. ... But if you could alchemize one somehow, I'd sure like to see the whole process in action.

  • a) I'm not sure how to create a spirit pet…
    • Marvel: Oh, that's too bad. I wish I knew how to point you in the right direction.
    • Marvel pauses a moment, suddenly deep in thought.
    • Marvel: Hmm, actually... I remember coming across a scroll of some kind with some writing about a "Spirit Messenger," it might have been one of Thomas and Pascal's trinkets that they left behind in the shop, but I think I stowed it somewhere around here...
    • Marvel leaves the attic and you can hear her rummaging somewhere downstairs. A moment later, you hear a grunt of satisfaction and her footsteps climbing the ladder. She emerges holding a scroll tied with a golden ribbon.
    • Marvel: Here, I have a feeling this scroll is world-hopper related. See if it's of any use to you in getting that part of my childhood list crossed off. I'll reimburse Pascal if he comes back for it.
    • Take Marvel's pet recipe and use it to see the recipe for the Spirit Messenger. Then show Marvel how you alchemize a Spirit Messenger, and be sure to equip it as your active pet!
    • Alright, I'll be back!
    • Gift: Spirit Messenger Recipe
  • b) Hm, I might be able to... but it'll take some time.

Marvel: Take as much time as you need. Like I said, this list is just a silly kid's daydreams.

Marvel continues to page through the notebook with a rare, wistful look in her eyes.

Alchemize a Spirit Messenger and equip it as your active pet to show Marvel.

  • a) Actually, I'm not really sure how to create a spirit pet.
    • Marvel: Oh, that's too bad. I wish I knew how to point you in the right direction.
    • Marvel pauses a moment, suddenly deep in thought.
    • Marvel: Hmm, actually... I remember coming across a scroll of some kind with some writing about a "Spirit Messenger," it might have been one of Thomas and Pascal's trinkets that they left behind in the shop, but I think I stowed it somewhere around here...
    • Marvel leaves the attic and you can hear her rummaging somewhere downstairs. A moment later, you hear a grunt of satisfaction and her footsteps climbing the ladder. She emerges holding a scroll tied with a golden ribbon.
    • Marvel: Here, I have a feeling this scroll is world-hopper related. See if it's of any use to you in getting that part of my childhood list crossed off. I'll reimburse Pascal if he comes back for it.
    • Take Marvel's pet recipe and use it to see the recipe for the Spirit Messenger. Then show Marvel how you alchemize a Spirit Messenger, and be sure to equip it as your active pet!
    • Alright, I'll be back!
    • Gift: Spirit Messenger Recipe
  • b) Okay, I'll be right back!

Marvel is still lost in her thoughts, occasionally glancing down at the notebook.

Marvel: ... Hm? Did you need something?

Alchemize a Spirit Messenger and designate it as your active pet to show Marvel.

  • a) Marvel, meet the Spirit Messenger! (Alchemized 1/1 Times)
  • b) I'll be back.

You show Marvel your Spirit Messenger and watch her eyes widen.

Marvel: Oh wow... It really is a ghost. It's a pleasure to meet you.

Marvel shyly shakes [Pet Name] the Spirit Messenger's forelimb.

Marvel: I have to say, this is not how I imagined this cleaning day going. But thanks to your help, I got to cross something new off of this old list. After thinking about it more, I don't think it's something I should have to do for my kid self's sake… ...But maybe it wouldn't hurt to make a new list as an adult. Something more manageable.

  • a) That sounds good.
  • b) Let me know if I can help.

Marvel: Yeah. This was a real learning experience for me. Hope you learned something interesting too, digging around in all that old junk. You know how the saying goes. One person's pile of junk is another person's box of jewels. I asked you for help because I couldn't ask just anyone, and I'm glad I did.

  • Happy to help. +2 Honour

Marvel: On that note, here's a little something I dug out of that mess.

Marvel presses an angular object into your hands.

Marvel: It's yours. A souvenir of the day.

  • Pocket the item. +Marvel’s Totem

Marvel: Anyway, we've still got a whole attic to clean. You ready to head back into the field?

  • a) Nod eagerly.
  • b) Nod and groan a little.

You and Marvel head up to the attic again, which is just as dusty but not as formidable as it was before.

Marvel: Alright, if we find any more embarrassing relics from my childhood, I think I'm better equipped to handle them now.

She picks up the sprite lantern and shines it around the room, stopping on a container of old scroll cases.

Marvel: Ah, here's what I was doing before we stopped. You think you can help me out going through these scroll cases? My great-granddad saved all the papers and letters he had, but he didn't organize them so much as shove them all in these tubes. Guess he was counting on his great-granddaughter and her very patient friend to do the sorting for him. Letters go in this stack, business documents go here, and his sketches go here. If it's too old to read, toss it. Got it?

  • a) Got it.
  • b) No problem. I was born to sort.

You and Marvel settle down on the attic floor, cracking open each scroll case and emptying out their contents to sort through them. Most of the papers are yellowing and frayed, but are in surprisingly good condition thanks to their containers. Toward the bottom of the stack, you find a smaller scroll case that only holds one rolled and tied piece of paper. As you carefully untie and unroll it, you realize that it's an old map of the mines. This is...

  • a) Junk.
    • You turn to toss the map in the junk pile when Marvel notices what you're holding.
    • Marvel: Hey, bring that here for a second? That looks like a map of the mines.
  • b) Worth asking Marvel about.
    • Marvel: What's that you've got there? A map? Bring it closer so I can take a look.

You spread the map out on the floor while Marvel holds the sprite lantern above it.

Marvel: Huh... Yeah, this is Silvie's Mine all right. See here? This is the main entrance.

Glancing over the lower half of the map, Marvel frowns and shakes her head.

Marvel: But these lower tunnels look all wrong. I know that mine like the back of my hand, and there's no passages that go that deep. Who even made this map?

  • It wasn't your great-granddad?

Marvel: No, he was a real stickler for details. He wouldn't have made a bogus map like this.

Searching the corners of the map, you spot a sigil signed in gold ink, still bright and shiny despite the age of the document. It's made up of long, looping strokes that form mirrored segments. You feel like you may have seen this shape somewhere before… Spotting the sigil, Marvel just sighs.

Marvel: I bet some adventurer thought they were real clever, making a fanciful map like this and signing it with a heroic sigil. Let's hold on to this one, maybe Pascal will get a kick out of it. Just put it back in its case and set it over there.

  • Roger that.

As you roll up the map again, you notice that the deep passages of the mines, the ones that supposedly don't exist, seem to lead to a large open space deep beneath all the other tunnels. If the map is drawn to scale, that space would be bigger than all of Silvie's Mine...

Marvel: Hey, world-hopper? If you're done, I've got something for you.

  • a) What is it?
  • b) One second.
    • You finish packing up the map and set it aside so you can talk to Marvel.

Marvel: We might not be able to get through all of this cleaning in one go, so I wanted to give you today's pay before I forget. I know rifling through old stuff isn't the most exciting thing in the world, so I hope this makes it worth your while. And hey, maybe some of the things you found here might come in handy somewhere down the line. As for me, I'll sleep better knowing that things are getting squared away up here. Maybe that can be the first thing on my new "Things I Will Do Some Day" list: "Finish cleaning your family's massive attic." Alright! Now that the scrolls are done, we can probably fit in a little more cleaning before we call it a day. Let's get a move on. That list won't finish itself.

Rewards: Marvel’s Golden Crystal Pickaxe, Rune Crystal, Marvel’s Breakfast Table, 5000 Potatoes, +3 Affection with Marvel


Marvel asks you to help her clean. Before starting, she wants you to change to some working clothes.

Marvel wants you to wear at least 3 clothing items from her or Bearnard's shops.

Alert

NOTE: Currently, Rare versions of items are not counted for this quest, and Bearnard's Hats do not count at all.

Marvel unlocks the attic with her ring of keys and climbs up before offering you her hand.

  • a) Take Marvel's hand.
  • b) Climb through on your own.

Where will you start cleaning first?

Alert

NOTE: Choosing "Junk" for any option will skip you to the "Old Notebook" section of this quest without receiving the story behind the item you find.

  • a) Around the dusty vanity.
    • You find a curious pendant. This is...
    • a) Junk.
    • b) Worth asking Marvel about.
  • b) Underneath the heavy canvas cloth.
    • You find an antique telescope. This is...
    • a) Junk.
    • b) Worth asking Marvel about.
  • c) Inside the faded trunk.
    • You find a framed portrait. You think it's...
    • a) Junk.
    • b) Worth asking Marvel about.

You come across an old notebook and flip through it. It appears to be a list Marvel wrote as a child with what she would do in the future. Do you keep reading?

  • a) Yes.
  • b) No.

You think it's...

  • a) Junk.
  • b) Worth asking Marvel about.

Marvel: "What's that you got there?"

  • a) Is this yours?
  • b) Er, nothing...

Marvel gets embarrassed and tells you to clean elsewhere. You ask her about the notebook.

(Tenacity Tenacity. Stat Gate)

Marvel: "This can just go in the junk pile."

  • a) Are you sure?
  • b) It's worth saving.

Marvel: "We ought to get back to work."

  • a) Suggest taking a break with a cup of tea. +1 Affection.
  • b) Suggest taking a break with a walk around the hills. +1 Affection.

She tells you about how she were as a child and everything she couldn't do as she grew up.

Marvel: "...Look at me, chattering away. You probably don't want to hear any of this."

  • a) That's not true.
  • b) You can keep talking.

Marvel: "Well, there's only so much a person can dwell on things. And that's why this silly old list needs to go back where you found it, or in the junk pile."

  • a) You could still finish it.
  • b) What would your kid self think?

She realizes that she's already done some things on her list. You suggest doing at least one more, to meet a spirit.

Alchemize a Spirit Messenger and designate it as your active pet to show Marvel. (cannot be pre-made!)

Marvel: "Maybe it wouldn't hurt to make a new list as an adult. Something more manageable."

  • a) That sounds good.
  • b) Let me know if I can help.

Marvel thanks you for your help.

Gifts
Honour. 2 Honour
837-marvels-totem
Marvel's Totem

Marvel: "Anyway, we've still got a whole attic to clean. You ready to head back into the field?"

  • a) Nod eagerly.
  • b) Nod and groan a little.

Marvel: "Letters go in this stack, business documents go here, and his sketches go here. If it's too old to read, toss it. Got it?"

  • a) Got it.
  • b) No problem. I was born to sort.

You find an old map of the mines that looks like it's been drawn incorrectly. It is...

  • a) Junk.
  • b) Worth asking Marvel about.

Marvel explains that it's probably a junk map, and that someone signed it with a heroic sigil. The map showcases a large hollow area beneath Silvie's Mine... fake, of course, but if it wasn't, it'd be larger than the whole town...

Marvel: "Hey, world-hopper? If you're done, I've got something for you."

  • a) What is it?
  • b) One second.

Marvel deems the attic too big to finish in one day and gives you today's pay.

Rewards
630-marvels-golden-crystal-pickaxe
Marvel's Golden Crystal Pickaxe
806-rune-crystal
Rune Crystal
1269-marvels-breakfast-table
Marvel's Breakfast Table
Potatoes. 5000 Potatoes
Affection. 3 Affection with Marvel


Thomas & Pascal: A Virtuous Adventurer[]

Quest Information
Quest Giver Thomas & Pascal
Prerequisites Main Quest: Finishing the Transaction
Description "When it comes to the four virtues, Thomas and Pascal don’t quite see eye to eye."
Full Transcript
You make your way up to the ramshackle building that Thomas and Pascal live in. When you approach them, it looks like Thomas is tugging on Pascal's shirt sleeve with his teeth and glaring at him.


Pascal: Look, I get it already - you don't have to beat me over the head with it. I'm sorry, alright?


Noticing you first, Thomas lets go of Pascal's sleeve and curls back up in Pascal's bag with a terse nod. Pascal then looks up and sees you as well.


Pascal: Oh, hey there. You still hanging around the mine? We were just getting ready to head out for a while.

  • a) What were you arguing about?
  • b) It looked like Thomas was upset with you.

Pascal: Ah, you saw that? It's nothing serious, he was just getting on my case -


Thomas cuts him off with a sharp look and a nudge against his side. Pascal sighs.


Pascal: So I had put some money aside for this month's payment to Marvel, but I dipped into a little bit of it in advance. It was totally worth it though, check it out.


Pascal pulls out a shiny new grappling hook, its braided rope still neatly coiled and tied.

  • a) Neat. +1 Affection
    • Pascal: Right?
  • b) How much did that cost?

Pascal: Anyway, I'm totally going to make the money back before it's due, and this new hook will help. Imagine all the new areas in the mine that I can explore with this. If I find some rare ore or fossil, then I'll be able to use that to make up the difference right away. But Thomas was getting on my case for chancing it.

  • a) I agree with Thomas.
  • b) Nothing ventured, nothing gained.
    • Pascal: That's what I keep telling him!

Pascal: Him and Marvel both are always criticizing every little thing I do. I mean, I know that neither of us remember our parents, but I bet that this is what having annoying parents is like. Like, I know that Thomas and Marvel are just trying to look out for me, but I'm my own person too. Maybe it's because the people in this world work on their own value system.

  • What do you mean?

Pascal: You know, the four main virtues of this world - Tenacity, Honour, Charm, and Comprehension. They're pretty important if you want to get by around here. You've noticed that by now, right? You seem like the Comprehending/Charming/Tenacious/Honourable sort, since you're a galactic/elven/human/animal. But you shouldn't judge a book by its cover. Which virtue do you think is the most important?

  • a) Tenacity.
    • Pascal Yeah, it's important to be tenacious. Sometimes a really difficult problem can only be solved by tackaling it again and again from different angles. Depending on the situation, sheer determination can make up for lacking in other areas.
  • b) Honour.
    • Pascal: You're in the same camp as Marvel, then. If you want others to trust and help you, it's important to be Honourable. A good sense of Honour helps with fitting into most societies too.
  • c) Charm.
  • d) Comprehension.

Pascal: What about you, Thomas? What do you think is the most important virtue?


Thomas climbs up onto Pascal's shoulder and reaches down to pat Pascal's upper chest with their paw.

  • a) Honour / Also Honour?
  • Pascal: Yeah, I think that's what he's getting at.
  • b) Lung capacity?
    • Pascal: Hahaha, especially if you're going to explore underwater!
    • Thomas furrows their brow and taps persistently at Pascal's chest.
    • Pascal: Don't worry, buddy, we get it - you meant "Honour."

Pascal: But I have trouble with the idea of Honour sometimes. It can be totally different depending on the culture and individual, so it's tough to say whether or not you're acting Honourably. Let's just say for example, is it Honourable for us world-hoppers to go around helping people? Or should we mind our own business because we're outsiders, and we might not understand the rules here?

  • a) We should always try to help people.
  • b) We shouldn't interfere too much.

Pascal: Okay, but just because you feel that way, that doesn't mean that everyone else does. It's tough sometimes, is all I'm saying. With what we know right now, it's basically impossible to figure out what our purpose is here, so you have to take a gamble with whatever you choose. Personally, I think that if you're comprehensive enough, you can work out the most logical answer in each situation. And if you're not comprehensive enough right now, there's ways that you can cheat with a little world-hopper magic. Do you know what I'm talking about?

