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Three's Forest icon from the Dappervolk world map. A tent, a tower, and a log cabin clustered together.

Side Quests from Three's Forest are optional quests given by Three's Forest NPCs. They are unlocked by progressing through the main storyline and reaching affection milestones. They're the source of rare and unique items and will on rare occasions unlock Chance Machines or other side quests. Quests have been condensed for readability. Full transcripts are available at each section.

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Trout: Trout's Turnip Battles[]

Quest Information
Quest Giver Trout
Prerequisites Main Quest: Returning to Trout
Description "Trout struggles with farming and stories of the world."
Full Transcript
As you near Trout's farm, a wave of magic sends golden flowers sprouting up all around Trout's field, the pretty blooms popping up closer and closer to Trout's turnips in their magically-fueled growth.


Trout: No! These fields are for turnips and only turnips!


Trout rushes over and frantically begins digging up the flowers, trying to uproot them faster than they can grow.

  • a) Wait for him to finish.
    • Trout: Oh no, oh no...
    • Trout works as quickly as he can, but there are too many flowers, and they're growing too fast. The wave of blooms overwhelms part of Trout's field before it stops, his turnips covered in little buds.
    • Trout: They're ruined... I'll have to dig these up and plant new ones.
  • b) Help him.
    • All you really have are your hands, but you pluck whatever flowers you can. Trout smiles at you gratefully, and together you keep the magical wave of floral growth away from Trout's precious field.

Trout: Sorry I couldn't say hello properly earlier. I've got an emergency going on right now: Barclay's been reshaping the forest all day, and I have to defend my turnips. I was going to ask Magdalene to tell me a story today, too... This always happens! If it isn't Barclay, it's Mycel or Glume. They send their magic out to change the forest, and it always hurts my turnips, too! They've been a bit better about it lately, so I thought it might be alright to let my farm take care of itself for once, but... It looks like I'll be standing guard again today. Again. I was really looking forward to hearing a story from Magdalene. I love stories, especially the ones about faraway places. Did you know that in some places, people don't even eat turnips?

  • a) That's amazing.
    • Trout: Isn't it? There's so much out there! I've never been outside of the forest, but I love hearing stories about people who've traveled and had adventures. Hearing about their struggles helps me forget about my own. Oh! I have an idea! I can't leave my fields today, but you can! If you have time, could you go and ask Magdalene for a story for me?
  • b) Everyone knows that.
    • Trout: Oh. Well... I didn't know! Not until Magdalene told me. Wait! I have an idea! I can't leave my fields today, but you can! If you have time, could you go and ask Magdalene for a story for me? She's very friendly, and she has all sorts of stories she heard when growing up outside the forest.
  • c) What do they eat, then?
    • Trout: I don't know! Maybe t... tu.... No, not turnips... Tur... nips? I can't think of anything other than turnips, but there's got to be something. Oh! I have an idea! I can't leave my fields today, but you can! If you have time, could you go and ask Magdalene for a story for me?

Trout: She's very friendly, and she has all sorts of stories she heard when growing up outside the forest.

  • a) I'll go right away.
  • b) I can't right now.
    • Trout: I guess you're busy... We all have our own work to do. Good luck with what your work! I'll need some luck with mine.
    • I'll be back later.
    • Trout is pacing nervously around his field, so intent on protecting his turnips that he doesn't even notice you.
    • Trout: Are you done with your work already? Do you think you might have time... No, I shouldn't push!
    • a) I have time to bring you a story from Magdalene now!
    • b) Not yet.

Trout: Thank you so much! I've been looking forward to getting a story for days - no, weeks! Please come back quickly. I'll be waiting right here!

You should probably go find Magdalene now.

  • Go visit Magdalene.

Magdalene is surrounded by glowing sprites, all speaking to her in a secret language you cannot quite understand. She listens to them all in turn. Only when they fall quiet does she nod a greeting at you.


Magdalene: You look like a world hopper on a mission. How can I help you today?

  • a) Explain Trout's predicament.
    • Magdalene: It's been hard for him ever since the witches started up their argument. He used to come ask for stories all the time, and seeing him so happy really brightened up my day. Thinking of Trout reminds me of a little story I think you and he might enjoy... but I have to take care of business first. You see, word has spread about my lanterns, and though I'm very happy about that, so many sprites want to travel now that I'm running out of lanterns.
  • b) Ask for a story.
    • Magdalene: It seems that my stories are becoming popular. That nice young farmer who lives at the edge of the forest always comes to ask for stories too, though I haven't seen him in a while. Well, I do love telling stories, but I have to take care of business first. You see, word has spread about my lanterns, and though I'm very happy about that, so many sprites want to travel now that I'm running out of lanterns.

Magdalene: I'd hate to disappoint that child... Could you help me find some materials so I can make enough lanterns for everybody? Three things should be enough.

Go find material items for Magdalene.

  • a) I'll be back with the materials!
  • b) Let me check if I have the right items...

Magdalene: Thank you. I should have time for a story, now. How did it go again? Ah, I think I have it. In a little village down the road from here, but not very far, there once lived a small sprout who spent their days taking care of their very best friend's cherry orchard. They and their friend had lived together ever since the sprout was barely a tiny little bud. Every morning, they watered the trees together, and every afternoon, the sprout took care of the orchard as their friend made delicious jams and pies to sell at the marketplace. One day, as the sprout was fertilizing one of the cherry trees to make it grow big and strong, they heard a wild animal's growl from the edge of the farm. Immediately, they thought about sharp claws and gnashing teeth. They shivered in fear to see the long, frightening shadow the monster cast on the ground. As scared as they were, though, when the monster growled, they ran towards it, not away. Do you know why?

  • a) Because they needed to protect their friend. +5 Honour
  • b) Because they had to find out what was going on. +5 Comprehension
  • c) Because they were born to take care of the orchard. +5 Charm
  • d) Because they couldn’t let their fear control them. +5 Tenacity

Magdalene: Yes, exactly. They were so scared they shook, but they went to meet the monster anyway. 'I won't let you hurt the orchard!' they cried, blocking the orchard gate with their body. The monster was huge, with big dark eyes and thick white fur. It lowered its head to look at the little sprite, and though they'd promised to be brave, they couldn't help but close their eyes for just a second. The monster sniffed at them, looming closer and closer... And then it licked their face, and sat back on its haunches, wagging its tail. It turns out that it wasn't a monster at all, but a stray dog who just needed a home. The sprout brought the dog back home to their farmer friend, and they all lived in the orchard together for the rest of their happy days. I hoped you liked listening to that story as much as I liked telling it. I think that's about all the time I have for a break, but please come visit again if you ever want to hear another.


You should probably go bring the story back to Trout now.

  • Go back to Trout.

Trout: No! Not again!


You hear Trout before you can even see him, though evidence of Barclay’s magic is scattered all over the farm. Even as you walk down the path, a beam of otherworldly light strikes the farm, turning an entire patch of turnips a lovely goldenrod color instead of their usual green.


Trout: No! I can’t eat yellow turnips! What if they turn me yellow, too? Trouts should be green!

  • a) Wait for him to finish first.
    • On the lookout for another beam of light, shower of sparkles or any other signifier of magical phenomena, Trout paces the farm. Nothing happens, though, and he slowly relaxes, his pacing slowing down.
    • a) Wait to see if anything else happens.
      • After a little while, a giant rabbit in a slightly lopsided lacy cape noses its way out of the forest and onto Trout's farm, finally sitting down and arranging themselves into a loaf shape at the edge of the field.
    • b) Try to tell Trout the story now.
      • Trout: Oh, yes! I'm so excited!
      • You begin Magdalene's tale, but halfway into the first sentence a giant rabbit in a slightly lopsided lacy cape noses its way out of the forest and onto Trout's farm. They sit down and arrange themselves into a loaf shape at the edge of the fields.
  • b) Tell Trout his story.

Trout: Get away! That's where my second planting's going! I don't care how cute you are - er, how cute Barclay thinks you are, I mean. You can't live here!


Trout begins to shoo the rabbit away, something he accomplishes mostly by shouting a lot and waving his little arms.


Trout: I could have sworn that rabbit used to be small! What did Barclay do to it this time? I'm not going to be able to focus unless Barclay stops transforming the forest. Even the flowers are a little unsettling... I don't know what it is about them. Could you go talk to him and see if he'll at least leave my farm alone?

You should probably go talk to Barclay now.

  • Go talk to Barclay.

Barclay: Are you here because of my redecorating? If the other witches have complained to you, they don't have a leg to stand on! I specifically made certain my magic wouldn't get near any of their creepy domains.

  • a) Tell him that you're not here for another witch.
    • Barclay: I see... who, then? I don't think Irin or Magdalene care about anything but sprites, and I even made sure to design cute little alcoves for the sprites to live in.
    • a) I just came to see you.
      • Barclay: O-oh! Well... here I am. I wasn't expecting visitors, today, so it's a little messy around here...
      • a) Keep silent.
        • Barclay: I've been experimenting a little with just changing the colors of things. I have to say, those awful mushrooms look a lot better when they're a nice magenta instead of horrid blue.
        • a) Keep silent.
          • Barclay: And, um... Stop just looking at me like that! I can tell you've got something to say!
          • Mention Trout.
          • Barclay: Aha! I knew it! You didn't come here just to see me after all... Well? What does he want?
          • He doesn't like it.
        • b) Mention Trout.
          • Barclay: Aha! I knew it! You didn't come here just to see me after all... Well? What does he want?
          • He doesn't like it.
      • b) Mention Trout.
        • Barclay: Aha! I knew it! You didn't come here just to see me after all... Well? What does he want?
        • He doesn't like it.
    • b) Mention Trout.
  • b) Tell him you're here for Trout.
    • Barclay: Who? Oh, the farmer who's always in a bad mood! I certainly hope my magic has brightened up his gloomy day a little.
    • a) It's not like he dislikes it, but...
    • b) He doesn't like it.

You explain the situation to Barclay, who huffs in offense, crossing his arms.


Barclay: What's so good about turnips, anyway? They're not ugly like the mushrooms and vines Glume and Mycel love so much, but they're not cute, either. They're sort of just plain and boring. I don't see the appeal, but maybe I could be persuaded. If you bring me the prettiest turnip you can find, I'll judge for myself. You can tie a bow on it, carve it into a pretty shape, whatever, as long as its, er... turnip-ness stays the same.

You should go find a pretty turnip for Barclay now.

  • a) I'll be back with a turnip of some sort.
    • Barclay: Looks like you haven't found a pretty turnip yet. I told you they were boring!
    • a) Give Barclay a Plump Turnip.
    • b) Give Barclay a Misshapen Turnip.
    • c) Show Barclay your active Turnipling
    • d) I haven't given up yet! I'll be back.
  • b) Give Barclay a Plump Turnip.
    • Barclay: Hmm... no matter how I look at it, it's still a turnip. I can't really see any charming points.
    • a) It's very... round?
    • b) It's very tasty!
      • Barclay: Really? Let me try.
      • Barclay takes a generous bit out for the turnip. His face screws up in disgust, and he spits it back out again.
      • Barclay: Blech! That's horrible! O-oh, wait... You must have meant that they're tasty after they've been cooked. Well, I don't like it raw, b-but maybe it would make a good soup base? Since you asked nicely, I suppose I can stick to just changing the turnip colors for now. Making this a nice robin's egg blue doesn't completely fit my aesthetic, but at least it doesn't clash. I think that's a good compromise. A hero listens to the needs of the people! If he gives it some time, I'm sure Trout will grow to like the new colors better.
    • c) It's very nutritious!
      • Barclay: I suppose. Sprouts do need to grow, don't they? I guess I'm convinced! Even though I don't think Trout has very good taste, I'll leave his farm alone. If he sprinkles this sand in around his farm, it'll keep my magic away from his turnips for the rest of the day.
  • c) Give Barclay a Misshapen Turnip.
    • Barclay: This is the prettiest turnip you could find? But it's so ugly! That poor farmer... he's probably lived with it for so long that he can't tell what's ugly and what's cute anymore. Clearly, I can't stop changing the forest now. I have to save Trout from a lifetime of deprivation! Maybe if I turned them all to pretty yellow flowers...
    • Barclay mutters to himself, lost in thought. You should probably tell Trout what's happened.
    • Go back to Trout with the bad news.
  • d) Show Barclay your active Turnipling
    • Barclay: Oh! They're beautiful. I see now... I thought turnips were ugly because they were stubby and squat, but this little friend is stubby in a cute way. Maybe this is what turnips look like to him. I-I guess you've convinced me! Even though I don't think Trout has very good taste, I'll leave his farm alone. If he sprinkles this sand in around his farm, it'll keep my magic away from his turnips for the rest of the day.

  • (Convinced Barclay) Return to Trout triumphantly.
    • Barclay: And... you said he likes stories, right? That's why he's so upset this time? Well... Here! He can borrow this for a little while!
    • Along with a little bottle full of rose-colored sand, Barclay hands you a book: the title reads The Chronicles of Sir Astor. Though it's old, the book is well cared for, with barely any creases on the spine.
    • Barclay: H-he doesn't have to read it, and it may not be the kind of story he likes, and he doesn't have to talk to me about it afterwards or anything... If he wants to, though, that's okay! Anyway! Go give him his story, I'm busy here!
    • You should probably go back to Trout now.
    • You tell Trout about your conversation with Barclay and hand him Barclay's gifts. His usual gloomy face brightens up completely.
    • Trout: I still don't like what the witches have done to the forest, but Barclay might not be completely unreasonable. He even lent me that book! Though there are a lot of really hard words in it... I'll have to study really hard to read the whole thing. I might even have time to read it now that Barclay's agreed to calm down a little.
    • Trout: So, well, if you have time for a story, let's hear it now.
  • (Half Convinced Barclay) Return to Trout.
    • Barclay: And... you said he likes stories, right? That's why he's so upset this time? Well... Here! He can borrow this for a little while!
    • Along with a little bottle full of rose-colored sand, Barclay hands you a book: the title reads The Chronicles of Sir Astor. Though it's old, the book is well cared for, with barely any creases on the spine.
    • Barclay: H-he doesn't have to read it, and it may not be the kind of story he likes, and he doesn't have to talk to me about it afterwards or anything... If he wants to, though, that's okay! Anyway! Go give him his story, I'm busy here!
    • You should probably go back to Trout now.
    • You tell Trout about your conversation with Barclay and hand him Barclay's gift. He looks a little thoughtful.
    • Trout: I guess blue and purple turnips aren't so bad, even though I think green is a perfectly good color. Turnips ought to be green! I'm still worried about them making me turn a funny color, but at least my turnips will be fine. And now I can read the stories in this book, too! Though there are a lot of really hard words in it... It'll take me a while to read the whole thing.
    • Trout: So, well, if you have time for a story, let's hear it now.
  • (Did not convince Barclay) Return to Trout to tell him the bad news.
    • You tell Trout about your conversation with Barclay, and watch his face fall.
    • Trout: At least you tried, and I can't say I could have done any better. Barclay has to finish changing the forest some time... Will you wait with me?
    • You pitch in to help Trout defend his farm. As the sun goes down, Barclay's magic slows and eventually stops.
    • Trout: Maybe he's gone to eat dinner. It's now or never for a story. Tell me, quickly!

The two of you sit down right in the fields as you begin your tale. At this point, you don't remember the exact words Magdalene used: the story you tell is almost completely yours. Trout gives you his full attention, his eyes wide. He gasps when the cherry orchard sprout encounters the beast, and sighs in relief when the scary monster turns out to have been a friendly dog all along.


Trout: That was a good story... It was even about a sprout who took care of their farm, just like me! A lot of my family members moved away down the road, so they might even be a relative.


Trout sighs with happiness and leans back onto the field.


Trout: In return, why don't I tell you a story? Or, well, let's tell a story together. I'm still not very good at making things up yet. I'll start: Once upon a time, there was a little sprout named, um...


He looks at you expectantly. It looks like you're supposed to fill in the blanks.

  • a) Steven.
    • Trout: Very creative name for a sprout!
  • b) Roundabout.
    • Trout: That's a good name.
  • c) Pout.
    • Trout: That's a good name.
  • d) Trout.
    • Trout: Oh! Is this a story about me? I never thought I'd be in a story...

Trout: The sprout loved the farm very much and worked hard every day, but sometimes bad things happened, like...

  • a) Emotional struggles with fear and self-doubt.
    • Trout: Oh, a realistic story! What comes next? Hmm.
  • b) Witches interfering with the forest.
    • Trout: Oh, a realistic story! What comes next? Hmm.
  • c) Monsters attacking.
    • Trout: Right! That's a little scary and a little exciting: perfect for a story. What should come next? Hmm...

Trout: The sprout struggled against their difficulties, and sometimes succeeded and sometimes failed, which is just how life goes sometimes. Especially when you're a turnip farmer. Because of the sprout's hard work, the turnip harvest was mostly okay that year, even though it wasn't perfect. That was alright, though, because no turnip harvest is ever really perfect. The next harvest was also mostly okay, and the one after that, and in the end...

  • a) Life went on long after the sprout and the harvest were gone.
  • b) Everything was mostly okay, just like the turnips.
  • c) They all lived happily ever after.

Trout: The end.


Trout yawns, and when you glance over at them you see that they're only barely staying awake.


Trout: I think... this is a bedtime story. Thanks for the story, and for talking to Barclay. It's not much, but... here. Help yourself to some of my stuff. I have to go to sleep now, but come visit me again sometime, and we can tell another story together.

  • Tuck Trout in for sleep and leave the turnip glade.
Rewards: Trout's Tuber Cake, 1500 Potatoes, +3 Affection with Trout

​​​​​​Trout tries to stop Barclay's yellow flowers from overgrowing his turnip field. He wants you to ask Magdalene for a story to make him feel better.

Trout tries to get rid of the flowers.

  • a) Help him.
  • b) Wait for him to finish.

Did you know there are people who don't eat turnips?

  • a) That's amazing.
  • b) Everyone knows that.
  • c) What do they eat, then?

Trout asks you to go ask Magdalene for a story.

  • a) Explain Trout's predicament.
  • b) Ask for a story.

Magdalene asks you to give her some materials for her lanterns before she helps you.

Possible items: Not Wizard Keys, Lilia's Gauntlets, Magdalene's Apprentice Lamp, Essence Jug, Fantastical Bells, Stoic Tiara, Ornate Lantern, Calbet's Red Armor, Glume's Orange Vine Shoes, Magdalene's Dim Apprentice Lamp, Magdalene's Pixie Apprentice Lamp, Mycel's White Jewel Staff.

She tells a story about a sprout protecting their orchard from a monster. Why did the sprout run toward the monster?

  • a) Because they needed to protect their friend. Honour.+5
  • b) Because they wanted to find out what was going on. Comprehension.+5
  • c) Because they were born to take care of the orchard. Charm.+5
  • d) Because they couldn't let fear control them. Tenacity.+5

She finishes the story. You return to Trout to tell the story. He voices his anger over Barclay turning his turnips yellow.

  • a) Wait for him to finish first.
    • a) Wait to see if anything else happens.
    • b) Try to tell Trout the story.
  • b) Tell Trout the story.

Trout asks you to talk to Barclay.

  • a) Not here for another Witch.
    • a) I just came to see you.
      • a) Keep silent.
      • b) Mention Trout.
    • b) Mention Trout.
  • b) I'm here for Trout.
    • a) It's not that he dislikes it but...
    • b) He doesn't like it.

Show Barclay a turnip to convince him.

  • a) Show Barclay a Plump Turnip.
    • What would convince Barclay that turnips are a good thing?
      • a) It's very... round? (?)
      • b) It's very tasty! (this convinces him)
        • You return to Trout.
      • c) It's very nutritious! (this greatly convinces him)
        • You return to Trout triumphantly.
  • b) Show Barclay a Misshapen Turnip.
    • Barclay says it's ugly and decides to "help" Trout by turning his turnips into pretty flowers.
    • You return to Trout to tell him the bad news.
  • c) Show Barclay your Turnipling.
    • Barclay says they're beautiful and give you sand for Trout to keep his flowers away along with a book.
    • You return to Trout triumphantly.

You tell Trout the story from Magdalene and then help him to make one up.

What's the main character's name?

  • a) Steven
  • b) Roundabout
  • c) Pout
  • d) Trout

What's the story about?

  • a) Emotional struggles with fear and self doubt.
  • b) Witches interfering with the forest.
  • c) Monsters attacking.

How does the story end?

  • a) Life went on long after the sprout and harvest were gone.
  • b) Everything was mostly okay, just like the turnips.
  • c) They all lived happily ever after.

Trout thanks you for the story and for talking to Barclay.

Rewards
Like
3 Affection with Trout
Potato currency
1500 Potatoes
Trouts-tuber-cake
Trout's Tuber Cake


Trout: The Mystery of Trout[]

Quest Information
Quest Giver Trout
Prerequisites 500 Affection
Description "Trout worries over his longevity."
Full Transcript
Trout always takes careful care of his turnips, and today is no exception. He's watering them when you visit him on the farm and looking through his field for weeds.

Trout: Oh, hello! You're back again. I'd offer you a turnip, but I don't have very many left, so I can't. I remember the first time I bit into a big, juicy turnip fresh from my own farm... it tasted like springtime, but a little more nutritious. The other sprouts helped me grow that one. That was before the witches came and they all moved away, one by one. Back then, the forest was surrounded by turnip fields as far as the eye could see. I miss them a lot.

  • a) Why didn't you go with them?
    • Trout: The forest may be all messed up from the witches' magic, but it's still my home. I had to take care of the turnips I'd already planted, and I didn't want to give up on my farm. It's been a while since then. Don't be so surprised. I'm older than I look, you know!
  • b) Have you talked to them since?
    • Trout: No, not really. It's hard for a sprout to leave their farm, unless it's to move the whole thing, so they haven't come back to visit. Not a lot of travelers come y the forest, so I haven't had anyone to take a message, either. Besides, I wouldn't even know where to find them. They could have settled anywhere. It's been a while since then. Don't be so surprised. I'm older than I look, you know!
  • c) Did you get along while they were here?
    • Trout: We were a family. We helped each other when harvest time came, we sang and told stories at night when all our work was done... I hope they're still doing the same thing, wherever they are. It's been a while since I've seen them. Don't be so surprised. I'm older than I look, you know!

Trout: Actually, the fact that I've lived this long is a little strange for a sprout. Most of them are old after just a few summers, but I still feel young and sprightly, even though I've been alive for...

Trout counts under his breath, but quickly gives up once he gets to double digits.

Trout: Months and months. At least ten! I wonder why I've lived so long.

  • a) Maybe it's because of the witches' magic.
  • b) Maybe it's because you eat a lot of turnips.
    • Trout: No, that can't be it...
  • c) Maybe you're not a sprout.
    • Trout: How could that be? I'm sure the other sprouts would have told me if I was something different. Unless... what if I changed after they left? If the witches' magic turned me into something else, there'd have been nobody here to let me know.

Trout: Oh, no, what if all that magic changed me and I never noticed? There could have been mushrooms growing from the back of my head this whole time without me knowing! Wait, let me check...

Trout tries his best to feel the back of his head, letting out a sigh of relief when he doesn't find any mushrooms.

Trout: It's okay. I'm fine. I just have to try to not worry about being some kind of magical mutant.

Trout takes a deep breath, then several more, his originally slow, soothing inhales speeding up until he's almost hyperventilating.

Trout: That's not working... It might be impossible for me to not worry about things. Oh, I'm not going to be able to focus on my farm... Do you think you could come with me to ask one of the witches if I'm some kind of magical mutant monster? I'm still not ready to talk to them on my own, even if Barclay did lend me that book last time.

  • a) Sure.
    • Trout: Good! Follow me. Let's go talk to Barclay.
    • Follow Trout to Barclay's part of the forest.
  • b) Maybe some other time.
    • Trout: There's no rush. I'll just try to focus on my crops and not think too hard about it.
      • Leave.
        • You return to find Trout pacing around in front of his fields, worrying profusely.
        • Trout: What if I'm a ghost? What if I actually did starve to death and the witches' magic brought me back to life, so now I'm one of the undead? Oh, no... World-hopper! Are you here to come see Barclay with me? I'd go by myself, but... To be completely honest, I don't want to. All of those magical flowers worry me, even more than usual!
          • a) Agree and follow Trout to Barclay's part of the forest.
          • b) Promise to return later.

(If you return to Trout)

You return to Trout's fields but he's nowhere to be found... It takes you a moment, but you vaguely remember that you agreed to go with him to Barclay's part of the forest. You better hurry back to him, he's probably a nervous wreck being left alone with one of the witches!

  • Make your way to Barclay's house.


Can Barclay Help Trout?

"Ask Barclay to help uncover Trout's mystery."

It takes a while to reach Barclay's meadow, Trout is small and carefully climbs over tree roots and under branches, slowing the both of you down. Finally you arrive at the flowery clearing outside of Barclay's brick house. Trout presents Barclay with the book as he asks for assistance. He's been carefully avoiding brushing up against any of the yellow flowers that fill Barclay's meadow, but luckily Barclay hasn't noticed.

Trout: Since I had to return your book anyway, I thought I'd ask if you knew whether or not I've been turned into something else from a witch's magic.

Barclay: You finished the book! It's actually a series, you know. Sir Astor has tons of adventures, and then there's the spinoff with his adopted daughter, though that one isn't as good. I mean... ahem.

Barclay calms his excitement, adopting a somewhat mystical, serious expression instead.

Barclay: There is a way to see if you've been changed by our magic. I can help you... for a price.

Trout: Oh... I'm just a simple farmer, and I don't have very many things. Y-you're not going to ask for my firstborn child, are you? Or my nose or legs or something. I like my nose, and I won't let you cut it off even for answers!

Barclay: Gross! No! Why would I want your nose? It doesn't even fit my aesthetic. No, I was thinking more like... you clearing up some of Mycel and Glume's mushrooms and vines. Five times or so should be enough. I'd do it myself, but then I'd have to touch those disgusting squishy mushrooms.

Play 3's Forest Cleanup 5 times.

  • We'll be back.

Barclay: You're back? Are you two ready to clear up the other witch plants for me?


Play 3's Forest Cleanup 5 times.

  • a) We did it! (Played Game 5/5 Times)
  • b) Maybe Later.

Barclay: Good! That'll show them. Now, for my part of the bargain...

Barclay hands Trout a wand that looks like a flowering branch, and places a vase in front of them both.

Barclay: If you were transformed by any of our magic, there should be enough left in you for you to do spells. Here, try levitating the vase: just say 'into the air!'

Trout's entire face furrows in concentration, as he points the wand at the vase with both hands.

Trout: Into the air!

The vase does not move. Trout lets out a sigh of relief.

Trout: It looks like I'm just an ordinary sprout after all!

Barclay: Magic is harder than it looks. Even an easy spell like that one takes a lot of skill. Let me show you how it's done.

Barclay strikes a flashy pose, giving the wand a dramatic wave.

Barclay: Into the air!

The vase stays stubbornly still.

Barclay: I-it's not doing anything... ah... Magic is harder than it looks!

Barclay avoids your gaze, awkwardly staring at the floor instead. He looks like he might say something more, but whatever it is is interrupted by the vase rising a little bit into the air and then thumping back down.

Barclay: A delayed reaction... it could have been either of us. Though it was most likely me, considering that I'm a trained witch and you're... you're a little plant thing. If we want to find out for sure, though, I have another idea. First you'll need to bring me one of Buli's Magic Pots, any colour will do!

  • a) I have a magic pot for you!
  • b) I'll be back...
    • Barclay: So, are you back with one of Buli's Magic Pots?
    • a) I got one!
    • b) Not yet.

Barclay: Excellent work! The next item we need for my clever idea is a Not a Wizard Wand in any colour!

  • a) I have one right here!
  • b) I'll be back with one.
    • Barclay: It's you guys, are you back with the Not a Wizard Wand in any colour?
    • a) I have one now!
    • b) Not quite yet!

Barclay: Amazing! Great work so far. The last thing we need is one of Trout's Sparks in any colour. Can you get it?

  • a) I already have it!
  • b) I'll get it...
    • Barclay: You're back, did you get one of Trout's Sparks in any colour yet?
    • a) I got it!
    • b) Not yet.

Barclay: Bravo! A truly heroic feat. Let's get started now.

Barclay fetches a large basin of water and sets it down on a tree stump. He pours the blue liquid from the Magic pot in which causes the water to become opaque and glow faintly. He sets the Spark into the basin as well. A wave of the Farmhand's wand later, and a handful of scattered yellow flowers emerge from beneath the surface and float in a circle in the basin.

Barclay: There we go! If you ask a question to the water, we'll be able to scry for whatever you've asked. Just make sure you're specific. Otherwise if you ask something like 'I want to see my future' you might only scry two hours ahead and see yourself eating lunch. N-not that I've had that happen to me or anything.

Trout: That wouldn't be good. I already know what I'm going to have for lunch today: turnips!

Barclay: That sounds disgusting, but alright. Just go ask the question.

