On Dappervolk, stats, otherwise known as virtues, refer to point values that avatars and pets can accumulate across five stat types - Charm, Comprehension, Honour, Tenacity, and Luck. Stat values are a major function of the site's gameplay, as they often confer certain advantages or disadvantages during one's progression through the Quest feature.
The Five Virtues
The five virtues are Charm, Comprehension, Honour, Tenacity and Luck.
Common Stats
| Stat Name | Stat Icon |
|---|---|
| Charm | |
| Comprehension | |
| Honour | |
| Tenacity |
The common stats are Charm, Comprehension, Honour and Tenacity. They are essential to completing various quests throughout the game. Certain NPCs may require a minimum amount in a certain virtue in order to begin, progress, or complete a quest; for example, one NPC may require 30 Comprehension in order to interact with them, and another may require 15 Charm to complete their quest. Generally this is stated up-front, so you don't have to guess what stat is needed.
The color scheme of the stats is reflected across the entire game. For example, the Tenacious and Honourable Bearnard gives gold and red conecakes associated with his stats as rewards for completing his daily errands.
Rare Stat - Luck
| Stat Name | Stat Icon |
|---|---|
| Luck |
There is one rare stat, Luck, which increases a player's chances of getting rarer items in the in the site's gachapon-style Chance Machines. There is currently no way to increase an Avatar's permanent Luck stat, but the current temporary maximum is
8, obtainable through a combination of pets, pet totems, and wardrobe items.
Currently, the only ways to increase Luck are the following:
- Pets: Legendary rarity pets have a chance to be hatched with 1-3 points in Luck.
- Totems: The Luck Totem and Totem of Kinship give
1 each when equipped to an active pet. - Wardrobe Items: There are several Animated Foregrounds and one Animated Background that give
1 when worn. However, Wardrobe Drawer Expansions don't work on these categories, so you can only wear one of each. Additionally, both Sunny Hearts and Cold Hearts - which are created when alchemizing either five Lovely Hearts or five Broken Hearts together, respectively - will each give
2 when equipped.
Improving Stats
One of the most important aspects of the stats system on Dappervolk is how one's total stat values are determined. Players can view their overall stat totals on their profiles or by clicking the My Stats menu. Hovering the mouse over each stat will show the sum of the permanent and temporary stats. The permanent stat shown includes the +5 stat bonus (see below).
The "My Stats" menu on the Dappervolk toolbar, expanded to show the sum of a player's stats.
NOTE: Currently players have a +5 temporary stat bonus in every stat except Luck. Some players think it might be a login bonus[1], but others say[2] they've seen the +5 on newbie accounts as well. There is currently a suggestion thread[3] asking for clarification.
Permanent Stats
The base value of a player's overall stat total is a reflection of the permanent stat points that the active avatar has accumulated through quests and the Daily Stat Boost Task function.
Temporary Stats
Avatars may temporarily increase their stats in two ways:
- Wearing clothing items that have temporary stat buffs, which will add to the overall stat total for as long as they are worn.
- Any permanent stat points that a player's currently active pet has accumulated (as well as any temporary stat buffs from equipped totems) will add to a player's overall stat total for as long as the pet is set as the active pet.
- There is also the aforementioned non-removable +5 bonus to every stat.
Maximum Base Stat
Currently, the maximum base stat cap is 500. Once a player reaches 500 in any given stat, the Daily Stat Boost Tasks will award 200
for each task instead of a stat increase.
Class Stats and Affinity
Each avatar class has a natural affinity toward one of four common stat types, based upon the lore surrounding the worlds and cultures from which they originated. On top of that, they also have certain disadvantages in an opposing stat.
| Stat | Icon | Class Advantage | Class Disadvantage |
|---|---|---|---|
| Charm | Elves | Humans | |
| Comprehension | Galactics | Animals | |
| Honour | Animals | Galactics | |
| Tenacity | Humans | Elves |
Stat bonuses for Daily Bonus Stat Tasks are set so that the player's class' stat advantage will give them one extra stat task each day, and the class' stat disadvantage will have one less stat task each day. For more information, see Daily Stat Boost Tasks.
Pet Stats
All pets in Dappervolk can individually accumulate stat points of their own, which can temporarily contribute to a player's overall stat total as long as that pet is selected as their active pet companion.
Permanent Pet Stats
Some pets can be "born" with permanent stat points depending upon their rarity.
- Quaint rarity (none)
- Fantastical rarity (values undetermined)
- Legendary rarity (values undetermined)
Regardless of rarity, all pets are capable of gaining permanent stat points through various means.
- Completing certain quests (unconfirmed)
- Feeding special pet foods
- Evolution (unconfirmed)
Pet Stat Affinity
A pet can immediately lose a stat gain due to the weakness of its nature, but it can also gain extra stats due to its affinity.
Like the four Dappervolk classes, pets have an affinity and a weakness when it comes to stats. Feeding your pet a food that matches their nature will possibly give them an additional point of that stat. Feeding them a food of a stat that is opposite of their nature may wield nothing.
For example, a pet with a Charming nature may gain one extra point of Charm from a Charm-boosting pet food, but lose one Tenacity in the process. (A pet's stat's cannot, however, go below zero due to this mechanic).
If the same Charming pet eats a Tenacity-boosting pet food - which is its stat weakness - it is possible for the pet to gain but immediately lose the Tenacity for a total of zero stat gain overall.
There is currently no data on how often the stat affinities and weaknesses affect stat gains, but it is a rare occurrence overall - most pet foods will award their listed stat gains at their listed probabilities.
| Pet Nature | Icon | Stat Affinity | Stat Weakness |
|---|---|---|---|
| Charm | Charm | Tenacity | |
| Comprehension | Comprehension | Honour | |
| Honour | Honour | Comprehension | |
| Tenacity | Tenacity | Charm |
Temporary Pet Stats
Pet Stats showcased on their profile page.
All pets have the ability to hold three different totems, which can be equipped via their pet profile page. Any temporary stat increases that totems impart to the pet will be added to their overall stat total in the "Stats" box on the pet's profile page. As mentioned above, a pet's stats will also increase the avatar's stats when the pet is set as the active pet.
A single pet cannot hold two of the same totem at the same time.
Historical Trivia
- During the Alpha testing phase, there were no known ways for a player to increase their avatar or pet's Luck.
- Conecakes were added as quest rewards on 30 May 2018.
References
- ↑ "Stats: I'm curious!" forum thread. https://dappervolk.com/forum/topic/10266-stats-im-curious. Retrieved on 10 March 2025.
- ↑ "My stats aren't adding up" forum thread. https://dappervolk.com/forum/topic/16000-my-stats-arent-adding-up-what-gives-extra?page=1#post-423629. Retrieved on 10 March 2025.
- ↑ "Explain the mystery stat bonus" forum thread. https://dappervolk.com/forum/topic/16005-explain-the-mystery-stat-bonus. Retrieved on 10 March 2025.