  • a) Yes.
    • Pascal: As expected from another adventurer.
  • b) No.
  • Pascal: It's easy to miss if you haven't been experimenting with your items much.

Pascal: Yeah, I'm talking about totems. It took me a while to figure out that when Thomas equipped a totem, those benefits would be transferred to me too. I mean it makes sense in retrospect, since we're partners and all, but it took a while to get used to the idea of enhancing certain virtues with a magical object.


Thomas dives into Pascal's bag and pops out again with a small, shiny totem between his teeth.


Pascal: Thomas is always complaining that his totem doesn't enhance Honour, but it's not like I can change that. We'll just have to wait until we find one that does. Hey, why don't you show us some of your totems? I know you've got some on you, right? Since you're a seasoned adventurer too, you've got to have something that decently enhances your virtues.

  • a) You bet I do.
  • Pascal: Really? I wanna see!
  • b) Actually, not yet.
    • Pascal: Really? Then what are you waiting for? Go out there and get some totems! I've heard that a lot of the people in this world have totems, although they don't use them with pets or anything. If you spend a little time with them and help them out, maybe they'll give you one. I'm pretty sure some people straight up sell them in their shops too.

Show Pascal an active pet with 20 of any stat and 3 totems equipped.

  • I'll be back.

Pascal: Did you figure out how to enhance your virtues using pet totems? If you're having trouble getting your hands on totems, try spending some time with the people in this world!

  • a) I've raised my pet's Tenacity!
    • Pascal: That's a good stat choice I see there!
  • a) I've raised my pet's Charm!
  • a) I've raised my pet's Honour!
  • a) I've raised my pet's Comprehension!
  • b) Not yet, I'll be back.

Pascal: I'm glad you've got totems down. Clever use of totems will get you pretty far in interacting with the people here. I mean, except for maybe honour. Still can't figure out how that one helps anything. If you've got smarts, determination, and communication skills, that seems like enough to power through any problem to me.


Thomas narrows his eyes and sniffs.


Pascal: What, you don't believe me? I told you before about how I've been collecting the myths and stories of this world, right? It just so happens that I finished compiling a story about the importance of Comprehension. It's one of my favorite stories of all time, The Winter Mystic and the Lightning. Do you want to hear it?

  • a) Sure. +1 Affection
    • Pascal: I think you'll really like it.
  • b) Not really.

Pascal: So the Winter Mystic and their friends came to this town which was seated on a tall hill, where the people always suffered from lightning strikes. Trees would burst into flame during every storm, it was quite a predicament. Because they'd heard stories of how smart the Winter Mystic was, the people asked them to build a new type of house that would withstand the lightning. But the Winter Mystic was smarter than that. Instead, they studied the lightning and built just one structure that was taller than the rest... And gave it a special metal fitting to channel the lightning to the ground. That's how we have lightning rods now, thanks to them comprehending the lightning rather than trying to beat it with brute force. What do you think? Cool, right?

  • a) That's a good story. +1 Affection
    • Pascal: I knew you'd get it.
  • b) I've heard better.

Rewards: +2 Comprehension


Pascal: If you want to read more stories like that, they'll be included in my book when it comes out. Lots of chances to learn more about this world! Anyway, the point I'm trying to make is that Honour isn't nearly as important as comprehension in the grand scheme of things. Comprehension is what helps you analyze the different aspects of a problem and work toward a solution. What does Honour do?


Nigel: Did someone say honour?!


Pascal: Whoa! Oh, it's just Nigel. Where did you come from, sneaking up like that?


Nigel: I was not sneaking! Knights don't sneak! I was just passing by and couldn't help but overhear that you were talking about Honour!


Thomas hops off of Pascal and rubs fondly against Nigel's armored leg.


Nigel: Hello, Thomas! Good to see you as well! Anyway, may I ask why you were talking about Honour just now?

  • a) Pascal doesn't understand the value of honour.
    • Nigel: I see! If that's the case, I may have just the solution.
  • b) Thomas was bothering us about being honourable.

Nigel: I just accepted a security request from one of my best clients, the local tailor. He received a shipment of valuable cloth in his shop, and he'd like someone to stand guard over it while he sees to some business in the mines. There are two entrances to his shop, so I was looking for some honourable folk to help me protect it. After all, there is no greater honour than in service! I'm sure that the experience of doing well by other people will help you understand the meaning of Honour. Are you interested?

  • a) Sounds great!
  • b) I don't know...

Pascal: Actually, I just remembered that I have some important exploring to do in the mines as well...


Thomas pounces onto Pascal and nips at his arm insistently.


Pascal: Okay okay fine! I get it! All I have to do is help watch that store? If that will make you happy, fine.


Seemingly placated, Thomas hops onto the ground again and trots over toward Nigel with a brisk nod.


Nigel: So you'll help? Great!


Thomas sighs and gives you an apologetic glance.


Pascal: Sorry you got dragged into all this, but do you mind sticking around? If it's just standing around, some company would make a huge difference.

  • a) My pleasure.
  • b) I guess we're doing this.
    • Pascal: Yeah, you said it.

Nigel: Now that our honourable guards have assembled, there's no more time to waste! Onward!


Nigel takes the lead of your small party, marching through the streets of Silvie's Mine with his head held high and ears standing tall. Thomas and your pet follow after him, with you and Pascal taking up the rear. Pascal still drags his feet a bit, but seems resigned to his fate. After a short walk, during which Pascal spends more time looking at his grappling hook than focusing on the road, Nigel stops the party in front of the local tailor's shop.


Nigel: Here we are! The second entrance is behind the shop. That's exactly where underhanded brigands would try to enter, so I'll post the three of you back there. Thomas and I will stand out front to reassure the populace! Wait a second, why is Thomas more reassuring than me?

  • a) He's more honourable.
    • Pascal: Come on, not you too...
  • b) He's soft and fuzzy.

You and your pet head around the side of the shop toward the back door with Pascal. You and your pet head around the side of the shop toward the back door with Pascal. The back entrance is fairly unremarkable. A few crates are stacked beside a wooden door, which is locked with a heavy padlock. The view through the back windows is covered by dark curtains, though there appears to be some light on inside. When you listen, you can hear Nigel conversing with the store owner inside. After a few moments, he bids the store owner farewell and the lights turn off.


Pascal: So now we just have to stand here until he gets back? I guess I don't mind helping out Nigel, but I had planned on going exploring in the mines today.


Pascal takes out his grappling hook from earlier and unravels the rope, giving it a few experimental swings.


Pascal: Well, I can practice with my new equipment in the meantime.

  • a) We should focus on guarding the shop.
  • b) Do a trick!
    • Pascal: Heh, check this out!

Pascal holds the grappling hook by a small length of its rope, swinging it by his side like a lasso. Keeping it spinning by his side, he jogs back and forth, putting a little distance between himself and the back door.


Pascal: Cool, right? I bet I can hook it onto those crates by the window.


He leans back, getting ready to throw the hook.

  • a) Go for it!
  • b) Wait, don't!
    • You shout for him to stop, but Pascal has already launched the spinning grappling hook at the crates with a strong throw.

The grappling hook seems to fly through the air in slow motion as it sails over the top of the crates... and directly into the window of the shop. With a loud crash, the hook breaks through the window and dangles through the new jagged hole in the glass by its rope.


Pascal: Ah!


Eyes wide, Pascal yanks the grappling hook back quickly, managing only to get the hook stuck on the top of the crates in his hurry.


Pascal: Oh crap oh crap, I didn't mean to... Oh no...


You hear the clanking sound of armored footsteps drawing closer, but Thomas, with his silent footfalls, rounds the corner of the shop moments before Nigel does.


Nigel: What was that noise?! An intruder?!


Pascal's face falls as he watches Thomas survey the scene.


Pascal: Guys, I swear, it was just an accident...

  • a) Explain what happened.
  • b) Let Pascal explain himself.
    • Pascal takes a deep breath before explaining what happened to Nigel and Thomas.

Nigel: So there's no intruder? That's a relief! But our client won't be pleased to hear that his shop windows are damaged...


Nigel flattens his ears, letting out a little sigh.


Nigel: I suppose I can explain the situation and have the cost of repairs deducted from our security fee.


Pascal: What? But it wasn't your fault that the window broke...

  • a) So what should we do instead?
  • b) Someone needs to take responsibility.


Pascal: ... Nigel, you don't have to do that. I'll tell the client myself that it was my fault. You have your reputation as a security guard, right? I can pay for the repairs myself.


At that, Thomas pads over to Pascal and looks up at him curiously.


Pascal: Yeah, I know what you're going to say; we don't have the money for that.


Pascal walks over to the crate and stands on his toes to dislodge the grappling hook.


Pascal: But if I return this, we should have just enough.


Thomas regards Pascal for a quiet moment, then nods and hops up into Pascal's bag.


Nigel: Pascal, are you sure?


Pascal: Yeah, I'm sure.


Nigel: Very well! If you can clean up the glass while the world-hopper and I watch the doors, that would be much appreciated! Remember, our job here is not yet done!


Pascal: Yeah, sure thing.


As Nigel scurries back toward the front of the shop, Pascal turns to face you again.

  • Good job doing the right thing.

Pascal: Was it? I mean, it was the only thing that made sense... I couldn't just put all the burden on Nigel. I'm sorry to drag you into this too. You tried to stop me and everything... But I did something really uncool. My bad. The least I can do is try to fix it on my own... well, with the help of a repair person.

  • That's what honour is.

Pascal: Really? I thought I was just doing the most logical thing.


He thinks about it for a moment, reaching down to ruffle Thomas' head.


Pascal: I guess the virtues can overlap sometimes, huh. It's true that logically, making Nigel take the blame for my mistake doesn't make any sense... But how I felt when it actually happened, and when we talked about it afterward... that's Honour, I guess?


Thomas climbs up onto Pascal's shoulder and nuzzles his cheek proudly.


Pascal: Hah, thanks for not saying "I told you so." Anyway, I'll have plenty of time to think about it while I'm cleaning up that glass. Before I go do that, I want to give you some things. Thanks for being here today, and talking through all this virtue stuff with me. Hopefully that totem can help you in your adventures in some way.


Thomas bows his head in thanks as well, swishing his tail.

  • a) Don't mention it.
  • b) Anything for another world-hopper.

Pascal: Thanks. I'll repay the favor someday. Okay, time to go take care of that glass! You'll be a good, honourable guard and watch our backs, right? I'm counting on you.

Rewards: Thomas & Pascal's Cinnamon Roll, 1500 Potatoes, +3 Affection with Thomas & Pascal

Thomas and Pascal are arguing by their shack.

  • a) What were you arguing about?
  • b) It looked like Thomas was upset with you.

Pascal reveals that he carelessly spent money on a new grappling hook.

  • a) Neat. Affection.+1
  • b) How much did that cost?

Pascal says he might find some rare things to sell but Thomas disagrees with his logic.

  • a) I agree with Thomas.
  • b) Nothing ventured, nothing gained.

Pascal: "Which virtue do you think is the most important?"

  • a) Tenacity.
  • b) Honour.
  • c) Charm.
  • d) Comprehension.

Thomas climbs up onto Pascal's shoulder and reaches down to pat Pascal's upper chest with their paw. What virtue does he think is most important?

  • a) Honour? / Also Honour?
  • b) Lung capacity?

Pascal wonders if world-hoppers should help out or not because of their status as outsiders.

  • We should always try to help people.
  • We shouldn't interfere too much.

Pascal: "And if you're not comprehensive enough right now, there's ways that you can cheat with a little world-hopper magic. Do you know what I'm talking about?"

  • a) Yes.
  • b) No.

Pascal asks if you've gotten any good totems yet.

  • a) You bet I do.
  • b) Actually, not yet.

Show Pascal an active pet with 20 of any stat and 3 totems equipped.

Do you want to hear a story from Pascal?

  • a) Sure. Affection.+1
  • b) Not really.

What did you think of the story?

  • a) That's a good story. Affection.+1
  • b) I've heard better.
Rewards
Comprehension thumb
2 Comprehension
Like
1 Affection with Thomas & Pascal

Nigel appears when you were talking about honour.

Nigel: "May I ask why you were talking about Honour just now?"

  • a) Pascal doesn't understand the value of honour.
  • b) Thomas was bothering us about being honourable.

Nigel asks if you are interested helping out with a case.

  • a) Sounds great!
  • b) I don't know...

Pascal: "Sorry you got dragged into all this, but do you mind sticking around? If it's just standing around, some company would make a huge difference."

  • a) My pleasure.
  • b) I guess we're doing this.

Pascal: "Wait a second, why is Thomas more reassuring than me?"

  • a) He's more honourable.
  • b) He's soft and fuzzy.

Pascal says he could practice with his grappling hook while waiting.

  • a) We should focus on guarding the shop.
  • b) Do a trick!

Pascal wants to throw it at some crates by a window.

  • a) Go for it!
  • b) Wait, don't!

He hits the window. Nigel and Thomas comes back to see what happened.

  • a) Explain what happened.
  • b) Let Pascal explain himself.

Nigel explains that he (Nigel) will have to pay for the window. Pascal thinks that's unfair.

  • a) So what should we do instead?
  • b) Someone needs to take responsibility.

Pascal and Thomas thank you for everything.

  • a) Don't mention it.
  • b) Anything for another world-hopper.
Rewards
Potato currency
1500 Potatoes
Like
3 Affection with Thomas & Pascal
1371-thomas-pascals-cinnamon-roll
Thomas & Pascal's Cinnamon Roll


Thomas & Pascal: Pascal's Missing Half[]

Quest Information
Quest Giver Thomas & Pascal
Prerequisites 500 Affection
Description "Pascal can’t find Thomas."
Full Transcript
When you approach the inn where Thomas and Pascal stay, you notice Pascal pacing back and forth while muttering to himself.


Pascal: ...! Hey, don't sneak up on me like that! Anyway, you haven't seen Thomas around, have you?

You notice that Thomas isn't in his normal place at Pascal's side. Pascal looks pretty frazzled.

  • a) Haven't seen him.
  • b) He's not with you?
    • Pascal: Of course not, or I wouldn't be asking you.

Pascal heaves a heavy sigh.

Pascal: He's been missing since last night and I'm starting to get a little freaked out. He goes out on his own sometimes, but never for this long. What if he got hurt? What if he got lost?

Pascal is struggling to maintain composure.

  • a) Try to stay calm.
    • Pascal: If your pet suddenly disappeared and you didn't know where they were, or if they were hurt or sick somewhere, you'd be upset too! ... ... I'm sorry for yelling. I know I should be calm, it's just hard when... Anyway, you're right. I should try to focus on things I can do.
    • Let's go look for him.
  • b) Let's go look for him.

Pascal: You're right, now's not the time to be standing around here. I'll just leave a letter for him so he knows we're looking for him.

  • a) Can Thomas read?
    • Pascal: Thomas is smart. Even if he can't read the words, he'll be able to tell what it means. Diagrams and pictures help.
  • b) Good plan.