Trout: Something specific... it has to be the perfect question... Ah....

You can see Trout becoming nervous again, his hand drumming against his leg in a jittery rhythm. He looks at you with a helpless expression on his face.

  • a) Ask why you're different from your family.
    • Trout has to stand on his tiptoes in order to look over the scrying basin, but he manages to whisper his question into the water without falling in. The water ripples, and when it calms, you see a younger, even smaller Trout trying to learn how to play an instrument with some other sprout children. Most of them, including Trout, only manage to produce enthusiastic noise. But one actually picks out something that's almost a melody.
    • Trout: Oh, that's Cousin Acorn. She was a natural lute player!
    • The water ripples again, changing to a scene of different sprouts playing a game that involves stacking turnips. Trout's stack only gets up to four, but another sprout has stacked fifteen.
    • Trout: Turnip Tower! Uncle Root was always the best at that game.
    • Finally, the basin shows you an entire caravan of sprouts departing down a winding path, waving Trout a sad goodbye.
    • Barclay: Nothing about magic there.
    • Trout: No... but maybe what the scrying was trying to tell me was that every one of the sprouts was different, so it doesn't matter if I'm a little different too. It's just like what Sir Astor told the prince when he discovered the part-dragon part of the royal bloodline: what matters isn't what you are, but who you are.
    • Barclay: Exactly! That was one of my favorite scenes. Sir Astor's speech was so eloquent, and when the prince shed a single tear, I... I cried too!
  • b) Ask if the witches' magic has changed you.
    • Trout has to stand on his tiptoes in order to look over the scrying basin, but he manages to whisper his question into the water without falling in. The water ripples, and when it calms, you see Trout alone in a valley of empty fields, much more than there are on his farm today.
    • Trout: That's what I looked like right after everyone else left. They returned all the buildings to the earth, but things hadn't grown over them yet.
    • The seasons change, and Trout is now trying to keep a wave of encroaching vines from uprooting all the turnips in the field. He hacks at them with his rake, but one vine snakes cleverly under his feet and trips him up. You watch time pass as Trout grows. He starts out inept, barely able to save a single turnip from the weakest of magical attacks, but as you watch, he manages to carve out a space for himself and his farm amid the chaos of the forest. The scrying ends when it catches up to the present, showing you leaving Trout's farm with him earlier in the day.
    • Trout: I guess I am stronger now. I've grown since the other sprouts went away, just like Sir Astor's squire Hildy grew from a merchant brat who couldn't fight to merchant brat who could. I still hate what all that magic has done to the forest and my poor turnips, but I'm more prepared to face it than I've ever been.
    • Barclay looks more than a little awkward, uncomfortable enough to avoid meeting you or Trout's eyes.
    • Barclay: I-it's been hard for you, hasn't it?
    • Trout: Not as hard as it was for Hildy and Sir Astor. They had to fight a giant snake.
    • Barclay: Right! That part was so suspenseful! When Sir Astor collapsed, I honestly thought he was about to die! You know, I actually have the second Sir Astor book.
  • c) Give him an encouraging smile, but make him figure it out by himself.
    • Trout returns your smile, a little weakly, then redoubles his efforts, thinking out loud.
    • Trout: Ah... um... Maybe if the problem is looking further into the future, I should say exactly how long?
    • This time he looks to Barclay for reassurance.
    • Barclay: Oh, I can't believe I hadn't thought of - I mean, it's a bit of a simple solution, but it might work.
    • Emboldened by your confidence in him, Trout steps up to the basin and makes his request.
    • Trout: I want to see what I'll be doing in three years!
    • The water ripples as the scrying begins, showing a row of turnips on Trout's farm. As you watch, Trout walks into view. He doesn't look very different. Maybe a little taller, but you can't really tell.Trout begins to harvest his turnips with practiced efficiency, one small, runty turnip after another. When he pulls the last turnip out of the ground, though, it is plump and healthy. You watch as Trout begins to cry tears of joy, cradling the normal, non-misshapen turnip to his chest like a child.
    • Barclay: H-hey... Stop crying! I mean it! You'll be fine, okay?
    • Barclay's panicked voice distracts you from the scrying. He's looking helplessly at the real Trout, who's burst into tears of his own.
    • Barclay: If your future's that depressing, we can always change it! You don't have to live among the turnips forever.
    • Trout: No, it's okay. It's more than okay. I'm just... so happy... sniff...
    • You look a little closer and see that Trout is indeed smiling, his eyes shining with hope as well as his tears.
    • Trout: A normal turnip. My farm, growing an ordinary, non-misshapen turnip! I'll wait for that turnip as long as I need to, just like the prince waiting for Sir Astor to rescue him.
    • Barclay: That's serious dedication... the prince said he'd wait until 'all that is left of me is bone, and the flowers we planted that day have withered into dust'. Would you really wait that long for your turnip?
    • Trout: Of course I would! I'd wait forever if I had to.

Barclay: You know, I actually have the second Sir Astor book.

He looks at the two of you expectantly.

  • a) Ask if you and Trout can borrow the book.
  • b) Nudge Trout.
    • Trout: Hmm? Oh! It must be very nice to have the whole series. I wish I could read the rest.
  • c) Look at him in silence.
    • Barclay becomes more and more uncomfortable as the silence drags on, squirming a little as you both stare at him.
    • Barclay: I was just going to say...

Barclay: If you ask really nicely, I guess you can read it.

Trout: Can I? I'll take good care of it, I promise! I'll treat your book like it was my own prized turnip, except without eating it like I would eat a turnip.

Barclay: You'd better not eat it. This is a first edition!

Barclay hands over the book anyway, and Trout accepts it with a smile, hugging the book to his chest.

Trout: Thank you for the book, and for helping me try to figure things out too. I feel a lot better now.

Barclay: Really? But we never got an answer. You still don't know if you've been transformed by magic or not.

Trout: I am still worried about it. I'm always worried about a lot of things. But... seeing myself in the scrying reminded me - a Trout is still a Trout, magical mutant or not. I was worried about becoming something different after the witches came and the other sprouts left, but even though I did change a little I still feel like myself.

Barclay looks a little thoughtful as you and Trout thank him and take your leave. Trout seems equally reflective on the way back to his farm.

  • Follow Trout quietly.

When you reach Trout's fields, he turns to you and asks a question, his voice quiet and a little tentative.

Trout: Do you think the other sprouts would be proud of me if they were here? Even if I have changed?

  • a) Yes.
    • Trout: I hope they are. The other sprouts always said the most important thing is to work hard and be happy. I definitely work hard, and I'm happy some of the time, so maybe I am doing pretty well.
  • b) No.
    • Trout: Oh... maybe they wouldn't be. I'll just have to work harder, then.
  • c) What do you think?
    • Trout: Hmmm... The other sprouts always said the most important thing is to work hard and be happy. I definitely work hard, and I'm happy some of the time, so maybe I am doing pretty well.

Trout: No matter how they're doing, I'm proud of them, too. Leaving the forest must have been scary, but they still went to find their own paths. As for me... my path is pretty stressful and difficult, but I'm glad I don't have to walk it alone. You're here, too. I couldn't afford to get anything from anywhere except my own house, but... here are some goodies for your help. I'm glad we're friends.

  • Thank Trout and complete the quest.
Rewards: Seedling, Trout's Pumpkin Jacket, Trout's Mr. Turnip Helmet, Trout's Totem, 5000 Potatoes, 0-3 Affection with Trout


Trout tells you about the other sprouts who used to live in the forest and how they moved away when the witches came.

  • a) Why didn't you go with them?
  • b) Have you talked to them since?
  • c) Did you get along while they were here?

Trout tells you a little about sprouts and their lifespan, wondering how he's lived for so long.

  • a) Maybe it's because of the witches' magic.
  • b) Maybe it's because you eat a lot of turnips.
  • c) Maybe you're not a sprout.

Trout realizes that it must be because of the witches' magic. He wants you to ask them about it.

  • a) Sure. (proceed)
  • b) Maybe some other time. (pause quest)

You follow Trout to Barclay's part of the forest. Barclay says you'll have to help him before he can help you.

Play 3's Forest Cleanup 5 times.

You return to Barclay after having removed some of the witches' clutter. To test whether Trout possesses any magic, he suggests Trout tries a spell. The result is indecisive. Another test will have to be made.

Bring Barclay Buli's Magic Pots (Common, Uncommon, or Alchemized).

You give the pots to Barclay. He needs another item.

Bring Barclay Not a Wizard Wand (Common, Uncommon, or Alchemized).

You give the wand to Barclay. He needs one last item.

Bring Barclay Trout's Spark (Common, Uncommon, or Alchemized).

Barclay makes a concoction that can answer any question. If not specific enough, it might tell you something useless. What should Trout ask it?

  • a) Ask why you're different from your family.
  • b) Ask if the witches' magic has changed you.
  • c) Give him an encouraging smile, but make him figure it out by himself.

Barclay says that he has the second book of the series Trout has borrowed from him.

  • a) Ask if you and Trout can borrow the book.
  • b) Nudge Trout.
  • c) Look at him in silence.

You follow Trout quietly back to his farm. He turns to you to ask you a question.

Trout: "Do you think the other sprouts would be proud of me if they were here? Even if I have changed?

  • a) Yes.
  • b) No.
  • c) What do you think?
Rewards
181-seedling
Seedling
760-trouts-pumpkin-jacket
Trout's Pumpkin Jacket
1274-trouts-mr-turnip-helmet
Trout's Mr. Turnip Helmet
1351-trouts-totem
Trout's Totem
Potatoes. 5000 Potatoes
Affection. 1-3 Affection with Trout


Irin: Irin's Remorse[]

Quest Information
Quest Giver Irin
Prerequisites Main Quest: Irin's Route / Magdalene's Route
Description "You stumble upon Irin, trying to spruce up the forest."
Full Transcript
Irin: There you are! I have a question for you. It's important.
  • a) Hello to you, too.
  • b) What is it?
  • c) Wait for Irin's question.

Irin: Do you think I seem... rude?

  • a) Maybe a little.
  • b) Only because you care about the sprites so much.
  • c) Sweats nervously.

Irin: I was afraid of that. Well - I don't care if the witches or disrespectful travelers think I'm rude. But you've never hurt the sprites, and you've helped clean up the forest. I started worrying that I was... a little harsh when we met before. And that I might be scaring off others that just want to help. I know it's no excuse, but I've just been so stressed trying to protect the forest and the sprites... I may have taken it out on you. I'm sorry.

  • a) I know you didn't mean to.
  • b) I forgive you.
  • c) It was pretty rude...

Irin: Please let me make it up to you! Though... I'm not sure what I can offer. Oh! What if I show you around the forest? I spend most of my time keeping people out - it'd be nice to show it off instead.

  • a) Sure!
  • b) I'm busy right now, maybe later.
    • Irin: Hello again. Would you be interested in a tour of the forest now? It's the least I can do to make it up to you for how I treated you when we first met.

Irin leads you through a tangle of branches and vines, careful to pull them back for you. Irin leads you through a tangle of branches and vines, careful to pull them back for you.

Irin: This is the sprites' glade. They get startled pretty easily, so try not to make any loud noises.

  • a) Nod solemnly. +1 Affection
  • b) Make a loud noise! (?)

The sprites circle above as you enter the glade, swaying and chirping in rhythm.


Irin: See how happy they are? This is what I fight so hard to protect. Places and moments like this one.


Before you have time to reply, Irin notices something and turns away.


Irin: Oh, do you see that ring of glowshrooms in the center? The sprites have been spreading far outside the Enclave for some time now, probably thanks to the witches' feud. The sprites seem to like them, but... I'm not sure what to do about them.

  • a) If they're happy, that's what matters, right?
    • Irin: It matters that they're safe too! The sprites are fragile. If anything in the forest starts to go wrong, they're the ones who suffer the most... What I want more than anything is for the sprites to be able to live happily in the forest, without fear. And... maybe outside the forest too, if that's what they want. ...But with the state of things in the world, I doubt they'll be able to leave safely anytime soon. Before we get going... would you mind doing me a favor?
  • b) Are you worried that Mycel is doing something bad to the sprites?
    • Irin: Of course! None of the witches have the good of the forest in mind. They're too focused on their own selfishness to realise how much they're hurting the sprites. ...But the sprits aren't senseless. They avoid most dangerous things, so... maybe the glowshrooms are okay. Either way, the glowshrooms make them happy. I guess for now all I can do is keep an eye on them. I: Before we get going... would you mind doing me a favour?
  • c) The glowshrooms aren't dangerous.

Irin: The sprites really miss having Plump Turnips around - it's their favorite snack. I used to buy them from Trout, but with the state of his fields lately... Well, I can't leave the forest, so I'd appreciate it if you brought one back for them.

  • a) I have a Plump Turnip with me.
  • b) Sure, I'll be right back with a Plump Turnip.
    • Irin: Did you get a Plump Turnip yet? The sprites look pretty hungry.

Irin: Thank you. I know they'll love this.


Irin sets the turnip down in the middle of the glade. The sprites bob and weave around it eagerly.


Irin: Let's get going - they're pretty shy about eating in front of people.

  • Follow Irin.

Irin leads you deeper into the forest, where the canopy is so thick it blocks out the light. Before long they stop and point to a massive, majestic oak tree. There are strange grey growths on its trunk.


Irin: This is the biggest oak in the forest. I've always tried my best to take care of it. It's been sick for a while now, and I'm not sure what's wrong. None of my remedies have worked - even the sprites seem at a loss.

  • a) The sprites take care of the forest, too?
    • Irin: It's... a little difficult to explain. The sprites and the forest help each other, in a way. The sprites thrive on the magic here, and in turn their presence keeps magical energy flowing through the forest. Just like plants need animals to spread their pollen for them to survive, the forest needs the sprites. This tree seems like it needs something more, though...
  • b) Is there anything I can do?

Irin: In your travels, have you ever come across a Golden Flower Faun? They used to be numerous here, but they've vanished like so many other creatures. They're supposed to have a soothing effect on plants. If you can find one, maybe it'll help the tree get better? I'm not sure if it'll work, but I'd like to at least try it. I can't stand doing nothing while the forest suffers...


Equip a Golden Flower Faun as your active pet in order to give it to Irin. The pet will be removed from your account and Irin will become its new owner.

  • a) Give Irin your Golden Flower Faun.
  • b) Go find a Golden Flower Faun for Irin.
    • Irin: Were you able to find a Golden Flower Faun? I'm sure it'll help this tree.

Irin: Oh - you found one! I... have to admit, I'm impressed. Thank you for taking the time to work your magic on this little one.


Irin gently sets the pet beside the ailing tree.


Irin: Get well soon, old friend. I hope this faun can help you.

The Faun ambles over carrying its vase, sets it down carefully and curls up at the base of the tree, content.

Irin: There's one more thing I wanted to show you. Come with me.

  • Follow Irin.

They lead you ever deeper into the trees until you reach a large stone ruin. It must have been majestic once, but time and nature have overtaken it. Now its crumbling walls are completely overgrown with vines, some of which are flowering. Irin stares at the ruin quietly, a wistful edge in their eyes.

  • a) Are you okay?
    • Irin: Oh - yes. I'm... I'm fine. Sorry.
  • b) Let Irin have a moment.

Irin: This used to be a gathering place of my people, the guardian sprites. It's been a long time since anyone came here. Do you see that pillar? That's where we used to hang the flower-garlands for the midsummer festival, many suns ago. My family and I would all dance in a circle around it, and the forest sprites would dance with us. Everyone was so carefree back then... It's just me now, though - I don't really have time for festivals anymore. Our duty to the forest and the sprites was always our top priority, and that hasn't changed.

  • a) Where are the other guardian sprites?
    • Irin: I... I'm not sure, to be honest. I only -
  • b) Maybe you should start a new festival.
    • Irin: A new festival...? I: Maybe... yes. With the sprites! And -
  • c) You do a great job, Irin.
    • Irin: Thank you. I'm... glad you understand how important this is to me. +2 Affection

You hear a voice calling through the trees.


Magdalene: Hello? Is someone there?


Magdalene shuffles through the trees, glancing left and right.


Magdalene: Oh, it's you! I heard voices and thought someone might be lost. But what are you doing out here all alone?


You glance around, noting that Irin seems to have disappeared.

  • a) Irin was just with me.
  • b) I... lost something?

She looks around again, almost hopefully.


Magdalene: ...Actually I was hoping Irin might be with you, so I could apologize to them. I know that they don't think very well of me, but I'm sure it's just a misunderstanding. The guardian sprites in the texts I've read were always benevolent and caring creatures, though a bit stern at times. And with the current state of the forest, they're probably quite worried about the wellbeing of the sprites.


Behind you, Irin reluctantly shuffles out of the underbrush.


Irin: Uh... hi, Magdalene.


Magdalene: Oh! Irin, I'm glad you're here! I've been meaning to ask -


Irin: No!


Magdalene: ... O-oh. Um...

  • a) Let Irin talk.
  • b) Intervene, this is too tense.

Irin: No - sorry - there I go sounding mean again. What I meant was... I don't want your apology, because I'm the one who should be sorry.


Magdalene: Oh, Irin... that's really not -


Irin: Wait - please. Just hear me out. The world-hopper isn't the only person I've been unfair to. When we first met, the sprites were already scared because of the witches, so when I saw you putting them in lanterns... ...I assumed the worst, and I refused to consider any other option. I should have listened to your side of the story first. I've been asking around about the lanterns, and... it's actually really... nice of you. You care about the sprites so much that you went through all that trouble, just for them. But all I saw was you taking them away... Just... I'm sorry. For how everything... happened. You don't have to forgive me, but -


Magdalene: Of course I forgive you, Irin! There's hardly anything to forgive. I never wanted to hurt the sprites - quite the opposite! So when you said those things, and tried to frighten me away... Well, I suspected it was just a little misunderstanding. I'm happy that we understand each other now.


Irin: Me, too. ...If you don't mind, world-hopper... I think Magdalene and I need to talk through some things. But I still owe you a story about the guardian sprites, and I promise I'll tell it to you someday. We'll lead you out of the forest, okay?

  • Follow Irin and Magdalene.

Irin and Magdalene both know the forest so well, they hardly look at the path. They walk a few paces ahead of you, murmuring quietly to each other, laughing every now and then. Their soft conversation fits in perfectly with the forest's gentle ambience. It's over too soon - you emerge onto the path where you started. Irin takes you aside, while Magdalene waits patiently behind them.


Irin: Thank you for giving me another chance. I'll do my best not to jump to conclusions in the future. I was even able to make up with Magdalene. Here, I want you to have this. It's the least I can do, to thank you for forgiving me... and teaching me things aren't always what they seem.

  • Any time!
Rewards: Irin's Gelatinous Cake, 1500 Potatoes, +3 Affection with Magdalene, +3 Affection with Irin

​​​​​​Irin: "There you are! I have a question for you. It's important."

  • a) Hello to you, too.
  • b) What is it?
  • c) Wait for Irin's question.

Irin: "Do you think I seem... rude?"

  • a) Maybe a little.
  • b) Only because you care about the sprites so much.
  • c) Sweats nervously.

Irin: "I know it's no excuse, but I've just been so stressed trying to protect the forest and the sprites... I may have taken it out on you. I'm sorry."

  • a) I know you didn't mean to.
  • b) I forgive you.
  • c) It was pretty rude...

Irin offers to show you around the forest.

Irin: "This is the sprites' glade. They get startled pretty easily, so try not to make any loud noises."

  • a) Nod solemnly. Affection.+1
  • b) Make a loud noise! (?)

Irin remarks on how the sprites seem to like glowshrooms but Irin's not sure about them.

  • a) If they're happy, that's what matters, right?
  • b) Are you worried that Mycel is doing something bad to the sprites?
  • c) The glowshrooms aren't dangerous.

Bring Irin a Plump Turnip to feed the sprites.

Irin: "This is the biggest oak in the forest. I've always tried my best to take care of it. It's been sick for a while now, and I'm not sure what's wrong. None of my remedies have worked - even the sprites seem at a loss."

  • a) The sprites take care of the forest, too?
  • b) Is there anything I can do?

Equip a Golden Flower Faun as your active pet in order to give it to Irin. The pet will be removed from your account and Irin will become its new owner.

You reach a large stone ruin. Irin stares at the ruin quietly, a wistful edge in their eyes.

  • a) Are you okay?
  • b) Let Irin have a moment.

Irin says that there used to be more guardian sprites in the forest. They would arrange festivals each year.

  • a) Where are the other guardian sprites?
  • b) Maybe you should start a new festival.
  • c) You do a great job, Irin. Affection.+3

You hear a voice calling through the trees. It's Magdalene. She wonders what you're doing there all alone.

  • a) Irin was just with me.
  • b) I... lost something?

Magdalene was hoping to talk to Irin and clear up some misunderstandings about her intentions. Irin appears and interrupts Magdalene.

  • a) Let Irin talk.
  • b) Intervene, this is too tense.

Irin apologizes to Magdalene and says they understand her better now. They talk it out.

Rewards
Like
3 Affection with Magdalene
Like
3 Affection with Irin
Potato currency
1500 Potatoes
Irins-gelatinous-cake
Irin's Gelatinous Cake
Hidden Unlocks
1-site-announcements
Side Quest: Magdalene's Marketing


Irin: Irin's Festivity[]

Quest Information
Quest Giver Irin
Prerequisites 500 Affection, Side Quest: Irin's Remorse
Description "Irin asks you for help preparing a festival for the sprites."
Full Transcript
You make your way through the forest to Irin's favorite spot, a quiet glade hidden deep within the heart of the forest. As you step out into the clearing, you notice that there seems to be no one around - just a faint, agitated fluttering sound off in the distance.
  • Investigate the sound.

You follow the noise until it becomes an audibly irritated buzzing sound. As you look around, you notice Irin pacing about amongst the trees lining the glade. They look rather agitated... They glance up as you approach, their expression quickly shifting to surprise.

Irin: You...!

  • a) Me?
  • b) Well hello to you too!
  • c) Do you need something?

Irin: This is perfect! You're always so helpful to me and the sprites, I'm sure you'd be willing to help me with this! Oh, wait - I'm sorry, I'm getting ahead of myself. Would you possibly have time to lend me a hand with something that's been bothering me lately?

  • a) Sure, how can I help?
  • b) Not right now.
    • Irin: Oh okay, please do return if you have any spare time. I could really use your help!
      • Leave
        • As you return to Irin, you find them in the same spot, pacing away. Every few seconds their wings buzz with irritation.
        • Irin: Oh, you're back! I'm still in need of some help, if you wouldn't mind lending me a hand?

Irin: Wonderful, thank you! So, it seems that the witches still have their squabbles every now and again, even though you helped to calm the forest quite a bit. The forest always becomes more of a mess when they have these run-ins with each other. It's stressful, for - for everyone in the forest, really. I've been trying to think of ways to try to help the situation, but I feel so helpless at times... Maybe if it wasn't so chaotic - if things looked a little nicer - it'd make everyone a little bit happier? I was thinking we could try to decorate the forest! But... Well, all that I'm really good at is protecting the sprites. So I was hoping that you'd help me.

  • a) Sure, let's get started!
  • b) That's a great idea, I'd love to help.

Irin's wings flit with excitement and determination at your response.

Irin: Good to hear! First, I think we'll need to clear some of the witches' clutter for our decorations to be noticeable. Let's go pick up some of the stray vines, glowshrooms, and flowers around the glade so that we can carry them out of the forest later. Meet me back here when you've collected 3 remnants of the witches, okay?

Irin wants you to collect 3 different items that contain glowshrooms, vines, or flowers from any of the 3 witches.

  • a) Okay, I'm on it.
      • Irin has started up a small pile of cleaned up glowshrooms, poisonous vines, and enchanted flowers in the middle of the glade. When they notice you approaching, they wave you over.
      • Irin: Welcome back. Have you had any luck with cleaning up the forest?
      • Irin wants you to collect 3 different items that contain glowshrooms, vines, or flowers from any of the 3 witches.
        • a) Yep, here's what I cleaned up today! +200 Potatoes
        • I'm still working on it...
      • b) Show Irin what you collected. +200 Potatoes

As you place down your contribution to the cleanup pile, Irin gazes scrutinizingly at the glade.

Irin: Yeah, this looks much cleaner than before! Oh, right - I found these lying around while I tidied things up. Why don't you take them? I really think that is going to work. I already feel much better about everything!

  • a) What's next?
  • b) Are you sure this is going to work? -3 Affection
    • Irin's wings start to buzz with agitation again.
    • Irin: What? You're not having second thoughts about helping, are you?
      • a) No, I still want to help!
      • b) Sorry, it just seems like a daunting task...
        • Irin: Oh... I probably shouldn't have gotten upset so quickly, I'm sorry. I know that you're probably concerned, everyone in the forest is. But we have to stay optimistic, the sprites are depending on us! Come on now, let's get started with the decorating.
          • Accept Irin's apology and continue on.

Irin: So, let's see here... What's the best way to make the forest look cozier somehow? Oh! I've seen some people do this, but when there are celebrations or festivals they collect colourful shiny things and hang them about. Do you think that would make the forest more festive and inviting for the sprites? Maybe we could place some around the glade... hmm. What do you think, could you bring me some colourful decorations? I always thought the things some people wear are quite flashy, maybe you could get some from their shops.

Irin seems to think clothing is decoration, but you're not going to argue.

Try collecting 3 different things out of the following: any color of Trout's Sparks, Not a Wizard Robe Drapings, or Buli's Magic Pots.

  • a) I actually have some things for you right now!
  • b) Okay, I can do that!
    • Irin: Welcome back, world-hopper! Were you able to get some nice decorations for us to put up?
      • a) Yes, I brought some neat stuff that I think you'll like!
      • b) I'm still working on it...

Irin: Alright, nice work. So we have the decorations now... but where should we put them?

Irin begins to pace again, wings whirring every so often.

Irin: They'd probably look nice if we hung them from the tree branches... but maybe they'd look nicer along the path? I just don't know what would look best. What do you think, world-hopper?

  • a) Let's hang them in the trees.
    • Irin: Good thinking! The sprites do spend most of their time hovering. I knew you were the right person to ask for help!
  • b) Let's set them alongside the path.
    • Irin: Good idea! The sprites will probably like seeing the decorations below them while they're flying around. I knew you were the right person to ask for help!

Irin: Here, let me just...

Irin piles the decorations into their arms, flitting up to bough level / stomping down the road a little ways. They fidget and fuss for several long minutes, adjusting the drapings by minute amounts, murmuring to themselves.

  • a) Ask if they need any help. -5 Affection
  • b) Wait for them to finish decorating.

As Irin finally finishes placing the last of the decorations, they sigh heavily, crossing their arms.

Irin: There's one more thing we need, but it might seem a little odd. Could... would you ask Magdalene for some of her empty lanterns?

  • a) What for?
  • b) Why lanterns?
  • c) ...What do you intend to do with empty lanterns?

Irin: I... I still don't really understand it, but some of the sprites do seem to like them. And they are quite pretty... I just thought that maybe, if I hung some around the forest, not as many sprites would want to leave...

  • Are you sad that the sprites are leaving?

Irin: ...I don't like lying to you. Yes, that's what this is about. It's been really hard for me, hearing that they want to leave the forest. I know it's their choice, but... it must be because I'm letting them down somehow. I mean, it's just me left - there aren't any other guardians in the forest anymore. I'm doing my best, but I don't always know what to do... And who knows how long the witches will continue their rotten feud? What if it goes on so long that all of the sprites either leave or disappear? Will... will I just be alone forever?

  • a) If they really want to leave, there's nothing you can do. (?)
  • b) I'm sure the witches won't fight forever.
    • Irin: They don't need to fight forever, just long enough that all of the forest's magic disappears. Then the sprites will either perish or be forced to leave the forest! And then I'll end up completely alone.
  • c) The sprites aren't your only friends. +5 Affection
    • Irin: I... I suppose that's true. I have you, at least. Don't I? It's just... your kind don't live very long compared to guardians. Soon you'll be gone too, almost just as quickly as you arrived... at least, that's how it feels to me. But the sprites are long-lived beings, provided that there's enough magic to sustain them. I was just hoping... that they'd want to stay here with me, so I wouldn't end up completely alone.

Irin: The last guardian of the forest... with no one left to guard.

  • a) I'm sorry, that must be hard.
    • Irin's expression slowly softens. It seems as though they really appreciated your words.
  • b) That's completely understandable.

Irin: It's... kind of nice to talk to someone about all this for once. I'm still not used to being on my own, even after all this time. There used to be so many more of us... But since I'm the only guardian sprite bound to the forest now, I have to keep the sprites safe. It's my duty. Nothing matters more than that!

  • Ask them about the guardian sprites.

Irin: You... really want to know? It's been a very long time since anyone's asked me about my kind. . . . Let's sit for a while, okay? And I'll tell you about them.

  • Sit beside Irin and listen to their story.

Irin: Well, before your kind started arriving in this world, magic was... different. It was harder to tap into, and difficult to wield. But not for my people, the guardian sprites. We were once trees and giant plants, using our magic energy to protect our homes. At some point we stopped being plants, and started being... like me. Speaking with more than our roots, and walking around. We knew that it was our sacred duty to protect the land and keep balance in the world. That was a very long time ago though. My family is gone now - I don't even know if there are any other guardians left. But I still remember living and working with them - everyone existed together in perfect harmony.

  • Did you have any siblings?

Irin: Oh yes, I had siblings. I don't know where they've gone, or if they'll ever come back though... As the world grew more harmonious, they seemed to just... vanish. You're probably wondering why, but I don't really know why. At this point, I can barely even remember the boughs and bark of my siblings. But I've never forgotten them entirely. And I still remember the times we had together.

  • a) What were your siblings like?
    • Irin: Well, I could never forget one of them in particular. I think their name was something like... Cecily... Maybe? We were inseparable ever since we were awakened together. Most of the guardian sprites were serious all the time, but Cecily liked to play pranks! They were so funny. But of course, it was nothing that would hurt the forest! They knew the well-being of our home always came first. But I can remember many times that Cecily would play silly tricks on lost travelers - they would always make me laugh!
    • a) You should try to enjoy life more, like Cecily did.
      • Irin: . . . Cecily would say the same thing if they were still here, I think... But I can't get distracted. The sprites need me - my duty is too important.
        • That's understandable, thank you for sharing with me! +5 Affection
    • b) Keep listening.
      • Irin: It's hard to recall what exactly they said or did that amused me so much. But I remember Cecily's name, and what their eyes looked like when they smiled. Oh, and the sound of their laugh! It was the most wonderful sound, I've never heard anything like it since.
      • Thank you for sharing your memories with me.+5 Affection
  • b) What's your fondest memory of them?
    • Irin: I mentioned our midsummer festival before, didn't I? On the longest day of the cycle, we'd spend every moment basking in the sun. The day before the festival, everyone would set out to find spots in the forest with the most direct sunlight. Then in the dark morning hours, we'd all stop our work and go stand in those places. We would stand completely still for hours, sinking our roots deep into the ground while the sun slowly rose and fell. With our roots, we'd listen to the plants and the animals. It was like feeling the heartbeat of the forest!
    • a) Do you remember anything about your siblings?
      • Irin: Well, I could never forget one of them in particular. I think their name was something like... Cecily... Maybe? We were inseparable ever since we were awakened together. Most of the guardian sprites were serious all the time, but Cecily liked to play pranks! They were so funny. But of course, it was nothing that would hurt the forest! They knew the well-being of our home always came first. But I can remember many times that Cecily would play silly tricks on lost travelers - they would always make me laugh!
      • a) You should try to enjoy life more, like Cecily did.
        • Irin: . . . Cecily would say the same thing if they were still here, I think... But I can't get distracted. The sprites need me - my duty is too important.
          • That's understandable, thank you for sharing with me! +5 Affection
      • b) Keep listening.
        • Irin: It's hard to recall what exactly they said or did that amused me so much. But I remember Cecily's name, and what their eyes looked like when they smiled. Oh, and the sound of their laugh! It was the most wonderful sound, I've never heard anything like it since.
        • Thank you for sharing your memories with me. +5 Affection
    • b) That sounds relaxing!
      • Irin: It was! I've honestly never felt as content as I did back then. We used to draw so much strength and joy from the sun, and as we basked in its light, our roots would find each other. In no time we'd have a massive network of thoughts, impressions, memories... All of the creatures in the forest would be together, then - sprites, and plants, and animals. It was like we all made up one larger being, taking each breath together. There is nothing in our world today quite like it! We'd speak like that all day, sharing memories, singing songs, recounting our histories to one another. Then, when the sun finally went down, we would go back to our work with the soul of our people singing in our hearts.
        • a) That's wonderful, thank you for sharing with me. +5 Affection

Irin: And thank you for listening to me, world-hopper. There aren't many people that I feel comfortable talking to. I think that I feel a little better now. Some of the sprites may be leaving, but I do still have friends... like you. And maybe if I work hard enough, if I don't give up... maybe my family will come back some day. Oh um, please take this - a little something for helping lift my spirits again today. It's the least I can do.

  • Thank Irin and take your reward.

Irin: Take care, friend! And if you can do anything to keep those witches at bay, I'd appreciate it. +3 Affection

Rewards: Bundle of Succulents, Irin's Blue Pixie Wings, Irin's Forest Sprites, Irin's Totem, 5000 Potatoes

Irin: "You...!"

  • a) Me?
  • b) Well hello to you too!
  • c) Do you need something?

Irin: "Would you possibly have time to lend a hand with something that's been bothering me lately?"

  • a) Sure, how can I help you?
  • b) Not right now.

Irin describes how they want to create a festive environment for the upcoming holiday.

  • a) Sure, let's get started!
  • b) That's a great idea, I'd love to help.

Collect 3 different items containing glowshrooms, vines, or flowers from any of the 3 witches.

Viable Items
167-glumes-vine-shoes
Glume's Vine Shoes

(Common, Uncommon, Alchemy)

thumblink=Glume's Thorn Pouch
thumblink=Glume's Thorn Pouch
Glume's Thorn Pouch

(Common, Uncommon, Alchemy)

156-mycels-head-fungi
Mycel's Head Fungi

(Common, Uncommon, Alchemy)

154-mycels-glowshroom-circle
Mycel's Glowshroom Circle

(Common, Uncommon, Alchemy)

144-barclays-garland
Barclay's Garland

(Common, Uncommon, Alchemy)

145-barclays-flower-mantle
Barclay's Flower Mantle

(Common, Uncommon, Alchemy)

195-glowshrooms
Glowshrooms
176-golden-flower-vase
Golden Flower Vase
179-poisoned-skull
Poisoned Skull
  • a) Okay, I'm on it.
  • b) Show Irin what you collected. +200 Potatoes.

Irin feels better about the preparations.

  • a) What's next?
  • b) Are you sure this is going to work? -3 Dislike.

Collect 3 of the following: Trout's Spark (any), Not A Wizard Robe Drapings (any), Buli's Magic Pots (any).

Note: The Rare versions of these items are not accepted at this time.

  • a) I actually have some things for you right now!
  • b) Okay, I can do that!

Irin asks you where you think they should put the decorations.

  • a) Let's hang them in the trees.
  • b) Let's set them along the path.

Irin is busy decorating.

  • a) Ask if they need any help. -5 Dislike.
  • b) Wait for them to finish decorating.

Irin: "Would you ask Magdalene for some of her empty lanterns?"

  • a) What for?
  • b) Why lanterns?
  • c) ...What do you intend to do with empty lanterns?

They worry all sprites will leave because of the witches and they will be alone forever.

  • a) If they really want to leave, there's nothing you can do. (?)
  • b) I'm sure the witches won't fight forever.
  • c) The sprites aren't your only friends. +5 Affection.

Irin: "[I'm] the last guardian of the forest... With no one left to guard."

  • a) I'm sorry, that must be hard.
  • b) That's completely understandable.

Irin talks about their siblings.

  • a) What were your siblings like?
    • a) You should try to enjoy life more, like Cecily did.
    • b) Keep listening.
  • b) What's your fondest memory of them?
    • a) Do you remember anything about your siblings?
      • a) You should try to enjoy life more, like Cecily did.
      • b) Keep listening.
    • b)That sounds relaxing!
      • Thank you for sharing your memories with me.

You thank them for sharing their memories with you. +5 Affection.

Rewards
539-irins-blue-pixie-wings
Irin's Blue Pixie Wings
1264-irins-forest-sprites
Irin's Forest Sprites
1352-irins-totem
Irin's Totem
196-bundle-of-succulents
Bundle of Succulents
Affection. 3 Affection with Irin
Potatoes. 5000 Potatoes


Irin: Odd Stirrings[]

Quest Information
Quest Giver Irin
Prerequisites Main Quest: Returning to Trout
Description "Irin senses a strange energy in the air and wants you to look into it."
Full Transcript
Irin: World-hopper, over here.

You see Irin beckoning you from behind a thicket, and walk towards them with curiosity. Irin: It's good that you're here, I didn't wish to disturb the others because it's probably nothing... but could you explore west of this forest? I feel something strange in the air and can't quite place it.

  • a) Sure, I'm always up for an adventure!
  • b) Fine, if you feel I have to.

Irin: Thank you, this reassures me. I wish you luck and success on your venture.

  • Continue onwards.
Unlocked: The Stranger; Stranger’s Mire; Amid the Murk and the Mire (Quest)
Unlocks
Stranger's Mire
Location: Stranger's Mire
44-190
NPC: The Stranger
1-site-announcements
Side Quest: Amid the Murk and the Mire.


Magdalene: Magdalene's Marketing[]

Quest Information
Quest Giver Magdalene
Prerequisites Main Quest: Magdalene's Route / Irin's Route, Side Quest: Irin's Remorse
Description "Helping Magdalene with her lantern business."
Full Transcript
Magdalene: Oh, Hello, world-hopper! Fancy seeing you here in this part of the forest again. I've been meaning to ask - if you have time, would you mind doing a small favour for me? I'll reward you for it nicely! I've been talking to Irin a little about the sprites who've decided to leave the forest, and I'd like to be able to tell them how the sprites are doing. It's just a bit of research, basically. Purely for peace of mind, so that I know my customers are taking care of the sprites and treating them well. Do you think you'd be willing to go over to Louise Hill and ask around for a bit? I've sold a lantern to everybody in town, so it'd be great if you could talk to a few people to get an idea of whether the sprites are happy in their lanterns or not. How does that sound to you?
  • a) Maybe another time.
    • Magdalene: Oh, certainly. There's no hurry. Whenever you're ready, just come find me and let me know. See you later!
    • Leave.
    • Magdalene: Hello again! Are you ready to help me now? I don't think it will take you long to find out how the sprites are.
    • a) Actually, I need more time.
    • b) Yes, I'm ready!
  • b) Sure, I'll help you.

Magdalene: Alright, lovely! Come back and find me when you're done talking to the residents of Louise Hill.

  • Make your way to Louise Hill.

Unlocked: Ask about Buli's Lantern, Ask about Lilia's Lantern


Ask about Buli's Lantern

(First stop) As you part ways with the Farmhand, you continue walking through town until you reach Buli's shop.

(Second stop) Now that you've made your way back to Louise Hill, you decide to first stop by Buli's shop to ask her about the lantern she bought from Magdalene.


You peer inside to find Buli sitting behind her shop table, scribbling something down on a piece of paper. As you approach, she quickly hides the paper from sight.


Buli (Neutral): Hello again, world-hopper.

Buli (Friendly): It's good to see you again, world-hopper.


Is there something I can do for you? I'm actually a bit busy at the moment.

  • a) Ask about her lantern
  • b) Leave.
  • c) Ask about the paper she hid...(If 20 Tenacity/Honour)
    • Buli looks at you with irritation.
    • Buli: It's nothing, world-hopper. As you well know... Now, did you come here to ask me something of actual importance or not?
    • You hear her mumble to herself about wiping your memories...
    • a) Ask about her lantern.
    • b) Oh, uh, nevermind!
      • Buli (Neutral): Hello again, world-hopper. Is there something I can do for you? I'm actually a bit busy at the moment.
      • Buli (Friendly): It's good to see you again, world-hopper. Is there something I can do for you? I'm actually a bit busy at the moment.
      • a) Ask about her lantern
      • b) Leave.

Buli: Oh, you mean the one I bought from Magdalene a while back? Yes, I still have it. What's it to you?

  • a) Inquire about the sprite's well-being.
  • b) Ask what she's using the lantern for.
    • Buli: What? That's none of your business! Listen, we make good partners in crime and all, but I don't need little world-hopper hands getting into my work. If you're just here to dig up information about my work, you'd better be on your way.
    • a) Ask her about how the sprite is doing instead.
      • Buli: Oh - the sprite is perfectly fine. Don't worry, I take good care of my specimens. It's well provided for, and I make sure nothing bad happens to it. My research isn't invasive in the least. If you need proof, I can go and fetch it for you...
      • Without waiting for confirmation, Buli goes into her lab and comes back bearing a shining lantern. The sprite inside looks a little beleaguered, but healthy enough, and not unhappy to be in Buli's company.
      • Buli: See? Nothing wrong with it. You have nothing to be concerned about, at least not as long as it's with me.
      • Thank Buli and continue on.
    • b) Speak to someone else in Louise Hill.

As you leave Buli's shop, you notice Bearnard out in his fields. You decide to stop by and ask him about his lantern next.


Bearnard: Back again, are you? Well, what can I do for you today, eh? Though if you don't mind, please make it quick. I'm in the middle of work here.


He holds up his hoe to make sure you didn't miss it.

  • Ask about his lantern.

Bearnard: Lantern, huh? You mean the one I got from that lantern-peddler that came by a couple of weeks ago? It's just over in the shed. Why are you interested in it?

  • a) Ask why he bought it.
    • Bearnard: Oh... I don't know. I had some potatoes to spare at the time, and my old lantern was on its last legs, as it were. I just thought it seemed like a smart purchase. Why are you so curious about this lantern?
    • Tell him that you'd like to know how the sprite is doing.
  • b) Inquire about the sprite's well-being.

He looks surprised


Bearnard: What? A sprite? Hold on a minute... I'll just fetch you the lantern, and you can take a look at it. I don't know anything about any sprite, though.


Bearnard trundles into his shed and comes back with his lantern. The sprite is sound asleep, but still glowing softly. Bearnard squints at the lantern as he approaches you.


Bearnard: Well, I'll be darned. Looks like there is a sprite in there. I just figured it was a better lantern than the one I had, maybe enchanted or something. It looks fine to me, though. I suppose it's taken care of itself. Don't worry, though - now that I know there's a sprite in here, I'll make sure to look after it.

  • Thank Bearnard and continue on your way.

You decide to heard toward the tavern to see if any of the locals might be there. As luck would have it, you find Calbet in the tavern looking rather bored at the moment.

  • Approach Calbet,

Calbet: Oh, hey world-hopper. Is there something I can do for you? Has that Old Farmhand been bothering you at all? He's such a weird fellow, I sure hope he's been keeping to himself. But anyway - you wanted something from me, right?

  • Ask about his lantern.

Calbet's bored expression turns into a smile when you mention the lantern.


Calbet: Oh, my lantern? You mean this one?


He reaches down and pulls one of Magdalene's lanterns out of his pack. The sprite inside seems happy and energetic, and is gleaming brilliantly.


Calbet: Yeah, I bought this from the lantern-seller who came to town a little while ago. I figured having a cool lantern like this to lead people around with at night would definitely make me a better guide than the Old Farmhand. Not that I'm not already better, obviously... I just thought it wouldn't hurt to have an extra leg up, you know? Plus, there's this little thing inside! It's so cute. I made friends with it right away!


The sprite flits its wings in agreement and hovers closer to Calbet adoringly.


Calbet: So, what was it you wanted to know?

  • a) I just wanted to know that the sprite was happy, thanks!
  • b) Magdalene sent me to check up on the sprite.

Calbet: I see, well you definitely don't have to worry about this little guy! I carry them around with me a lot. Because I'm like, a really great caretaker!

  • a) Thank Calbet and head back to Magdalene.
  • b) Continue searching the town.

Ask about Lilia's Lantern

(First stop) Now that you've made your way back to Louise Hill, you decide to first stop by the training fields.

(Second stop) As you continue looking through town, you spot Lilia in the training fields.


As you approach, you spot Lilia resting beside her training equipment.


Lilia (Neutral): Oh hello again, world-hopper!

Lilia (Friendly): Good day, friend! It's nice to see you again.


Lilia: I was just taking a little break, but I'm about to get back to training. Before I go, is there something I can help you with?

  • a) Ask about her lantern.
  • b) Nevermind.
    • Lilia: Oh. Are you certain you didn't need anything? Well, if you say so. I'd better get back to my training. If you change your mind, you know where to find me.
    • Leave.
    • Lilia (Neutral): Oh hello again, world-hopper! Do you need something?
    • Lilia (Friendly): Good day, friend! It's nice to see you again. Do you need something?

Lilia: Oh - that little lantern I got from the lantern trader? Did she send you to talk to me? Yes, I still have it. Why do you ask? Does she want to buy it back from me?

  • a) Ask if she wants to sell it.
    • Her cheeks flush a little.
    • Lilia: Oh... no. I don't think so. It's just a little awkward, you see. When the trader showed me the lantern, it was shining so brilliantly that I thought of Fantasia right away. Their eyes shine in just the same way, you know. So I bought it for them. But as it turned out... they'd gotten one for me too. We ended up buying each other the exact same gift! It was a tad embarrassing. Since then, I've found that I have grown quite fond of the little sprite inside. And it reminds me of Fantasia even when they're not around. I don't think I could bear to part ways with it.
    • Ask her how the sprite is doing.
  • b) Inquire about the sprite's well-being.

Lilia: Are you worried I'm not taking good care of it? Please, perish the thought. I pay close attention to my sprite. If it was unhappy or if anything was wrong with it, I would know right away. I don't happen to have my lantern on me at the moment, but I can give you my personal assurance that as long as it's in my care, the sprite will be well tended! Will that suffice?

  • Thank Lilia and continue on.

As you leave the training grounds, you cross paths with Fantasia.


Fantasia: I thought I heard some familiar footsteps. How have you been, world-hopper? Is there something you need? I was just about to go find Lilia in the training field, but I can wait a few minutes.

  • Ask about their lantern.

Fantasia: The lantern that Magdalene sold me, you mean? Yes, I do still have it. Actually, there's a bit of a funny story around my purchase of it, if you want to know the truth. But that's probably not why you're asking. What did you want to know about it?

  • a) Inquire about the sprite's well-being.
  • b) Ask what the story is.
    • Fantasia: Well, if you insist. It's only a little anecdote... Lilia and I both saw the lanterns, you see. I'd been worrying about her a little, because recently she'd been staying out and training for some time after sunset. It's not as though Louise Hill is a particularly dangerous place, but it never hurts to be careful, you know? So I figured why not buy the lantern for her as a little gift. As it turned out, Lilia also bought a lantern. Apparently she just found them pretty and thought that I'd like one. Which I do! But I'd appreciate anything that she picked out for me, to be honest. She was a bit flustered when she realized that we'd bought each other the same gift, but I thought it was kind of funny. So, now we each have one.
    • Ask them how the sprite is doing.

Fantasia: It's doing quite well. Both of our sprites seem healthy and happy. I'm sorry I can't produce the lantern for you to look at now, as I don't have it with me, but I promise that we're both looking after our sprites. Of the two of us, Lilia is more concerned with duty than I am. But I make sure to take care of my obligations too. You needn't worry about our sprites, if that's what you were wondering about.

  • Thank Fantasia and continue on.

You continue down the road and nearly bump into the Farmhand as he's walking toward the tavern.


Old Farmhand: Oh hello there, child. There's a question in your eyes, or so it seems. Why don't you go ahead and ask whatever it is you're wondering about? I'll do my best to give you a good answer. As long as it isn't about magic, that is. I know very little about that sort of thing. I'm shockingly ignorant about all things magical, actually. Anyway, what was it you were wanting to ask?

  • Ask about his lantern.

Old Farmhand: Oh, yes. I think I know which lantern you're talking about. It's this one, right?


He pulls the lantern out of his robes with mysterious immediacy.


What? No, of course I didn't concur this out of thin air. It was just in my pocket. I purchased this a little while ago. Just as a curiosity, you know. I don't really use it for anything, besides getting around the town at night when I need to. I'm certainly not using it for any kind of magical purpose, in case that's what you were thinking...

  • Inquire about the sprite's well-being.

Old Farmhand: Hmm. The sprite? Yes, it's perfectly fine. See?


He holds the lantern up a little closer to your face, and you can see the sprite inside. It looks very calm... maybe a little too calm, but it doesn't look like there's anything wrong with it.


Old Farmhand: We get along just fine, and I take good care of it. So if you were worried about this little creature, you may as well set your mind at ease. I'd never mistreat such an innocent thing. Although, I might wonder about the cabbage boy's lantern... he can be rather irresponsible at times. Though that's none of my concern, I suppose. Perhaps you should check in on his if you haven't already...

  • a) Thank him and head back to Magdalene.
  • b) Continue searching the town.

Magdalene: Ah, you've returned! That was surprisingly speedy. Did you speak to the townsfolk in Louise Hill about their lanterns?
  • a) I'm still working on it...
  • b) Yes, I have.

Magdalene: Wonderful! I'm eager to know, how are the sprites faring?

  • They're all being well taken care of.

Magdalene: Oh, I'm so glad to hear it! After our little snafu with Irin, I was briefly stricken with doubt. I knew I wanted to do what was best for the sprites, but I was having doubts that my lantern trade was really in their best interest. I thought that perhaps it was just in my best interest, because I'd convinced myself that it was good for the sprites too. Of course, I was very nervous about telling Irin that. After all that time being at cross-purposes and then reconciling - for them to suddenly hear that they'd been right all along would have made them upset, I'm sure. It's good to know that I don't have to worry about that anymore, especially now that Irin and I are on good terms. Thank you so very much for your help!

Rewards: Magdalene's Banquet, 1500 Potatoes, +3 Affection with Magdalene

Magdalene wants you to go check on the lanterns she sold in Louise Hill, to make sure the sprites are alright.

Travel to Louise Hill and ask Buli and Lilia about their lanterns, in any order.

Ask about Buli's Lantern

Buli: "Is there something I can do for you? I'm actually a bit busy at the moment."

  • a) Ask about her lantern
  • b) Leave.
  • c) Ask about the paper she hid... (If 20 Tenacity/Honour)

Buli: Oh, you mean the one I bought from Magdalene a while back? Yes, I still have it. What's it to you?

  • a) Inquire about the sprite's well-being.
  • b) Ask what she's using the lantern for.
    • Buli: "If you're just here to dig up information about my work, you'd better be on your way."
    • a) Ask her about how the sprite is doing instead.
    • b) Speak to someone else in Louise Hill.

As you leave Buli's shop, you notice Bearnard out in his fields. You decide to stop by and ask him about his lantern next.

  • a) Ask why he bought it.
  • b) Inquire about the sprite's well-being.

Bearnard is surprised that there's a sprite living in the lantern. It seems fine but he promises to take good care of it now that he knows.

You meet Calbet next. His sprite seems very well cared for and happy.

Calbet: "So, what was it you wanted to know?"

  • a) I just wanted to know that the sprite was happy, thanks!
  • b) Magdalene sent me to check up on the sprite.

Calbet: I see, well you definitely don't have to worry about this little guy! I carry them around with me a lot. Because I'm like, a really great caretaker!

  • a) Thank Calbet and head back to Magdalene.
  • b) Continue searching the town.

Ask about Lilia's Lantern

Lilia: "Oh - that little lantern I got from the lantern trader? Did she send you to talk to me? Yes, I still have it. Why do you ask? Does she want to buy it back from me?"

  • a) Ask if she wants to sell it.
  • b) Inquire about the sprite's well-being.

Lilia assures you that it's well taken care of. You talk to Fantasia next.

Fantasia: "The lantern that Magdalene sold me, you mean? Yes, I do still have it. Actually, there's a bit of a funny story around my purchase of it, if you want to know the truth. But that's probably not why you're asking. What did you want to know about it?"

  • a) Inquire about the sprite's well-being.
  • b) Ask what the story is.

Fantasia assures you that it's doing well.

Lastly, you meet the Farmhand, who shows you his lantern. The sprite seems very calm.

  • a) Thank him and head back to Magdalene.
  • b) Continue searching the town.

Returning to Magdalene

You return to Magdalene and she's happy that the sprites are well taken care of.

Rewards
1365-magdalenes-banquet
Magdalene's Banquet
Potato currency
1500 Potatoes
Like
+3 Affection with Magdalene


Magdalene: Magdalene Finds Trouble[]

Quest Information
Quest Giver Magdalene
Prerequisites 500 Affection, Side Quest: Irin's Remorse
Description "Magdalene desperately needs your help."
Full Transcript
Magdalene: Oh - I was hoping you'd stop by today. There's something very urgent that I need help with, and I'm not sure who else to ask. Do you have a moment to talk?
  • a) What's wrong?
  • b) I suppose I can spare a moment.
  • c) I'll come back later.

Magdalene: Thank goodness. I'm sure you remember how... upset Irin was with me, when you first arrived here. I can understand why they were so hurt. The sprites can't leave their lanterns once they're bound to them, after all... It's because the lanterns seal each sprite's magic off. That seal sustains them so they can travel outside the forest. If a sprite is released in a non-magical place, they become very ill... Theoretically coming back to the forest should be okay, as it's highly magical, but...

  • Why can't the sprites come back to the forest?

Magdalene: I don't really understand it myself, to be honest. I haven't been able to study it because... well... I found an abandoned lantern once, and thought I might take the sprite home. But after I released it in the forest, it took ill, and... ... It was... awful. My best guess is that, after living enclosed with their own magic for so long, coming back to the drain of the forest is too much for them.

  • a) Why are you worrying about this now? (?)
  • b) Do you still have the abandoned sprite?
    • Magdalene: It's...
  • c) Is there any way to study this more?
    • Magdalene: It's...

Magdalene: ... Please, come with me.

  • Follow Magdalene.

Magdalene leads you deeper and deeper into the forest. The trees are pressed so tightly together that they block out most of the light, but you're able to follow the gently-bobbing lanterns attached to her cape. Eventually the trees part to reveal a clearing with a brook cutting through it. A modest, wooden hut with a brick chimney sits in the center.

Magdalene: This is my home away from home. The darkness this deep in the forest reminds me of where I grew up. As much as I dislike staying in enclosed spaces, there's still something comforting about the dark. I guess that's just how nostalgia works.

She nudges open the door. After a moment, you can see light flickering through the windows.

  • Follow Magdalene inside.

A forge sits proudly in the center of Magdalene's home, flanked by a workbench and various tools for metalworking and other kinds of craftsmanship. There's enough space to move between the forge and the workbench, but the rest of the room is stuffed full of various trinkets and baubles. Magdalene sets her pack down on the floor, crowding against a lantern perched on the workbench.

  • a) Ask about the lantern.
  • b) Look at Magdalene's trinkets.
    • You glance around the room. There are all kinds of items hanging from the ceiling, or draped on the walls. Many more litter the ground, taking up nearly every inch of free space, save the aisle between the forge and the door. Magdalene notices you looking around and smiles a little.
    • Magdalene: Sorry for the clutter. I'm a bit sentimental. I can never bring myself to get rid of a gift. Some of these items were given to me by friends back home, or fellow travelers I've crossed paths with. Oh - but, the reason I asked you here...

She turns towards you, cradling a lantern in her arms. You make out the form of a sprite inside, huddled against the glass, shivering and weak.

Magdalene: A few days ago, a visitor brought me this lantern. It's one of the first ones I sold, from back when I started this trade. This sprite had been traveling for a long time, and after a while they started to miss their home. They asked the owner of the lantern to take them back here so they can live in the forest again. I was wary after last time, so I've been trying to read as much as I can about the forest and the sprites... ... but this little one was so eager to be home that they snuck out of their lantern when I wasn't paying attention. Now the lantern's seal is broken, and we're running out of time. I've tried everything I can think of to help them, but... Well, I was hoping you might have some ideas. I know you've spent time with the witches - they know much more about magic than I do. Maybe you learned something that could help?

  • a) Think about it...
  • b) What about Irin? (Repeat branch)
    • Magdalene: To be honest, I'm... a little worried about asking Irin for help. You know how they are - so passionate, and protective. They'll see this sickly sprite, and they'll forget about all the good that the lanterns do. Then it'll be just like before... But if we can figure out how to save this sprite, then tell Irin about it... they won't be angry, they'll be happy. Maybe even happy enough to let the sprites come and go as they please, if we know how to get them home safely. If it comes down to it, yes... of course we'll ask Irin for help. But, if you don't mind, I'd much rather try something else first. If we can think of anything...

Mycel's Branch

You recall brewing a storm with Mycel.

Magdalene: Hmm... so you helped - Mycel, was it? I wonder... I've heard tales about a witch who used to spend their days healing others. Mycel has been here the longest of the three, so perhaps she knows where they are, or learned a thing or two from them. Do you mind asking her for me? I've not spoken to her before, and... well, the forest residents aren't always very friendly when you first meet them. I'll wait here and keep an eye on this poor sprite...

  • Go talk to Mycel.

Mycel sits cross-legged amidst the glowshrooms in the center of the enclave, her eyes closed.

Mycel: Why do you disturb me with your beauty today, quiet dreamer?

  • Tell her about the sickly sprite.

Mycel opens her eyes, regarding you with her piercing blue gaze. Her expression softens.