You stand back and watch Pascal write a quick note to Thomas and fix it in an easily visible spot.

Pascal: Okay, that should do it. Let's go.

  • Where do you think he could have gone?

Pascal: We've been all over this area together, so he should know it just as well as I do... he could be literally anywhere. But if you didn't see him on your way here, then he's probably not in town. I had a look around earlier too, and Marvel said she hadn't seen him. ...Let's go look in the mines. If something went wrong and he can't come back on his own, the mines are the most likely place.

It looks like the very suggestion that Thomas might be hurt and stuck down in the mines is painful for Pascal to imagine.

  • a) I'm sure we'll find him.
  • b) I'm sure Thomas is okay.

Pascal: ...Thanks. I hope you're right.

  • Head to the mines.

You and Pascal head to the entrance to the mines and descend to the first level. Pascal's eyes scan back and forth, examining every nook and cranny for signs of Thomas.

Pascal: He's got way better eyes than me, so I doubt he'd fall into an open pit or anything like that… But the mines can get confusing without a map, and he wouldn't have been able to carry one on his own… ...Who am I kidding, Thomas has a better sense of direction than I do.

  • a) Do you really think he got lost?
    • Pascal gets quiet and looks down for a moment.
    • Pascal: ... ...
  • b) We all have bad days.
    • Pascal gets quiet and looks down for a moment.
    • Pascal: ...Yeah. I'm sure that's it.

Pascal: Come on, let's go look down that cavern.

  • Follow Pascal.

You and Pascal proceed down a long tunnel that opens up into a shimmering underground lake.

Pascal: Thomas and I used to come here a lot when we first came to Silvie's Mine. It looks kind of like the inside of an alchemy engine, doesn't it? ...I'll go check on this side of the lake, you go look over there.

  • a) Search near the waterside.
    • You walk down to the edge of the lake and peer into the water, but you can't see to the bottom. The water is blue and almost opaque the deeper you look. Still, there doesn't appear to be any evidence of a creature entering the water.
  • b) Search around the stalagmites.
    • You walk over to a cluster of stalagmites and peer around their sloping edges. They're too thickly clustered to get through completely. Still, there doesn't appear to be any evidence of a creature moving through here.

Searching around some more doesn't yield any clues. Maybe Pascal has found something?

  • Return to Pascal.

You find Pascal sitting by the lakeside, a little farther away from where you left him, staring morosely at the surface of the water.

Pascal: I'm not a very good partner, am I? Thomas is always taking care of me, but when it counts, I can't even take care of him...

  • a) Do you have something you want to talk about?
  • b) That's not true.
  • c) Sit down next to Pascal.

Pascal: ...So yesterday, we had an argument. I was going through my collection of treasures and gadgets, and Thomas seemed to think that I had too many. I think he wanted to tell me that I could just sell them all and pay off my debts. But all the different items I've collected are like keepsakes from my time in this world. I've got memories attached to all of them, some of them with Thomas too. Which are really the only memories I've got. ...If I could do that conversation over again, I'd want to explain that to him. Instead, I just got mad and told him to mind his own business.

  • a) Ouch.
    • Pascal: Yeah, I know... I didn't mean it like that though. It's just, Thomas getting on my case isn't exactly new. And now he's suddenly gone, I just feel like... maybe he got tired of arguing with me and left on purpose.
  • b) I'm sure he didn't take it personally.
    • Pascal: At first, I didn't think so either. Thomas getting on my case isn't exactly new. But now he's suddenly gone, I just feel like... maybe he got tired of arguing with me and left on purpose.

Pascal: ...I wish I hadn't said those things.

  • a) It's a little late now. -1 Affection
    • Pascal: Does it look like I don't realize that? ... Still, if he's run away on purpose, that's still better than if he got lost or hurt. At least he's safe. I just need to figure out how to find him and apologize.
  • b) What are you going to do now?
    • Pascal: I need to apologize, right? That's obvious. If he's run away on purpose, that at least means that he's not lost or hurt somewhere. I just need to figure out how to find him, and what I'm going to say.


  • a) He might come back on his own.
    • Pascal: That might be the only option, honestly. I could look all over the place, but I don't think I'd find him if he didn't want to be found. He's super smart, not to mention really small... Yeah. I think I should focus on how to apologize when he does come back.
    • And what are you going to say?
  • b) And what are you going to say?

Pascal: I mean, I want him to know how much he means to me. Even if I said some stupid stuff, we're partners, and I want to keep adventuring together forever… Just saying it like that doesn't feel like it's enough. Maybe I could get him something special?

  • Like what?

Pascal: Thomas' favorite food is pumpkin pie. I could make one for him from scratch. Kind of a good option, considering the money situation.

  • a) Sounds like a good plan.
  • b) It's better than nothing.
    • Pascal: Yeah, I know it's not perfect, but I want to do something.

Pascal: Alright, let's head back to the surface then. I want it to be ready by the time Thomas gets back. I guess it was kind of a waste for you to come searching the mines with me. Still, I think I was able to clear my head by coming down here and talking to you. So thank you.

  • Head back to town.

You and Pascal head back to town. Pascal still looks upset, but now he has a sense of determination in his step. Once you arrive back at Thomas and Pascal's room at the inn, Pascal gets to work immediately.

Pascal: It looks like I have everything I need to make the crust, but I'm missing a few ingredients, namely the filling. You wouldn't happen to have one, would you?

Looks like Pascal wants you to gather 3 different vegetable fillings for the pie.

  • a) Let me check to see if I have them here.
  • b) Not on me, no.
    • Pascal: Would you mind going to grab some? I'll pay you back after all this gets cleared up. I'll work on the crust dough in the meantime.
    • You should gather 3 different vegetable fillings for the pie.
    • Leave.
    • Pascal is fidgeting with a finished pastry when you return, looking worried.
    • Pascal: Oh, there you are. How did the ingredient run go?
    • You should gather 3 different vegetable fillings for the pie.
    • a) Let me check to see if I have everything.
    • b) I'll be back.

You gather all the vegetable ingredients and pass them to Pascal.

Pascal: Great, I'll get to work on the filling now. I know it's a little boring, but do you mind waiting while I make it? I think it'll mean more if I make it by myself. There's books and games if you want to read or play with your pet.

  • a) Pass the time by reading.
    • While Pascal gets to work on the pie, you head over to his bookshelf and pick out a random book. You sit down on the rug with your pet and open it to the first page.
    • a) Read aloud.
    • b) Just show them the pictures and read silently.
    • It's a simple children's fairy tale about four adventuring heroes from faraway lands. The story emphasizes how they use their Tenacity, Honour, Charm, and Comprehension to band together and help others. The illustrations are fanciful and abstract, but show a real love for the characters. You finish the story. Maybe Pascal is done with the pie now?
    • Check on Pascal.
  • b) Pass time by playing games.
    • While Pascal gets to work on the pie, you head over to his bookshelf and pick out one of the games. You sit down on the rug with your pet and lay out the game. There's a circular game board bisected by two crossed lines, some game pieces, and a set of round, flat stones with symbols etched onto their front. Based on the rules written on the back of the board, the game is called Nol, and you throw the stones like dice to move the pieces around the board.
      • a) Choose the red pieces.
      • b) Choose the blue pieces.
      • You choose your game pieces and set the other team's pieces in front of your pet. Neither of you get very far in the actual game, but you have fun tossing the colorful stones into the air. Maybe Pascal is done with the pie now?
      • Check on Pascal.

Pascal: Hey, I'm just about finished. It still needs cream on top, but Marvel should have whipping cream at her place. Wanna come with me to borrow some? She won't lecture me if you're there.

  • Head to Marvelous Metalworks.

You and Pascal head over to Marvel's shop, Pascal carrying his almost-complete vegetable medley pie.

Pascal: I hope Thomas likes it. I mean, can anyone stay mad if they have pie? I'll make sure to apologize properly too.

When you enter the shop, there's nobody behind the counter. Pascal opens up the folding countertop and heads back toward the kitchen.

Pascal: Marvel? Are you here?

You hear a sudden commotion from the kitchen.

Pascal: Huh? What was that?

  • Investigate the kitchen.

When you and Pascal enter the kitchen, an unexpected scene greets you. The table is set with places for three. The serving dishes in the middle are stacked high with baked dumplings and potato cakes. Standing on a chair, Marvel is in the process of pinning a banner to the wall that reads "HAPPY BIRTHDAY PASCAL". And perched at the head of the table is...

Pascal: THOMAS!!

  • Move out of the way!

You quickly move out of the way as Pascal rushes over to Thomas, nearly dropping the pie in his hurry. Pascal scoops Thomas up into his arms and gives them a big hug.

Pascal: Oh man, I missed you so much, I was so worried...! I'm sorry I said all those mean things, I realized later how dumb I was… I shouldn't have gotten angry when you were just trying to help. Wait a second, were you gone all this time just for... this?

Thomas manages to squeeze out of Pascal's grip enough to nod, glancing at Marvel, then back to Pascal.

Pascal: Since when is it my birthday? I don't even know my birthday.

Marvel: Well, we don't either, so we picked the next best thing. It's the anniversary of the day you arrived in this world. Been planning this for a while, so we spent all day making your favorite foods. Wanted to decorate a little more before fetching you, but now's as good a time as any.

Marvel looks at you with a wry grin.

Marvel: Didn't expect you to be here too, but we'll set out an extra plate.

  • a) Is it really okay if I join?
  • b) Thank you!

Marvel: Of course. You're always helping these two out, so I'd say that's earned you a spot at the table.

Meanwhile, Pascal looks a bit dazed and overwhelmed. Regaining his senses, he turns back to Thomas.

Pascal: I, uh... I made a vegetable medley pie. It was supposed to be an "I'm sorry" present, but if you're not actually mad at me…

Thomas shakes their head and nuzzles Pascal's arm. Marvel takes the pie and sets it on the table.

Marvel: Well, no reason we can't eat it with the rest of the food. You two wash your hands and sit down.

  • a) Yes, Ma'am.
  • b) Yes, Mom.

You head over to the sink with Pascal to wash your hands. Thomas perches on Pascal's shoulder and comes with you.

Pascal: Wow, it's just... such a relief that Thomas wasn't actually mad at me, or lost somewhere. I had completely forgotten that today is the day that I first came here. I guess it makes sense as a birthday in this world? And that would mean that Thomas' birthday is coming up soon too. What should we do for your birthday, buddy?

Thomas just swishes their tail back and forth impatiently as Pascal washes his hands. Pascal turns back to you.

Pascal: I know this is all pretty sudden, but I'm glad you're here too. I guess it's weird to give you a gift on my birthday, but I want you to have this.

Pascal pats his hands dry and reaches into his pack.

  • Receive the gift.

Gift: Thomas & Pascal's Totem

Pascal: I was really happy to make another world-hopper friend when we first met, and it meant a lot to have your help today. Thanks for sticking with me, even though I was probably a nervous wreck. So eat up, okay? It's all my favorite foods, so obviously it's all delicious.

  • Head back to the table. +3 Affection

You, Thomas, and Pascal join Marvel back at the table, and waste no time in digging into the food. Thomas seems to really enjoy Pascal's vegetable pie, and Pascal looks thrilled to have more potato cakes than he can eat. Even Marvel, who normally only has sharp words for Pascal, can't keep a smile off her face. Trading stories about adventure, the four of you eat until you're stuffed.

Rewards: Pacal’s Gold Hoarder Backpack, Ornate Mining Hat, Pascal’s Spelunking Gear, 5000 Potatoes, +3 Affection with Thomas & Pascal.


Thomas has gone missing. Pascal asks if you've seen him around.

  • a) Haven't seen him.
  • b) He's not with you?

Pascal worries whether something has happened to him.

  • a) Try to stay calm.
  • b) Let's go look for him.

Pascal: "I'll just leave a letter for him so he knows we're looking for him."

  • a) Can Thomas read?
  • b) Good plan.

It looks like the very suggestion that Thomas might be hurt and stuck down in the mines is painful for Pascal to imagine.

  • a) I'm sure we'll find him.
  • b) I'm sure Thomas is okay.

You begin with searching the mines. Pascal thinks Thomas might have gotten lost, even though he's got a better sense of direction than he has.

  • a) Do you really think he got lost?
  • b) We all have bad days.

You venture further down the mines until you stumble upon the glowing lake.

Pascal: "...I'll go check on this side of the lake, you go look over there."

  • a) Search near the waterside.
  • b) Search around the stalagmites.

You return to Pascal.

Pascal: "I'm not a very good partner, am I? Thomas is always taking care of me, but when it counts, I can't even take care of him..."

  • a) Do you have something you want to talk about?
  • b) That's not true.
  • c) Sit down next to Pascal.

Pascal tells you about his and Thomas's argument that took place the other night. Thomas wanted him to sell some of his collected trinkets to pay off his debt but Pascal got angry and told him to mind his own business.

  • a) Ouch.
  • b) I'm sure he didn't take it personally.

Pascal: "...I wish I hadn't said those things."

  • a) It's a little late now. -1 Dislike.
  • b) What are you going to do now?

He wants to apologize to Thomas but doesn't know what to say yet.

  • a) He might come back on his own. (leads to other option)
  • b) And what are you going to say?

Pascal wants to bake Thomas's favourite snack, pumpkin pie, as a part of the apology.

  • a) Sounds like a good plan.
  • b) It's better than nothing.

You return to town and begin the preparations.

Looks like Pascal wants you to gather 3 different vegetable fillings for the pie.

Vegetables
174-plump-turnip
Plump Turnip
180-pumpkin
Pumpkin
173-misshapen-turnip
Misshapen Turnip
177-gooseberry
Gooseberry
197-cabbage
Cabbage
2407-funky-turnip
Funky Turnip


While he makes the pie, he asks you to wait around.

Pascal: "There's books and games if you want to read or play with your pet."

  • a) Pass the time by reading.
    • You pick out a random book and sit down with your pet.
    • a) Read aloud.
    • b) Just show them the pictures and read silently.
  • b) Pass the time by playing games.
    • You pick up a board game. What pieces should you choose?
    • a) Choose the red pieces.
    • b) Choose the blue pieces.

You check with Pascal if he's ready. The two of you go to borrow some whipped cream from Marvel to finish it off. When you get there, no one is behind the counter. You go into the kitchen to investigate and are greeted with a surprise party, celebrating Pascal's birthday as the day he came to Dappervolk. Thomas is there too. They reunite.

Marvel: "Didn't expect you [the player] to be here too, but we'll set out an extra plate."

  • a) Is it really okay if I join?
  • b) Thank you!

Marvel: "You two wash your hands and sit down."

  • a) Yes, Ma'am.
  • b) Yes, Mom.

Pascal thanks you for all help and gives you his totem as a gift. +3 Affection.

Gift
838-thomas-pascals-totem
Thomas & Pascal's Totem
Rewards
704-pascals-gold-hoarder-backpack
Pascal's Gold Hoarder Backpack
808-ornate-mining-hat
Ornate Mining Hat
1272-pascals-spelunking-gear
Pascal's Spelunking Gear
Potato currency
5000 Potatoes
Like
3 Affection with Thomas & Pascal


Visindy: Visindy's Experiments[]

Quest Information
Quest Giver Visindy
Prerequisites Main Quest: Leaving the Caverns
Description "Visindy is curious about everything around them."
Full Transcript
Visindy beams when they see you, excitedly waving you over.


Visidny: Oh! Just the person I was looking for. I’m in need of a research assistant, and thought you might be up to the task! We were such a good team last time, after all. What do you say?

  • a) Sounds like fun.
  • b) Not right now.
    • Visindy: Well, come back when you do have a minute. We’re not going to stop being a great team just because a bit of time has passed.
    • I'll be back.
    • Visindy: Maybe the Destroyer would be a good backup… No, the last time we tried that we ended up in a footrace instead. Fun, but not very much research was done that day. A good research assistant is thoughtful, friendly and here. That’s you!
    • a) I'm here to help.
    • b) I'll be back.

Visindy: Excellent! I’m glad you’re on board. You see, after my hypothesis about the secret ancient underground civilization was proved correct by Idra, I decided to revisit some of my earlier ideas and see if they might be right, too. That’s where you come in. Idra’s lived in these mines for thousands of years, but last time was one of the only instances anyone’s ever pried information out of her fiendishly secretive mind. Come on! Let’s see if we can make it happen again.

  • Go find Idra.

When the two of you find her, Idra has both her hands upon a pillar of stone rising from the cave floor. Her eyes are closed and she’s… is she whispering to it?


Visindy: Idra!


Visindy bursts in with a yell, but Idra doesn’t even seem startled. You get the feeling that she’s used to this happening.


Visindy: Your ability to be mysterious and confusing has foiled me before, but no longer!


Visindy strikes a dramatic pose, presenting you to Idra with a sweep of their arm. You see Idra trying to hide a smile, but not very well.

  • a) Stifle a laugh.
  • b) Raise your eyebrow.

Visindy: I have brought the world-hopper here! With my insight and the world-hopper’s attention span combined, you face a powerful opponent!


Visindy leans in, steepling their hands together like some sort of stage play criminal mastermind.


Visindy: So! Admit it! This mountain, these mines… they used to be an ocean!

  • Gasp.

Visindy puffs up a little and begins to pace, their hands moving in seemingly unconscious gestures as they make their argument.


Visindy: Originally, I dismissed this hypothesis because I’d never seen anything oceanic about these caves, but then I realized. I’ve never seen the ocean! I wouldn’t even recognize the scent of the sea if it was right in front of me, let alone a lingering smell from hundreds of years ago. And maybe there’s no record in the histories of the waters disappearing in a drought or a large wave because... because...

  • Because?

Visindy stops abruptly, a look of awe and dawning realization making their mouth hang slightly open.


Visindy: What if… the ocean never left? What if the ocean’s still here? Idra, it’s time to tell me the truth!


You hear a stifled sound from Idra’s direction, almost a laugh, but when you look at her Idra’s face is still as stone. She gives Visindy a long stare, looking down at them without expression.


Visindy: ...Please.


Idra continues to look at Visindy, who squirms under her gaze.


Idra: Alright, I apologize for being rude. I should’ve asked nicely instead of shouting. Idra, will you please tell me?


When Idra speaks, it’s with a gentle, lilting cadence that doesn’t quite manage to hide the amusement in her voice.


Idra: Have you finished your studies, Visindy?


Visindy: Er...

  • Oh...

Momentarily struck speechless, Visindy excuses themselves with a nod and steers you to another cavern, leaning in for a conspiratorial whisper.


Visindy: Look, I may have gotten distracted from my actual studies and neglected them just a little, but we can’t stop now! If we wait for me to finish studying, Idra might have forgotten I asked at all, and you… you might be dead!

  • a) Look at Visindy.
  • b) Take offense.
  • c) Act confused.

Visindy: Alright, I admit I have no idea how long an ordinary world-hopper lifespan is. You dying might be an exaggeration. My point is, it’s too long! And I shouldn’t have to study anything. I’m hundreds of years old! That’s practically full grown. Could you bring me a couple of items that are imbued with Comprehension so I can equip it and pretend I’m done? Idra won’t notice, I swear.

  • a) Let me see if I have anything suitable...
  • b) I'll go find some, you wait here.
    • Visindy: Excellent! I’ll try to get through as much as I can as I wait.
    • Find Visindy two high Comprehension items to wear.
    • a) I might have something suitable...
    • b) Leave.
      • You come across Visindy scribbling on the walls in chalk, seemingly hard at work. When you look closer, though, you see that what they’re working on is a list titled SECRET WORLD-HOPPERS.
      • Find Visindy two high Comprehension items to wear.
      • a) I think I have what you need!
      • b) Tip toe away.

Visindy thanks you for the items, flings them on and hurries to Idra, the smile on their face slightly too large.


Visindy: I’ve finished my studies, Idra! As, um, you can clearly see.


They begin to fidget suspiciously as they speak, but they somehow still manage to keep their voice steady. When Idra smiles, they let out an audible sigh of relief.


Idra: So you have. Let us work through your reasoning, then. You may not be able to recognize things of the sea, but you know people who could, correct? Have they ever mentioned a similarity?


Visindy: Hmm... No, I can't say they have. I've never read anything about it either. There aren't any oceans around the mountain now, so if there ever were, that would have been far in the past. Since you have memories from long before even the oldest book I'd read, I thought I'd ask you first.


Idra: Your reasoning is sound, and I will answer. There is no mountain sea either in my memories or the stories of my people. If you were to continue searching for signs from before my lifetime, though, how would you go about it?


Visindy: I'd look for fossils! Though... most of the fossils older than you are on the very deepest part of the caves, and those were blocked off ages ago. Thank you Idra. I suppose I don't have a way to find out for sure at this point, but I think I should put this in the 'not likely' category for now.


Idra: I am glad to be of service.


You and Visindy say goodbye to Idra and leave to wander the caverns, Visindy chattering to you all the while.

  • Follow Visindy.

Visindy: I'll check that off the list, and we'll move on to testing the, er...


Visindy's voice lowers to an embarrassed mumble. You can't really make out the words they say next.

  • a) What?
  • b) Wait for them to continue.

Visindy repeats themself, a little louder, but all you can hear is "wrmthr."

  • a) Wrmthr?
  • b) Say that again?
  • c) Look at them skeptically.

Visindy: I mean the worm theory, alright? Look, I know the idea of giant worms carving out tunnels is ridiculous, and I admit that I don't have the slightest shred of evidence, but... It was one of my first theories. Plus, Idra remembered it, so that has to count for something, right?

  • a) It does. +1 Affection
    • Visindy: I'm glad you agree.
  • b) Not really. (?)

Visindy: Though I acknowledge this is a subjective opinion, Idra's the smartest person I know. We can't just ask her for this one, though, so we'll have to be more hands-on. That's why I asked the Destroyer to get me these.


Visindy thrusts a jar of squirming, squiggly worms in your face, a beaming smile on theirs.

  • a) Cool. (?)
  • b) Gross. (?)
  • c) Scream.
    • Visindy: I'm sorry! I didn't realize you were scared of worms. They won't hurt you, but I'll take a few steps back if it makes you feel more comfortable.

They tip the jar out and let the wriggling mass of worms fall onto the floor.


Visindy: Now, how shall we test this?

  • a) Measure them.
    • Visindy: Good idea. Will you help me untangle them so we can lay them out?
    • You look at the clump of worms, then at Visindy's hopeful face.
    • a) No way.
      • Visindy: I suppose they can be a little off-putting if you're not used to them... Wait for me, then.
      • Visindy carefully untangles the worms and lays them out next to each other on a piece of paper, recording the worms' length and width. You stand back and watch them work.
    • b) Sure.
      • The two of you carefully untangle the worms and lay them out next to each other on a piece of paper, recording the worms' length and width.
    • Visindy: It's pretty clear that none of these worms are large enough to chew out a buttonhole, let alone a tunnel, but that's why I specified giant worms in the original theory. Anything else we should try?
  • b) Watch them eat through dirt.
    • Visindy: That's a good idea! Here, let me put them back in the jar. It's full of lovely soil they can chew through.
    • You and Visindy spend a good long while examining the worms, though it's a little difficult to see what they're doing because of all the dirt.
    • Visindy: I see now. The worms tend to eat in lines, since they're small and thin, but a lot of the tunnels are all different kinds of shapes, not just those. Anything else we should try?
  • c) See if they'll eat through stone.
    • Visindy: Right! If they can, that could mean they're descended from larger creatures that do the same thing. Let's try it out.
    • Visindy places a handful of worms on the floor. They move around a little, but it doesn't look like they can dig through the rock.
    • Visindy: I guess their soft mouths aren't strong enough to chew through rock. Unless... unless the giant worms had teeth! Diamond teeth! Though, er, they probably didn't. I mean, even I think it's a little unlikely. Anything else we should try?
  • *d) I think we have enough evidence.

Visindy: I'm excited to hear your conclusions.

  • a) I think your theory's possible. (?)
  • b) I think your theory's impossible.
    • Visindy: That's why we make such a good team! Your cynicism balances out my natural belief. Personally, I do think this ought to remain in the "not likely" category, though I wouldn't go so far as to say impossible.

Visindy makes a quick note of this. Their handwriting is neat and angular, each letter carefully printed in a perfect line.


Visindy: There's only one last thing to test out, but this one'll need a little bit more effort. You see, I'm curious about world-hoppers, but I don't think you and Pascal are a large enough sample size. You've traveled around the continent: do you know anyone who studies world-hopper magic?

  • a) There is someone in Louise Hill... (?)
  • b) There's someone in Louise Hill, but she's the worst. (?)
  • c) No, I don't.
    • Visindy: Oh... are you sure?
    • Now that you think about it, Buli in Louise hill studies world-hopper magic.
    • a) Tell Visindy about Buli. (?)
    • b) Tell Visindy about Buli, but warn them, too. (?)
    • c) Refuse to mention Buli at all.
      • Visindy: That's alright. I was so sure that you'd know somebody... but maybe it just wasn't meant to be. Let's go through with testing the theory anyway, even though I won't be able to put the results into context.

Visindy: I was thinking earlier about world-hopper magic, and how you bring objects to life, and it reminded me of how we golems are hatched from stone. There could be something about the crystals that has the same properties as world-hopper magic, which means... if you hatched a crystal, maybe I'd get a little sibling. I've actually always wanted one! I love Idra, but I feel like it would be nice to have a larger family. If I had a cute younger sibling, I'd teach them all about the mines, and make tiny versions of my robes for them to wear... Say, how do you feel about "Voddo" as a name?

  • a) Um...
    • Visindy: No good, huh? How about Ardi?
    • a) Isn't that just "Idra" backwards? (?)
    • b) Ardi's fine. (?)
    • c) Maybe you should take some more time to think about it.
  • b) It's not great. (?)
    • Visindy: No good, huh? How about Ardi?
    • a) Isn't that just "Idra" backwards? (?)
    • b) Ardi's fine. (?)
    • c) Maybe you should take some more time to think about it.
  • c) Voddo's a great name. (?)

Visindy: Could you hatch something from a Topaz Trinket for me? I think that's the same sort of crystal I came from, so if it all works out there might be a little version of me.

  • I'm on it.

Visindy: How do you feel about "Melog" as a name? No? I admit it: my entire naming scheme is based on saying words backwards. I just wasn't sure how to pronounce "Ydnisiv."


Visindy hums to themself as they write their letter to Buli, lost in a daydream.


You should hatch a Topaz Trinket for Visindy.

  • a) The pet is hatched! (Hatched 1/1 Times)
  • b) I'll be back.

Visindy: That's fantastic! Where are they? Let me see! ...Oh. Is that what hatched? I suppose I'm not getting a little sibling after all. Maybe I got a bit too ahead of myself. I'm always getting excited for things that won't really happen! You'd think I'd have learned by now.


They walk towards the exit and the sheep walks with them, nosing at their heels.


Visindy: Wait... are you following me?


Experimentally, Visindy heads in the opposite direction. The sheep follows.


Visindy: You are! I... I suppose it's not your fault you're not a golem, is it? I'm sorry I got angry. You can't help being who you are.


Distress forgotten, Visindy pets the sheep and starts to play with it, leading it on a merry chase. They move through the caverns at a light jog, always checking to see if the sheep (and you) have kept up. They only slow down when they see Idra, coming to a stop beside her with the sheep at their heels.


Visindy: Idra! Look! It followed me home, and it came from a crystal, just like us! Can I keep it?

  • a) Jerk your head up in surprise. (?)
  • b) Let out a cry of protest. (?)
  • c) Smile at their antics.
    • Visindy: I'm glad, and...

Visindy: Here! This is for you, your wages for being my assistant today. Let's do this again sometime. We don't stop being a great team just because of a few setbacks, after all, and I think I'm always going to enjoy spending time with you.

Rewards: Visindy's Crystal Rain Jelly, 1500 Potatoes, +3 Affection with Visindy

Visindy is in need of a research assistant to help get information out of Idra.

  • a) Sounds like fun.
  • b) Not right now. (Pauses quest)

Visindy strikes a dramatic pose, presenting you to Idra with a sweep of their arm.

  • a) Stifle a laugh.
  • b) Raise your eyebrow.

Visindy: "Look, I may have gotten distracted from my actual studies and neglected them just a little, but we can’t stop now! If we wait for me to finish studying, Idra might have forgotten I asked at all, and you… you might be dead!"

  • a) Look at Visindy.
  • b) Take offense.
  • c) Act confused.

Bring Visindy 2 items imbued with Comprehension.