Mycel: ... Yes. Theirs is a sorrowful existence, but an important one. Without them, nothing in the forest could flourish. There exists a tide between the sprites and the forest. A push and pull of magical energies. If they leave the forest, they forget the tide. When they return, it takes too much from them. But there is something that could help... Craft a charm for this sprite. Of something that grew here once before, and something touched by the energy of the forest. As long as the sprite wears the charm, their heart will be strengthened, and they will remember the push and the pull.

  • a) Thank Mycel.
    • Mycel: Think nothing of it, dear one. You and I are one and the same. To refuse you would be unspeakable. Now go... and perhaps later we might dream together again.
  • b) Return to Magdalene.'

Magdalene: Welcome back! How did it go?

You tell Magdalene about the charm.

Magdalene: I see... so there is a way to help them after all! But where would we find items like that? Hm...


Glume's Branch

You recall trying to help Glume harness the power of your world-hopper magic.

Magdalene: Oh my. I don't think I would be brave enough to spend time with Glume. But if she's truly mastered death magic... maybe she understands the forest's decay. She might know how to help this little one. Do you mind asking her for me? I've not spoken to her before, and... well, the forest residents aren't always very friendly when you first meet them. I'll wait here and keep an eye on this poor sprite...

  • Go talk to Glume.

Glume sits among her vinelings, a lacy skirt draped across her lap. She glowers as you approach, crossing her arms.

Glume: Tch. You've caught me at a low moment, world-hopper. I used to have servants to fix my clothing for me, you know. Now I'm forced to tend to this tedious task myself. Why are you here?

  • Tell her about the sickly sprite.

Glume: Hmph. So it thought leaving would be more liberating, and now it misses its home? Sounds to me like it should have stayed away. Home might sound alluring sometimes, but only a fool would give in to those feelings. It would have been much happier if it didn't come back. Now it'll just be stuck here again, failing to utilize its potential.

  • So you're not going to help? (?)
  • Are you talking about the sprite, or yourself?
    • Glume starts to protest, then sighs defeatedly.
    • Glume: I'm not in the mood to argue with you today, world-hopper. But neither am I obligated to humor your question.

Glume: It was bold of you to come here asking for my help. Normally one does not ask a favor of their master. Still... if one treats their servants with absolute unkindness, then they'll find new employ. It's important to keep your underlings satisfied. Not happy, but satisfied. So yes, I'll help you with this. And in exchange you'll continue to do my bidding without complaint.

  • Agree to Glume's proposal. (?)
  • Complain.
    • Glume continues speaking before you have a chance to interject.

Glume: I've studied this forest for years now. For as much life as it nurtures, it creates an equivalent amount of rot. Most things borne of this forest have a resistance to the decay. If a sprite leaves, it probably loses that resistance. You need only build its resistance back up, or put it in an environment where it is able to do so. Now, begone. I have no further knowledge to impart to you, and I have many more tiresome tasks to complete.

  • Return to Magdalene.

Magdalene: Welcome back! How did it go?

You tell Magdalene about building up the sprite's resistance to the forest's decay.

Magdalene: Hmm... that's very interesting, but... I'm still not sure how we can help this sprite. Although, that word... "resistance..." I don't know much about magic, but... I do remember someone from back home... She got trapped deep in the mines, after a cave-in. They were able to rescue her, but when she got back to the town, she started coughing uncontrollably. I remember them saying something about her being stuck so long that her lungs adjusted to the mine air. When she came back out, the town's air just felt wrong to her. Maybe... maybe that's what it's like for the sprites! They're sealed away from the forest for so long that their bodies just... forget how to cope with the forest's magic siphoning.

  • That makes sense.
  • Maybe...? (?)

Magdalene: Oh, but... how did they help her, again...? Hmm... I remember a traveling sage gave them advice. They had us bring back rocks from deep within the mine, and something from town that had been in the mine a long, long time ago. With those items, they made a special trinket for her. She wore it for a while, until her body had gotten used to the air again. So we need something that once grew here, but has been away for a long time... and something imbued with pure energy from the forest.


Magdalene: I believe the rabbit boy in Louise Hill carves his arrows out of wood that sprouted from a forest seedling. As for pure energy... well, the forest is all Trout's ever known. He has a special spark to him. I think that's just what we need! If you bring me those items, I know I can craft a charm from them. And with any luck, that will be enough to save the sprite!

Magdalene wants you to bring her Calbet's Quiver, and Trout's Spark.

  • a) Let me look in my bag to see if I have those...
  • b) Go find the items Magdalene needs.
    • Magdalene: Did you have any luck finding those items yet? I hope this works...

Magdalene: Wonderful! I'll get started on the charm right away.

She takes the quiver to her workbench, unfurling a set of woodcarving tools.

Magdalene: Oh... what sort of charm do you think we should make? Something wearable, of course, but... a bracelet, or a necklace, or...?

What should Magdalene make from the items?

  • a) A bracelet.
  • b) A necklace.
    • Magdalene saws a few arrows into segments, then starts to whittle away at them. As you watch, they take shape in her deft hands. When she is finished, she holds a delicate carving formed to look like antlers. It's clamped to a thin chain, and crowned by a glimmer of Trout's spark.
    • She gingerly hangs the necklace around the sprite's tiny neck.
  • c) A wing clip.
  • d) I don't think that really matters... -1 Affection Dislike.
    • Magdalene: You're right, of course. It doesn't really matter. I was just so worried about the sprite, I thought focusing on little details might... Well, that's okay. Like you said, it doesn't really matter.
    • Magdalene saws a few arrows into segments, then starts to whittle away at them. As you watch, they take shape in her deft hands. When she is finished, she holds an intricate wooden spiral of vines crowned by a glimmer of Trout's spark. She gingerly places the bracelet on the sprite's tiny wrist.

Magdalene: I suppose all we can do now is wait. Would... would you mind staying here, for a little while? I might drive myself crazy if I have to wait here alone.

  • a) Agree to wait+1 Affection Affection.
    • Magdalene: Oh, thank you! I'd be lost without your help.
  • b) Show reluctance. (?)

Magdalene begins to pace the length of her workshop. After a few tense, silent moments, something catches her eye. She grabs a small lantern hanging from a hook on the wall.

Magdalene: This is one of the first lanterns I ever crafted. It's not very ornate, but it's quite sturdy! The frame of a lantern is very important. It's the backbone of the whole piece, and the lantern won't stay together without it. But we don't need to sacrifice beauty for durability. If your hands are steady enough, you can shape the metal to look precious and delicate.

  • a) That's very impressive.
    • She starts pacing more rapidly, her arms crossed behind her back.
    • Magdalene: Oh, but the glass of the lantern is just as essential as the frame! For my customers, it's important because the lantern provides light through the glass... but for the sprites it's equally important. The glass provides the window through which they see the world. Without the glass, they're cut off from everything, and the lanterns would be nothing more than a cage to keep them in. If the glass is too thick, or too clouded, they could be in the middle of an empty desert, or in the forest surrounded by all their friends, but they'd never know it... This glass needs to be thin and clear, so that the sprite can see and hear everything that's going on around it. It's very, very important.
      • Try to relax.
      • You're rambling. (?)
      • You're really serious about your lanterns. 
  • b) I see...?
  • c) Are you okay?

Magdalene nods distractedly.

Magdalene: Do you ever worry about things? Me, I get so worried about the sprites... not only those that fall ill, but in general, it's... ... This forest is a lovely place, but sometimes I wonder if it's cursed. I know - that probably sounds like silly superstition, but... the way the magical energy works here is so strange. Sometimes I wonder if anything can truly flourish here. I feel like it's been ages since I've seen new life. Just... decay, and sickness.

Magdalene seems really on edge... Maybe showing her a pet you hatched from a forest item would calm her down.

  • a) Show her your pet. +3 Affection Affection.
    • Lantern Pixie: Magdalene: Oh...! This creature... they're so lovely, and there's something familiar about them... You brought them to life from one of my lanterns? Goodness, that's... extraordinary!
  • b) Go equip a forest pet in your active pet slot.
    • Magdalene is pacing back and forth, muttering to herself. She's so worried that she didn't notice your absence. Having a pet you hatched from a forest item in your active pet slot might calm her down.

Magdalene: ... So there is new life here after all. I know it was a silly thing to worry about, but... Are you treating your pet well? Seeing how tenderly Irin attends to the sprites always makes me feel better.

Magdalene wants you to interact with your pet 3 times.

  • a) I did it! (Interacted 3/3 Times)
  • b) Go interact with your pet.
    • Magdalene: Hello there. Still no reaction from the sprite... Were you able to spend some time with your pet?

Magdalene: How wonderful! Seeing them a little more at ease makes me feel much better. I'm a little bit of a mess right now, aren't I? I'm sorry I'm so frightened. I just really want this sprite to be okay...

As if on cue, the sprite's wings start to flutter. Magdalene turns towards them with a small gasp. The sprite chirps excitedly, flying around your heads. They seem much healthier than when you first arrived.

Magdalene: Look at them go! Oh, I'm so happy! ... and... exhausted.

She sinks down onto the chair at her workbench, a few tears streaming down her cheeks.

  • a) Sit next to her.
  • b) Ask what's wrong.
  • c) Rub her back a little.
    • She flinches a little at the unexpected contact, but leans into your touch after a moment, sighing.

Magdalene: Oh, I'm sorry... look at me.

She laughs gently, swiping at the tears brimming in her eyes.

Magdalene: I'm just so relieved. I was really... really scared, world-hopper. And I thought I'd have to deal with it alone again. That I'd let this little one down, too. But you were here for me. That means so much. Really, from the bottom of my heart... thank you. I didn't have many friends back home, but moving here made me realize just how much I appreciated their companionship. The forest can be a little unforgiving at times.

  • a) Ask how she and Irin are getting along.
    • Magdalene: Yes, for the most part! Irin can be pretty abrasive, but it's only because they care. I'm glad that they don't hate me anymore. Sometimes they'll meet up with me, and we'll walk around the woods together. They still haven't shown me the sprites' glade yet - I think they're worried about more sprites wanting to leave - but their company is wonderful. There are plenty of sprites that wander out to find me, or look for my traps if they want to leave the forest.
  • b) Ask about her home.
    • Magdalene: I grew up in a mine. My family has lived there for generations, mining precious gems and telling stories. It's sort of our family tradition to tell stories. I'm not very good at it, but I always loved listening in. A lot of the stories passed down through the years were about the sprites. We used to use them to light our homes, and keep us company. Great-grandma's sprite was the mischievous sort. They got really good at mimicking noises, so sometimes they'd pretend to be the boss and shout orders to startle some of the miners.
      • Did you ever have a sprite?
      • That sounds kind of dangerous.
      • Keep listening.
        • Magdalene: Sadly, the sprites were long gone before I was born. Great-grandma was the last of us to own one. The sprites became more and more scarce, as they went home to the forest... or died off. But I always wanted to get to know the sprites. So when I was old enough, 3's Forest was the first and last place I ever wanted to travel to.
          • Do you miss your home?
            • Magdalene: Not really. For as tragic as the forest is, it's also equally beautiful. Getting to breathe the fresh air, take in the sunshine, and spend my days helping the sprites... I wouldn't trade it for anything. Though I do miss Marv a lot. She was my best friend back home. We still write to each other, but it's not the same as spending time together.
          • Are you and Irin getting along now?
            • Magdalene: Yes, for the most part! Irin can be pretty abrasive, but it's only because they care. I'm glad that they don't hate me anymore. Sometimes they'll meet up with me, and we'll walk around the woods together. They still haven't shown me the sprites' glade yet - I think they're worried about more sprites wanting to leave - but their company is wonderful. There are plenty of sprites that wander out to find me, or look for my traps if they want to leave the forest.
              • Do you ever think about leaving the forest?
                • Magdalene: Not really. For as tragic as the forest is, it's also equally beautiful. Getting to breathe the fresh air, take in the sunshine, and spend my days helping the sprites... I wouldn't trade it for anything. Though I do miss Marv a lot. She was my best friend back home. We still write to each other, but it's not the same as spending time together.
              • What was your home like? (?)

Magdalene: Oh, but... it's so wonderful that we were able to help this sprite. This is very exciting! I want to keep an eye on this one, to make sure it's okay, but... if this really does work out, maybe we can bring more sprites home, if they want to come back. I think I'll write to some of my customers that I'm still in touch with... I'll learn more about the sprites, and these charms, and... Once that's all in order, I'll tell Irin the good news. They'll be so happy! Thank you again for your help, world-hopper. I would have never figured this out without you. You're my dearest friend in the forest, and I'm so glad to have met you.

Rewards: Ornate Lantern, Magdalene's Golden Cape, Magdalene's Totem, Magdalene's Skin, 5000 Potatoes, +3 Affection with Magdalene

Magdalene seems bothered by something.

  • a) What's wrong?
  • b) I suppose I can spare a moment.
  • c) I'll come back later.

She tells you that sprites can't come back to the forest after being away in a lantern and that the last time she found an abandoned sprite it went awfully.

  • a) Why are you worrying about this now?
  • b) Do you still have the abandoned sprite?
  • c) Is there any way to study this more?

She leads you to her house where she has an abandoned sprite, who snuck out of its lantern when she wasn't looking and has now taken ill. Magdalene is fretting over the sprite, as she hasn't yet been able to find a cure for this phenomenon amongst the sprites who've returned.

  • a) Ask about the lantern.
  • b) Look at Magdalene's trinkets.

Magdalene needs help but doesn't know who to turn to.

  • a) Think about it...
  • b) What about Irin? (Repeat branch)

You go talk to the witch you chose to help before.

You decide to talk to your witch. They give you some insight.

  • a) Thank [Witch].
  • b) Return to Magdalene.

You tell Magdalene everything. She wants to create a protective charm for the sprite, but she needs some materials: something that once grew in the forest, but has been away for a long time, and something imbued with pure energy from the forest.

Giver her any variation (each) of both Calbet's Training Quiver and Trout's Spark.

What should Magdalene make from the items?

  • a) A bracelet.
  • b) A necklace.
  • c) A wing clip.
  • d) I don't think that really matters... Dislike.-1

Having crafted your choice, Magdalene asks you to wait with her until the sprite recovers.

  • a) Agree to wait. Affection.+1
  • b) Show reluctance. (?)

Pacing back and forth, Magdalene starts frantically explaining the making of lanterns in an attempt to distract herself.

  • a) That's very impressive.
    • She keeps rambling.
      • Try to relax.
      • You're rambling.
      • You're really serious about your lanterns.
  • b) I see...?
  • c) Are you okay?

She expresses doubt about anything good coming from the forest, mentioning that it seems like a lovely place, but wondering if anything can truly flourish here in the decay and sickness.

Show her a pet from the forest.

[Note: If you show her a Lantern Pixie, you will earn +3 Affection..]

She calms down and wants you to show some affection to your pet.

Interact with your pet 3 times.

The sprite finally perks up. Magdalene slumps down in exhaustion.

  • a) Sit next to her.
  • b) Ask what's wrong.
  • c) Rub her back a little.

She confesses that she's relieved that the sprite is okay, and that she was worried with having to deal with it alone again. She thanks you, and you ask Magdalene about something else.

  • a) Ask how she and Irin are getting along now.
    • She mentions that they're getting along well nowadays.
  • b) Ask about her home.
    • Madalene explains that she grew up in a mine with her family, mining precious gems and telling stories. Her great-grandma had a mischievous sprite to keep her company and light her home.
      • Did you ever have a sprite?
      • That sounds kind of dangerous.
      • Keep listening.
        • She explains that the sprites were long gone before she was born, and they became more scarce as they left for the forest or died. As a result, 3's Forest was the first place she wanted to travel to when she was older.
          • Do you miss your home?
            • She doesn't miss her home much, declaring that the forest is equally as beautiful as it is tragic.
          • Ask how she and Irin are getting along now.
              • Do you ever think about leaving the forest?
              • What was your home like?

She thanks you for being her closest friend in the forest.

Rewards
Affection. 3 Affection with Magdalene
Potatoes. 5000 Potatoes
616-magdalenes-golden-cape
Magdalene's Golden Cape
1268-magdalenes-skin
Magdalene's Skin
178-ornate-lantern
Ornate Lantern
793-magdalenes-totem
Magdalene's Totem


Barclay: Barclay's Storytime[]

Quest Information
Quest Giver Barclay
Prerequisites Main Quest: Mycel's Route / Barclay's Route / Glume's Route
Description "Help Barclay organize a storytelling gathering."
Transcript Part 1
As you approach the meadow, you hear an earnest voice humming a comforting tune. There's something wistful about it, sad and hopeful all at once. Near the center of the meadow you find Barclay sitting amongst his flowers, humming absentmindedly. He has a long scroll of parchment in his lap and a quill in his hand, which he swishes to the beat of the song.
  • Say hello.

He sits up abruptly when you speak, the parchment falling out of his hands.


Barclay: O-oh, world-hopper! Hello!

  • a) What were you doing?
  • b) What's on the parchment?

Barclay: I was just... that is, I... L-look, I was... writing a story, okay? It's about the famous Sir Astor! I - I usually manage to avoid being interrupted when I write, but... I was having trouble plotting things out, and I concentrated so hard that I didn't hear you.

  • Maybe I can help you?

Barclay: ...You want to help me finish my story? I've never actually shown anyone my stories before, but... maybe that would help. O-okay, let's give it a shot!

  • a) You can count on me!
  • b) I'll try...

Barclay: Okay, I should probably summarize what I've written so far, huh?


He gets up and retrieves the parchment that he dropped out of embarrassment earlier.


Barclay: Our story begins on a dark and stormy night! The evil wizard Barnabas is plotting against Sir Astor once again!: This time when he kidnaps Andrius, he uses an illusion spell and disguises himself, taking Andrius's place!

  • a) Isn't that a bit cliche? -1 Affection
    • Barclay: Oh... y-you think so? Sorry, I'm not very good at writing. I guess it shows... What should I do instead?
    • a) Have Andrius rescue Astor this time. +1 Affection
      • Barclay's eyes widen. Barclay: ... ! Y-you're right! It's always Astor saving Andrius. I can't believe I never thought of that before... A hero is nothing without the power of their loved ones! Andrius should get to rescue Astor sometimes too! So then, Barnabas manages to kidnap Astor somehow... but how? Astor is too strong to be kidnapped.
      • a) Barnabas blackmailed him.
        • Barclay: I suppose that would work, under the right circumstances... Oh, but then how should Andrius fight back? He's never had to fight Barnabas on his own before.
        • a) By uniting other heroes to save Astor. (?)
        • b) Have him use magic, like you! +1 Affection
          • Barclay: Like... m-me? ...
          • Barclay gets lost in thought for a moment. Whatever he's daydreaming about makes him blush bright red.
          • Barclay: ...Ah! Um - y-yeah, I suppose I could do that.
          • He jots down some notes on his parchment vigorously.
      • b) Barnabas used a weakening spell.
        • Barclay: That's perfect! A hero's greatest strength AND weakness is always their compassion. Barnabas could have taken someone hostage. Someone like...
        • a) The prince's parents. (?)
        • b) An entire village of innocent people!
          • Barclay: Now that's completely nefarious! You might be a little TOO good at coming up with ideas for Barnabas... But it would definitely be dramatic! And all good stories have a healthy dose of drama.
          • He jots down some notes on his parchment vigorously.
    • b) Forget what I said - just write what makes you happy. (?)
  • b) That's clever, I like it.
    • [See C]
  • c) Alright and then what happens?
    • Barclay: Barnabas is resolved to test Astor's love for Andrius! He wants to see if Astor can tell the difference between him and Andrius, so he decides to live with Astor for a while. Or... that's what I had planned. But I can't figure out what the overarching evil plot is.
    • a) To distract Astor from something important.
    • b) To get close and then strike when Astor's guard is down.
      • Barclay: That's so dastardly! I guess that means it's the sort of thing Barnabas would do...
    • c) Maybe he actually wants to be with Sir Astor! +1 Affection
      • Barclay: What?! Y-you mean like... Barnabas has a crush on Astor? I... I never thought of that before. But it would explain so many aspects of his backstory...! That's an amazing idea, world-hopper!
    • Barclay: But of course, Astor will realize it's not Andrius! True love is the strongest force, after all! And once he realizes he's been deceived, then... um...
    • a) They have an epic battle! +1 Affection
      • Barclay: Of course! That's the only way it can end. I'm not very good at writing action scenes, but... I guess I won't get better until I try!
      • He jots down some notes on his parchment vigorously.
    • b) Astor tries to befriend Barnabas so that he'll change his ways!
      • Barclay: Hm... I'm not sure Astor would do that if he knew Andrius was at stake, but... Oh - of course! Barnabas would never kill Andrius, because then he wouldn't have leverage over Astor...... and Astor is definitely smart enough to figure that out! So... yeah, that could work!
      • He jots down some notes on his parchment vigorously.
    • c) They... make out?
      • Barclay: M-m-make out?! Aaah... I-I don't think Astor would make out with his mortal enemy but...... W-well maybe if it's... just for fun, then...
      • He jots down some notes on his parchment, blushing profusely.

Barclay: That definitely helped give me some ideas. And it was actually pretty fun, too... You know, I've been thinking... there's no way we'll end the feud among us witches, unless maybe I can show everyone the importance of having heroic values. Like Sir Astor! Maybe Glume and Mycel would help me make a story of our own? One with plenty of wholesome heroic values! We could call a truce and gather everyone in the forest to hear us tell it. Seeing so many people come together in peace would surely help them reform their evil ways!

  • a) That's a great idea!
  • b) It's worth a shot, at least.

Barclay: We just have to show them how awesome it is to be a hero! Ah... but I doubt Glume and Mycel will want to work together. You've probably talked to them more than I have. Who do you think would be easier to work with?

  • a) Glume.
    • Barclay: Hm... Are you sure? Glume seems the most villainous to me. Then again, that's all the more reason to win her over, I suppose! A hero would never give up when faced with an insurmountable challenge, after all. Good choice, world-hopper. You're well on your way to becoming a great hero someday! Maybe you can use some of that heroic charisma to talk to Glume for me? She never listens to me when I try! Not that... I've really tried very hard, but - See if she'll help us out, okay? I'll keep working on my story in the meantime!
    • Venture to Glume's part of the forest.
  • b) Mycel.
    • Barclay: I don't really understand Mycel, but... she seems nice enough. I think? Oh - but a true hero always stands up for the misunderstood! I guess that makes her the perfect ally. You're well on your way to becoming a great hero someday, world-hopper! Maybe you can use some of that heroic charisma to talk to Mycel for me? I can never tell if she's listening when I talk to her... You might have better luck. See if she'll help us out, okay? I'll keep working on my story in the meantime!
    • Venture to Mycel's region of the forest.
Transcript Part 2: Glume's Path
You find Glume lounging on a throne of vines, with a pout on her lips. She almost seems bored. Maybe this would be a good time to talk to her...


Glume: Oh, it's you... and here I was hoping some more interesting prey had wandered into my lair. What do you want? And make it quick - I've no patience for fools today.

  • Barclay extends a humble truce invitation.

She perks up at your words, sitting up a little straighter on her throne to look directly at you.


Glume: Oh? Humble, you say? Has he finally realized the raw power of my death magic? Is he ready to bow to my every whim?

  • Uh, he actually wants to write a story with you as part of a truce.

Her expression immediately sours again. She leans back into her throne, sighing heavily.


Glume: How insolent of you to think such drivel is worth my time! That sounds even more dull than sitting here listening to you tell me your life's story. Surely you must have some excuse on hand to save your skin, since you know wasting my time is punishable by death.


She glowers at you expectantly...

  • What if the story is about you?

Glume: ...About me? Somehow your primitive mind has managed to bring up an excellent point. If I kill all who oppose me, then no one will know they should fear me. There should be a few threads of fear out in the world... And I suppose a story would be an appropriate means to weave them.

  • a) So you'll do it?
  • b) Nod nervously.

Glume: But before I grace you lowly peons with my presence, I need you to do something for me first. Or rather, I want you to do something for me. And you will, because you have no choice. Fetch me a proper killing implement. Stabbing, slicing, bludgeoning - any such weapon will do.

  • a) Why do you need a weapon?
    • Glume: 'Why' is none of your business, but if you absolutely must know... Having mastered death magic, I've often thought of the more primitive methods used to kill. Think of it as an intellectual curiosity. Not that you'd be familiar with such things. Now leave, I don't want to see you back here until you have what I've asked for.
    • a) Leave to find a weapon for her.
    • b) [See options b-i below]
  • b) Okay, I'll find a weapon for you.
    • Glume: I'm sick of waiting! Where's my weapon?
    • a) I'm still looking for the perfect one for you...
    • b) Give her your Calbet's Training Bow. (?)
    • c) Give her your Not a Wizard Wand.
      • Glume: What.. This is... Tch, it's barely even worth using as a stick! But I suppose I could attempt to bludgeon somebody with it in a pinch.
    • d) Give her your Lilia's Training Lances.
      • Glume: Oh, these are... yes! Hm, it seems you've outdone yourself for once, world-hopper. Perhaps there's a use for you after all.
    • e) Give her your Mycel's Staff.
      • Glume: ...is this some kind of foolish joke, world-hopper? I know that you got this useless thing from Mycel, it reeks of that delusional fungus hag! Hmph, it's barely even useful as a bludgeoning stick. But I guess it'll have to do, since you've proven yourself incapable of finding better.
    • f) Give her your Nigel's Saber.
    • g) Give her your Fantasia's Dagger Gloves.
    • h) Give her your Marvel's Pickaxe.
    • i) Give her your Carneau's Sword.
      • Glume: Oh, this is... yes! Elegant and deadly, a perfect combination. It seems you've outdone yourself for once, world-hopper. Perhaps there's a use for you after all.

Glume gets up from her throne with a sigh, tossing her hair over her shoulder.


Glume: So I guess we're off to see precious little Barclay. I hope I don't die of boredom.


She struts towards Barclay's meadow without bothering to check if you're following.

  • Follow Glume back to Barclay's meadow.

When you reach the meadow, you're startled to see a collection of familiar faces. Irin and Magdalene are there, surrounded by a flock of sprites. Trout is there too, fussing over something. Glume is rendered speechless for once. Barclay jogs over immediately when he sees you.


Barclay: Ah - you're back!

  • What is everyone doing here?

Barclay: I can explain! See, while you were gone I was working on my story, and... Er... well, I got a bit excited and... may have gone around telling everyone we had a story to share with them. Except we... obviously haven't written it yet.


Glume seems to regain her composure, making an irritated noise of disapproval.


Glume: So we haven't even started yet and you've already screwed things up? How very surprising... Fortunately for you, my noble upbringing involved a fair amount of literature studies. We'll just have to improvise. You'll follow my lead, of course.


Barclay: ...You mean we have to make it up as we go?


Glume: Tch... yes, that's what 'improvise' means. I see your head is as empty as ever. You should be thankful that we're telling a story about me, I'm the perfect subject for such an affair.


Barclay: H-hold on... A story about you? When did we-


Glume: Of course it's going to be about me, why else would I have agreed to do this?!


Barclay: But - but it's supposed to be a story about bringing peace back to the forest!


They both turn to you, expecting you to voice your support for one and not the other.

  • Um... we can do both? I'll lead the story so it'll be fair.

Barclay nods and Glume seems annoyed, but she relents to your compromise. The three of you gather in front of the curious crowd.


Barclay: H-hello everyone, thank you all for coming! Today we're going to tell you a story...


Glume: A cautionary tale! A macabre drama! A delicious tragedy!


Barclay: A story about Glume, the... erm...

  • a) Terrifying murder mistress!
  • b) Deadly beauty!
  • c) Elegant sorceress!

Glume: 'Twas not so long ago now, in this very forest...


Barclay: That a poor, unfortunate soul stumbled into the mysterious Veil of Vines! That unlucky person was...

  • a) A world-hopper.
    • Glume raises an eyebrow at you, but continues to play along...
    • Glume: Yes... a naive world-hopper who was new to this forest and didn't understand who they were meddling with. But they would learn, soon enough. The punishment for trespassing in my realm is dire.
    • Barclay: And trespassing was not their only crime! They also... um...
    • a) Stepped on some of Glume's vines.
      • Glume boils with wrath as soon as the words leave your lips.
      • Glume: But ALL should know... that there will be no mercy for those who trod on my beloved vines! No mercy! Only suffering, burning agony... and a punishment worse than death! First... I'll -
      • Barclay: Yep! Y-you'll do something totally drastic and terrifying, for sure!
    • b) Interrupted a ritual.
      • Barclay: A ritual that would have spread the decay that Glume's beloved thorns thrive upon.
      • Glume: The forest would have been filled with their dark, unparalleled beauty... Such an offense would not be forgiven.
      • Barclay: What sort of punishment would befall someone so foolish?
  • b) A lost villager.
    • Barclay: Yes, a villager who had heard tales of the magic in the forest!
    • Glume: But they foolishly failed to realize that they had wandered into my illustrious domain. They would learn, soon enough. The punishment for trespassing in my realm is dire.
    • Barclay: And trespassing was not their only crime! They also... um...
    • a) Stepped on some of Glume's vines.
      • Glume boils with wrath as soon as the words leave your lips.
      • Glume: But ALL should know... that there will be no mercy for those who trod on my beloved vines! No mercy! Only suffering, burning agony... and a punishment worse than death! First... I'll -
      • Barclay: Yep! Y-you'll do something totally drastic and terrifying, for sure!
    • b) Interrupted a ritual.
      • Barclay: A ritual that would have spread the decay that Glume's beloved thorns thrive upon.
      • Glume: The forest would have been filled with their dark, unparalleled beauty... Such an offense would not be forgiven.
      • Barclay: What sort of punishment would befall someone so foolish?
      • Barclay looks at you desperately, gesturing at the frightened faces in the audience. You get the feeling that if you don't get this story back on track, Glume will scare the audience into leaving.
      • Barclay: ...and what sort of punishment would befall someone so insolent? Wh-what do you think, world-hopper?
  • c) A lesser witch.
    • Barclay looks a little concerned with your choice, but he presses on nonetheless.
    • Barclay: Another witch, who... sought to steal the secrets of Glume's magic!
    • Glume: An impudent cur! I had them figured out the moment they set foot in the forest.
    • Barclay: Still, they plotted to trick Glume! They sought to deceive her, by...
    • a) Charming her!
      • Barclay: They had discovered Glume's one weakness! Even she couldn't resist the temptation of bantering with an equal. They challenged her to a battle of wits - a duel of riddles!
      • Glume: Hmph, well it would have been rude to turn them down. Besides, it seemed... promising. I needed to determine their worth.
      • Barclay: For days they circled each other, battling with wordplay!
      • Glume: Yes, they were clever. But I became bored, so I decided to surprise them... with this!
      • Glume brandishes the weapon you brought her earlier, summoning it from thin air. The crowd gasps in surprise and horror.
      • Glume: They had no choice but to surrender. And then it was time for their punishment!
      • Barclay: What sort of punishment would befall someone so charming?
    • b) Catching her off-guard!
      • Barclay: They approached in the dead of night, thinking that surely she would be asleep and ill-prepared. Little did they know that Glume is nocturnal by nature!
      • Glume: I'm not nocturnal, you fool... But I am a light sleeper. So when they crept close enough, I awakened and surprised them - with this!
      • Glume brandishes the weapon you brought her earlier, summoning it from thin air. The crowd gasps in surprise and horror.
      • Glume: They had no choice but to surrender. And then it was time for their punishment!
      • Barclay: What sort of punishment would befall someone so foolish?
    • c) Using illusion magic!
      • Glume: Tch... yes. Lowly, illusion magic. Glamours, as they're called.
      • Barclay: They plotted to shatter glamour potions at Glume's feet, affecting her with the fumes. They crept up on her while she was lounging elegantly on her throne. Surely she would be caught unaware.
      • Glume: Yes, I let them in close... and then surprised them... with this!
      • Glume brandishes the weapon that you brought her earlier, summoning it from thin air. The crowd gasps in surprise and horror.
      • Glume: They had no choice but to surrender. And then it was time for their punishment!
      • Barclay: What sort of punishment would befall someone so foolish?

[What sort of punishment should befall them?]

  • a) They get trapped in a perilous labyrinth!
    • Barclay: They were imprisoned in a labyrinth of vines, gnarled and twisted, with no beginning and no end!
    • Glume: They were to wander until their death, and then their rot would feed my precious vines.
    • Barclay: There was no chance of survival, not even a glimmer of a hope!
  • b) They're fed to a blood-thirsty monster!
    • Glume balks at the concept, creasing her lips with a stern frown.
    • Glume: A... monster? Such a thing would never be my style.
    • Barclay: Oh, but - but this one was! It was a skeleton, made from the bones of those who died by your hand!
    • Glume: Oh... well in that case, of course. Of which there are many, by the way!
    • Barclay: Which meant that it was powerful, and terrifying! There was no chance of survival, not even a glimmer of a hope!
  • c) They are forced to serve Glume for eternity!
    • Glume: Hmph. That's a privilege, not a punishment!
    • Barclay: O-oh, I mean... despite their crime, most would never dare to trespass in your realm, right? Since it's so difficult to find servants, you had to settle for them. So they toiled and toiled... without even a glimmer of a hope!

Barclay glances in your direction, the look on his face almost begging you to not forget about showing the audience the importance of heroic values. Meanwhile, you can feel Glume's gaze shift over to you... She's staring you down expectantly, all but commanding you to end the story how she would want it to end. The audience shifts nervously, waiting for the outcome of the story... What will you do?

  • a) After plenty of agony and suffering, they perished!
    • Glume looks decidedly pleased with your decision, as Barclay's expression quickly falls.
    • Glume: Hah, yes! Such is the fate of all who defy me!
    • Barclay: W-well... that's our story, I guess.
    • Magdalene and Trout clap hesitantly out of politeness. Irin crosses their arms, clearly defensive of the frightened sprites.
    • Barclay: Th-thank you all for coming on such short notice! Maybe another time I can tell you all a heartening story about a hero!
    • Glume: There are no heroes. Only the weak and -
    • Barclay: Um! G-Glume, can we - ?
    • Barclay motions for both of you to step aside with him as the audience trickles out.
    • Meet with Barclay and Glume.
    • Barclay: Um, so... how do you think that went?
    • Glume: I suppose it could have been worse, though not by much. I guess I wouldn't be entirely opposed to spreading more tales such as that one though. In time, the whole lot of them might learn to leave me alone... Anyway, we're even now, yes? I've no desire to stay in this hideous meadow any longer than necessary.
    • She stomps off before you can reply, without even so much as a goodbye.
    • Barclay: Well, world-hopper. That was, um...
  • b) But they miraculously escaped! +3 Affection with Barclay
    • Glume looks at you like you've suddenly sprouted another head. Beside her Barclay perks up immediately, touching his hands to his cheeks in excitement.
    • Barclay: Oh, yes! They escaped! It wasn't easy, but they finally got away... And um, they went on to live a wholesome, courageous life by dedicating their life to helping the forest! Um, but of course, that was an exception! All of the others who trespass in Glume's domain never, ever leave.
    • Glume: Hmph, no one has or ever will escape the Veil of Vines!
    • a) ...but I travel through there all the time
      • Glume: Th-that's not - how dare - ! Hmph! O-only because you're easy to manipulate, so I let you! A-anyway, the story's over, so we're finished here!
      • Glume stomps off without another word.
      • Barclay: W-well, thank you all for coming on such short notice! I hope we can do this again sometime!
      • Barclay turns to you as the audience starts to trickle out.
      • Barclay: Psst, world-hopper!
      • Meet with Barclay.
      • Barclay: Thanks for trying to make the story less, er... grim. I'm not very good at telling stories that aren't about heroes. This whole thing has been...
    • b) Stay silent
      • Barclay looks nervously at the crowd, their reactions seem mixed at best...
      • Barclay: Er, on that note... I guess that's the end of our story! Th-thank you all for coming on such short notice. Maybe we can try this again sometime, with a more cheerful story?
      • Glume: No one wants to hear stories with that cheerful drivel-
      • Barclay: Um! G-Glume, can we - ?
      • Barclay motions for both of you to step aside with him as the audience trickles out.
      • Barclay: Um, so... how do you think that went?
      • Glume: I suppose it could have been worse, though not by much. I guess I wouldn't be entirely opposed to spreading more tales such as that one though. In time, the whole lot of them might learn to leave me alone... Anyway, we're even now, yes? I've no desire to stay in this hideous meadow any longer than necessary.
      • She stomps off before you can reply, without even so much as a goodbye.
      • Barclay: Well, world-hopper. That was, um...

[How was the event?]

  • a) Fun!
  • b) Painful...
  • c) Interesting?

Barclay: Well, I guess I should have expected as much from Glume. I'm not sure I want to try that again anytime soon, but... well, I do appreciate you helping me with this. At the very least, it was kind of exhilarating to stand in front of everyone and share a story! I'd like to practice writing more stories, when I'm not wrapped up in my magic and all.

  • a) Yes, you should make time for it!
  • b) I'm glad you had some fun, at least

Barclay: Yes, you're right... Thank you, world-hopper!


Reward: Barclay's Flower Mantle


Barclay: Really, your help means a lot to me. I know this isn't much, but I made it for you... I hope you like it! I picked all of the flowers myself.


(Positive Relationship) Barclay: They have an eternity spell on them, so they'll never wilt. Just like our friendship!

(Neutral Relationship) Barclay: They have an eternity spell on them, so they'll never wilt. Maybe like our friendship will be?

(Negative Relationship) Barclay: We're not the best of terms, but I - I hope you like it...

Rewards: Barclay's Flower Pie, 1500 Potatoes, +3 Affection with Barclay
Transcript Part 2: Mycel's Path
Barclay: I don't really understand Mycel, but... she seems nice enough. I think? Oh - but a true hero always stands up for the misunderstood! I guess that makes her the perfect ally. You're well on your way to becoming a great hero someday, world-hopper! Maybe you can use some of that heroic charisma to talk to Mycel for me? I can never tell if she's listening when I talk to her... You might have better luck. See if she'll help us out, okay? I'll keep working on my story in the meantime!
  • Venture to Mycel's region of the forest.

Mycel kneels in a circle of glowshrooms, murmuring something to them under her breath. She gets to her feet as you approach, smiling vacantly.


Mycel: Again, you find me. I heard your whispering footsteps in the wind. But a question lurks behind your eyes, world-hopper. Speak and I shall listen...

  • Barclay is proposing a truce event for you to consider.

Mycel: Truly? Tell me, what does he dream of?

  • He wants you to write a story with him.

Mycel: No... No, no. The tongue is clever, but its words are wrong. A story is empty. A story is dust - no substance, no soul. We cannot afford to spend our time so idly.

  • What if the story teaches people of your visions and dreams?

Mycel: A spark of truth hidden in embers. Yes... a story about my glamours. A tale of their wonder might just be enough to convince the non-believers. But first, I require something of you... At times my glamours are so potent that I cannot distinguish them from 'real' things... If you bring me a set of bells, I can drape them from the boughs in my enclave. When my glamours pass and the bells do not ring, I will know that they are visions and not visceral things.

  • No problem, I'll find you some bells.

Mycel: Ah, you return. Have you found them yet? My bells?

  • a) Yes, I have them right here!
  • b) Not yet...

Mycel: Yes, these sing a sweet song. They will be perfect. Thank you for your aid, beautiful one. Now I shall repay the favor. Lead the way.

  • Return to the meadow with Mycel.

When you reach the meadow, you're startled to see a collection of familiar faces. Irin and Magdalene are there, surrounded by a flock of sprites. Trout is there too, fussing over something. Behind you, Mycel hesitates. Barclay jogs over immediately when he sees you.


Barclay: Ah - you're back!

  • What's everyone doing here?

Barclay: I can explain! See, while you were gone I was working on my story, and... Er... well, I got a bit excited and... may have gone around telling everyone we had a story to share with them. Except we... obviously haven't written it yet.


Mycel: It is far too easy to allow one's dreams to run away. You must temper them to make them real. But do not worry - inspiration flourishes in a colony.


Barclay: Ah - you're right! We can do this, if we do it together!


Mycel: Take heed, young dreamer - not all stories are told by teeth and tongue. I speak through limbs, body and heart.


Barclay: O-oh. I'm not sure if I can... interpret that... World-hopper, you know Mycel better than I do - do you think you could interpret her half of the story?

  • a) Of course!
  • b) I can try.

The three of you stand in front of the curious crowd.


Barclay: H-hello everyone, thank you all for coming! Today we're going to tell you a story...


Mycel takes a step forward, her head bowed. Slowly, she raises her arms towards the sky.


Barclay: A story about... erm...

  • a) A sprout.
    • Barclay: Yes - a very, er, capable and heroic sprout!
    • In the audience, Trout seems to swell with pride.
    • Mycel begins to sway from side to side, bringing her hands in to her chest.
    • Barclay: Things were different back then, a whole family of sprouts tended the fields here! As part of their adolescence, the sprouts often went on a pilgrimage to a nearby farm. There they were to learn all they could from the neighboring farmers, and offer their own knowledge in exchange. This sprout was on their way home from their journey, eager to tell their family about their trip. But first they decided to stop at their favorite spot in the forest!
  • b) A sprite.
    • The sprites in the audience chitter happily.
    • Barclay: Yes, that's right! A sprite who lived in this very forest.
    • Mycel begins to sway from side to side, bringing her hands in to her chest.
    • Barclay: But things were different in the forest back then, sprites could roam freely throughout the land! This particular sprite had been traveling for a very long time, but now they were coming home - to their favorite spot in the forest!
  • c) A unicorn! +1 Affection
    • Barclay: A... unicorn! The most noble of creatures! Y-yes, they were said to roam the forest in the olden days, frolicking through the trees. Unicorns are drawn to places of purity and magical energy, so the forest was the perfect place for them!
    • Mycel begins to sway from side to side, bringing her hands in to her chest.
    • Barclay: This particular unicorn preferred to spend their time at... er...

Mycel's gentle dance is punctuated by a burst of excitement as she twirls, leaping into the air.

  • a) The Whispering Waterfall.
    • Mycel lands firmly on the ground, hands flexing and waving, reminiscent of a waterfall's spray.
    • Barclay: Yes, the waterfall was a true wonder. Although its waters raged, it somehow managed to be no louder than a quiet stream. It was the perfect place to go to relax with a good book!
  • b) The Elder Tree.
    • Mycel stretches her arms, emulating the grand boughs of a huge tree.
    • Barclay: The elder tree was a gathering place, for spirits of all kinds! It was said that if anyone in the forest had an argument they couldn't settle, they need only approach the tree. If both disagreeing parties sat beneath the tree together, eventually they would be in harmony again.
  • c) The Glowshroom Enclave.
    • Mycel smiles at you, taking airy steps and flicking her wrist as though tapping bubbles with a wand.
    • Barclay: The glowshroom enclave was one of the lesser-known parts of the forest. It was filled with gleaming glowshrooms, full of magical essence.
    • Barclay: If you'd lost a loved one, you could go to the enclave and sleep among the fungi. You'd see them in your dreams, and get to say one final goodbye before their spirit returned to the earth.
    • Barclay: But the enclave was about to be disturbed by something sinister...

Barclay: But there was something else on the horizon... something sinister.


Mycel's movement changes from fluid to jerky in an instant. She shambles towards the audience like a risen corpse trying to walk again, making them gasp in horror.


Barclay: And it was...

  • a) A deadly plague.
    • Barclay: Yes, the forest had been peaceful for so long that no one was prepared. The plague spread from deep within the ground, like the world itself was rotting away.
    • Mycel spins slowly as she lowers herself to the ground, drooping like wilting petals.
    • Barclay: Touched by rot, all the beautiful things in the forest began to die. No one knew where it came from, and nowhere was safe! But of course, our protagonist had to do something! It would be villainous not to!
  • b) An everlasting eclipse.
  • c) The dark wizard, Barnabas!
    • Barclay: Of course, Barnabas couldn't bear that such a pure, beautiful place existed! So he plotted to curse the forest, in order to steal its magic for himself!
    • Mycel wraps her arms around herself, falling to her knees.
    • Barclay: As the master of evil, Barnabas was unmatched! When his evil plot came to fruition, magic began to drain from the forest. Every day, fewer and fewer magical creatures frolicked, for they could no longer sustain themselves in the forest. Our hero knew that they had to do something! And they couldn't just rely on Astor.

Mycel brings her hands to her throat, shuddering. She laces her fingers together, dragging her hands down her torso and pirouetting on one leg.

  • a) They worked with the forest sprites.
    • Mycel rises, the fingers on her outstretched hands deliberately crooked. She holds her arms out stiffly as she leaps and spins.
    • Barclay: They begged the forest spirits to help them right this wrong. The spirits knew they were right to ask, but sad that it had come to this. See, the only way to fix things was to use their life energy to repel the darkness. Working with our hero, the spirits gave themselves to fuel an ancient ritual!
    • Mycel cavorts around the two of you like a bounding fawn, the audience following her gestures with interest.
    • Barclay: Thankfully, their sacrifice was not in vain...
    • Mycel cavorts around the two of you like a bounding fawn, the audience following her gestures with interest.
  • b) They asked a nearby village to send aid.
    • Mycel clutches her elbows tightly, then gradually lifts her arms in succession, knees slowly straightening.
    • Barclay: But all hope was not lost! When our hero left the forest to find aid, the nearby villagers rose to the occasion. They had heard of this phenomenon before, and knew that the heart of the world would hold the answer. With rakes and shovels in their paws, the villagers dug deep within the forest. They dug, and dug... until finally, they found it - a thick, dark root. The cause of the forest's strife!
    • Mycel cavorts around the two of you like a bounding fawn, the audience following her gestures with interest.
    • Barclay: The villagers burned the root, and the crisis was finally averted!
  • c) They sought help from a kindly witch with powerful magic.
    • Mycel covers her eyes with the back of her hand, crouching as she twirls on her feet.
    • Barclay: Yes, we witches were numerous back then too! And it just so happened that a benevolent witch was passing through the forest. When our hero sought them out and begged for help, the witch knew they must lend their aid!
    • Mycel cavorts around the two of you like a bounding fawn, the audience following her gestures with interest.
    • Barclay: Using all of their strength, the witch cast a powerful purifying spell on the forest! Just like that, the world righted itself... except for the witch, who had spent all of their energy to perform such a strong spell. The magic in them was too unstable, and so they morphed into a beautiful flower. Some say that the flower still exists in the heart of the forest to this day!

Barclay: Still, things were never truly the same in the forest after that. Some of the magic was seemingly lost forever. But the forest can be beautiful again - Mycel's dreams are proof of that! As long as we all become a bit more heroic, I know we can do it!


The sprites raise their voices in an inspired chorus. The others clap, even Irin is smiling.


Barclay: Th-thank you all for coming on such short notice! Maybe another time we can tell you all another story.


He motions for both of you to step aside with him as the audience trickles out.

  • Meet with Barclay and Mycel.

Barclay: Um, so... how do you think that went?


Mycel: At times, we were as stars and sky. At others, we were as sun and moon. Too long was spent on the after, and not enough on the before. There was much beauty lost... beauties that my glamours are apt to reveal, which remained unseen by so many willing minds. I do not know if it was enough. But we have tried, and for now that will do.


Barclay: O-oh. Well, I had fun telling the story with you! Maybe we should do this again someti-


Mycel has already turned, ambling back in the direction of the Glowshroom Enclave.


Barclay: -time... I still don't understand her very well. That was, um...

  • a) A disaster!
  • b) We tried out best.
  • c) It went great!

Barclay: You think so? I mean, I think that went pretty well myself! It seemed like everyone was enjoying the story. But... I guess I'm just not used to writing with someone else... in person... through interpretive dance. It didn't exactly turn out how I had envisioned it, but... well, I do appreciate you helping me! It was still kind of exhilarating, standing in front of everyone and sharing a story for once. I'd love to write more, when I'm not wrapped up in my magic and all!

  • a) You should make time for it.
  • b) I'm glad you had some fun, at least.

Barclay: Yes, you're right... Thank you, world-hopper!


Reward: Barclay's Flower Mantle


Barclay: Really, your help means a lot to me. I know this isn't much, but I made it for you... I hope you like it! I picked all of the flowers myself.


(Positive Relationship) Barclay: They have an eternity spell on them, so they'll never wilt. Just like our friendship!

(Neutral Relationship) Barclay: They have an eternity spell on them, so they'll never wilt. Maybe like our friendship will be?

(Negative Relationship) Barclay: We're not the best of terms, but I - I hope you like it...

  • Rewards: Barclay's Flower Pie, 1500 Potatoes, +3 Affection with Barclay

Barclay is writing on a parchment but drops it as you greet him.

  • a) What are you doing?
  • b) What's on the parchment?

He's writing a story about a prince and his arch nemesis but has some troubles. You offer to help him finish it.

Barclay: "O-okay, let's give it a shot!"

  • a) You can count on me!
  • b) I'll try...

Barclay: Our story begins on a dark and stormy night! The evil wizard Barnabas is plotting against Sir Astor once again! This time, when he kidnaps Andrius, he uses an illusion spell and disguises himself, taking Andrius's place!

  • a) Isn't that a bit cliche? Dislike.-1
    • Barclay: "Oh... y-you think so? Sorry, I'm not very good at writing. I guess it shows... What should I do instead?"
    • a) Have one rescue the other. Affection.+1
      • a) Blackmail.
        • a) By uniting other heroes to save Astor
        • b) Have him use magic, like you! Affection.+1
      • b) Weakening spell. Affection.+1
        • a) Prince's parents. (?)
        • b) Entire village.
    • b) Forget what I said - just write what makes you happy. (?)
  • b) That's clever, I like it.
    • See C.
  • c) Alright, and then what happens?
    • "Barclay: Barnabas is resolved to test Astor's love for Andrius! He wants to see if Astor can tell the difference between him and Andrius, so he decides to live with Astor for awhile. Or... that's what I had planned. But I can't figure out what the overarching evil plot is."
      • a) To distract Astor from something important.
      • b) To get close and then strike when Astor's guard is down.
      • c) Maybe he actually wants to be with Sir Astor! Affection.+1
    • Barclay: "And once he realizes he's been deceived, then... um.."
      • a) They have an epic battle! Affection.+1
      • b) Astor tries to befriend Barnabas so that he'll change his ways!
      • c) They... make out?

Barclay: "Maybe Glume and Mycel would help me make a story of our own? One with plenty of wholesome heroic values! We could call a truce and gather everyone in front of the forest to hear us tell it. Seeing so many people come together in peace would surely help them reform their evil ways!"

  • a) That's a great idea!
  • b) It's worth a shot at least.

Barclay: "We just have to show them how awesome it is to be a hero! Ah... but I doubt Glume and Mycel will want to work together. You've probably talked to them more than I have. Who do you think would be easier to work with?"

  • a) Glume.
  • b) Mycel.

From this point on, the quest splits into different narratives depending on your choice.

Glume's Path

Glume wants an weapon before she agrees to join.

Bring Glume a weapon.

Once you have given her the weapon, you follow her back to Barclay and start making up the story.

How would you describe Glume, the protagonist?

  • a) Terrifying murder mistress!
  • b) Deadly beauty!
  • c) Elegant sorceress!

Who stumbled into the Veil of Vines?

  • a) A world-hopper.
    • Other than trespassing, what was their crime?
    • a) Stepped on some of Glume's vines.
    • b) Interrupted a ritual.
  • b) A lost villager.
    • Other than trespassing, what was their crime?
    • a) Stepped on some of Glume's vines.
    • b) Interrupted a ritual.
  • c) A lesser witch.
    • How does the witch plot to trick Glume?
      • a) Charming her!
      • b) Catching her off-guard! (?)
      • c) Using illusion magic! (?)

What punishment befell upon them?

  • a) They get trapped in a perilous labyrinth!
  • b) They're fed to a blood-thirsty monster!
  • c) They are forced to serve Glume for eternity!

What happened to them?

  • a) After plenty of agony and suffering, they perished!
  • b) But they miraculously escaped! Affection.+3
    • Glume: "Hmph, no one has or ever will escape the Veil of Vines!"
    • a) ...but I travel there all the time.
    • b) Stay silent.

Depending on how you told the story, Glume reacts differently but always storms off. Barclay asks how it was to play out the story.

  • a) Fun!
  • b) Painful...
  • c) Interesting?

Barclay: "I'd love to write more, when I'm not wrapped up in my magic and all!"

  • a) You should make time for it.
  • b) I'm glad that you had some fun, at least.

Barclay gives you a flower mantle as thanks that will never wilt and comments on you friendship, or lack thereof.


Mycel's Path

Mycel agrees to come, provided you bring her something.

Bring Mycel Fantastical Bells.

You return with Mycel to find Barclay with Irin, Magdalene and a bunch of sprites.

Barclay: "World-hopper, you know Mycel better than I do - do you think you could interpret her half of the story?"

  • a) Of course!
  • b) I can try.

Who is the protagonist?

  • a) A sprout.
  • b) A sprite.
  • c) A unicorn! Affection.+1

Where does the story take place?

  • a) The Whispering Waterfall
  • b) The Elder Tree
  • c) The Glowshroom Enclave

What's the problem the protagonist has to overcome?

  • a) A deadly plague!
  • b) An everlasting eclipse!
  • c) The dark wizard, Barnabas!

How does the protagonist stop the problem?

  • a) They worked with the forest spirits.
  • b) They asked a nearby village to send aid.
  • c) They sought help from a kindly witch with powerful magic.

How do you think the event turned out?

  • a) A disaster.
  • b) We tried our best.
  • c) It went great.

Barclay gives you a flower mantle as thanks that will never wilt and comments on you friendship, or lack thereof.


Gift
145-barclays-flower-mantle
Barclay's Flower Mantle
Rewards
Barclays-flower-pie
Barclay's Flower Pie
Potato currency
1500 Potatoes
Like
3 Affection with Barclay


Barclay: Barclay's Acting Classes[]

Quest Information
Speak With Barclay
Prerequisites 500 Affection with Barclay
Description "Barclay wants you to help with his theatrical endeavors."
Full Transcript

Barclay: Ah! I'm glad you stopped by - I have a favor to ask.

  • a) What is it?
  • b) Whatever you need, I'll do it!
  • c) Wait for Barclay to continue.

Barclay: I've been thinking about our storytelling session a while back, and um... it was actually really fun. It was a bit more like acting, sort of. And well - it always looked kinda fun? Acting, I mean. I've wanted to try it for a long time, but it was really intimidating. Especially back at the academy… I'm not that great at writing either, but I'm way more comfortable behind parchment than on a big stage in front of everyone.

  • a) You went to an academy?
    • Barclay: Oh - yeah, but that was a while ago. And I didn't exactly stick around… But... we can talk about that later. Maybe.
  • b) I know what you mean. +1 Affection
    • Barclay: Yeah! It's just... a lot easier to find the perfect tone when you've got unlimited time. And when everyone isn't just, you know, staring at you... unblinkingly... waiting... A-aaaa... that's actually why I need your help.
  • c) What did you need help with?

Barclay: I was wondering if you could help me practice, um... acting? Kinda like our story, except just us. You know? So I can get better at making things up as I go, and getting into a character's mindset. What do you think? Can you help me out? I'm not really comfortable with anyone else, so um... I'd really appreciate it.

  • a) Sure!
  • b) I'll come back later. (pause quest)
    • Barclay: Welcome back! Do you think you have time to help me now?

Barclay: Good! Okay, so uh... we should figure out who we're gonna be, right? So we have somewhere to start? I'll be the hero! Oh - unless - I mean, you're helping me, so. I guess you should get first pick?

  • a) You can be the hero. +3 Affection
    • Barclay: Yes!!! I'll do my best, I promise!
  • b) I want to be the hero!
    • Barclay: Oh - o-of course! And it's only fair that you choose first... And you're... already so heroic, much more than me. You're always trying to help everyone out. I guess it makes a lot more sense for you to be the hero... I mean, I need a lot of practice, but. It would come more naturally to you, I guess, so...
      • a) All right, you can be the hero.
      • b) So you can be my nemesis! -5 Affection
        • Barclay: Huh! Well that's. Fine. What's a story without a villain, right? And you're the hero, so...
If The World-Hopper Plays the Hero

Barclay: We're still missing something, though... Oh - costumes! To help us get more into character. Yours definitely needs work. Why don't you put on the cape and garland from my shop? As for me, hmm... Bring me a wizard hat and wand. The most evil person I've ever known liked that sort of gaudy, overly magical look.

Barclay wants you to give him Farmhand's hat and wand, and equip the cape and garland from his shop.

  • Find costume pieces for Barclay.

Barclay: Did you find the hat and wand I asked for yet?

Barclay wants you to give him Farmhand's hat and wand.

  • a) Give him a hat and wand from the Farmhand.
  • b) Not yet... (pause quest)

Barclay: What about you? Do you think you're heroic enough?

Barclay wants you to equip the common cape and garland from his shop.

  • a) I think so.
  • b) Not yet... (pause quest)

Barclay: Hmm... not bad. Okay, so you're a hero and I'm a villain. Maybe this'll be good practice for me after all. I have trouble writing villains sometimes... I can never think of good backstories for villains. Maybe you can help me. What motivates someone to become a villain?

  • a) Fear. (?)
  • b) Loss.
    • Barclay: That's true for heroes, too! It's practically part of the job description. You have to lose someone or something that you care about a lot. Actually, now that I think about it... that happens a LOT. Maybe even too much. Can't anyone think of something more interesting? It's kind of bad if you have to kill off loved ones all the time just to develop your characters. I'm definitely not going with that. Instead... what if I'm a hero that just got a little lost along the way? Someone who started out with good intentions, but then... oh.
  • c) Insanity. (?)

Barclay: O-okay, I think I have a pretty good idea of what my character would be like. But what about you? Your backstory needs to be just as interesting for our nemesis dynamic to work properly!