Comprehensive Items
13-comprehension-totem
Comprehension Totem
286-astras-bronze-back-feathers
Astra's Bronze Back Feathers
287-astras-bronze-talon-boots
Astra's Bronze Talon Boots
292-astras-cream-constellation-dress
Astra's Cream Constellation Dress
293-astras-cream-ear-feathers
Astra's Cream Ear Feathers
295-astras-gold-head-wings
Astra's Gold Head Wings
308-astras-white-harpy-wings
Astra's White Harpy Wings
311-astras-wispy-white-hairstyle
Astra's Whispy White Hairstyle
343-bulis-hairstyle-pink
Buli's Hairstyle Pink
344-bulis-magic-golden-pots
Buli's Magic Golden Pots
347-bulis-mysterious-golden-dress
Buli's Mysterious Golden Dress
519-idras-gold-crystal-necklace
Idra's Gold Crystal Necklace
523-idras-gold-wings
Idra's Gold Wings
525-idras-golden-hairstyle
Idra's Golden Hairstyle
526-idras-golden-reminiscence
Idra's Golden Reminiscence
648-mycels-dreamy-swamp-dress
Mycel's Dreamy Swamp Dress
652-mycels-pastel-glowshroom-circle
Mycel's Pastel Glowshroom Circle
653-mycels-pastel-hairstyle
Mycel's Pastell Hairstyle
654-mycels-pastel-head-fungi
Mycel's Pastel Head Fungi
656-mycels-pastel-mycology-basket
Mycel's Pastel Mycology Basket
657-mycels-pastel-staff
Mycel's Pastel Staff
658-mycels-pastel-suspicion
Mycel's Pastel Suspicion
659-mycels-pink-herbal-pouch
Mycel's Pink Herbal Pouch
684-not-a-wizard-gold-hat
Not a Wizard Gold Hat
685-not-a-wizard-gold-robe-drapings
Not a Wizard Gold Robe Drapings
686-not-a-wizard-gold-robe-top
Not a Wizard Gold Robe Top
687-not-a-wizard-hairstyle-gold
Not a Wizard Hairstyle Gold
688-not-a-wizard-magic-wand
Not a Wizard Magic Wand
702-pascals-fiery-miner-jacket
Pascal's Fiery Miner Jacket
704-pascals-gold-hoarder-backpack
Pascal's Gold Hoarder Backpack
711-pascals-red-cave-hat
Pascal's Red Cave Hat
791-mycels-totem
Mycel's Totem
796-bulis-totem
Buli's Totem
797-not-a-wizards-totem
Not a Wizard's Totem
929-olievars-iridescent-seaboots
Olievar's Iridescent Seaboots
930-olievars-iridescent-seagloves
Olievar's Iridescent Seagloves
931-olievars-iridescent-hairstyle
Olievar's Iridescent Hairstyle
932-olievars-iridescent-oxygen-helmet
Olievar's Iridescent Oxygen Helmet
933-olievars-iridescent-skin
Olievar's Iridescent Skin
934-olievars-iridescent-seanaut-suit
Olievar's Iridescent Seanaut Suit

Visindy: "I'll check that off the list, and we'll move on to testing the, er..."

  • a) What?
  • b) Wait for them to continue.

Visindy repeats themself, a little louder, but all you can hear is "wrmthr."

  • a) Wrmthr?
  • b) Say that again?
  • c) Look at them skeptically.

Visindy tells you it's the worm theory.

Visindy: "It was one of my first theories. Plus, Idra remembered it, so that has to count for something, right?"

  • a) It does. Affection.+1
  • b) Not really.

Visindy thrusts a jar of squirming, squiggly worms in your face, a beaming smile on theirs.

  • a) Cool.
  • b) Gross.
  • c) Scream.

Visindy: "Now, how shall we test this?"

  • a) Measure them.
    • Visindy: "Good idea. Will you help me untangle them so we can lay them out?"
    • a) No way.
    • b) Sure.
  • a) Watch them eat through dirt.
  • b) See if they'll eat through stone.
  • a) (After one answer) I think we have enough evidence.

Visindy: "I'm excited to hear your conclusions."

  • a) I think your theory's possible.
  • b) I think your theory's impossible.

Visindy: "You see, I'm curious about world-hoppers, but I don't think you and Pascal are a large enough sample size. You've traveled around the continent: do you know anyone who studies world-hopper magic?"

  • a) There is someone in Louise Hill...
  • b) There's someone in Louise Hill, but she's the worst.
  • c) No, I don't.
    • Visindy: "Oh... are you sure?"
      • a) Tell Visindy about Buli.
      • b) Tell Visindy about Buli, but warn them, too.
      • c) Refuse to mention Buli at all.

Visindy speculates that animating a crystal could make them a little sibling. They suggests "Voddo" as a name.

  • a) Um...
    • Visindy: "No good, huh? How about Ardi?"
    • a) Isn't that just "Idra" backwards?
    • b) Ardi's fine.
    • c) Maybe you should take some more time to think about it.
  • b) It's not great. (?)
  • c) Voddo's a great name.


Incubate a Topaz Trinket and show Visindy the pet that hatches.




Visindy: "Idra! Look! [The Topaz Sheep] followed me home, and it came from a crystal, just like us! Can I keep it?"

Note: You will not lose your pet, no matter your response.

  • a) Jerk your head up in surprise.
  • b) Let out a cry of protest.
  • c) Smile at their antics.
Rewards
1372-visindys-crystal-rain-jelly
Visindy's Crystal Rain Jelly
Potato currency
1500 Potatoes
Like
3 Affection with Visindy


Visindy: Visindy's Pursuits[]

Quest Information
Quest Giver Visindy
Prerequisites 500 Affection
Description "Visindy wants to know more about the most important part of their life."
Full Transcript
As you stroll through the mines looking for Visindy, you spot something golden sticking out from behind a boulder - Visindy’s feet. They appear to be hiding, though not very well.
  • a) I know you’re there.
    • You hear a gasp, then a scramble before Visindy's face pops up above the boulder.
    • Visindy: I thought I had such a good hiding spot, too!
  • b) I wonder where Visindy is.
    • You pretend that you can't see Visindy at all, loudly announcing that there's no way you could ever find them. You're rewarded with the sound of muffled laughter, and Visindy emerges from behind the boulder, still giggling.
    • Visindy: Looks like I found a good hiding place! Bet you're surprised to see me here.
  • c) Wait for them to talk to you.
    • You don't have to wait very long. After a little while, Visindy sneaks a peek, and when they see you they wriggle out from behind the boulder, greeting you with a wave.
    • Visindy: It's just you! I thought you were Idra. Looks like I didn't have to hide at all.

Visindy: You might be wondering why I was hiding. I'd be wondering too, if I were you. See, our adventure with Idra's old map made me realize... I don't really know that much about her. That is to say, I do know things about Idra, but at the same time, I don't know other things. Does that make any sense to you?

  • a) Yes.
    • Visindy: Oh, good! It barely made sense to me as I was saying it.
  • b) No.
    • Visindy: I thought not. It barely made sense to me, and I was the one saying it.
  • c) Shrug.
    • Visindy: That looks like a no.

Visindy: What I was trying to say is... Idra's family. She's my guardian, someone who takes care of me and teaches me about the world. But even though I know all of her opinions about adopting pets and what caves are dangerous, there's a whole other side of her I have no idea about. That story she told us, about her first friend? I'd never even heard it before! I want to hear more stories like that, about her past or maybe about her dreams for the future. Like how I dream about finding out all the secrets of the universe, and the Destroyer dreams about defending the town from attacking dragons by making them our friends. And then of course we ride the dragons into battle, and fly to the mountain's peak. Then- Well, it's a very complex dream. What would yours be?

  • a) Flying with dragons sounds nice.
    • Visindy: If dragons ever attack, Nigel and I will be sure to invite you to the fight.
  • b) I want riches and glory.
    • Visindy: That's more of a foreign concept to me, since riches are tied in with necessities for survival. Glory though, it might be glorious to win a dragon's friendship!
  • c) I want to find the secrets of the universe, too.
    • Visindy: It's the same for both of us! I'm so glad.
  • d) I don't know.
    • Visindy: Perhaps one day you'll find something. Or maybe not! Maybe you'll just enjoy ordinary life and find happiness in the little things. That's a sign of great wisdom, or so I've read.

Visindy: See, now the two of us know each other better, but I couldn't just go up and ask something like that to Idra. It would be- oh, I can't even imagine it, but it would be so very awkward. No, there's only one way to do this.

  • a) Have a conversation with her?
    • Visindy: No, silly!
  • b) Read her diary?
    • Visindy: No, silly!
  • c) Travel back in time?
    • Visindy: I don't think that's possible quite yet, but that does sound like a grand idea. I'll make a note of it for the future. Ha! The future! Time travel! That was very clever, wasn't it? My plan is a little more simplistic.
  • d) What is it?

Visindy: We've got to follow Idra around and see what she does in her spare time. It's the only way. Do you think you could come along?

  • a) Sure.
  • b) Not right now.
    • Visindy: Sometimes a golem's just got to do things on their own. Like a lone warrior! The Destroyer would be proud. If you'll excuse me, I ought to get back to my hiding.
      • Leave.
        • You find Visindy stooped over looking for new crevices to hide in.
        • Visindy: You're back! Are you ready to spy on Idra with me?
          • a) Yeah, I'll accompany you.
          • b) Not yet.

Visindy: Yes! With the two of us together, Idra won't stand a chance. Ah, in a nice way, of course. I have to admit, I'm looking forward to the prospect of sneaking around a little. We'll be like cats stalking their prey! Though... if we're to hide unseen, you're going to need a bit of camouflage. I can blend in with the walls and crystals around us, but your clothing stands out. Being stylish is usually a good thing, but Idra'll spot you in a second if we don't get you in a disguise. Anything from either my or Idra's shops should be rock-like enough to make you look like a rock yourself.


Equip 3 Idra or Visindy items to perfect your disguise.

  • Let me put something on.

Visindy: Just don't tell Idra what we're doing if you see her! I'll be right here. Sorry, but I can't just lend you something from my shop. What would all my other customers say? It's the principle of the thing.

Equip 3 Idra or Visindy items to perfect your disguise.

  • a) How do I look?
  • b) I’ll be right back.
    • Visindy: Sorry, but I can't just lend you something from my shop. What would all my other customers say? It's the principle of the thing. / I wonder why we golems look all crystalline and you... you're a little more fleshy, no offense. I'll have to look into that!
    • Equip 3 Idra or Visindy items to perfect your disguise.
      • a) How do I look?
      • b) Tiptoe away.

Visindy: You look fantastic! Just like an oddly-shaped boulder. Now, come along behind the boulder. I think I hear Idra coming.

Sure enough, Idra wanders into the cave, gliding through without even a glance at your and Visindy's hiding spot. The two of you follow at a distance. Idra walks through secret mountain passageways you've never seen before, stopping to duck behind an underground waterfall, emerging with a chunk of blue-green tourmaline cradled in her arms. Visindy looks at you, eyes wide, and makes a series of elaborate hand gestures, miming a little walking person with two fingers, then flapping their hands like a bird.

  • a) What?
    • Visindy: Shh!
    • Visindy throws a panicked glance at Idra, who doesn't seem to have heard you. They beckon you closer, then lean in to whisper in your ear.
  • b) Make hand signals back.
    • You show them two fingers, then a fist. Visindy looks confused. They beckon you closer, then lean in to whisper in your ear.
    • Visindy: I don't know what you're attempting to tell me right now.
  • c) Look confused.
    • Visindy beckons you closer, then leans in to whisper in your ear.

Visindy: I was trying to signal you! I know where Idra's going now, she's headed towards town. Which is very strange, of course. She hates it there! Says there are too many residents.

Still following Idra, Visindy takes out a small notebook and scrawls down a comment, presumably about Idra's odd behavior. As you near town, both of you fall back, trying to look as unobtrusive as possible. If someone recognizes either of you and comes to say hi, you'll get caught in no time. Luckily for you, Idra seems just as invested in avoiding other people as you are. She stays almost entirely hidden, darting through the shadows so silently that if you weren't looking, you wouldn't know she was there.

  • Follow Visindy.

If "Idra the Social Butterfly" has been completed

Finally, she stops right outside Marvel's store.

Visindy: Is she going to try and make friends again? I should write that down. Visited... Marvel.

She places the crystal neatly on Marvel's doorstep, and turns to walk away. Visindy whispers furiously after her retreating form.

Visindy: Idra! No! Go back! That's not how you make friends!

Despite Visindy's muttering, Idra walks on. What stops her is something else; the creak of Marvel's door opening behind her.

Marvel bends down to pick up the crystal at her feet, then looks at Idra frozen in her tracks in front of her.

Marvel: You... Are you the one who's been leaving these for me?

Just like before, Idra can only nod. Visindy lets out a near-silent groan even as they scrawl down a description of the conversation in their notebook.

Visindy: Come on, Idra... Talk to her! You can do it!

Marvel: Well... thanks. They sell well.

Marvel looks just as awkward as Idra does, fidgeting with the crystal before shaking off her discomfort with a decisive nod.

Marvel: I can't let you just give them to me. You should pick something from the shop in exchange.

Marvel gestures at the open doo to her shop, but Idra looks right past it and points to the violets planted in a little box on Marvel's windowsill instead.

Marvel: Are you sure? They're not worth very much.

Idra nods twice this time. She takes the pot from Marvel carefully, running her hand lightly along the purple petals.

Idra: Oh! It is soft!

Marvel: That's flowers for you. If you come back sometime I can get a shipment of some real nice ones in: orchids, lilies, these creepy yellow ones from Three's Forest...

Idra: I would like that very much.

Idra walks off smiling, and Visindy celebrates with a whispered exclamation.

Visindy: She finally talked to her! Go Idra! Yes!

They fling their arms upward in silent triumph... and accidentally throw their notebook, which flies out of their hand and right into the well.

Visindy: No! My notes! The water supply!

Nigel: Don't worry! I caught it!

Visindy: A talking well? No, it can't be.


If "Idra the Social Butterfly" has not been completed

Finally, she stops right outside Marvel's store. Idra balances her rock along the side of the well, arranging it precisely to her satisfaction.

Visindy: What is she doing? Some sort of ritual, maybe?

Despite Visindy's muttering, Idra walks on. What stops her is something else; the creak of Marvel's door opening behind her.

Marvel: Haven't seen you around before. Are you new in town?

Idra does not reply, staring at Marvel with what appears to be frozen shock. Visindy gasps quietly, beside themself with glee.

Visindy: It's Marvel! What's Idra going to say to her? I'm so glad we came all the way here to listen to Idra's conversations. This is riveting stuff!

Marvel: Well, it's good to meet new customers. You're always welcome to come see what wares we have in the store.

Idra gazes at Marvel, fascination in her eyes... No, not fascination. Condescension? Fear? Even I can't read her. She raises an arm in the ancient gesture of her people - wait, no, she's just pointing at a flowerpot.

Marvel: You want to buy a flower? That'll be three hundred potatoes.

Idra: Would you be willing to barter for it instead?

Idra takes the crystal from the side of the well and hands it to Marvel, whose eyes widen when she sees the crystal's shine.

Marvel: That'd be worth a whole lifetime's supply of flowers.

Idra: My lifetime or yours?

Marvel: Er... Whichever one is shorter, I reckon.

Idra: Good! If we used my lifetime, I would be cheating you.

Marvel doesn't seem to understand Idra's meaning, but she's happy enough to exchange the flowers for the crystal anyway. Idra takes the pot from Marvel carefully, running her hand lightly along the purple petals.

Idra: Oh! It is soft!

Marvel: That's flowers for you. Thanks for shopping here today.

Idra wanders off, Marvel goes back into her store, and Visindy rushes over to the well.

Visindy: Let's go see what she was doing here.

Visindy sticks half their whole body into the well, trying to get a good look. They yelp in surprise at what they see inside and jerk back, flailing.

Visindy: My notebook! It dropped!


Nigel: Don't worry! I caught it!

Inside the well, holding himself up with hands and feet braced against its walls, is Nigel. Visindy's notebook is balanced on top of his head, nestled between his ears.

Visindy: Destroyer! What are you doing down there? Are you stuck?

Nigel: No, it's training! I'd come up to say hello, but a guard's got to finish his quests, even when they're only for his own personal development. I'll just headbutt the notebook back upwards.

  • a) I'm not sure about this.
    • Visindy: As much as I want to see the Destroyer perform a feat of athleticism... You're right. It's too risky, I don't want my notebook to fall into the water. Destroyer, do you think you could just throw it up normally? With your hands?
    • Nigel: Can I? Of course!
    • Nigel takes the notebook from his head with one hand, using the other and both feet to keep himself balanced. He wobbles a little, but manages to toss the notebook to Visindy with an easy underhand throw.
  • b) We'll be here to catch it.
    • Visindy: Yes! I must admit, I'm excited to see you perform this feat of athleticism, Destroyer.
    • Balancing the notebook on his head, Nigel launches the notebook upwards with an almighty yell. Its pages flutter in the air, rising just high enough for Visindy to catch it with a wild lunge.
  • c) Look for an alternate solution.
    • You examine the well and find a bucket attached to a rope that hangs from the very top, it looks like the residents of town use it to fetch water. You nudge Visindy to call their attention to it.
    • Visindy: Brilliant idea! Nigel, we're sending the water-bucket down. Just tip the notebook inside, if you please.
    • After a bit of struggle with the bucket, Nigel manages to wedge the notebook in carefully.

Visindy hugs their notebook to their chest with a sigh of relief.

Visindy: Thank you very much, Destroyer. Will you be alright down there? Is there anything we can do for you?

Nigel: A good guard needs nothing but their own strength and integrity! And the support of their friends. And... I could also go for a snack.

Visindy: We'll get you one! It's the least we could do. Something sweet, right?

Nigel: I'll eat anything as long as you don't try to feed me moss again.

Visindy: I still don't understand why you couldn't eat that. Moss is still vegetable matter! What makes it different from carrots or turnips? World-hopper, you should probably be in charge of snack preparation. I'm not exactly a food expert.

Find some kind of sweet food item for Nigel's snack.

  • a) I've already got something right here.
  • b) I'm on it.
    • Visindy: Something sugary and unhealthy... like a cake? A cookie? Perhaps we ought to just pour a sack of sugar down into the well, though that might end up making the town's drinking water sweet... Don't worry, Nigel! We'll get you your snack in no time! Won't we, world-hopper?
      • a) I've already got something right here.
      • b) I'm on it.

Nigel: Drop it down! I'll catch it in my mouth!

Visindy aims very carefully and lets the food fly, giggling all the while. Nigel's mouth is too full for him to thank you, but he gives you both a thumbs up.

Visindy: Come on, now let's-oh, no. We've lost Idra!

Frantically, Visindy runs to the end of the street, but there's no sign of Idra; Just a small vegetable garden filled with tomatoes and gravel raked into a beautiful sweeping pattern around them.

Visindy: I can't believe I got so distracted! This always happens when I come to town. I try to stay on task, but… Things here are so exciting, with all the people around, and, er…

Visindy gestures at the tomatoes.

Visindy: These things! These are interesting, too. What are they? Why are they this color? Do they live?

  • a) They're tomatoes.
    • Visindy: So that's what they're called! Do they also have feet? Maybe growing under the earth?
  • b) They're lizard eggs.
    • Visindy: Really! How fascinating. They look a bit like how I'd imagine dragon eggs to be, since they're so bright and fiery coloured.
  • c) They're delicious.
    • Visindy: I don't doubt it. I wonder what it's like to eat things with your fleshy mouths.
  • d) Just smile.

Visindy yawns, stretching a little as they sit down among the tomato plants.

Visindy: See? That's... what I mean. There's a lot. Stuff to... interesting.

They yawn again, head drooping as their eyelids slide closed.

  • a) Visindy?
    • Visindy mumbles something indistinct, but doesn't wake.
  • b) Shake them.
    • Visindy mumbles something indistinct, but doesn't wake.
  • c) Let them sleep.

A voice sounds behind you as you let Visindy nap.

Idra: They will not wake until they return to the mountain's heart.

Idra appears seemingly from out of nowhere, emerging from the shadows to sweep past you and pick up Visindy with ease. She balances them on her hip, like carrying a small child.

Idra: We become tired if we venture too far from the mountain's core. Visindy has fallen into hibernation, and only going home will revive them.

She leaves and you follow her. Visindy's eyes are peacefully closed in sleep. Though they look too big to be carried, Idra doesn't seem to even notice their weight. As you get closer to the mountain, Visindy begins to stir, first mumbling incoherently into the air, then shaking themself awake with a yelp of surprise.

Visindy: Idra! Sorry you had to come get me. How many years was it this time?

They struggle out of Idra's arms, straightening their clothes self-consciously once they're on the floor.

Idra: It has only been a few minutes, Visindy, because...

Now it's Idra's turn to look self-conscious. She doesn't even manage to look Visindy in the eye, staring somewhere above their left shoulder instead.

Idra: I saw that you were following me, and I decided to follow you to find out why.

Visindy: Well, you could have just asked me! And... I suppose I could have just asked you. See, Idra, I was following you around because I wanted to learn more about you. We've never really talked about your past, or all the secret golem tasks you do, or if you get worried or scared about things sometime... You've always listened to my troubles, but I want to support you, too!

Idra: You do help me, Visindy. Just by being you.

Idra rubs an invisible speck of dirt from the top of Visindy's head. Visindy groans in embarrassment, and Idra smiles back, a mischievous twinkle in her eye.

Idra: I do understand what you mean. There are things I could not say to you when you were a child, but now you have grown, Visindy, perhaps more quickly than I can even bear. I am so very glad to know the adult you have become. You may have to take the lead in this conversation, but we may speak of anything you wish.

Visindy thinks about it a little, flipping furiously through their little notebook, before finally finding the right question among the many they have considered about Idra all these long years.

Visindy: What's your favorite color?

Idra: Favorite color? Should I have chosen one? Gray, I suppose. The mountain is gray.

Visindy: What about your favorite food?

Idra: Visindy, we do not eat.

Visindy: I know, but you can still have a favorite, can't you? Just to look at, or to smell. I'll let you think about it.

Visindy's practically bouncing with happiness as they pull you aside.

  • a) Looks like it all worked out.
    • Visindy: It was a team effort. I suppose that makes Idra the captain of our team, since she rescued me from eternal slumber in the tomato garden.
  • a) Aren't those questions a little...
    • Visindy: Oh, those are just my first few! I have more. So very many more.
  • a) Say nothing.

Visindy: I'm glad you came along with me today. It would've been so stressful if I had to go alone! Besides, now that you're here, I can give you your gift. I saw this the last time I was in town and it made me think of you. Then I forgot about it in all the excitement, but now that everything's settled I realized it's been in my pocket the whole time! I'll see you next time, right? I can tell you all about what Idra thinks of music then. Namely... has she ever heard any? Does she like it? Did it affect her psychological development? Don't worry, I'll be asking you the same questions, too. I'm going to need more notebooks!

With a wave goodbye, Visindy rejoins Idra and you head to town.

Idra: Visindy! I have come to a conclusion. My favorite food is rocks.

Their and Idra's voices echo through the tunnels. Even as you reach the outskirts of town, you hear it still - Visindy's excited question and Idra's patient response.

Rewards: Visindy's Mirage Stalagmites, Visindy’s Pearlescent Chiffon Robes, Topaz Trinket, Visindy’s Totem, Visindy’s Worm Terrarium, 5000 Potatoes, +3 Affection with Visindy.


As you stroll through the mines looking for Visindy, you spot something golden sticking out from behind a boulder - Visindy’s feet. They appear to be hiding, though not very well.

  • a) I know you're there.
  • b) I wonder where Visindy is.
  • c) Wait for them to talk to you.

They come out of hiding, pondering if they truly know Idra.

Visindy: "I do know things about Idra, but at the same time, I don't know other things. Does that make any sense to you?"

  • a) Yes.
  • b) No.
  • c) Shrug.

Visindy asks what your dream is.

  • a) Flying with dragons sounds nice.
  • b) I want riches and glory.
  • c) I want to find the secrets of the universe, too.
  • d) I don't know.

Visindy: "See, now the two of us know each other better, but I couldn't just go up and ask something like that to Idra. It would be- oh, I can't even imagine it, but it would be so very awkward. No, there's only one way to do this."

  • a) Have a conversation with her?
  • b) Read her diary?
  • c) Travel back in time?
  • d) What is it?

You are to follow Idra and see what she does in her free time but will need a disguise to blend into the background.

Equip 3 Idra or Visindy items to perfect your disguise.

You follow Idra and see her collect a piece of tourmaline. Visindy looks at you, eyes wide, and makes a series of elaborate hand gestures, miming a little walking person with two fingers, then flapping their hands like a bird.

  • a) What?
  • b) Make hand signals back.
  • c) Look confused.

You follow Idra into the town. She leaves the piece of tourmaline at Marvel's doorstep and tries to sneak away but Marvel notices her, thanking her for giving them to her and wanting to give her something back in return. Idra points at some violets planted in Marvel's windowsill. They strike up a conversation about flowers and Visindy scribbles down the conversation in their notebook.

Triumphant that Idra finally managed to talk to Marvel, the notebook slips from Visindy's hands right into the town's well. Luckily, Nigel is "training" down there and catches it. He offers to headbutt it back up.

  • a) I'm not sure about this.
  • b) We'll be here to catch it.
  • c) Look for an alternate solution.

Visindy asks Nigel if there's anything he needs. He says he could go for a snack.

Find some kind of sweet food item for Nigel's snack.

Sweet Snacks
825-blue-icing-conecake
Blue Icing Conecake
822-red-shortbread-conecake
Red Shortbread Conecake
823-gold-caramel-conecake
Gold Caramel Conecake
824-green-chocoglaze-conecake
Green Chocoglaze Conecake
867-blueberry-candied-shells
Blueberry Candied Shells
866-apple-candied-shells
Apple Candied Shells
864-strawberry-candied-shells
Strawberry Candied Shells
865-lemon-candied-shells
Lemon Candied Shells
Honourable-red-velvet-cake
Honourable Red Velvet Cake
Charming-mousse-cake
Charming Mousse Cake
Comprehensive-jello
Comprehensive Jello
Tenacious-cheesecake
Tenacious Cheesecake
1391-mint-wrapped-candies
Mint Wrapped Candies
1389-lemon-wrapped-candies
Lemon Wrapped Candies
1390-strawberry-wrapped-candies
Strawberry Wrapped Candies
1392-blueberry-wrapped-candies
Blueberry Wrapped Candies
2376-cream-candy-coffee
Cream Candy Coffee
841-artifact-soup
Artifact Soup
862-crystalline-soup
Crystalline Soup
1393-prism-lolly
Prism Lolly
2377-berries-and-cream-pancake
Berries and Cream Pancake
2381-peach-sweet-dumpling
Peach Sweet Dumpling
261-forest-drop-cake
Forest Drop Cake
863-starry-night-parfait
Starry Night Parfait
921-sea-forage-roll-cake
Sea Forage Roll Cake


Nigel thanks you and Visindy notices Idra is gone. Instead, you stumble upon a small tomato garden.

Visindy: "These things! These are interesting, too. What are they? Why are they this color? Do they live?"

  • a) They're tomatoes.
  • b) They're lizard eggs.
  • c) They're delicious.
  • d) Just smile.

While Visindy is excited about the tomatoes they begin to fall asleep.

  • a) Visindy?
  • b) Shake them.
  • c) Let them sleep.

Idra appears behind you and explain that they will not wake until they return to the heart of the mountain. She carries them there with ease while you following her lead. When Visindy wakes up, they explain why they were following you and Idra says that she was following them back to find out why.

She says that Visindy is welcome to ask anything they want about her, now that they're grown. Visindy asks her questions about her favorite color and food and is practically bouncing with happiness as they pull you aside.

  • a) Looks like it all worked out.
  • b) Aren't those questions a little...
  • c) Say nothing.
Rewards
779-visindys-mirage-stalagmites
Visindy's Mirage Stalagmites
780-visindys-pearlescent-chiffon-robes
Visindy's Pearlescent Chiffon Robes
807-topaz-trinket
Topaz Trinket
839-visindys-totem
Visindy's Totem
1275-visindys-worm-terrarium
Visindy's Worm Terrarium
Potatoes. 5000 Potatoes
Affection. 3 Affection with Visindy


Idra: Idra's Memories[]

Quest Information
Quest Giver Idra
Prerequisites Main Quest: Origin Remembrance
Description "Idra needs your help reliving old memories."
Full Transcript
Idra is balancing on a tiny pillar of upraised stone, her eyes entirely closed. Is she asleep? Resting? Deep in thought? You can't tell.
  • a) Say hello.
    • Idra's eyelids slowly slide open, the rest of her face unmoving as she considers you. Eventually, she gives you a small nod.
  • b) Wait for her to notice you.
    • You stand there for a little while, stealing occasional glances at the way the light glitters off of Idra as she sits there. She shows no sign of moving. Maybe she actually is sleeping, or just ignoring you.
  • c) Walk away and leave her alone.

Idra: Hello, world-hopper. You are idle. Follow me.

  • a) Follow her.
  • b) Ask her why.
  • c) Tell her you're actually quite busy.

The path Idra takes is seemingly random. She doubles back on herself, sometimes stopping in the middle of a room to stare at nothing at all. She doesn't even stop walking when you reach what you think is your destination, switching instead to pacing in circles around the room instead of wandering about the caverns.

  • a) Ask her if this is where you have to do her task.
  • b) Ask her where you are.

Idra: I wonder...


She paces around the room one last time, then until she reaches two strange indentations in the rock of the floor. She steps into them, and her feet fit perfectly.


Idra: Ah... yes. This is where the task must be done.


Idra takes out a Split Geode, glittering in the faint light.


Idra: You must stand on one leg, balance this geode on your head and hop in a circle around this room.

  • a) What?
    • Idra repeats herself, a little impatiently.
    • d) Tell her there's no way you'd do something so stupid.
  • b) Why?
    • Idra: Because that is what I need.
    • d) Demand she tells you the purpose of her task.
    • e) Tell her there's no way you'd do something so stupid.
  • c) Agree to do what she asks.

Idra: Bend your head.


Idra places the Split Geode on your head almost ceremoniously, carefully ensuring its balance. It wobbles dangerously as you raise one leg, preparing yourself for that first dangerous hop. The geode tilts to the left, but you save it from falling at the last moment by leaning at a strange angle. You hop again, carefully, resisting the urge to steady the geode with your hands. You gain a little bit of confidence with each leap. Apparently the geode will stay mostly still on your head if you keep it tilted just a little to the right. Even though you've only made it halfway around the cave, it looks like you're on track to hop around the whole thing. Then Idra interrupts you.


Idra: And then she trips - I mean, you trip - right there.

  • a) Fall flat on your face. +1 Affection
    • You take a deep breath and pitch yourself forward. The geode falls off your head and thunks onto the hard, unforgiving rock. It's too late to catch yourself now. All you can do is close your eyes and brace yourself for the pain... which never comes. You crack an eye open. Idra's caught you, her hand on your shoulder holding you up. She pushes you upright, very gently, and checks to see that you're steady on your feet before she lets go.
  • b) Pretend to fall, but slowly.
  • c) Refuse to fall.