  • a) I never meant to be a hero. (?)
  • b) What if we were childhood friends? +1 Affection
    • Barclay: What! That's... that's so tragic! Hold on a second -
    • Barclay grabs a quill and a piece of parchment, scribbling down a note to himself.
    • Barclay: Okay, so... we grew up together. Maybe we even had the same ideals? But then we were separated for a while, and something changed... When we met next, I'd unknowingly become... a villain.
  • c) I want to be the strongest hero in all the land! (?)

Barclay: Well, if our backstories are all taken care of, then... I guess we should act out a confrontation.

Barclay's expression darkens, his brow furrowing. He considers you through narrowed eyes, clasping his hands behind his back with an air of sinister majesty. When he speaks, his voice is low and rough.

Barclay: I suppose you've come to stop me. So you are as foolish as they say.

  • a) You're the only fool here. (?)
  • b) It's not too late to surrender.
    • Barclay: Hm. Indeed. Do be sure to take your own advice. I will warn you now - I will not fail. There is too much at stake.
  • c) Stare at him in awe. (?)

Barclay: But here we are, driven together again, fated. What will you do?

  • a) Attack him! (?)
  • b) Plead for him to change his ways.
    • Barclay's hand crackles with dark energy. He raises it before you can react, releasing a bolt of mulberry lightning. It arcs straight toward you, colliding in a shower of black sparks. One moment you're looking at Barclay and the lightning, and the next you're looking up at the sky. Your chest feels tight.
      • a) Ow.
        • Barclay's face looms into view above you, expression twisted with worry.
        • Barclay: Are you okay?! Oh no - what did I - I didn't realize - I must have gotten carried away. Good thing I'm not very good at offensive spells - I don't know how I even cast that without looking at a spellbook.
        • He helps you to your feet, apologizing and fussing over you.
      • b) Am I dead? (?)
      • c) You hit me! (?)
  • c) Swear fealty to dark lord Barclay. (?)

Barclay: I got too into character, and I - oh, that was terrible. That's definitely enough, I don't... I don't know if acting was such a good idea after all. I mean, I guess it went okay until the end. I did have fun before that, even if I didn't expect to. Can you forgive me?

  • a) Of course.
  • b) I'll try.
If Barclay Plays the Hero

Barclay: What about you? What kind of character do you want to play?

  • a) Your sidekick.
    • Barclay: That's a good idea! If we both have roles that come to us naturally, it should be easier to act them out! Hmm, but... something still isn't right.
  • b) Your nemesis. (?)
  • c) Your love interest.
    • Barclay: It's true that a hero doesn't just fight evil. They have to know how to treat their loved ones well, too. Okay! Let's give it a shot. But... I think we're still missing something.

Barclay: Oh, I know! We need costumes! Something to help us get more into character. Since I'm the hero, why don't you bring me some armour?

Sidekick Path

Barclay: And for you, the sidekick... Why don't you incorporate some flowers into your outfit? Every good sidekick matches their hero's aesthetic. Come back when you've gotten me some armour and equipped some flowers, okay?

Barclay wants you to give him a breastplate and equip a flower accessory from his shop.

Barclay: Did you find me some valiant armour? I can't wait!

  • Give him a breastplate.
  • Go look for a breastplate.

Barclay: I feel so gallant! Thank you, world-hopper! Is your sidekick outfit perfect yet? I'm ready when you are!

Barclay wants you to equip a flower accessory from his shop.

  • Show him your garland.
  • Not yet...

Barclay: Wonderful! We both look so heroic! Okay, let's set the stage... we're um... we're at our castle, plotting our next move against our nemesis.

Barclay clears his throat and puffs out his chest... then looks down at the ground, fidgeting with his hands.

Barclay: Um... maybe me being the hero wasn't such a great idea after all. W-what should I - ?

  • a) What's our next move, oh brave hero?
    • Barclay: Ah, r-right! So um... our nemesis, they're... um, a necromancer! They've been bringing back people from the dead. And, well, I guess I have to fight them, with uh... my own magic...? Ugh, I'm doing this all wrong!
  • b) You can do this! (?)
  • c) Try to get in character, Barclay. (?)

Barclay clears his throat and closes his eyes. When he opens them again, he looks very serious.

Barclay: The necromancer has done it again... this time they've resurrected a long-dead, beloved king. There's a loophole in the kingdom's laws that allows the king to lay claim to throne, even as a lich! We have to stop them.

  • a) How do we stop them?
    • Barclay: My magic... it'll be difficult to use it against them. The spells I specialize in aren't well-suited for such deeds.
  • b) You'll have to use your magic to fight them. (?)
  • c) That seems like a strange loophole. (?)

Barclay stares pensively into the distance. He seems to be getting a little more into character.

Barclay: But... I must find a way. For the safety of the kingdom, we must find a way!

  • a) We just need to utilize the strengths of your magic. (?)
  • b) Why don't we practice some other spells?
    • Nervousness flickers in Barclay's eyes, but he nods his head quickly.
    • Barclay: Oh - well, yes, of course we can... do that. What kind of spell should I try?
      • a) A fire spell! (?)
      • b) A healing spell!
        • Barclay nods again, taking a deep breath and closing his eyes. He holds his hands apart, brow furrowed with intense concentration. Light begins to flicker between his palms, unstable and violent. It seems to take concerted effort to control it, his hands shaking each time the light shudders. After a moment, the light fizzles out, and Barclay drops his hands in frustration.
      • c) A necrotic spell! (?)
  • c) This story is feeling kind of bland... (?)

Barclay: I-I can't... I just can't...!

He looks like he's about to cry.

  • a) That's okay, we'll find another way! (?)
  • b) Don't give up, you can do it! (?)
  • c) Are you okay?
    • Barclay: No - s-sorry, can we... be done acting for now?

Barclay: I... I really wanted to impress you, and be heroic, but there are just... I-I just don't have a knack for certain types of magic. I struggled with that at the academy, too, and trying just reminded me of back then...

  • a) It's okay, even heroes have flaws. (?)
  • b) What kind of magic do you struggle with?
    • Barclay: There are certain types of magic that just... don't click with me. Destructive spells mostly, and certain kinds of enchantments. I can feel how... off the magical energies are when I'm trying to cast those spells, and it bothers me so much!
  • c) Was the academy stressful? (?)

Barclay: Most of my classes were easy, but there were a few in my first term that I had trouble with... and THAT one didn't make things any easier... urrgh.

  • That one...?

Barclay: Glume and Mycel weren't the first evil witches I ever met! And well, Mycel and Glume might be a little understandable sometimes, but THAT one definitely isn't. They're evil. Pure evil. I have my disagreements with Mycel and Glume, but that one is different. They're truly... my nemesis!

Barclay clutches his fist and shakes it the sky dramatically. He seems pretty serious about this.

  • a) What's their name?
    • Barclay: Don't worry about it! Really, don't. Let's focus on something positive instead, like how you really helped me out today.
  • b) What makes them so evil? (?)
  • c) Sorry I couldn't help you more, with your acting. (?)
Nemesis Path

(?)

Love Interest Path

Barclay: And for you, the love interest...... something with sentimental value? Ah - like a lantern you'll always keep lit for me! Or um, some sort of... crown, if your character is royal? Come back when you've gotten me some armour, and a lantern or a crown for yourself! Barclay wants you to give him a breastplate and equip a lantern or crown.


Barclay: Did you find a lantern yet? Or some mark of your character's noble lineage?

  • a) Will this lamp do?
    • Barclay: That works!
  • b) (if crown equipped) Why do I have to be nobility to be your love interest? - Affection
    • Barclay: Well... well, because... I guess I don't really have a good reason? It's just... Andrius in a prince, and Astor's not the only hero ever, but... Never mind. I guess it doesn't matter after all.
  • c) Not yet...

Barclay: Have you found any armour for me?

  • a) Give him a breastplate.
  • b) Not yet...

Barclay: If you're going to be my love interest... gah, this is difficult. I don't know, this just isn't... clicking for me. It might help if we figure out how we met. Do you have any ideas? I was thinking that maybe you saw me competing in some kind of tournament, or maybe I rescued you from... an evil... thing?

  • a) We fought each other in a tournament, but you won. (?)
  • b) You rescued me from a giant, flying snake. +1 Affection
    • Barclay: That works.
  • c) I idolized you and failed to stealthily follow you around.
  • d) We met in a cooking class! (?)

Barclay: But... well, I've never had a partner before, and I'm not totally used to my character yet. How would you describe our, um... relationship?

  • a) Inseparable. We go everywhere together!
  • b) Passionate. Like twin flames!
  • c) Private. We like keeping to ourselves.

Barclay: Okay, so... where would I be hanging out with my love interest, if I were a hero? I can't be rescuing you from anything because - well, it's maybe a little overplayed, but besides that, we don't have a villain either. So maybe... oh! Some sort of ball! To celebrate... hmm…

  • a) My coronation!
  • b) Your triumph over your archnemesis.
  • c) Your victory at the Tournament of Heroes.

Barclay: A-all right. Let's do this.

Barclay clears his throat, staring at the ground and wringing his hands nervously.


Barclay: Erm... how... are you, on this fine... eve... ning?

  • a) Quite good! How do you fare?
    • Barclay: Ah, that's... good. It's an, um, important night, isn't it?
  • b) Um... not bad?
  • c) Come on, you have to try harder than that. - Affection

He seems utterly miserable...

  • a) Stay in character. (?)
  • b) Reveal your true villainous identity!
    • You leap at Barclay with faux-murderous intent. He barely manages to dodge, blinking in confusion.

Barclay: What are you...?

  • a) I was a villain the whole time!
  • b) Time to die, hero!
  • c) You've fallen right into my trap! +3 Affection

Barclay gasps, mouth dropping open, eyes widening.


Barclay: I… I knew it! I knew you were too good to be true! This whole time, I've been getting close to you to keep an eye on you. And now you've shown your true colors! O-okay. Let's do this!

An orb of light blossoms in Barclay's hands, glowing bright yellow. It twists into a golden, serpentine dragon, spiraling straight towards you.

  • a) Dodge dramatically!
  • b) Take the hit! (?)
  • c) Comment on how cheesy this is. (?)


Barclay winds up another spell, murmuring a ritual under his breath. Now's your chance to strike!

  • a) Pretend to kick him.
    • Barclay falls dramatically onto his side, crying out as though he's suffered a terrible blow, too weakened to cast another spell.
      • a) Finish him! (?)
      • b) Help him up.
        • Barclay takes your hand, grinning happily.
        • Barclay: Oh, that was so much fun! I never get to cast flourish spells anymore - well, not like those, anyway. Making our backstories and everything really helped me get into character!
  • b) Run at him in slow motion.
    • Barclay unleashes his spell triumphantly - a magnificent unicorn with a long, flowing mane gallops towards you at top speed, colliding with you in a shower of stars. It doesn't hurt - the spells are just for show, after all - but you fall to the ground regardless, clutching at your heart. Barclay stands over you sternly, hands on his hips.
    • Barclay: Had enough? Good! A hero only kills when absolutely necessary, so we'll have to lock you up somewhere instead. But your days of wrongdoing are officially over!
    • He offers you his hand, helping you up onto your feet, grinning.
    • Barclay: Oh, that was so much fun! I never get to cast flourish spells anymore - well, not like those, anyway. Making our backstories and everything really helped me get into character!
  • c) Just stand there.
    • The spell fizzles in his hands, dying down to rainbow-tinted sparks. Barclay looks a bit crestfallen. -1 Affection
    • Barclay: Well, you - you have to try, at least! Oh... never mind, there's no use. I wasn't doing a great job anyway. I should probably just stick to my stories and spells. The... the spells I'm good at anyway... because with some of them, I...
    • He grimaces, staring darkly into the distance as though remembering something truly awful. After a moment he shakes his head.
    • Barclay: Sorry, I was just... remembering someone I'd rather not think about. And definitely haven't! In a long time! At all! Glume and Mycel weren't the first evil witches I ever met! And well, Mycel and Glume might be a little understandable sometimes, but THAT one definitely isn't. They're evil. Pure evil. I have my disagreements with Mycel and Glume, but that one is different. They're truly... my nemesis!
    • Barclay clutches his fist and shakes it the sky dramatically. He seems pretty serious about this.
      • a) What's their name?
        • Barclay: Don't worry about it! Really, don't. Let's focus on something positive instead, like how you really helped me out today. I'm grateful that you tried to help. I don’t like doing things in front of people unless I know I can do those things really well. That tends to complicate things a bit... I can’t practice everything on my own, and I seem to take longer to learn things than other people.
      • What makes them so evil? (?)
      • Sorry I couldn't help more, with your acting. (?)



Barclay: I’m grateful that you tried to help. I don’t like doing things in front of people unless I know I can do those things really well. That tends to complicate things a bit... I can’t practice everything on my own, and I seem to take longer to learn things than other people. That’s why I couldn’t stand being at Solsthera. The classwork they assigned was so boring - and if I tried to really perfect something, I’d never finish in time…
  • Solsthera?

Barclay: Oh, right - Solsthera Academy. It's a school for aspiring witches. And well, not to brag or anything, but it's pretty prestigious. I was admitted a few years ago, but I didn't stay very long. I had much more fun looking up spells on my own, and I was always a little behind on my coursework, even though I understood magic way better than my classmates. I learn a lot better when I get to take my time, so I left. I decided to see the world a bit, and the forest was one of my stops. I'd heard all about how it was full of rare magical creatures and beautiful scenery, like out of a fairytale! But when I got here, Glume and Mycel had already sunken their teeth in. The forest is rich with leylines and magical energy, so when the world's energy started getting weaker... it made sense that other witches were attracted to this place. I decided to stay and try to restore the forest to its former splendor. With some modifications, of course - a harmonic aesthetic is very important!

  • a) The world's energy is getting weaker?
    • Barclay: Yeah, it's been slowly losing energy over the past few decades. None of the witches at the academy know what's causing it. I don't either… If it keeps getting worse, then in a few centuries the world may not have any magical energy left to harness. Though I suppose that wouldn’t affect you world-hoppers... you seem to create your own magical energy somehow, without need for leylines. It’s pretty strange...
  • b) I'm sure your aesthetic is helping energize the forest!
  • c) It's good that you three aren't fighting as much lately...

Barclay: Well, um - I'm probably rambling a bit, huh? Sorry about that! This was good, though - I'm going to keep practicing my writing and acting, and I'm sure I'll get better eventually. But I wouldn't have been brave enough to try this without you. Thank you again, for all your help. I'm truly honored to call you my friend.

Rewards: Golden Flower Vase, Barclay’s Hairstyle Midnight, Barclay’s Totem, Barclay’s Reading Spot, 5000 Potatoes, +3 Affection with Barclay.


Barclay: "I have a favor to ask."

  • a) What is it?
  • b) Whatever you need, I'll do it!
  • c) Wait for Barclay to continue.

Barclay describes having been intimidated by acting but always wanted to try it.

  • a) You went to an academy?
  • b) I know what you mean. +1 Affection.
  • c) What did you need help with?

Barclay wants the role of the hero, but says you should pick first.

  • a) You can be the hero. +3 Affection.
    • Barclay: "What kind of character do you want to play?"
      • a) Your sidekick. (see Sidekick path)
      • b) Your nemesis. (see Nemesis path)
      • c) Your love interest. (see Love Interest path)
  • b) I want to be the hero! (see World-Hopper Plays the Hero path)
    • Barclay wilts and stumbles over his words, somehow conveying that he still really wants to be the hero even if you're better suited for the task.
      • a) All right, you can be the hero.
      • b) So you can be my nemesis! -5 Dislike.


If the World-Hopper Plays the Hero[]

Barclay wants you to equip the Common variant of his cape and garland, and then give him Old Farmhand's hat and wand.

List of Accepted Hats
Not a Wizard Hat thumbnail.
Not a Wizard Red Hat thumbnail.
Not a Wizard Gold Hat thumbnail.
List of Accepted Wands
Not a Wizard Wand thumbnail.
Not a Wizard Silver Wand thumbnail.
Not a Wizard Magic Wand thumbnail.


Next, the two of you work on his backstory.

Barclay: I can never think of good backstories for villains. Maybe you can help me. What motivates someone to become a villain?

  • a) Fear. (?)
  • b) Loss.
  • c) Insanity. (?)

Barclay: O-okay, I think I have a pretty good idea of what my character would be like. But what about you? Your backstory needs to be just as interesting for our nemesis dynamic to work properly!

  • a) I never meant to be a hero. (?)
  • b) What if we were childhood friends? +1 Affection.
  • c) I want to be the strongest hero in all the land! (?)

Now it's time to act out the confrontation. Barclay gets into character.

Barclay: I suppose you've come to stop me. So you are as foolish as they say.

  • a) You're the only fool here. (?)
  • b) It's not too late to surrender.
  • c) Stare at him in awe. (?)

Barclay: But here we are, driven together again, fated. What will you do?

  • a) Attack him! (?)
  • b) Plead for him to change his ways.
    • Barclay unleashes a lightning bolt, knocking you to the ground.
      • a) Ow.
      • b) Am I dead? (?)
      • c) You hit me! (?)
  • c) Swear fealty to dark lord Barclay. (?)

Barclay: I got too into character, and I - oh, that was terrible. That's definitely enough, I don't... I don't know if acting was such a good idea after all. I mean, I guess it went okay until the end. I did have fun before that, even if I didn't expect to. Can you forgive me?

  • a) Of course.
  • b) I'll try.


End path.


If Barclay Plays the Hero[]

Barclay wants you to give him a breastplate and equip one other item, which depends on which character you will play.

List of Accepted Breastplates
Calbet's Armour thumbnail.
Calbet's Red Armour thumbnail.
Calbet's Cloud Armour thumbnail.
Lilia's Training Armor thumbnail.
Lilia's Ice Training Armor thumbnail.
Lilia's Golden Training Armor thumbnail.
Nigel's Fancy Armour thumbnail.
Nigel's Fancy Steel Armour thumbnail.
Nigel's Fancy Gold Armour thumbnail.


After equipping your breastplate, the story diverges.



Sidekick Path


Barclay wants you to give him a breastplate and equip a flower item.

Barclay: "Um... maybe me being the hero wasn't such a great idea after all. W-what should I - ?"

  • a) What's our next move, oh brave hero? (?)
  • b) You can do this!
  • c) Try to get in character, Barclay. (?)

Barclay: "There's a loophole in the kingdom's laws that allows the king to lay claim to throne, even as a lich! We have to stop them."

  • a) How do we stop them? (?)
  • b) You'll have to use your magic to fight them.
  • c) That seems like a strange loophole. (?)

Barclay: "But... I must find a way. For the safety of the kingdom, we must find a way!"

  • a) We just need to utilize the strengths of your magic. +1 Affection.
  • b) Why don't we practice some other spells?
  • c) The story is feeling kind of bland...

It shimmers, trotting around the pair of you, midair. Each step creates a colorful blossom of flowers beneath its hooves.

  • a) It's lovely!
  • b) That doesn't seem very useful, actually... (?)
  • c) What does it do? (?)

Barclay: "I'm not sure how it could be useful against the necromancer, but there must be something I'm overlooking."

  • a) Could you purify the necromancer?
  • b) What if you purify the undead they raise?


End Path.



Nemesis Path


Barclay wants you to give him a breastplate and equip a mask or an eye patch.

Barclay: "What's your evil scheme? Maybe that'll help me think of you as sinister."

  • a) To become the most powerful being in the world!
  • b) To force everyone to like me! (?)
  • c) To steal everyone's pets, because I want them for myself! (?)
  • d) To secretly do favors for people while they're sleeping! +1 Affection.

Barclay: "What's my heroic origin story?"

  • a) What's Astor's origin story? (?)
  • b) Why not use your actual origin story?
  • c) What if you grew up as a hero's sidekick? (?)

Barclay: "You need to have a backstory that's at least as good as mine."

  • a) I want to avenge my family! (?)
  • b) I'm your jaded ex-mentor. +1 Affection.
  • c) I always eat the last piece of food! (?)

Barclay: "Would I be able to restore your faith in other people? Or do you think you wouldn't change your mind?"

  • a) You can try.
  • b) No, I'm too far gone. (?)

The act begins.

Barclay: "I... I'd heard the rumors, but I hoped with all my heart that they weren't true. Tell me they aren't true!"

  • a) They're true. (?)
  • b) So you want me to lie to you?

Barclay: "Don't you remember what it was like when we traveled together, helping people? Don't you remember how happy you made them?"

  • a) Why don't you remind me?
    • Barclay tells you some things you did together.
    • a) You're right... (?)
    • b) ...
    • c) Enough. Fight me, you coward! (?)
  • b) I... Remember...
    • Barclay tells you some things you did together.
      • a) You're right... (?)
      • b) ...
      • c) Enough. Fight me, you coward! (?)
  • c) This is pointless. No more talking! (?)
  • d) This is getting too intense for me, Barclay. (?)


End path.



Love Interest Path


Barclay wants you to give him a breastplate and equip a lantern or crown.

Barclay: "It might help if we figure out how we met. Do you have any ideas?"

  • a) We fought each other in a tournament, but you won.
  • b) You rescued me from a giant, flying snake. +1 Affection.
  • c) I idolized you and failed to stealthily follow you around. (?)
  • d) We met in a cooking class!

Barclay: "How would you describe our, um... relationship?"

  • a) Inseparable. We go everywhere together!
  • b) Passionate. Like twin flames!
  • c) Private. We like keeping to ourselves.

Barclay: "Where would we be hanging out? Some sort of ball! To celebrate... hmm..."

  • a) My coronation!
  • b) Your triumph over your archnemesis.
  • c) Your victory at the Tournament of Heroes.

The act begins.

Barclay: "Erm... how... are you, on this fine... eve... ning?"

  • a) Quite good! How do you fare?
  • b) Um... not bad? (?)
  • c) Come on, you have to try harder than that. - Affection

Barclay: "Ah, that's... good. It's an, um, important night, isn't it?"

He seems utterly miserable...

  • a) Stay in character.
  • b) Reveal your true villainous identity!
  • c) Remark on how terribly this is going. (?)

Barclay: "What are you...?"

  • a) I was a villain the whole time!
  • b) Time to die, hero! +3 Affection.
  • c) You've fallen right into my trap! +3 Affection.

An orb of light blossoms in Barclay's hands, glowing bright yellow. It twists into a golden, serpentine dragon, spiralling straight towards you.

  • a) Dodge dramatically!
  • b) Take the hit! (?)
  • c) Comment on how cheesy this is. (?)

Barclay winds up another spell, murmuring a ritual under his breath. Now's your chance to strike!

  • a) Pretend to kick him.

Barclay falls dramatically onto his side, crying out as though he's suffered a terrible blow, too weakened to cast another spell.

    • a) Finish him!
    • b) Help him up.
  • b) Run at him in slow motion.
  • c) Just stand there. -1 Dislike.
    • Barclay protests that you have to at least try to participate, and then begins reminiscing about a former evil enemy. When prodded, he quickly changes the topic.


End Path.



Barclay starts talking about Solsthera, the witch academy he attended. He says he settled down in Three's Forest to try to restore it from the witches' clutter.

  • a) The world's energy is getting weaker?
  • b) I'm sure your aesthetic is helping energize the forest!
  • c) It's good that you three aren't fighting as much lately...

Barclay finally thanks you, insisting that he'll keep practicing his writing and acting, and that he is honored to call you his friend.

Quest Rewards
Potato Reward.
5,000 Potatoes
Affection Reward.
+3 Affection with Barclay
Items


Glume: Glume Asserts Dominance[]

Quest Information
Quest Giver Glume
Prerequisites Main Quest: Mycel's Route / Barclay's Route / Glume's Route
Description "You agree to help Glume assert her control over the other witches."
Full Transcript
Glume: Oh... you again. What do you want?


She seems a bit distracted and low-energy, and you notice that she's being less mean than usual.

  • a) Can I do anything for you?
    • Glume: Hmph... Well, you have the right attitude, I suppose. I'll indulge you just this once, even though I don't desperately need anything.
  • b) Is something wrong?
    • Glume: What kind of an insolent question is that?! As if I'd tell you anything! But as long as you're here, I might as well get some use out of you...

Glume: Living in the forest has its... inconveniences from time to time.The lack of cute, frilly things is completely abominable. I care far more about my precious vines than my fashion sense, of course, but if there's one thing I miss about living in a world full of wealthy, magic-less sheep, it's that. If you went and collected some materials from the other witches, I could conceivably... ugh... make my own. I'll need Barclay's cape, Mycel's dress, and a transmutation trinket from each of them. Those, you'll have to speak to them directly for.

  • a) Okay, I can do that.
  • b) I don't have time right now.
    • Glume: Really. Well, I suppose it's your own worthless time on the line... I have better things to do than consort with puny and unfashionable mortals like you, anyway. Get out, and don't come back until you've changed your mind about assisting me.
    • Leave the Veil of Vines.
    • Glume: You've returned, I see. That had better mean you're ready to help me, or else it would seem that you've put yourself in very serious danger.
    • a) Yes, I'm ready.
    • b) Leave the Veil of Vines.
  • c) Of course, anything for you!

Glume: Good. It shouldn't take you too long to get what I need from the other witches But make it clear to them that you're MY servant, understand? Don't be your usual shrinking, paltry self. With my favor backing you, you have the freedom to be as vicious as you wish. Make them tremble!

  • a) Can you actually threaten them with anything? -1 Affection
    • Wha - how dare you! I am the most powerful witch in this forest! Whether I'm actually going to do anything to them or not is none of your concern. Either way, it's entirely at my discretion. You really have no regard for your own life, do you? Hmph... Well, I'll let it go this time, I suppose... You haven't finished your task yet, and finding a new servant would be tedious. Off with you, little thing! I need those materials.
    • a) Travel to the Fairytale Meadow first.
    • b) Travel to the Glowshroom Enclave first.
  • b) Travel to the Fairytale Meadow.
  • c) Travel to the Glowshroom Enclave.

Fairytale Meadow

Barclay: Oh, hello! I wasn't expecting to see you again so soon, but it's a nice surprise. How are you? I've just been fiddling with the flowers in my meadow. I like how they look now, but I feel like they could be even cuter! I want the whole place to look just like a painting. I've never done anything quite like it before, so it's sort of trial and error at the moment... but I'm pretty sure I'll get it right this time! Oh - was there something you needed? Or did you just stop by to chat?

  • a) Demand a transmutation trinket!
    • Barclay: Wh-what? Why are you being so mean?! Only a villain could speak to a hero that way... And all this time, I thought you wanted to become a hero with me... I - I don't think I can help you, not right now.
    • a) Argue that villains and heroes aren't the only kinds of people in the world.
    • b) Try to apologize to Barclay.
    • Barclay: No, no - I'm not listening to another word until you change your ways!
    • a) Agree to change your ways.
    • b) Pretend that you want to change your ways.
    • Barclay: Well, I guess the best way to prove you're not really a villain would be through doing some sort of heroic deed... I know! Heroes are always tender and kind to those around them. Go and spend time with one of your pets, and then bring it along with you so I can see it. If it seems happier with you than before, I'll know that you're actually one of the good guys.
    • Barclay wants you to raise affection with your pet 1 time.
    • Okay, I'll go do that.
    • Barclay: There you are. Have you raised your pet's affection toward you yet?
    • Barclay wants you to raise affection with your pet 1 time.
    • a) Show Barclay your pet. (Raise affection 1/1)
    • b) I was just about to leave to go do that...
    • Barclay: Hmm... it does seem more affectionate toward you than before. I guess you're taking good care of it, you really can't be that bad after all. You probably still want that transmutation trinket, huh? Here, take it. I don't know what you want it for, but heroes should never withhold help from those in need.
  • b) Ask nicely about a transmutation trinket.
    • Barclay: Oh, a transmutation trinket? Sure I have one. I have a couple here with me, actually. Barclay: They aren't hard to make for us magic users, but each witch has their own magical aptitude imprinted into each one, so sometimes other witches come looking for mine. I'm really good at transmutation! Barclay: Do you want this one? I'd be happy to lend it to you. A hero never withholds help from someone in need, after all. (continue to "Barclay hands you a little ring of flowers twisted together.")

Barclay hands you a little ring of flowers twisted together.

  • Thank him and return to Glume / Thank him and go to the Glowshroom Enclave

Glowshroom Enclave

Tenacious: Mycel: Oh... those eager eyes whose intentions are shrouded in mystery. I remember you, but have since questioned if our paths would cross again. I've been dreaming peacefully, but at times you have wavered in and out of my visions like a spirit. Perhaps, a premonition of your arrival... You need something from me, don't you? Your presence... it emits an undeniable aura of purpose, yet burns with mysterious determination. For what, I wonder... Perhaps your mind traces a similar path, wondering of the infinite possibilities that lie before us. One could dream endlessly of such beautiful, meandering realities. But now you must decide.


Honourable: ?