Idra: I... I caught her. When she fell, all those years ago. You brought the memory back to me. Do you remember the friend I told you about? The outsider?

  • a) I don't.
  • b) Yes, I do.

Idra: I told her when we first met that hopping around the cave on one leg with a geode balanced on her head was the ancient ritual of my people, and she'd have to follow it to gain my trust. However, that was a lie! I only made it up because I wished for her to leave me alone, and I thought she'd give up if speaking to me was difficult.


Idra smiles, almost looking right through you as she remembers the past.


Idra: When she went ahead and hopped around like a fool anyway, I laughed for the first time in years. Of course, she was angry at me for laughing at her, but I do not care for such petty reactions. I would not have recalled that memory if not for your reenactment. Watching you hop around just like she did brought it back to me. Come, and we shall see if I can remember what happens next.


Idra leads you to a tiny crawlspace of a cavern. She has to crouch down to even fit through the opening, and stops you from coming in after her.


Idra: No, you stand outside. Back up a step. Now come forward just a little...


Idra tries to arrange your positioning to her satisfaction, but still seems unhappy.


Idra: Ah! I realize what's wrong now. It's your face.

  • a) Take offense.
    • Idra: I mean no insult. Well, not much of one, anyway. Your face isn't wrong, precisely. Simply inadequate for my needs.
  • b) Wait for her to explain.

Idra: You see, my friend had a very honorable, trustworthy face. You, on the other hand... I will not speak further about it. Perhaps if you learned how to put on an honourable air...


You should raise your Honour to 85 to jog Idra's memory.

  • I'll be back after I become more honourable!

Idra: Hello, you again? Ah... yes. How did you fair trying to improve your honourable qualities?

  • a) I think I'm honourable enough now.
  • b) I'm not quite there yet.

Idra: You look like an upstanding individual now. I'm impressed.


Idra settles down in the tiny cavern, sitting cross-legged with her hands folded neatly in her lap.


Idra: Now, you insult me.

  • a) Protest, you don't want to insult Idra.
    • Idra: Strange... I thought you'd leap at the chance. I did just call your face untrustworthy. Please, I insist. Pretend you are acting, if you must.
  • b) Agree, insulting Idra sounds just fine.

You size Idra up. What would be the best way to insult her?

  • a) Insult her face.
  • b) Insult her personality.
    • You insult Idra's rudeness, her needlessly cryptic comments and her general demeanor. She listens to your comments, but doesn't seem to react to them.
  • c) Insult her life choices.
    • You don't know very much about Idra's life, but you mock what you can, calling her "a jobless hermit who lives in a cave."
  • d) Insult Visindy. -1 Affection

Idra: Her next words... Yes, I remember them now. "I know you're hurting, but you can't hide forever." Speak them, if you will, with as much emotion as you can.

  • a) I know you're hurting, but you can't hide forever!
  • b) Remain silent.

Idra's voice, echoing slightly against the bare rock, is dreamlike and indistinct as she is caught in the curious trance of her memories.


Idra: I heard her words, and I thought about them, and she waited for me to think.


Idra steps out of the cave. She looks forward, but you don't think she's really seeing what's in front of her, her mind's eye stuck on the past.


Idra: Then I came out of my cave, and she smiled at me.

  • a) Smile at Idra.
    • You make sort of sheepish smile. It's a difficult thing to do on command. Idra inspects you for a long moment, head tilted slightly to the side.
  • b) Blink.

Idra: No. It's not the same.


She walks past you. For a moment, it looks like she's going to sweep out of the room like she always does, but she sags down against the wall instead, sitting with her knees held against her chest.


Idra: I know, now, why I let myself forget.


Idra tips her head backwards, gazing at the cavern ceiling.


Idra: The last time I saw my friend was hundreds of years ago, and I will never see her again. No being of flesh and blood can live as long as I have. She's dead now. I had friends after her; the orc who founded that store, the miner boy who painted... They are gone now, too. Even you will leave someday. Only Visindy... Visindy may yet outlive me, and then they too will be alone.

  • a) Sit beside her.
    • You settle down beside her, mimicking her posture. You're not sure if you're helping at all, but at least she seems to recognize you're trying.
  • b) Pat her on the shoulder.
  • c) Try to say something reassuring.
    • You tell her that you're there for her, that she still has Visindy and that there will always be new people who want to be friends, too. You're not sure if you're helping at all, but at least she seems to recognize you're trying.
  • d) Stay where you are.

She glances at you out of the corner of her eye every once in a while, as if reassuring herself that you're still there. Eventually, after a while, she closes her eyes and begins a shaky, deliberate inhale. The breath she takes is unsteady and unpracticed. She holds it in for a long time until she remembers to breathe out again.


Idra: Did you know that golems don't need to take in air? Visindy likes to do it, perhaps because then they can talk more, but it is not something I have often practiced. My friend taught me how to do this. Breathe for comfort, I mean. I taught it to Visindy in turn, but I forgot about it as I forgot about her.


Idra keeps breathing, inhale then exhale, in a rhythm that slowly grows steadier and more natural. Her whole body heaves with each breath. When you first met her, she looked almost like a statue, but now she cannot be mistaken for anything other than alive.

  • Join in on her peculiar breathing exercise.

You join in carefully, timing your breaths so that you and Idra inhale at the same moment, so in sync that it sounds like the two of you are breathing with the same pair of lungs. You breathe together for a while, until Idra lets out one final exhale and returns to her usual stillness.


Idra: I do not want to forget this. Even with the pain of loss... I may be the only person left who still remembers who she was, and she deserves to be remembered. Throughout my life, I've always taken to hibernation to sleep away my grief or troubles, I hope I can change that one day. I usually have no need for the trinkets of the outside world, but just this once, could you bring me some parchment? I wish to write a record of the friends I once knew, so I will not forget again.


Bring Idra two papery items.

  • a) I think I may have what you need here.
  • b) Alright, I'll be back.

Idra is once again as calm and still as a quiet lake, but now you know what lies beneath the surface. She receives the scroll with both hands, drawing herself back to her usual dignified height.

Idra: Thank you. I have a great deal of writing to do now. I will write about my friend, and... I will write about you, as well. Tell me, does your society still use coal as currency?

  • a) We do.
  • b) Not anymore.
    • Idra: Then I suppose I cannot pay you in coal as thanks for your assistance.

Idra: Well, you may keep the Split Geode, if you like. Perhaps it will prove to be good for something other than balancing upon your head.

Rewards: Split Geode, Idra's Crystal Cake, 1500 Potatoes, +3 Affection with Idra
Outdated Quest
This quest is outdated and some parts may be inaccurate. If you notice an error, you can help Dappervolk Wiki by correcting it.

Idra is balancing on a tiny pillar of upraised stone, her eyes entirely closed. Is she asleep? Resting? Deep in thought? You can't tell.

  • a) Say hello.
  • b) Wait for her to notice you.
  • c) Walk away and leave her alone. (pause quest)
    • Idra: "Since you are here again, I assume you're finished with whatever task you had before."
    • a) I'm here to help. (?)
    • b) I want to know why you want me to come with you first.
    • c) I'm just passing by. (pause quest)

Idra: "You are idle. Follow me."

  • a) Follow her.
  • b) Ask her why.
    • Idra: "I would like to have your assistance on a task."
    • a) What kind of task?
    • b) Accept her explanation.
  • c) Tell her you're actually quite busy. (Pauses quest.)

Idra wanders around, seemingly at random, before beginning to circle in place.

  • a) Ask if this is where you have to do her task.
  • b) Ask her where you are.

Idra: "You must stand on one leg, balance this geode on your head and hop a circle around this room."

  • a) What? ↵
  • b) Why?
    • a) Agree to do as she asks.
    • b) Demands she tells the purpose of her task.
      • a) Yes
      • b) Not really,
      • c) No, and I'm not doing this.
    • c) Tell her there's no way you'd do something so stupid. (?)
  • c) Agree to do what she asks.

You begin to do the task.

Idra: "And then she trips - I mean, you trip - right there."

  • a) Fall flat on your face. Affection.+1
  • b) Pretend to fall, but slowly.
  • c) Refuse to fall.

Idra: "Do you remember the friend I told you about? The outsider?"

  • a) I don't.
  • b) Yes, I do.

Idra: "Ah! I realize what's wrong now. It's your face."

  • a) Take offense.
  • b) Wait for her to explain.

Raise your Honour to 85.

Idra: "Now, you insult me."

  • a) Protest, you don't want to insult Idra.
  • b) Agree, insulting Idra sounds just fine.

You size Idra up. What would be the best way to insult her?

  • a) Insult her face. (no affection change)
  • b) Insult her personality.
  • c) Insult her life choices.
  • d) Insult Visindy. Dislike.-1

Idra: "Her next words... Yes, I remember them now. "I know you're hurting, but you can't hide forever." Speak them, if you will, with as much emotion as you can."

  • a) I know you're hurting, but you can't hide forever!
  • b) Remain silent.

Idra: "Then I came out of my cave, and she smiled at me."

  • a) Smile at Idra.
  • b) Blink.

Idra: "Even you will leave someday. Only Visindy... Visindy may yet outlive me, and then they too will be alone."

  • a) Sit beside her.
  • b) Pat her on the shoulder.
  • c) Try to say something reassuring.
  • d) Stay where you are.'

Bring Idra two papery items (recipe scrolls)

Idra: "Tell me, does your society still use coal as currency?"

  • a) We do.
  • b) Not anymore.
Rewards
809-split-geode
Split Geode
1368-idras-crystal-cake
Idra's Crystal Cake
Potato currency
1500 Potatoes
Like
3 Affection with Idra


Idra: Idra the Social Butterfly[]

Quest Information
Quest Giver Idra
Prerequisites 500 Affection
Description "Idra is attempting to become more social."
Full Transcript
Visindy: Right, now try asking Nigel Jr. a question about their hometown.


You come across a very odd scene. Visindy is directing Idra to speak to a small stuffed rabbit, and Idra’s even crouching down so she and the rabbit can make eye contact.

Idra: If your hometown was truly so amazing, Nigel Jr., then why did you leave it?

Visindy: Er... I’m not sure if I’d call that friendly, but you’re making good progress! Why not try... Oh! World-hopper! Over here!

Visindy frantically waves you over, greeting you with a relieved smile as Idra gives you a polite nod.

Visindy: You came at just the right time. We could really use some help, if you’re feeling up for practice conversations, or advice-giving, or... Moral support! That would help, too.

  • a) Agree to help.
  • b) Refuse to help.
    • Idra: If you’re busy, I am sure Visindy will be able to teach me all I need to know.
    • Visindy: Right! Yes. Everything’s completely under control. Absolutely.
    • Leave.
      • Visindy: What should we focus on next? Elocution? Explanation? I don't know any other words that start with "e."
      • Idra: Hello, Nigel Jr. I'm not sure how Visindy obtained you, or why they feel like I ought to talk to a stuffed rabbit. But it is very nice to meet you anyway.
        • a) I have time to help now.
        • b) Walk away.

Visindy: Oh, fantastic!

Idra: … I am very glad of your assistance. You’ll be a much better conversational partner than Ms. Pebble. After all, you are the inspiration for all this practice. For so long I shut myself away from anyone but Visindy, believing no one worth the inevitable pain of loss, but the conversations we’ve had together, the memories you brought back to me… They are worth all the pain in the world. I will never regret having known you, even though some day you too shall pass from my sight. I am tired of allowing fear to rule me. I will face the world and all its sorrows, come what may. It is time for me to make a friend.

Idra looks very serious as she says this, her resigned determination more suited to a declaration of war than friendship.

  • a) Well up a little, you're so proud.
  • b) Nod and match her seriousness.

Visindy: Of course, the minute she told me about her new resolve I volunteered to be Idra’s personal social coach! Between the two of us, she’ll be the belle of the ball in no time. Metaphorically, I mean. In fact, the world-hopper will be perfect for our next lesson - compliments! This is more of an advanced friendship tactic, but it’s nice to let people know what you appreciate about them. Try giving the world-hopper a compliment!

Idra: I see. Allow me to contemplate them for a moment. Something I find admirable in the world-hopper…

Idra looks at you for a very long time, frowning slightly in concentration. She hums, deep in thought, then lets out an exclamation of sudden epiphany.

Idra: Ah! I have found my answer.


(Tenacious/Human Class) Idra: You persevere even when facing near-certain failure. I don’t understand how or why, but it certainly is a skill.

(Honourable/Animal Class) Idra: You seem to have developed a basic understanding of right and wrong. Very well done!

(Charming/Elvish Class) Idra: You have spent a significant amount of time attempting to gain my affection. It must have been very tiring.

(Comprehensive/Galactic Class) Idra: You have the ability to understand and carry out simple instructions. Very well done!


She smiles at you, clearly pleased with herself.

Visindy: Right, and your compliment is…

Idra: That was my compliment. I have successfully pinpointed the world-hopper’s best attribute. Was I successful?

  • a) Yes.
    • Idra: See, Visindy? The world-hopper has accepted my compliment. I am doing well.
  • b) I’m offended.
    • Idra: My apologies. Clearly I have not expressed my sentiments well.
  • c) You could have phrased it better.
    • Idra: I see... It seems that I have much to learn.

Idra: Perhaps we ought to practice a conversation again. If you act as charming as you can, I will see what I can learn from imitating you.

Visindy: Right! It’d be quite helpful for Idra to talk for a while with someone who radiates charm. Maybe it’ll rub off on her! Though... I don’t think you’re quite there yet. Maybe if you take a few deep breaths and do some vocal exercises? I’ll coach Idra a little more in the meantime.

Visindy seems to want you to have 120 charm in order to continue.

  • a) I’ll be back later.
    • Idra: Much of social conversation baffles me. Body language for example, apparently the way you arrange your limbs has meaning! Why?
    • Visindy seems to want you to have 120 charm in order to continue coaching Idra.
      • a) I think I’m charming enough.
      • b) I’ll be back later. (repeat branch)
  • b) I think I’m charming enough already.

Visindy: You look ready to dazzle! Alright, Idra…

Idra faces you, her gaze directed to somewhere above your left shoulder.

Idra: Hello. My name is Idra, and I live deep within the mountain. It is very nice to meet you.