Charming: Mycel: Ah, it is you with the clear, discerning eyes... I knew that our paths must be intertwined. I have been dreaming peacefully, but at times you have wavered in and out of my visions, like a phantom. I could not speak to you until you were here in flesh, and not illusion. You need something from me, don't you? Moments like this, moments of inquiry and waiting, are long and beautiful... in my dreams, they last an eternity, and every answer is spoken at the same time... But only one path can be chosen. The rest can be explored only in dreams. I wonder if you know what answer I will give.


Comprehensive: Mycel: Oh... you with the blazing, shadowy eyes. I thought you might come back. I have been dreaming peacefully, but at times you have wavered in and out of my visions, like a phantom. I could not speak to you until you were here in flesh, and not illusion. You need something from me, don't you? Moments like this, moments of inquiry and waiting, are long and beautiful... in my dreams, they last an eternity, and every answer is spoken at the same time... But only one path can be chosen. The rest can be explored only in dreams. I wonder if you know what answer I will give.


Mycel: Will you ask what you seek, wanderer?

  • a) Demand a transmutation trinket!
    • Mycel: Such fire... You truly desire this item with all your heart, don't you? I love this world of misty dreams and floating spores, but once in a while a flash of light enters my vision, and it illuminates all with such brilliance. I see your passion and bright-burning will. They are different from my hazy dreaming, but so beautiful. Take this trinket, and use it as you wish... I cannot withhold something that is desired with such spirit.
  • b) Ask nicely about a transmutation trinket.
    • Mycel: A transmutation trinket? Yes, I have one here. But what do you need it for? Yet I sense some misalignment in your motives... You're doing this to help Glume, aren't you? Don't you know how dangerous she is? Seeking her favor will only lead to disaster. She is no dream-thing, but a nightmare from which you must wake up. I will not give you the trinket. For the good of all things, you must stop associating with Glume./For the good of all things, I cannot give you one of my trinkets.
    • This isn't working... looks like you'd better take a different approach.
    • a) Tell her you want it for yourself.
      • Mycel: I can see the earnestness in your eyes. But I will not be convinced, for there remains a malignant blindness in them. I know Glume better than you do, young one. Her magic is steeped in disease and death, and I have seen many visions of her mercilessness... Even if my dreams are only glamour, they hold more truth than the tongue of a puppet. I cannot give you a trinket if its purpose is to appease her.
      • a) Swear that the trinket isn't for Glume.
      • b) Tell her that you deserve the trinket on your own merit.
      • Mycel: Oh... really? I am not so foolish to believe you would change your mind on a whim. Clever to try to cajole me, but not clever enough. I only wish you to understand the implications of helping such a dream-dark being as she. Improve your wit, equip your pet with a totem, and I will see your understanding is true.
      • Mycel wants you to equip a pet with a totem.
      • Go equip a totem.
      • Mycel: You return, as I had foreseen. Are you real this time?
      • Mycel wants you to equip 1 new totem to your pet.
      • Show her your pet.
      • Mycel: So it clutches the totem. The weight of all your words - you must bear it all. You understand that now, I'm sure. Or perhaps I simply misjudged you... At times, my vision can be clouded by phantasms of my own imagining. You may have my trinket. I see no reason to keep it from you now. May your dreams be peaceful and bright.
    • b) Argue that Glume isn't that bad.
      • Mycel: I can see the earnestness in your fiery eyes. But I will not be convinced, for there is blindness in them. I know Glume better than you do. Her magic is steeped in disease and death, and I have seen many visions of her mercilessness... Even if my dreams are only glamour, they hold more truth than the tongue of a puppet. You may vouch for her if you like, but I will not give you the trinket if its purpose is to appease her.
      • a) Swear that the trinket isn't for Glume.
      • b) Tell her that you deserve the trinket on your own merit.
      • Mycel: Oh... really? I am not so foolish to believe you would change your mind on a whim. Clever to try to cajole me, but not clever enough. I only wish you to understand the implications of helping such a dream-dark being as she. Improve your wit, equip your pet with a totem, and I will see your understanding is true.
      • Mycel wants you to equip a pet with a totem.
      • Go equip a totem.
      • Mycel: You return, as I had foreseen. Are you real this time?
      • Mycel wants you to equip 1 new totem to your pet.
      • Show her your pet.
      • Mycel: So it clutches the totem. The weight of all your words - you must bear it all. You understand that now, I'm sure. Or perhaps I simply misjudged you... At times, my vision can be clouded by phantasms of my own imagining. You may have my trinket. I see no reason to keep it from you now. May your dreams be peaceful and bright.

Mycel gives you a brightly-glowing mushroom.

  • Take the trinket and proceed to the Fairytale Meadow / Take the trinket and return to Glume

Glume: Finally. Did you get everything I asked for?


Glume wants Barclay's Ragged Cape, Mycel's Swamp Dress, and 2 transmutation tokens.

  • a) Hand over the items you collected.
  • *b) I'm still working on getting the cape and dress.
    • Glume: Finally. Did you get everything I asked for?
  • *c) I'm still working on getting a cape from Barclay.
    • Glume: Finally. Did you get everything I asked for?
  • *d) I'm still working on getting a dress from Mycel.
    • Glume: Finally. Did you get everything I asked for?

You hand the materials over to Glume.


Glume: Oh... yes, these will do nicely. It will take me some time to transform them into something presentable, but at least now I can have something nice here in the forest.


She begins scrutinizing the trinkets and clothes. After a moment, she glances up as if she had forgotten you were there.


Glume: Oh, right... And were you vicious to the other witches like I told you to be?


Successfully Vicious

Glume: I heard that you demanded the respect that a servant of Glume should command. I'm quite pleased... keep it up and perhaps you'll prove useful after all. Now take this and be on your way. I have work to do.

  • Leave the Veil of Vines.
  • Reward: +3 Affection with Glume


Somewhat Vicious

Glume: Oh, right. I heard that you attempted to present a commanding presence today. Not quite enough to suit me, but you tried, I suppose. Here, take this and be on your way. I have work to do.

  • Leave the Veil of Vines.
  • Reward: +2 Affection with Glume


Unsuccessful Vicious

Glume stares you down, sensing that you made little to no effort in intimidating the other witches in her name.


Glume: Ugh, useless! You probably want some kind of reward, even though you clearly don't deserve anything... Fine, take this and be on your way. I have work to do.

  • Leave the Veil of Vines.
  • Reward: +1 Affection with Glume
Rewards: Glume's Layered Cake, 1500 Potatoes, +1-3 Affection with Glume


Glume wants Barclay's Ragged Cape, Mycel's Swamp Dress, and 2 transmutation tokens.

You may go to the Glowshroom Enclave and Fairytale Meadow to ask for a trinket in any order. Glume will be more pleased the meaner you are to them.

  • a) Demand a trinket.
    • She gives you the trinket.
  • b) Ask nicely.
    • She suspects you are working for Glume.
      • a) Defend Glume.
        • She acknowledges your earnestness but explains that she knows Glume better.
          • a) Swear it isn't for Glume.
          • b) You deserve the trinket on your own merit.
          • Equip a Totem on your pet.
          • She gives you the trinket.
      • b) Say the trinket is for yourself.
        • She isn't convinced.
          • a) Swear it isn't for Glume.
          • b) You deserve the trinket on your own merit.
          • Equip a Totem on your pet.
          • She gives you the trinket.

You receive the trinket go to the Fairytale Meadow to ask Barclay for another.

  • a) Demand a trinket.
    • Argue.
      • a) Agree to change your ways.
      • b) Pretend to change your ways.
      • c) Try to apologize.
      • Raise affection with your pet 1 time.
      • He gives you the trinket.
  • b) Ask nicely.
    • He gives you the trinket.

You return to Glume and give her the items. She will react differently depending on how you treated the other witches. The meaner you were, the more affection you will receive.

Rewards
Glumes-layered-cake
Glume's Layered Cake
Like
1-3 Affection with Glume
Potato currency
1000 Potatoes


Glume: A Gathering of Witches[]

Quest Information
Quest Giver Glume
Prerequisites 500 Affection
Description "Glume plots her rise to power."
Full Transcript
Glume: Oh, hello. I'm a bit busy at the moment. Culling weeds, you see. They're so bothersome to my vines, I've had to become very adept at getting rid of them quickly and thoroughly. Yes... culling unwanted presences is one of the things I'm best at.


She stares you down for a moment.

  • a) Is that a joke?
    • Glume: What? A joke?
    • Glume bursts into laughter and then stops just as suddenly.
    • Glume: Of course.
  • b) Agree that weeds are the worst.
    • Glume stares harder at you, then laughs.
    • Glume: Yes... weeds. Annoying, persistent little things, and they always refuse to take a hint.

Glume: Well, was there something you wanted from me? "Jokes" are all well and good, of course, but I do need to get back to work. If you had something you wanted to ask me, hurry up and get on with it.

Something seems to be bothering her, but what could it be?

  • a) Do you like living here in the forest?
    • She continues silently culling weeds, until you begin to wonder if she's ignoring you. After a long while, she speaks again.
    • Glume: I... do like it here in the forest. It's different than at home. Less lonely.
    • She glances at you.
    • Glume: I suppose you might find that confusing.
      • But you live alone here, right? (?)
      • But you don't seem to like people much. (?)
      • No, why would I?
        • Glume laughs again, more softly this time.
        • Glume: A funny little thing, aren't you? I should think the reasons would be obvious. I live alone here, and I dislike people anyway, so how could I be lonely?
  • b) Do you miss your home at all?
    • Glume: I suppose someone like you might see it that way.

Glume: Well, here, I have my vines, and my work, and I've chosen my own solitude. I have freedom to decide my own path... If I wanted to connect with others, I could. I have no desire to do so, of course, but the option remains. At home... I was surrounded by people, but none of them were anything like me. I was hardly ever allowed to be alone, nor was I able to even try to make friends with most of those around me. I was constantly surrounded, and yet forced to remain isolated in the worst possible way. Here, it's much better for me. That's why I say it is... less lonely.

  • a) But you're always talking to me.
    • Glume: Hmph! Of course you would say something like that. Obviously, it's only because I find you useful. There's no other reason.
  • b) It's good that you're happier now.
    • Glume: Happier... A rather simplistic phrasing, but I suppose I should expect no less of you. Do not mistake that for a compliment. I only mean that your uncomplicated nature is what makes you a useful servant.

Glume: Speaking of usefulness! It's been a little while since you did anything significant to help me. I need to remind those other witches of my supremacy. They've been getting a little too free with their words and actions lately, and they need to be put back in their place. But how...

Her eyes light up.

Glume: I know! The full moon is coming up. It's the perfect time for a witch-call!

  • a) A what?
  • b) What's that?

Glume: Oh. I suppose you would be ignorant regarding such things. It's a special meeting of witches that can only convene on a full moon. If I call the other witches in the forest at that time, and they come, it will be the perfect time to remind them of my dominion over this forest. The moon makes us witches more powerful, but also somewhat hazier of mind... more impressionable, you might say. If I surprise them with a display of my power during a witch-call, they will be terrified! It's perfect.

She points at you.

Glume: Now all I need is for you to go and inform them both. Convince them to answer the witch-call, and I will do the rest. Off with you! There's no time to waste.

You'd better go talk to the other witches.

  • a) Go to Mycel first.
    • Unlocked: Will Mycel Visit Glume?
  • b) Go to Barclay first.
    • Unlocked: Will Barclay Visit Glume?

Will Mycel Visit Glume?

"Try to convince Mycel to attend Glume's Witch Call."

You wade gingerly through the faintly glowing swamps and damp undergrowth of Mycel's area of the forest. You finally arrive at her abode, Mycel is seated and looking into the distance, finally she turns her eyes on you.

Mycel: ...Hmm? I thought I saw a flicker of your soul's light out of the corner of my eye. Was there something I can do for you?

  • a) Tell Mycel about Glume's witch meeting.
  • b) Never mind.
    • Mycel: I see... more than you might think, in fact...You will return. When you do, tell me what it is you need.
    • Tell Mycel about Glume's witch meeting.
    • You leave for now.
      • Mycel: So you return... How is your disposition now towards your endeavor?
      • You're ready, tell Mycel about Glume's witch meeting.
      • You're not ready yet.

Mycel: Oh... a friendly gathering with Glume and Barclay, you say? I don't know, world-hopper... that does not sound like something I'd normally be willing to do. Stepping out of the dream to interact with those two sounds tedious. I suppose that if it is as a favor to you, I might be able to tolerate them for some short length of time. But I need something from you first. You must... do some things for your pet. It appeared in my dream some time ago and spoke to me. What it told me would be of no importance to you... nor, I think, are you ready to hear it. However, I owe the creature a debt of gratitude. Please interact once, feed one morsel, and equip a totem to your pet, and then I will consider attending Glume's gathering for you.

  • a) I did it! (Interacted 0/1 Times) (Fed 0/1 Times) (Equipped 0/1 Times)
  • b) I'll be back once I do those things.
    • Mycel: Well...? Did you accomplish my dream task?
    • Interact, Feed, and equip a Totem once to your pet to convince Mycel.
      • I've done it! (Interacted 1/1 Times) (Fed 1/1 Times) (Equipped 1/1 Times)
      • I'll be back...

Mycel: Thank you. Your pet is quite pleased, as they should be... I've prepared a little something for the gathering with the other witches... Its nature is secret. It will be a surprise. A meeting of witches can be a momentous occasion. I do not know if I will see you when the time comes for us to convene, but we will certainly meet again in dreams before then. Until later, world-hopper.

  • Return to Glume / It's time to go find Barclay.

Will Barclay Visit Glume?

"Try to convince Barclay to attend Glume's Witch Call."

You struggle through the dense forest on the familiar path to Barclay's residence. After a somewhat difficult journey, you arrive at the clearing full of the characteristic small yellow flowers. Barclay looks up at you in anticipation.

Barclay: Hello again. You have this funny look in your eye... Are you in the middle of doing something heroic? You are, aren't you? I just know it! Is there anything I can do to help?

  • a) Tell Barclay about Glume's witch meeting.
  • b) Nevermind...
    • Barclay: Oh, but I could have sworn that I saw a chivalrous gleam in your eye! I just know I'm right. It's okay if you don't want to tell me about it, though. If you change your mind, you know where I'll be!
    • a) Tell Barclay about Glume's witch meeting.
    • b) You leave for now.
      • Barclay: Oh, you're back? Are you ready to tell me about your courageous plot?
      • a) Tell Barclay about Glume's witch meeting.
      • b) Not yet.

Barclay: Huh! A meeting with Glume?! No way would I meet up with her! She's just plain evil. A true villain! And I don't trust Mycel either. I don't know if I would call her a villain, I guess, but she's definitely pretty shifty. But... I suppose you could do something that might convince me. I think I need a boost to my confidence. If you brought me some Tenacity building items, that might help me in case I have to fight those other two witches off! Get me 3 things from this list, and I'll think about it.

After turning away from you for a few moments, Barclay unfurls a scroll with a hastily scrawled list of items on it.

Bring him three special Tenacity building items.

  • a) Actually, not now.
    • Barclay: You're back? I'm still waiting for you to get me some items filled with Tenacity.
    • Barclay looks at you expectantly.
    • Barclay: Get me 3 things from this list, and I'll think about going to Glume's meeting.
      • I'm still not ready.
      • Let me see if I have the items...
  • b) Take a look at the list and see if you have the items.
  • c) I'll be back with the items!
    • Barclay: You're back? I'm still waiting for you to get me some items filled with Tenacity.
    • Barclay looks at you expectantly.
    • Barclay: Get me 3 things from this list, and I'll think about going to Glume's meeting.
      • I'm still not ready.
      • Let me see if I have the items...

(Give him 3 of the following: Tenacity Totem, Tenacious Cheesecake, Bearnard's Golden Broom, Lilia's Golden Battle Tiara, Lilia's Golden Gauntlets,Lilia's Golden Hairstyle, Pann Deity, Snail Friends, Snail Helm, Trout's Pumpkin Jacket, Barclay's Totem, Trout's Tuber Cake, Bearnard's Turnip Pannacotta)

Barclay: Are those the Tenacious items I see? Here, hand them to me!

Barclay grabs the items from you and puts them on his person.

Barclay: How do I look? I've actually whipped up a little something to help me with the other witches! It's nothing too special, but I think it'll be well received. This turned out to be a good opportunity to practice my craft. Thanks for telling me about it! I'm looking forward to facing off with Glume and Mycel. It'll be a great test of my mettle. Well, I'll see you there! Or maybe not. I suppose you're not really a witch. I'll just see you around, then.

  • Return to Glume / It's time to go find Mycel.

It takes some careful navigation due to the maze of vines and thorns, but you eventually make it back to Glume's abode.


Glume: So you've issued my invitation to Mycel and Barclay... And you say they've prepared their own magic to battle me with, hm? Well, let them do their worst! There's no way they can defeat me, and now I'll really get to prove my dominance as the greatest witch in this forest. Well done, minion! You've been useful today. As a reward, I will allow you to observe from the shadows and witness my display of power. Be grateful. Most ordinary beings would never be privy to a witch-call. This is a special privilege as my devoted servant. Now, I will cast a spell on you and your pet to conceal you within my sanctum. Not even Mycel and Barclay will be able to tell you apart from one of my lovely vines.

  • a) Do I need to do anything?
    • Glume: All you need to do is stay out of the way and keep quiet. That is, unless you want to risk getting caught up in one of my spells.
  • b) Ok, I'm ready.

Glume: Now, stand still.

Glume waves her hands over you, her hands glowing with dark energy as she mouths strange words that you can't recognize or hear. Or perhaps she is speaking words aloud, but your mind simply cannot comprehend them. As the spell continues, you feel a heavy weight settling over you. Suddenly Glume stops speaking and clenches her fingers into a fist. The weight suddenly dissipates. You look down at yourself, but you don't look particularly different. When you turn to look at your pet, they seem totally normal as well.

  • a) Um...
  • b) Did it work?

Glume rolls her eyes.

Glume: What is the point of you falling for your own glamour? You may not notice any difference, but rest assured that the spell has already taken effect. Your presence will be concealed from Barclay and Mycel. Now, go hide yourself among those vines over there. I have preparations to make before Barclay and Mycel arrive.

  • Hide and wait.

You head over to the vines and find a small empty patch to sit down with your pet, careful not to prick yourself on any of the real vines. Meanwhile, Glume paces back and forth around her sanctum, waving her hands to arrange her vines menacingly around the entrance. Last, she sets up three seats around a cauldron in the center of her sanctum, decorating the largest seat with even more dark vines and leaves. Just as she places a heavy wooden lid on top of the cauldron, you hear someone entering the Veil of Vines. Based on how many preparations they had to make, the first one to arrive must be...

  • a) Barclay.
    • As you suspected, Barclay is the first to enter through the vine archway, with Mycel following shortly after.
  • b) Mycel.
    • As you suspected, Mycel is the first to enter through the vine archway, with Barclay following shortly after.

Both of them are holding large bundles covered with dark cloths.

Glume: So you brought your own proof of abilities, did you? But make no mistake, my magic is far superior -

Barclay: Hi Glume. Um, thanks for hosting.

Barclay holds up his bundle.

Barclay: Should we just put these down on the cauldron?

Mycel: I would also like to be freed from this burden. I was unsure of how many witches would be in attendance... I may have prepared in excess.

Glume blinks, watching in confusion as Barclay and Glume walk right past her to set their bundles down on the cauldron and lift the cloths to reveal large baskets of food. Barclay's basket is full of fluffy bread rolls and bottles of sparkling liquid with flowers floating suspended in the clear mixture. Meanwhile, Mycel's basket houses a single large dish full of steaming mushroom stew, complete with heaps of root vegetables and herb garnish. Glume stares wide-eyed, mumbling under her breath in disbelief.

Glume: World-hopper, what was it you told them? I wanted a terrifying midnight ritual, not a potluck!

She turns and shoots a quick glare at your hiding spot.

  • a) Oops.
  • b) ...Hahaha.

Barclay: I have to say, I was a little worried when I heard you were hosting a witch's gathering. But since the world-hopper was the one who delivered the message...

Mycel: Indeed. Perhaps your association with them has guided you out from your labyrinth of spite...

Glume: Excuse me? I am not lost, and this is not a mere gathering!

Barclay: She's right, Mycel. A witch assembly is a big deal, a rare chance to exchange knowledge and spells, and Glume went out of her way to host us.

Mycel: ... Pay my errant thoughts no mind. Here, partake in this as my apology.

Mycel lifts her dish out from her basket and pushes it to the center of the cauldron lid.

Mycel: Forest stew, an old recipe from... where again? It matters not. It will clear the mind and fill the stomach.

Barclay: I thought that whatever Mycel brought would be a little suspect, so I brought bread and flower cordial to soak up whatever side-effects her stew has.

Mycel: Who is being rude now, Barclay? Glume, if you have bowls and spoons to spare, this is best served hot...

Still bickering amongst themselves, the witches gather around the cauldron-turned-table and serve out the meal. Glume, apparently not ready to be showed up in any respect, produces a full set of floral tableware, complete with a tea set and rose tea.

Glume: If we're going to dine in my sanctum, it must be on the finest tableware.

Before long, the three of them dig in to the food and strike up a lively conversation about spellcraft, all under the light of the full moon. The witch-call certainly isn't the awesome display of power that Glume promised. If anything, the conversation is too full of witch jargon to follow along, and you find your attention drifting... Strangely, the vine patch is more comfortable than you originally thought...

  • Zzz...

... ... ... ... You feel someone jostling you awake. Or rather, someone is nudging you with the heel of her boot.

Glume: Unbelievable, minion. Falling asleep in my vine patch? Unsightly. Up with you, now.

  • a) How was the witch-call?
    • Glume: That was not a witch-call. What sort of horrible miscommunication made them think it was a social gathering?
    • She sighs.
    • Glume: But they've already gone back to their respective enclaves.
  • b) Where are Barclay and Mycel?
    • Glume: They've already gone back to their respective enclaves. The... "gathering" ended some time ago. Let me be clear, that was not a witch-call. What sort of horrible miscommunication made them think it was a social gathering?
    • She sighs.

Glume: But what is done is done. There is no more point in reflecting on your blunders. The two of them don't seem as wary of me as they should be, but as long as they're not interfering with my plans, I suppose there's no harm done. The night was not a complete waste, after all. Mycel's mushroom dish was delicious, though the little witch-boy needs some more time in the kitchen. The three of us ended up talking well into the night, comparing notes on our latest spellwork. I wasn't going to be fooled, though. I gave them a decoy spell I came up with years ago. As if they'd get the best of me through friendship! ... But I have to admit, I had not partaken in a social gathering of that sort in quite some time. It was much less taxing than those I attended in the past. While it was your slip of the tongue that caused this misunderstanding, the results were... not entirely disagreeable. Perhaps Barclay and Mycel can be put to better use than I initially planned. I can instill a healthy dose of fear in them while I'm at it. Amusingly enough, I would not have realized this if not for your mistake.

  • a) Glad it worked out.
    • Glume: Hmph. Indeed.
  • b) I live to serve. (?) +3 Affection
  • c) Where's my thank-you? -2 Affection
    • Glume: Impatient, as always. I was just getting to your compensation.

Glume: You'll find a single serving of food from last night on top of the cauldron, as well as a small reward from me. Take them on your way out. I don't say things like this often, but you're... y-you're not the worst servant ever. ... Thank you for your efforts. Blunders and all.

Rewards: Poisoned Skull, Glume's Black Rose Eyepatch, Glume's Hairstyle Ice Ombre, Glume's Rose Vines, Glume's Totem, 5000 Potatoes, +3 Affection with Glume


Glume is removing weeds from her vines.

Glume: "Culling unwanted presences is one of the things I'm best at." She stares at you.

  • a) Is that a joke?
  • b) Agree that weeds are the worst.

Something seems to be bothering her.

  • a) Do you like living here in the forest?
  • b) Do you miss your home at all?

Glume: "It is... less lonely."

  • a) But you live alone here, right?
  • b) But you don't seem to like people much.
  • c) No, why would i?

Glume tells you a bit of her past, how she was never allowed to be allowed or connect with people in a real way.

  • a) But you're always talking to me.
  • b) It's good that you're happier now.

Glume announces that it's been too long since you've done something significant for her.

Glume: "The full moon is coming up. It's the perfect time for a witch-call!"

  • a) A what?
  • b) What's that?

Glume explains that it's a very special witch gathering, and will be the perfect time to show Mycel and Barclay how powerful she is. She wants you to go invite them to tonight's witch-call for her.

You'd better go talk to the other witches.

  • a) Go to Mycel first.
    • Interact, Feed, and equip a Totem once to your pet to convince Mycel.
  • b) Go to Barclay first.
    • Bring him three special Tenacity building items.
Tenacity building items
12-tenacity-totem
Tenacity Totem
Tenacious-cheesecake
Tenacious Cheesecake
333-bearnards-golden-broom
Bearnard's Golden Broom
600-lilias-golden-battle-tiara
Lilia's Golden Battle Tiara
601-lilias-golden-gauntlets
Lilia's Golden Gauntlets
602-lilias-golden-hairstyle
Golden Hairstyle
696-pann-deity
Pann Deity
746-snail-friends
Snail Friends
747-snail-helm
Snail Helm
760-trouts-pumpkin-jacket
Trout's Pumpkin Jacket
792-barclays-totem
Barclay's Totem
Trouts-tuber-cake
Trout's Tuber Cake
Bearnards-turnip-pannacotta
Bearnard's Turnip Pannacotta

When you return to Glume she thanks you and allows you to stay and watch the meeting hidden under a spell.

  • a) Do I need to do anything?
  • b) Ok, I'm ready.

She casts the spell but you seem unchanged.

  • a) Um...
  • b) Did it work?

The spell worked and you hide in the vines. Someone arrives, based on the time it took them to get ready it must be...

  • a) Barclay.
  • b) Mycel.

It turns into a potluck. Glume is upset and blames you.

  • a) Oops.
  • b) ...Hahaha.

The potluck continues and you fall asleep. Glume wakes you up.

  • a) How was the witch-call?
  • b) Where are Barclay and Mycel?

Glume says it wasn't all to waste.

  • a) Glad it worked out. [Note: If you choose this option, you will lose out on the chance to gain affection.]
  • b) I live to serve. +3 Affection.
  • c) Where's my thank-you? -2 Dislike.
Rewards
179-poisoned-skull
Poisoned Skull
481-glumes-black-rose-eyepatch
Glume's Black Rose Eyepatch
484-glumes-hairstyle-ice-ombre
Glume's Hairstyle Ice Ombre
1262-glumes-rose-vines
Glume's Rose Vines
1353-glumes-totem
Glume's Totem
Potatoes. 5000 Potatoes
Affection. 3 Affection with Glume


Mycel: Mycel's Concoctions[]

Quest Information
Quest Giver Mycel
Prerequisites Main Quest: Mycel's Route / Barclay's Route / Glume's Route
Description "You help Mycel with her glowing witchery."
Full Transcript
Mycel is stirring something in a cauldron, a bubbling mass that occasionally belches out puffs of colored smoke. A slightly medicinal smell fills the clearing. She doesn't make any sign of having noticed you, even when you stop right in front of her. When she speaks, it's without warning, and without her even looking up from her cauldron.


Mycel: Ah, you're here. I've been waiting.

  • a) Were you expecting me?
    • Mycel: Every sign was revealed to me. You need not ask for the forest to tell you what shall happen within its bounds. Simply open your mind, and you will know. The chattering of birds, the mushroom's drifting spores, the reflection of stars in my cauldron at night... each of these spoke of your arrival. 
  • b) Why were you waiting?
    • Mycel: Of all the people of the forest, you...

Mycel: World-hopper, you are not of this forest. You were born in a distant land, and you shall travel to even further lands still. That may yet be a boon. You are untainted by the ignorant assumptions of this forest's people. You, unlike the other witches, might approach my potions with an open mind. Won't you try one?

  • a) Agree to take a potion.
  • b) Take some time to think about it.
    • Mycel: A reluctant companion is worse than none at all. I will not insist, but the offer remains should you change your mind.
      • Leave the Glowshroom Enclave.
      • Mycel: You appear in front of me again... does this mean you have changed your mind? It is natural to fear the unknown, but a challenge such as this should be embraced, not avoided.

Mycel: Ah... this surely is a beautiful dream.


Mycel produces a variety of stoppered glass jars, filled with all sorts of curious objects. You hadn't noticed before, but now that you look a little more closely, you can see that the clearing around Mycel contains dozens of tiny containers. They're cleverly hidden amongst mushroom clusters and tree roots.


Mycel: A thief knows to open a safe, but none would think to look under a mushroom's cap. ...You know where I keep my ingredients now. For your sake, I hope you are not an agent of another witch, creeping into my confidence only to steal my precious supplies...Hmm. Well, even if you are working for Barclay or Glume, one sip of my potion ought to change your allegiance.

She uncorks a slim glass bottle filled with a glowing blue paste, and places it under your nose.


Mycel: Smell this, and tell me what you sense.

  • a) Apple.
  • b) Mint.
  • c) Rain.

Mycel shakes her head and leans in, thrusting the bottle even closer to your face.


Mycel: Not the smell, the sense. Close your eyes if you must, and breathe.

You close your eyes and breathe. The blue paste smells cool and slightly sweet. At first you can sense nothing, but as you breathe deeply, something emerges in your mind's eye. It's not exactly an image... it's more of a feeling, something shadowy that you can't see, but somehow know is there.


Mycel: Yes... now you have it. What do you sense?

  • a) Moonlight.
  • b) Swan feathers.
  • c) A grandmother's white hair.

You open your eyes, and see Mycel write something on a piece of parchment with a quill. The ink lightens until it matches the parchment's exact shade, fading into invisibility. Next, she opens a small box of lacquered wood, filled with layers of dried herbs that have gone brown with sun and age. You bring it to your nose. The box is a dizzying mix of spices with more than half a dozen distinct smells, none of which you recognize. You close your eyes, and the mixture of scents brings to mind...

  • a) A crowded market.
  • b) Loud trumpets.
  • c) An argument between friends.

Mycel: Curious. The thoughts of a world-hopper are truly unique. I wonder if... No, now is not the time.


She takes out the next object, a jar with mushroom caps suspended in translucent liquid. You bring it to your nose, but Mycel stops you before you can take a single whiff.

Mycel: No! Not this one. This bottle is stronger than the others, and more dangerous. Sense it like this.

Mycel holds the jar herself and carefully wafts its scent towards you, fanning the air above the jar in your direction. It takes you a little while to pick up on this new earthy scent, but when it does, Mycel's clearing seems to drop away. You feel...

  • a) Raindrops.
  • b) Soft fur.
  • c) Warm Sand.

Mycel makes another note on parchment. She catches you watching, and angles it towards you so you can see what she wrote. It looks like gibberish, nothing but a collection of unintelligible symbols.

Mycel: My own notation, to keep my secrets from spies and thieves. What I've written is a record of your responses that only I can see. The potion I brew for you today shall be tailored to your very soul. For that, I needed to know who you are.

  • a) You can find that out from just a few test?
    • Mycel: You will know soon enough exactly how much about you I have discovered. Each of these ingredients speaks to a different part of your being, finding the parts of you that live beyond speech and thought. You're a special case, world-hopper.
  • b) Is it really important?
    • Mycel: If you are to witness beauty, to discover truths hidden within yourself, to experience my potions the way I do, then it must be a potion made for you and you alone. You have a chance to break free from reality. That is more important than you know.
  • c) Is it dangerous? (?) -1 Affection
  • d) Nod.
    • Mycel: The wisdom in your eyes... perhaps you knew what I intended from the start? You're a special case, world-hopper.

Mycel: I'll need some different ingredients for your potion. Go find me a gooseberry, a seedling and a misshapen turnip. I shall begin the brew.

  • Go find the ingredients for Mycel. (pauses quest)
    • Mycel: My focus must not be disturbed! If you do not have a gooseberry, a seedling, and a misshapen turnip, leave my sight.
    • a) Give Mycel the ingredients (pauses quest)
    • b) Go find the ingredients for Mycel. (option appears if you have a Gooseberry, Seedling, and Misshapen Turnip in your inventory.)

Mycel: Quickly! The potion is almost complete. It is time.


You give her the ingredients you've assembled, and she prepares them quickly, slicing them so thinly they're almost translucent. Mycel chants something low and guttural, and the potion erupts in foul green smoke, its surface fizzing with bubbles. When the smoke finally clears, the liquid in the cauldron is a smooth sky blue. The potion is so clear you can see all the way to the bottom of the cauldron. Mycel pours a generous helping into a rough-hewn stone bowl.


Mycel: It is time. Here, drink.

  • a) Drink deeply.
    • You take the bowl and down the potion in one smooth swallow. It fizzes slightly at the back of your throat, as if it is still bubbling from the heat.
    • Mycel: Fortune must favor you, bold as you are.
  • b) Examine the potion.
    • You sniff the potion suspiciously. It's a little fruity, but you can't tell what it'll taste like.
    • Mycel: Afraid after all, are you? Are you scared of what you might see? Or perhaps what the potion may reveal? Drink slowly, if you must. There's no rush.
    • You follow her advice, and down the potion sip by careful sip. Halfway through, your head begins to spin and you sit down on the ground, posture sagging a little. A few more sips, and even sitting up begins to feel like a huge effort, so you lie down on the forest floor.

At first the potion is as sweet and delicious as fresh fruit, but as you drink the sweetness turns cloying, the fruit overripe. When you put down the bowl, your mouth is thick with the distinct aftertaste of rot. When you glance at Mycel, her outline wavers, turning her into nothing but a shadowy blue blur. You start to waver, too, swaying until someone catches you and guides you down to the forest floor.


Mycel: Hush. You will not be harmed. Sit down, and let the potion take you.


You feel yourself drifting, floating, going somewhere new... (You'll get one of these randomly, or it may depend on the answers you gave earlier:)

  • The overlapping sound of many voices takes you further into your trance, so far that it's a long time before you realize that you're not in the forest anymore but in a bustling town. People surround you on all sides. They laugh and chatter as they go about their days. You have the feeling that you're going to run into someone you recognize, any moment now...You close your eyes and feel...
  • You have barely enough room to turn around, but that's alright. You're warm and snug in your burrow, even with your sides pressing against the cramped walls. There are things you cannot fight outside, enemies and wind and the cold, but in your warren you are safe... as long as you watch the door. You close your eyes and feel...
  • a) The sun's warmth.
    • You soak in the warmth and energy of the sun, like a flower drinking in sunlight to grow. Time moves so slowly it eels a little like summertime will last forever. You spend your afternoon basking in heat, eating mangoes and ice cream with all your windows open. The mangoes are juicy and sweet, tasting a little like... potion? No, that can't be right.
    • The warmth fades as you open a door.
  • b) Pattering raindrops.
    • There is nothing better than the smell of wet earth after a good long rain. You can hear the thunder rumbling - no, you are the thunder rumbling. You are the lightning striking, and the rain falling onto grass. It is springtime, and you can feel the plants around you soaking up the water, ready to flourish again.
    • The rain fades as you open a door.
  • c) Delicate snowflakes.
    • You are catching snowflakes on your tongue, bundled up against the stinging winter cold. It will be a long winter, but you are comfortable in the cold, dark quiet...The snow falling, the bare branches, the silence of animals either hibernating or gone to warmer climates... they all calm you.
    • The cold fades as you open a door.
  • d) A brisk wind.
    • Autumn wind sends dry leaves spiraling toward you, each one a slightly different shade. The last harvest is already underway, apples and wheat made even more precious because of the coming frost. You can feel yourself changing, too, summer warmth giving way to winter cold. You will be different soon. You can feel it, and you wait for the change like the harvest waits for the farmer's scythe.
    • The warmth fades as you open a door.

You relax, at peace, because inside you are...

  • a) Among friends.
    • They greet you with excitement when you enter. These are the people who understand you, who enjoy your company and really listen to the things you say, no matter how silly or small. The conversation is loud and lively. Someone makes a joke, an inside reference that doesn't make a ton of sense but sends you into giggles anyway. 
    • You're still laughing when you come back to yourself, lying upon the fallen leaves in Mycel's clearing and covered by a warm blanket.
  • b) With family.
    • The kitchen is packed a little too full, cramped with too many relatives, each with an opinion on how dinner ought to be cooked. Someone shoos you out to go check on the kids. Moments later, someone else calls you back in to show you the trick to a secret recipe. Dinner is going to be late, as usual, but no one expected anything else.
    • You're still smelling the delicious meal as you come back to yourself, but as you blink back to awareness in Mycel's clearing, the scent slowly fades.
  • c) Alone.
    • You are beholden to no one, free to wander to and fro as you please. Your day is full of infinite possibility. It doesn't matter if you go out to explore or refuse to get out of bed. The only person you have to please is yourself, and you sit peacefully with your own leisurely thoughts
    • Your awareness returns slowly. As you ponder, your thoughts turn to Mycel's potion. You gradually realize that you are lying upon the fallen leaves in Mycel's clearing, covered by a warm blanket.

Mycel has placed another bowl of steaming liquid in front of you. This one is colorless and smells like nothing at all.

  • a) Is this another potion?
    • Mycel: Do not fret, beautiful one. It is only water. I do not wish to overwhelm you.
      • Drink the water.
  • b) Drink the liquid.

You sit up and drink, the steam rising from the hot water pleasantly warm, a blanket wrapped around your shoulders. Mycel lets you come slowly out of your trance, waiting as you stare at nothing and think about your experience. When she speaks, her voice is gentle, a soft whisper that does not disturb your dreamlike mood.


Mycel: I will not ask you what you saw. Your visions ought to remain your own, free from those who would impose meaning that you do not see yourself. I only...

There's a strange tone in Mycel's voice. You look at her, but though her expression is no different from usual, she avoids meeting your gaze.


Mycel: I hope it meant something to you. Though my home is different from most, I draw strength from it, and always have. I thought to bring you a vision of a home, though it might not be your own, so that you might hold it within you and draw upon it when you need it.

  • a) Ask Mycel about her home. +5 Affection
    • Mycel: I can show you, if you like. 
    • She takes out yet another potion, but instead of giving it to you to drink, she pours it onto the fire, releasing a cloud of steam that fills the entire clearing. You're expecting another series of visions, but when the steam clears, you're still in the forest, same as before. Except... perhaps it's not the same. For one, there are more mushrooms than there were a second ago. Now, they cover the entire forest floor and many of the trees as well. A small, dark creature with spots as blue as the mushrooms gathers a few in their mouth and drops them at Mycel's feet. Brightly colored birds land in her hair, whispering secrets in her ear before taking off once more. Your attention is drawn to the mushrooms. You can see how they take their nourishment from the soil, which is in turn strengthened by rotting things and fallen leaves. As you look even closer, you start to see the intangible lines that connect the entire ecosystem of the forest, each part working in harmony with the rest.
    • Mycel: Look. You're connected, too.
      • Look down.
      • You look, and to your surprise, you are. Tiny lines link you and the soil. Through them you sense the glowshrooms, Mycel and many more things slightly beyond your vision.
      • Mycel: This is where I belong, worldhopper. I know this forest: I have grown with it, changed with it. I have seen how beautiful it was at its peak, and my visions have shown me how beautiful it can be still. Rest here as long as you must. You belong here too, for a little while.
      • Mycel turns her face to the sea of mushrooms beneath her, transfixed by the beauty of their blue caps and softly glowing spores. You stay there to watch magical creatures flit in and out of the clearing, connected to the forest and Mycel in the same delicate web, but eventually you have to go. When you leave, the scent of Mycel's potion lingers on your skin for a while afterwards, reminding you of everything she showed you every time you breathe in.
  • b) Take your leave. +3 Affection
    • You thank Mycel for her time, and politely excuse yourself. She does not watch you go, but you still feel like somebody's looking at you the entire way. After you leave, the scent of Mycel's potion lingers on your skin for a long while, reminding you of everything she showed you every time you breathe in.
Rewards: 1500 potatoes, Mycel's Glowshroom Jam

​​​​​​She is brewing something in her cauldron.

  • a) Were you expecting me?
  • b) Why were you waiting?

She wants you to smell a potion and describe the scent.

  • a) Mint.
  • b) Apples.
  • c) Rain.

What do you sense?

  • a) Moonlight.
  • b) Swan Feathers.
  • c) Grandmother's white hair.

What do you hear?

  • a) A crowded market.
  • b) Loud trumpets.
  • c) An argument

What do you feel?

  • a) Raindrops.
  • b) Soft fur.
  • c) Warm sand.

Mycel describes your character from the result.

  • a) You can find that out?
  • b) Is that important?
  • c) Is it dangerous? Dislike.-1
  • d) Nod.

She wants a Gooseberry, a Seedling and a Misshapen Turnip.

She makes a potion for you.

  • a) Drink deeply.
  • b) Examine the potion.

You close your eyes. What do you feel?

  • a) The sun's warmth.
  • b) Pattering raindrops.
  • c) Delicate snowflakes.
  • d) A brisk wind.

You relax. Where are you?

  • a) Among friends.
  • b) With family.
  • c) Alone.

You come to and are given another drink.

  • a) Is this another potion?
  • b) Drink the liquid.

You drink the liquid.

  • a) Ask about her home. Affection.+5
  • b) Turn to leave. Affection.+3
Rewards
Mycels-glowshroom-jam
Mycel's Glowshroom Jam
Potato currency
1500 Potatoes


Mycel: Mycel's Potion Party[]

Quest Information
Quest Giver Mycel
Prerequisites 500 Affection
Description "Mycel invites you to a gathering of visions."
Full Transcript
Walking into Mycel’s clearing, you’re surrounded by the familiar smell of bubbling potion: herbs, mushrooms and the rich, earthy scent of the forest undergrowth. Mycel is sitting in front of her cauldron, a small blue rabbit nestled in her lap. When you come closer, she gives you a meaningful look, as if trying to communicate without words.
  • a) Greet her.
    • The sound of your voice disturbs the rabbit, who instantly scrambles into a defensive crouch, moments away from bolting. Mycel soothes it with soft whispers and gentle scratches behind its ears and it settle down again. This time its eyes stay open just a crack, watching you warily even as it curls up to rest.
  • b) Stay silent. +1 Affection
    • Mycel gently strokes the rabbit’s fur. Its eyelids droop, then close entirely.

Mycel: This one’s slumber should not be disturbed. Sit.

You sit across from Mycel, the forest floor cushioned only by a dense layer of fallen leaves. Mycel’s clearing is quiet today, though it’s never completely silent. You can hear the rustling of leaves in the wind, the chattering of distant birds and the soft snores of the little blue rabbit, who has finally fallen asleep. When Mycel speaks, her voice is so gentle that it’s almost like just another forest sound, blending into the hush of the trees around you.

Mycel: What is the allure of friendship? What is so glorious about companionship that so many yearn for its fickle embrace?

  • a) Things are more enjoyable when you have friends to share them with.
    • Mycel: That, I do not understand. Why drown out nature's song with your own meaningless chatter? Though... perhaps in silence, with another who appreciates stillness, who is content with merely listening to the world... That would be a good companion.
  • b) Friends support us when times are difficult. (?)
  • c) Learning from friends helps us change and grow. +1 Affection
    • Mycel: Things change when they come into contact. A river changes when it meets the sea, a tree changes as birds build their nests upon its bark and I… I have changed since knowing you.
  • d) I don't really know myself. (?)

Mycel falls silent, contemplating what you have told her for a long moment. She absently pets the rabbit sleeping against her, gazing at the mushrooms growing from the forest floor.

Mycel: I am happy. I find joy in my visions and the forests' quiet harmony. I am not deprived, nor am I alone. My dreams surround me, and if we are to use your definition, I would call you a friend as well. I am content with my life and my place in the forest, and yet... There is one thing I would change, if there was a way. Barclay, Glume and I have warred over this forest so long that we consider each other enemies, and yet... They must love the forest too, in their own way. They, too, have pushed past reality to strive towards their own visions of beauty. We will never accept each others' plans for the forest, but perhaps, given a chance, they could see just as well as I do. They will not speak to me. They would chase me out of their sight should I attempt to try. You, though... You could convince them to agree to a truce, if only for a night. If they come here and we all partake of one of my potions, perhaps there might be a chance for understanding after all. Will you invite them for me?

  • a) Agree to help Mycel.
  • b) Tell her you don't have time today.

Mycel: Ah, I can see it already. The path you must take brings you to Barclay first, then Glume. It will be easier to convince Glume if others have already agreed.

You should go find Barclay now.

  • Find Barclay.

Will Barclay Attend the Potion Party?

You make the journey through the middle of the dense forest until you reach Barclay's flowery clearing. He's sitting on a tree stump muttering while reading what looks like a spell book. Barclay spots you as you get closer.

Barclay: I don't like it! I don't like it at all! That look on your face, that disgusting, mushroomy, smell... you just came from Mycel's clearing, didn't you? I can't support your consorting with villains again, but if you're here to apologize and redeem yourself to the side of good, I just might accept that. Maybe. If you do it nicely!

  • a) Apologize.
    • Barclay: Apology accepted, I suppose. What did you come here for, anyway? Did you want me to give you a task again?
    • Explain about Mycel's invitation.
    • Barclay: If you're still working for her, it's like you didn't mean that apology at all! Tell Mycel that sending someone under false pretenses only convinces me of her villainy even more! Besides, there's no way I'd take one of her creepy potions.
  • b) Apologize on behalf of yourself and Mycel.
    • Barclay: Mycel? Has even she begun to reform her wicked ways? I-I don't know what to say... Her apologizing could just be a ruse to lull me into a false sense of security, but a true hero always gives his enemies a chance to change... Even so, there's no way I'd take one of her creepy potions.
  • c) Refuse to apologize, and extent Mycel's invitation.
    • Barclay: Hmph! If you're not even sorry for what you've done, then why should I believe you? Besides, there's no way I'd take one of her creepy potions.

Barclay: What if it's a trap and she really just wants to poison me?

  • a) Mycel wants other people to like her potions, too.
    • Barclay: I'm not surprised she can't find anyone who wants to drink those nasty things. Maybe I'm her only hope! Only the most courageous knight would dare to brave that potion's murky mysteries... I still have to be wary of a trap.
  • b) Are you really that scared of her magic?
    • Barclay: I'm not scared! Cute, heroic magic can defeat creepy, disgusting magic any day! I-I'm naturally wary of an obvious evildoer, but I could defeat Mycel if I wanted to. I just still have to be wary of a trap.
  • c) Mycel wants to make friends with you.
    • Barclay: Ha! If you're going to make things up, at least be a bit more realistic about it. I have to be wary of a trap.

Barclay: I can't trust Mycel - she and I have been rivals for too long - and I can't take you at your word, either. Even though you're a neutral party, you've been known to consort with villains, so how do I know you're not brainwashed or on her side? If you want me to come to this party of hers, you'll have to find someone else to vouch for you. Someone like an adorable, innocent pet, perhaps. If you can convince your pet to stand by you, I'll think about going.

It looks like you should play with your pet until it loves you enough to vouch for your trustworthiness. Raise one of your pets' affection by 20.

  • a) Agree to prove your worth to Barclay.
  • b) Tell him you'd rather not right now.
    • Barclay: What? Are you not up to the task right now? Well, come back soon if you want to prove yourself!
    • Come back later.

Barclay: Great, come back when you're done. I'll be here, knitting another cute outfit for my rabbit friends.

It looks like you should play with your pet until it loves you enough to vouch for your trustworthiness. Raise one of your pets' affection by 20.

  • I'll get it done!

Barclay: Can't find a pet who likes you enough? A real hero could gain lots of affection with their pet just by playing with it. Maybe your pet senses your nefarious intentions.

  • a) I'll get it done! You just watch!
  • b) I've done it, my pet will vouch for me. (Raised Affection 20/20 Times)

Barclay takes your pet and places it in front of him, crouching down to make eye contact.

Barclay: Now, this is a serious question that only you can answer, should I take this world hopper at their word?

You're not sure whether or not your pet is really listening to him, but after sniffing a little at Barclay's chin, it returns to you and rubs its cheek affectionately against your leg.

Barclay: Well.. I suppose no one truly horrible would have such a loyal animal companion. I'll go to Mycel's party, but if it turns out to be a trap after all I won't forgive you!

Now that Barclay's accepted the invitation, the only person left to invite is Glume.

  • Go find Glume.

Will Glume Attend the Potion Party?

You hike through the thick undergrowth of flowers slowly giving way to brambles and vines. Eventually you reach the familiar and sinister looking area of mauve tents and poisonous plants. The witch you're looking for is lounging in her chair. Glume ignores you at first, or at least she appears to, disinterestedly flicking through an ancient tome instead of greeting you.

Glume: You seem to have some business here. Well?

She still hasn't looked up from her book.

  • a) Politely ask her to come to Mycel's gathering.
    • Glume: A party with the mushroom witch? Why would I ever waste my time on something so unappealing? If you want me to grace this gathering with my presence, you'd better give me a good reason to go.
  • b) Brag about Mycel's party, then invite her.
    • Glume looks at you in disbelief, then bursts into mocking laughter.
    • Glume: The party of the century, in that boring mushroom-lover's forest hut? Well, if nothing else, I'm curious. Tell me more about this party of Mycel's.
  • c) Demand that she come to Mycel's gathering.
    • Glume looks at you in disbelief, then bursts into mocking laughter.
    • Glume: You're lucky you've amused me. I don't usually take well to high-handed remarks. You have one chance to regain my good favor. Give me a valid reason to go to this party of Mycel's.


  • a) All the other witches will be there.
    • Glume: So you've managed to cajole Barclay into attending... impressive, though I wouldn't call him an entertaining party guest, either. I can't imagine Mycel's little party as anything other than a dull, drab event for dull, drab people. Perhaps I'd be able to muster up some more enthusiasm if you were wearing something a little less boring yourself.
  • b) It would mean a lot to Mycel if you went. (?)
  • c) I'll personally ensure your entertainment myself.
    • Glume: A bold promise, but not one I think you have the ability to keep. Perhaps I'd be able to muster up some more faith in you if your clothes weren't so boring.

Glume:After all, nothing creates more excitement for a party than a stylish invitation.

Glume wants you to change into something that she considers stylish. Something from her shop might work.

  • a) I'll change at once.
    • Glume: Well, then. Let's see if you manage to pick something truly tasteful. Try the only person in this forest worth imitating... Myself.
    • Wear at least 3 items from Glume's Chance Machine.
  • b) I'm already stylish. +3 Affection
  • c) I don't want to change right now.
    • Glume: You see? Drab.
    • She turns away from you, obviously finished with the conversation.
    • Glume: I have an idea for something more amusing than that party: I'll write a letter to Mycel detailing all the ways you failed her myself.
    • You should return when you're ready.
      • Leave.
        • Glume: You've returned? Are you planning to try your hand at not being fashion challenged now?
        • Wear at least 3 items from Glume's Chance Machine.
          • a) I'll change at once.
          • b) I'm already stylish. +3 Affection

Glume: Much better. I wouldn't say that I'm impressed just yet, but you'll have another chance when I come to Mycel's party. Now go, worldhopper, before I change my mind.

  • Go back to Mycel with the news.

Mycel: Fennel, snakeskin, moss and sage...

You interrupt Mycel's muttering to tell her the good news. She even pauses in her brewing to listen.

Mycel: Good. They will be skeptical and wary, but at least they have agreed. Now the only challenge that remains is for me to brew a potion beautiful enough for them to see the mushrooms' glory. I know how to plunge myself into a dream, how to build the visions and sensations that most delight me, but I don't know if they will feel the same.

  • a) They will.
    • Mycel: I hope. I can compose the message, but I know not how it will be received.
  • b) I like your potions. (?) +1 Affection
  • c) You'll still like your potions no matter what they think. +1 Affection
    • Mycel: You're right. I will enjoy my own dreams no matter what their opinion is, but... I wish to share my joy, for others to feel as I do.

Mycel returns to her cauldron, sifting through boxes and bottles of ingredients.

Mycel: Now, for the finishing touch, should I add a raven's tears? Frog-feathers? Flame?

  • a) A raven's tears.
    • Mycel lets three drops of a clear fluid drip into the cauldron, which in turn belches out three puffs of multicolored smoke.
  • b) Frog-feathers.
    • Mycel takes two translucent, silvery feathers from a box and drops them into the cauldron, which starts to glow with its own silver sheen.
  • c) Flame.
    • Mycel takes a stick from the fire beneath the cauldron, still alight with flame, and plunges it into the potion. The potion catches fire and burns white-hot for several seconds before finally cooling.

She breathes in, slowly and deeply, the sweet scent of the potion filling both your lungs.

Mycel: They're here.

Sure enough, Barclay and Glume enter Mycel's clearing, keeping their distance from each other on opposite sides of the same road. Mycel does not bother with niceties, and Barclay and Glume don't try to make small talk, either. She guides you all to the logs placed around an open campfire, and gives you a steaming cup of potion each.

Mycel: We drink as one. Lift your cups, and release your sorrows.

The three of you follow her instructions and drink, the potion impossibly cold for something that had been boiling in the cauldron just moments before. You put your cup back down onto the floor, and almost jump in surprise to see a yellow flower popping up on the grass. Could Barclay be attacking Mycel's clearing? You look at him, but he seems just as surprised as you are. Mycel, on the other hand, is smiling.

More and more golden flowers start to grow, though they seem smaller and smaller as you realize you're beginning to float, high above the forest where you can see the golden flowers spread. A herald's trumpet announces a brave knight, who jumps out of a flower field wearing golden armor edged with lace. When you look around again, though, the forest is different.

Now, it's covered in thorns and vines, twining around each tree and choking every path. You float and fly around this strange new forest until finally swooping down into Mycel's clearing. A single mushroom grows, surrounded by vines and skulls. More and more mushrooms grow around it, spiraling outwards until the entire forest is covered with mushrooms, every inch of air alight with glowing blue spores.

Then the glow fades, and the forest is ordinary again. The first thing you see as you come back to consciousness is Mycel, Glume and Barclay having a polite, quiet conversation. The sight is so surreal that for a second you think you're still dreaming. Mycel notices you stirring and gives you a small smile, though she keeps speaking to the other witches, ending her sentence in an acknowledging nod.

Glume and Barclay nod back, stiffly but respectfully, and when they leave they walk beside each other instead of far apart. As you stand, Mycel returns to your side, holding one last cup of potion.

Mycel: We are not friends, and we might never be, but there is more understanding now among us. There is a small amount of potion left, just enough for the two of us. Would you care to have some?

  • a) Agree. +2 Affection
  • b) Refuse politely.

You sit beside each other as you drink. In the comforting silence that blankets the forest you begin to hear the chiming of crystal bells. As you watch the sky, one star, then another, begins to move in time with the music, a dazzling parade of lights that mesmerizes you. You and Mycel sit there side by side for the rest of the night in silent company, sharing a dream of dancing stars.

Rewards: Glowshrooms, Mycel's Dreamy Swamp Dress, Mycel's Totem, Mycel's Forest Fox, 5000 Potatoes, +3 Affection with Mycel


Mycel gives you a meaningful look, as if trying to communicate without words.

  • a) Greet her.
  • b) Stay silent. +1 Affection.

Mycel: "What is the allure of friendship? What is so glorious about companionship that so many yearn for its fickle embrace?"

  • a) Things are more enjoyable when you have friends to share them with.
  • b) Friends support us when times are difficult.
  • c) Learning from friends helps us change and grow. +1 Affection.
  • d) I don't really know myself.

Mycel asks you to invite the other witches to a potion party in her stead.

  • a) Agree to help Mycel.
  • b) Tell her you don't have time today.

Under Mycel's directions, you leave to speak with Barclay first.

Barclay: "I can't support your consorting with villains again, but if you're here to apologize and redeem yourself to the side of good, I just might accept that. Maybe. If you do it nicely!"

  • a) Apologize.
  • b) Apologize on behalf of yourself and Mycel.
  • c) Refuse to apologize, and extent Mycel's invitation.

You explain about Mycel's invitation.

Barclay: "What if it's a trap and she really just wants to poison me?"

  • a) Mycel wants other people to like her potions, too.
  • b) Are you really that scared of her magic?
  • c) Mycel wants to make friends with you.

Raise one of your pets' affection by 20 to convince Barclay.

After successfully raising your pets' affection by 20, Barclay is convinced and you go off to see Glume.

Glume: "You seem to have some business here. Well?"

  • a) Politely ask her to come to Mycel's gathering.
  • b) Brag about Mycel's party, then invite her.
  • c) Demand that she come to Mycel's gathering.

Glume: "Tell me more about this party of Mycel's."

  • a) All the other witches will be there.
  • b) It would mean a lot to Mycel if you went.
  • c) I'll personally ensure your entertainment myself.

Glume wants you to change into 3 items from her Chance Machine to convince her. +3 Affection.

You return to Mycel with the news. She worries that the others might not like her potions.

  • a) They will.
  • b) I like your potions. +1 Affection.
  • c) You'll still like your potions no matter what they think. +1 Affection.

Mycel asks what ingredient she should add as a finishing touch.

  • a) A raven's tears.
  • b) Frog-feathers.
  • c) Flame.

The forest around them is surrounded by visions of each of the witches' hopes for the forest as the three drinks the potion. After Barclay and Glume takes their leave, Mycel asks if you want to try the potion.

  • a) Agree. +2 Affection.
  • b) Refuse politely.
Rewards
648-mycels-dreamy-swamp-dress
Mycel's Dreamy Swamp Dress
1270-mycels-forest-fox
Mycel's Forest Fox
791-mycels-totem
Mycel's Totem
Affection. 3 Affection with Mycel
Potatoes. 5000 Potatoes


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Louise Hill
Three's Forest
The Red Tower
Silvie's Mine
Aviar Cove
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The Frog Pond