  • a) That’s great. Maybe you could show me around sometime.
    • Idra: No.
    • You and Visindy take a moment to process this sentence, Visindy obviously struggling to find a tactful response.
    • Visindy: Maybe you should elaborate a little? Just saying "no" ends the conversation, and if you’re trying to make friends you want to keep it going.
    • Idra: I see. I will try.
    • Idra’s lips move silently as she thinks about what to say, and when she does speak her voice is halting and slow.
    • Idra: No, I will not give you a tour, because... I don’t... want to.
    • With a self-satisfied nod, Idra falls silent.
  • b) Introduce yourself.
    • You explain briefly that you are a world-hopper and mention some of your travels.
    • Visindy: Now you ask them a question. Make a comment to show that you’re interested in their life.
    • Idra nods thoughtfully, tilting her head to the side as she considers you with a critical gaze.
    • Idra: Why?
    • You stare at her blankly until she explains what she means.
    • Idra: Ah. I suppose I should clarify. Why… are you a world-hopper?
    • Visindy: Idra! World-hoppers don’t have their memories. They don’t know why they’re here, and it could be a sensitive subject.
    • Idra: I see. I retract my question.
  • c) Do you like it here?
    • Idra: Like it? The mountain and I are bound to each other. I cannot leave its halls, and I would not want to. The connection between myself and the mountain has a depth you could never understand.
    • Visindy: I’m not so sure about that! Maybe the world-hopper could understand if you explained it to them.
    • Idra considers this for a long moment, then delivers her verdict with a decisive nod.
    • Idra: No, they could not. This is something in the way we are made, Visindy. Unless you wish to replace the world-hopper’s bones with stone and blood with the ore that runs through our veins...
    • Visindy: Is that even possible? Maybe if we... No, wait, we probably shouldn’t do that. I don’t know if the world-hopper would survive it.

With no one sure of what to say next, the three of you fall into an awkward silence, Idra gazing off into the distance. Visindy fidgets a little.

Idra: Now we are uncomfortable again, and I do not know what to say next. World-hopper, you have befriended strangers all across the land. What would you have me do?

  • a) Try smiling to seem more approachable.
    • Idra: Very well. I will attempt to maintain the appearance of good cheer at all times.
    • Idra smiles so stiffly her mouth barely moves as she speaks. The effect is somewhat unsettling.
  • b) Try to be a good listener.
    • Idra: I am very good at listening! Sometimes others in the room mistake me for a rock formation or a statue, and then I listen to their entire conversation.
  • c) Be yourself.
    • Idra: In that case, I will trust my instincts.

Visindy: Do you think you’re ready to try talking to someone in town?

Idra steels herself, standing up straighter with a nod.

Idra: I am not certain if I will succeed in this errand of friendship, but I think I have learned all I can from practice.

Visindy: Excellent! i went through all the people I know of in town and found the perfect friendship candidate for you. Marvel, from the shop!

  • Oh, nice!

Idra: From the stories you have told me, she seems to be the most sensible of any of the town’s residents. Far better than the adventurer and the rabbit, at least.

Visindy: I think you’d have a lot in common. You’re smart. She’s smart. You know a lot of things, and she knows a lot of things too! Oh, I wish I could be there to see you make friends myself!

  • a) Why can't you?
  • b) Sympathize with Visindy.

Visindy: Both of us get tired if we leave the mountain for too long, but Idra can last a little longer than I can. Maybe because she’s older! Though maybe if I went and came back very quickly…

Idra: I forbid it. If you collapsed with no one to look after you, I could never forgive myself. I will take the world-hopper with me, and they can give you a full report when we return. You are coming with me, are you not?

  • a) Yes, I am.
    • Idra: Excellent. I do not recall where Marvel’s shop is.
    • Follow me.
  • b) No, I’m going home.
    • Idra: Ah... that is regrettable. Please come back if you change your mind. I don’t remember the way to Marvel’s shop.
    • Leave for now.
    • Idra: It's you again. Well, are you ready to lead the way to Marvel's shop?
    • a) I'm ready.
      • Idra: Excellent. I do not recall where Marvel’s shop is.
      • Follow me.
    • b) Not yet...
  • c) Only if you ask nicely.
    • Idra: In that case... Will you please accompany me? I am in great need of your assistance. I don’t remember the way to Marvel’s shop.
  • Follow me.

Idra’s movements grow stiffer and more awkward the closer you get to town. It could be an effect of her moving away from the heart of the mountain, or it could be nerves. With Idra, it’s hard to tell. She makes no move to open the doors to Marvel’s store, so you walk in first, Idra trailing after you.

  • Say hello to Marvel.

Marvel: Welcome!

Idra opens her mouth, about to speak, then immediately closes it again, choosing instead to give Marvel an awkward nod. She spends the next five minutes pretending to browse Marvel’s shelves, walking slowly toward Marvel at the counter, only to change her mind and turn away at the last minute.

Marvel: Need help with anything?

Idra freezes, almost as if she thinks that if she doesn’t move, Marvel will forget she’s there. Unfortunately for her, she’s too close to Marvel to be mistaken for a statue.

Marvel: Are you alright?

Idra grabs a pretty painted doll from the shelf beside her without looking at it and holds it in front of her, deflecting Marvel’s attention from her face.

Marvel: Do… you want to buy this?

After a long moment, Idra nods again, the quietest muffled grunt you’ve ever heard accompanying the movement.

Marvel: Right. That’ll be four hundred potatoes.

After a bit of rummaging, Idra produces a single potato, which she gives to Marvel. She then looks at you almost helplessly, gesturing to the lone potato on the counter. It looks like Idra doesn’t have any more money.

  • a) Pay for Idra.
  • b) Excuse yourself and come back later.
    • Marvel looks at Idra. Idra looks at you. You look at your wallet.
    • Do you have the 399 potatoes Idra needs? After Idra’s contribution of one potato, there are 399 potatoes left on the bill.
      • I have it, let me pay the rest.
      • Uh, I'll be back with the potatoes.

You pay for the doll and Marvel wraps it up in brown paper, handing it to Idra with a gruff smile.

Marvel: Glad you liked this one. It’s been sitting on that shelf for ages, but it’s pretty enough that it ought to go to someone who appreciates it.

Idra makes a small movement that’s somewhere between a curtsy and a bow, a mute bob of her head that Marvel awkwardly returns.

Idra: Goodbye!

You look at Idra, surprised at her sudden exclamation, but she’s already halfway out the door. When you follow her, she’s sits down against the town well, staring at the doll with a strange expression on her face. Behind the well, you spot movement, and a flash of light glinting off something made of metal, or glass. It looks like someone’s there, peeking around the corner at you and Idra.

  • a) Investigate.
    • You sneak around the far side of the well as quietly as you can and nearly bump into Cairn.
    • Cairn: Oh! World-hopper! I - I was just… I mean. That’s the other golem, isn’t it? Nigel’s told me some of Visindy’s stories. I was thinking about saying hello… Not that I’m about to go to do that or anything! I was just thinking about it.
      • a) You should.
        • Cairn: Maybe. I don't know. She might not be in the mood for talking to new people.
          • She's been trying to make new friends lately.
          • She's probably just as nervous as you are.
      • b) She's trying to make new friends lately.
        • Cairn: Really? From what Visindy’s said, she sounds like a nice person to be friends with. Maybe I could go introduce myself. I s-still don’t know if we’ll like each other enough to be friends, but it would be nice if we did.
        • Cairn takes a deep breath and walks over to Idra, giving her an awkward wave.
      • c) She's probably just as nervous as you are.
        • Cairn: I don’t seem that nervous, do I? D-don’t answer that question. I guess she does look a little uncomfortable. She doesn’t come to town very much, does she? It probably wouldn’t hurt to be friendly.
        • Cairn takes a deep breath and walks over to Idra, giving her an awkward wave.
  • b) Go talk to Idra.
    • Idra doesn’t say anything as you approach her, acknowledging you only with a flick of her eyes.
    • a) Are you alright?
      • Idra: I am not hurt. Besides, I need only wait for the end of Marvel’s natural lifetime for this entire incident to be forgotten.
      • Idra nods decisively, already committed to this course of action.
    • b) Say nothing. (?)
    • Idra: Seeking someone’s friendship... It’s different. Their opinion means so much more than they would otherwise. I tried to remember your and Visindy’s lessons, but I couldn’t think of anything friendly enough to say, and so I could not say anything at all.
    • Idra pushes the doll over, toppling it over onto the ground. A shadow falls over Idra and the doll both. When you look up, you see Cairn approaching with a shy wave.

Cairn: H-hi. I... I’m Cairn. I live a little far away from town, so I probably haven’t met you before, and I wanted to come and say hi, which... which I just did.

Idra: Hello. I am Idra.

Idra pauses, then continues almost hesitantly, her voice much quieter than before.

Idra: I do not know what else to say.

Cairn: That’s alright. I never know what to say when I meet new people, either.

Idra: There is room by the well, if you’d like to sit.

Idra gestures at the empty spaces next to her, and you and Cairn both sit down. It’s very quiet, there doesn’t even seem to be anyone on the streets.

  • a) Sit in comfortable silence.
    • You’re not sure how the other two feel, but you’re enjoying a well-needed break from running around and solving other people’s problems. Nobody is talking, and that feels peaceful.
  • b) Squirm in awkwardness.
    • This has got to be one of the worst moments in your life. Why isn’t Cairn saying anything? For that matter, why aren’t you saying anything?
  • c) Introduce Cairn and Idra to each other.
    • Cairn: O-oh, um… thank you.
    • Idra: I know who Cairn is. They told me themself only a minute ago.
    • The three of you lapse into quiet again.

Idra is the one who finally breaks the silence, staring fixedly at the ground in front of her.

Idra: Would you like to stack rocks?

Cairn: What’s that?

Idra: Rock-stacking is...was... one of the favored pastimes of my people. You take the rocks around you and use them to build the tallest tower you can.

Cairn: That sounds fun.

The three of you make a good team, especially with Cairn’s various tools and Idra’s vast knowledge of all kinds of stones. Together, you collect a staggering variety of rocks, building them into a tower about as tall as you are.

Cairn: I think that’s about as tall as we can build it. Which is good, because I should get back soon before the Professor starts to worry.

Idra: I understand. Time holds little meaning for me, but I do begin to fret if I look for Visindy and cannot find them. Perhaps... Perhaps you could visit us. There are quite a few interesting rocks at our home.

Cairn: I’d like that. Maybe next time we can stack the rocks into a bridge! Or in the shape of a person. We'll decide on something, anyway.

There is a definite bounce in Idra’s step as the two of you report back to Visindy, who she greets with what is practically a shout.

Idra: Visindy! I have made a friend!

Visindy: Oh, I always knew you could do it! What did you say to each other? Are they going to come visit? You have to tell me every single detail. I mean it! Don’t leave anything out.

Idra takes Visindy’s instructions to heart, perhaps a little too well. She doubles back to fill in information she’d missed, goes on long tangents into her memories... It’s the most you’ve ever heard her speak, and Visindy’s lucky you’re there to help them make sense of it.

Idra: Then Cairn promised to visit, which means that now I have another friend. Perhaps if I try again with Marvel, I shall have more.

Visindy: Oh er, speaking of, thanks for paying for the doll. We golems don’t exactly use money very much, since we don’t need to eat or pay rent or anything, so sometimes we can forget how important it is to other people. Let me pay you back.

Idra: Thank you, Visindy. In addition, world-hopper… I would like to give you a small gift. This... It could not have happened without you. Knowing you has changed me. You have inspired me to return to the world outside the mountain, with all its beauty and its joys, and for that I am proud to call you a friend as well. That is… if you consider me a friend as well.

  • a) Of course we’re friends.
    • Idra: I am glad. As baffling and strange as interacting with outsiders is to me, today you made it... enjoyable, even fun. Perhaps you are destined to always help me conquer my fears. I am glad to know you.
  • b) We’re not really friends.
    • Idra: Ah... I see. Perhaps someday I shall be worthy of the title.
    • Idra: As baffling and strange as interacting with outsiders is to me, today you made it fun. Perhaps you are destined to always help me conquer my fears.

Idra: Though my circle of friends may grow, you will always be my second favorite.

  • a) Second?
    • Idra smiles at you, a small, secretive grin that makes you feel like you're in on a private joke.
    • Idra: Yes. There is Visindy, after all. I look forward to your next visit, world-hopper.
  • b) Thank you.
  • c) Say nothing.

Idra: Every time I see you, you bring such new and surprising changes to my life. I look forward to your next visit.

Rewards: Idra’s Golden Dress, Split Geode, Idra’s Totem, Idra’s Flower Basket, 5000 Potatoes, +3 Affection with Idra, +1 Affection with Visindy.


Idra is training social interaction with Visindy. They ask you to act as moral support.

  • a) Agree to help.
  • b) Refuse to help.

Idra gives you a speech, vowing not to let the fear of death rule her and allowing her friendship with you to blossom.

  • a) Well up a little, you're so proud.
  • b) Nod and match her seriousness.

Idra gives you a "compliment" based on your highest stat and asks if it was successful.

  • a) Yes.
  • b) I'm offended.
  • c) You could have phrased it better.

Visindy seems to want you to have 120 charm Charm. in order to continue.

You begin Idra's social training anew.

Idra: "Hello. My name is Idra, and I live deep within the mountain. It is very nice to meet you."

  • a) That's great. Maybe you could show me around sometime.
  • b) Introduce yourself.
  • c) Do you like it here?

An uncomfortable silence falls after some failed attempts.

Idra: "Now we are uncomfortable again, and I do not know what to say next. World-hopper, you have befriended strangers all across the land. What would you have me do?"

  • a) Try smiling to seem more approachable.
  • b) Try to be a good listener.
  • c) Be yourself.

Visindy suggests Idra tries to interact with Marvel first as they have much in common in terms of personality.

Visindy: "Oh, I wish I could be there to see you make friends myself!"

  • a) Why can't you?
  • b) Sympathize with Visindy.

Idra: "You are coming with me, are you not?"

  • a) Yes, I am.
  • b) No, I'm going home.
  • c) Only if you ask nicely.

You guide Idra to Marvel's shop. She awkwardly pretends to browse the shelves and when pressed with interaction from Marvel, she panics and pretends she wants to buy a doll. However, she does not have the sum of potatoes necessary.

  • a) Pay for Idra. -399Potatoes.
  • b) Excuse yourself and come back later.

You follow Idra out of the shop where she sits down against the town well. Someone seems to be hiding behind it.

  • a) Investigate.
    • You find Cairn hiding, debating talking to Idra.
    • a) You should.
    • b) She's trying to make new friends lately.
    • c) She's probably just as nervous as you are.
  • b) Go talk to Idra.
    • Idra doesn’t say anything as you approach her, acknowledging you only with a flick of her eyes.
    • a) Are you all right?
    • b) Say nothing.

Cairn comes out of hiding and introduces themselves to Idra. She greets them back. Idra gestures at the empty spaces next to her, and you and Cairn both sit down. It’s very quiet, there doesn’t even seem to be anyone on the streets.

  • a) Sit in comfortable silence.
  • b) Squirm in awkwardness.
  • c) Introduce Cairn and Idra to each other.

Idra initiates a game of stacking rocks. She invites Cairn to come over sometime and they accept. When you get back, she tells Visindy every detail. At the end of it, she says how proud she is of you being her friend.

Idra: "That is… if you consider me a friend as well."

  • a) Of course we're friends.
  • b) We're not really friends.

Idra: "I am glad to know you. Though my circle of friends may grow, you will always be my second favorite [Visindy]."

  • a) Second?
  • b) Thank you.
  • c) Say nothing.

Visindy thanks you as well and pays you back for the doll.

Rewards
524-idras-golden-dress
Idra's Golden Dress
809-split-geode
Split Geode
1263-idras-flower-basket
Idra's Flower Basket
Potatoes. 5000 Potatoes
Affection.
3 Affection with Idra

1 Affection with Visindy


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